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- -Upon starting the game on PC, I will have started my 4th playthrough of this game. My PSN is KrutchFoop and my Xbox is Krutch
- Foop if you'd like to check. Also, minor spoilers to follow.-
- Final Fantasy XIII is a fantastic game that is often simply misunderstood by those who play it, or underrated when compared to
- other titles in the series. While XIII doesn't stack up against games like VI, VII, or IV, that does not mean it is a bad
- game; the game is very much worthy of the "Final Fantasy" title, and more than worthy of your time and $16.
- >ON LINEARITY<
- The first complaint most have about the game is it's linear progression. Yes, the game is linear, but it's linear to serve two
- main purposes. The first and most obvious being to serve it's story at a steady pace and keep the player focused on the plot
- and characters rather than being distracted by side quests and etc. The second reason is a little deeper than the first
- (spoilers to follow), when Lightning and company get branded as L'Cie they lose their free will; they are no longer capable of
- choosing their own fate. The player is meant to experience this important plot point by being led along a path they cannot
- change because that is how the characters themselves feel. It works well to build a subconcious emotional connection to the
- characters who, along with their L'Cie "Focus", have believable goals and objectives of their own that are being restricted by
- this restraint. When these characters decide to forsake their fate and work against their focus knowing they will perish, the
- game opens up and the players enters the free-roam enviroment where a decent chunk of the game takes place. It's a rather
- clever way of connecting the player to the story unfolding.
- >STORY<
- All this talk about serving the story does bring up my only personal complaint about the game--the story is confusing the
- first time around. My first playthrough I found myself saying "Wait, who the shit is this? Where are we going?". The game can
- get a little confusing at times if you don't pay attention to the story intently. This can be also be helped by the in-game
- encyclopedia (yeah, that's right, a fucking encyclopedia) which explains pretty much everything about the wonderful world the
- game takes place in. I implore you, [b]READ THE ENCYCLOPEDIA[/b]. It will make your experience significantly better and help
- improve your understanding of the XIII universe. That being said, why do we need to read an encyclopedia? I feel like the
- actual world of XIII (or worlds, as it were) could have been explained and explored better during the actual gameplay. The
- story is great and the world is unforgettable, it's just parts of it's history is locked away within the pause menu.
- >GAMEPLAY/COMBAT<
- The actual gameplay of XIII mainly involves you running through tubes and running into monsters. Don't get me wrong--they're
- pretty tubes. XIII has a very beautiful and intersting world, but the early parts of the game are more or less running from
- point A to B fighting monters and watching cutscenes. That being said, the combat is fun. I really enjoy the paradigm system.
- Early on there's not much to it other than mashing X due to how the mechanics are introduced to you, but once you are given
- full-reign over the paradigm system, it becomes this constant juggling act (sometimes literally) of trying to maximize your
- damage output, build stagger, mitigating debuffs, applying buffs, sabotaging your enemy, healing, mitigating damage, and etc.
- I really haven't played a JRPG with a more fun combat system. You will need to make full use of the six paradigms: Commando,
- the physical damage dealer, Ravager, the magical stagger-building dps, Sentinel, the tank that can endure the unthinkable,
- Synergist, the dealer of buffs, Sabotuer, the dealer of debuffs, and Medic, who keeps them all alive. These roles are upgraded
- individually for each character in the Crystarium. Each of your three party members can have one of these classes active at a
- time, and you can change which classes that are activated on the fly during combat in what's called a "paradigm shift". It's
- intersting to see what you can come up with and what works best against what kind of enemy you're fighting. The game cleverly
- places monster camps early in the game to help you adjust to fighting more and more of the same enemy and different
- combinations of previous enemies you've fought. You might start off fighting 3 monster A's, then 2 monster B's, then 2 monster
- A's and 2 B's, then 3 of each and so on to let you learn how to deal with these foes. It's an effective way of teaching you
- the ins and outs of combat subtlely, and it lets you know this game was made with care and time rather than just thrown
- together.
- >PRESENTATION<
- The graphics in this game are stunning on the PS3 and the XBox 360 and even better on the PC. The worlds of Cocoon and Gran
- Pulse are fantastic and contain enviroments that can only be seen in a Final Fantasy game. The characters are beautifully
- unique and well voiced. The soundtrack is as great as any other Final Fantasy game and is one of the few game soundtracks to
- join my iTunes library. The battle theme (Blinded By Light) was stuck in my head for days, and I still listen to Defiers of
- Fate on a regular basis.
- >CLOSING<
- FFXIII is a game that will resonate with me for a long time. While it is not my favorite Final Fantasy, it is one I will
- always hold dear for it's unforgettable characters, gripping and deep story, beautiful world, fun, unique combat, and
- remarkable soundtrack. I highly recommend this game to old Final Fantasy fans and players new to the series as a whole. The
- rest of the XIII Saga will be on Steam by Spring 2015 and I'll write another review for each of them as well.
- Thanks for Reading,
- Krutchy Fooples.
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