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DivineDragoonKain

Trickshot+

Aug 9th, 2018
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  1. Trickshot Rune, Advanced:
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  3. Best in the West+: Scene - Trigger: You hit with an attack. Effect: You may automatically hit with a Disarm or Dirty Trick Maneuver as a Free Action. This attack ignores Weapon of Choice. You regain the use of this power after a Critical Hit. This may not affect the same target more than once per scene. If you have the Dirty Fighting Rogue feature, the maneuver (but not the triggering attack) becomes a Burst 1 centered on your target.
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  5. In addition, you gain access to the following manipulations, each available as a Swift Action for 1 AP. These are effects added to a particular move used, see: Arcanist.
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  7. 1 - Bullet Finesse+: Condition: The Triggering move is a Weapon Move and has an Effect Range. Effect: Trigger your effect range.
  8. 2 - Guns Blazing+: Condition: The Triggering move is a damaging Weapon Move. Effect: If the triggering attack hits, you lose a Tick of Hit Points, and the triggering attack deals bonus damage equal to your Tick Value plus your Combat Rank. Spend an extra point of AP to not lose hit points.
  9. 3 - Make'em Dance - Condition: The Triggering move is a damaging Weapon Move. Effect: Push the target any direction up to Weapon Range, not necessarily in a straight line. The target can trigger Hazards this way.
  10. 4 Fill'em Full of Daylight: Condition: The triggering move is a single target ranged Weapon Move. Effect: Instead of its usual range, you may use the Move as if it had a range of Burst 1, Cone 2, Close Blast 2, Line 4, or 2-Target with a range of 4. Pay two extra AP to increase the size of the AOes by 1 (or make 2-target into 3-target).
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