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GraphicsSettings

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Nov 29th, 2014
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  1. [General]
  2.  
  3. Version = 1
  4.  
  5. [GraphicsSettings]
  6.  
  7. OverlayLevel = 1
  8.  
  9. ShadowLevel = 2
  10.  
  11. ReflectionLevel = 0
  12.  
  13. FOWLevel = 0
  14.  
  15. TerrainWaterQuality = 0
  16.  
  17. VFXQuality = 0
  18.  
  19. FadeShadows = 0
  20.  
  21. Enable Constant Rebasing = 1
  22.  
  23. Enable Threaded Rendering = 1
  24.  
  25. Enable Bloom = 1
  26.  
  27. Enable UIBlur = 1
  28.  
  29. Enable DoF = 1
  30.  
  31. Enable MGPU = 0
  32.  
  33. Version = 3
  34.  
  35. [ScreenSettings]
  36.  
  37. MSAASamples = 1
  38.  
  39. WaitForVSync = 1
  40.  
  41. Refresh Rate = 60
  42.  
  43. WindowResX = 1600
  44.  
  45. WindowResY = 1024
  46.  
  47. FullScreen = 1
  48.  
  49. StereoConvergenceMin = 0.000000
  50.  
  51. StereoConvergenceMax = 0.000000
  52.  
  53. StereoCursorOffset = 0.000000
  54.  
  55. ScreenShotWidth = 0
  56.  
  57. ScreenShotHeight = 0
  58.  
  59. Version = 1
  60.  
  61. ; Refresh Rate
  62. RefreshRate = 60
  63.  
  64. [TerrainSettings]
  65.  
  66. TerrainDetailLevel = 1
  67.  
  68. TerrainTessLevel = 0
  69.  
  70. TerrainShadowQuality = 2
  71.  
  72. TerrainPageinSpeedStill = 4
  73.  
  74. TerrainPageinSpeedMoving = 2
  75.  
  76. BlockOnLoad = 0
  77.  
  78. AutoUpdateCells = 1
  79.  
  80. Version = 1
  81.  
  82. [LeaderheadSettings]
  83.  
  84. LeaderTextureReduction = 1
  85.  
  86. LeaderTextureBackgroundLoad = 2
  87.  
  88. AllowSM41 = 1
  89.  
  90. AllowSM50 = 1
  91.  
  92. AllowLeaderAA = 0
  93.  
  94. EnableShadows = 1
  95.  
  96. EnableSoftShadows = 0
  97.  
  98. CubeShadowResolution = 1024
  99.  
  100. MaxResidentScenes = -1
  101.  
  102. LeaderQuality = 2
  103.  
  104. SkinQuality = 1
  105.  
  106. SkinResolution = 1024
  107.  
  108. AspectAdjust = 0.000000
  109.  
  110. TargetAspect = 1.777778
  111.  
  112. EnableBloom = 1
  113.  
  114. EnableDistortion = 1
  115.  
  116. UseScreenShots = 0
  117.  
  118. UseGPUDecompress = 1
  119.  
  120. Version = 1
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