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Oct 25th, 2014
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  1. <!-- Saber's Custom Layout-->
  2. <ActionMaps ignoreVersion="1" >
  3. <options type="joystick" instance="1">
  4. <CustomisationUIHeader device="joystick" label="Saber Expo Config" description="@ui_JoystickDefaultDesc" image="JoystickDefault" />
  5.  
  6. <pilot sensitivity="1" />
  7. <pilot>
  8. <point in="0.0" out="0.0"/>
  9. <point in="0.05" out="0.0075"/>
  10. <point in="0.1" out="0.015"/>
  11. <point in="0.15" out="0.035"/>
  12. <point in="0.2" out="0.05"/>
  13. <point in="0.25" out="0.075"/>
  14. <point in="0.3" out="0.1"/>
  15. <point in="0.35" out="0.15"/>
  16. <point in="0.4" out="0.225"/>
  17. <point in="0.45" out="0.375"/>
  18. <point in="0.5" out="0.5"/>
  19. <point in="0.55" out="0.65"/>
  20. <point in="0.6" out="0.8"/>
  21. <point in="0.65" out="0.95"/>
  22. <point in="0.7" out="1"/>
  23. <point in="0.75" out="1"/>
  24. <point in="0.8" out="1"/>
  25. <point in="0.9" out="1"/>
  26. <point in="1" out="1"/>
  27. </pilot>
  28. <pilot_rot sensitivity="1" />
  29. <pilot_rot>
  30. <point in="0.0" out="0.0"/>
  31. <point in="0.05" out="0.0075"/>
  32. <point in="0.1" out="0.015"/>
  33. <point in="0.15" out="0.035"/>
  34. <point in="0.2" out="0.05"/>
  35. <point in="0.25" out="0.075"/>
  36. <point in="0.3" out="0.1"/>
  37. <point in="0.35" out="0.15"/>
  38. <point in="0.4" out="0.225"/>
  39. <point in="0.45" out="0.3"/>
  40. <point in="0.5" out="0.375"/>
  41. <point in="0.55" out="0.4"/>
  42. <point in="0.6" out="0.65"/>
  43. <point in="0.65" out="0.75"/>
  44. <point in="0.7" out="0.85"/>
  45. <point in="0.75" out="0.95"/>
  46. <point in="0.8" out="1"/>
  47. <point in="0.9" out="1"/>
  48. <point in="1" out="1"/>
  49. </pilot_rot>
  50. </options>
  51. <actionmap name="spaceship_view">
  52. <action name="v_view_yaw_left">
  53. <rebind device="joystick" input=""/>
  54. </action>
  55. <action name="v_view_yaw_right">
  56. <rebind device="joystick" input=""/>
  57. </action>
  58. <action name="v_view_yaw">
  59. <rebind device="joystick" input=""/>
  60. </action>
  61. <action name="v_view_yaw_mouse">
  62. <rebind device="joystick" input=""/>
  63. </action>
  64. <action name="v_view_yaw_absolute">
  65. <rebind device="joystick" input=""/>
  66. </action>
  67. <action name="v_view_pitch_up">
  68. <rebind device="joystick" input=""/>
  69. </action>
  70. <action name="v_view_pitch_down">
  71. <rebind device="joystick" input=""/>
  72. </action>
  73. <action name="v_view_pitch">
  74. <rebind device="joystick" input=""/>
  75. </action>
  76. <action name="v_view_pitch_mouse">
  77. <rebind device="joystick" input=""/>
  78. </action>
  79. <action name="v_view_pitch_absolute">
  80. <rebind device="joystick" input=""/>
  81. </action>
  82. <action name="v_view_roll_absolute">
  83. <rebind device="joystick" input=""/>
  84. </action>
  85. <action name="v_view_cycle_fwd">
  86. <rebind device="joystick" input=""/>
  87. </action>
  88. <action name="v_view_cycle_internal_fwd">
  89. <rebind device="joystick" input=""/>
  90. </action>
  91. <action name="v_view_option">
  92. <rebind device="joystick" input=""/>
  93. </action>
  94. <action name="v_view_mode">
  95. <rebind device="joystick" input=""/>
  96. </action>
  97. <action name="v_view_zoom_in">
  98. <rebind device="joystick" input=""/>
  99. </action>
  100. <action name="v_view_zoom_out">
  101. <rebind device="joystick" input=""/>
  102. </action>
  103. <action name="v_view_interact">
  104. <rebind device="joystick" input=""/>
  105. </action>
  106. <action name="v_view_cycle_headlook_mode">
  107. <rebind device="joystick" input=""/>
  108. </action>
  109. <action name="v_view_dynamic_focus">
  110. <rebind device="joystick" input=""/>
  111. </action>
  112. <action name="v_view_dynamic_focus_toggle">
  113. <rebind device="joystick" input=""/>
  114. </action>
  115. <action name="v_view_track_target">
  116. <rebind device="joystick" input=""/>
  117. </action>
  118. </actionmap>
  119. <actionmap name="spaceship_movement">
  120. <action name="v_pitch">
  121. <rebind device="joystick" input="js1_y"/>
  122. </action>
  123. <action name="v_yaw">
  124. <rebind device="joystick" input="js1_rotz"/>
  125. </action>
  126. <action name="v_roll">
  127. <rebind device="joystick" input="js1_x"/>
  128. </action>
  129. <action name="v_throttle_abs">
  130. <rebind device="joystick" input="js1_slider1"/>
  131. </action>
  132. <action name="v_ifcs_toggle_vector_decoupling">
  133. <rebind device="joystick" input="js1_button4"/>
  134. </action>
  135. <action name="v_strafe_up">
  136. <rebind device="joystick" input="js1_hat1_up"/>
  137. </action>
  138. <action name="v_strafe_down">
  139. <rebind device="joystick" input="js1_hat1_down"/>
  140. </action>
  141. <action name="v_strafe_left">
  142. <rebind device="joystick" input="js1_hat1_left"/>
  143. </action>
  144. <action name="v_strafe_right">
  145. <rebind device="joystick" input="js1_hat1_right"/>
  146. </action>
  147. <action name="v_decoupled_strafe_up">
  148. <rebind device="joystick" input="js1_hat1_up"/>
  149. </action>
  150. <action name="v_decoupled_strafe_down">
  151. <rebind device="joystick" input="js1_hat1_down"/>
  152. </action>
  153. <action name="v_decoupled_strafe_left">
  154. <rebind device="joystick" input="js1_hat1_left"/>
  155. </action>
  156. <action name="v_decoupled_strafe_right">
  157. <rebind device="joystick" input="js1_hat1_right"/>
  158. </action>
  159. <action name="v_decoupled_strafe_lateral">
  160. <rebind device="joystick" input="js1_x"/>
  161. </action>
  162. <action name="v_decoupled_yaw">
  163. <rebind device="joystick" input="js1_rotz"/>
  164. </action>
  165. <action name="v_decoupled_pitch">
  166. <rebind device="joystick" input="js1_y"/>
  167. </action>
  168. <action name="v_decoupled_roll">
  169. <rebind device="joystick" input="js1_x"/>
  170. </action>
  171. <action name="v_ifcs_toggle_gforce_safety">
  172. <rebind device="joystick" input="js1_button11"/>
  173. </action>
  174. <action name="v_ifcs_toggle_comstab">
  175. <rebind device="joystick" input="js1_button12"/>
  176. </action>
  177. <action name="v_afterburner">
  178. <rebind device="joystick" input="js1_button3" />
  179. </action>
  180. <action name="v_brake">
  181. <rebind device="joystick" input="js1_button2" />
  182. </action>
  183. <action name="v_decoupled_brake">
  184. <rebind device="joystick" input="js1_button2" />
  185. </action>
  186. <action name="v_target_missile_lock_focused">
  187. <rebind device="joystick" input="js1_button5" />
  188. </action>
  189. </actionmap>
  190. <actionmap name="spaceship_targeting">
  191. <action name="v_aim_yaw_left">
  192. <rebind device="joystick" input=""/>
  193. </action>
  194. <action name="v_aim_yaw_right">
  195. <rebind device="joystick" input=""/>
  196. </action>
  197. <action name="v_aim_pitch_up">
  198. <rebind device="joystick" input=""/>
  199. </action>
  200. <action name="v_aim_pitch_down">
  201. <rebind device="joystick" input=""/>
  202. </action>
  203. <action name="v_target_missile_lock_focused">
  204. <rebind device="joystick" input="js1_button5"/>
  205. </action>
  206. </actionmap>
  207. <actionmap name="spaceship_missiles">
  208. <action name="v_weapon_launch_missile">
  209. <rebind device="joystick" input="js1_button6" />
  210. </action>
  211. </actionmap>
  212. <actionmap name="spaceship_turret">
  213. <action name="v_aim_yaw_left">
  214. <rebind device="joystick" input=""/>
  215. </action>
  216. <action name="v_aim_yaw_right">
  217. <rebind device="joystick" input=""/>
  218. </action>
  219. <action name="v_aim_pitch_up">
  220. <rebind device="joystick" input=""/>
  221. </action>
  222. <action name="v_aim_pitch_down">
  223. <rebind device="joystick" input=""/>
  224. </action>
  225. <action name="v_target_reticle_focus">
  226. <rebind device="joystick" input=""/>
  227. </action>
  228. <action name="v_target_cycle_all_fwd">
  229. <rebind device="joystick" input=""/>
  230. </action>
  231. <action name="v_target_cycle_hostile_fwd">
  232. <rebind device="joystick" input=""/>
  233. </action>
  234. <action name="v_target_nearest_hostile">
  235. <rebind device="joystick" input=""/>
  236. </action>
  237. <action name="v_target_missile_lock_focused">
  238. <rebind device="joystick" input="4"/>
  239. </action>
  240. </actionmap>
  241. <actionmap name="spaceship_weapons">
  242. <action name="v_attack1_group1">
  243. <rebind device="joystick" input="js1_button1"/>
  244. </action>
  245. <action name="v_attack1_group2">
  246. <rebind device="joystick" input="js1_button1"/>
  247. </action>
  248. <action name="v_attack1_group3">
  249. <rebind device="joystick" input="js1_button1"/>
  250. </action>
  251. <action name="v_attack1_group4">
  252. <rebind device="joystick" input="js1_button1"/>
  253. </action>
  254. </actionmap>
  255. <actionmap name="spaceship_missiles">
  256. <action name="v_weapon_launch_missile">
  257. <rebind device="joystick" input="js1_button6"/>
  258. </action>
  259. </actionmap>
  260. <actionmap name="spaceship_defensive">
  261. <action name="v_weapon_launch_countermeasure">
  262. <rebind device="joystick" input=""/>
  263. </action>
  264. <action name="v_weapon_cycle_countermeasure_fwd">
  265. <rebind device="joystick" input=""/>
  266. </action>
  267. <action name="v_shield_boost_recharge">
  268. <rebind device="joystick" input=""/>
  269. </action>
  270. <action name="v_shield_cycle_presets_fwd">
  271. <rebind device="joystick" input=""/>
  272. </action>
  273. <action name="v_shield_cycle_presets_back">
  274. <rebind device="joystick" input=""/>
  275. </action>
  276. </actionmap>
  277. </ActionMaps>
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