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doomgod

Odamex no MOD config

Jul 11th, 2012
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  1. // Generated by Odamex 0.6.1 - don't hurt anything
  2.  
  3. // --- Console variables ---
  4.  
  5. //
  6. set "snd_nomusic" "0"
  7.  
  8. //
  9. set "hud_usehighresboard" "1"
  10.  
  11. //
  12. set "con_scaletext" "1"
  13.  
  14. //
  15. set "filecompression" "1"
  16.  
  17. //
  18. set "cl_nobob" "0"
  19.  
  20. //
  21. set "sv_allownobob" "0"
  22.  
  23. //
  24. set "msg" "0"
  25.  
  26. // Create separate netdemos for each map
  27. set "cl_splitnetdemos" "0"
  28.  
  29. // Automatically record netdemos
  30. set "cl_autorecord" "0"
  31.  
  32. // Default screenshot name. Parses the following tokens:
  33. // %d: date in YYYYMMDD format
  34. // %t: time in HHMMSS format
  35. // %n: player name
  36. // %g: gametype
  37. // %w: WAD file loaded; either the first PWAD or the IWAD
  38. // %m: Map lump
  39. // %%: Literal percent sign
  40. set "cl_screenshotname" "Odamex_%g_%d_%t"
  41.  
  42. // Default netdemo name. Parses the following tokens:
  43. // %d: date in YYYYMMDD format
  44. // %t: time in HHMMSS format
  45. // %n: player name
  46. // %g: gametype
  47. // %w: WAD file loaded; either the first PWAD or the IWAD
  48. // %m: Map lump
  49. // %%: Literal percent sign
  50. set "cl_netdemoname" "Odamex_%g_%d_%t_%w_%m"
  51.  
  52. // Overscan
  53. set "vid_overscan" "1.0"
  54.  
  55. //
  56. set "vid_winscale" "1.0"
  57.  
  58. //
  59. set "screenblocks" "10"
  60.  
  61. //
  62. set "vid_fullscreen" "1"
  63.  
  64. //
  65. set "autoadjust_video_settings" "1"
  66.  
  67. //
  68. set "vid_defbits" "8"
  69.  
  70. //
  71. set "vid_defheight" "768"
  72.  
  73. //
  74. set "vid_defwidth" "1024"
  75.  
  76. // Value of red pain intensity shift
  77. set "r_painintensity" "0"
  78.  
  79. //
  80. set "r_showendoom" "0"
  81.  
  82. //
  83. set "r_wipetype" "0"
  84.  
  85. //
  86. set "r_teamcolor" "40 cf 00"
  87.  
  88. // Changes the color of all teammates to the specified color
  89. set "r_forceteamcolor" "0"
  90.  
  91. //
  92. set "r_enemycolor" "40 cf 00"
  93.  
  94. // Changes the color of all enemies to the specified color
  95. set "r_forceenemycolor" "0"
  96.  
  97. // Invulnerability sphere changes the palette of the sky
  98. set "r_skypalette" "0"
  99.  
  100. //
  101. set "r_stretchsky" "0"
  102.  
  103. // Detail level (affects performance)
  104. set "r_detail" "0"
  105.  
  106. // Column optimization method
  107. set "r_columnmethod" "1"
  108.  
  109. // Type of crosshair, 0 means no crosshair
  110. set "hud_crosshair" "8"
  111.  
  112. // Gamma correction level, 1 - 4
  113. set "gammalevel" "4"
  114.  
  115. //
  116. set "st_scale" "1"
  117.  
  118. // Music output device for the chosen music subsystem
  119. set "snd_musicdevice" ""
  120.  
  121. // Music subsystem preference
  122. set "snd_musicsystem" "1"
  123.  
  124. //
  125. set "snd_channels" "12"
  126.  
  127. //
  128. set "snd_timeout" "0"
  129.  
  130. // Samplerate
  131. set "snd_samplerate" "22050"
  132.  
  133. // Stereo switch
  134. set "snd_crossover" "0"
  135.  
  136. // Game SFX
  137. set "snd_gamesfx" "1"
  138.  
  139. // Voice announcer type
  140. set "snd_voxtype" "2"
  141.  
  142. // Announcer volume
  143. set "snd_announcervolume" "0.5"
  144.  
  145. // Music volume
  146. set "snd_musicvolume" "1"
  147.  
  148. // Sound volume
  149. set "snd_sfxvolume" "1"
  150.  
  151. //
  152. set "chatmacro0" "No"
  153.  
  154. //
  155. set "chatmacro9" "Yes"
  156.  
  157. //
  158. set "chatmacro8" "I'll take care of it."
  159.  
  160. //
  161. set "chatmacro7" "Come here!"
  162.  
  163. //
  164. set "chatmacro6" "Next time, scumbag..."
  165.  
  166. //
  167. set "chatmacro5" "You suck!"
  168.  
  169. //
  170. set "chatmacro4" "Help!"
  171.  
  172. //
  173. set "chatmacro3" "I'm not looking too good!"
  174.  
  175. //
  176. set "chatmacro2" "I'm OK."
  177.  
  178. //
  179. set "chatmacro1" "I'm ready to kick butt!"
  180.  
  181. // HUD transparency
  182. set "hud_transparency" "1"
  183.  
  184. // Show the HUD timer
  185. set "hud_timer" "1"
  186.  
  187. // Show names of players you're aiming at
  188. set "hud_targetnames" "1"
  189.  
  190. // Number of players to reveal
  191. set "hud_targetcount" "2"
  192.  
  193. // Scaling multiplier for chat and midprint
  194. set "hud_scaletext" "2"
  195.  
  196. // Scoreboard scaling
  197. set "hud_scalescoreboard" "0"
  198.  
  199. // HUD scaling
  200. set "hud_scale" "1"
  201.  
  202. //
  203. set "hud_revealsecrets" "1"
  204.  
  205. // Fullscreen HUD to display:
  206. // 0: ZDoom HUD
  207. // 1: New Odamex HUD
  208. set "hud_fullhudtype" "1"
  209.  
  210. // Color of crosshair represents health level
  211. set "hud_crosshairhealth" "1"
  212.  
  213. // Crosshair scaling
  214. set "hud_crosshairscale" "0"
  215.  
  216. // Crosshair transparency
  217. set "hud_crosshairdim" "0"
  218.  
  219. // Display mouse values
  220. set "displaymouse" "0"
  221.  
  222. //
  223. set "dynresval" "1.0"
  224.  
  225. //
  226. set "dynres_state" "0"
  227.  
  228. // Smooth mouse input
  229. set "m_filter" "0"
  230.  
  231. //
  232. set "mouse_threshold" "10"
  233.  
  234. //
  235. set "mouse_acceleration" "0"
  236.  
  237. // Strafe with mouse
  238. set "lookstrafe" "0"
  239.  
  240. // Invert mouse
  241. set "invertmouse" "0"
  242.  
  243. //
  244. set "novert" "0"
  245.  
  246. //
  247. set "m_side" "2.0"
  248.  
  249. //
  250. set "m_forward" "0"
  251.  
  252. //
  253. set "m_yaw" "1.0"
  254.  
  255. //
  256. set "m_pitch" "1.2"
  257.  
  258. //
  259. set "cl_mouselook" "1"
  260.  
  261. //
  262. set "mouse_sensitivity" "0.55"
  263.  
  264. //
  265. set "mouse_type" "2"
  266.  
  267. // Always run
  268. set "cl_run" "1"
  269.  
  270. //
  271. set "cl_team" "BLUE"
  272.  
  273. //
  274. set "cl_skin" "Base"
  275.  
  276. //
  277. set "cl_gender" "male"
  278.  
  279. //
  280. set "cl_color" "20 20 cf"
  281.  
  282. //
  283. set "cl_name" "StasBFG[iddqd]"
  284.  
  285. // Predict local player position
  286. set "cl_predictlocalplayer" "1"
  287.  
  288. // Smooth out the collisions
  289. set "cl_prednudge" "0.30"
  290.  
  291. // Interpolate enemy player positions
  292. set "cl_interp" "1"
  293.  
  294. // Update players every N tics
  295. set "cl_updaterate" "1"
  296.  
  297. // client opt-in/out for server unlagging
  298. set "cl_unlag" "1"
  299.  
  300. //
  301. set "cl_autoaim" "5000"
  302.  
  303. // Rate of client updates in multiplayer mode
  304. set "rate" "750"
  305.  
  306. //
  307. set "show_messages" "1"
  308.  
  309. //
  310. set "joy_invert" "0"
  311.  
  312. //
  313. set "joy_freelook" "0"
  314.  
  315. //
  316. set "joy_sensitivity" "10.0"
  317.  
  318. //
  319. set "joy_lookaxis" "3"
  320.  
  321. //
  322. set "joy_turnaxis" "2"
  323.  
  324. //
  325. set "joy_forwardaxis" "1"
  326.  
  327. //
  328. set "joy_strafeaxis" "0"
  329.  
  330. //
  331. set "joy_active" "0"
  332.  
  333. //
  334. set "use_joystick" "0"
  335.  
  336. //
  337. set "cl_weaponpref9" "0"
  338.  
  339. //
  340. set "cl_weaponpref8" "7"
  341.  
  342. //
  343. set "cl_weaponpref7" "1"
  344.  
  345. //
  346. set "cl_weaponpref6" "2"
  347.  
  348. //
  349. set "cl_weaponpref5" "3"
  350.  
  351. //
  352. set "cl_weaponpref4" "5"
  353.  
  354. //
  355. set "cl_weaponpref3" "4"
  356.  
  357. //
  358. set "cl_weaponpref2" "8"
  359.  
  360. //
  361. set "cl_weaponpref1" "6"
  362.  
  363. //
  364. set "cl_switchweapon" "2"
  365.  
  366. // Plays a sound when a player quits
  367. set "cl_disconnectalert" "1"
  368.  
  369. // Plays a sound when a player joins
  370. set "cl_connectalert" "1"
  371.  
  372. //
  373. set "ui_transblue" "0"
  374.  
  375. //
  376. set "ui_transgreen" "0"
  377.  
  378. //
  379. set "ui_transred" "0"
  380.  
  381. //
  382. set "ui_dimcolor" "00 00 00"
  383.  
  384. //
  385. set "ui_dimamount" "0.7"
  386.  
  387. // whether to draw the scores on intermission
  388. set "wi_newintermission" "1"
  389.  
  390. //
  391. set "msgmidcolor" "5"
  392.  
  393. //
  394. set "msg4color" "0"
  395.  
  396. //
  397. set "msg3color" "3"
  398.  
  399. //
  400. set "msg2color" "2"
  401.  
  402. //
  403. set "msg1color" "2"
  404.  
  405. //
  406. set "msg0color" "6"
  407.  
  408. //
  409. set "con_midtime" "3"
  410.  
  411. //
  412. set "con_scrlock" "1"
  413.  
  414. //
  415. set "con_notifytime" "3"
  416.  
  417. //
  418. set "print_stdout" "0"
  419.  
  420. //
  421. set "am_ovteleportcolor" "ff a3 00"
  422.  
  423. //
  424. set "am_ovexitcolor" "ff ff 00"
  425.  
  426. //
  427. set "am_ovlockedcolor" "bb bb bb"
  428.  
  429. //
  430. set "am_ovnotseencolor" "00 22 6e"
  431.  
  432. //
  433. set "am_ovxhaircolor" "80 80 80"
  434.  
  435. //
  436. set "am_ovgridcolor" "44 44 88"
  437.  
  438. //
  439. set "am_ovthingcolor" "9f d3 ff"
  440.  
  441. //
  442. set "am_ovcdwallcolor" "00 00 5a"
  443.  
  444. //
  445. set "am_ovfdwallcolor" "1a 1a 8a"
  446.  
  447. //
  448. set "am_ovtswallcolor" "10 32 7e"
  449.  
  450. //
  451. set "am_ovwallcolor" "00 8b ff"
  452.  
  453. //
  454. set "am_ovyourcolor" "fc e8 d8"
  455.  
  456. //
  457. set "am_teleportcolor" "ff a3 00"
  458.  
  459. //
  460. set "am_exitcolor" "ff ff 00"
  461.  
  462. //
  463. set "am_lockedcolor" "bb bb bb"
  464.  
  465. //
  466. set "am_notseencolor" "00 22 6e"
  467.  
  468. //
  469. set "am_xhaircolor" "80 80 80"
  470.  
  471. //
  472. set "am_gridcolor" "44 44 88"
  473.  
  474. //
  475. set "am_thingcolor" "9f d3 ff"
  476.  
  477. //
  478. set "am_cdwallcolor" "00 00 5a"
  479.  
  480. //
  481. set "am_fdwallcolor" "1a 1a 8a"
  482.  
  483. //
  484. set "am_tswallcolor" "10 32 7e"
  485.  
  486. //
  487. set "am_wallcolor" "00 8b ff"
  488.  
  489. //
  490. set "am_yourcolor" "fc e8 d8"
  491.  
  492. //
  493. set "am_backcolor" "00 00 3a"
  494.  
  495. //
  496. set "am_ovshare" "0"
  497.  
  498. //
  499. set "am_usecustomcolors" "0"
  500.  
  501. //
  502. set "am_classicmapstring" "0"
  503.  
  504. //
  505. set "am_showtime" "1"
  506.  
  507. //
  508. set "am_showmonsters" "1"
  509.  
  510. //
  511. set "am_showsecrets" "1"
  512.  
  513. //
  514. set "am_overlay" "1"
  515.  
  516. //
  517. set "am_rotate" "1"
  518.  
  519. //
  520. set "configver" "61"
  521.  
  522. // Allow custom WAD directories to be specified
  523. set "waddirs" ""
  524.  
  525. // Allows players to walk through other players
  526. set "sv_unblockplayers" "0"
  527.  
  528. // Generate centerview when mlook encountered
  529. set "lookspring" "1"
  530.  
  531. // Chase camera distance
  532. set "chase_dist" "90"
  533.  
  534. // Height of chase camera
  535. set "chase_height" "-8"
  536.  
  537. // Rocket explosion thrust effect?
  538. set "sv_splashfactor" "1.0"
  539.  
  540. // How much control the player has in the air
  541. set "sv_aircontrol" "0.00390625"
  542.  
  543. // Gravity of the environment
  544. set "sv_gravity" "800"
  545.  
  546. // Rocket trails on/off (currently unused)
  547. set "cl_rockettrails" "0"
  548.  
  549. // Adjust weapon and movement bobbing
  550. set "cl_movebob" "0"
  551.  
  552. // Predict weapon pickups
  553. set "cl_predictpickup" "1"
  554.  
  555. // Move floors and ceilings immediately instead of waiting for confirmation
  556. set "cl_predictsectors" "1"
  557.  
  558. // Dead player's view follows the actor who killed them
  559. set "cl_deathcam" "1"
  560.  
  561. // Turns off the west-facing silent spawns vanilla bug
  562. set "co_nosilentspawns" "0"
  563.  
  564. // Use ZDoom's sound curve instead of vanilla Doom's
  565. set "co_zdoomsoundcurve" "1"
  566.  
  567. // Play the switch resetting sound at map location (0,0) like the vanilla bug
  568. set "co_zdoomswitches" "0"
  569.  
  570. // Enable/disable zdoom-based gravity and physics interactions
  571. set "co_zdoomphys" "1"
  572.  
  573. // Fix the blockmap collision bug
  574. set "co_blockmapfix" "0"
  575.  
  576. // Enable/disable the "level 8 full sound at far distances" feature
  577. set "co_level8soundfeature" "0"
  578.  
  579. // additional checks are made on two-sided lines, allows additional silent bfg tricks, and the player will "oof" on two-sided lines
  580. set "co_boomlinecheck" "0"
  581.  
  582. // When enabled, activate correct impact of projectiles and bullets on surfaces (spawning puffs,explosions)
  583. set "co_fixweaponimpacts" "0"
  584.  
  585. // When enabled, monsters can get pushed or thrusted off of ledges, like in boom
  586. set "co_allowdropoff" "0"
  587.  
  588. // Enable/Disable infinitely tall actors
  589. set "co_realactorheight" "0"
  590.  
  591. //
  592. set "language" "0"
  593.  
  594. // --- Key Bindings ---
  595.  
  596. unbindall
  597. bind "tab" "togglemap"
  598. bind "pause" "pause"
  599. bind "space" "+jump"
  600. bind "," "vote_no"
  601. bind "-" "sizedown"
  602. bind "." "vote_yes"
  603. bind "1" "impulse 1"
  604. bind "2" "impulse 2"
  605. bind "3" "impulse 3"
  606. bind "4" "impulse 4"
  607. bind "5" "impulse 5"
  608. bind "6" "impulse 6"
  609. bind "7" "impulse 7"
  610. bind "8" "impulse 8"
  611. bind "=" "sizeup"
  612. bind "grave" "toggleconsole"
  613. bind "a" "+moveleft"
  614. bind "d" "+moveright"
  615. bind "e" "+showscores"
  616. bind "f" "+moveup"
  617. bind "g" "land"
  618. bind "k" "+klook"
  619. bind "m" "+mlook"
  620. bind "p" "rcon_password 12345678"
  621. bind "q" "spynext"
  622. bind "r" "chase"
  623. bind "s" "+back"
  624. bind "t" "messagemode"
  625. bind "u" "turn180"
  626. bind "v" "+movedown"
  627. bind "w" "+forward"
  628. bind "y" "messagemode2"
  629. bind "kp-" "sizedown"
  630. bind "kp+" "sizeup"
  631. bind "uparrow" "+lookup"
  632. bind "downarrow" "+lookdown"
  633. bind "rightarrow" "+right"
  634. bind "leftarrow" "+left"
  635. bind "end" "centerview"
  636. bind "f1" "menu_help"
  637. bind "f2" "menu_save"
  638. bind "f3" "menu_load"
  639. bind "f4" "menu_options"
  640. bind "f5" "screenshot"
  641. bind "f6" "quicksave"
  642. bind "f7" "menu_endgame"
  643. bind "f8" "spectate"
  644. bind "f9" "ready"
  645. bind "f10" "quit"
  646. bind "f11" "bumpgamma"
  647. bind "leftshift" "+speed"
  648. bind "leftalt" "+strafe"
  649. bind "mouse1" "+attack"
  650. bind "mouse2" "+use"
  651. bind "mwheelup" "weapprev"
  652. bind "mwheeldown" "weapnext"
  653.  
  654. // --- Aliases ---
  655.  
  656. alias "?" "help"
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