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  1. LUNAR HERO STYLE
  2. This supernatural martial art comes naturally to the
  3. Lunar Exalted. Although it is a complete style, Lunars (and
  4. their players) may design custom Charms that bridge off of
  5. this style. (See the expansion Charms on pp. 151-152 for
  6. examples.) Other Exalted may not.
  7. Lunar Hero Style is best practiced only with natural
  8. weapons. Lunar Exalted often use the claws, teeth, hooves
  9. or horns of the Deadly Beastman Transformations with it,
  10. but other Exalted rarely have that capability. Practitioners
  11. may emulate this with tiger claws, even to the point of being
  12. usable with Charms.
  13. Practitioners other than Lunars substitute their Martial
  14. Arts rating for the Dexterity requirements for this style.
  15. This does not extend to any Lunar Charms outside this
  16. style: Eclipse and Moonshadow Caste Exalted must still
  17. possess the minimum Dexterity requirement to learn Lunar
  18. Charms that branch off from this basic tree.
  19.  
  20.  
  21. FOOT-TRAPPING COUNTER
  22. Cost: 4m; Mins: Dexterity 3, Essence 1; Type: Reflexive
  23. Keywords: Combo-OK, Compulsion
  24. Duration: Instant
  25. Prerequisite Charms: None
  26. Combat does not end until the Lunar allows it. Using his
  27. intimidating demeanor, the Lunar inflicts a compulsion effect
  28. on all opponents within ( Dexterity ) yards that can see him.
  29. This compulsion prevents any opponent from moving directly away
  30. from the character, which may be resisted for 1 Willpower. In
  31. addition, Foot-Trapping Counter also adds the Lunar's (Ess) to
  32. his Join Battle pool if used at the beginning of a fight.
  33.  
  34.  
  35. RABID BEAST ATTITUDE
  36. Cost: 3m; Mins: Dexterity 4, Essence 2; Type: Supplemental
  37. Keywords: Combo-OK
  38. Duration: Instant
  39. Prerequisite Charms: Foot-Trapping Counter
  40. The Lunar pounces upon his prey, attacking and mauling it in throes
  41. of the hunt. This charm allows the Lunar to make a free reflexive
  42. Dash or Leap action at his unmodified speed towards a single opponent.
  43. If the attack hits he may make a Clinch attack, adding the number of yards
  44. traveled in automatic successes, at a maximum equal to his Dexterity.
  45.  
  46.  
  47. THOUSAND CLAW INFLICTION
  48. Cost: 1m; Mins: Dexterity 3, Essence 2; Type: Refl exive
  49. Keywords: Combo-OK
  50. Duration: Until Next Action
  51. Prerequisite Charms: Foot-Trapping Counter
  52. Only the Lunar’s skill limits him, not the restrictions
  53. of capability. The character’s unarmed attacks each use his last attack
  54. position, defeating normal limits on the weapon. Activating
  55. this Charm allows the character to treat all Rate values as
  56. infinite until his next action.
  57.  
  58.  
  59. LUNAR HERO FORM
  60. Cost: 6m; Mins: Dexterity 4, Essence 2;
  61. Type: Simple (Speed 5)
  62. Keywords: Form-type, Obvious
  63. Duration: One scene
  64. Prerequisite Charms: Rabid Beast Attitude, Thousand Claw Infliction
  65. Drawing the Essence of Luna into her, the Exalt becomes
  66. an endlessly fluid warrior, seamlessly flowing from
  67. one movement to the next and capable of surprising her
  68. targets with every blow. The character reduces her multiple
  69. action penalties by an equal number to any wound penalties
  70. she may be suffering at the time (even if she is using charms
  71. to ignore or negate those penalties), or her Essence (which ever
  72. is lower). All coordinated attacks lead by the Lunar also
  73. double the penalty inflicted on the target's DVs.
  74.  
  75.  
  76. ARMOR-RENDING CLAW FIST
  77. Cost: 4m; Mins: Dexterity 4, Essence 3;
  78. Type: Simple (Speed 5)
  79. Keywords: Combo-OK
  80. Duration: Instant
  81. Prerequisite Charms: Lunar Hero Form
  82. With either a single swipe or a flurry of blows, the
  83. Lunar’s attack mangles joints and locks limbs in place.
  84. This attack target’s a foe’s armor, rather than the person wearing it.
  85. If successful, all mundane armor crumples inwards, multiplying
  86. both fatigue and mobility penalties by the Lunar's Essence and
  87. causing one Lethal damage to the wearer every time her DVs refresh,
  88. which may be soaked with their natural soak. The armor remains
  89. damaged this way until repaired; armor constructed from the
  90. magical materials only triple their mobility and fatigue penalties
  91. (or suffer penalties to both equal to the Lunar's Essence if they have
  92. no mobility or fatigue penalties) until the end of the scene.
  93.  
  94.  
  95. CROUCHING TIGER STANCE
  96. Cost: 4m; Mins: Dexterity 5, Essence 3;
  97. Type: Reflexive (Step 2)
  98. Keywords: Combo-OK, Counterattack
  99. Duration: Until next action
  100. Prerequisite Charms: Armor-Rending Claw Fist
  101. To strike a Lunar is to taunt a tiger. Dropping into a low,
  102. threatening stance, the character becomes more difficult to
  103. strike. All attacks upon him lose a number of dice equal to
  104. the Lunar's (Essence). In addition, when the Lunar successfully
  105. dodges or parries any close combat attack, he may launch a
  106. counterattack against the attacker.
  107.  
  108.  
  109. DUST DEVIL ADVANCE
  110. Cost: 3m 1wp; Mins: Dexterity 5, Essence 3;
  111. Type: Reflexive (Step 6)
  112. Keywords: Combo-OK
  113. Duration: Instant
  114. Prerequisite Charms: Lunar Hero Form
  115. Using this charm, the Lunar becomes a whirling killing machine,
  116. constantly moving and attacking, ever aware of his surroundings
  117. and unable to be cornered or surrounded. While using this charm
  118. the Lunar must move at least a number of yards equal to his
  119. unmodified Dexterity, or the Charm cancels it's self. As long
  120. as he keeps moving he ignores all penalties from Onslaught and
  121. Coordinated Attacks, and instead adds them to his DVs. These bonuses
  122. are lost when the Lunar's DV refreshes.
  123.  
  124.  
  125. RUNNING THROUGH THE HERD
  126. Cost: 4m, 1wp; Mins: Dexterity 5, Essence 3;
  127. Type: Reflexive (Step 2)
  128. Keywords: Combo-OK, Counterattack
  129. Duration: Instant
  130. Prerequisite Charms: Dust Devil Advance
  131. In a combination of leading the attack, fooling her
  132. attacker and quickly dodging out of the way, the Lunar
  133. redirects an attack on her person toward someone else.
  134. The Lunar must be aware of the attack, which must have
  135. another valid target within (Dexterity) yards of the attack.
  136. The Lunar’s player rolls (Dexterity + Athletics) at
  137. a diffi culty of the attacker’s Perception. Success indicates
  138. that she redirects that attack, with all of its successes and
  139. effects, at another valid target of her choice. That attack
  140. then plays out as normal. If Running Through the Herd fails
  141. to redirect the attack, then the Lunar's ally gains a bonus
  142. to his DVs static value equal to the Lunar's unmodified Dexterity
  143. until the Lunar's DV refreshes.
  144.  
  145.  
  146. TERRIBLE WOLVERINE ONSLAUGHT
  147. Cost: 5m, 1wp, lhl; Mins: Dexterity 5, Essence 4;
  148. Type: Reflexive
  149. Keywords: Obvious
  150. Duration: One Scene
  151. Prerequisite Charms: Crouching Tiger Stance, Running
  152. Through the Herd
  153. After activating this Charm, the character becomes a
  154. ravenous, unstoppable beast. The character’s move and dash
  155. actions triple in distance after modifiers, and the player
  156. reduces penalties to all Dexterity related actions by his Essence.
  157. On the Lunar's action, all enemies who can see or hear him must
  158. must roll Willpower at a difficulty equal to the Lunar's Essence or
  159. take an internal penalty to their actions equal to Essence for the
  160. rest of the scene.
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