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- stock GetPlayerWeaponAmmo(playerid, weaponid)
- {
- new ammo, weapons[13][2];
- for(new i=0; i<13;i++)
- {
- GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
- if(weapons[i][0] == weaponid)
- {
- ammo = weapons[i][1];
- break;
- }
- }
- return ammo;
- }
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