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- using UnityEngine;
- [System.Serializable]
- public class ModulBasysConfig
- {
- [Header("Название модификации")]
- public string modification;
- [Header("Информация о модуле")]
- public string about;
- [Header("Тип модуля")]
- public ModulType modulType;
- [Header("Броня модуля")]
- public float armoreModul;
- [Header("Стоимость модуля")]
- public int coast = 0;
- [Header("Обьект данного модуля")]
- public GameObject modulMesh;
- [Header("Координаты установки данного модуля")]
- public Vector3 modulMeshPosition;
- public Vector3 modulMeshRotation;
- [Header("Броня")]
- public GameObject[] modulArmore;
- }
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