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Drexel

Sister Jubai

Jun 23rd, 2021
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  1. Silent Sister Jubai, Oblivion Knight
  2.  
  3. WS 56 BS 50 S 42 T 41 A 55 Int 36 Per 54 WP 60 Fel 30
  4.  
  5. Fate Points: 1
  6.  
  7. Move 5/10/15/30 Wounds: 26
  8. Armor: Vac Sealed Vratine Armor: All locations 8 (vs Explosive and Rending) 10 (vs Impact, and Energy), Total TB: 4
  9. Skills: Acrobatics (Ag) +20, Awareness (Per) +10, Climb
  10. (S), Common Lore (Adeptus Astra Telepathica, Ecclesiarchy,
  11. Imperial Creed, Imperium) (Int), Concealment (Ag) +20,
  12. Contortionist (Ag) +10, Dodge (Ag) +10, Forbidden Lore
  13. (Assassins, The Inquisition, Psykers) (Int), Interrogation (WP),
  14. Intimidate (S) +20, Literacy (Int), Scholastic Lore (Imperial
  15. Creed) (Int), Scrutiny (Per) +10, Search (Per) +10, Security
  16. (Ag), Shadowing (Ag) +20, Silent Move (Ag) +20, Sleight of
  17. Hand (Ag), Speak Language (High Gothic, Low Gothic) (Int), Secret Tongue (Anathema Hand Signals), Secret Tongue (Standard Imperium SIgn)
  18. Survival (Int), Tech-Use (Int), Tracking (Int) +10.
  19.  
  20. Note: Fully Initiated members of the Silent Sisterhood take on a permanent vow of silence and thus never communicate verbally.
  21.  
  22. Corebook Talents:
  23. Ambidextrous, Assasin Strike, Basic Wp Train (Universal), Catfall, Chem Geld, Counter Attack, Die Hard, Duty Unto Death, Enemy(Psykers), Fearless, Hatred(Psykers), Hip Shooting, Iron Jaw, Leap Up, Light Sleeper, Lighting Attack, Lighting Reflexes, Meditation, Melee Weapon Training(Uni), Paranoia, Precise Blow, Rapid Reaction, Spring, Step Aside, Sure Strike, Takedown, Unarmed Master, Unarmed Warrior
  24.  
  25. Silent Sister Talents:
  26.  
  27. Deny the Witch: The Sister of Silence may use her Willpower characteristic when making an Evasion Reaction against ranged or melee attacks against her made with psychic powers. When successfully evading an attack with an area of effect, the Sister of Silence does not move but instead is simply unaffected by the psychic power. Note that this only affects attacks made with direct psychic power – if the enemy psyker tries to be cool and telekinetically tosses a rock, for example, the Sister of Silence sadly cannot try to disbelieve the rock.
  28. ,
  29. Soulless Aura: Enemy characters within a number of meters of the Sister of Silence equal to her Willpower Bonus suffer a –10 penalty to all Charm and Deceive tests
  30.  
  31. Soul Pierce:
  32. The Oblivion Knight adds the enemy’s Psy Rating (before reductions) to the damage they inflict with Melee and Ranged weapons.
  33.  
  34. Null Trigger: (Do not use this in front of regular mortals unless ordered to do so)
  35. Effect: The Oblivion Knight focuses her mind inward, reaching for the true power that the Pariah Gene grants. The Oblivion Knight acknowledges, accepts, and embraces her role as a monstrosity, and forces it outward, against all enemies. Sight bound in a curtain of red, the psychic forces around her finally silenced, the Oblivion Knight has become an unstoppable avatar of destruction. To trigger Null Trigger, the Sister of Silence must spend a Fate point, and succeed at a Challenging (+0) Willpower test as a Free Action, gaining a +10 to the test if she is heavily wounded, and a further +10 if they are critically-wounded. If the test is failed, the fate point is not considered spent. If the test is successful, the Oblivion Knight immediately gains the From Beyond, Stuff of Nightmares, Unnatural Strength (X), Unnatural Agility (X), and Regeneration (X) traits, where X is equal to the amount the Oblivion Knight reduces the enemy’s Psy Rating by. This effect lasts for a number of rounds equal to half the Oblivion Knight’s Willpower Bonus, rounded down.
  36.  
  37. Traits Fear(1) Untouchable(5)
  38. Psychic Invulnerability: An Untouchable is completely immune to Psychic Powers and Psychic energy and effects directed against them (as well as special abilities used by creatures with the Daemonic Trait, the Warp Weapon Quality, possession, sorcery, Corruption Points from warp shock, and so forth). Untouchables cannot be detected by means of Psyniscience and similar abilities. Powers of this type directed at an Untouchable, even if successfully manifested, simply fail. If an Untouchable is caught in the effect of a Psychic Power, Psychic Phenomena, or Perils of the Warp over a wide area, it simply fails to affect him, although it may affect other people normally, subject to the Psychic Disruption effect, below. Psychic Disruption: All Psychic Powers manifested within a radius equal to the Untouchable’s Willpower Bonus in metres reduce their effective Psy Rating by the level of the Untouchable Trait (X). Additionally, creatures subject to Warp Instability suffer double Damage from its effects while in this area.
  39.  
  40. Note: It may still be possible to indirectly affect an Untouchable with a Psychic Power—for example, a boulder telekinetically dropped from a great height on an Untouchable can still flatten him. The exact effects of indirect powers and the interpretation of what the Untouchables ability is able to affect is left to the discretion of the GM.
  41.  
  42. Weapons:
  43. Execution Blade: Melee 1d1+8R Pen 8, Power Field, Piercing Cut
  44. (Two Handed)
  45. Piercing Cut: When the bearer of this weapon scores
  46. at least 3 Degrees of Success on their Weapon Skill
  47. test as part of an attack, the attack is resolved at Pen
  48. 12
  49. Archeotech Pistol: S/-/- 2d10+8E Pen 6 Mag 8 Reload 2 Full
  50.  
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