Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Initialize engine version: 4.5.5p4 (1279c4722048)
- Forcing GfxDevice: 4
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\steamcmd\7dtd\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\steamcmd\7dtd\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\steamcmd\7dtd\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\steamcmd\7dtd\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\steamcmd\7dtd\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\steamcmd\7dtd\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading C:\steamcmd\7dtd\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading C:\steamcmd\7dtd\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading C:\steamcmd\7dtd\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading C:\steamcmd\7dtd\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading C:\steamcmd\7dtd\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\steamcmd\7dtd\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\UMA.dll (this message is harmless)
- Loading C:\steamcmd\7dtd\7DaysToDie_Data\Managed\UMA.dll into Unity Child Domain
- - Completed reload, in 0.085 seconds
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- The file 'C:/steamcmd/7dtd/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
- [Position out of bounds! 382732 > 382728]
- (Filename: Line: 273)
- UnloadTime: 2.558425 ms
- 2014-12-09T08:10:09 0.000 Version: Alpha 10.2 (b5) Compatibility Version: Alpha 10.2, OS: Windows 64 Bit
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-12-09T08:10:09 0.012 Last played version: Alpha 10.2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-12-09T08:10:09 0.033 Command line arguments: C:\steamcmd\7dtd\7DaysToDie.exe -quit -batchmode -nographics -configfile=C:\steamcmd\7dtd\serverconfig.xml -dedicated
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-12-09T08:10:09 0.036 Parsing server configfile: C:\steamcmd\7dtd\serverconfig.xml
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-12-09T08:10:09 0.091 Parsing server configfile successfully completed
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-12-09T08:10:09 0.092 Starting dedicated server level=Random Gen game name=IndieGame-Thailand
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-12-09T08:10:09 0.093 Maximum allowed players: 100
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-12-09T08:10:09 0.094 Game mode: GameModeSurvivalMP
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 8107.
- Total: 9.598007 ms (FindLiveObjects: 0.303530 ms CreateObjectMapping: 0.202679 ms MarkObjects: 8.633150 ms DeleteObjects: 0.028565 ms)
- The file 'C:/steamcmd/7dtd/7DaysToDie_Data/level1' is corrupted! Remove it and launch unity again!
- [Position out of bounds! 185172 > 185168]
- (Filename: Line: 273)
- The file 'C:/steamcmd/7dtd/7DaysToDie_Data/level1' is corrupted! Remove it and launch unity again!
- [Position out of bounds! 185728 > 185724]
- (Filename: Line: 273)
- UnloadTime: 6.028210 ms
- Platform assembly: C:\steamcmd\7dtd\7DaysToDie_Data\Managed\7dtd-server-fixes.dll (this message is harmless)
- 2014-12-09T08:10:11 1.869 Awake
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 48
- GamePref.AutopilotMode = 0
- GamePref.BlockDurabilityModifier = 100
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer = 2
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayNightLength = 40
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DedicatedServer = True
- GamePref.DisableNAT = True
- GamePref.DropOnDeath = 2
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySenseMemory = 15
- GamePref.EnemySpawnMode = 4
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.FriendlyFire = False
- GamePref.GameDifficulty = 2
- GamePref.GameMode = GameModeSurvivalMP
- GamePref.GameName = IndieGame-Thailand
- GamePref.GameVersion = Alpha 10.2
- GamePref.GameWorld = Random Gen
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 50
- GamePref.LandClaimDecayMode = 2
- GamePref.LandClaimExpiryTime = 7
- GamePref.LandClaimOfflineDurabilityModifier = 32
- GamePref.LandClaimOnlineDurabilityModifier = 32
- GamePref.LandClaimSize = 32
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 7
- GamePref.LootTimer = 2
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedZombies = 80
- GamePref.NightPercentage = 33
- GamePref.OptionsAA = 1
- GamePref.OptionsAmbientVolumeLevel = 0.5
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsFieldOfView = 60
- GamePref.OptionsImageEffects = False
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 0.6
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 6
- GamePref.OptionsMusicVolumeLevel = 0.2
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectiveWater = True
- GamePref.OptionsShadowDistance = 2
- GamePref.OptionsTextureQuality = 0
- GamePref.OptionsViewDistance = 9
- GamePref.OptionsVoiceChatEnabled = False
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.PlayerAutologin = False
- GamePref.PlayerId =
- GamePref.PlayerName = Player
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:/save7dtd-s/
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerDescription = เพิ่มพื้นที่ใหม่ๆค่ะ, ของในเข็มขัดไม่ตก
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerMaxPlayerCount = 100
- GamePref.ServerName = IndieGame-Thailand - PVP/PVE [World Edition]
- GamePref.ServerPort = 26900
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = True
- GamePref.TelnetPort = 8081
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 0
- GameStat.AirDropFrequency = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.CraftTimer = 1
- GameStat.CurrentRoundIx = 0
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySenseMemory = 60
- GameStat.EnemySpawnMode = 3
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsFriendlyFire = True
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = False
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 7
- GameStat.LoadScene =
- GameStat.LootTimer = 1
- GameStat.NightPercentage = 50
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.ZombieHordeMeter = False
- 2014-12-09T08:10:11 1.904 Dedicated server only build
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-12-09T08:10:11 2.022 S default
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- NullReferenceException: Object reference not set to an instance of an object
- at 0AAAA.5AAAA (System.String _bundleName, System.String _objName) [0x00000] in <filename unknown>:0
- at GameManager.Awake () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 577 unused Assets to reduce memory usage. Loaded Objects now: 6463.
- Total: 9.662052 ms (FindLiveObjects: 0.290120 ms CreateObjectMapping: 0.500412 ms MarkObjects: 6.339353 ms DeleteObjects: 2.048095 ms)
- 2014-12-09T08:10:11 2.122 Load key config check
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-12-09T08:10:11 2.123 Load key config
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement