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By: XBLToothPik on Mar 27th, 2012  |  syntax: None  |  size: 1.52 KB  |  views: 45  |  expires: Never
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  1. /***********************************************************************
  2.                                         Fully stripped main script
  3.         This file is a part of scocl project by Alexander Blade (c) 2011
  4. ***********************************************************************/
  5.  
  6. #include <natives.h>
  7. #include <common.h>
  8. #include <strings.h>
  9. #include <types.h>
  10. #include <consts.h>
  11.  
  12. void main(void)
  13. {
  14.         uint pid = GET_PLAYER_ID();
  15.         FORCE_LOADING_SCREEN(TRUE);
  16.         float x = 21.0, y = -40.0, z = 15.0;
  17.         THIS_SCRIPT_SHOULD_BE_SAVED();
  18.         SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT(TRUE);
  19.         SET_CAR_DENSITY_MULTIPLIER(1.0);
  20.         SET_MAX_WANTED_LEVEL(6);
  21.         SET_PLAYER_CONTROL(GetPlayerIndex(), TRUE);
  22.         LOAD_SCENE(x, y, z);
  23.         SET_CHAR_COORDINATES_NO_OFFSET(GetPlayerPed(), x, y, z);
  24.         SET_CHAR_HEADING(GetPlayerPed(), 180.0);
  25.         ADD_HOSPITAL_RESTART(x, y, z, 5000.0, 0);
  26.         ADD_HOSPITAL_RESTART(x, y, z, 5000.0, 1);
  27.         ADD_HOSPITAL_RESTART(x, y, z, 5000.0, 2);
  28.         ADD_POLICE_RESTART(x, y, z, 5000.0, 0);
  29.         ADD_POLICE_RESTART(x, y, z, 5000.0, 1);
  30.         ADD_POLICE_RESTART(x, y, z, 5000.0, 2);
  31.         RELEASE_WEATHER();
  32.         RELEASE_TIME_OF_DAY();
  33.         WAIT(2000);
  34.         FORCE_LOADING_SCREEN(FALSE);
  35.         DO_SCREEN_FADE_IN_UNHACKED(4000);
  36.  
  37.  
  38.         if (IS_GAME_KEYBOARD_KEY_JUST_PRESSED(106)){
  39.                 FREEZE_ONSCREEN_TIMER(1);
  40.                 PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Frozen.", 1000, 1);
  41.         }
  42.         if (IS_GAME_KEYBOARD_KEY_JUST_PRESSED(105)){
  43.                 FREEZE_ONSCREEN_TIMER(0);
  44.                 PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Unfrozen.", 1000, 1);
  45.         }
  46.  
  47.         while (TRUE)
  48.         {
  49.                 WAIT(0);
  50.         }
  51.        
  52.  
  53.  
  54.  
  55.  
  56. }
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