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- [19:00] == TheDoc [6320a70f@gateway/web/freenode/ip.99.32.167.15] has joined #mmrpg
- [19:00] <TheDoc> Ha HA betcha thought I was gonna forget!
- [19:01] <TheDoc> Well YOU LOSE
- [19:01] <TheDoc> Cuz I remembered
- [19:01] <TheDoc> :)
- [19:01] <@tobyjoey> Bonjour, TheDoc!
- [19:01] <TheDoc> Hi
- [19:02] <ActingModReisrat> Everyone else did
- [19:02] <TheDoc> I hope this doesn't end up like last week...
- [19:03] == Shadownnico [ba6b5a6e@gateway/web/freenode/ip.186.107.90.110] has joined #mmrpg
- [19:03] <TheDoc> Hi
- [19:03] <@tobyjoey> Hello!
- [19:03] <TheDoc> Where no one showed- I mean REisrat chose to have a casual chat. :D
- [19:03] <Shadownnico> Hi
- [19:03] <TheDoc> *Reisrat
- [19:04] <Shadownnico> Is it friday already?
- [19:04] <TheDoc> Ikr
- [19:04] <TheDoc> I wish it would go this fast when I'm in school
- [19:05] <Shadownnico> Usually this chat is completely empty, more so than usual lately
- [19:06] <TheDoc> I've noticed. I'll come in and there's one person at max
- [19:06] <TheDoc> Usually Reisrat
- [19:08] <ActingModReisrat> And usually I'm off doing something else
- [19:08] <TheDoc> Yep :)
- [19:08] <ActingModReisrat> And people wander off when they don't get a response within ten seconds and they need to stop that auuuugh
- [19:09] <ActingModReisrat> Chat's never gonna get anyone in if everyone wanders off when it's empty
- [19:09] <TheDoc> I usually leave just because there's no one there
- [19:10] <TheDoc> Speaking of no one in the chat...
- [19:10] <TheDoc> Where is everyone? *echoes*
- [19:10] <Shadownnico> I usually stick around 3 hours before I say "welp, seems like no one's coming, better go in... 5 minutes"
- [19:43] == TailsMK4 [48b1a298@gateway/web/freenode/ip.72.177.162.152] has joined #mmrpg
- [19:44] == TailsMK4 [48b1a298@gateway/web/freenode/ip.72.177.162.152] has quit [Client Quit]
- [19:58] <TheDoc> I gotta go have dinner. See ya soon!
- [19:58] == TheDoc [6320a70f@gateway/web/freenode/ip.99.32.167.15] has quit [Quit: Page closed]
- [19:59] == MegaBossMan [68067036@gateway/web/freenode/ip.104.6.112.54] has joined #mmrpg
- [19:59] <@tobyjoey> Hello Mega!
- [19:59] <MegaBossMan> Are we having the session?
- [19:59] <@tobyjoey> TheDoc just left to eat dinner
- [20:00] <Shadownnico> Hi Mega
- [20:01] <MegaBossMan> Hey, if development does happen, copy and paste it to me.
- [20:01] <Shadownnico> Ok
- [20:02] <MegaBossMan> Unfortunately, things have come up.
- [20:05] <@tobyjoey> I am afraid I have to go to, but I will try to be back. Later
- [20:05] <ActingModReisrat> Rip meetings?
- [20:06] <MegaBossMan> Shadownnico, you'll send it to me?
- [20:06] <Shadownnico> If something ACTUALLY happens, yes
- [20:07] == MegaBossMan [68067036@gateway/web/freenode/ip.104.6.112.54] has quit [Quit: Page closed]
- [20:07] == MegaBossMan [68067036@gateway/web/freenode/ip.104.6.112.54] has joined #mmrpg
- [20:08] <MegaBossMan> Phones......
- [20:08] <MegaBossMan> tobyjoey, if you're leaving mod someone.
- [20:09] <MegaBossMan> Not me.
- [20:09] == tobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has quit [Ping timeout: 246 seconds]
- [20:09] <MegaBossMan> We have no mods.
- [20:10] <MegaBossMan> Reisrat, I assume you can't pastebin?
- [20:10] <Shadownnico> We should need to all agree to leave and come back in 1 minute or survive with no mods in complete anarchy
- [20:11] <MegaBossMan> So, should we leave?
- [20:13] <MegaBossMan> I think we should move the day.
- [20:13] == CHAOS_FANTAZY [4a8ab802@gateway/web/freenode/ip.74.138.184.2] has joined #mmrpg
- [20:13] * CHAOS_FANTAZY bursts through the window like a deranged action hero
- [20:13] <CHAOS_FANTAZY> I MISSED IT AGAIN DIDN'T I.
- [20:14] <MegaBossMan> No developing.
- [20:14] <Shadownnico> Nothing happend, chaos, so there's nothing you missed
- [20:14] <CHAOS_FANTAZY> FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF...Farfignugin, the joy of driving.
- [20:16] == TheMegaGamerZX [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
- [20:16] <TheMegaGamerZX> sup guys
- [20:16] <CHAOS_FANTAZY> No skin off my back, I suppose. It would have just been MOAR T2 ABILITY DISCUSSION.
- [20:16] <TheMegaGamerZX> what ya guys talking about?
- [20:16] <Shadownnico> Hi MegaGamer
- [20:17] <TheMegaGamerZX> SUP
- [20:17] <TheMegaGamerZX> sorry
- [20:17] <Shadownnico> We're talking about how nothing is happening at all
- [20:17] <TheMegaGamerZX> back from where i was
- [20:17] <TheMegaGamerZX> what were your discussions?
- [20:17] <Shadownnico> Nothing
- [20:18] <TheMegaGamerZX> any tv shows, games, or books?
- [20:19] <Shadownnico> Idunno
- [20:20] <TheMegaGamerZX> stop saying nothing and i dont know or i am leaving
- [20:21] <Shadownnico> Ok, what do you want me to say?
- [20:22] <TheMegaGamerZX> i posted about this in the development thread
- [20:22] <TheMegaGamerZX> you have a grudge against me?
- [20:22] <TheMegaGamerZX> just wondering...
- [20:23] <Shadownnico> No, it's just that seriously, nothing is going on
- [20:24] <Shadownnico> So if you wanna talk about anything, go ahead
- [20:25] <TheMegaGamerZX> ok.
- [20:25] <TheMegaGamerZX> well,
- [20:25] <TheMegaGamerZX> i was at a bible study
- [20:25] <TheMegaGamerZX> and i am glad to be back
- [20:26] <TheMegaGamerZX> what do you wanna talk about shadownicco?
- [20:27] <TheMegaGamerZX> shadownnico
- [20:27] <Shadownnico> I dunno, I'm not very good at making talking topics
- [20:27] <TheMegaGamerZX> well me neither.
- [20:28] <TheMegaGamerZX> did you know there is a ruby spears show of dragons lair and space ace? not just mega man...
- [20:28] <Shadownnico> I had no idea, are they any good? And is dragons lair better than the NES thing?
- [20:29] <TheMegaGamerZX> i heard it is not good on the nes.
- [20:29] == TheDoc [6320a70f@gateway/web/freenode/ip.99.32.167.15] has joined #mmrpg
- [20:29] <TheDoc> Hello hello!
- [20:30] <TheMegaGamerZX> sup
- [20:30] <Shadownnico> Hi TheDoc
- [20:30] <ActingModReisrat> Why wouldn't I be able to Pastebin, MBM?
- [20:30] <TheMegaGamerZX> we were literally talking about nothing till a few minutes ago.
- [20:30] <ActingModReisrat> Internet's stopped acting up I think
- [20:31] <ActingModReisrat> I'm even relaunching my IRC wossname
- [20:31] <TheMegaGamerZX> reisrat, when i joined neither of you were talking... suprising!
- [20:31] <TheMegaGamerZX> not you or MBM.
- [20:31] <ActingModReisrat> Because there's so much to talk about
- [20:32] <TheMegaGamerZX> *sarcasm*
- [20:32] <TheDoc> Should we talk about MMK T1 moves?
- [20:32] <ActingModReisrat> Eh, was planning on MM3
- [20:32] <TheDoc> Well, whatever it is, might as well start now
- [20:33] <ActingModReisrat> It's an hour and a half past when we were going to start
- [20:33] <TheMegaGamerZX> well, i like chatting normally. but who knows.
- [20:33] <TheMegaGamerZX> see you guys
- [20:33] <TheMegaGamerZX> B
- [20:33] <TheMegaGamerZX> Y
- [20:33] <TheDoc> Bye?
- [20:33] <TheMegaGamerZX> E
- [20:33] <TheMegaGamerZX> !
- [20:34] <TheDoc> Where you going?
- [20:35] <TheDoc> Anyways...how about if Geminiman's T1 is a move where he creates another clone and each copy shoots once, resulting in two shots?
- [20:36] <TheDoc> Crystal Clone? or maybe just Gemini Clone
- [20:36] <TheDoc> And a chance to boost speed since Geminiman was so freaking fast in the classic game
- [20:38] == TheMegaGamerZX [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Ping timeout: 246 seconds]
- [20:38] <TheDoc> ...
- [20:39] <Shadownnico> Seems like a good idea, it's not like Gemini has more stuff, all he does is clone himself, shoot, jump higher than toadman and sometimes throw lasorbeams when alone
- [20:41] <TheDoc> I would say all in agreement, but "all" right now isn't very definitive
- [20:42] <TheDoc> I'm just gonna throw ideas out
- [20:43] <TheDoc> What about Sparkman? Since Spark Shock is single-type, his new move will be T2. Unfortunately, he doesn't have very much diversity...
- [20:43] <TheDoc> Besides maybe Spark Spread or something
- [20:45] <Shadownnico> Spark Charge, where he charges up a larger shot maybe
- [20:46] <TheDoc> I like that. Would you be forced to use it after the charging trun or would it be like Pharaoh Shot? Also, do you want to tack on any special or added effects?
- [20:47] <TheDoc> Also, we should try to make in Dual-type IF you can. It's not necessary
- [20:47] <TheDoc> How about Select Target?
- [20:49] <Shadownnico> Yeah, he could target the thingy in MM3 so Select Target would fit nice
- [20:49] <TheDoc> Oh, and I want to get this out so I don't forget. I think Hard Man should have T2 Hard Pound. It slightly damages the entire enemy side and has a small chance of not letting the enemy attack that turn
- [20:50] <Shadownnico> Yeah, that's a great idea and it fits Hard Man's moveset
- [20:51] <TheDoc> I like Spark Charge (sorry for switching back and forth) because it's simple, but effective. Select Targeting (and perhaps another attribute) are balanced out with having to charge it.
- [20:51] <TheDoc> I wish more people were talking here. I want to get everyone's feedback.
- [20:51] <TheDoc> Anyways, what type(s) should Spark Charge and Hard Pound be?
- [20:52] <Shadownnico> Hard Pound would be Impact/Earth or Impact/Field
- [20:53] == tobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has joined #mmrpg
- [20:53] <TheDoc> Why do you say Impact/Field?
- [20:53] <TheDoc> Hey there toby
- [20:53] <Shadownnico> Hi toby
- [20:53] <MegaBossMan> Yo.
- [20:53] <tobyjoey> Told ya I'd be back
- [20:54] <tobyjoey> So, what are we talking about?
- [20:54] <TheDoc> Me and Shadow were talking about MM3 T1/T2 moves
- [20:54] <tobyjoey> Also, was dinner good, Doc?
- [20:54] <TheDoc> We've got Spark Charge and Hard Pound
- [20:54] <TheDoc> Yup!
- [20:54] <Shadownnico> Right now we were talking about Hard Man and Spark Man's T2 moves
- [20:54] <tobyjoey> What would the cores be?
- [20:55] <Shadownnico> For Hard Man we had the Hard Pound, which would do damage to all opposite team with a slight chance of paralize
- [20:55] <TheDoc> I think Spark Charge could get by with just electric
- [20:55] <Shadownnico> It would be either Impact/Earth or Impact/Field
- [20:55] <TheDoc> Why do you say Impact/Field? Just curious of your reasoning
- [20:55] <MegaBossMan> So no dualtype Spark?
- [20:56] <tobyjoey> I had an idea for him to have a Spark Shield
- [20:56] <Shadownnico> Because it drops on the field, thus damaging them with the recoil on the field itself? Idunno
- [20:56] <MegaBossMan> I think Hard Pound should only work on the first five robots.
- [20:57] <tobyjoey> Or him using those needles of his to have a Spark/Cutter
- [20:57] <TheDoc> I was thinking that it had more of a Time Stopper (okay fine Flash Stopper) effect that damages everyone
- [20:57] <TheDoc> What needles?
- [20:57] <MegaBossMan> So it can't be anotyer Rain Foush.
- [20:57] <MegaBossMan> Sparky has needles.
- [20:58] <TheDoc> Well, since it has less to do with damage and more to do with taking the enemy's turn away, Hard Pound would do less damage than Rain Flush and maybe Flash Stopper
- [20:59] <MegaBossMan> Yeah, but 8 robot hits have been done twice.
- [20:59] <TheDoc> Wait are you talking about Sparkman's arms?
- [20:59] <MegaBossMan> More unique.
- [20:59] <TheDoc> I see where you're coming from
- [21:00] <Shadownnico> Spark Jab, Sparky jabs at the enemy with his needle thingies, Electric/Cutter
- [21:00] <TheDoc> As a T2?
- [21:00] <MegaBossMan> So, chance of paralysis?
- [21:01] <Shadownnico> Maybe
- [21:01] <MegaBossMan> Wait, so who's going to pastebin this?
- [21:02] * TheDoc points at Mega B
- [21:02] <MegaBossMan> Doc, you'll need to CP to me.
- [21:02] <TheDoc> Well, there won't be names then...
- [21:03] <MegaBossMan> Gosh dang it.
- [21:03] <TheDoc> Is Reisrat asleep?
- [21:03] <TheDoc> He usually pastebins
- [21:03] <MegaBossMan> No, on other chats.
- [21:03] <Shadownnico> I can pastebin it if Reisrat can't
- [21:03] <TheDoc> Tch
- [21:04] <MegaBossMan> Do you have Adrian's email?
- [21:04] <TheDoc> Ummmm....
- [21:04] <TheDoc> Nou
- [21:04] <TheDoc> :)
- [21:04] <TheDoc> I think that Spark Jab is too simple to be a T2. I mean, he's poking the enemy for a T2 move?
- [21:04] <MegaBossMan> Anyway.....
- [21:05] <ActingModReisrat> For Gemini Man, Gemini Divide
- [21:05] <MegaBossMan> Gemini Man
- [21:05] <TheDoc> Reisrat can you pastebin
- [21:05] <Shadownnico> Well, I imagined it more like that swordy thingy where you try to run a sword through the other guy's body
- [21:05] <Shadownnico> Or like Sparky punching
- [21:06] <TheDoc> But think about it. Does physically stabbing someone take WE?
- [21:06] <tobyjoey> It could lower defense
- [21:06] <MegaBossMan> He creates a substitute that takes some of his damage. he can use it again to strike.
- [21:06] <TheDoc> As opposed to creating a massive electric charge like with Spark Charge
- [21:06] <ActingModReisrat> Course I can pastebin
- [21:06] <TheDoc> Yay problem solved
- [21:07] <MegaBossMan> Aww, I was hoping....
- [21:07] <MegaBossMan> Meh, better this way.
- [21:07] <ActingModReisrat> Eh you can handle it if you want to
- [21:07] <TheDoc> how about if Geminiman's T1 is a move where he creates another clone and each copy shoots once, resulting in two shots? [20:35] <TheDoc> Crystal Clone? or maybe just Gemini Clone [20:36] <TheDoc> And a chance to boost speed since Geminiman was so freaking fast in the classic game
- [21:07] <tobyjoey> I dunno, I prefer generic 2 core to alright single core, but I am fine with whatever.
- [21:08] <ActingModReisrat> I'd go for something like https://www.youtube.com/watch?v=YmsJKR8ePrw for Spark Man, it'd be pretty cool
- [21:08] <MegaBossMan> I would need to have someone PM me.
- [21:08] <Shadownnico> Either that or he could create a dummy that has his same moves and level, but is weaker and has less HP, kinda like a special Gemini-esque Mecha Support
- [21:09] <MegaBossMan> I thought I had a good idea....
- [21:09] <TheDoc> But remember, this should be a basic T1 move.
- [21:10] <ActingModReisrat> I'd go for him pretty much firing two Buster Shots
- [21:10] <TheDoc> Btw, I'm gonna be switching from Sparkman to Geminiman, so if I change topics at light speed that's why
- [21:10] <MegaBossMan> Nah.
- [21:10] <MegaBossMan> I like the substitute idea, then you could use it again for damage.
- [21:11] <MegaBossMan> But whatevs
- [21:11] <TheDoc> I personally like Spark Charge for Sparkman, but I'll go with Spark Jab if he, like, superpowers his arm with electricity or something that takes a lot of energy.
- [21:12] <ActingModReisrat> Yeees
- [21:12] <Shadownnico> Or he could make a clone that would stand in front of him, being able to take a few hits and doing every move Gemini does. The clone would follow Gemini if he goes to the bench. Catch is every move you do uses double the weapon energy (buster shot would use 1 WE), until you run out of it and the clone dissapears
- [21:12] <TheDoc> Because I mean, come on, it's T2
- [21:12] <Shadownnico> Also Doc, that's a great idea for the Spark Jab
- [21:12] <ActingModReisrat> I'd be cool with that
- [21:12] <MegaBossMan> What would the clone use?
- [21:12] <MegaBossMan> T1, member?
- [21:12] <ActingModReisrat> being able to take a few hits and doing every move Gemini does.
- [21:12] <ActingModReisrat> Buster Shot
- [21:13] <MegaBossMan> Really?
- [21:13] <MegaBossMan> Meh. I suppose I'mbiased.
- [21:13] <TheDoc> So Gemini Clone would take hits for Geminiman? FOR 1 WE!?
- [21:14] <TheDoc> Geminiman would never die if he could just keep summoning clones for 1 WE
- [21:14] <ActingModReisrat> Good point
- [21:14] <ActingModReisrat> Maybe just a set-up ability, supercharges any later attacks?
- [21:14] <TheDoc> I don't follow
- [21:14] <TheDoc> What do you mean by supercharge
- [21:15] <ActingModReisrat> They do double damage for double cost
- [21:15] <Shadownnico> Maybe he would have very limited Health, and if a move is strong enough to make him die, any overkill damage would be passed on to Gemini himself
- [21:15] <MegaBossMan> I'll have to go real soon.
- [21:15] <MegaBossMan> Not leaving, but no comments.
- [21:16] <TheDoc> Okay
- [21:16] <TheDoc> Will you be back?
- [21:16] <tobyjoey> Ok
- [21:16] <ActingModReisrat> Kay then
- [21:17] <TheDoc> See, I would love to have some sort of clone move for Gemini, but as a T1? Idk
- [21:18] <TheDoc> I wish you could give Gemini an item or something at the start of every battle. He could use that to summon a clone
- [21:18] <ActingModReisrat> Kay then, how about he splits and his clone tackles or axe kicks the enemy or something?
- [21:18] <ActingModReisrat> Completely unrelated, I totally figured out subtlety.
- [21:19] <TheDoc> That could work. it's basic and not OP, but still uses Gemini's signature
- [21:19] <Shadownnico> He makes a clone and does a kamikaze attack to the enemy
- [21:19] <TheDoc> Simply named Gemini Clone or Gemini Rush
- [21:20] <ActingModReisrat> Gemini Divide
- [21:21] <TheDoc> What do you guys think on the names?
- [21:21] <TheDoc> Besides Reisrat
- [21:21] <Shadownnico> I preffer Gemini Clone
- [21:22] <TheDoc> toby?
- [21:23] <tobyjoey> I like Gemini Divide, personally
- [21:24] <TheDoc> Well, it's officially a tie. Unless someone switches
- [21:24] <ActingModReisrat> Flip a coin?
- [21:24] <ActingModReisrat> No wait we're all untrustworthy
- [21:24] <TheDoc> Hahaha
- [21:24] <TheDoc> I'm sure Adrian will deicde
- [21:25] <TheDoc> *decide
- [21:25] <tobyjoey> I am cool with Gemini Clone
- [21:25] <tobyjoey> I prefer Gemini Divide, but Gemini Clone is good to
- [21:25] <TheDoc> Divide makes me think of a fissure or something
- [21:25] <Shadownnico> I preffer Gemini Clone, Gemini Divide sounds a teeny-tiny bit too complex of a word for cloning oneself
- [21:26] <TheDoc> ^
- [21:26] <TheDoc> We should just move on
- [21:26] <TheDoc> No reason to get hung up on names
- [21:26] <ActingModReisrat> We're decided on Spark Jab or whatever?
- [21:26] <TheDoc> I think Spark Jab should have some kind of effect.
- [21:26] <TheDoc> It's gotta have SOMETHING. It's T2
- [21:27] <ActingModReisrat> Maybe a chance to choose a random weapon for the opponent for next round?
- [21:27] <tobyjoey> Subtracts defense?
- [21:27] <TheDoc> Yea like a short-circuit
- [21:27] <ActingModReisrat> Ban TheDoc for Mentok
- [21:27] <tobyjoey> I like that
- [21:27] <ActingModReisrat> No wait I think I have that power
- [21:27] <ActingModReisrat> I can't make that joke anymore and that disappoints me
- [21:28] <TheDoc> WHATDIDIDOOOOOOOOOOOO
- [21:28] <Shadownnico> Spark Jab - Electric/Cutter - Attacks the enemy with a powerful electrified Jab, damaging the enemy and having a small chance of damaging the enemy shields
- [21:28] <TheDoc> But Spark Shock already damages defense
- [21:29] <TheDoc> I think it should have a fiar amount of power. You're stabbing someone, so that'll probably hurt
- [21:29] <tobyjoey> Oh, right
- [21:29] <ActingModReisrat> Maybe just one of the few raw damage moves?
- [21:29] <TheDoc> Unless you're stabbing Elecman, in which case he'd laugh maniacally as you restore his health
- [21:29] <tobyjoey> Ya know, Rising Cutter doesn't really have a 2nd effect.
- [21:30] <ActingModReisrat> It's got accuracy for it's side effect
- [21:30] <TheDoc> Rising Cutter doesn't have a lot of power either...someone needs to fix Rising Cutter. It's so UP
- [21:30] <Shadownnico> Spark Jab - Electric/Cutter - Attacks the enemy with a powerful electrified Jab, dealing big amounts of damage (or turning Elec Man into a monster)
- [21:30] == Spinstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has joined #mmrpg
- [21:30] <TheDoc> Sup
- [21:31] <Shadownnico> Also, the fact Rising Cutter is a Single-Core move doesn't help at all
- [21:31] <Shadownnico> Hi Spinstrike
- [21:31] <tobyjoey> Heyo
- [21:31] <Spinstrike> Sorry I'm late. I was watching Plan 9 From Outer Space with some friends.
- [21:31] <TheDoc> Rising Cutter needs help
- [21:31] <Spinstrike> You need it to be Dual-Core?
- [21:31] <tobyjoey> It would be nice
- [21:31] <TheDoc> Well, that might help its power
- [21:31] <Shadownnico> We derailed into Rising Cutter
- [21:31] <TheDoc> Starforce
- [21:32] <Spinstrike> Cutter/Earth could work, since it rises from the ground.
- [21:32] <ActingModReisrat> I've got a space movie I like more, but it counts as more than a bit explicit so I won't name it
- [21:32] <TheDoc> Wow I actually remembered that Starforce was a thing
- [21:32] <Shadownnico> It all comes to Starforce at the end
- [21:32] <Shadownnico> Starforce is the answer to everything
- [21:32] <TheDoc> Which is why it's sad that I forget it so much
- [21:32] <Shadownnico> >Starforce is love >Starforce is life
- [21:33] <TheDoc> Anyways, Cuter/Earth sounds good for Rising Cutter
- [21:33] <Spinstrike> Danger Bomb and Time Slow could use Dual-Typing too.
- [21:33] <TheDoc> I got that
- [21:33] <Spinstrike> Mind catching me up?
- [21:33] <TheDoc> Spark Jab, Gemini Clone/Divide, and Hard Pound
- [21:33] <TheDoc> Boom
- [21:33] <TheDoc> Shaka
- [21:33] <Spinstrike> Laka?
- [21:33] <TheDoc> Yes
- [21:33] <Shadownnico> We were talking about MM3 Tier 2 abilities and somehow derailed into how Rising Cutter is useless
- [21:34] <Spinstrike> Nailed it! :D
- [21:34] <tobyjoey> My fault
- [21:34] <TheDoc> WOW TOBYYYYYYYY
- [21:34] <ActingModReisrat> So we're going with more double entredes for Hard Man?
- [21:34] <Spinstrike> MM3 T2's? I have a few ideas...
- [21:34] <Spinstrike> *wink wink*
- [21:34] <TheDoc> Gimme a sec, I'll pull Hard Pound
- [21:34] == Charge [ba6b5a6e@gateway/web/freenode/ip.186.107.90.110] has joined #mmrpg
- [21:34] <tobyjoey> The only one worse than Hard Man is Wood Man
- [21:34] <TheDoc> Hi
- [21:34] <Charge> DID SOMEONE SAY DERAIL?
- [21:35] <TheDoc> I think Hard Man should have T2 Hard Pound. It slightly damages the entire enemy side and has a small chance of not letting the enemy attack that turn
- [21:35] <Charge> Welp, somehow my name changed from Charge Man to just Charge
- [21:35] <Charge> This didn't work
- [21:35] == Charge [ba6b5a6e@gateway/web/freenode/ip.186.107.90.110] has quit [Client Quit]
- [21:35] <ActingModReisrat> Yea rip
- [21:35] <tobyjoey> Who's alt was that?
- [21:35] <TheDoc> I have a feeling it was MBM
- [21:35] <ActingModReisrat> Tenbux says MBM
- [21:36] <Spinstrike> Never mind, I'll just check the pastebin tommorow.
- [21:36] <Shadownnico> It was actually me doing a small experiment with stuff
- [21:36] <Spinstrike> So, like I said, I have a few ideas.
- [21:36] <Shadownnico> And it half-worked
- [21:36] <TheDoc> Go for it, Strike
- [21:36] <tobyjoey> oops, I gotta go for the night. It was good talking
- [21:36] <TheDoc> Bye
- [21:36] <ActingModReisrat> Rip my Tenbux
- [21:37] <Shadownnico> Hello Tenbux
- [21:38] <ActingModReisrat> Righto, we done for the night or?
- [21:38] <TheDoc> Strike has something to say
- [21:38] <Spinstrike> For Magnet Man, I was thinking an inverse Super Arm sort of thing. It basicly forces the opponent to change robots while dammaging both.
- [21:38] <TheDoc> Called it
- [21:38] <Spinstrike> I'd call it Magnet Pull. Pure Missile type.
- [21:39] <TheDoc> It's not very.......missile-y. Than again it can't be helped
- [21:39] <ActingModReisrat> Works with me
- [21:39] <TheDoc> That sounds a lot like Super Throw btw
- [21:39] <TheDoc> Except you damage the incoming robot
- [21:40] <Spinstrike> That's the point. The user selects the robot from the back row that gets sent in.
- [21:40] <Spinstrike> Should have mentioned that.
- [21:40] <ActingModReisrat> Sounds good
- [21:40] <TheDoc> Oh did you mean inverse Super THROW? Sorry about that
- [21:40] == tobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has quit [Ping timeout: 246 seconds]
- [21:41] <TheDoc> I think that'd be okay. The backmost robot gets pulled to the front, and the active robot gets pushed back right behind the incoming robot
- [21:41] <TheDoc> That'd be heck to play against, but whatever
- [21:41] <TheDoc> lo
- [21:41] <TheDoc> l
- [21:42] <Spinstrike> Would it be more OP or less OP if you could select the incoming robot?
- [21:42] <Shadownnico> As an alternative, we could make him throw a small ball of magnetised stuff from the ground
- [21:42] <TheDoc> Would it really make a difference?
- [21:42] <ActingModReisrat> Yea, I vote targetable
- [21:42] <Spinstrike> So, all in favor of Magnet Pull?
- [21:43] <TheDoc> Select Target would make it more unique and not OP
- [21:43] <ActingModReisrat> Probably lowish damage, so that it's more a set-up ability
- [21:43] <ActingModReisrat> I'm cool with it
- [21:43] <Spinstrike> Yeah, low damage for sure.
- [21:43] <Shadownnico> I'm cool with it too
- [21:43] * TheDoc slams on the conference table
- [21:43] <TheDoc> ALL IN FAVOR SAY "AYE"
- [21:43] <Shadownnico> AYE, But what would happen if the target or the front bot is inmune to missile?
- [21:44] <TheDoc> I don't think it should hurt the front bot because you're affecting the one you're pulling
- [21:44] <TheDoc> Even without an immunity
- [21:44] <Shadownnico> But you're also pulling the front bot back to the bench
- [21:44] <Spinstrike> It should just not do any dammage.
- [21:45] <TheDoc> Ummmm...you can't really pull something further from yourself
- [21:45] <Spinstrike> You still get shifted, but you don't get dammged.
- [21:45] <TheDoc> I was thinking you're pulling the back bot in front of the fron bot
- [21:45] <TheDoc> So the front bot is unaffected
- [21:46] <TheDoc> And if you're stupid enough to target a bot that's immune to it, then nothing happens
- [21:46] <Spinstrike> Yeah. And if there's only one robot, it just does dammge, ala Super Throw.
- [21:47] <Spinstrike> Any more questions?
- [21:47] <TheDoc> Actually
- [21:47] <TheDoc> What happens if you target the front bot?
- [21:47] <TheDoc> with other benched bots there?
- [21:47] <Spinstrike> You can't.
- [21:47] <Shadownnico> You just do damage
- [21:47] <TheDoc> I think it should jsut do damage if you target the front, like Shadow said
- [21:48] <TheDoc> It's kinda dumb if you're forced to target another bot besides the front as a T1
- [21:48] <Spinstrike> Sounds good. So, all in favor?
- [21:48] <TheDoc> Aye
- [21:49] <Spinstrike> Just going to assume everyone else agress.
- [21:49] <TheDoc> Yea idk where Reisrat went
- [21:49] <Spinstrike> One more idea and I'll call it quits for tonight.
- [21:50] <Spinstrike> Make that two: Snake and Needle.
- [21:50] <TheDoc> It's obviously named Magnet Pull, just saying it for reference
- [21:50] <TheDoc> I have NOTHING for Snake, so I'm all ears
- [21:50] <Spinstrike> For Snake, I was thinking some sort of poison effect (dammge each turn for several turns).
- [21:51] <TheDoc> That's what I was thinking about a month ago (I kinda forgot eheheheh). I called it Snake Bite
- [21:51] <TheDoc> Maybe two weeks ago?
- [21:51] <TheDoc> Anyways
- [21:51] <Spinstrike> Hey, that's what I called my idea!
- [21:51] <TheDoc> Well....uhhh....I thought it first!
- [21:51] <TheDoc> So....soyea
- [21:52] <Spinstrike> *points to himself, points to his eyes, then points to TheDoc*
- [21:52] * TheDoc cracks knuckles
- [21:52] <Spinstrike> The only question is how many turns the poison lasts. Four or five?
- [21:53] <ActingModReisrat> Depends on how much health is drained each turn
- [21:53] <ActingModReisrat> And if it's affected by Starforce
- [21:53] <TheDoc> And he's back
- [21:53] <Spinstrike> Reisrat? I thought you were dead!
- [21:53] <ActingModReisrat> Let me wander off and talk to other people, man
- [21:54] <TheDoc> Btw no Starforce for the poison itself
- [21:54] <TheDoc> That could be ridiculously OP
- [21:54] <TheDoc> Only your attack can affect the poison
- [21:54] <Spinstrike> Maybe it deals some sort of inital dammge before inflicting the poison?
- [21:54] <ActingModReisrat> Yea, some initial damage, then the poison
- [21:54] <TheDoc> Yea, THAT would be affected by Starforce
- [21:54] <ActingModReisrat> Problem is, how much would the poison do?
- [21:55] <ActingModReisrat> 50% over the time period?
- [21:55] <ActingModReisrat> That would need something long though
- [21:55] <TheDoc> Three to four turns
- [21:55] <TheDoc> Maybe Buster shot damage?
- [21:56] <TheDoc> Remember, Field Multipliers and Attack apply
- [21:56] <Spinstrike> Seems good.
- [21:56] <ActingModReisrat> Kay then
- [21:56] <TheDoc> What would the initial power be?
- [21:56] <TheDoc> of the bite itself
- [21:57] <Spinstrike> Average. Not very high, not very low.
- [21:57] <TheDoc> Hmmm....23?
- [21:57] <Spinstrike> More powerful than the poison, anyhow.
- [21:58] <TheDoc> Either way, average damage is good for me
- [21:58] <Spinstrike> Let's just save the number-crunching for another day. I'd like to get to bed soon; I'm going to Comic Con in Boston tomorrow.
- [21:58] <TheDoc> I guess balancing out the initial strike and the poison is the trick for this move
- [21:59] <TheDoc> Okay. Reisrat, you pastebinning this?
- [21:59] <TheDoc> Of course you are :)
- [21:59] <ActingModReisrat> Yea yea, on it
- [21:59] <Spinstrike> You know what? I'll just leave Needle for the next chat. I'm exhaused.
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