lastofspades

Blocks should be stronger?

Mar 15th, 2012 (edited)
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  1. [16:14:50] <Monsteri> Blocks should be overpowered.
  2. [16:15:27] <Monsteri> Making yourself a decent sized fort should be a better option than making a 2x2 wall.
  3. [16:15:46] <LASTofS> Monsteri; 2x2 wall is efficient
  4. [16:15:58] <LASTofS> but I like crouching when I snipe soooo
  5. [16:16:08] <Monsteri> Rifle should require 4 hits to destroy - SMG 5 - Shotgun 1.
  6. [16:16:13] <Buffet_of_Lies> i dig trenches AND a wall
  7. [16:16:22] <Monsteri> Yes, yes, trenches are a good tactic
  8. [16:16:29] <LASTofS> Shotgun is really good if you know how to use it
  9. [16:16:39] <LASTofS> You can destroy multiple blocks in one shot
  10. [16:16:46] <Monsteri> But creating a decent-sized fort is not worth of the effort
  11. [16:17:03] <LASTofS> There's always that fear of griefers
  12. [16:17:03] <Monsteri> It doesn't give you any more advantage than a 2x2 wall, since it's so easily destroyed.
  13. [16:17:09] <Monsteri> Blocks need to be goddamn overpowered.
  14. [16:17:32] <Buffet_of_Lies> i think the word you mean is stronger
  15. [16:17:42] <Monsteri> Essentially the same thing
  16. [16:17:56] <Buffet_of_Lies> blocks are inert objects
  17. [16:18:02] <Buffet_of_Lies> no power involved
  18. [16:18:17] <Monsteri> wah?
  19. [16:18:20] <Buffet_of_Lies> a rifle on the other hand...
  20. [16:18:35] <Monsteri> [17:15] <+Monsteri> Rifle should require 4 hits to destroy - SMG 5 - Shotgun 1.
  21. [16:18:41] <LASTofS> This is what I think; the terrain map blocks are easy to destroy, but player-created block entities will be harder to break
  22. [16:18:54] <Monsteri> I'm fine with that
  23. [16:18:57] <TB_> how many bullets is the shotgun shooting at once?
  24. [16:19:05] <danhezee> 8
  25. [16:19:12] <Buffet_of_Lies> hmmm... maybe if we had different materials this would make sense
  26. [16:19:13] <LASTofS> Well not "easy to destroy" but same as before and always
  27. [16:19:15] <Buffet_of_Lies> but we don;t
  28. [16:19:23] <Monsteri> The problem is
  29. [16:19:24] <TB_> k, monsteri, might say shotgun could be 4 hits as well, because of multiple bullets
  30. [16:19:32] <Buffet_of_Lies> i wouldn;t be opposed to some crafting of some sort
  31. [16:19:40] <Monsteri> The problem is
  32. [16:19:40] <LASTofS> If you aim in the middle, shotty can destroy blocks more rapidly
  33. [16:19:48] <LASTofS> No crafting
  34. [16:19:49] <LASTofS> pls no
  35. [16:19:53] <Monsteri> It's not worth of the effort to build a fort
  36. [16:20:12] <LASTofS> Well depends what kind of fort and the location
  37. [16:20:20] <Monsteri> It should be this way: Creating a lot of good manned fortifications should give you rape to the enemy
  38. [16:20:27] <LASTofS> And how many players are with you in the building
  39. [16:20:29] <TB_> agreed
  40. [16:20:34] <Monsteri> No fort is worth of the effort
  41. [16:20:41] <Monsteri> When a small wall does the exactly same thing
  42. [16:20:46] <LASTofS> Not really
  43. [16:20:50] <LASTofS> What if you had a sniper tower? Those are quite hard for people to get past
  44. [16:21:13] <danhezee> server listing idea, the map listing displays the first 20 characters of the map name truncates the rest
  45. [16:21:13] <Monsteri> Someone digs a foxhole and shoots the bottom of it, very easy.
  46. [16:21:31] <LASTofS> danhezee; yeah something like that or at least an invisible grid
  47. [16:21:36] <Monsteri> Let's say it this way then - blocks should be a lot stronger
  48. [16:22:13] <Buffet_of_Lies> i'm not sure the game has a mechanism for determining anything about the blocks becides location and color
  49. [16:22:20] <Monsteri> I was hoping Click & Drag would lessen the effort to build bunkers and so it did, but alongside the blocks were nerfed so it defeated the purpose
  50. [16:22:42] <Monsteri> Building is easier now, but blocks are less efficient
  51. [16:22:53] <Monsteri> So it's just the same as the few past months
  52. [16:23:16] <Tigershield> I would like to see blocks stronger tho
  53. [16:23:23] <Buffet_of_Lies> i suppose a script could be written for pyspades that might make the blocks more robust and feisty
  54. [16:23:26] <LASTofS> Buffet_of_Lies; we don't need another "material" just dirt should be easier to destroy than bricks per se
  55. [16:23:28] <Monsteri> Blocks should be a lot stronger - building fortifications should always be encouraged and valid - amen
  56. [16:23:44] <GeneralE> Monsteri: watar?
  57. [16:23:52] <Buffet_of_Lies> that's sort of what i'd like to see lastofs
  58. [16:23:59] <Buffet_of_Lies> so i guess maybe i am agreeing with you monsteri
  59. [16:24:02] <LASTofS> I think we're all good with this, amirite?
  60. [16:24:20] <Monsteri> Who'll be man enough to hl ben
  61. [16:24:28] <Buffet_of_Lies> so a dirt block and a building block with different strengths?
  62. [16:24:36] <LASTofS> yay
  63. [16:24:37] <LASTofS> they're back
  64. [16:24:56] <Monsteri> Possibly like that, but if it's not possible just use it upon all voxels
  65. [16:24:59] <Buffet_of_Lies> but the building blocks will only come in pink
  66. [16:24:59] <GeneralE> I think we lost some people
  67. [16:25:10] <Monsteri> lol no
  68. [16:25:18] <Buffet_of_Lies> ;-)
  69. [16:25:34] <Monsteri> Prebuilt voxels would be treated as "dirt", and player-built voxels as "concrete"
  70. [16:26:10] <Monsteri> But if that's not possible, all voxels should be treated as "concrete"
  71. [16:26:21] <GeneralE> no,blocks witht from the same material,but with difrent coating
  72. [16:26:30] *** Tank- (089-101-088098.ntlworld.ie) has joined #AoS
  73. [16:26:30] *** Q sets mode: +o Tank-
  74. [16:26:30] *** AoSBot sets mode: +v Tank-
  75. [16:26:31] <Monsteri> bcoolface, has thee awakened?
  76. [16:26:35] <LASTofS> I'm currently writing a forum post, gonna see what the forums have to say
  77. [16:26:47] <LASTofS> I will mention you guys
  78. [16:26:54] <GeneralE> Mention me
  79. [16:26:56] <LASTofS> fine
  80. [16:27:02] <Monsteri> I'm the one who began the discussion :P
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