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LCCG Card List

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Oct 19th, 2012
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  1. |Evil Paper Demon|1|ENIL|Fiend|Light|3||1500|500|A creature with limited power. It is forced to control paper.|
  2. |Kindling of Hate|2|ENIL|Fiend/Effect|Dark|9||3000|0|This card cannot be Special Summoned. This card can only be Normal Summoned or Set by Tributing 3 Pyro-Type monsters you control. This card is also treated as a FIRE monster. This card cannot be destroyed by battle. (Damage calculation is applied normally.) Destroy this card when it is targeted by the effect of a Spell or Trap Card. When this card is destroyed by a card effect, Special Summon 2 "Kindling Tokens" (Pyro-Type/FIRE/Level 1/ATK 500/DEF 500) cards in face-up Defense Position.|
  3. |Switch Striker|3|ENIL|Warrior/Effect|Dark|3||1400|500|When this card is destroyed by battle, Special Summon 1 Warrior-Type monster from your hand.|
  4. |Turtle from the Sky|4|ENIL|Aqua/Effect|Water|3||1200|800|When this card is destroyed by battle, end the Battle Phase.|
  5. |Mystic Energy Generator|5|ENIL|Spell Card|Spell|||||You can remove from play this card in your Graveyard to draw 1 card.|
  6. |Reverse Destruction|6|ENIL|Spell Card|Spell||Quick-Play|||When a monster you control is destroyed and sent to the Graveyard destroy 1 card your opponent controls.|
  7. |Acid Squid|7|ENIL|Aqua|Water|4||1800|1900|A potent squid which has a vast supply of highly-corrosive acid in its tentacles.|
  8. |Binding Force|8|ENIL|Thunder/Effect|Fire|4||1300|1000|If this card is destroyed while in Attack Position, Special Summon it during your next Standby Phase in face-up Defense Position.|
  9. |Junk Salvage|9|ENIL|Spell Card|Spell|||||Pay 1000 Life Points. Return 3 monsters with 1000 ATK or less from your Graveyard to your hand.|
  10. |Tactical Offering|10|ENIL|Trap Card|Trap||Continuous|||Pay 500 Life Points. You can Set 1 monster from your hand|
  11. |Blood Hound|11|ENIL|Beast/Effect|Dark|4||2300|1500|During each of your End Phases, destroy 1 card you control or destroy this card.|
  12. |Rusty Cog|12|ENIL|Machine/Effect|Light|1||0|0|Once per turn, you can add 1 "Rusty Cog" from your Deck or Graveyard to your hand.|
  13. |Overgrown Gateguard|13|ENIL|Plant/Effect|Earth|4||1700|400|Your opponent cannot select a Field Spell Card as the target of a card effect. When this card is destroyed and sent to the Graveyard, destroy 1 face-down card on the field.|
  14. |Poison Ivy|14|ENIL|Spell Card|Spell|||||Remove from play 1 Plant-Type monster in your Graveyard and select 1 monster your opponent controls. During your next Standby Phase, destroy the selected monster and inflict damage to your opponent's Life Points equal to half of the removed from play monster's ATK.|
  15. |Burning Leaf|15|ENIL|Trap Card|Trap||Continuous|||Select 1 Plant-Type monster you control. A monster that battles the selected monster is destroyed at the end of the Damage Step. When the selected monster is removed from the field, destroy this card. When this card is destroyed while the selected monster is face-up on the field, destroy the selected monster and 1 card your opponent controls.|
  16. |Position Switch|16|ENIL|Trap Card|Trap|||||Activate only when a monster you control is selected as an attack target. Return the attacked monster to the hand and Special Summon 1 monster from your hand with a lower Level than the returned monster. That card becomes the attack target.|
  17. |Submerge|17|ENIL|Spell Card|Spell||Equip|||Equip only to a WATER monster. Decrease the Level of that monster by 1. The monster equipped is unaffected by any Spell Cards (except this one), and cannot be selected as an attack target. (If it is the only monster you control, your opponent may attack you directly.|
  18. |Wall of Water|18|ENIL|Trap Card|Trap|||||Activate only when your opponent declares an attack against a WATER monster. Negate the attack, then you can switch the Battle Position of the opponent's attacking monster or your attacked monster. You can add this card from your Graveyard to your hand instead of conducting your Draw Phase.|
  19. |Giant Tentacles|19|ENIL|Aqua/Effect|Water|6||2400|1300|If you Tribute Summon this monster by Tributing a WATER monster, this card gains the following effect: Once per turn, you can change the Battle Position of one monster on the field. (Flip effects are not activated).|
  20. |Speed Ninja|20|ENIL|Warrior/Effect|Wind|4||1200|400|When this card attacks or is attacked, during the Damage Step, you can return a number of WIND monsters you control to their owner's hands, and increase the ATK of this monster by the number returned x1000 until the End Phase.|
  21. |Hurricane Summon|21|ENIL|Spell Card|Spell||Continuous|||You can Normal Summon twice per turn, as long as both monsters Summoned are WIND monsters. During the turn you use this effect, you cannot Special Summon.|
  22. |Skeletal Bird|22|ENIL|Zombie/Effect|Wind|6||2300|800|When you Tribute Summon this card by Tributing a WIND monster, return that monster to your hand at the end of the turn. Once per turn, you can return all Spell and Trap cards to their owner's hands. If you activate this effect, you cannot declare an attack with this card during that turn.|
  23. |Explosive Waves|23|ENIL|Spell Card|Spell|||||Tribute 1 FIRE monster. Inflict damage equal to half its ATK or DEF. Then, add 1 monster with the same name from your deck to your hand.|
  24. |Mantra Flame|24|ENIL|Fiend/Effect|Fire|3||1100|2000|Once per turn, you can reveal any FIRE monsters in your hand and inflict 400 Damage to your opponent for each one revealed.|
  25. |Blowtorch|25|ENIL|Spell Card|Spell||Equip|||Equip only to a FIRE monster. It gains 500 ATK. When it destroys a monster in battle, your opponent takes Damage equal to the destroyed monster's Level x200.|
  26. |Desert Bandit|26|ENIL|Warrior/Effect|Earth|3||1600|1300|When this card destroys a monster in battle, draw 1 card. If the drawn card is not an EARTH monster, send it to the Graveyard.|
  27. |Mud Mole|27|ENIL|Beast/Effect|Earth|3||700|700|Remove this card from your graveyard. Target EARTH monster gains 700 ATK and DEF, until the End Phase. This effect can be activated during either player's turn.|
  28. |Desert Traveler|28|ENIL|Warrior/Effect|Earth|3||800|1100|FLIP: Change all EARTH monsters you control to face-down Defense Position. When this face-down card is destroyed in battle, you can Special Summon 1 "Desert Traveler" from your deck in face-up Defense Position.|
  29. |Twin Double Crossers|29|ENIL|Trap Card|Trap||Counter|||Activate this card when your opponent Summons a monster. Switch control of that monster and one monster you control.|
  30. |Savior Soldier|30|ENIL|Warrior/Effect|Light|6||2500|1600|When your opponent declares a direct attack you can Special Summon this monster from your hand. Negate the effect of all the opponent's monsters until the End Phase.|
  31. |End of the Wall|31|ENIL|Spell Card|Spell||Continuous|||The monster on the Field with the highest ATK cannot be destroyed by the effect of Spells except this card. When the monster with the highest ATK on the Field is destroyed destroy this card and all other Spell and Traps on the Field. When either player Summons a Monster with more ATK than the current monster on the Field with the highest ATK destroy the former monster with the highest ATK.|
  32. |Cursed Flame Magician|32|ENIL|Pyro/Effect|Fire|4||0|2100|Once per turn, by sending 1 Pyro-Type monster in your hand to the Graveyard, this card gains ATK equal to the sent monster's Level x 200 until the End Phase.|
  33. |Flame Bug|33|ENIL|Pyro/Effect|Fire|2||500|500|If you control a Pyro-Type monster, you can discard 1 card from your hand to Special Summon this card from your hand or Graveyard.|
  34. |Flame Wheel|34|ENIL|Spell Card|Spell||Quick-Play|||Remove from play 1 FIRE monster from your Graveyard. Special Summon 1 Level 4 or lower FIRE monster from your Deck. It cannot be used as Synchro Material.|
  35. |Statue Guardian|35|ENIL|Rock/Effect|Earth|4||1000|1000|This card can be Special Summoned from your hand by paying 700 Life Points. If an EARTH monster you control is destroyed by battle, halve the Battle Damage you would take from that battle.|
  36. |Warrior of the Shadows|36|ENIL|Warrior/Effect|Earth|2||800|1500|When an opponent's monster declare an attack, you can change the attack target to this card. If an EARTH monster you control is destroyed by battle, increase 1 EARTH monsters ATK by 500, until the End Phase.|
  37. |Great Abomination|37|ENIL|Fiend/Effect|Dark|5||2000|1500|This card cannot be targeted by Trap Cards. If your opponent activates a Trap Card, you can pay 700 Life Points to negate the activation and destroy that card.|
  38. |Lava Worm|38|ENIL|Reptile/Effect|Fire|4||900|2000|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  39. |Shell Statue|39|ENIL|Aqua/Effect|Water|4||1300|1600|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  40. |Corrupted Clown|40|ENIL|Fiend/Effect|Dark|4||1400|0|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  41. |Blind Mole|41|ENIL|Beast/Effect|Earth|4||1000|1500|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  42. |Hurricane Hawk|42|ENIL|Winged Beast/Effect|Wind|4||1400|1200|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  43. |Electro Lynx|43|ENIL|Thunder/Effect|Light|1||800|300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  44. |Forest of Fear|44|ENIL|Spell Card|Spell||Field|||Increase the ATK of all EARTH monsters by 300. All EARTH monsters you control gain the following effect, During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|
  45. |Tornado Zone|45|ENIL|Spell Card|Spell||Field|||Increase ATK of all WIND monsters on the field by the number of empty opponent's Spell and Trap Card Zones x100. When WIND monster is Normal Summoned, controller of that monster can return 1 Spell or Trap Card on the field to its owner's hand.|
  46. |Blazing Grasslands|46|ENIL|Spell Card|Spell||Field|||Increase ATK of all FIRE monsters on the field by 300. When FIRE monster is Summoned, inflict 400 Damage to its controller's opponent.|
  47. |Sunken Ship|47|ENIL|Spell Card|Spell||Field|||Decrease the Level of all WATER monsters on the field, in both player’s Graveyard and Decks by 1. If a player attacks a WATER monster, the controller of that monster can change the target of that attack to another WATER monster.|
  48. |Lost Eden|48|ENIL|Spell Card|Spell||Field|||Increase ATK and DEF of all LIGHT monsters on the field by 300. When a LIGHT monster is Summoned, increase its owners Life Points equal to the Level of Summoned monster x200.|
  49. |Dimension of Despair|49|ENIL|Spell Card|Spell||Field|||Increase the ATK of all DARK monsters by 400. Whenever a DARK monster is sent to the Graveyard, you can remove it from play instead. When a DARK monster destroys an opponent’s monster by battle, you can remove that monster from play instead of sending it to the Graveyard.|
  50. |Spell Search|50|ENIL|Spell Card|Spell|||||Discard 1 card and add 1 Level 4 or lower Spellcaster-Type monster from your Deck or your Graveyard to your hand.|
  51. |Volcanic Dog|51|ENIL|Pyro/Effect|Fire|3||1600|0|When this card is Normal Summoned, it gains 400 ATK until the End Phase.|
  52. |Tulip, Plant Absorber|52|ENIL|Plant/Effect|Earth|4||?|?|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Level 4 or lower Plant-Type monster in your Graveyard. This card's ATK and DEF is equal to the ATK and DEF of the removed from play monster.|
  53. |Plant Attraction|53|ENIL|Spell Card|Spell|||||Add 1 Plant-Type monster to your hand. It cannot be Summoned this turn.|
  54. |Attack Barrier|54|ENIL|Trap Card|Trap|||||Discard 1 card from your hand. End the Battle Phase.|
  55. |Fiend's Curse|55|ENIL|Spell Card|Spell||Quick-Play|||All Fiend-Type monsters gain 500 ATK until the End Phase.|
  56. |Dark Necromancer|56|ENIL|Fiend/Effect|Dark|7||2600|0|When this card is Tribute Summoned, Special Summon 1 monster from your either player's Graveyard.|
  57. |Forbidden Curse|57|ENIL|Spell Card|Spell|||||Tribute 1 Fiend-Type monster you control. Draw 2 cards.|
  58. |Machine Bot 251KT|58|ENIL|Machine/Effect|Earth|4||1400|1400|You can discard 1 Machine-Type monster from your hand to Special Summon this card from your hand.|
  59. |Doom Plant|59|ENIL|Plant/Tuner/Effect|Earth|3||1200|900|When this card is destroyed by battle, add it to your hand during the End Phase.|
  60. |Wolf Synchron|60|ENIL|Beast/Tuner/Effect|Earth|5||2100|900|When this card is Tribute Summoned, Special Summon one monster from your Graveyard whose ATK is equal to or less than half this card's ATK.|
  61. |Snake of the Mayans|61|ENIL|Reptile/Tuner/Effect|Earth|3||1200|900|If this card is in your Graveyard and you control no monsters, you can Special Summon this card in face-up Attack Position.|
  62. |Dark Doom Dragon|62|ENIL|Dragon/Synchro/Effect|Dark|8||2800|0|1 Tuner monster + 1 or more non-Tuner monsters When this card is Synchro Summoned, add 1 Spell Card from your Graveyard to your Deck.|
  63. |Phoenixian Plant Fighter|63|ENIL|Plant/Synchro/Effect|Dark|6||2400|1800|1 Plant-Type Tuner monster + 1 or more non-Tuner monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|
  64. |Fiend Magician|64|ENIL|Fiend/Synchro/Effect|Dark|7||2700|1800|1 Tuner monster + 1 or more non-Tuner monsters|
  65. |Enchanting Circle|65|ENIL|Spell Card|Spell|||||Switch the Battle Position of all monsters you control to face-up Defense Position. They cannot change their battle position this turn. Take control of 1 monster your opponent controls until the End Phase.|
  66. |Mind Storm|66|ENIL|Spell Card|Spell|||||Discard all cards from your hand. Destroy cards your opponent controls equal to the number of cards discarded. You cannot conduct your Battle Phase this turn.|
  67. |Field Lock|67|ENIL|Spell Card|Spell|||||You cannot Set cards the turn you activate this card. Your opponent shows their hand and discards all Trap Cards from their hand.|
  68. |Half-Life|68|ENIL|Trap Card|Trap|||||Tribute 1 monster. Special Summon 2 non-Tuner monsters from your deck with a Level equal to half of the Tributed monster's Level combined. (Rounded down). You cannot activate this card during your Battle Phase.|
  69. |Nature's Vitality|69|ENIL|Spell Card|Spell||Equip|||The equipped monster is changed to Defense Position. Increase the DEF of the equipped monster by 1000. If the equipped monster would be destroyed by a card effect, you may destroy this card instead.|
  70. |Search for a Cure|70|ENIL|Spell Card|Spell||Continuous|||During each of your Standby Phases, place 1 Cure Counter on this card. If you would take Battle Damage you can send this face-up card to the Graveyard instead. When this card is sent to the graveyard, increase your Life Points by the number of Cure Counters on this card x400.|
  71. |Life Bond|71|ENIL|Trap Card|Trap||Continuous|||Each time a monster you control is sent to the graveyard, you can send 1 monster from your deck to the Graveyard with the same Level as the destroyed monster.|
  72. |Vengeful Souls|72|ENIL|Trap Card|Trap||Counter|||Activate only when your opponent activates a Spell or Trap card. Remove 3 monsters from your graveyard from play, to negate the activation of that card and destroy it. Then, you can set this card on your field instead of sending it to your graveyard.|
  73. |Ascension|73|ENIL|Warrior/Effect|Wind|4||1300|1900|Once per turn, by returning this face-up card to your hand, you can Normal Summon 1 additional time this turn.|
  74. |Illusionist|74|ENIL|Psychic/Effect|Earth|5||500|2600|When this card is Summoned, its Battle Position is changed to face-up Defense Position. Your opponent cannot select monsters adjacent to this card as attack targets. If a monster adjacent to this card is destroyed by a card effect, draw 1 card.|
  75. |Rapid-Fire Spellbook|75|ENIL|Spell Card|Spell|||||Activate only from your hand in the turn you have activated more than 2 Normal Spell Cards. Draw 2 cards from your deck. Then show your hand to your opponent and remove from play any "Rapid Fire Spellbook" cards in your hand.|
  76. |Dark Tricky|76|ENIL|Spellcaster/Effect|Wind|5||1900|1100|This card is also treated as a DARK monster. This card can be Special Summoned by Tributing 1 monster you control. If you Tribute Summon this card, draw 1 card.|
  77. |Totem Golem|77|ENIL|Rock/Effect|Earth|6||0|3000|When this card is Summoned, add 1 Rock-Type monster from your Deck to your hand. When this card is destroyed, pay 500 Life Points for each card in your hand. If you do not, remove this card from play.|
  78. |Defender Golem|78|ENIL|Rock/Effect|Earth|5||0|0|This card gains 500 DEF for each card in your hand. This card’s DEF cannot be 3000 or more. If this card’s DEF would reach 3000, destroy all monsters you control. This card is unaffected by the effects of Spell Cards your opponent controls.|
  79. |Granite Golem|79|ENIL|Rock/Effect|Earth|1||0|0|Increase this cards Level by 1 for each monster you control. This card gains ATK equal to its Level x500. If this card attacks your opponent directly, halve the Battle Damage.|
  80. |Damage Bomb|80|ENIL|Trap Card|Trap|||||Your opponent loses 200 Life Points for each card in your opponent's hand.|
  81. |Dark Cave|81|ENIL|Spell Card|Spell||Field|||As long as this card remains face-up on the field, your opponent’s monsters cannot attack more than twice the same Battle Phase. All face-up Rock-Type monsters gains 500 ATK and DEF. If this card would be destroyed, you can discard 1 card instead.|
  82. |Rocket Counter|82|ENIL|Trap Card|Trap||Counter|||Activate only when an opponent activates a Counter Trap Card. Negate the activation of that Trap Card and destroy it. If you destroyed a card due to this cards effect, inflict 500 damage to your opponent. This card’s effect cannot be negated.|
  83. |Giant Rock Wall|83|ENIL|Spell Card|Spell||Equip|||Equip only to a Rock-Type monster. If the Equipped monster attacks, it is destroyed at the end of the damage step. If the Equipped monster would be attacked, destroy this card instead and destroy 1 card on the field.|
  84. |Phantom's Decision|84|ENIL|Spell Card|Spell|||||Select 1 monster you and your opponent control. Destroy all monsters on the field except the selected monsters.|
  85. |Shiny Black Possum|85|ENIL|Beast/Effect|Earth|1||0|0|When this cards is destroyed by battle, add 2 cards from your Graveyard to your Deck.|
  86. |Flare Bear|86|ENIL|Pyro|Fire|3||1400|900|A bear from the wilderness. His habitat had been burned by a forest fire, and now takes his anger out on humans, and other creatures.|
  87. |Phoenixian Tulip|87|ENIL|Plant|Fire|2||900|1200|A plant from the enchanted gardens of the Phoenixian.|
  88. |Stressed Scribe|88|ENIL|Warrior/Effect|Wind|4||1200|1800|You may skip any of your Standby Phases.|
  89. |Reverse Polarity|89|ENIL|Spell Card|Spell||Field|||Both players draw from the bottom of their decks during their Draw Phase.|
  90. |Wheel of Misfortune|90|ENIL|Trap Card|Trap|||||Randomly Set 1 Trap card from your Graveyard on your field. |
  91. |Nuclear Core|91|ENIL|Spell Card|Spell||Equip|||The equipped monster's Level is increased by 1 each turn.|
  92. |Rainbow Eel|92|ENIL|Fish/Effect|Light|4||1800|1000|While on the field or in the Graveyard, this card is treated as all Attributes.|
  93. |Destruction Poison|93|ENIL|Spell Card|Spell||Equip|||Equip this card to one of your opponent's monsters. It loses 600 ATK and DEF during each of your opponent's Standby Phases.|
  94. |Dremora Kynval|94|ENIL|Fiend|Dark|7||2700|1300|A Dremora Knight that wields a long sword. It will not hesitate to use magic or potions to gain an advantage in battle.|
  95. |Gladiator Eagle|95|ENIL|Winged Beast/Effect|Wind|3||1200|950|You can Tribute this card to have all monsters you control gain 400 ATK.|
  96. |Mind Reflection|96|ENIL|Spell Card|Spell|||||If you control the same amount of monsters as your opponent, you can draw 1 card.|
  97. |Dark Night Warrior|97|ENIL|Warrior/Effect|Dark|4||1900|1500|During battle between this attacking card and a Defense Position monster who’s DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card inflicts damage this way, gain 500 Life Points.|
  98. |Sandstorm|98|ENIL|Spell Card|Spell||Continuous|||Once per turn, you can Tribute an EARTH monster to Special Summon a WIND monster from your hand, or return a WIND monster you control to your hand to Special Summon an EARTH monster from your Graveyard.|
  99. |Hot Spring|99|ENIL|Spell Card|Spell||Continuous|||You can Tribute a FIRE monster you control to increase the ATK of a WATER monster by the Tributed monster’s original ATK. You can Tribute a WATER monster and select 1 FIRE monster you control. Inflict damage equal to half of the FIRE monster’s original ATK.|
  100. |Chariot of Helios|100|ENIL|Beast/Effect|Fire|3||800|600|This card is removed from play during your End Phase, and is returned to the field during your Standby Phase. This card gains 400 ATK for each card in your hand, at the time this card is returned to the field. When this card inflicts Battle Damage to your opponent, draw 1 card.|
  101. |Stabilization Dome|101|FLFS|Spell Card|Spell|||||Add 1 Field Spell Card from your Deck to your hand. When an effect would destroy a Field Spell Card, you can remove this card in your Graveyard from play to negate that effect.|
  102. |Golden Tomb|102|FLFS|Spell Card|Spell|||||Remove from play 1 monster in your Graveyard. This card remains on the field. During your next Standby Phase, by sending this card to the Graveyard, add 1 monster of the same Type and Level as the monster you removed from play to activate this card from your Deck to your hand.|
  103. |Psychic Demolition|103|FLFS|Spell Card|Spell|||||This card remains on the field. During your Standby Phase, send this face-up card to the Graveyard to destroy all face-up Attack Position monsters on the field.|
  104. |Gentleman's Duel|104|FLFS|Spell Card|Spell||Continuous|||Monsters cannot select a monster with a lower Level as an attack target.|
  105. |Devourer of Fallens|105|FLFS|Zombie/Effect|Dark|8||1300|2000|Once per turn, by Tributing 1 Zombie-Type monster, you can destroy 1 face-up monster on the field that has a level equal to or less than the Tributed monster.|
  106. |Nightmare Eater|106|FLFS|Zombie/Effect|Earth|4||1700|1000|When this card is on field during each of your End Phase your opponent send 3 top cards from his Deck to Graveyard.|
  107. |Necromaniac|107|FLFS|Zombie/Effect|Earth|4||1500|1800|When this card is destroyed as result of battle, and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster except "Necromaniac" from your Graveyard with ATK 2000 or less.|
  108. |Corpse Shield|108|FLFS|Spell Card|Spell||Continuous|||You can remove from play 1 Zombie-Type monster in your Graveyard to negate 1 opponents attack.|
  109. |Mutated Corpse|109|FLFS|Zombie/Effect|Dark|3||1600|0|If this card attacks, it is destroyed at the end of the Damage Step. When an Zombie-type monster you control is destroyed by battle, other than "Mutated Corpse", you can special summon this card from your graveyard in face-up Defense Position.|
  110. |Cursed Moonlight|110|FLFS|Trap Card|Trap|||||Special summon 1 Level 4 or lower Zombie-type monster from your graveyard.|
  111. |Polymorpher|111|FLFS|Plant/Effect|Fire|4||1400|1900|When this card battles, increase its ATK by highest number of face-up monsters that have same Attribute on the field x100. Once per turn, you can change the type or attribute of 1 monster on the field.|
  112. |Malicious Spirit|112|FLFS|Trap Card|Trap|||||Activate when your Fiend-type monsters is destroyed by battle. Gain control of the monster that destroyed your monster, until your next end phase.|
  113. |Mind Melter|113|FLFS|Psychic/Effect|Water|3||900|1000|Increase this card’s ATK by 300 for each Psychic-type monster you control. When this card destroys a monster in battle, until the end of the turn, if you would take effect damage, gain life points equal to that amount instead.|
  114. |The Precognitive|114|FLFS|Psychic/Effect|Earth|4||1700|1500|Once per turn, you can reveal 1 Psychic-type monster from your hand. You take damage equal to that monsters Level x200. Until your next Standby Phase, your opponent cannot Summon a monster with an ATK Less than the ATK of the revealed monster.|
  115. |Witch of the Deep|115|FLFS|Aqua/Effect|Water|4||1750|800|Effect Monsters other than this one cannot activate or apply their effects during the same turn they are summoned.|
  116. |Aqua Magician|116|FLFS|Spellcaster/Effect|Water|7||2600|2100|This card cannot be targeted by a Spell or Trap Card. If a monster you control is targeted by a Spell or Trap Card, you can switch the target to an appropriate monster your opponent controls.|
  117. |Large Mouth Bass|117|FLFS|Fish/Effect|Water|5||2000|1000|When this card is destroyed and sent to the Graveyard, Special Summon Level 3 or lower Fish-type monsters from your Deck whose total level equals 4.|
  118. |Withering Flower of Despair|118|FLFS|Plant/Effect|Dark|12||2500|1000|While in your hand, this monster's Level is decreased by the number of Plant-Type monsters in you Graveyard.|
  119. |Composted Zombie|119|FLFS|Zombie/Effect|Earth|4||1500|1100|You can shuffle this card from your Graveyard into your deck to Special Summon 1 Plant-Type monster from your Graveyard.|
  120. |Phoenixian Sunflower|120|FLFS|Plant/Effect|Fire|3||1400|900|When this card is destroyed by battle, Special Summon 1 Level 4 or lower "Phoenixian" monster from your Graveyard.|
  121. |Phoenixian Garden Weed|121|FLFS|Plant/Effect|Fire|1||400|400|When this card is destroyed by battle, draw 1 card.|
  122. |Akuma|122|FLFS|Fairy/Spirit/Effect|Dark|4||1600|1300|Spirit: When this card inflicts battle damage to your opponents life points, you can remove from play up to 3 cards from either player's graveyard.|
  123. |Bug Hive|123|FLFS|Spell Card|Spell||Continuous|||Whenever a player summons an Insect-type monster, they can special summon all monsters with the same name as that monster from their hand. Increase the ATK and DEF of all Insect-type monsters who have another monster on the field with the same name as them by 500.|
  124. |Vermin Raiser|124|FLFS|Insect/Effect|Wind|8||2000|2300|When this card is Tribute Summoned, Special Summon 3 Insect-type monsters from your Deck with the same name. If you Summon an Insect-type monster from your hand, destroy all Insect-type monsters with the same name on the field. Then, you can special summon up to 2 Insect-type Monsters from your deck with the same name as the Summoned monster. When this card is destroyed, shuffle all Insect-type monsters in your graveyard to your deck. For every 3 monsters, draw 1 card.|
  125. |Ravager Beetle|125|FLFS|Insect/Effect|Earth|4||1600|1350|When this card is Summoned, you can show your entire hand to your opponent to have this card gain 100 ATK for each card shown. Once per turn, you can reduce this cards ATK by 500 to reveal 1 face-down card your opponent controls.|
  126. |Army of Ants|126|FLFS|Insect/Effect|Earth|4||1000|800|This card gains ATK equal to the Level of the monster that it battles x 200 until the end of the turn. This card is not destroyed by battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, Special Summon up to 2 "Army of Ants" from your Deck in face-up Attack Position. Negate the effects of any monsters Special Summoned by this card's effect.|
  127. |Cockroach|127|FLFS|Insect/Effect|Wind|3||1000|1600|When a monster is Summoned, flip this card into face-down Defense Position. This card cannot be selected as an attack target if you control a face-down monster. If a monster your opponent controls attacks this card in face-down Defense Position, this card is not destroyed by that battle.|
  128. |Refueling|128|FLFS|Spell Card|Spell||Quick-Play|||Activate by selecting 3 Monster Cards in your Graveyard. Return those monsters to your Deck, then draw 1 card.|
  129. |Hell Master Anubis|129|FLFS|Fiend/Effect|Dark|10||3000|2600|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 DARK monsters from your hand or Graveyard whose total Level equals 12 or more. Once during your or your opponent's turn, you can discard a card from your hand to draw a card from your Deck. During your Main Phase 2, you can pay 500 Life Points to Special Summon a Level 4 or lower monster from your Graveyard. Its Effects are negated and it can attack your opponent's Life Points directly. If a monster summoned by this effect attacks your opponent directly, it is removed from play during the End Phase of the same turn.|
  130. |Plant Queen Roze|130|FLFS|Plant/Effect|Earth|4||1700|1000|This card gains a "Roze" counter during each of your Standby and End Phases. You can Special Summon a Plant-type monster from the Deck or Graveyard by removing a number of "Roze" counters equal to its level.|
  131. |Pot of Insurance|131|FLFS|Spell Card|Spell|||||Select 1 monster on your side of the field. If it is destroyed by an opponent's attack or card effect before your next Standby Phase, draw 2 cards.|
  132. |Magical Grasshopper|132|FLFS|Insect/Effect|Wind|1||100|300|FLIP: See the top card on your deck. If it is a spell card, you can add it to your hand, or send it to the graveyard and activate it's effect immediately. If not, you may shuffle your deck.|
  133. |Paper Crane|133|FLFS|Fairy/Tuner/Effect|Wind|2||100|100|By returning 1 card from your hand to the top of your deck, you can Special Summon this card from your hand.|
  134. |Last Stand|134|FLFS|Spell Card|Spell||Continuous|||When a Level 2 or lower Normal monster you control is destroyed, increase the ATK of all Level 2 or lower monsters by 2000 until the end of the turn. This effect cannot be applied twice in the same turn.|
  135. |Altitude Eagle|135|FLFS|Winged Beast/Tuner|Wind|2||1400|1400|This swift eagle can soar up to heights of over 10,000 feet high.|
  136. |PSY Prototype E-12|136|FLFS|Psychic|Light|4||1900|400|A human dabbling in psychic abilites, he was the first to be equipped with a psi amplifier. Now, he has horrible power, enough to tear a person to shreds in a matter of seconds.|
  137. |Telepathic Union|137|FLFS|Trap Card|Trap||Continuous|||When a Psychic-type monster you control is destroyed, increase the ATK of all Psychic-type monsters you control equal to that monster's level x100.|
  138. |Phoenixian Chain|138|FLFS|Spell Card|Spell||Equip|||Equip only to a "Phoenixian" monster you control. When this card attacks, the attack cannot be negated by card effect.|
  139. |Phoenixian Battle Cry|139|FLFS|Trap Card|Trap||Counter|||When a "Phoenixian" monster you control is attacked, end the Battle Phase and draw 1 card.|
  140. |Dragon of Life - Dawn|140|FLFS|Dragon/Synchro/Effect|Light|8||2600|2000|1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 non-Tuner Level 2 or lower monster from your Graveyard. As long as this card remains face-up on the field, Level 2 or lower monsters cannot be attacked or destroyed by card effects.|
  141. |Rumbler Tumbler|141|FLFS|Machine/Synchro/Effect|Earth|5||2000|2300|1 Tuner + 1 or more non-Tuner monsters Once, while this card is face-up on the field, during either player's turn, you can switch 1 face-up monster to face-down Defense Position. This card cannot be Flip Summoned.|
  142. |Dark Medician|142|FLFS|Fairy/Tuner/Effect|Dark|3||?|1000|When any Player's Life Points are increased with card effect, you can Special Summon this card from your Graveyard to negate that increase. Original ATK of this card becomes equal to negated amount. When this card Summoned this way is removed from the field, it is removed from play.|
  143. |Blood Queen|143|FLFS|Fiend/Effect|Dark|8||0|0|When your opponent's monster declares an attack, you can Special Summon this card from your hand to negate that monster's attack. When this card is attacked, you can give control of 1 monster on your side of the field to opponent to negate attack and increase this cards ATK by ATK of given monster.|
  144. |Ancient Ritual|144|FLFS|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any monster. Remove monsters in your Graveyard from play whose total Levels and Attributes equal that of the Ritual Monster you are Ritual Summoning.|
  145. |Dark-Eyes Crimson Phoenix|145|FLFS|Winged Beast/Ritual/Effect|Fire|8||2500|2300|This card can be Summoned only by Ritual Summon. When this card is Ritual Summoned, inflict Damage to both Players equal to number of cards on the field, and in both Player's hand x200. When this card is removed from the field by your opponents card effect, you can Special Summon it during your End Phase by discarding 1 card.|
  146. |Lucky Charm Ritual|146|FLFS|Spell Card|Spell||Ritual|||Select 1 Ritual Monster in your hand. During your opponent's next Battle Phase, Ritual Summon the Ritual monster from your hand. You must tribute monsters from your Field or Hand with a level equal to or greater than the Ritual Monster. If you cannot, send the Ritual monster to the graveyard.|
  147. |Innocence|147|FLFS|Trap Card|Trap|||||Activate only when your opponent attacks a monster with 0 ATK. Destroy all monsters with more than 1000 ATK on the field.|
  148. |Air Force Gale Jet|148|FLFS|Machine/Effect|Wind|3||1000|400|When this card is Normal Summoned, you can return 1 card on the field to its owners hand. If you do, this card is destroyed during the end of this turn.|
  149. |Solar Princess|149|FLFS|Fairy/Effect|Fire|4||1500|1300|Each time you gain Life Points, Inflict Damage to your opponent equal to the number of LIGHT monsters in your Graveyard x200.|
  150. |Cold Fire Dragon|150|FLFS|Dragon/Synchro/Effect|Fire|5||1700|1600|1 Tuner + 1 or non-Tuner monster The Attribute of this card is also treated as WATER. When your opponent attacks a Dragon-Type Monster you control, You can pay 500 Life Points to redirect the attack to a monster your opponent controls.|
  151. |Volcana the Dark Flame|151|FLFS|Dragon/Synchro/Effect|Fire|8||2800|2500|1 Tuner Monster + 2 or more non-Tuner monsters When this card is Synchro Summoned, destroy one of your opponents monsters and deal damage to your opponent equal to half the destroyed monsters ATK. When this card is destroyed by battle, you can remove it from play to Special Summon a monster from your Graveyard to the field.|
  152. |Obsessed Artist|152|FLFS|Spellcaster/Tuner/Effect|Light|1||200|1600|Whenever a monster is Normal Summoned, Special Summon 1 "Portrait token" (Rock/LIGHT/lv1/0/0) to your side of the field. These tokens cannot be Tributed for a Tribute Summon.|
  153. |Guardian Tortoise|153|FLFS|Fish/Fusion/Effect|Water|5||1900|2000|"Acid Squid" + "Turtle from the Sky" When this card is Fusion Summoned, until your next Standby Phase, WATER monsters you control cannot be Destroyed. When this card attacks a Defense Position monster, it is automatically destroyed without damage calculation, and Inflict damage equal to its level x500.|
  154. |Advanced Polymerization|154|FLFS|Spell Card|Spell|||||Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Draw 1 card.|
  155. |The Time and Space Chamber|155|FLFS|Spell Card|Spell|||||Discard 1 card. Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).|
  156. |Moss Giant|156|FLFS|Plant/Fusion/Effect|Earth|5||?|0|1 Normal Monster + 1 Normal Monster This card gains ATK equal to the combined original ATK of the monsters used to Fusion Summon it. When this card inflicts Battle Damage, switch it to Defense Position.|
  157. |Ruby Chameleon|157|FLFS|Reptile/Effect|Fire|3||1200|1500|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add 1 Spell Card that can Fusion Summon monsters from your Deck to your hand.|
  158. |The Stranger|158|FLFS|Psychic/Effect|Light|1||0|0|During either player's turn, you can discard this card to reduce the Level of all monsters in both players' hands and on the field by 1 until the end of the turn.|
  159. |Hell Hound|159|FLFS|Pyro/Effect|Fire|4||1400|600|When a player draws a card(s), both players look at the card(s) drawn. If a Monster Card(s) is drawn, inflict damage to each player equal to the Level of the monster they drew with the highest ATK x 100.|
  160. |Greed Jar|160|FLFS|Rock/Effect|Dark|2||400|600|FLIP: Each player discards their hands and draws the same number of cards they discarded.|
  161. |Interdimensional Swordwielder|161|FLFS|Warrior/Effect|Wind|4||1900|1300|When this card is targeted by a card effect or an attack, you can return 2 removed from play "Interdimensional" monsters to your Deck to remove this card from play until your next Standby Phase.|
  162. |Interdimensional Defenselord|162|FLFS|Warrior/Effect|Wind|3||200|1900|FLIP: Remove 1 card in your opponent's Graveyard from play.|
  163. |Interdimensional Plasma Captain|163|FLFS|Warrior/Effect|Wind|5||2100|1600|When this card is Tribute Summoned, banish the top 2 cards of your Deck to banish 1 card in your opponent's hand.|
  164. |Spark Magician|164|FLFS|Spellcaster/Effect|Fire|1||200|200|You can discard this card from your hand to inflict 200 damage to your opponent and Special Summon 1 "Spark Magician" from your Graveyard.|
  165. |Rubber Armor|165|FLFS|Warrior/Union/Effect|Earth|3||500|500|Union: Either player's face-up Monster. When equipped to a monster by this card's effect, that monster loses 500 ATK and DEF, and cannot be destroyed in battle.|
  166. |Hand of the Crimson|166|FLFS|Fairy/Effect|Wind|4||300|300|You can tribute this face-up card to add 1 "Dark-Eyes Crimson Phoenix" from your deck or graveyard to your hand. If this card is in the graveyard while "Dark-Eyes Crimson Phoenix" is destroyed by an opponent's card effect, you can remove this card from play instead of discarding 1 card for the cost.|
  167. |Genetic Jellyfish|167|FLFS|Aqua/Ritual/Effect|Light|4||1800|2400|When this card is Ritual Summoned, you can add a number of monsters from your deck to your hand equal to the number of tributed monsters used to Ritual Summon this monster. Each of those monsters must share Attribute(s) with at least 1 of the tributed monsters.|
  168. |Forbode the Ritual|168|FLFS|Spell Card|Spell|||||Discard 1 Ritual Monster from your hand. Draw 2 cards.|
  169. |Owl the Wise|169|FLFS|Winged Beast/Effect|Wind|4||1500|1400|When this card is Summoned, you can add 1 Ritual Spell Card from your Deck to your hand.|
  170. |Antennae Fiddler|170|FLFS|Spellcaster/Effect|Earth|3||600|1500|Once per turn, you can select a Level 2 or lower Machine-type monster you control. That monster is treated as a Tuner until the End Phase.|
  171. |Antennae Master|171|FLFS|Spellcaster/Synchro/Effect|Earth|5||2000|2300|1 Tuner + "Antennae Fiddler" Once per turn, you can discard a card to take control of an Insect-type or Machine-type monster your opponent controls, until the End Phase. That monster cannot attack, be Tributed, or be used as Synchro Material while under your control.|
  172. |Antennae Shooter|172|FLFS|Spellcaster/Synchro/Effect|Earth|4||1600|2000|1 Tuner + "Antennae Fiddler" If an "Antenna" monster you control is attacked, you can discard a Machine-type monster to negate the attack.|
  173. |Heat Exposure|173|FLFS|Spell Card|Spell||Quick-Play|||Tribute a "Phonexian" monster you control. Destroy up to 2 cards on the field.|
  174. |Phoenixian Cluster Morreian|174|FLFS|Plant/Effect|Fire|8||2600|0|You can remove from play a FIRE Plant-type monster you control to Special Summon this card from your hand or Graveyard. When this card is destroyed, your opponent takes 400 damage. If this card is removed from play, return a removed from play Plant-type monster (except "Phoenixian Cluster Morreian") to your Graveyard.|
  175. |Phoenixian Flower|175|FLFS|Plant/Tuner/Effect|Fire|2||100|1500|This card is also treated as a Pyro-type monster. You can remove this card from play from your Graveyard to Special Summon a Level 3 or lower non-Tuner monster from your Deck. You can remove this card from your hand to use it as Synchro Material for a "Phoenixian" Synchro monster.|
  176. |Phoenixian Duplication|176|FLFS|Spell Card|Spell||Equip|||This card can only be equipped to a "Phoenixian" monster that you control. The equipped monster gains ATK equal to half the ATK of one other monster on the field and can attack your opponent directly. If either this card or the monster it is equipped to is destroyed and sent to the Graveyard, the controller of the card takes damage equal to half the ATK of the monster that this card was equipped to.|
  177. |Antennae Radar|177|FLFS|Machine/Effect|Earth|2||700|1400|This card can be Special Summoned from your hand by selecting 1 "Antennae" monster, except "Antennae Radar". Once per turn, you can switch the selected monster to Defense position and destroy 1 Face-Down Spell or Trap card on the field.|
  178. |Antennae Preservationalist|178|FLFS|Machine/Tuner/Effect|Earth|3||1200|1000|When this card is Normal Summoned, you can Special Summon a Spellcaster-type "Antennae" monster from your hand.|
  179. |Pseudo-Antennae|179|FLFS|Spell Card|Spell||Equip|||The equipped monster's type is treated as Machine, and its name is also treated as "Antennae"|
  180. |Antennae Repairman|180|FLFS|Spellcaster/Synchro/Effect|Earth|7||2500|2200|1 "Antennae" Tuner + 1 or more non-Tuner monsters. This card's type is also treated as Machine. Once per turn, you can discard a "Antennae" monster to Special Summon an "Antennae" monster in your Graveyard, except the discarded monster.|
  181. |Forest Fire|181|FLFS|Spell Card|Spell|||||Destroy all Plant-type monsters on the field. Deal damage to your opponent equal to the amount of Plant-type monsters destroyed x400|
  182. |Golem Architect|182|FLFS|Rock/Effect|Earth|3||1200|900|You can Special Summon this card from your hand if you control a "Golem" monster. Once per turn, select and activate one of the following effects based on the monster(s) you control:* "Defender Golem": Draw 1 card. You cannot activate this effect while you have 5 or more cards.* "Granite Golem": Increase the Level of 1 "Granite Golem" you control by 2. That monster cannot be used as Synchro Material.|
  183. |Phoenixian Cluster Wrightesis|183|FLFS|Plant/Synchro/Effect|Fire|10||2900|0|1 Tuner + 1 or more non-Tuner Plant-type monsters If this card is attacked, destroy it and the attacking monster, and deal damage to your opponent equal to half the ATK of the attacking monster. During each End Phase, if this card is in your Graveyard, you can remove from play a FIRE Plant-type monster and Special Summon this card. Its ATK and DEF are swapped until the next End Phase.|
  184. |Fan the Flames|184|FLFS|Spell Card|Spell|||||Discard 1 WIND monster. As long as the WIND monster remains in your graveyard, during battle between attacking FIRE monsters you control and a Defense Position monster whose DEF is lower than the ATK of the FIRE monster, inflict the difference as Battle Damage to your opponent.|
  185. |Molten Duo|185|FLFS|Rock/Effect|Fire|4||1500|1500|When this card is destroyed in battle and sent to the graveyard, Special Summon 1 Level 4 or lower FIRE or EARTH monster from your graveyard, except "Molten Duo." A FIRE monster summoned by this effect gains 300 ATK. An EARTH monster Summoned by this effect gains 500 DEF.|
  186. |Monster Mud|186|FLFS|Aqua/Effect|Earth|4||1200|2000|WATER monsters you control are unaffected by spell cards. EARTH monsters you control are unaffected by trap cards.|
  187. |Water Spout|187|FLFS|Trap Card|Trap||Continuous|||When a WIND monster is Summoned, controller of that card returns Spell and Trap cards on the field to their owner's hands for each WATER monster they control. When a WATER monster is destroyed, controller of that card gains 300 Life points for each WIND monster they control.|
  188. |Naturalist|188|FLFS|Winged Beast/Effect|Earth|8||0|3000|If you Special Summon this card, you must tribute 1 EARTH monster. You can Flip this card into Face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, equip 1 EARTH monster from your graveyard to this card. It has the following effect: "The equipped monster gains the ATK and Effect(s) of this card." When the Equip Spell card would be destroyed, equip it to 1 other EARTH monster instead.|
  189. |Sand Pillar|189|FLFS|Trap Card|Trap||Continuous|||When you Set this card, Reveal it to your opponent, then Special Summon this card face-down as a Monster (Rock/EARTH/Lv4/300/2000). If this card is face-up, place it in your Spell/Trap zone (If this card was attacked face-down, put it in your Spell/Trap zone after damage calculation.) Once per turn, you can flip this face-up card Face-down. |
  190. |Whirlpool Serpent|190|FLFS|Sea Serpent/Effect|Water|4||1400|1300|Once per turn, during each of your end phases, place 1 "Whirlpool" Counter on this card. When your opponent summons a monster, you can remove a number of counters equal to or less than that monster's DEF x500, to negate the summon and destroy the monster.|
  191. |Ghost Lanturn|191|FLFS|Fiend/Tuner/Effect|Light|1||0|0|This card can be Special Summoned from your hand when a LIGHT monster you control is destroyed by a card effect. You can discard 1 card from your hand to add 1 LIGHT monster from your graveyard to your hand.|
  192. |Aura Refraction|192|FLFS|Trap Card|Trap|||||Activate only when you control a LIGHT monster and your opponent controls a face-up monster. Increase your life points equal to the combined level of those 2 monsters x300.|
  193. |Meditation Monk|193|FLFS|Rock/Effect|Light|3||1500|1800|This card cannot attack the turn it is summoned. When a LIGHT monster inflicts battle damage, increase your life points by half that amount.|
  194. |Primordial Form|194|FLFS|Spell Card|Spell|||||Select 1 monster in your deck and put it in your extra deck. That monster is treated as a Fusion Monster. It can be Fusion Summoned with 2 monsters that have the same Type and/or Attribute as the monster (An effect that can Fusion Summon is still required).|
  195. |Synchro Exaltation|195|FLFS|Spell Card|Spell|||||Select 1 monster in your deck and put it in your extra deck. That monster is treated as a Synchro monster, and can be synchro summoned. (One tuner and one or more non-tuner monsters are required.)|
  196. |Dark Chaser|196|FLFS|Spellcaster/Effect|Dark|4||1600|1600|Up to twice per turn, you can pay 500 Life points to send 1 DARK monster from your deck to your graveyard. During the end phase of this turn, that monster is removed from play. When this card is sent from the field to the graveyard, you can return up to 2 DARK monsters removed from play to their owner’s graveyards.|
  197. |Deck Reload|197|FLFS|Spell Card|Spell|||||Add 2 cards from your Graveyard to your Deck. You can only activate one "Deck Reload" per turn.|
  198. |Turbulent Zephyr Magus|198|FLFS|Spellcaster/Effect|Wind|4||1400|1100|Once per turn, you can reveal 1 WIND monster in your hand to Special Summon this card from you Graveyard. When this card is Summoned, 2 of your unoccupied Monster Card Zones cannot be used. If this card is selected as an attack target then you can return 1 monster card from your hand to your Deck and this card’s ATK becomes the ATK of the revealed card until the End Phase. If the attacking monster is destroyed by battle by this card then the Monster Card Zone of the destroyed monster cannot be used as long as this card remains on the field. When this card is removed from the field, inflict 200 damage to your opponent for each of your unoccupied Monster Card Zones.|
  199. |Stygian Strategist|199|FLFS|Fiend/Tuner/Effect|Dark|2||1100|900|You can discard this card from your hand when a Fiend-type monster is destroyed in battle. If you do, Special Summon this card in Defense Position when you Summon a Fiend-type monster next turn.|
  200. |Memory Tracer|200|FLFS|Fiend/Effect|Dark|1||0|0|This card cannot be attacked while you control a Fiend-type monster with a different name. While this card is on the field, when a Fiend-type monster destroys a monster by battle, any cards that share a name with the destroyed monster cannot be Summoned.|
  201. |Blackened Queen of Rose|201|FLFS|Plant/Effect|Earth|7||2100|1900|You can Normal Summon this card from your hand by Tributing 1 Plant-Type monster you control. Once per turn, you can Tribute 1 other monster you control to destroy 1 face-up monster your opponent controls with a Level which is 2 Levels or lower than the Tributed monsters. This card's effect cannot be negated.|
  202. |Golem Rebuild|202|NASB|Spell Card|Spell||Quick-Play|||Select 1 "Golem" monster you control. Return it to your hand, then Special Summon 1 "Golem" monster from your Deck or Graveyard.|
  203. |Interdimensional Skullblade|203|NASB|Spellcaster/Effect|Wind|4||1800|0|When this card is removed from play, during your End Phase, Special Summon it. When this card is Normal Summoned, add 1 "Interdimensional" spell card from your Deck to your hand.|
  204. |Interdimensional Vortex|204|NASB|Spell Card|Spell||Field|||All cards that would be sent to the Graveyard are removed from play. During your End Phase, remove from play 1 "Interdimensional" monster in your deck or destroy this card.|
  205. |Interdimensional Treaty|205|NASB|Spell Card|Spell|||||Remove from play 1 Monster on the field. Then, discard 1 card.|
  206. |Ancient Shadow of Chaos|206|NASB|Fiend/Fusion/Effect|Dark|8||2900|0|2 DARK monsters + 2 LIGHT monsters. Once per turn, add 1 DARK or LIGHT monster from your deck to your hand.|
  207. |Antennae Workshop|207|NASB|Spell Card|Spell||Field|||Once per turn, you can Tribute 1 Spellcaster monster to Special Summon 1 Machine monster from your hand, OR Tribute 1 Machine monster to Special Summon 1 Spellcaster monster.|
  208. |Interdimensional Typhoon Master|208|NASB|Warrior/Effect|Wind|4||0|0|When this card is removed from play, execpt from the deck, destroy 1 monster on the field.|
  209. |Interdimensional Connector|209|NASB|Warrior/Tuner/Effect|Wind|3||1000|1400|When this card is Normal Summoned, remove from play up two 2 cards from both players Graveyard.|
  210. |Interdimensional Soultaker|210|NASB|Trap Card|Trap||Counter|||Activate only when your opponent summons a monster and you control a "Interdimensional" monster. Remove from play the Summoned monster and 1 "Interdimensional" monster you control.|
  211. |Interdimensional Dimensionalsword|211|NASB|Spell Card|Spell||Equip|||Equip only to a "Interdimensional" monster. The equipped monster gains 500 ATK. When the equipped monster destroys a monster by battle, remove it from play. You can remove from play this card on the field to add 1 removed from play card to your hand, except "Interdimensional Dimensionalsword".|
  212. |Interdimensional Blast|212|NASB|Spell Card|Spell||Quick-Play|||Draw 1 card. Then, remove from play 1 card in your hand.|
  213. |Interdimensional Paradoxmaster|213|NASB|Warrior/Effect|Wind|3||500|1500|FLIP: Special Summon 1 Level 4 or lower "Interdimensional" monster from your removed from play zone.|
  214. |Interdimensional Cross|214|NASB|Trap Card|Trap|||||Activate only when you control three or more "Interdimensional" monsters. Destroy up to 3 Spell or Trap cards on the field.|
  215. |Necromorpher|215|NASB|Dragon/Effect|Earth|4||1500|1600|Up to Twice per turn, you can change the Type or Attribute of 1 monster in either player's Graveyard.|
  216. |Maggot Dig|216|NASB|Trap Card|Trap||Continuous|||Each time you inflict Battle Damage to your opponent, the top 2 cards on your opponents deck are sent to the graveyard.|
  217. |Sea-Bound Lemming|217|NASB|Fish/Effect|Water|2||450|600|This card cannot be used as Synchro Material. When this card is destroyed by battle and sent to the Graveyard, return it to your Deck. Then, pick up the top 5 cards of your Deck, and Special Summon any "Sea-Bound Lemming" monsters among them in face-up Defense Position. Return all other picked up cards to the Deck.|
  218. |Wolf Emissary of the Illusionary Forest|218|NASB|Beast-Warrior/Effect|Light|3||1500|1850|You can Special Summon this card from your Graveyard if you control only 1 Normal monster and no other monsters and your opponent controls 2 or more monsters. Once per turn, you can treat 1 Normal monster as a Tuner, as long as it remains on the field.|
  219. |Terracovery|219|NASB|Spell Card|Spell||Quick-Play|||Select 1 Field Spell Card in your Graveyard and activate it.|
  220. |Solanum Hivemaggot|220|NASB|Insect/Effect|Earth|4||1000|1200|Once per turn, send 1 Zombie-type monster from your deck to the Graveyard to increase the ATK of this card by 500 points until the End Phase of the opponent's turn.|
  221. |Surprise Vent|221|NASB|Trap Card|Trap|||||Can only be activated when your opponent sets 2 or more Spell or Trap cards in the same turn. Return all Spell and Trap cards your opponent controls to their hand. After activation, you can shuffle this card into your deck.|
  222. |Summoner's Staff|222|NASB|Spell Card|Spell||Equip|||Equipped monster gains 500 ATK and DEF. Once per turn, you can reveal 1 Ritual monster from your hand to downgrade its level by an amount equal to the equipped monster's level. |
  223. |Spear Headed Beast|223|NASB|Beast/Effect|Wind|3||1400|1000|This card can attack directly if your opponent controls no Spell or Trap cards.|
  224. |Sudden Evaporation|224|NASB|Spell Card|Spell||Quick-Play|||Return all WATER monsters you control to their owner's hands, then Special Summon 1 WATER monster from your Deck or Graveyard with a Level equal to or lower the number of monsters returned x3. Until the end of the turn, it is unaffected by your opponent's Spell and Trap cards.|
  225. |Skull-Marked Boa|225|NASB|Reptile/Effect|Dark|3||1400|1400|This card can attack a number of opponent's monsters per turn equal to the number of Reptile-type monsters you control. This card is not destroyed as a result of battle when it attacks an opponent’s monster. Place 1 “Poison” counter on any opponent’s monster that battles with this card at the end of the damage step. The controller of a monster with a Poison counter takes 300 damage during their standby phase for each poison counter (this effect applies even when this card is not on the field.)|
  226. |Psych Feeder|226|NASB|Psychic/Tuner/Effect|Water|4||1800|1400|When this card destroys a monster in battle, take 400 damage and put 1 "Psych" counter on this card. When this card is removed from the field, gain Life Points equal to the number of "Psych" counters on this card x800.|
  227. |Dark Realm Cat|227|NASB|Beast/Tuner/Effect|Dark|2||400|0|When this card is Summoned, select 1 monster in both player's removed from play piles. When this card is removed from play, Special Summon those monsters.|
  228. |Penance Master|228|NASB|Fairy/Effect|Dark|8||2500|2000|Once per turn, you can remove 1 card in your hand from play. Depending on the type of card, activate the following effects: Monster: Inflict damage to your opponent equal to the number of monsters removed from play x100. Spell: If this card is Destroyed or Removed from Play before your next Standby Phase, Special Summon it during your next Standby Phase and destroy 1 monster on the field. Trap: Destroy 1 Spell or Trap card on the field. |
  229. |Evolving Fossil|229|NASB|Dinosaur/Gemini/Effect|Earth|4||1400|1600|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Send to Graveyard, Fusion-Material Monsters you control, including this card, to Fusion Summon 1 Fusion Monster from your Extra Deck.|
  230. |Peacemaker|230|NASB|Fairy/Effect|Light|4||1400|2000|When this monster is Summoned, and you control no other face-up monsters, you can remove 1 Fairy-type monster in your Graveyard from play to have your opponent skip his/her next Battle Phase.|
  231. |Requiem of Parting|231|NASB|Trap Card|Trap||Counter|||Activate when your opponent's attack or effect would destroy monster(s) on your side of the field. Remove a number of monster(s) in your Graveyard that share at least 1 attribute with the affected monsters, equal to the number of monster(s) that would be destroyed, to negate the destruction of the monster(s). Then, you can destroy 1 Spell or Trap card on the field.|
  232. |WereLord|232|NASB|Beast-Warrior|Fire|8||3100|2300|Lord of Werewolves, Cinders, and Slivers. This man knows no fear. It is said that as Daylight Dies in the state of Absolution he will tell you to Reject Yourself and prepare for his reckoning. So throw open your Arms of Sorrow and pray that in his Heart Still Beats your Name.|
  233. |Composting|233|NASB|Spell Card|Spell||Continuous|||During each of your opponent's End Phases, your opponent selects 1 card in your Graveyard or that is Removed from play. Return the selected card to the bottom of your deck. If there are no targets to choose from this card is destroyed.|
  234. |Level Equaliser|234|NASB|Spell Card|Spell|||||Discard any amount of cards. Special Summon 1 monster from your Graveyard with a level equal to the amount of discarded cards.|
  235. |Interdimensional Last Resort|235|NASB|Spell Card|Spell|||||Discard 5 cards and Special Summon 1 "Interdimensional" monster from your Deck, Graveyard, Hand, or removed from play zone.|
  236. |Splitting Cut|236|NASB|Spell Card|Spell|||||Select 1 Spell or Trap card on the field. Pay 1000 Life Points and destroy it.|
  237. |Connection Blade|237|NASB|Spell Card|Spell||Equip|||When the equipped monster inflicts battle damage, gain 500 life points.|
  238. |Mud Statue|238|NASB|Rock/Fusion/Effect|Water|9||2700|2500|"Blind Mole" + "Shell Statue". This card is also treated as EARTH. When this card is destroyed, Special Summon 1 EARTH or WATER monster with 2000 or less ATK from your deck.|
  239. |Phoenixian Burning Cluster Fighter|239|NASB|Plant/Fusion/Effect|Fire|10||3200|0|"Phoenixian Cluster Morreian" + "Phoenixian Plant Fighter" This card can only be Fusion Summoned by the above monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponents Life points inflict 800 more damage to your opponent. Once per turn During your End Phase during the turn this card did not declare an attack you can remove from play one FIRE Plant-Type monster in your Graveyard and inflict damage to your opponents Life points equal to half the removed monsters attack points.|
  240. |Kalle Demos|240|NASB|Plant/Ritual/Effect|Wind|7||2900|1600|This card can only be Ritual Summoned by a Ritual Spell Card that includes Plant-Type in it's description. When this card is Ritual Summoned, select 1 Level 4 or lower monster your opponent controls. Equip that monster to this card. If this card would be destroyed by battle, destroy an Equip Card you control instead. If there are no cards equipped to this card, it is destroyed at the End Phase.|
  241. |Root Planter's Ritual|241|NASB|Spell Card|Spell||Ritual|||This card is used to Ritual Summon a Plant-Type monster. You must also Tribute Plant-Type monsters from the field and in your hand whose Levels are equal to or more than than the Ritual Monster you are attempting to summon. While this card is in your Graveyard, you can remove this card from play to add one of the monsters used for the Ritual Summon of the card.|
  242. |Elemental Replenishing|242|NASB|Spell Card|Spell||Continuous|||Once per turn, you can roll a 6-sided die, and return 1 monster in your Graveyard to your hand with the appropriate attribute: 1:EARTH 2:FIRE 3:WIND 4:WATER 5:LIGHT 6:DARK|
  243. |Zombrex Spores|243|NASB|Spell Card|Spell||Equip|||Equip only to a Zombie-Type monster. That monster cannot attack. All monsters on the field and in both player's graveyards are also treated as Zombie-type monsters.|
  244. |Macabre Fusion|244|NASB|Spell Card|Spell|||||Send, from either side of the field to the Graveyard, Fusion material monsters listed on a Zombie-Type Fusion monster, and Fusion summon that monster from your Extra deck.|
  245. |Death Dealer|245|NASB|Zombie/Fusion/Effect|Dark|7||2200|1700|1 Zombie-Type monster + 1 Zombie-Type Monster. This card can only be Fusion summoned by the effect of "Macabre Fusion"|
  246. |Magician of Knowledge|246|NASB|Spellcaster/Synchro/Effect|Wind|5||2000|500|1 Tuner + 1 or more non-Tuner WIND monsters While your opponent controls no Spell or Trap cards, this card cannot be attacked. Once per turn, you can tribute 1 WIND monster to draw 1 card.|
  247. |Deepsea Weeds|247|NASB|Plant/Effect|Water|1||0|0|When this card is destroyed and sent to the Graveyard, add 1 Plant-Type monster with 1000 or lower DEF from your Deck to your hand.|
  248. |Deepsea Tentacles|248|NASB|Fish/Effect|Water|2||100|1000|If this card is destroyed while you control exactly 2 WATER monsters, you can inflict 600 damage to your opponent.|
  249. |Bati, the Fat Guy|249|NASB|Fiend/Effect|Wind|4||800|1900|When a player has no cards in their Spell & Trap Card Zone during their Standby phase, that player cannot enter their Battle Phase that turn.|
  250. |Diablo, Shadow of the Dark Cathedral|250|NASB|Fiend/Effect|Dark|5||1600|1200|This card cannot be Special Summoned except by removing from play 3 Spell or Trap Cards from the top of your Graveyard. Once per turn, you can remove from play 1 monster from the top of your opponent's Graveyard. This card gains its effects until the end of the turn. When this card is removed from the field, it is removed from play.|
  251. |Byakko the White Tiger|251|NASB|Beast/Spirit/Effect|Water|4||1800|800|Spirit: When this card is Normal Summoned, if you have received no damage since your last turn, you may Normal Summon 1 additional Spirit Monster this turn. (Tributes are required for Level 5 or more )|
  252. |Dimension Mantis|252|NASB|Insect/Effect|Earth|2||550|1300|When this card is Removed from Play, draw 1 card.|
  253. |Burning Sage|253|NASB|Plant/Effect|Fire|3||0|0|The original ATK of this card is equal to 1/4 of your opponents life points.|
  254. |Cameo, Sealer of Black Magic|254|NASB|Spellcaster/Ritual/Effect|Light|5||2200|1800|This card can be Summoned only by Ritual Summon. Spell cards cannot be activated, and their effects are negated.|
  255. |Ice Portrait|255|NASB|Aqua/Effect|Water|8||2400|3000|If the total level of all monsters your opponent controls is greater than or equal to the level of this card, by tributing 1 Aqua-type monster, you can special summon this card from your hand or graveyard. If you choose graveyard, you must also discard 1 card from your hand. |
  256. |Compouneddon|256|NASB|Aqua/Effect|Water|4||1400|1300|By Tributing this card and removing 1 Thunder-type monster in your hand or graveyard from play, Special Summon 2 "Hydro Tokens" (Dinosaur/WATER/Lv1/300/300) and 1 "Oxy token" (Dinosaur/WIND/Lv2/600/600).|
  257. |Locking Mechanism|257|NASB|Machine/Effect|Earth|2||500|800|When this card is sent from the field to the graveyard, place it face up as a continuous spell card. While you control a Machine-type monster in the same column as this continuous spell card, that monster gains 600 ATK.|
  258. |My Shield as a Body|258|NASB|Trap Card|Trap||Continuous|||If you would take Battle Damage, you can destroy 1 Spell or Trap Card you control instead.|
  259. |Mass Manufacture|259|NASB|Spell Card|Spell|||||Select a level 3 or lower Machine-type monster you control. Special summon 1 "Factory" token. It always have the same ATK, DEF, Type, Attribute, Level and effect as the Machine-type monster. When that selected monster is removed from the field, destroy the token.|
  260. |Faith|260|NASB|Trap Card|Trap|||||Activate only when an Fairy-type monster is selected as an attack target. That monster is not destroyed in that battle. If you would have taken battle damage in that battle, increase your life points by that amount instead. Change the Fairy-type monster to Defense position at the end of the damage step.|
  261. |Zombieswarm Virus|261|NASB|Spell Card|Spell||Quick-Play|||Special Summon to your side of the field 1 Zombie-Type monster from your opponent's Graveyard with a Level equal to the number of cards in your hand.|
  262. |Lucky 13|262|NASB|Spell Card|Spell||Quick-Play|||Activate only while you have exactly 13 cards in your Graveyard. Inflict 1300 damage to your opponent. Then remove from play all card in your Graveyard and this card.|
  263. |Lost Laboratory|263|NASB|Spell Card|Spell|||||Discard 1 Normal Monster. Add Normal Monster(s) with combined Levels equal to or lower than the Level of the discarded monster from your Deck to your hand.|
  264. |Fusiocian|264|NASB|Spellcaster/Effect|Light|4||1200|0|As long as this card remains face-up on your field, you may use any Normal Spell card in your hand to perform a Fusion Summon.|
  265. |Pack Leader|265|NASB|Beast/Effect|Earth|4||1800|1700|Your opponent cannot attack any Beast-type monsters, except “Pack Leader.” Once per turn, you can increase the ATK of another Beast-type monster you control by 400, as long as this card remains face-up on the field.|
  266. |Mystical Coral|266|NASB|Rock/Effect|Water|3||200|1900|Fish-type monsters cannot be attacked. When this card is destroyed and sent to the Graveyard, add 1 Fish-type monster from your deck to your hand.|
  267. |Fusion Fielder|267|NASB|Machine/Effect|Earth|1||0|0|You can remove from play Fusion Material monsters in your Hand or on the Field, listed on a Fusion Monster in your Extra Deck and pay Life Points equal to the original ATK of the Fusion Monster, to Special Summon that Fusion Monster.|
  268. |Elemental Bonding|268|NASB|Spell Card|Spell|||||Send Non-DARK or LIGHT Fusion Material Monsters that are listed on a Non-DARK or LIGHT Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). If that monster is destroyed, you can remove this card from your graveyard to Special summon 1 of the fusion monster's fusion-material monsters from your graveyard.|
  269. |Dark Priest|269|NASB|Fiend/Effect|Dark|2||800|800|This face-up card can be Tributed and be used as 1 Ritual Spell card for any Ritual monster. Tribute monsters in your Hand or on your Field with levels equal to or greater than the monster you are trying to Ritual Summon. |
  270. |Hydra Lurker of Darkness|270|NASB|Sea Serpent/Fusion/Effect|Water|5||2300|1200|1 Fish-Type Monster + 1 Sea Serpent-Type Monster. By Tributing 1 Fish-Type monster, destroy 1 Spell or Trap on the field. It cannot be chained to this card's effect. By Tributing 1 Sea Serpent-Type monster, destroy 1 Monster on the field.|
  271. |Desert Roots|271|NASB|Plant/Fusion/Effect|Earth|3||800|2600|1 Plant-Type Monster + 1 Rock-Type Monster Once Per Turn, you can send 1 EARTH monster in your Hand or Deck to your Graveyard to add 1 monster with the same Type as that monster from your Deck or Graveyard (other than the sent monster) to your hand.|
  272. |Mezzo Galen|272|NASB|Fairy/Effect|Light|4||1800|1100|You can discard this card from your hand to add 1 "Mezzo" monster from your Deck to your hand except "Mezzo Galen"|
  273. |Mezzo Rogue|273|NASB|Fairy/Tuner/Effect|Light|2||1100|400|When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Mezzo" monster from your Graveyard. It's effect(s) are negated.|
  274. |Mezzo Chiptune|274|NASB|Fairy/Effect|Light|3||1400|100|You can send 1 card from the top of your Deck to the Graveyard to Special Summon this card from your hand. You can only use the effect of "Mezzo Chiptune" once per turn. When this card is Summoned, you can pay 1000 Life Points to add 1 "Mezzo" monster from your Deck to your hand.|
  275. |Mezzo Plato|275|NASB|Fairy/Effect|Light|3||1200|1000|When this is added from your Deck to your hand, you can send 1 "Mezzo" monster from your Deck to the Graveyard. When this card is Normal Summoned, once per turn, you can Special Summon 1 Level 3 or lower monster from your hand. When this card is removed from the field it is removed from play.|
  276. |Mezzo Aris|276|NASB|Fairy/Effect|Light|6||2200|1600|Once per turn, you can discard 1 Monster Card from your hand to return 1 card on the field to the top of it's owner's Deck. If you return a card you control to the top of your Deck with this card's effect, draw 2 cards.|
  277. |Dimensional Exchange|277|NASB|Spell Card|Spell||Quick-Play|||Remove from play 2 cards in your hand. Add 1 removed from play card to your hand.|
  278. |Thunder Ball Alpha|278|NASB|Thunder/Effect|Light|1||0|0|You can discard this card to add 3 "Thunder Ball Beta" cards from your deck to your hand. Then, send all "Thunder Ball Alpha" cards to the Graveyard from your deck.|
  279. |Thunder Ball Beta|279|NASB|Thunder/Effect|Light|1||0|0|When this card is destroyed, Special Summon 1 "Thunder Ball Alpha" from your Graveyard.|
  280. |Thunder Striker|280|NASB|Thunder/Effect|Light|3||1400|0|You can discard this card to Special Summon 1 Thunder-type monster, besides "Thunder Striker", from your Graveyard.|
  281. |Zero Necromancer|281|NASB|Spellcaster/Gemini/Effect|Dark|4||1800|0|This card is treated as a Normal monster while it is face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as a Effect Monster with this effect: -Once per turn, select 1 monster with 0 ATK in your Graveyard and Special Summon it.|
  282. |Rock Avenger|282|NASB|Rock/Effect|Earth|1||0|0|You can remove from play 1 Rock-Type monster in your Graveyard to Special Summon this card from your Graveyard. This card is removed from play when it is removed from the field.|
  283. |Shadow Rocklord|283|NASB|Rock/Effect|Dark|4||1800|0|When this card is Normal Summoned, discard 1 card from your hand to destroy 1 Spell or Trap Card on the field.|
  284. |Exploder King|284|NASB|Rock/Effect|Dark|6||2400|1800|When this card is Tribute Summon, select 1 removed from play card. Return it to the owners deck.|
  285. |Decaying Earth|285|NASB|Spell Card|Spell||Quick-Play|||Tribute 2 Zombie, Rock, or Insect-Type Monsters you control to Special Summon one Zombie, Rock, or Insect-Type Monster that requires 2 tributes from your hand or Deck.|
  286. |Electric Current|286|NASB|Trap Card|Trap|||||Activate when you Normal Summon or Flip Summon a level 3 or Lower Thunder-Type monster. Destroy 2 cards on the field.|
  287. |Inherited Rights|287|NASB|Spell Card|Spell||Quick-Play|||Tribute 2 Reptile, Fairy, or Dragon-Type Monsters you control to Special Summon one Reptile, Fairy, or Dragon-Type Monster that requires 2 tributes from your hand or Deck.|
  288. |Natures Call|288|NASB|Spell Card|Spell||Quick-Play|||Tribute 2 Beast, Beast-Warrior, or Winged Beast-Type Monsters you control to Special Summon one Beast, Beast-Warrior, or Winged Beast-Type Monster that requires 2 tributes from your hand or Deck.|
  289. |Rising Tide|289|NASB|Spell Card|Spell||Quick-Play|||Tribute 2 Aqua, Fish, or Sea Serpent-Type Monsters you control to Special Summon one Aqua, Fish, or Sea Serpent-Type Monster that requires 2 tributes from your hand or Deck.|
  290. |Upgrade|290|NASB|Spell Card|Spell||Quick-Play|||Tribute 2 Machine, Thunder, or Psychic-Type Monsters you control to Special Summon one Machine, Thunder, or Psychic-Type Monster that requires 2 tributes from your hand or Deck.|
  291. |War Experience|291|NASB|Spell Card|Spell||Quick-Play|||Tribute 2 Fiend, Warrior, or Spellcaster-Type Monsters you control to Special Summon one Fiend, Warrior, or Spellcaster-Type Monster that requires 2 tributes from your hand or Deck.|
  292. |Zero Sprite|292|NASB|Spellcaster/Effect|Dark|1||0|0|When this card is destroyed, select 1 monster in your Graveyard. It is treated as having 0 ATK and DEF.|
  293. |Zero Chimera|293|NASB|Spellcaster/Effect|Dark|1||0|0|When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Zero" monster with 0 ATK and DEF from your Graveyard, except "Zero Chimera".|
  294. |Golem Striker|294|NASB|Rock/Effect|Earth|2||700|700|When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower Rock-Type Non-Tuner monster from your Deck in Attack Position.|
  295. |Proper Burial|295|NASB|Trap Card|Trap|||||Select any number of monster cards that are removed from play, and return them to their owners' Graveyards. You take 100 damage for each one.|
  296. |Tarot Card Reading|296|NASB|Spell Card|Spell|||||Look at the top 3 cards from your Deck. Then place them back on the top or bottom of your Deck in any order.|
  297. |Ultra Mulch|297|NASB|Plant/Effect|Earth|1||0|0|If this card is Tribute Summoned for a Plant-type Monster, that monster gains 300 ATK and DEF, and cannot be targeted by Spell or Trap cards. When that monster is removed from the field, special summon this card from your graveyard.|
  298. |Re-Do|298|NASB|Trap Card|Trap|||||Activate only when a card effect is activated during a battle between 2 monsters. Negate and destroy the card.|
  299. |Survivor|299|NASB|Trap Card|Trap|||||Activate only during a player's End phase. Gain an amount of Life points equal to the amount of Battle damage you took this turn.|
  300. |Hell Cerberus|300|NASB|Beast/Fusion/Effect|Dark|7||2300|1800|"Hell Hound" + "Diablo, Dark Shadow of the Cathedral". During each of your opponent's standby phases, they take damage equal to the number of monsters removed from play X200.|
  301. |Mirror of Trapped Souls|301|NASB|Trap Card|Trap|||||Activate only when your opponent declares an attack. Destroy a number of your opponent's monsters equal to the number of your monsters which were destroyed this turn.|
  302. |Ice Cube|302|NASB|Spell Card|Spell||Quick-Play|||Roll a six-sided die. Increase your Life Points by the number rolled x 500 points. |
  303. |Ghost Fusion|303|NASB|Spell Card|Spell||Continuous|||During either player's turn, when 2 or more of your monsters have been destroyed since your last turn, you can Fusion Summon 1 Fusion Monster from your Extra deck which lists the destroyed monsters as Fusion Material Monsters. That Fusion Monster is not destroyed in battle.|
  304. |Mezzo Beat|304|NASB|Fairy/Synchro/Effect|Light|6||2400|1300|1 Tuner + 1 or more non-Tuner monsters. Once per turn, you can remove from play 1 card from your Graveyard and activate 1 of the following effects depending on the type of card: "Mezzo" Monster Card: Remove from play 1 Spell or Trap Card on the field. Monster Card: Discard 1 card from your hand. Destroy 1 monster on the field. Decrease this cards ATK by 1000 until the End Phase. Spell Card: You can activate 1 Trap Card from your hand this turn. Trap Card: Special Summon 1 Level 2 or lower monster from your Graveyard. It is destroyed during the End Phase.|
  305. |Stream Splasher|305|VBEX|Fish/Effect|Water|2||650|850|When this card is returned to your hand, gain 500 Life Points. When this card is returned to your Deck, gain 800 Life Points.|
  306. |Reign of Magic|307|DIRB|Spell Card|Spell||Continuous|||Each time a Spell card is activated while the controller of this card controls a Spellcaster-type monster, the controller of the Spell card draws 1 card.|
  307. |Magi Tower|308|DIRB|Spell Card|Spell||Continuous|||When a Spellcaster-type monster is Normal Summoned, add 1 "Magic" counter onto this card. You can destroy this card to destroy cards equal to the amount of "Magic" counters on this card.|
  308. |Phoenixian Sudden Bloom|309|DIRB|Spell Card|Spell|||||Tribute 1 "Phoenixian" monster. Send 2 "Phoenixian" monster cards from your deck to your Graveyard. Draw 2 cards.|
  309. |WereLord of the Dark Flame|310|DIRB|Beast-Warrior/Fusion/Effect|Light|11||4000|3000|"WereLord" + "Volcana the Dark Flame". When this card is Fusion Summoned, destroy three cards on the field.|
  310. |Bloodlust Beserker|311|DIRB|Warrior/Effect|Fire|4||1600|2000|Whenever a Warrior-type monster is destroyed, increase this cards ATK by 300.|
  311. |Reinforce the Wall|312|DIRB|Spell Card|Spell|||||Special Summon 1 Warrior-type monster from your hand.|
  312. |Chaos Changer|313|DIRB|Machine/Synchro/Effect|Dark|4||2000|0|1 Tuner monster + 1 non-Tuner monster. When this card is Summoned, declare 1 level. Monsters with that Level cannot be Normal Summoned.|
  313. |Ancient Power|314|DIRB|Spell Card|Spell|||||Deal damage to both players equal to the combined levels of every monster on the field x100.|
  314. |Fire-Breathing Drakon|315|DIRB|Dragon/Effect|Fire|3||1300|1400|You can discard this card from your hand to select 1 FIRE monster on the field. It cannot be destroyed by battle.|
  315. |Lasor Drake|316|DIRB|Reptile/Effect|Dark|2||1000|1900|Once per turn, Tribute 1 monster and increase this card's level by that cards level. When this card is destroyed by your opponent, destroy all monsters on the field with a lower level then this card.|
  316. |Ancient Dweller of the Deep|317|DIRB|Sea Serpent/Effect|Water|8||2600|1400|You can discard this card to Special Summon 1 Level 4 or lower WATER monster from your Graveyard. Effects that target WATER monsters cannot be activated.|
  317. |Ultimate Tornado of the Far East|318|DIRB|Dragon/Effect|Wind|8||2600|1400|You can discard this card from your hand to Special Summon 1 Level 4 or lower WIND monster from your Graveyard. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by returning 2 WIND monsters you control to your hand and paying 2000 Life Points. Once per turn, you can discard 1 card to return 1 card on the field to its owners hand.|
  318. |Valiant Warrior|319|DIRB|Warrior/Effect|Dark|4||1900|1400|When this card destroys a monster by battle and sends it to the Graveyard, equip it to this card. Cards equipped to this card are treated as being under your control. This card gains 100 ATK for each monster equipped to it.|
  319. |Valiant Return|320|DIRB|Spell Card|Spell|||||Special Summon 1 "Valiant Warrior" from your Graveyard. Equip 1 Tuner monster from either players field or Graveyard to it.|
  320. |Activate END-SYSTEM|321|DIRB|Spell Card|Spell|||||Remove from play all Machine-type monsters on the field, then discard your hand.|
  321. |5-Combo Special|322|DIRB|Spell Card|Spell||Field|||Destroy this card after you 5th Standby Phase after its activation. During each of your Standby Phases, place 1 counter on this card. Once per turn, activate one of the following effects based on how many counters are on this card. Your opponent can activate these cards effects. 1- Draw 1 card. 2- Destroy 1 monster you control and 1 monster your opponent controls. 3-Discard 1 random card from your opponent's hand. 4-Special Summon 1 Level 3 or lower monsters from your Graveyard. 5-Destroy all cards on the field. This effect can activate during your Draw Phase.|
  322. |Aesthetic Aeroart|323|DIRB|Spell Card|Spell||Continuous|||Activate only when this card is the only card in your hand. Select 1 WIND monster in your deck,and when you have a number of cards in your hand equal to or greater than the level of the WIND monster, destroy this card. Then, you can Special Summon that monster or add it to your hand.|
  323. |Aftershocks|324|DIRB|Spell Card|Spell||Continuous|||Each time your Spell or Trap card(s) are destroyed you can destroy 1 Spell or Trap card on the field. If this card would be destroyed you can send 1 Spell or Trap card you control to the Graveyard instead.|
  324. |Frozone|325|DIRB|Spell Card|Spell||Field|||Spell and Trap cards stay on the field after being activated. (They remain on the field even after this card is removed from the field.) Once per turn, a player can discard 1 card to destroy 1 Spell or Trap card they control.|
  325. |Cross-Radiation|326|DIRB|Spell Card|Spell||Quick-Play|||Activate when a FIRE or LIGHT monster is destroyed. Special Summon 1 FIRE or LIGHT monster from your Graveyard with a different attribute than the destroyed monster in Defense Position.|
  326. |Curse of the Staff of One|327|DIRB|Trap Card|Trap||Counter|||Negate the activation and effect of a Spell or Trap card that has the same name as a Spell or Trap card in your opponent's Graveyard, and remove it from play. After activation, you can discard 1 card and return this card to your hand.|
  327. |Deserting the Ranks|328|DIRB|Trap Card|Trap|||||Return 1 Warrior-Type monster you control to the Deck, and draw 1 card. Return any Equip Spell cards equipped to that monster to your Hand.|
  328. |Land Refreshment|329|DIRB|Trap Card|Trap||Continuous|||Whenever an EARTH monster you control battles, put a number of "Land" counter(s) on this card equal to half it's level (rounded up). You can remove a number of counters on this card equal to the level of 1 EARTH monster in your graveyard. Return it to the deck, and draw 1 card.|
  329. |Toxic Plume|330|DIRB|Spell Card|Spell|||||Flip 1 FIRE monster you control Face-up and destroy 1 Spell or Trap card on the field.|
  330. |Black Raven of the Grave|331|DIRB|Winged Beast/Effect|Dark|2||900|400|Once per turn, if this card would be destroyed in battle, it is not destroyed. Neither player can remove cards in Graveyards from play or Special Summon monster from the Graveyard.|
  331. |Sand Roller|332|DIRB|Machine/Effect|Earth|4||1400|500|If this card battles a monster in Defense position, this card gains ATK equal to half that monster's ATK.|
  332. |Squirrel Barracks|333|DIRB|Beast/Effect|Wind|2||1200|0|If this card is on the field, if your opponent controls 2 or more monsters than you do you can Special Summon 1 "Squirrel Barracks" from your hand, Deck or Graveyard.|
  333. |Unknown Chartography|334|DIRB|Trap Card|Trap||Continuous|||Each time your opponent reveals a card(s) in their Hand or on their side of the Field, draw 1 card.|
  334. |Economic Recession|335|DIRB|Trap Card|Trap||Continuous|||Costs of all cards which include Discarding card(s), paying life points, tributing monster(s) or Removing card(s) from a Graveyard are doubled.|
  335. |Peacock Plume|336|DIRB|Trap Card|Trap|||||Activate only when your opponent declares an attack. Negate that attack and Special Summon 1 monster from your Hand with an ATK lower than the ATK of the attacking monster.|
  336. |Hydrokinetic Hold|337|DIRB|Spell Card|Spell||Equip|||Equip only to a WATER monster. If it destroys a monster in battle, your opponent cannot activate Spell cards during their next turn.|
  337. |Will of the Weak|338|DIRB|Trap Card|Trap|||||Level 3 or lower Normal monsters you control cannot be destroyed this turn.|
  338. |Angel Tears|339|DIRB|Spell Card|Spell||Continuous|||Each time your Spell or Trap cards are destroyed or sent from the Field to the Graveyard, gain 800 Life points. This card cannot be destroyed by your opponent's card effects.|
  339. |Arma Octopus|340|DIRB|Aqua/Effect|Water|2||800|0|In addition to a normal attack, this card can attack a number of times each turn equal to the number of cards in your hand.|
  340. |Wave Whipper|341|DIRB|Winged Beast/Effect|Wind|4||1700|800|During your Battle Phase you can send this card from your hand to your Graveyard and increase the ATK of all WATER monsters you control by 500, until the End Phase.|
  341. |Ultimate Beast Striker|342|DIRB|Beast/Effect|Fire|4||1700|1300|When this card is Special Summoned by the effect of a Spell or Trap Card you can select one level 3 or lower Beast-Type monster from your Graveyard and Special Summon it from your Graveyard. During your End Phase, remove the Special Summoned monster from play.|
  342. |Beast Defender|343|DIRB|Beast/Effect|Fire|4||600|2000|You can Special Summon this card from your hand if your opponent controls 2 or more monsters this monster cannot be used as Synchro material for a Synchro Summon or a tribute for a Tribute Summon except for that of a Beast or Beast-Warrior-Type monster.|
  343. |Blood Moon|344|DIRB|Spell Card|Spell||Field|||For every face-up Beast and Beast-Warrior-Type monster on your side of the field Increase the ATK and DEF of all Beast and Beast-Warrior-Type monsters on your side of the field by 200 points.|
  344. |WereLord’s Defender|345|DIRB|Beast-Warrior/Effect|Fire|4||800|2000|Your opponent can only select a face-up "WereLord’s Defender" on the field as an attack target. You can only control one face up "WereLord’s Defender".|
  345. |Phoenixian Garden|346|DIRB|Spell Card|Spell||Field|||When a "Phoenixian" monster on your side of the field is destroyed you can inflict 800 to your opponent. Once per turn during your End Phase you can return one removed from play "Phoenixian" monster to your hand.|
  346. |Trigar the Twin Destrutor|347|DIRB|Beast-Warrior/Synchro/Effect|Fire|7||2600|1500|1 Beast or Beast-Warrior-Type Tuner monster + 1 or more non-Tuner monsters. After this card has attacked, you can tribute one face-up Beast or Beast-Warrior-Type monster you control to have this card attack once more. All battle damage this card would inflict while Attacking your opponent by this effect is halved.|
  347. |Twin Headed Spear Beast|348|DIRB|Beast/Tuner/Effect|Fire|3||1500|600|When this card is sent to the Graveyard for a Synchro Summon of a Beast or Beast-Warrior-Type monster, you can pay 800 Life Points to have that Synchro Monster gain 1200 ATK until the End Phase.|
  348. |Enraged Spear Beast|349|DIRB|Beast/Effect|Earth|4||1700|0|As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.|
  349. |Nimble Hamster|350|DIRB|Beast/Tuner/Effect|Fire|2||800|200|When this card is sent from the hand or field to the Graveyard you can add one level 4 or lower Beast or Beast-Warrior-Type monster from your deck to your hand. Once per turn you can tribute one other FIRE Beast or Beast-Warrior-Type monster to inflict 500 damage to your opponent.|
  350. |Chimaera Manticore|351|DIRB|Beast/Synchro/Effect|Fire|10||?|2400|1 Beast-Type Tuner monster + 1 or more non-Tuner monsters . This cards Original ATK is equal to half the total ATK of all monsters used in this cards Synchro Summon. Once per turn you can remove from play one Beast or Beast-Warrior-Type monster in either player’s Graveyard and activate one of the following effects. *Destroy one monster on the field with an ATK lower than the monster removed from play. *This card gains half of the ATK of the removed from play monster until the End Phase of your opponent’s turn.|
  351. |Circuit Break|352|DIRB|Spell Card|Spell||Quick-Play|||Tribute 1 Machine or Thunder-Type monster. Negate the activation of a Spell or Trap Card and destroy it.|
  352. |Sand Axe|353|DIRB|Spell Card|Spell||Equip|||Equip only to an EARTH monster. It cannot be destroyed by battle and all Battle Damage you take from battles including that card is halved.|
  353. |Equip Master Maii|354|DIRB|Warrior/Effect|Earth|5||1500|1500|You can Special Summon this card by revealing 1 Equip Spell Card in your hand. Once per turn, if you have no face-up Spell or Trap Cards on your side of the field, you can add 1 Equip Spell Card from your Deck to your hand. This card gains 500 ATK for each Spell Card equipped to it.|
  354. |Ceathmas|355|DIRB|Machine/Synchro/Effect|Light|8||2800|2000|1 Tuner + 2 Machine-Type monsters. Once per turn, you can add 1 Machine-Type monster from your Graveyard to your hand. If this card would be destroyed by a card effect your opponent controls, you can discard 1 card instead.|
  355. |Black Map|356|DIRB|Trap Card|Trap|||||Discard 1 card. Add 1 Level 5 or lower DARK monster from your Deck to your hand.|
  356. |Bypass Mobile Search Engine|357|DIRB|Machine/Effect|Light|2||300|400|When this card is destroyed, you can pay 1000 Life Points to Special Summon 1 Level 4 or lower LIGHT monster from your Deck or Graveyard. When this card is in your Graveyard, the Summoned monster cannot be used as Synchro Material.|
  357. |Eccentric Electron|358|DIRB|Thunder/Tuner/Effect|Light|1||100|0|You can discard this card from your hand to negate the effect of a face-up monster on the field.|
  358. |Ancient Beast of a Time Before|359|DIRB|Machine/Effect|Dark|1||0|0|Once per turn, while this card is in your hand, equip it to a Face-up monster you control. The monster equipped with this card gains this effect: -Once per turn, you can equip 1 card in your hand or Graveyard to this card, except "Ancient Beast of a Time Before"|
  359. |Fiery Disco Dancer|360|DIRB|Warrior/Effect|Light|4||1400|1200|When you change this monster's battle position, you can change the battle position of 1 other monster on the field. This card gains 100 ATK and 300 DEF for every Defense-position monster on the field.|
  360. |Hilarious Harlequin Captain|361|DIRB|Spellcaster/Effect|Light|1||400|300|You can Special Summon this card from your Graveyard in Attack position when a Warrior or Spellcaster-type monster you control declares an attack. This card must attack on the same turn it is summoned, if possible. You cannot tribute this card except for the Tribute Summon of a Warrior or Spellcaster-type monster.|
  361. |Bird from the Magician's Hat|362|DIRB|Winged Beast/Effect|Light|4||1800|500|If this card attacks, your opponent must activate 1 Set Spell or Trap card that they can activate, if they have one.|
  362. |Raging Rex|363|DIRB|Dinosaur/Effect|Fire|6||2400|1200|This card can be Normal Summoned without a Tribute if you have Tribute Summoned a Dinosaur-Type monster in your last turn. If this card is Destroyed or Removed from play by a monster's effect it is Special Summoned during your next Battle Phase.|
  363. |Fallen Soldier|364|DIRB|Spell Card|Spell|||||Return 1 card in your hand to your Deck. Send 1 monster card from your Deck to your Graveyard.|
  364. |Interdimensional Soaringsword|365|DIRB|Warrior/Synchro/Effect|Wind|6||2200|1500|1 "Interdimensional" Tuner monster + 1 "Interdimensional" non-Tuner monster. For each Removed from Play card, this card gains 100 ATK. Once per turn, you can remove from play 1 card on the field and discard 1 card. If you use this effect, this card cannot attack this turn.|
  365. |Here, have that.|366|DIRB|Spell Card|Spell||Continuous|||Once per turn, select 1 monster you control and give control of it to your opponent. When that monster is destroyed by battle, draw 1 card.|
  366. |Vampiric Infection|367|DIRB|Spell Card|Spell|||||When this card is activated, select two DARK monsters on the field. The selected monsters gain this effect: -Once per turn, you can Tribute 1 DARK or monster you control to inflict damage to your opponent equal to the ATK of the Tributed monster.|
  367. |Bone Spiner|368|DIRB|Zombie/Tuner/Effect|Dark|2||800|300|When this card is destroyed in battle, you can Remove from play 1 "Bone Spiner" from your Hand or Deck to inflict damage to your opponent equal to half the ATK of the monster that destroyed this card.|
  368. |Royal Air|369|DIRB|Trap Card|Trap||Continuous|||Activate only when a monster you control is destroyed in battle or by an opponent's card effect. Monsters with an equal or lower ATK than the destroyed monster cannot attack. Destroy this card during your 3rd Standby Phase after activation.|
  369. |Flame Portal|370|DIRB|Spell Card|Spell||Continuous|||When a Level 4 Monster is Normal Summoned, place 1 Portal Counter on this card. You can remove 3 Portal Counters on this card to destroy 1 card on the field.|
  370. |Disruptor Waves|371|DIRB|Trap Card|Trap|||||Activate by tributing 1 Tuner Monster. Neither player can activate Spell or Trap Cards until the end of the Battle Phase.|
  371. |Lightning Burst|372|DIRB|Spell Card|Spell|||||Discard 2 cards and select 1 card on the field. Destroy all cards adjacent to the selected card.|
  372. |Hobgoblin Geomancer|373|DIRB|Beast-Warrior/Effect|Dark|7||2500|700|This card is also treated as a Spellcaster-Type Monster. When this card is Normal Summoned or Special Summoned, select 1 monster your opponent controls. Your opponent cannot declare an attack with that monster. When this card declares an attack, you can discard 1 card. If you do, your opponent cannot activate any Spell, Trap or Monster Effects until the end of the Battle Phase.|
  373. |Crumbling Statue of Fallen Kindgoms|374|DIRB|Rock/Synchro/Effect|Light|6||2100|1400|1 Tuner + 1 or more non-tuners. When this card is Synchro Summoned place 2 "Crumbling Counters" on this card. This card gains 500 ATK for each "Crumbling Counter" on it. During each of your End Phases remove 1 "Crumbling Counter" from this card. If your opponent controls less monsters than the number of "Crumbling Counters" on this card, this card cannot attack.|
  374. |Sword of Space|375|DIRB|Spell Card|Spell||Equip|||Equip only to a Warrior or Beast-Warrior-type monster. It gains 700 ATK. When it destroys a monster in battle, remove it from play.|
  375. |Sword of Time|376|DIRB|Spell Card|Spell||Equip|||Equip only to a Warrior or Beast-Warrior-Type monster. It gains 700 ATK. When it destroys a monster in battle, skip your opponent's next Main Phase 1.|
  376. |Starshot Cannon|377|DIRB|Rock/Synchro/Effect|Dark|6||2300|2500|1 Tuner Monster + 1 or more non-Tuners. Once per turn, you can send a Spell, Trap or Monster Card from your hand to the graveyard and destroy a card of the same type on the field. If you use this effect, this card cannot attack this turn.|
  377. |Dark Eagle|378|DIRB|Winged Beast|Wind|6||2600|2800|This majestic eagle soars through the skies, feasting on the remains of the great WereLord's victims.|
  378. |Thunder Cloud Condor|379|DIRB|Winged Beast/Ritual/Effect|Wind|6||2500|3000|This card can only be Ritual Summoned by the effect of "Ancient Ritual". You must also remove monster(s) in your Graveyard whose total levels equal 6 or higher. You can Tribute 1 monster to Special Summon 1 level 4 or lower Thunder-type Normal monster from your deck.|
  379. |Thunder Shock-Bird|380|DIRB|Thunder|Light|4||1900|1900|One of many warriors in the battle of Light and Dark, this monster delivers crushing blows with its long claws, while still being able to rapidly defend by taking to the air.|
  380. |Quadnormal Team|381|DIRB|Warrior/Fusion/Effect|Light|9||2800|2000|4 Normal monsters. This card can only be Fusion Summoned from your Extra Deck by removing from play the Fusion Material monsters from your field or hand. You can Tribute 1 Normal monster to destroy 2 cards on the field. You can only use the effect of "Quadnormal Team" once per turn.|
  381. |Striking Synchron|382|DIRB|Thunder/Synchro/Effect|Dark|2||0|0|1 Tuner monster + 1 Non-Tuner monster. When this card is Synchro Summoned, destroy 1 card on the field. When this card is destroyed, Special Summon it. This effect can only be used once per duel.|
  382. |Gelobacteria|383|DIRB|Thunder/Effect|Light|8||2200|1100|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Synchro Monster you control. Until the End Phase, this card becomes the same Type and Attribute as the Tributed Synchro Monster and also gains half the ATK of the Tributed Synchro Monster. This card cannot be destroyed if neither player controls a Synchro Monster.|
  383. |The Black Knight|384|DIRB|Warrior/Gemini/Effect|Dark|4||1800|1400|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn you can select one Normal Monster in your Graveyard and Special Summon it.|
  384. |The White Knight|385|DIRB|Warrior/Gemini/Effect|Light|4||1700|1500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn select one Spell or Trap card on the field and destroy it.|
  385. |Gemini Force|386|DIRB|Trap Card|Trap|||||Activate this card only in a turn that two or more Gemini Monsters were destroyed by battle. Destroy all monsters your opponent controls.|
  386. |Martyred Canonization|387|DIRB|Trap Card|Trap|||||Activate only during a player's Standby Phase. Any monster that would be destroyed this turn is returned to it's owner's hand instead.|
  387. |Quick Balance|388|DIRB|Spell Card|Spell|||||Discard 1 Normal Monster. Draw cards equal to the number of Tributes the discarded monster requires. You can only activate 1 "Quick Balance" per turn.|
  388. |Death Sentence|389|DIRB|Trap Card|Trap|||||Activate only when you control only Defense Position monsters and a Defense Position monster you control is attacked. Destroy the attacking monster. If the destroyed monster's ATK was 1000 or more than the DEF of the Defense Position monster, inflict 1000 Damage to your opponent.|
  389. |Crab the Crosser|390|DIRB|Aqua/Effect|Water|4||?|0|The original ATK of this card is equal to the number of monsters in your Graveyard x 400.|
  390. |Venom Spirit|391|DIRB|Plant/Effect|Dark|6||0|0|This card cannot be destroyed by battle. Any damage you would take involving this card becomes 0. When this card battles a monster, reduce that monster's ATK and DEF to 0 at the end of the Damage Step. That monster's ATK returns to it's Original ATK at the end of the Battle Phase.|
  391. |Vengeance|392|DIRB|Trap Card|Trap|||||Activate whenever you take damage. Inflict 3/4ths of the damage you have taken to your opponent.|
  392. |Crystalus Drillsnakus|393|DIRB|Rock/Effect|Earth|4||1800|1300|This card inflicts Piercing Damage. If this card attacks an Attack Position monster, destroy it immediately without applying damage calculation. If you have no Defense-Position monsters on your side of the Field, destroy this card.|
  393. |Kinetic Retaliation Machine|394|DIRB|Trap Card|Trap||Continuous|||Each time you take Battle damage, except from a direct attack, inflict half of that as effect damage to your opponent's life points.|
  394. |Elastic Field|395|DIRB|Spell Card|Spell||Field|||When an Attack-position monster would be destroyed in battle by a monster with less ATK than the attacked monster's DEF, once per turn, it is not destroyed.|
  395. |Silverwind Dragon|396|DIRB|Dragon/Effect|Wind|2||1000|0|When this card is Summoned, switch this card to Defense Position. This card gains DEF equal to the total DEF of all face-up Dragon-Type monsters on the field, except this card.|
  396. |Transmogrification of Dust|397|DIRB|Spell Card|Spell||Continuous|||During each player's Standby Phase, put 1 "Dust" counter on each face-up monster your opponent controls. Monsters lose 100 ATK and DEF x the number of Dust counters on them.|
  397. |Loyal Guardians|398|DIRB|Trap Card|Trap||Continuous|||During the End Phase of each turn, Special Summon any number of Level 3 or lower Zombie-type monsters from your graveyard. Their effect(s) are negated. When they are removed from the field, remove them from play.|
  398. |Sailing Stone|399|DIRB|Rock/Effect|Earth|3||0|2000|This card gains 1900 ATK when it attacks, during the Damage Step.|
  399. |Roar of Nature|400|DIRB|Spell Card|Spell||Quick-Play|||All EARTH monsters gain 800 DEF. During your opponent's next End Phase, by destroying all monsters affected by this card, Special Summon 1 EARTH monster from your deck in face-up or face-down DEF position.|
  400. |Golden Retriever|401|DIRB|Beast/Effect|Earth|2||300|1500|FLIP: Draw 1 card.|
  401. |Gift Oyster|402|DIRB|Fish/Effect|Water|4||500|2000|You cannot Normal Summon or Set monsters. Once during your turn, you can remove 1 spell card from your graveyard to add 1 monster from your deck to your hand. You cannot activate this effect the turn you Normal or Special Summon this card.|
  402. |Gilead the Occultist|403|DIRB|Fairy/Effect|Earth|4||1700|1700|Whenever a Counter Trap card is activated, you can flip 1 card on the field face-down (defense position if it is a monster)|
  403. |Silence Gear|404|DIRB|Machine/Effect|Dark|6||1100|2600|When this card is Summoned place it in Defense position. You can negate an opponent's Spell or Trap by removing from play 2 cards with the same Card Type from your graveyard.|
  404. |Cannonball Lob|405|DIRB|Spell Card|Spell|||||Tribute 1 Monster you control. Destroy 1 Spell or Trap card on the field.|
  405. |Ancient Arthropod|406|DIRB|Rock/Effect|Earth|4||1800|1400|If you have no Spell Cards in your Graveyard, this card gains the following effects: *This card cannot be destroyed by battle. *When this card inflicts Battle Damage to your opponent by attacking directly, your opponent discards 1 random card.|
  406. |Blast Commander|407|DIRB|Fiend/Effect|Earth|2||600|0|You can Special Summon this card from your hand when a FIRE or DARK monster is sent to the Graveyard.|
  407. |La Llorona|408|DIRB|Fairy/Spirit/Effect|Water|8||2700|3000|Spirit: When this card is Normal Summoned or Flipped Face-up, take control of 1 Monster on the field.|
  408. |Enma, Judge of Souls|409|DIRB|Warrior/Spirit/Effect|Fire|6||2200|1900|Spirit: When this card is Normal Summoned or Flipped Face-up, you can destroy face-up Spell or Trap cards on the field equal to the number of Face-up monsters your opponent controls, and destroy face-down Spell or Trap cards on the field equal to the number of Face-down Monsters your opponent controls.|
  409. |Archaic Warrior|410|DIRB|Warrior/Fusion/Effect|Earth|5||2150|2300|1 EARTH monster + 1 Warrior-Type monster. When this card is Fusion Summoned, destroy all Synchro Monsters on the field. As long as this card remains face-up on the field, no monsters can be Synchro Summoned.|
  410. |Summoning of the Genie|411|DIRB|Spell Card|Spell|||||Select 1 face-up non-Fiend Type monster you control when you activate this card. Special summon 1 Fiend-type monster from your deck with the same Attribute of your selected monster. That Fiend-type monster cannot declare an attack this turn. If your selected monster is removed from the field, the summoned monster is removed from play.|
  411. |Fire Lake Demon|412|DIRB|Fiend/Effect|Fire|6||2200|500|Once per turn, you can select and activate 1 of the following effects: *Remove 2 FIRE monsters in your Graveyard from play *Increase the ATK of 1 FIRE monster you control by 100 X the number of removed from play FIRE monsters until the end phase *Inflict damage to your opponent equal to 100 X the number of FIRE monsters removed from play.|
  412. |Mutant Snowman|413|DIRB|Fiend/Effect|Water|6||2200|2000|When this card destroys a monster by battle increase your life points by 300 X the Level of the monster. Once per turn, you can negate the effects of all face-up spell and trap cards until the End Phase.|
  413. |Rabid Sheep|414|DIRB|Beast/Fusion/Effect|Earth|1||0|0|1 Token + 1 Token. When this card is Fusion Summoned, add 1 Spell or Trap card which can Fusion Summon monsters from your Graveyard to your Deck, and Draw 2 cards. When a Token battles an opponent's monster, destroy the opponent's monster without applying damage calculation.|
  414. |Razor Talon|415|DIRB|Machine|Dark|2||0|0|A razor sharp talon blade from unknown origin. It is however, useless without a handler.|
  415. |Weapon Cache Android|416|DIRB|Machine/Effect|Dark|2||0|500|Send a "Razor Talon" from your hand or your side of the field to the Graveyard to have this card gain 1000 ATK.|
  416. |Mech-Kinetic|417|DIRB|Psychic/Effect|Dark|2||300|100|When this card is sent to the Graveyard, you can pay 500 Life points to add 1 Machine-Type monster from your Graveyard to your hand.|
  417. |Eternal Guide|418|DIRB|Beast-Warrior/Effect|Earth|4||1400|2000|You can remove this card in your graveyard to negate up to 2 attacks against Beast-Warrior-Type monsters this turn.|
  418. |Defaulter Composite|419|DIRB|Sea Serpent/Effect|Dark|4||1450|2000|Any monster that battles with this card becomes a Normal Monster with all of its effects negated until it is removed from the field.|
  419. |Astral Blaze|420|DIRB|Spell Card|Spell|||||Inflict damage to your opponent's Life Points equal to 300 x the number of FIRE or Pyro-Type monsters that are removed from play.|
  420. |Exploding Divebomber|421|DIRB|Winged Beast/Effect|Fire|4||2000|0|The controller of this card takes Battle Damage equal to the Battle Damage this card inflicts to your opponent.|
  421. |Common Displacement|422|DIRB|Trap Card|Trap||Continuous|||When your opponent Summons a Monster or activates a card effect, if you have the same Monster, Spell, or Trap Card in your hand or Deck, you can send it to the Graveyard to negate the Summon or activation of your opponent's card and destroy it.|
  422. |The Distant Star - Exos|423|DIRB|Pyro/Effect|Light|2||750|750|Remove this face-up card from play. Special Summon an opponent's Level 4 or lower monster that has been removed from play.|
  423. |All Hallow's Eve|424|DIRB|Spell Card|Spell||Field|||This card is treated in your Hand and on your Field as a Continuous Spell. Both players can Normal Summon monsters from their Graveyard as if they were in their hand. (Tributes are required for levels 5 and higher.)|
  424. |Honor Tax|425|DIRB|Spell Card|Spell||Field|||This card is treated in your Hand and on your Field as a Continuous Spell. Whenever a player Tribute Summons a monster, they draw card(s) equal to the number of monster(s) they tributed.|
  425. |Eria, Water Erode|426|DIRB|Aqua/Effect|Water|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
  426. |Aussa, Earth Smash|427|DIRB|Rock/Effect|Earth|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
  427. |Hiita, Fire Scorch|428|DIRB|Pyro/Effect|Fire|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
  428. |Wynn, Wind Scramble|429|DIRB|Winged Beast/Effect|Wind|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
  429. |Dharc, Dark Corrupt|430|DIRB|Fiend/Effect|Dark|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
  430. |Lyna, Light Overload|431|DIRB|Fairy/Effect|Light|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
  431. |Adrenaline|432|DIRB|Spell Card|Spell|||||Select 1 Warrior-type monster with 1500 or less original ATK. Until your 2nd Standby Phase after activation, the selected monster can attack twice per turn.|
  432. |Defense Amulet|433|DIRB|Spell Card|Spell||Equip|||Equip only to a Warrior-Type monster. It gains 400 ATK and DEF. Once per turn, place 1 "Mystic" counter on this card. By sending this card to the graveyard, negate a number of attacks this turn equal to the number of "Mystic" counters that were on this card. If the equipped monster is destroyed while this card is in the Graveyard, add this card to your hand.|
  433. |Trance|434|DIRB|Spell Card|Spell|||||Select monsters your opponent controls up to the number of Spellcaster-Type monsters you control. Until the end of your opponent's next turn those monsters cannot attack, change their battle position, and have their effects negated.|
  434. |Swift Shining Albatross|435|DIRB|Winged Beast/Fusion/Effect|Wind|6||2400|2400|1 WIND monster + 1 LIGHT monster. When this card is Fusion Summoned, you can return any Spell or Trap cards in your Graveyard to your deck and shuffle. Gain 300 Life Points for each one.|
  435. |Mud Master|436|DIRB|Spellcaster/Fusion/Effect|Water|7||2400|2700|1 WATER monster + 1 EARTH monster. When this card is Fusion Summoned, you can remove from play any number of cards you control. For each one, put a Mud Counter on this card. You can remove a Mud Counter from this card to negate an opponent's monster's attack.|
  436. |World Split|437|DIRB|Spell Card|Spell|||||Select 2 monsters of different Attributes you control. You can remove from play those monsters and Special Summon 1 monster from your Deck with a level Equal to or Lower than the selected monsters levels.|
  437. |Speedburst Bomb|438|DIRB|Spell Card|Spell|||||Remove from play 2 Synchro Monsters from your Extra Deck. Destroy 1 Synchro Monster on the field.|
  438. |Fiend Solider|439|DIRB|Fiend/Synchro/Effect|Dark|4||2000|100|1 Tuner + 1 or more Non-Tuner monsters. When this card is Synchro Summoned, add 1 Fiend-Type monster from your Deck to your hand.|
  439. |Scrap Destruction|440|DIRB|Spell Card|Spell||Quick-Play|||Pay 1500 Life Points. Destroy 1 monster card your opponent controls.|
  440. |Big Shield Locker|441|DIRB|Warrior/Effect|Light|4||0|2100|When this card is Summoned, it is changed to face-up Defense Position. This card cannot be Special Summoned from the Graveyard. Neither player can Special Summon monsters. When this card is destroyed it's controller can select and destroy 1 card on the field. Then remove from play card one card in your hand. You can only control one face up “Big Shield Locker”.|
  441. |Thunder Baboon|442|DIRB|Thunder/Effect|Light|4||1900|0|Once per turn, if you control no monsters and your opponent controls 1 or more monsters with combined Levels of 7 or more, you can Special Summon this card from your hand. This card is unaffected by the effects of card(s) you control. You can Tribute this card, discard 1 card and remove 1 card in your Deck from play to negate the Summon of a monster(s) and destroy the monster(s). You can only control 1 face-up "Thunder Baboon".|
  442. |Electrogeddon|443|DIRB|Dinosaur/Effect|Light|4||1400|700|You can send this card from your Hand or field to the Graveyard and tribute 1 WATER monster to Special Summon 2 "Hydro" tokens (Aqua/WATER/Lv1/0/0) and 1 "Oxy" token (Aqua/WIND/Lv2/0/0).|
  443. |Reign of the Ancients|444|DIRB|Spell Card|Spell||Field|||All monsters can be Normal Summoned with 1 less Tribute Required. A non-Dinosaur type monster summoned with this effect loses 1000 ATK and DEF. When this effect is used 3 times this card is Destroyed.|
  444. |Nest Pterodactyl|445|DIRB|Dinosaur/Effect|Wind|3||1300|700|When your opponent declares an attack, discard this card from your hand to the graveyard. Special summon 1 Level 7 or Lower Dinosaur-type monster from your hand, and change the attack target to that monster.|
  445. |Hell's Portal|446|DIRB|Spell Card|Spell||Equip|||Equip only to a Fiend-type monster you control. During each of your Standby Phases, Special Summon 1 "Demon Pawn Token" (Fiend/FIRE/Lv1/500/500).|
  446. |The Discord Matron|447|DIRB|Trap Card|Trap||Continuous|||You can only activate this card during a Main Phase. After activation, this card is treated as a Effect Monster Card (Fiend-Type/DARK/Level 10/ATK 0/DEF 0), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.)Any monster that battles with this card is destroyed after the Damage Step. This card cannot declare an attack or be targeted by monster effects.|
  447. |Tuner Wolf|448|DIRB|Beast/Effect|Earth|3||1400|1300|This monster cannot be destroyed as a result of battle up to twice per turn. Damage Calculation is still applied normally.|
  448. |Dark Moon Rebirth|449|DIRB|Trap Card|Trap|||||Tribute one face-up "WereLord" you control to Special Summon one "Lunar Avenger" from your deck or tribute one face-up "Countress of The WereLord" you control to Special Summon one "Beast of the Moon-Heaven's Flier" from your deck. This card cannot be activated during your Battle Phase.|
  449. |Lunar Avenger|450|DIRB|Beast-Warrior/Effect|Dark|10||?|?|This card cannot be Normal Summoned or Set this card can only be Special Summoned by the effect of "Dark Moon Rebrith". This card gains 500 ATK and Def for every Beast-Warrior-Type monster in your Graveyard. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.|
  450. |Beast of the Moon-Heaven's Flier|451|DIRB|Beast-Warrior/Effect|Light|10||3500|3000|This card cannot be Normal Summoned or Set this card cannot be Special Summoned except by the effect of "Dark Moon Rebirth". As long as this is the only monster you control your opponent cannot activate Spell Cards and their effects are negated. If you do not control any Spell or Trap cards then your opponent cannot select any monster other than this card as an attack target.|
  451. |Veteran Tyrano|452|DIRB|Dinosaur/Effect|Earth|8||3100|2700|You can tribute one face up Dinosaur-Type monster you control to have one other face up Dinosaur-Type monster you control gain ATK equal to the ATK of the tributed monster. During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this attacking monster, inflict the difference as Battle Damage to your opponent.|
  452. |Galtser, The Diamond Hope|453|DIRB|Rock/Ritual/Effect|Light|9||2600|1900|This card can only be Ritual Summoned. If this card was Ritual Summoned by the effect of "Luster Purge Ritual", this card is unaffected by Spell Cards.|
  453. |Luster Purge Ritual|454|DIRB|Spell Card|Spell|||||This card is used to Ritual Summon "Galtser, The Diamond Hope". You must also Tribute at least 2 LIGHT or Rock-type monsters, with at least 1 LIGHT monster and 1 Rock-type monster. Once per turn, you can remove this card in your Graveyard from play to look at all Set Cards on the field.|
  454. |Blizzard|455|DIRB|Trap Card|Trap||Continuous|||Both players can only Summon or Set one monster per turn. When this card is activated you can add one Counter Trap card from your deck to your hand.|
  455. |Betrayal|456|DIRB|Trap Card|Trap||Counter|||Activate when your opponent Summons a monster(s) with the same Attribute as a monster on their side of the field negate the Summon of the monster(s) and destroy them.|
  456. |Reverse Tune|457|DIRB|Fiend/Effect|Dark|2||0|0|You can activate this effect during either players turn. Tribute this face-up card when your opponent activates the effect of a card that destroys a card(s) you control. Negate the destruction of the card(s) that would be destroyed then for every card that would have been destroyed you can select one card your opponent controls and return it back to the owners deck. You can only activate the effect of “Reverse Tune” once per turn. If there is a “Reverse Tune” in your Graveyard when you activate this effect your opponent gains 500 life points for every card returned to the deck by this cards effect.|
  457. |Diamond Construct|458|DIRB|Rock|Light|4||1900|1600|A machine crafted by the ancients to do battle on their behalf. Its body is made from diamond, the hardest and sharpest material on the planet.|
  458. |Sheen Soldier|459|DIRB|Rock/Effect|Light|4||1700|1700|If this card attacks a facedown Defense Position monster, destroy it with this card's effect without applying damage calculation.|
  459. |Igneol, Mantelic General|460|DIRB|Rock/Effect|Light|7||2500|2000|This card cannot be destroyed by battle against FIRE monsters, and any damage dealt to you via battles with them are reduced to 0. When a Rock-type monster you control is destroyed by battle, remove it from play instead of sending it to the Graveyard. When this card is removed from the field, shuffle all removed from play Rock-type monsters into your Deck.|
  460. |Reflecting Stone|461|DIRB|Rock/Effect|Light|3||0|1300|FLIP: Add 1 Rock-type Ritual Monster or a Ritual Spell card that lists a Rock-type monster(s) in its card text from your Deck to your hand.|
  461. |Darktooth Bronto|462|DIRB|Dinosaur/Effect|Dark|4||1900|1400|This card cannot be removed from the field, except by being destroyed, tributed, or sent to the graveyard.|
  462. |Dimensional Slash Summon|463|DIRB|Trap Card|Trap|||||Activate only when a monster(s) is Special Summoned. Remove from play that monster(s). Return the monster(s) removed from play by this cards effect during that players Main Phase 2.|
  463. |Glyphosaurus|464|DIRB|Dinosaur/Effect|Fire|7||2700|2000|When this card is Tribute Summoned, destroy 1 monster your opponent controls. Then, you can Special Summon 1 Level 4 or lower Dinosaur-Type monster from your hand|
  464. |Veilersaurus|465|DIRB|Dinosaur/Effect|Light|6||2400|1500|When this card is Summoned, your opponent cannot activate monster effects until the End Phase.|
  465. |Cretaceous Uprise|466|DIRB|Spell Card|Spell|||||Tribute 1 face-up Dinosaur-Type monster on your side of the field. Special Summon Dinosaur-Type monsters from your hand whose total Levels are equal to the tributed monster's.|
  466. |Extratyrann Brachius|467|DIRB|Dinosaur/Effect|Earth|7||2900|1500|You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster. When this card destroys a monster by battle, you can remove that monster from play instead of sending it to the Graveyard.|
  467. |Power Core|468|DIRB|Trap Card|Trap|||||Activate only during a player's Battle Phase. 1 monster you control gains 400 ATK for each monster you control.|
  468. |Coral Crown|469|DIRB|Spell Card|Spell||Continuous|||All monsters on the field and in both players' hands are also treated as WATER monsters. This card cannot be destroyed if you control 3 or more monsters.|
  469. |Lazer Bow|470|DIRB|Thunder/Tuner/Effect|Light|2||900|100|You can send the top card of your Deck to your Graveyard and if it was a monster, you can Special Summon this card from your hand. You can only activate the effect of “Lazer Bow” once per turn.|
  470. |Horrorking Rex|471|DIRB|Dinosaur/Synchro/Effect|Dark|9||3400|2800|1 Tuner + 2 or more non Tuner Dinosaur-Type monsters. When this card is summoned, you can destroy all non-DARK monsters on the field. This card inflicts Piercing Damage.|
  471. |Respected Burial|472|DIRB|Trap Card|Trap||Continuous|||Once per turn during your Main Phase you can add up to 3 removed from play cards to the owner’s Graveyards. During each of your opponent’s End Phases you must pay 500 life points or destroy this card.|
  472. |Sorrowful Tone|473|DIRB|Trap Card|Trap||Continuous|||As long as this card remains face-up on the field, Field Spell cards cannot be activated and their effects are negated. During your End Phase you must pay 500 life points or destroy this card. If there is a face-up Field Spell card on the field then During each of your End Phases you must pay 800 life points.|
  473. |Dragon's Call|474|DIRB|Spell Card|Spell|||||Add one level 8 or higher Dragon-Type monster from your deck to your hand.|
  474. |The Experienced Hunter|475|DIRB|Trap Card|Trap|||||Activate only when 2 or more of your cards on the field are being destroyed by a card effect. Negate their destruction and destroy one card on the field. This card cannot be negated if you control a face-up Warrior-Type "Hunter" monster.|
  475. |Interdimensional Paradox Summon|476|DIRB|Trap Card|Trap|||||Activate only when a face-up "Interdimension" monster(s) are destroyed and removed from play by an opponent’s card effect. Special Summon the destroyed monster(s), and until the End Phase of your turn all "Interdimensional" monsters you control gain 1000 ATK and DEF. When this card is removed from the field, destroy the monster(s) Special Summoned by this effect. When the monsters are destroyed or removed from the field, destroy this card. As long as this card remains face-up on the field, you cannot Special Summon.|
  476. |Controlling the Tribe|477|DIRB|Trap Card|Trap||Continuous|||Declare a type. All monsters your opponent controls are treated as that type of monster in addition to their other types.|
  477. |Dark Swordlord|478|DIRB|Warrior/Synchro/Effect|Dark|5||1500|1400|1 Tuner Monster + 1 or more non-Tuners. Once per turn, if your opponent controls equal or more monsters than you, you can equip 1 face-up monster on the field to this card. You can send 1 equipped monster to the Graveyard to prevent the destruction of this card. This card can only be equipped with 1 monster at a time.|
  478. |Life Ambition Haterade|479|DIRB|Trap Card|Trap||Continuous|||During each of your End Phases, each player sends one card they control to the Graveyard.|
  479. |Kaiser Dragon of Doom|480|DIRB|Dragon/Gemini/Effect|Dark|6||2100|1500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card can attack twice during the same Battle Phase. This card original ATK becomes 2400.|
  480. |Fortissimo the Gear Factory|481|DIRB|Spell Card|Spell||Continuous|||Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower Machine-Type monster from your hand. It cannot declare an attack this turn. If this card is destroyed and sent to the Graveyard, you can discard 1 card and add 1 Level 4 or lower Machine-Type monster from your Graveyard to your hand.|
  481. |Link Resonator|482|DIRB|Machine/Tuner/Effect|Light|1||0|0|Union: Machine-Type Monster. Increase the Level of the equipped monster by 1. This card can be used as a Synchro Material Monster while in Spell & Trap Card Zone.|
  482. |Synchronazation|483|DIRB|Machine/Effect|Dark|2||0|0|This card is also treated as a Warrior. This card can be used as a Tuner while in a Spell or Trap zone. Once per turn, you can Special Summon this card from your Spell or Trap zone, OR equip this card to 1 monster you control. You can discard 1 Spell Card and Tribute this card to remove from play the equipped monster. Special Summon a monster removed from play by this effect during the next Phase. When Synchro Summoning using this card, you can destroy 2 Spell or Trap cards you control to add 2 levels to the Synchro Summon.|
  483. |Pump Flamer|484|DIRB|Machine/Effect|Fire|3||1200|800|When this card is Special Summoned, you can discard 1 card to inflict 1000 damage to your opponent. Then, destroy this card. If this card is destroyed by battle and sent to the Graveyard, you can add 1 "Pump Flamer" from your Deck to your hand.|
  484. |Gear Shifter|485|DIRB|Machine/Effect|Earth|4||1400|1500|Once per turn, you can pay 500 Life Points and increase this card's Level by 1. You can Tribute this Level 7 or higher card to Special Summon 1 Machine-Type monster from your Deck with Level lower than the Level of this card.|
  485. |Damage Veiler|486|DIRB|Machine/Effect|Earth|1||500|200|During either player's turn, you can discard this card. If you do, during this turn, you take no Battle Damage from battles involving Machine-Type monsters you control.|
  486. |Energy Osmosis|487|NWOR|Spell Card|Spell||Quick-Play|||Reduce the ATK of 1 monster you control to 0, and increase your Life Points by the amount reduced. During the End Phase, if this card and the Selected monster are in the Graveyard, you can Remove this card in your Graveyard and pay Life Points equal to the Original ATK of the selected monster, to Special Summon it in Attack Position.|
  487. |Blood Sap|488|NWOR|Trap Card|Trap||Continuous|||If you gain more than 1000 Life points, you can decrease the amount that you gained to draw 1 card for each 1000 life points decreased.|
  488. |Whiplash|489|NWOR|Trap Card|Trap|||||Activate only during your opponent's turn when they Summon a monster. Gain control of it until the End Phase.|
  489. |Fluid Sphere|490|NWOR|Spell Card|Spell||Field|||This card is treated as a Continuous Spell card while in your Hand or on the Field. If a player's opponent controls no Defense-Position monsters, that player may attack directly. You cannot use this effect the turn this card is activated.|
  490. |Shock Therapy|491|NWOR|Trap Card|Trap||Counter|||Activate when you would take Effect damage. Decrease the damage you take to 0. Then, you can increase the ATK of 1 monster on the field by an equal amount.|
  491. |Essence Bunny Fighter|492|NWOR|Warrior/Effect|Light|4||1900|0|When this card destroys a monster by battle, you can discard 1 card to add 1 removed from play "Essence" monster to your Deck.|
  492. |Essence Dark Griphin|493|NWOR|Winged Beast/Effect|Dark|2||800|0|You can discard this card from your hand to negate the effect of a Trap Card that your opponent activates during your Battle Phase and negate it.|
  493. |Essence Ice Lady|494|NWOR|Spellcaster/Effect|Light|4||1600|200|Once per turn, you can remove from play 1 card in your hand to Special Summon 1 "Essence" monster from your Graveyard or removed from play pile.|
  494. |Essence Lion of Jewels|495|NWOR|Beast/Tuner/Effect|Light|4||0|0|This card gains 100 ATK and DEF for each "Essence" monster removed from play or in your Graveyard. If this card is used for a Synchro Summon, remove from play all Synchro Material Monsters.|
  495. |Essence Spell Raider|496|NWOR|Warrior/Effect|Light|3||1600|0|If this card is in your removed from play pile, Tribute 1 monster you control to Special Summon this card.|
  496. |Essence Drake Shadower|497|NWOR|Pyro/Synchro/Effect|Fire|8||3000|1200|1 "Essence" Tuner Monster + 1 or more non-Tuner monsters . Once per turn, if this is the only card you control, you can remove from play 1 "Essence" monster from your Graveyard. Special Summon it during the End Phase if this is the only card you control. When it is removed from the field, remove it from play.|
  497. |Essence Watch Clock|498|NWOR|Spell Card|Spell||Field|||When an "Essence" monster is removed from play, add 1 Essence Counter to this card. This card is removed from play when this card has 8 Essence Counters. Destroy all cards on the field. You cannot conduct your Battle Phase until your third Battle Phase after this card's activation.|
  498. |Essential Effort|499|NWOR|Spell Card|Spell|||||Add 1 Level 3 or lower "Essence" monster from your Deck to your hand. Remove it from play during the second End Phase after this card's activation.|
  499. |Swift Storm|500|NWOR|Spell Card|Spell||Quick-Play|||Pay 800 Life Points. Return up to 2 Spell and Trap Cards on the field to their owners' hands.|
  500. |Hinderance|501|NWOR|Trap Card|Trap||Counter|||Remove from play 1 card you control (except this card). Negate the summon of an opponents monster and destroy it.|
  501. |High Tide|502|NWOR|Spell Card|Spell||Continuous|||All WATER monsters gain 300 ATK. This effect is negated if "Low Tide" is on the field. During your Standby Phase, return this card to your deck, then you can add 1 "Low Tide" from your deck to your hand.|
  502. |Low Tide|503|NWOR|Spell Card|Spell||Continuous|||All WATER monsters gain 300 DEF. This effect is negated if "High Tide" is on the field. During your Standby Phase, return this card to your deck, then you can add 1 "High Tide" from your deck to your hand.|
  503. |Tidal Mussel|504|NWOR|Fish/Effect|Water|3||0|0|If "High Tide" is on the field, this card gains 2000 ATK. If "Low Tide" is on the field, this card gains 2000 DEF.|
  504. |Tidal Turtle|505|NWOR|Reptile/Effect|Water|3||1200|1200|Once per turn, you can Special Summon this card from your Hand if you control a "High Tide". Once per turn, you can Special Summon this card from your Graveyard if you control a "Low Tide." This card cannot be used as Synchro Material except for the Synchro Summon of a "Tidal" monster.|
  505. |Tidal Seagull|506|NWOR|Winged Beast/Effect|Water|3||1500|1500|Once per turn, if you control a "High Tide", you can change the battle position of 1 monster. Once per turn, if you control a "Low Tide", destroy 1 Spell or Trap card on the field.|
  506. |Tidal Conch|507|NWOR|Rock/Tuner/Effect|Water|3||1000|1000|If you control a "High Tide", this card can attack twice per turn. Once per turn, if you control a "Low Tide", if this card would be destroyed by battle it is not destroyed.|
  507. |Tidal Stingray|508|NWOR|Sea Serpent/Synchro/Effect|Water|6||2500|2500|"Tidal Conch" + 1 or more non-Tuner WATER monsters" You can send 1 "High Tide" and 1 "Low Tide" you control to the Graveyard to send all cards on the field to the Graveyard, except this card.|
  508. |Tidal Whale|509|NWOR|Aqua/Effect|Water|6||2300|2300|You can Special Summon this card by discarding 1 "Low Tide" or "High Tide". When this card is Special Summoned, add 1 "Low Tide" or "High Tide" from your Graveyard to your hand.|
  509. |Evil Penguin|510|NWOR|Aqua/Effect|Dark|4||1700|1600|Once per turn, you can switch one monster you control to face-down DEF position to activate one of the following effects: -This card can attack your opponent directly this turn. If it does, destroy it during your next Standby Phase. -Change the battle position of up to 2 monsters your opponent controls.|
  510. |Gatherer Squid|511|NWOR|Sea Serpent/Effect|Water|2||700|600|FLIP:Draw one card +1 more card for every face-down DEF position monster you control.|
  511. |Hidden Synchron|512|NWOR|Fish/Tuner/Effect|Water|3||1300|800|This card can be used for a Synchro Summon while face-down. If this card is used for a Synchro Summon while face-down, you can treat it as a level 1, 2, 3, or 4 monster. This card cannot be used as a Synchro material monster on the turn it is set.|
  512. |Bronze Idol|513|NWOR|Rock/Effect|Dark|3||0|1500|Send this face-up Defense position monster to the Graveyard to send 1 card in your opponent's hand or on their side of the field to the Graveyard. This card cannot be Special Summoned from the Deck.|
  513. |Mortar Launch|514|NWOR|Trap Card|Trap|||||Tribute 1 Monster you control. Look at your opponent's hand and discard one card in it. If it was a Monster, inflict damage equal to it's level x200.|
  514. |Possessed Armory|515|NWOR|Fiend/Effect|Light|4||2100|0|If there is no Equip Spell Card equipped to this Monster, it's Original ATK is halved.|
  515. |Divining Rod|516|NWOR|Spell Card|Spell||Equip|||Once per turn, when the equipped monster battles another monster, before the damage step, activate one of the following effects depending on if the level of the opponent's monster is lower or higher than the equipped monster's level: * Higher: Add 1 Continuous Trap Card from your Deck to your Hand * Lower: Add 1 Continuous Spell Card from your Deck to your Hand.|
  516. |Stagnant Decay Soldier|517|NWOR|Zombie/Effect|Earth|4||1800|1300|Once per turn, select 1 Monster in your opponent's Extra Deck and Remove it from Play.|
  517. |Gather Your Soul|518|NWOR|Trap Card|Trap||Continuous|||Once per turn, you can set 1 "Gather Your Soul" from your Deck or Graveyard to your side of the field.|
  518. |Eternal Spirit|519|NWOR|Spell Card|Spell||Field|||f a Spirit was sent to the Graveyard after being normal Summoned or Flipped-up, during the End Phase, return it to it's owner's hand. If a Spirit monster was sent to the Graveyard by Tribute for a card effect, banish it instead.|
  519. |Jester's Senteniel|520|NWOR|Spellcaster/Fusion/Effect|Light|6||2300|2100|"Hilarious Harlequin Captain" + "The White Knight". Once per turn, remove the top 2 cards on your opponent's Deck from play. During either player's Turn, you can remove this face-up card from play to negate the activation of a Spell or Trap card and remove it from Play.|
  520. |Feral Warrior|521|NWOR|Beast-Warrior/Fusion|Wind|6||2450|1400|1 Warrior-Type monster + 1 Beast-Warrior-Type monster OR 1 Beast-Warrior-Type Monster + 1 Beast-Type Monster|
  521. |Starcatcher Show|522|NWOR|Spell Card|Spell|||||Activate only when you control a Spellcaster-Type Monster. Special Summon 1 "Bird from the Magician's Hat" from your Hand or Deck. It can attack directly this turn.|
  522. |Black Hole Sun|523|NWOR|Spell Card|Spell|||||Select 1 monster you control. Remove from play 1 monster on the field with the same level as the selected monster.|
  523. |Field Swallower|524|NWOR|Sea Serpent/Effect|Water|5||2000|2100|This card can be Normal Summoned without tribute if there is a face-up Field Spell card on the field. During the start of your Main Phase 1 you can flip a Field Spell card on the field Face-down and destroy 1 Spell or Trap card on the field. The Field Spell card cannot be activated until your next turn.|
  524. |RAM Cannon|525|NWOR|Trap Card|Trap|||||Select 1 Monster in your Graveyard with an Ignition effect, and activate it as if it were on the field.|
  525. |Meteor Force Dragon|526|NWOR|Dragon/Synchro/Effect|Fire|9||3000|2000|1 Tuner + 2 or more non-Tuner monsters. When this card attacks, it cannot be negated. At the end of Battle Phase after this card attacks, inflict 1000 damage to both players for each Tuner monster in your Graveyard.|
  526. |The Witch of Envisage Illlusions|527|NWOR|Spellcaster/Effect|Earth|6||2000|1400|This effect can only be activated on your opponent's turn when there are 3 (including this card) or more monster on the field. When this card is attacked, stacks all monsters on the field into a pile and shuffle it and set them randomly on the same Monster Zones that they were picked up, in face-down Attack Position, if a monster(s) is equipped with an Equip Card(s), they are not destroyed by this card's effect. Flip all face-down monsters face-up, if the attacking monster is on your opponent's side of the field, that monster must attack the monster that is in this card's Monster Zone. If a monster your opponent control is in this card's Monster Zone and is attacked, your opponent takes Battle Damage instead. If the attacking monster is in your side of the field, end the Battle Phase. At the end of the Battle Phase, return all monsters to their owner's side of the field.|
  527. |Shuka, Discharge of Amnesia|528|NWOR|Thunder/Effect|Dark|7||2600|2300|If you control 2 or more Thunder-Type Monsters, you can Normal Summon or Set this card without a Tribute. Once per turn, send 1 card you control to the Graveyard to place 1 Amnesia Counter on 2 different monsters on the field. When this card battles with a monster that has an Amnesia Counter, that monster is not destroyed and inflict 100 damage x the level of the monster battling with this card unless it is a Thunder-Type or Rock-Type monster. This card cannot be destroyed by battle with a monster that doesn't have an Amnesia Counter. When this card is destroyed by battle, all monsters with Amnesia counter(s) have their effects negated.|
  528. |Madoga, Pollute of Despair|529|NWOR|Fiend/Effect|Dark|7||2500|1900|If you control 2 or more Fiend-Type Monsters, you can Normal Summon or Set this card without a Tribute. Twice per turn, discard 1 card to place a Despair Counter on 1 monster on the field. A monster with a Despair Counter(s) battle with a monster you control, your opponent take Battle Damage instead unless it is a Fiend-Type or Fairy-Type monster. This card cannot be destroyed by battle with a monster that don't have a Despair Counter. When this card is destroyed by battle, all monster with Despair Counter(s) cannot attack and they cannot be tributed for a Tribute Summon.|
  529. |Lillia, Convey of Wrath|530|NWOR|Winged-Beast/Effect|Dark|6||2300|2000|If you control 2 or more Winged-Beast-Type Monsters, you can Normal Summon or Set this card without a Tribute. Once per turn, return 1 card you control to place a Wrath Counter on 1 monster on the field. A monster with a Wrath Counter(s) cannot inflict battle damage unless it is a Winged Beast-Type or Beast-Type monster. This card cannot be destroyed by battle with a monster that doesn't have a Wrath Counter. When this card is destroyed by battle, return all monsters with Wrath counter(s) to their owners' Hands.|
  530. |Hazaria, Constrict of Thorn|531|NWOR|Plant/Effect|Dark|6||2400|2000|If you control 2 or more Plant-Type Monsters, you can Normal Summon or Set this card without a Tribute. Twice per turn, put 1 Thorn counter on 1 of your opponent's monsters. During your opponent's Standby Phase, inflict 200 damage for each Thorn counter on your opponent's Monsters, except if that monster is a Plant-Type or Machine-Type. This card cannot be destroyed by battle with a monster that doesn't have a Thorn counter. When this card is destroyed by battle, Monsters with a Thorn Counter cannot attack and inflict 200 Damage to your opponent for each monster on their Standby Phase.|
  531. |Gregoria, Diffuse of War|532|NWOR|Warrior/Effect|Dark|7||2300|2200|If you control 2 or more Warrior-Type Monsters, you can Normal Summon or Set this card without a Tribute. When this card battles a monster, place a War counter on that monster after Damage Calculation. During your Opponent's Standby Phase, monsters with War counter(s) lose 100 ATK and DEF unless it is a Warrior or Beast-Warrior-Type monster. This cannot be destroyed by battle with a monster that doesn't have a War counter. When this card is destroyed by battle, destroy all monsters with War Counter(s).|
  532. |Baraga, Blade of Malaise|533|NWOR|Spellcaster/Effect|Dark|7||2500|2100|If you control 2 or more Spellcaster-Type Monsters, you can Normal Summon or Set this card without a Tribute. Twice per turn, pay 500 life points to put a Malaise Counter on a monster, the monster with a Malaise Counter(s) loses 500 ATK and DEF unless it is a Spellcaster-Type or Zombie-Type monster. This card cannot be destroyed by battle with a monster that doesn't have a Malaise Counter. When this card is destroyed by battle, switch all monsters with a Malaise Counter(s) to Defense Position and they cannot be changed except by a card effect(s).|
  533. |HellKite of Disaster|534|NWOR|Dragon/Effect|Fire|7||2700|1700|When this card is Tribute Summoned by tributing at least one Dragon-Type monster, all face-up monsters your opponent controls lose 200 ATK and DEF for each level that monster has. Once per turn you can tribute one Dragon-Type monster and inflict half of its ATK to your opponent's life points. You can only control one face up "HellKite of Disaster".|
  534. |Water's Illusion|535|NWOR|Aqua/Effect|Water|4||800|1200|This card can attack your opponent directly. When this card is selected as an attack target you can put one Illusion Counter on this card to negate the attack. When this card has 2 or more Illusion counters on it destroy it.|
  535. |Faded Dreams|536|NWOR|Spell Card|Spell|||||Draw 1 card. Skip your next Draw Phase.|
  536. |Airbag Pufferfish|537|NWOR|Fish/Tuner/Effect|Water|2||800|800|Discard this card from your Hand to negate 1 attack.|
  537. |Catalyst Apprentice|538|NWOR|Spellcaster/Effect|Water|3||1400|1100|All Spell Cards in your Hand or on your Field are treated as Spell Speed 2 Quick-Play Spell Cards in addition to their other types.|
  538. |Calculation Savant|539|NWOR|Psychic/Effect|Wind|4||1750|250|Once per turn, you can select 1 player and take 100 damage X the number of cards in their Hand. That player must shuffle their hand into their deck and draw the same number of cards.|
  539. |Murky Water Crocogator|540|NWOR|Reptile/Effect|Water|4||1000|100|When this card destroys a monster as a result of battle, Increase the level of all monsters in your opponent's hand and on their field by 1 until their next End Phase.|
  540. |Danea, Servant of Lilith|541|NWOR|Fairy/Effect|Dark|1||0|0|While this card is the only card you control and you have no cards in your Hand, your opponent must skip their draw during their Draw Phase.|
  541. |Shifting Role|542|NWOR|Trap Card|Trap|||||When your opponent attacks with a monster that has a lower ATK than the monster your opponent controls that has the highest ATK, the monster your opponent controls with the highest ATK attacks instead. (If it's a tie, your opponent gets to choose.)|
  542. |Rude Awakening Dragon|543|NWOR|Dragon/Effect|Dark|8||0|0|This card cannot be Special Summoned From your Deck. When this card is Summoned, this card is switch to Defense Position. This card cannot change position except by its own effect. This card is not destroyed by battle. When this card is attacked by a monster, on your next Battle Phase, switch this card to Attack Position, attack the monster that last attacked this card. When this card battle with a monster, this card's ATK is double of that monster's ATK during Damage Calculation only.|
  543. |Healing Battle Scar|544|NWOR|Spell Card|Spell|||||Gain Life Points equal to the total ATK of all monsters you control. Monsters you control must attack during this turn. During your Battle Phase, take damage equal to the total DEF of all monsters you control.|
  544. |Slippery Eel|545|NWOR|Fish/Effect|Water|3||1400|900|Your opponent cannot activate any Spell or Trap Cards in response to this card's attack until after the Damage Step.|
  545. |Frozen Barracuda|546|NWOR|Fish/Effect|Water|4||1800|1600|Your opponent cannot activate any Monster Effects in response to this card's attack until after the Damage Step.|
  546. |Flame-Fanged Komodo|547|NWOR|Reptile/Effect|Fire|4||1900|1100|When this card destroys another monster by battle, inflict damage to your opponent equal to the Level of the destroyed monster x300.|
  547. |Poisonous Jungle Iguana|548|NWOR|Reptile/Effect|Earth|4||800|2000|If your opponent receives Battle Damage from a battle involving this card, select 1 monster on the field and reduce that monster's ATK equal to the damage taken by your opponent.|
  548. |Splash Woman|549|NWOR|Sea Serpent/Effect|Water|4||1600|800|When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower Fish-Type monster from your hand.|
  549. |Large Water Snake|550|NWOR|Sea Serpent/Synchro/Effect|Water|6||2400|1600|1 WATER Tuner + 1 or more non-Tuner Fish or Sea Serpent monsters. When this card is Synchro Summoned, you can add 1 Field Spell from your Deck or Graveyard to your hand. Once per turn, you can discard a Field Spell to destroy 1 Spell or Trap Card on the field.|
  550. |Reaper- Doomlord|551|NWOR|Warrior/Effect|Dark|1||0|0|When this card is Summoned, add 1 "Reaper Possession" from your Deck to your Hand.|
  551. |Reaper- Doomsword|552|NWOR|Warrior/Effect|Dark|4||2000|0|When this card is Normal Summoned, Special Summon 1 monster from your opponent's Graveyard to their side of the field.|
  552. |Reaper- Doomcore|553|NWOR|Warrior/Effect|Dark|3||1500|1700|You can discard 1 card from your hand to Special Summon this card from your Graveyard. You can Tribute this card to add 1 "Reaper Possession" from your Deck to your Hand. You can only activate "Reaper-Doomcore's" effect once per turn.|
  553. |Reaper- Doomend|554|NWOR|Warrior/Effect|Dark|3||1500|1700|Once per turn, discard 1 card and add 1 "Reaper" Spell or Trap card from your Graveyard to your Hand.|
  554. |Reaper Possession|555|NWOR|Spell Card|Spell|||||Select 1 "Reaper" monster in your Extra Deck. Send Fusion Materials from either side of the field or your Hand to the Graveyard and Special Summon that monster.|
  555. |Reaper- HOPE Fiend|556|NWOR|Warrior/Fusion/Effect|Dark|5||2500|0|1 Warrior or Spellcaster monster + 1 "Doomlord" Monster. This card can only be Fusion Summoned with "Reaper Possession". Once per turn, destroy 1 Spell or Trap card on the field and return all Removed from Play cards to the Graveyard.|
  556. |Reaper- HOPE Knight|557|NWOR|Warrior/Fusion/Effect|Dark|12||2500|0|1 Fiend or Machine-type monster + 1 "Doomlord" Monster. This card can only be Fusion Summoned with "Reaper Possession". Once per turn, destroy 1 Synchro monster on the field and return it to their owner's Extra Deck.|
  557. |Reaper- HOPE Miner|558|NWOR|Warrior/Fusion/Effect|Dark|12||2400|2000|1 Rock or Fairy-type monster + 1 "Doomlord" Monster. This card can only be Fusion Summoned with "Reaper Possession". When your opponent Special Summons a monster with the effect of a Spell, Trap, or Monster effect, Remove it from play. You can only use this effect once while this card is face-up on the field.|
  558. |Reaper- Core of Doom|559|NWOR|Warrior/Fusion/Effect|Dark|12||2500|0|1 monster + 2 "Reaper" Monsters. This card can only be Fusion Summoned with "Reaper Possession". Once per turn, destroy 1 card on the field.|
  559. |Reaper Soulsearch|560|NWOR|Trap Card|Trap|||||Add 1 "Reaper" monster from your Deck to your hand, OR add 1 "Reaper Possession" from your Deck to your Hand.|
  560. |Burning Development Dragon Lv 1|561|NWOR|Dragon/Effect|Fire|1||100|100|During your Standby Phase you can reveal one FIRE monster in your hand to inflict damage to your opponent equal to 100x that monsters level. During an End Phase in which this card inflicted Effect Damage on your opponent, you can send this card to the Graveyard and Special Summon one "Burning Development Dragon Lv 3" from your hand or Deck.|
  561. |Burning Development Dragon Lv 3|562|NWOR|Dragon/Effect|Fire|3||1100|1100|During your Standby Phase you can reveal one FIRE monster in your hand to inflict damage to your opponent equal to 300x that monsters level. If you control another FIRE monster, this card cannot be selected as an attack target. During an End Phase in which this card inflicted effect damage to your opponent, you can send this card to the Graveyard and Special Summon one "Burning Development Dragon Lv 5" from your hand or Deck.|
  562. |Burning Development Dragon Lv 5|563|NWOR|Dragon/Effect|Fire|5||2100|2100|During your Standby Phase you can reveal one FIRE monster in your hand to inflict damage to your opponent equal to 500x that monsters level. During an End Phase in which this card inflicted Effect Damage to your opponent, you can send this card to the Graveyard and Special Summon one "Burning Development Dragon Lv 7" from your hand or Deck.|
  563. |Burning Development Dragon Lv 7|564|NWOR|Dragon/Effect|Fire|7||2100|3100|During your Standby Phase you can reveal one FIRE monster in your hand to inflict damage to your opponent equal to 700x that monsters level. During an End Phase in which this card inflicted Effect Damage to your opponent, you can send this card to the Graveyard and Special Summon one "Burning Development Dragon Lv 10" from your hand or Deck.|
  564. |Burning Development Dragon Lv 10|565|NWOR|Dragon/Effect|Fire|10||2900|3100|This card cannot be Normal Summoned or set this card cannot be Special Summoned except by the effect of "Burning Development Dragon Lv 7". During your Standby Phase you can send one FIRE monster in your hand to the Graveyard to inflict damage to your opponent equal to 800x that monsters level. Once per turn both player's can select one card in their Graveyard and add it to their hand. During each player’s End Phase the turn player takes 400 damage for each card in their hand.|
  565. |Exchanging Shifts|566|NWOR|Spell Card|Spell|||||Return 1 face-up monster you control to your Hand. Special Summon 1 Level 4 monster from your Hand. Only 1 "Exchanging Shift" can be activated per turn.|
  566. |Taunted Maniacs|567|NWOR|Trap Card|Trap|||||Activate only on your opponent's Standby phase, Send 1 card you control to the Graveyard, All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able (including a monster(s) that is Summoned this turn.)|
  567. |Darkness Spite|568|NWOR|Spell Card|Spell||Quick-Play|||Activate when a monster your opponent controls attacks you directly while you control a face-down monster. Half the ATK of the Attacking monster (permanently) and your opponent takes damage to that monster's ATK.|
  568. |Blasting Shade|569|NWOR|Trap Card|Trap|||||Activate when you control 4 or more face-down monsters, destroy all face-down cards your opponent controls.|
  569. |WereLord's Spirit|570|NWOR|Spell Card|Spell||Quick-Play|||Activate only when a Beast-Warrior monster is destroyed. Select one other Beast-Warrior monster in your Graveyard with a level equal to or lower than the destroyed monster and Special Summon it.|
  570. |Overseer of the Blood Moon|571|NWOR|Beast-Warrior/Effect|Fire|10||4000|0|This card cannot be Normal Summoned or Set, this card cannot be Special Summoned except from your hand by removing from play "Blood Moon" monster(s) whose total combined level(s) is equal to or more than the level of this card from your hand or field to Special Summon this card from your hand. This card cannot declare an attack or activate its effects on the turn it’s summoned. As long as this card remains on the field, your opponent can only activate the effect(s) of 1 Spell Trap card per turn. Once per turn, during the Main Phase, you can select 1 card in your Graveyard and 2 cards in your opponents Graveyard and return them to the deck, then draw 1 card.|
  571. |Warrior of the Blood Moon|572|NWOR|Beast-Warrior/Effect|Fire|7||2600|1800|You can discard "Blood Moon" monster(s) whose total combined ATK is equal to or more than the ATK of this card from your hand to the Graveyard to Special Summon this card from your hand. When this card destroys an opponent's monster by battle and sends it to the Graveyard you can select 1 Spell or Trap card on the field and return it to the top of the owners Deck.|
  572. |Protector of the Blood Moon|573|NWOR|Beast-Warrior/Effect|Fire|6||2400|1800|You can discard "Blood Moon" monster(s) whose total combined ATK is equal to or more than the ATK of this card from your hand to the Graveyard to Special Summon this card from your hand. Once per turn, if a face-up "Blood Moon" monster(s) would be destroyed by an effect that does not target it, it is not destroyed.|
  573. |Hunter of the Blood Moon|574|NWOR|Beast-Warrior/Effect|Fire|7||2700|2500|You can discard "Blood Moon" monster(s) whose total combined ATK is equal to or more than the ATK of this card from your hand to the Graveyard to Special Summon this card from your hand. Once per turn, you can remove from play one FIRE monster in your Graveyard to destroy up to 2 cards on the field.|
  574. |Healer of the Blood Moon|575|NWOR|Beast-Warrior/Effect|Fire|4||500|1900|During each of your End Phase you gain 300 Life Points for every Beast-Warrior-Type monster in your Graveyard. You can send this face-up card to the Graveyard to reduce all battle damage you would take this turn to 0.|
  575. |Summoner of the Blood Moon|576|NWOR|Beast-Warrior/Effect|Fire|4||1800|1600|When this card inflicts damage to your opponent's life points you can add one Beast-Warrior monster from your deck to your hand. When this destroyed and sent to the Graveyard you can select one "Blood Moon" monster in your Graveyard except "Summoner of the Blood Moon", and add it to your hand.|
  576. |Milos the Diplomat|577|NWOR|Fairy/Effect|Light|6||2600|1200|This card inflicts piercing damage. Any battle damage this card inflicts by attacking directly is halved. If this card would inflict battle damage to your opponent, you gain life points equal to that amount instead.|
  577. |Relativity Field|578|NWOR|Spell Card|Spell||Field|||When a player takes damage, decrease the ATK of all monsters that player controls by half of the damage taken.|
  578. |Flying Broomstick|579|NWOR|Spellcaster/Union/Effect|Earth|3||600|800|Union: Level 4 or lower Spellcaster-Type Monster. While equipped to a monster by this card's effect, that monster can attack your opponent directly.|
  579. |Meditation - Charge|580|NWOR|Trap Card|Trap|||||Special Summon 1 Psychic-Type monster from your Deck. You take damage equal to it's ATK. During the next End Phase, if that monster is face-up on your side of the field, you gain Life Points equal to it's DEF.|
  580. |Razor Scales|581|NWOR|Spell Card|Spell||Equip|||You can equip this card only to a Reptile-Type monster. Increase the ATK and DEF of the equipped monster by 400. Once per turn, when your opponent activates a card effect, it is negated.|
  581. |Burning Rainforest|582|NWOR|Spell Card|Spell||Field|||All Reptile-Type Monsters and FIRE Monsters gain 300 ATK. When this card is destroyed, the controller of this card destroys 1 Monster on the field.|
  582. |Splash Scale|583|NWOR|Spell Card|Spell||Continuous|||When a Fish-Type or Sea Serpent-Type monster is summoned onto your side of the field, place 1 Splash Counter on this card. You can send this card to the Graveyard and Special Summon 1 Fish-Type or Sea Serpent-Type monster from your Graveyard whose Level is equal to or less than the number of Splash Counters on this card.|
  583. |Sub-Zero Megahuman|584|NWOR|Psychic/Effect|Water|5||2100|2000|You can pay 500 Life Points to put 1 "Subzero" counter on a face-up monster without a "Subzero" counter. Monsters with "Subzero" counter(s) cannot be destroyed in battle and if they change their battle position, they are destroyed (These effects apply even when this card is not on the field.) When this card is removed from the field, except in the turn it is summoned, destroy all monsters with Subzero Counter(s). |
  584. |Black Nightshade|585|NWOR|Plant/Effect|Dark|1||0|100|When this card is destroyed and sent to the Graveyard, you can remove from play 1 DARK monster in your deck to draw 1 card.|
  585. |Zero Monk|586|NWOR|Spellcaster/Tuner/Effect|Earth|4||1700|1000|Once per turn, you can discard 1 card to select 1 monster with 0 ATK in your Graveyard and Special Summon it.|
  586. |Zero Pegasus Flock|587|NWOR|Winged-Beast/Synchro/Effect|Earth|8||2600|2000|1 "Zero" Tuner monster + 1 or more non-Tuner monsters. Once per turn, remove from play 1 "Zero" monster in your Graveyard and Special Summon 1 "Zero" monster card from your Deck.|
  587. |Zero Energy|588|NWOR|Spell Card|Spell|||||Tribute 1 "Zero" monster you control. Draw 1 card. Then, Special Summon 1 "Zero" monster from your Deck and send 1 monster with 0 ATK from your Deck to your Graveyard.|
  588. |Antennae Tune-Up|589|NWOR|Trap Card|Trap|||||Activate only when a face-up "Antennae" monster you control is attacked. Negate that attack, then Special Summon 1 "Antennae" monster from your Deck. Then, you can add 1 "Antennae" Tuner monster from your Graveyard to your Hand.|
  589. |Zero Rising|590|NWOR|Spell Card|Spell|||||Send 1 monster with 0 ATK and DEF from your Deck to your Graveyard and Special Summon 1 "Zero" monster from your hand.|
  590. |Dynamite Golem|591|NWOR|Rock/Tuner/Effect|Earth|2||0|1000|If you control a face-up "Golem" monster you can Special Summon this card from your hand. You can discard this card and 1 "Golem" card to draw 2 cards.|
  591. |Stalagmite Fortress|592|NWOR|Rock/Tuner/Effect|Water|2||900|1300|You can Flip this face-down card into face-up Defense position to negate 1 attack.|
  592. |Blazing Dart Manipulator|593|NWOR|Spellcaster/Effect|Fire|4||1600|1100|When this card is summoned, during the End Phase you can add 1 Equip Spell card from your Deck to your Hand. This card cannot be equipped with an equip spell card.|
  593. |Avenger of the Blood Moon|594|NWOR|Beast-Warrior/Effect|Fire|10||?|?|You can discard "WereLord" monster(s) whose total combind level(s) is equal to or more than the level of this card from your hand to the Graveyard to Special Summon this card from your hand. This card gains 800 ATK and DEF for every Beast-Warrior monster in your Graveyard. This card is uneffected by your opponent's monster effects. Once per turn [during either players turn] you can negate the activation and effect of a Spell or Trap card and destroy it.|
  594. |Marksman of the Blood Moon|595|NWOR|Beast-Warrior/Effect|Fire|4||1700|1600|Once per turn you can select one select one Spell or Trap Card on the field and return it to the original owners hand. You can only control one face-up "Marksman of the Blood Moon".|
  595. |Call of the Blood Moon|596|NWOR|Spell Card|Spell|||||Return one Beast-Warrior monster on the field to it's owners Deck, then Special Summon one "Blood Moon" monster from your Graveyard.|
  596. |The Never Ending Fight|597|NWOR|Spell Card|Spell||Quick-Play|||Activate only during the End Phase of a turn in which you discarded a monster(s) from your hand to the Graveyard by a monster effect. You can add one of the discarded cards to your hand.|
  597. |Trench Warfare|598|CLPC|Spell Card|Spell|||||Activate only when you control at least 1 monster and your opponent controls more monsters than you. Destroy Spell or Trap cards on the field up to the difference in the amount of monsters you and your opponent control.|
  598. |Picking Pidgeon|599|CLPC|Trap Card|Trap||Continuous|||Once per turn, you can declare a card type (Monster, Spell, Trap) and reveal the top card on your deck. If you declared correctly, destroy 1 Spell or Trap card on the field. If you declared incorrectly take 400 damage. Shuffle the revealed card into your deck afterwards.|
  599. |Lucrative Scroll Trade|600|CLPC|Spell Card|Spell|||||Select 1 Spell and Trap card (except this card) that each player controls. Switch control of those cards.|
  600. |Haze Fairy|601|CLPC|Fairy/Effect|Dark|4||1200|1700|When this card is Normal Summoned, when it is destroyed, you can add 1 Monster with 1500 ATK or less from your Deck to your Hand.|
  601. |Bounty Hunter|602|CLPC|Beast-Warrior/Effect|Earth|4||1600|800|When this card destroys a monster as a result of battle, you can add 1 Monster with an ATK equal to or less than the destroyed monster from your Deck to your Hand.|
  602. |Cold Front Dragon|603|CLPC|Dragon/Effect|Wind|6||2300|1300|This card is also treated as a WATER monster. You can return 1 face-up Level 4 or lower Dragon-Type monster that you control to your deck and shuffle it face-up to Special Summon this card. If this card is in your Graveyard when you draw that face-up monster, you can return this card to your Deck to Special Summon that monster.|
  603. |Floating Rock Fragments|604|CLPC|Rock/Effect|Wind|4||1600|1200|You can send this card to the Graveyard to negate 1 opponent's Spell or Trap card that affects EARTH monster(s) you control.|
  604. |Elemental Uprising|605|CLPC|Spell Card|Spell||Continuous|||Increase the ATK and DEF of all monsters you control by 200x the number of different Attribute(s) you control. You can only control 1 "Elemental Uprising".|
  605. |Siphoning Fire|606|CLPC|Spell Card|Spell||Quick-Play|||Discard all cards in your hand. Increase the ATK of 1 monster you control by 400x the number of cards discarded by this effect.|
  606. |Dry Harvest|607|CLPC|Spell Card|Spell|||||Activate only when you control no cards on the field, have no other cards in your hand, except this card, and have not activated any other Spell Cards this turn. Draw 3 cards and skip your next Draw Phase.|
  607. |Staggering Endurance|608|CLPC|Trap Card|Trap|||||Until the End of Battle Phase, select 1 Attack position monster you control. Your opponent's monsters can only attack the select monster. The select monster is not destroyed by battle this turn and the Battle Damage you would take is doubled.|
  608. |Really Rude Awakening|609|CLPC|Trap Card|Trap||Continuous|||Activate When you take battle damage and you control no monster, Special Summon 1 monster from your Graveyard. That monster gains ATK equal to the amount of battle damage you took this turn. When that monster destroys a monster, destroy this card after the damage calculation. If this card is destroyed, destroy the monster. If the monster is destroyed, destroy this card.|
  609. |Dual Blasts|610|CLPC|Trap Card|Trap||||| If your opponent control 2 or more monsters, select 1 monster you control, that monster can attack 2 monsters in the same Battle Phase. Any Battle damage inflict to your opponent become 0 and your opponent discards 1 card for each monster destroy by the selected monster.|
  610. |Skill Rager|611|CLPC|Trap Card|Trap||||| Select 1 face-up monster you control. It gains 500 ATK and its effects are negated until the End Phase. You can remove from play this card in the Graveyard to increase the ATK of one monster you control by 500. Its effect are negated and it is unaffected by Trap cards until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.|
  611. |Two-Sided Battle|612|CLPC|Spell Card|Spell|||||Change control 1 of your monsters to your opponent and take control of 1 monster your opponent controls. Both your monster and your opponent's monster lose 1000 ATK and monsters are returned to their owners side of the field during the End Phase.|
  612. |Immense Polymerization|613|CLPC|Spell Card|Spell|||||Send the Fusion Material Monsters that are listed on a Fusion Monster from your hand or Field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck. If Fusion Monster, Synchro Monster or Xyz Monster are listed on a Fusion Monster Card, Send those Fusion Monster Materials from your Extra Deck or Field to the Graveyard and Special Summon that Fusion Monster from your Extra Deck. If a Fusion Material Monster(s) was sent from the Extra Deck to the Graveyard this way, take 500 damage for each monster used in a Fusion Summon.|
  613. |Death of their Kins|614|CLPC|Trap Card|Trap|||||Activate when a monster you control is destroyed by battle, Pay 2000 life points to Special Summon 2 monsters with the same type as the destroyed monster from your Deck whose level is equal to or less than destroyed monster.|
  614. |Symbolic Type Tribute|615|CLPC|Trap Card|Trap|||||Select 1 monster you control. When the selected monster would be used as a Tribute Summon of level 7 or higher monster that has the same type as that monster, it is treated as 2 Tributes.|
  615. |Charity of Unknown Gift|616|CLPC|Spell Card|Spell|||||Activate only when your Hand is 3 cards less than your opponent's Hand. Discard 1 card from your Hand to draw 2 cards. This card is removed from play instead.|
  616. |Intel Infiltrator|617|CLPC|Warrior/Effect|Water|2||1000|300|You can Special Summon this card from your Hand to your opponent's side of the field to Draw 1 card. This card cannot be used as a Tribute, Fusion, Synchro or Xyz Material Monster. This card's Battle Position cannot be changed, except by a card effect.|
  617. |Firebomb Infiltrator|618|CLPC|Warrior/Effect|Fire|2||1000|300|You can Special Summon this card from your Hand to your opponent's side of the field to inflict 1000 damage to your opponent and gain 1000 Life Points. This card cannot be used as a Tribute, Fusion, Synchro or Xyz Material Monster. This card's Battle Position cannot be changed, except by a card effect.|
  618. |Regenerating Chain|619|CLPC|Spell Card|Spell||Equip|||The equipped monster gains 400 ATK and DEF. During each of your End Phases, you can add 1 "Regenerating Chain" from your Deck to your hand.|
  619. |Avenging the Brotherhood|620|CLPC|Trap Card|Trap||Continuous|||When a monster you control is Destroyed, you can Remove it from Play to Special Summon 1 monster from your Graveyard with the same name.|
  620. |Dimensional Sacrifice|621|CLPC|Spell Card|Spell||Ritual|||Select 1 Ritual Monster in your Hand or Removed from Play. Special Summon your monsters(s) Removed from Play to your opponent's side of the field with a combined level Equal to or Greater than the Level of the selected Ritual Monster (your opponent selects their battle positions.) Ritual Summon the selected Ritual Monster.|
  621. |Bonds of Creation|622|CLPC|Spell Card|Spell|||||Activate only when you have no Ritual Spell Cards or Ritual Monsters on your side of the Field, in your Graveyard or Removed from Play. Add 1 Ritual Spell Card or Ritual Monster from your Deck to your Hand. Only 1 "Bonds of Creation" can be activated per turn.|
  622. |Lovely Fuschias|623|CLPC|Plant/Ritual/Effect|Water|1||0|0|This card can be Ritual Summoned with any Ritual Spell card. When this card is removed from the field, the owner of this card draws 2 cards.|
  623. |Evil Engine|624|CLPC|Machine/Ritual/Effect|Dark|3||1500|1400|This card can be Ritual Summoned with any Ritual Spell card. In addition to a normal attack, this card can attack a number of times per turn equal to the number of monsters used in the Ritual Summon of this card.|
  624. |Tactical Area - Dark Laboratory|625|CLPC|Spell Card|Spell||Field|||You can draw 2 cards during each of your Draw Phases. When this card is removed from the field, remove from play all cards on the field and in your hand that were drawn during any of your Draw Phases while this card was face-up on the field.|
  625. |Dark Laboratory Researcher|626|CLPC|Psychic/Effect|Dark|3||1000|0|When this card is drawn during during your Draw Phase, you can place 1 "Dark Laboratory" monster or 1 "Tactical Area - Dark Laboratory" on top of your Deck.|
  626. |Dark Laboratory Physician|627|CLPC|Psychic/Effect|Dark|4||1700|0|When this card is drawn during during your Draw Phase, you can discard 1 card to Special Summon this card from your hand.|
  627. |Dark Laboratory Consultant|628|CLPC|Psychic/Effect|Dark|6||2200|0|Each time a "Dark Laboratory" monster(s) or "Tactical Area - Dark Laboratory" is drawn during your Draw Phase, you can have this card gain 400 ATK. Once per turn, if this card would be removed from the field, it is not.|
  628. |Dark Laboratory Technician|629|CLPC|Psychic/Effect|Dark|3||1100|0|When this card is drawn during your Draw Phase, you can discard it to change the battle position of 1 monster on the field.|
  629. |Dark Laboratory Test Tube|630|CLPC|Spell Card|Spell|||||Place 1 "Dark Laboratory" monster on top of your Deck.|
  630. |Dark Laboratory Scientist|631|CLPC|Psychic/Effect|Dark|4||1100|0|When this card is drawn during your Draw Phase, you can reveal it to activate 1 of the following effects: -Look at 1 face-down Spell or Trap Card on the field. -Look at the top card of your opponent's Deck.|
  631. |Dark Laboratory Biologist|632|CLPC|Psychic/Effect|Dark|2||400|0|Each time a "Dark Laboratory" monster(s) is drawn during your Draw Phase, you can change the Attribute or Type of 1 monster on the field. When this card is destroyed, you can have 1 monster on the field lose half its ATK until the End Phase of this turn.|
  632. |Dark Laboratory Chemist|633|CLPC|Psychic/Effect|Dark|2||400|0|Each time a "Dark Laboratory" monster(s) is drawn during your Draw Phase, you can remove from play 1 Spell or Trap Card on the field. That card returns to the field during your opponent's next Standby Phase after this effect was activated. When this card is destroyed, 1 "Dark Laboratory" monster you control gains 600 ATK until the End Phase of this turn.|
  633. |R.A.M.P.A.G.E|634|CLPC|Spell Card|Spell|||||Remove from play 7 cards from your Graveyard to activate this card. Destroy all monsters your opponent controls. Monsters you control cannot attack the turn you activate this card.|
  634. |Magician's Librarian|635|CLPC|Spellcaster/Effect|Light|3||1200|1650|When this card is Special Summoned, you can Send 1 Spell Card from your Deck to your Graveyard to return 1 Spell Card from your Graveyard to your Deck. When this card is Destroyed in Battle you can Special Summon 1 "Magician's Librarian" from your Deck.|
  635. |Sludge Demon|636|CLPC|Fiend/Fusion/Effect|Dark|7||2300|2100|1 FIRE monster + 1 DARK monster. When this card attacks, your opponent cannot activate any Spell or Trap cards until the end of the Damage Step. When this card destroys a monster in Battle you can reduce the ATK of this card equal to half the ATK of the Destroyed monster to Special Summon that monster to your side of the field.|
  636. |Ravager Dragon|637|CLPC|Dragon/Effect|Dark|10||2900|1400|1 Fusion Monster + 1 Fusion Monster (This card is a Fusion Monster). This card is placed in your deck. This card cannot be Summoned or Set from your Hand, Deck, Graveyard or Removed from play. When you Fusion Summon a monster, you can send this card from your Hand or Deck to your Extra deck. The effect of "Ravager Dragon" can only be activated once per turn. When this card is removed from the field, Special Summon 1 Fusion monster from your Graveyard.|
  637. |Rockarmored Tormentor|638|CLPC|Rock/Effect|Earth|7||0|3100|This card can only be Tribute Summoned by Tributing 2 EARTH or Rock-Type monsters. When this card is Normal Summoned Successfully, you can have all monsters on the field switch their ATK with their DEF. This card inflicts Piercing Damage.|
  638. |Dragarity - Dacolus the Assurance|639|CLPC|Dragon/Effect|Water|4||1600|1800|If you control a face-up "Dragarity" monster other than this card, all monsters your opponent controls lose 100 ATk for each other "Dragarity" monster you control. This card cannot be destroyed by battle with a monster that has 2000 or lower ATK.|
  639. |Dragarity - Devaldeus the Scorch|640|CLPC|Dragon/Effect|Fire|4||1700|1300|If you Control a face-up "Dragarity" monster other than this card, Once per turn you select 1 monster your opponent control, Inflict 200 damage times the level of the selected monster to your opponent. When this card is destroyed by battle, inflict damage to both players by this card's DEF.|
  640. |Dragarity - Balsorac the Conform|641|CLPC|Dragon/Tuner/Effect|Light|3||1100|1300|If you Control a "Dragarity" monster other than this card, Once per turn, Roll a die, this card's attribute becomes the following result: 1 - This card's attribute is EARTH. 2 - This card's attribute is WIND. 3 - This card's attribute is FIRE. 4 - This card's attribute is WATER. 5 - This card's attribute is DARK. 6 - This card has no attribute. Once per turn, you can discard 1 card to increase this card's level by 2 until the End Phase.|
  641. |Dragarity - Seidon the Accession|642|CLPC|Dragon/Synchro/Effect|Water|9||2500|2800|1 WATER Dragarity Tuner + 1 or more non-Tuner WATER "Dragarity" monsters If you control a face-up "Dragarity" monster other than this card, when this card is Synchro Summoned, you can Tribute this card to send up to 3 cards on the field to the Graveyard. If this card is in the Graveyard, banish the top 2 cards of your Deck, return this card to your Extra Deck, if you do, draw 2 cards. This card cannot be Special Summoned from the Graveyard.|
  642. |Dragarity - Faiaz the Incineration|643|CLPC|Dragon/Synchro/Effect|Fire|9||2800|2500|1 FIRE "Dragarity" Tuner + 1 or more non-Tuner FIRE "Dragarity" monsters If you control a face-up "Dragarity" monster other than this card, Once per turn, Reveal the top 5 cards of your Deck, select 1 monster your opponent controls, inflict Damage 200 times the level of the selected monster and that monster lose 200 ATK and DEF, you can repeat this effect for each "Dragarity" monster revealed this way. This card cannot attack the turn this effect is activated. At the end of each Battle Phase, inflict 300 Damage to both players for each monster that didn't attack this turn. This card cannot be Special Summoned from the Graveyard.|
  643. |Cremation Ambush|644|CLPC|Trap Card|Trap|||||Activate when a "Dragarity" monster you control is attacked by a monster, Pay 1000 life points, Special Summon 1 level 4 or lower FIRE "Dragarity" monster from your Deck and destroy that monster. Inflict 200 Damage times the level of the destroyed monster to your opponent.|
  644. |Breath of Tranquility|645|CLPC|Spell Card|Spell||Equip|||If you control a face-up WATER "Dragarity" monster, all non-FIRE, WATER, Pyro. Aqua, Sea Serpent, Fish-Type monsters cannot attack. When this card is destroyed, both players can draw 1 card. During your opponent's Battle Phase, if this card is in the Graveyard, you can remove it from play to select 1 monster your opponent control, that monster cannot attack until your opponent's next Battle Phase.|
  645. |Dragarity Summon|646|CLPC|Spell Card|Spell|||||Activate if you control a face-up "Dragarity" monster. Pay 800 to search 1 Level 4 or lower "Dragarity" monster from your Deck and Special Summon it to your side of the field. It cannot attack on the turn it was Special Summoned.|
  646. |Dragon's Sin for Power|647|CLPC|Spell Card|Spell||Continuous|||As long as you control a face-up "Dragarity" monster(s), all "Dragarity" monsters gain 100 ATK for each "Dragairty" monster you controls. On your Battle Phase, you can send this card to the Graveyard to increase all "Dragarity" monsters by 500 ATK, at the end of the Battle Phase, return all "Dragarity" monsters you control to your hand.|
  647. |Storm Warp|648|CLPC|Trap Card|Trap|||||Activate if you have 5 or more "Dragarity" monsters banished and you control a "Dragarity" monster, you can special summon 2 non-Synchro "Dragarity" monsters that are banished to your side of the field. Those monsters cannot attack. While this card is in the Graveyard, if "Dragarity" monster(s) you control or in the Graveyard are banished by a card effect, you can return them to your Graveyard at the End Phase.|
  648. |Tactic Shift|649|CLPC|Spell Card|Spell|||||Select a Tuner monster you control. The selected monster is treated as a non-Tuner monster and its Level is increased by 1 until the end of the turn. You can remove this card in your Graveyard from play to negate the destruction of a Tuner monster you control.|
  649. |Drawback|650|CLPC|Trap Card|Trap||Counter|||You can activate this card when a monster your opponent controls activate its effect. Negate that monster's effect and that monster's ATK and DEF become 0 until the end of the turn. It cannot change its battle position during this turn.|
  650. |Rampage Wall|651|CLPC|Warrior/Effect|DARK|5||0|2000|If you control no monsters and your opponent controls 1 or more monsters, you can Special Summon this card from your hand. During your Main Phase you can Tribute this card to Special Summon monsters with 0 ATK from your hand whose total Levels are equal or lower than this card's Level.|
  651. |Sound of Madness|652|CLPC|Spell Card|Spell||Continuous|||Once per turn, during either players End Phase, if a player discarded a card(s) from their hand to the Graveyard, both players can draw the same amount of cards discarded by that player this turn|
  652. |Glutton Devour|653|CLPC|Fiend/Effect|Wind|12||0|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 other monsters from your hand to the Graveyard. This card's original ATK is equal to the combined Levels of the sent monsters x 400. Once per turn you can remove from play one Fiend-Type monster in your Graveyard and this card gains that cards effect(s).|
  653. |True Power Force|654|CLPC|Trap Card|Trap|||||Activate only when a monster you control declares an attack. Remove from play one level 5 or higher monster from your graveyard and decrease the attacking monsters ATK by the ATK of the removed monster. After Damage Calculation destroy all other monsters on the field and inflict the selected monsters ATK to both players Life points.|
  654. |Gift from Diabolus|655|CLPC|Trap Card|Trap|||||Select one level 5 or lower monster on the field and destroy it. Inflict it's ATK to both players Life points.|
  655. |Gift from a Hero|656|CLPC|Spell Card|Spell|||||Select one level 5 or higher monster on the field send it to the Graveyard. Both players gain Life points equal to x 400 it's level|
  656. |The Fallen Savior|657|CLPC|Fiend/Effect|Dark|4||1500|1500|Any effects that would cause your opponent to gain Life Points instead inflicts the same amount of damage to your opponent.|
  657. |Death of a Glutton|658|CLPC|Trap Card|Trap||Continuous|||Any effects that would cause your opponent to gain Life Points instead inflicts the same amount of damage to your opponent.|
  658. |Land of Tremors|659|CLPC|Spell Card|Spell||Field|||Whenever a monster is Summoned both players take damage equal to x 300 that monsters level.|
  659. |Rise Against|660|CLPC|Trap Card|Trap|||||Activate only when your opponent summons a level 4 or lower monster. Inflict it's ATK to both players then Special Summon one monster from your hand with a level equal to or less that the summoned monster.|
  660. |Gift from a Glutton|661|CLPC|Trap Card|Trap|||||Pay 500 Life points, Increase your opponent's Life points by 2000, and draw 2 cards. You can only activate one "Gift from a Glutton" per turn|
  661. |Deaths Avatar|662|CLPC|Fiend/Effect|Dark|12||0|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the difference between yours and your opponent's Life points. When this card declares an attack both players must return 2 cards on their sides of the fields to their owners hands.|
  662. |Lightning Lab Accident|663|CLPC|Trap Card|Trap|||||Send Fusion Material Monsters from your Hand or Field to the Graveyard listed on a Fusion Monster in your Extra Deck to Fusion Summon that monster. If all the Fusion Material Monsters are on the Field, you can activate this card from your Hand.|
  663. |Natural Resource Replenishing|664|CLPC|Spell Card|Spell||Continuous|||Once per turn, you can return 1 Spell or Trap card that Fusion Summons monsters from your Graveyard to your Deck to draw 1 card.|
  664. |Hand of The Fallen One|665|CLPC|Fairy/Tuner/Effect|Dark|3||0|1800|As long as this card remains in face-up Attack Position this card cannot be destroyed by battle, and your opponent must select a face-up Attack Position "Hand of The Fallen One" as an attack target. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by your opponent's monster, before damage calculation increase your opponent's life points by an amount equal to that monster's ATK.|
  665. |Seattleite|666|CLPC|Aqua|Water|8||2100|3200|He is an ingenious person with valued respect even among the most lowly of Creatures. No one has ever broken through his defense. With the powers of Illusions and technology he can overcome almost any task.|
  666. |Evanm7 of the Ice Barrier|667|CLPC|Fiend|Water|8||2900|2900|A Knight who wonders through the barren plains seeking a true Duel. He is said to be the last and greatest defense of the Ice Barrier.|
  667. |Zero-Chill Master of the Jurrac|668|CLPC|Dinosaur|Fire|8||3200|2000|A Dinosaur that was found as a fossil and reengineered to be used as a weapon of mass destruction. He doesn't know where he came from or why he is here. Where ever he goes only Death and Destruction follow.|
  668. |Spare Shot|669|CLPC|Trap Card|Trap|||||You can activate this card when the attack of a monster you control is negated. Inflict 1000 damage to your opponent.|
  669. |Comet Reborn|670|CLPC|Trap Card|Trap|||||You can discard all cards in your hand to Special Summon 1 Synchro Monster from your Graveyard whose Level is equal or lower than the number of cards discarded this way.|
  670. |Flash Sprite|671|CLPC|Thunder/Effect|Light|1||400|400|Once per turn, you can discard 1 card to send 1 "Flash" monster from your Deck to the Graveyard. When this card is sent to the Graveyard, you can remove from play 1 "Flash" monster in your Graveyard to Special Summon this card during the End Phase.|
  671. |Flash Skeleton|672|CLPC|Thunder/Effect|Light|3||800|800|During each of your End Phases while this card is in your Graveyard, you can either send 1 "Flash" monster from your Deck to your Graveyard or return 1 "Flash" monster that has been removed from play to your Graveyard.|
  672. |Flash Cub|673|CLPC|Thunder/Effect|Light|2||500|500|When this card is sent to the Graveyard, Special Summon 1 "Flash" monster from your hand. That monster cannot declare an attack until the End Phase of your opponent's turn.|
  673. |Flash Conger|674|CLPC|Thunder/Effect|Light|4||1600|1600|While you have at least 3 "Flash" monsters in your Graveyard than your opponent has in their Graveyard, you can Special Summon this card from your hand. When this card is selected as an attack target, send 2 "Flash" monsters from your Deck to the Graveyard.|
  674. |Flash Serpent|675|CLPC|Thunder/Effect|Light|4||1700|1700|When this card is summoned, send 1 card from your Deck to the Graveyard. When this card is destroyed, you can remove from play 1 "Flash" monster to destroy 1 card your opponent controls |
  675. |Flash Gelatinous Being|676|CLPC|Thunder/Effect|Light|3||?|?|When this card is summoned, send all "Flash" monsters in your hand to the Graveyard. This card's original ATK and DEF becomes the combined Levels of all "Flash" monsters in your Graveyard x200.|
  676. |Flash Phoenix|677|CLPC|Thunder/Effect|Light|7||2400|2400|You can remove from play 1 "Flash" monster in your Graveyard to Special Summon this card from your Hand. When this card is Special Summoned this way, both you and your opponent must send 3 Monster Cards from their Deck to the Graveyard. When this card is removed from the field, it is removed from play.|
  677. |Ultimate Flash|678|CLPC|Spell Card|Spell|||||Choose one of the following effects equal to the number of "Flash" monsters in your Graveyard: 4-7: Draw 2 cards. 8-11: Special Summon 1 monster from either Graveyard. It cannot declare an attack. 12+: Destroy all monsters on the field. |
  678. |Forbidden Realm of the Lost Ones |679|CLPC|Spell Card|Spell||Field|||When a monster is sent to the Graveyard from your opponent's side of the field, place a Lost Counter on this card. All monster your opponent control lose 100 ATK during the damage step for each Lost Counter on this card. When your opponent activate a card or an effect of an Effect Monster that Special Summon a monster from their Graveyard, you can remove 1 Lost Counter from this card to negate that card or effect and destroy it.|
  679. |Duke And Box|680|CLPC|Trap Card|Trap|||||You can activate this card when a monster you control is attacked, negate the attack and inflict damage to your opponent equal to the attacked monster's ATK.|
  680. |Favoured Target|681|CLPC|Spell Card|Spell||Continuous|||Pay 1000 Life Points to activate this card. Declare an attribute. All monsters of the declared attribute cannot attack unless their controller pays Life Points equal to that monster's Level x100.|
  681. |Widen Range|682|CLPC|Trap Card|Trap|||||If the effect of card you control would destroy 1 card your opponent controls, you can destroy another selectable target on the field.|
  682. |Escape Tunnel|683|CLPC|Trap Card|Trap|||||You can activate this card when a monster your opponent controls attacks a monster you control. Remove your monster from play and decrease all Battle Damage you would take by the removed monster's DEF until the end of the turn. During your next Standby Phase, Special Summon the removed monster to your field.|
  683. |Instant Clipeus|684|CLPC|Spell Card|Spell||Quick-Play|||When you activate this card it is Special Summoned to your Monster Card Zone and is treated as a Normal Monster Card (Warrior-Type/EARTH/Level 2/ATK 0/DEF 0). This card cannot be used as a Tribute for a Tribute Summon.|
  684. |Cross Despair|685|CLPC|Trap Card|Trap|||||You can activate this card when you take 4000 damage or less and inflict the same damage you took to your opponent. You opponent draws 1 card. When a card you control is destroyed by the effect of a card your opponent controls, you can remove this card in your Graveyard from play to destroy another card on the field.|
  685. |Multiplication|686|CLPC|Trap Card|Trap|||||You can pay 500 Life Points and select 1 monster in your hand. Decrease the amount of monsters needed for a tribute summon by 1. You can only activate this effect during your Main Phase or your opponent's Battle Phase.|
  686. |Power Conversion Breakout|687|CLPC|Spell Card|Spell|||||Activate only if you control 1 monster less than your opponent's, pay 1000 LP, Switch the original ATK and DEF of all face-up monsters you control and double their ATK until the End phase. Destroy all monsters you control at the end of the Battle Phase.|
  687. |Soul Driven Fire|688|CLPC|Pyro/Spirit/Effect|Fire|4||1500|0|Spirit: When this card is removed from play, Special Summon a FIRE monster with 1500 or less ATK from your hand.|
  688. |Demonic Possession|689|CLPC|Spell Card|Spell|||||Remove one monster you control from play to take control of one monster your opponent controls until the end phase. The selected monster is destroyed at the end phase.|
  689. |Star Shrink|690|CLPC|Trap Card|Trap|||||Select 1 monster in your hand, send any number of the top card from your Deck to the grave yard to decrease the level of the select monster. Then receive 500 damage x the number of cards sent to the graveyard.|
  690. |Eco-Shift|691|CLPC|Spell Card|Spell||Quick-Play|||Destroy 1 face-up Field Spell Card on the field, and Activate 1 Field Spell Card from your Deck or Graveyard.|
  691. |Spell-Null Revolver|692|CLPC|Machine/Effect|Earth|4||1400|1700|You can discard 1 Trap Card to negate the activation and Effect of a Spell Card and destroy it.|
  692. |Lord of the Sea|693|CLPC|Aqua/Effect|Water|12||?|0|This card cannot be normal summoned or set. This card cannot be Special Summoned except by removing at least 5 WATER monsters from your Graveyard from play. This card's ATK is equal to the amount of WATER monsters removed from play x500. Once per turn, you can select one removed from play WATER monster and add it to your hand.|
  693. |Servant of the Sea|694|CLPC|Aqua/Effect|Water|1||0|0|When this card is removed from play by the effect of "Lord of the Sea", you can select 3 WATER monsters from your deck and remove them from play.|
  694. |Destruction Cycle|695|CLPC|Spell Card|Spell||Continuous|||Once per turn, you can select one monster in your graveyard that was tributed for card effect last turn and Special Summon it to the field.|
  695. |Hydro Boost|696|CLPC|Spell Card|Spell||Equip|||This card can only be equipped to a WATER monster. Increase its attack by 250 points. If the WATER monster would be destroyed, destroy this card instead.|
  696. |Hydro Jets|697|CLPC|Spell Card|Spell||Equip|||Equip to a level 3 or lower WATER monster. This monster can now attack your opponent directly|
  697. |Sea of Destruction|698|CLPC|Spell Card|Spell||Field|||Once per turn, you can tribute one WATER monster in order to destroy one card on the field. |
  698. |X-ARCHER|699|CLPC|Machine/Effect|Dark|4||1400|0|This card cannot be used as a Synchro Material Monster. While you control a face-up “X-REAPER”, you can Special Summon this card from your hand. You can Tribute this card to inflict 100 damage to your opponent. Then, you can Special Summon 1 X-WOLF from your Graveyard.|
  699. |X-REAPER|700|CLPC|Machine/Effect|Dark|3||1300|0|This card cannot be used as a Synchro Material monster. When this card is Normal Summoned, you can add 1 “X-WOLF” from your Deck to your Hand. When this card is destroyed by battle and sent to the Graveyard while you have an “X-WOLF” or “X-ARCHER” in your graveyard, draw 1 card.|
  700. |X-WOLF|701|CLPC|Machine/Effect|Dark|4||1500|0|This card cannot be used as a Synchro Material Monster. While you control a face-up “X-REAPER”, you can Special Summon this card from your hand. You can Tribute this card to inflict 100 damage to your opponent. Then, you can Special Summon 1 “X-ARCHER” from your Deck.|
  701. |Mystical Mage of the Mountain|702|CLPC|Spellcaster/Effect|Wind|4||1750|800|You can remove from play 1 WIND monster in your Graveyard to Special Summon this card from your Graveyard.|
  702. |Heroes Barging In|703|CLPC|Spell Card|Spell||Quick-Play|||Activate only when a monster(s) is Special Summoned. Destroy 1 Spell or Trap card.|
  703. |Nox Exploiter|704|CLPC|Fiend/Effect|Dark|1||0|0|During either player's Main Phase or Battle Phase, you can discard this card from your hand to flip 1 face-up monster on the field into face-down Defense Position.|
  704. |Nox Deceiver|705|CLPC|Fiend/Effect|Dark|4||1700|1300|When this card is Summoned, flip 1 card your opponent controls face-down (if it is a monster, it is moved to face-down Defense Position). Once per turn, you can reveal 1 “Nox” monster in your hand to destroy 1 face-down card your opponent controls. If you activate this effect, this card cannot attack during this turn.|
  705. |Nox Schemer|706|CLPC|Fiend/Tuner/Effect|Dark|3||800|1100|During either player's turn, if a card was flipped face-down, you can Special Summon this card from your hand. Then, remove from play 1 face-down monster your opponent controls.|
  706. |Treachery|707|CLPC|Spell Card|Spell||Continuous|||When a card is flipped face-down by a card effect, you can select 1 face-down card your opponent controls and remove it from play. If it was a monster, inflict damage to your Life Points equal to the removed monster's Level x200. If it was a Spell or Trap card, discard 1 card from your hand.|
  707. |Twilight Zone|708|CLPC|Trap Card|Trap|||||Pay 1000 Life Points. Special Summon 1 Level 4 or lower Nox monster from your Graveyard. Then, you can flip one face-up card on the field face-down (if it is a monster, it is moved to face-down Defense Position).|
  708. |Twilight Blessing|709|CLPC|Spell Card|Spell|||||When a Fairy-Type monster was destroyed in the last turn, remove from play 1 Fairy-Type Monster in your Graveyard, to Special Summon that monster.|
  709. |Escroc le Annuleur|710|RES1|Psychic/Effect|Dark|2||100|200|You can discard this card to the Graveyard when your opponent declares a Direct Attack to end the Battle Phase. If this card was sent to the Graveyard by its own effect, you can remove from play 1 Trap Card in your Graveyard to Special Summon it. If this card is removed from the field after it was Special Summoned by its own effect, remove it from play.|
  710. |Rainbow Tail|711|RES1|Fairy/Synchro/Effect|Light|7||2600|1000|1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, add 1 monster from your Deck to your hand whose Attribute does not match the Attribute of one of the monsters used as Synchro Material.|
  711. |Vapor, The Raven|712|RES1|Winged Beast/Effect|Wind|2||1100|0|During each End Phase, if this is the only monster you control, draw 1 card.|
  712. |Egg of Regeneration|713|RES1|Spell Card|Spell||Continuous|||During your Standby Phase, add 2 Hatching Counters to this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose Level is equal to or less than the number of Hatching Counters on this card.|
  713. |From the Pit|714|RES1|Spell Card|Spell||Equip|||Special Summon 1 monster from the bottom of your Graveyard, and equip it with this card. If this card is removed from the field the equipped monster is destroyed.|
  714. |Sacrificial Temple|715|RES1|Spell Card|Spell||Field|||When an opponent's monster is sent to the Graveyard, you can place Sacrifice Counters on this card equal to that monster's level. You can send this card to the Graveyard to Ritual Summon 1 Ritual Monster from your hand with a level equal or lower to the number of Sacrifice Counters on this card.|
  715. |Fissionist|716|RES1|Spellcaster/Effect|Dark|3||1000|0|This card is treated as all Types. When this card is Normal Summoned, return all Fusion monsters in your Graveyard or Removed from play to your Extra Deck. This card gains 500 ATK for each monster. When this card is sent from the field to the graveyard, add 1 card that can Fusion summon monsters from your graveyard to your hand. |
  716. |Flare Crusher|717|RES1|Insect/Effect|Fire|4||1800|1500|When this card destroys a monster as a result of battle, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the Level of the destroyed monster. |
  717. |Blind Dragon|718|RES1|Dragon|Fire|4||1500|1500|This dragon used to be feared until it lost it’s eyesight from a legendary warrior.|
  718. |Firefly|719|RES1|Insect/Gemini/Effect|Fire|4||1600|1700|This card is treated as a Normal Monster while face-up on the field on in the Graveyard. While this card is face-up on the field you can Normal Summon it to have it be treated as an Effect Monster with this effect: When this card is Normal Summoned, place 2 Counters on this card. When a monster is Normal or Special Summoned on either player's side of the field, a Counter is removed from this card and that monster is destroyed. When this card is destroyed and sent to the Graveyard, it is added to your hand instead.|
  719. |Tickle Bot|720|RES1|Machine|Dark|1||400|200|This small robot is used in torture, by tickling victims with its feather hands.|
  720. |EMP Vizor|721|RES1|Thunder|Earth|6||2400|1200|This strange hero uses Electromagnetic pulses to confuse enemies.|
  721. |Menasaurus|722|RES1|Dinosaur/Tuner|Water|4||1600|900|This aquatic dinosaur is rumored to have existed in the grottos of Atlantis.|
  722. |Castle Royale|723|RES1|Rock/Ritual|Light|5||500|3500|This card can only be Ritual Summoned by a Ritual Spell card.|
  723. |Pandemic Seed|724|RES1|Zombie/Synchro|Dark|7||2600|1550|1 Tuner + 1 or more Non-Tuner Zombie-Type monsters|
  724. |Tickle Tormenter|725|RES1|Machine/Fusion|Dark|9||3100|1100|"Tickle Bot" + "Tickle Bot" + "Tickle Bot"|
  725. |Benevolence|726|RES1|Fairy|Light|4||1800|1400|An angel, created from the prayers of virtuous humans, she destroys oppressors with light energy.|
  726. |Crusader of the Reckoning|727|RES1|Fairy/Fusion|Light|10||3200|2700|"Royal Coroner" + "Benevolence"|
  727. |Bag O' Bones|728|RES1|Zombie/Tuner|Light|1||1000|1100|A simple Undead servant, he can regenerate his bones.|
  728. |Arachnophobia|729|RES1|Insect/Ritual|Dark|10||3000|2100|This card can only be Ritual Summoned by a Ritual Spell card.|
  729. |Chocodile|730|RES1|Reptile/Effect|Water|4||1500|1200|This card's name is treated as all other face-up Normal Monsters' names.|
  730. |Royal Coroner|731|RES1|Spellcaster/Effect|Light|5||1800|0|When this card is Tribute Summoned, you can Special Summon 1 of your monster(s) that were destroyed by battle last turn.|
  731. |Masochist|732|RES1|Psychic/Effect|Light|3||1400|900|When this card is sent from the Hand or Field to the graveyard, while it remains in the Graveyard, any costs applied to a player are treated as Effect Damage instead.|
  732. |Lava Jelly|733|RES1|Aqua/Effect|Fire|2||300|300|This card is not destroyed as a result of battle. When a player activates a Spell or Trap card, you must send 1 FIRE monster in your deck to your graveyard, or this card is destroyed.|
  733. |Power Adopter|734|RES1|Spellcaster/Effect|Earth|5||2000|2300|When this card is Summoned, select 1 monster on the field. This card gains the selected monster’s name and effect(s). When this card is destroyed, destroy the selected monster.|
  734. |Sneaky Shapeshifter|735|RES1|Warrior/Effect|Dark|1||0|0|Once per turn, you can select 1 monster on the field. This card gains that monster’s ATK, DEF, Level, Type and Attribute.|
  735. |Meddler of Chaos|736|RES1|Fiend/Effect|Dark|4||1200|1000|During your Main phase, you may remove 2 LIGHT and 1 DARK monsters in your graveyard from play to draw 2 cards, or remove 1 LIGHT and 2 DARK monsters to destroy 1 card on the field. If you do not activate one of these effects, this card is destroyed during your next Standby Phase.|
  736. |Soul Seller|737|RES1|Fiend/Fusion/Effect|Dark|8||0|0|"Dark Knight Warrior" + "Dark Chaser" This card is also treated as a Warrior-type monster. When this card is Fusion summoned, and once per turn during your Main Phase, send 1 DARK monster from your hand to the Graveyard. During your Standby phase, Special Summon any monsters sent to the Graveyard by this effect. This card's ATK is equal to the total level of all DARK monsters on the field other than this card X300.|
  737. |Phoenixian Nightbloom|738|RES1|Plant/Effect|Fire|3||1100|1200|When this card is summoned by paying 800 Life Points, you can Tribute this card to Tribute summon a Level 5 or lower monster from your hand. By removing from play this card in your graveyard, inflict 500 damage to your opponent.|
  738. |Napalm Blast|739|RES1|Spell Card|Spell|||||Inflict 700 damage to your opponent. If you played this card by setting it on the field and didn't activate it the turn you set it, inflict 1000 damage instead.|
  739. |Phoenixian Burn|740|RES1|Spell Card|Spell||Continuous|||Each time a "Phoenixian" monster is Special Summoned, inflict 600 points of damage to your opponent.|
  740. |Dragon of Return|741|RES1|Dragon/Effect|Wind|7||2800|2600|If this card was Tribute Summon by Tributing 2 Dragon-Type monsters, add 1 card from your Graveyard to your hand. Once per turn, if you control no Level 4 or lower Dragon-Type monsters, Special Summon 1 Level 4 or lower Dragon-Type monster from your Hand.|
  741. |Luminous Knight|742|RES1|Warrior/Tuner/Effect|Light|2||600|100|When there 3 or more LIGHT monsters in the Graveyard except "Luminous Knight", you can banish 1 LIGHT monster in the Graveyard to Special Summon this card from the Graveyard. If this card is Special Summoned with this effect, banish it when it is removed from the field. The effect of "Luminous Knight" can only be activate once per turn.|
  742. |Red-Eyes White Dragon|743|RES1|Dragon/Effect|Light|8||2400|2500|If you control 3 "Red-Eyes White Dragon" you can remove them from play to destroy all cards on the Field. Once per turn, both players can draw 2 cards. Then you must remove from play 2 cads in your graveyard.|
  743. |Flame Wing LV1|744|RES1|Winged Beast/Effect|Fire|1||0|0|When this card is destroyed by Battle, during the End Phase, Special Summon 1 "Flame Wing LV3" in face-up defense position.|
  744. |Flame Wing LV3|745|RES1|Winged Beast/Effect|Fire|3||900|900|If this card is Special Summoned by the effect of "Flame Wing LV1" add 1 "LV" Spell from your Deck to your Hand. During your next Standby Phase, tribute this card and Special Summon 1 "Flame Wing LV5" from your Hand or Deck.|
  745. |Flame Wing LV5|746|RES1|Winged Beast/Effect|Fire|5||2000|2000|If this card is Special Summoned by the effect of "Flame Wing LV3" add 1 "LV" monster from your graveyard to your Hand. Once per turn, if you control 1 FIRE monster other than this card, return that card to your Hand to decrease this card's ATK by 500 (If you activate this effect, this card can attack twice this turn). During the End Phase, Special Summon 1 "Flame Wing LV7" from your Hand or Deck.|
  746. |Flame Wing LV7|747|RES1|Winged Beast/Effect|Fire|7||2800|2000|This card cannot be Normal Summoned or Set. If this card is Special Summoned by the effect of "Flame Wing LV5" add 2 "LV" cards in your Graveyard to your Deck and shuffle it. Draw 1 card. If you drew a "Flame Wing" monster, Special Summon it. If you control 2 "Flame Wing" monsters, tribute this card and Special Summon "Flame Wing LV9".|
  747. |Flame Wing LV9|748|RES1|Winged Beast/Effect|Fire|9||3200|3000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Flame Wing LV7". If you have no cards in your Hand, add 3 "LV" cards in your Graveyard to your Deck and shuffle it. Draw 2 cards. If you drew a "LV" monster, pay Life Points equal to its Level x200 and Special Summon it. You can decrease this card's ATK by 600 to destroy all face-down Spell and Trap cards on the Field.|
  748. |EvoLVe|749|RES1|Spell Card|Spell|||||Activate only when you control a "LV" monster. Tribute it and Special Summon 1 "LV" monster mentioned in that card's effect ignoring its Summoning Conditions. If its a Level-7 or Higher, that card cannot declare an attack this turn.|
  749. |Dooms Day Golem|750|RES1|Machine/Effect|Fire|9||2730|1940|This card cannot be Normal Summoned or Set this card cannot be Special Summoned except when you have 20 or more cards in your Graveyard. When this card is Special Summoned choose a card type (Monster, Spell, Trap) and inflict 300 damage to your opponent's Life Points for each card of the declared type of card in your Graveyard. During your opponent's End Phase you can remove from play 3 cards in your Graveyard to return this card to your hand.|
  750. |Celestial Defender|751|ANV1|Fairy/Effect|Earth|4||1800|1500|When this card is Summoned, you can switch it into Defense Position and increase your life points by 1000.|
  751. |Recursive Spellcasting|752|ANV1|Spell Card|Spell|||||Remove from play 1 Spell card in your graveyard. Add 1 card from your graveyard to your hand with the same name as that spell card. This card is removed from play after activation.|
  752. |Goetia Conjuror|753|ANV1|Spellcaster/Effect|Light|1||300|800|Once per turn, you can tribute 1 monster on your side of the field to Special Summon 1 Fiend-type monster from your deck with the same level as the tributed monster.|
  753. |Driving Riptide|754|ANV1|Spell Card|Spell|||||Select up to 2 Face-up Defense Position Monsters you control. Destroy all Monsters your opponent controls whose DEF is equal to or less than the total DEF of the selected monster(s).|
  754. |The Wailing Wall|755|ANV1|Rock/Effect|Light|6||0|2500|You can discard all cards in your Hand to Special Summon this card from your Graveyard. You cannot Normal Summon or Set the turn you use this effect.|
  755. |Ouranos' Ordeal|756|ANV1|Spell Card|Spell||Ritual|||Return any number of Monsters you control to your hand (min. 1). Ritual Summon a Ritual Monster from your hand whose ATK is Equal to or Less than the total ATK of all monsters returned.|
  756. |Shockwave Demon|757|ANV1|Beast/Effect|Earth|4||1000|1900|You can flip this face-down card face-up when your opponent takes battle damage during your turn. Increase the ATK of all Face-up EARTH monsters by 500, then increase this monster’s DEF by 500. If this card is Normal Summoned, increase the ATK of all EARTH monsters by 500.|
  757. |Fire Replacement|758|ANV1|Spell Card|Spell||Quick-Play|||Return one FIRE monster you control to your deck and shuffle it. Then Special summon a monster with the same name from your deck other than the one you returned. The summoned monster gains 500 ATK.|
  758. |Level Up x2|759|ANV1|Spell Card|Spell||Quick-Play|||Return all WATER monsters on the field to their original level. Increase their ATK by 500 X the number of levels increased.|
  759. |Strong Gust|760|ANV1|Spell Card|Spell||Continuous|||You can only control 1 "Strong Gust". Increase ATK of all WIND monsters on the field by the number of empty opponent's Monster Card Zones x100.|
  760. |Compact Earth Tortoise|761|ANV1|Reptile/Synchro/Effect|Earth|7||1000|2500|1 Tuner + 1 or more Non-Tuners. When this monster is Synchro Summoned, it gains the effects of its Synchro materials.|
  761. |Population Increase|762|ANV1|Trap Card|Trap|||||Activate only when a Monster is Normal Summoned or Set. Treat it as a Special Summon.|
  762. |Monster of the Maelstrom|763|ANV1|Sea Serpent/Synchro/Effect|Water|9||2600|2100|1 Tuner + 2 or more non-Tuner monsters. When this card is Summoned, you can remove from play up to 2 cards your opponent controls.|
  763. |Mitosis|764|ANV1|Spell Card|Spell|||||Return 1 face-up monster you control to your hand. Special Summon 2 "Nucleus Tokens" (Aqua-Type/WATER/Level 1/ATK 500/DEF 500). During your Draw Phase, you can discard the drawn card to add this card from your Graveyard to your hand.|
  764. |Micro Raptor|765|ANV1|Dinosaur/Tuner/Effect|Wind|1||300|300|If you control no monsters, you can reveal one other Dinosaur-Type monster in your hand, except "Micro Raptor" to Special Summon this monster from your hand. This card cannot be Tributed, except for the Tribute Summon of a Dinosaur-Type monster.|
  765. |Hostile Negotiation|766|ANV1|Trap Card|Trap||Counter|||You can only activate this card when your opponent activates a Spell or Trap Card. Depending on the activated card: * Spell: Your opponent can discard 1 Spell Card from their hand to negate the effect of this card. * Trap: Your opponent can discard 1 Trap Card from their hand to negate the effect of this card. If your opponent does not, negate the activation of your opponent's Spell or Trap Card and destroy it.|
  766. |Volcano Controller|767|ANV1|Pyro/Effect|Fire|7||2600|1500|You can discard 2 Pyro-Type monsters to Special Summon this card from your hand or Graveyard. Once per turn, you reveal 1 Pyro-Type monster in your hand to Special Summon 1 Pyro-Type monster from your Deck or Graveyard whose Level is lower than the revealed monsters.|
  767. |Lava Stream|768|ANV1|Spell Card|Spell|||||Add 2 Pyro-Type monsters from your Graveyard to your hand.|
  768. |Natural Spell|769|ANV1|Spell Card|Spell||Quick-Play|||Select 1 face-up Spellcaster-Type monster you control to activate this card. Depending on the Attribute of the selected monster, activate 1 of the following effects : * WATER : Neither player can Set or activate Spell or Trap cards until the end of the turn. * FIRE : Tribute the selected monster. Destroy two cards your opponent controls. * WIND : Destroy 1 Spell or Trap card. * EARTH : Until the End Phase, the selected monster cannot be destroyed, and any monster that it battles is returned to the top of the owner’s Deck at the end of the Damage Step. * LIGHT : Its ATK is doubled until the End Phase. * DARK : Remove the selected monster from play. Special Summon 1 monster from your Deck of the same level as the removed monster.|
  769. |Catapult Dragon|770|ANV1|Dragon/Effect|Earth|4||0|1900|FLIP : You can destroy 1 card your opponent controls. If you do, this card is destroyed during the End Phase.|
  770. |High Alert|771|ANV1|Trap Card|Trap||Continuous|||All Machine-Type monsters gain 1000 ATK and lose 1000 DEF. If your opponent does not control a monster, destroy this card.|
  771. |Infernal Cat|772|ANV1|Beast/Effect|Fire|3||0|1900|If this card attacks, and is not destroyed by battle, you can destroy 1 card your opponent controls.|
  772. |Pyrespike Dolphin|773|ANV1|Pyro/Effect|Water|4||1900|1200|If this card inflicts Battle Damage to your opponent, draw 1 card.|
  773. |Beast of the Cathedral|774|ANV1|Beast/Effect|Light|4||1500|1000|This card can attack twice in the same Battle Phase. This card cannot be destroyed by battle while it is attacking. If this card battles a monster, after damage calculation, change the Battle Position of that monster.|
  774. |Ifrit, the Hell’s Flame Spirit|775|ANV1|Fiend/Sprit/Effect|Fire|9||3000|2400| This card can only be Tribute Summoned by Tributing 3 monsters you controls. This Summon cannot be negated and Trap cards cannot be activated until the End phase. Send all other monsters to the Graveyard, then both players take 300 damage for each monster send to the Graveyard this way. When this card returns to your hand, you can discard 2 other cards in your hand, your opponent cannot Normal Summon until the End Phase of their turn.|
  775. |Valefor, the Soaring Sky’s Spirit|776|ANV1|Winged-Beast/Spirit/Effect|Wind|9||2900|2700| This card can only be Tribute Summoned by Tributing 3 monsters you controls. This Summon cannot be negated and Spell Cards cannot be activated until the End phase. When this card is Tribute Summoned, return all Spell and Trap Cards to the top of their owner’s Deck. This card can attack directly. When this card returns to your hand, your opponent select 1 monster they control and return it their hand.|
  776. |Ice Spirit, Shiva of the Frozen World|777|ANV1|Spellcaster/Spirit/Effect|Water|9||2800|2600|Spirit: This card can only be Tribute Summoned by Tributing 3 monsters you controls. This Summon cannot be negated and Monster Effect cannot be activated until the End phase. When this card return to your hand, select 3 card your opponent controls. Those cards' effect(s) are negated, and they cannot be activated. A monster selected by this effect cannot change it's battle position or attack.|
  777. |Spiritual Dimension Conversion|778|ANV1|Spell Card|Spell||Continuous|||Each time a Spirit monster would return to their owner’s hands, you can pay 400 life points instead. Both players can use this effect. When a player controls no monsters, that player can send this card and 1 card in their hand to the Graveyard to select 1 Spirit monster in either Graveyards, ignore the summoning conditions and Special Summon that monster that player’s side of the field. During the End Phase of the turn that Spirit monster is Special Summoned by this card's effect, return that monster to their owner's hand.|
  778. |Ectoplasm Blast|779|ANV1|Trap Card|Trap|||||Tribute 1 Spirit monster you control to send up to 2 non-Spirit monsters your opponent controls to the Graveyard.|
  779. |Dark Hour Transmogrified Coffin|780|ANV1|Spell Card|Spell||Continuous|||Select 1 monster your opponent control, remove that monster from play face-down until the second Standby Phase of your opponent’s turn. |
  780. |Doom Blade|781|ANV1|Spell Card|Spell||None|||Destroy 1 card you and your opponent control.|
  781. |Destruction Rampage|782|ANV1|Spell Card|Spell|||||Draw 1 card, then discard 1 card.|
  782. |Automatic Turret-Cannon|783|ANV1|Machine/Effect|Dark|3||0|0|When this card is Normal Summoned, destroy 1 monster your opponent controls, then discard 1 card.|
  783. |Dimension Gate Fort|784|ANV1|Trap Card|Trap|||||Activate only when your opponent declares a direct attack. Remove from play the top 2 cards of your deck and negate that attack. By discarding 1 card, you can destroy the attacking monster.|
  784. |Isis's Last Wish|785|ANV1|Trap Card|Trap|||||When a monster you control is destroyed by battle or by a card effect, Special Summon it. It gains 500 ATK.|
  785. |Scrap Liquidation|786|ANV1|Spell Card|Spell|||||Your opponent selects and destroys 1 Spell or Trap Card they control.|
  786. |Micro "C"|787|ANV1|Insect/Effect|Earth|2||600|700|When your opponent Special Summons a monster(s), you can remove this card in your hand from play to draw 1 card. You can only activate 1 "Micro C" per turn.|
  787. |Keeper of the Arsenal|788|ANV1|Spellcaster/Effect|Dark|4||600|1900|Once per turn, You can Tribute other 1 monster you control to Special Summon 1 Level 4 or lower monster from your Deck. You can only control 1 face-up "Keeper of the Arsenal". You cannot Special Summon Tuner monsters with this card's effect.|
  788. |Preacher of Justice|789|ANV1|Warrior/Effect|Light|1||200|100|FLIP: This card cannot be Tributed. When this card is destroyed, destroy 2 cards on the field.|
  789. |Loyal Behemoth|790|ANV1|Beast/Effect|Fire|5||2300|1900|When this card is Tribute Summoned, select up to 3 monsters in your deck that share a Type with this card and remove them from play. During the Standby Phase of the 3rd turn after this effect has been activated, send all cards in your hand and that you control to the Graveyard and Special Summon the monsters removed from play by this effect.|
  790. |Countress of The WereLord|791|ANV1|Beast-Warrior|Fire|8||2900|2600|The Mistress of WereLord She is Queen of Werewolves. For in her heart she has no fear for the Past Present or Future. In the day of her Reckoning the world will quake with terror, the Earth crumble before her might. For she only needs the slightest command and the End will come to all life that is known.|
  791. |Hunter of Dragons|792|ANV1|Warrior/Effect|Earth|4||1900|1500|This is the only monster you can control. When this card is Summoned, put 3 counters on it (max 3). If this card would be destroyed by battle you can remove one counter from this card instead. When this card is summoned you can add one of each of the following cards from your deck to your hand. One "Weapon Class" named card, one "Initiating the Hunt", and one Dragon-type monster that cannot be Normal Summoned. When this card destroys a Dragon-Type monster and sends it to the Graveyard you can add one "Weapon Class" named card from your deck to your hand.|
  792. |Dimensional Hole of Chaos|793|ANV1|Trap Card|Trap||Continuous|||During each of your Standby Phases add one Chaos Counter to this card. During either player's turn you can remove this card from play and activate one of the following effects based on the number of Chaos counters on this card: *3 or more: return up to 3 removed from play cards to the owners Graveyard. *5 or more: Remove from play up to 2 Spell and Trap Cards on the field. *8 or more: destroy and remove from play one face-up monster on the field and inflict its ATK to that card's original owner. *10 or more: During your next End Phase, return this card to the field. It is treated as an Effect Monster Card (Insect-Type/DARK/Level 10/ATK 1900/DEF 2500), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.) If this card is destroyed by battle you can remove from play one card you control and one card in your opponent’s hand of your opponent’s choice.|
  793. |1 x1|794|ANV1|Machine/Effect|Dark|1||0|0|If this card is destroyed and sent to the Graveyard all non-"x1" monsters in the Graveyard and removed from play pile are treated as Tuner monsters as long as this card is in the Graveyard.|
  794. |2 x1|795|ANV1|Machine/Effect|Dark|2||1000|0|As long as this card remains in face-up attack position your opponent cannot Normal Summon or Special Summon Tuner monsters.|
  795. |Death Curse|796|ANV1|Spell Card|Spell|||||Remove 10 cards in your Graveyard from play. Inflict 600 damage to your opponent for each card on their side of the field.|
  796. |Jetblast Dragon|797|ANV1|Dragon/Effect|Wind|4||1400|0|You can Special Summon this card from your hand when your opponent activates a Spell Card. If your opponent activates a Spell or Trap Card during their Battle Phase, this card can attack directly during your next Battle Phase. This card is unaffected by Trap Cards.|
  797. |Trick Question|798|ANV1|Trap Card|Trap||Counter|||Pay 1000 Life Points. Your opponent either discards 2 cards or removes from play 3 cards in their Graveyard.|
  798. |Dark Wish|799|ANV1|Fiend/Effect|Dark|1||0|0|When this card is sent to the Graveyard, you can send 1 Level 2 or lower DARK monster from your Deck to your Graveyard.|
  799. |Shameful Artist|800|ANV1|Warrior/Synchro/Effect|Earth|5||2050|1650|1 Tuner + 1 or more non-Tuner monsters. If a monster you control would be attacked, you can change the attack target to this card instead. When this card is destroyed by a card effect, you can add 1 Trap Card from your Deck to your hand. You cannot Set that card until your next turn.|
  800. |Analyze Droid|801|ANV1|Machine/Effect|Light|3||1000|1000|During your opponent's Draw Phase, your opponent must reveal the card that they drew. Then, you can reveal the top card of your Deck. If that card was the same type of card as your opponent's drawn card (Spell, Trap or Monster), your opponent discards that card. Then, place your card at the bottom of your Deck.|
  801. |Moroi|802|ANV1|Zombie/Effect|Water|3||1450|1100|You can remove from play 1 Zombie-type monster from your hand or Graveyard to Special Summon this card from your Graveyard or Hand. When this card is Special Summoned by this effect, or by a card effect that specifically designates a Zombie-type monster as a target, you can decrease the ATK of 1 face-up monster your opponent controls by 500, and increase your Life Points by 500.|
  802. |Wight Whispermaid|803|ANV1|Zombie/Effect|Light|4||1600|0|Up to 3 times per turn, when a Zombie-type Monster is Special Summoned from the Graveyard to your side of the field, draw 1 card. When your opponent selects this card as an attack target, you can pay 800 Life Points to negate the attack.|
  803. |Red Moon Rabisu|804|ANV1|Zombie/Effect|Dark|4||1900|0|When this card inflicts battle damage to the opponent's life points, increase your Life Points by the same amount. When this card is removed from play, you can Special Summon it during your Standby Phase.|
  804. |Lichwyrm, Harbinger of Blight|805|ANV1|Zombie/Effect|Fire|8||2500|0|This card can only be Special Summoned by card effects that designate Zombie-type monsters as targets. This card is also treated as Dragon-type. Once per turn, you can activate one of the following effects: * Special Summon 1 of your removed from play Zombie-type monsters. * Remove from play 2 Zombie-type monsters in your Graveyard to destroy 2 cards on the field. * Discard 1 card to send up to 3 Zombie-type monsters from your deck to the Graveyard.|
  805. |Maiden of the Nightshade|806|ANV1|Zombie/Effect|Light|6||2400|0|When your opponent activates a card effect that would destroy 1 or more Zombie-type monsters on the field, you can Tribute this card to negate the activation of that card and destroy it. Special Summon this card during the End Phase.|
  806. |Churel Wightwisp|807|ANV1|Zombie/Effect|Earth|3||500|1900|When a Zombie-type monster you control battles with an opponent's monster, you can discard this card during the Damage Step to increase that Zombie-type Monster's ATK by 1000 during the Battle Phase only. If this card is removed from play, during your End Phase you can add it to your hand.|
  807. |Dreadcaster|808|ANV1|Spellcaster/Effect|Dark|4||1900|0|If a monster is Special Summoned while this card is face-up on the field, you must remove this card from play to negate the summon of the monster and destroy it.|
  808. |Mirror Shot|809|ANV1|Trap Card|Trap||Counter|||Activate when your opponent activates a Spell or Trap Card. Discard a card to negate the activation and destroy it.|
  809. |Errodic Blademaster|810|ANV1|Warrior/Effect|Dark|3||1000|800|Each time this card deals damage to your opponent's Life Points, you can add 1 of your removed from play cards to your Graveyard.|
  810. |Soul of the Fish|811|ANV1|Spell Card|Spell||Quick-Play|||Remove from play 1 Fish-Type monster you control. Add 2 Fish-Type monsters from your Deck to your hand.|
  811. |Mirror Wall|812|ANV1|Trap Card|Trap||Continuous|||Remove from play 1 card in your hand. As long as this card remains face-up on the field, Trap Cards cannot be activated.|
  812. |Tornadius|813|ANV1|Winged Beast/Effect|Wind|1||100|100|This card can be Special Summoned from your hand if you Normal Summoned a Wind monster this turn. You can only activate this effect once per turn.|
  813. |Nox Forger|814|ACRD|Fiend/Effect|Dark|4||1400|900|You can tribute this card to select 1 face-down card your opponent controls and and return it to the top of their Deck.|
  814. |Malevolent Uprise|815|ACRD|Trap Card|Trap||Continuous|||Once per turn, when a card is flipped face-down by a card effect you control, add 1 "Nox" monster from Deck or Graveyard to your hand.|
  815. |Midnight Hold|816|ACRD|Spell Card|Spell||Quick-Play|||Flip 1 "Nox" monster you control face-down. Remove from play 1 face-down card your opponent controls and send 1 "Nox" monster from your Deck to your Graveyard.|
  816. |Antennae Inventor|817|ACRD|Spellcaster/Effect|Earth|4||1000|1800|When this card is flipped face-up, you can add 1 "Antennae" monster from your Graveyard to your hand. Once per turn, you can add 1 Machine-Type monster from your Deck to your hand.|
  817. |Antennae Receiver|818|ACRD|Spell Card|Spell||Quick-Play|||Special Summon 1 Level 4 or lower Antennae monster from your hand or Graveyard. It is destroyed during the End Phase.|
  818. |Emergency Broadcast|819|ACRD|Trap Card|Trap||None|||Select 1 face-up "Antennae" monster you control. Return it to your hand and destroy up to 2 cards your opponent controls.|
  819. |Essence Imitation|820|ACRD|Spell Card|Spell||Quick-Play|||Once per turn, you can return 1 "Essence" monster that is removed from play to its owners Graveyard and select 1 "Essence" monster on the field. You can Special Summon 1 monster with the same name from your hand, Deck, or that is removed from play, it is removed from play during the End Phase.|
  820. |Essence Channeler|821|ACRD|Psychic/Effect|Light|4||1800|1300|Once per turn, you can select 1of your banished monsters. Send it to the Graveyard and add 1 monster with the same name from your Deck to your hand.|
  821. |Phoenixian Hyacinth|822|ACRD|Plant/Effect|Fire|4||1800|500|When this card is Normal Summoned, you can remove from play 1 "Phoenixian" monster in your Graveyard from play, and send 1 Plant-Type monster from your Deck to your Graveyard.|
  822. |Diamond Golem|823|ACRD|Rock/Effect|Earth|4||0|2000|When this card is Summoned, it is switched to Defense Position. When this card is sent from the field to the Graveyard, add 1 "Golem" monster from your Graveyard to your hand, except "Diamond Golem".|
  823. |Ancient Calligrapher|824|ACRD|Spellcaster/Fusion/Effect|Light|9||2950|2600|1 LIGHT monster + 1 Psychic monster When this card is Fusion Summoned, it cannot be targeted by your opponent's card effects until the End Phase. Once per turn, you can discard 1 card to return 1 card on the field or in either players Graveyard to the top of the deck.|
  824. |Scrap Bombardment|825|ACRD|Trap Card|Trap|||||Destroy 1 other Spell or Trap card you control. Destroy up to 2 Spell or Trap cards your opponent controls.|
  825. |Suppression|826|ACRD|Trap Card|Trap||Counter|||Negate the activation of an Effect Monster's effect that activates in the hand and remove it from play.|
  826. |Sudden Illumination|827|ACRD|Spell Card|Spell||Quick-Play|||Your opponent reveals all face-down cards they control.|
  827. |Shellshock|828|ACRD|Trap Card|Trap|||||Activate only when an opponent's monster declares an attack. Return it and the attack target to their owner's hands and end the Battle Phase.|
  828. |Intensifying Flame|829|ACRD|Pyro/Effect|Fire|4||1300|1300|When this card is destroyed, add 1 monster with 1400 ATK or lower from your Deck to your hand.|
  829. |Mundane Rejuvenation|830|ACRD|Spell Card|Spell||Quick-Play|||Special Summon 2 Level 2 or lower Normal monsters from your Graveyard. They are destroyed during the End Phase.|
  830. |Power Siphon|831|ACRD|Trap Card|Trap|||||Select 1 face-up monster you control. Send up to 3 cards from the top of your Deck to the Graveyard and increase it's ATK by 400 for each card sent and cannot be destroyed by card effects until the End Phase.|
  831. |Bonecrusher Beetle|832|ACRD|Insect/Synchro/Effect|Earth|10||3200|2600|1 Tuner monster + 1 or more non-Tuner monsters Once per turn, you can destroy 1 face-down card your opponent controls. If this card is sent to the Graveyard, Special Summon 1 Insect-Type monster from your hand.|
  832. |Effect Emulation|833|ACRD|Spell Card|Spell|||||Select 1 face-up Normal Monster you control. It gains the effect(s) of 1 Effect Monster in your Graveyard, until the End Phase.|
  833. |Dreadfiend Detective|834|ACRD|Fiend/Effect|Earth|2||550|350|You can discard this card to activate 1 of the following effects: *Discard 1 monster. Add 1 "Dreadfiend" monster from your Deck to your hand. *Discard 2 monsters. Add 1 Monster Card from your Deck to your hand.|
  834. |Dreadfiend Dragonlord|835|ACRD|Dragon/Effect|Fire|4||600|2000|When a face-up Dragon-Type monster is selected as an attack target, you can Special Summon this card from your hand in face-up Defense Position. Change the attack target to this card. When a monster with less ATK than this card's DEF attacks this Defense Position monster, it is destroyed without applying damage calculation. When this card is destroyed by your opponent and sent to the Graveyard, you can add 1 "Dreadfiend" monster with 800 or less DEF from your Deck to your hand.|
  835. |Dreadfiend General|836|ACRD|Warrior/Effect|Earth|4||1700|2000|FLIP: Special Summon 1 Level 4 "Dreadfiend" monster from your Deck.|
  836. |Dreadfiend Mammoth|837|ACRD|Beast/Effect|Earth|3||1500|800|When this card is sent from the field to the Graveyard, add 1 Level 3 or lower "Dreadfiend" monster from your Deck to your hand, except "Dreadfiend Mammoth". You can Tribute this card to negate the activation of an Effect Monster's effect that activates in the hand, involves the hand, or causes the controller to draw card(s), and destroy it.|
  837. |Dreadfiend Medusa|838|ACRD|Reptile/Effect|Dark|6||2100|0|If you control a face-up Sea Serpent or Reptile-Type monster, you can Normal Summon this card from your hand without Tributing. You can discard 1 card to Special Summon 1 Sea Serpent or Reptile-Type monster from your Graveyard. If you control another face-up "Dreadfiend" monster, this card's original ATK becomes 2800.|
  838. |Dreadfiend Peacemaker|839|ACRD|Fairy/Effect|Light|4||500|1700|When a monster you control is selected as an attack target, you can Special Summon this card from your hand to negate that attack.(if the attacked monster was face-down, flip it face-up) If you do, the attacked monster cannot be selected as an attack target as long as this card remains face-up on the field.|
  839. |Dreadfiend Powerhand|840|ACRD|Warrior/Effect|Dark|4||600|1800|When a monster(s) is Special Summoned, you can Tribute this Defense Position monster(if it is face-down, reveal it to your opponent) to negate the Special Summon of that monster and destroy it.|
  840. |Dreadfiend Recruiter|841|ACRD|Warrior/Effect|Earth|4||800|400|When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Dreadfiend" monster with 1700 or less ATK from your Deck in face-down Defense Position.|
  841. |Dreadfiend Soul|842|ACRD|Fiend/Spirit/Effect|Earth|4||1400|1800|This card cannot be Special Summoned, except from the Deck by the effect of a "Dreadfiend" monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Special Summoned or flipped face-up. When this card is returns to the owner's hand, you can return 1 monster on the field to the owner's hand.|
  842. |Dreadfiend Summoner|843|ACRD|Spellcaster/Effect|Dark|2||500|800|FLIP : Special Summon 1 Level 4 or lower Gemini Monster from your Deck. It cannot be destroyed by battle this turn.|
  843. |Ancient Sea Dragon|844|ACRD|Sea Serpent/Effect|Water|7||2200|1900|You can Special Summon this card from your hand by selecting 2 face-up Spell or Trap cards.|
  844. |Coral Caverns|845|ACRD|Spell Card|Spell||Field|||Once per turn, you can move this card to an empty Spell or Trap Card zone. While this card is not in a Field Spell Card zone, it is not destroyed when a Field Spell card is activated. When this card is targeted by a card effect or cost, place 1 "Whirlpool" counter on this card. You can remove 2 "Whirlpool" counters from your side of the field to add this card from your Graveyard to your hand. When this card is flipped face-down or destroyed, place all of this card's "Whirlpool" counters on a face-up monster. Once per turn, you can move all "Whirlpool" counters on the field to this card. A Sea Serpent-Type monster in the same Column as this card gains 500 ATK.|
  845. |Coral Snake|846|ACRD|Sea Serpent/Effect|Water|4||1600|1500|You can discard this card to add 1 "Coral Caverns" from your Deck to your hand.|
  846. |Sea Eel|847|ACRD|Sea Serpent/Gemini/Effect|Water|4||1800|1600|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, while you control a face-up Field Spell Card, you can Special Summon 1 Level 4 or lower Sea Serpent-Type monster from your Graveyard.|
  847. |Seahorse Knight|848|ACRD|Sea Serpent/Gemini/Effect|Water|4||1600|1500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card's original ATK becomes 2700.|
  848. |Psy-Block|849|ACRD|Trap Card|Trap|||||Until your next End Phase, all Effect Monster's Effect(s) are negated.|
  849. |Psychoblast|850|ACRD|Trap Card|Trap|||||Send 1 face-up monster to the Graveyard. Your opponent gains Life Points equal to it's Level times 500.|
  850. |Psychosis|851|ACRD|Trap Card|Trap|||||Activate only during the End Phase of the turn that your opponent Special Summoned a monster(s). Draw 1 card for each monster Special Summoned this turn.|
  851. |Psycrush|852|ACRD|Trap Card|Trap|||||Activate only when your opponent declares an attack. Destroy all Special Summoned monsters, and neither player can Special Summon monsters until their second End Phase after this card's activation.|
  852. |Soul Castle|853|ACRD|Spell Card|Spell||Field|||During a Main Phase, the turn player can return one monster he/she controls to the owners hand. If he/she does, that player can Normal Summon or Set 1 additional monster this turn. The effect of "Soul Castle" can only be activated once per turn.|
  853. |Hermes|854|ACRD|Spellcaster/Spirit/Effect|Fire|4||1100|200|Spirit: When this card is Normal Summoned or flipped face-up and you control no non-Spirit monster, you can Normal Summon 1 additional time this turn. When a monster Normal Summoned by this card's effect, both players take damage equal to that monster's DEF and it cannot attack.|
  854. |Trismegistus|855|ACRD|Spellcaster/Fusion/Spirit/Effect|Fire|8||2600|1300|”Hermes” + “Medea” This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard. This card returns to its owner's Extra Deck during the End Phase of the turn it is Special Summoned. When this card is Special Summoned, banish 1 level 4 or lower Spirit Monster from your Graveyard, all monsters your opponent control loses ATK equal to the DEF of the banished monster. This card can attack all of your opponent’s monsters once. This monster cannot attack your opponent directly if it attacks any monster first. When this card returns to your Extra Deck, gain life points equal to twice the DEF of the banished monster.|
  855. |Medea|856|ACRD|Zombie/Spirit/Effect|Light|4||1500|800|Spirit: You can tribute this card to Special Summon 1 monster with 1500 DEF or less in your Graveyard and its effects are negated, if it cannot be Special Summoned, add that monster to your hand instead.|
  856. |Thanatos|857|ACRD|Fiend/Spirit/Effect|Dark|6||2400|1500|Spirit: When this card destroys a monster by battle, next time when your opponent Normal Summon or set a monster, banish it. When this card return to your hand during the End Phase, randomly discard 1 card from you opponent's hand.|
  857. |Orpheus|858|ACRD|Fiend/Spirit/Effect|Light|1||300|200|Spirit: When this card is Normal Summoned or flipped face-up, you can send 1 Spirit monster from your Deck to the Graveyard. This card's name is treated as that monster's name and gain its Attribute and Type until the End Phase.|
  858. |Io|859|ACRD|Fairy/Spirit/Effect|Wind|3||800|1400|Spirit: Once per turn, you can gain 700 Life Points for each Spirit monster you control. When this card returns to your hand, draw 1 card.|
  859. |Messiah|860|ACRD|Fairy/Fusion/Spirit/Effect|Divine|7||2700|1700|“Orpheus” + “Thanatos” This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard. This card returns to its owner's Extra Deck during the End Phase of the turn it is Special Summoned. While this card is face-up on the field, Spirit monsters can be Special Summoned from hands, Decks and Graveyards. You can discard 1 card to banish 1 monster from your Graveyard and Special Summon 1 Spirit monster from your Graveyard.|
  860. |Roaring Barrier of Returned Souls|861|ACRD|Trap Card|Trap|||||Activate only when an opponent's monster declares an attack and you control no monster. For each Spirit Monster returned to your hand during the last turn’s End phase, you can negate attacks up to that amount. This card remain face-up until the end of the Battle Phase and pay 800 to Set this card face-down again instead of sending it to the Graveyard.|
  861. |Deep Benevolence Fairy|862|ACRD|Fairy/Effect|Light|4||1200|800|When this card is destroyed by battle, you can special Summon Fairy-Type Monsters with 500 ATK or more whose ATKs equal to 1500 ATK or less from your Deck.|
  862. |Double Crosser Demi-Angel|863|ACRD|Fairy/Effect|Wind|3||700|800|This card cannot be use as a Synchro Material Monster for a Synchro Summon. If this card is on your opponent side of the field, during your Main phase, you can have your opponent gains 1000 life points to switch control of this card to your side of the field.|
  863. |Battle Scar Charity|864|ACRD|Trap Card|Trap|||||Activate when you take Battle Damage from a direct attack, draw 1 card for each 800 damage you take, then Skip your next Draw Phase.|
  864. |Skeith, the Terror of Death|865|ACRD|Fairy/Effect|Dark|8||2200|1600|This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by destroying 2 Fairy-Type monster you control. When this card destroys a monster, increase this card ATK and DEF by the level of the destroyed monster x100. When this card is destroyed by your opponent's cards (either by battle or card effect), you can send 1 monster you control to the Graveyard to Special Summon this card from the Graveyard at the End Phase.|
  865. |Macha, the Temptress|866|ACRD|Fairy/Effect|Fire|8||2600|2100|This card cannot be normal Summoned or set. You can special Summon this card from your hand by switching control of 2 Fairy-Type monsters you controls to your opponent's side of the field. When this card would destroy a monster, place a Rose Counter on that monster instead. Pay 800 life points and discard 1 Fairy-type monster to switch control of all monsters with a Rose Counter(s) to your side of the field. When this card is destroyed by your opponent's cards(either by battle or card effect) remove all Rose Counters on the field, return controls of all monster to their owner's side of the field and each monster lose 100 ATK times its level.|
  866. |Corbenik, the Rebirth|867|ACRD|Fairy/Effect|Light|8||2000|1700|This card cannot be Normal Summoned or set. This card can only be Special Summon by Special Summoning 2 Fairy-Type Monsters from your Graveyard to your opponent's side of the field OR its own effect. When this card is destroyed by your opponent cards (either by battle or card effect), Special Summoned this card from the Graveyard during at the End Phase. This effect can only be used twice per duel. When this card is Special Summoned from the Graveyard, select 1 monster you control, equip that monster to this card, this card gains ATK equal to the ATK of that monster equipped to this card.|
  867. |Monochrome Gambler|868|ACRD|Spellcaster/Effect|Dark|4||1650|1200|This card is treated as LIGHT monster on the field and in the Graveyard. When an effect of a card that required a six-sided die roll or coins flip. you can special summon this card from your hand. Once per turn you can activate an effect of a card that required a six-sided die roll or coin flips once more. If that card's effect required a six-sided die, declare a number, if its effect required a coin flip, declare Head or Tail. If you call right, your opponent must discard 1 card and you draw 1 card.|
  868. |Terravolt Dragon, Denki-Kogoru|869|ACRD|Dragon/Effect|Light|4||1900|700|There can only be 1 face-up "Terravolt Dragon, Denki-Kogoru" you control. Neither player can send cards to the Graveyard from their Decks. When an effect of an Effect Monster activate, you can banish this face-up card to negate its effect and it cannot attack. This card cannot be Special Summoned while banished.|
  869. |Dragonic Stream Blast|870|ACRD|Trap Card|Trap|||||When an opponent's monster attack a face-up Dragon-Type monster you control, destroy that monster. The destuction of the attacking monster is treated as the result of a battle instead.|
  870. |Dragion Berserker|871|ACRD|Dragon/Effect|Fire|4||1900|600|When this card destroy a monster and sent it to the Graveyard, you can draw 1 card. if the card you draw is a Dragon-Type monster, reveal it then draw 1 more card. During each End Phase, this card lose 200 ATK. When this card destroy a monster, the ATK lost from this effect returns to 0 during the End Phase.|
  871. |Dragonic Recruiter|872|ACRD|Dragon/Effect|Fire|4||1500|1100|When this card is destroyed by battle and sent to the Graveyard, add 1 Dragon-Type monster from your Deck to your hand whose level is equal or less the monster that destroyed this card.|
  872. |Holy Descending|873|ACRD|Spell Card|Spell|||||Banish 1 Monster Card from your hand, field or Graveyard to add 1 level 5 or higher non-Tuner Fairy-Type monster from your Deck to your hand.|
  873. |Divine Judgement|874|ACRD|Trap Card|Trap||Counter|||Banish 1 level 4 or higher Fairy-type monster you control to negate the activation of a Spell, Trap or an effect of an Effect Monster and destroy it.|
  874. |Space Clash Wave|875|ACRD|Spell Card|Spell||Continuous|||Once per turn, during your main phase, you may banish 1 Fairy-type monster in your hand, OR pay 600 life points Special Summon 1 Fairy-Type monster that was banished.|
  875. |Illustrium Dreamrazor Psion|876|ACRD|Psychic/Effect|Light|4||1500|1500|When this card is Normal Summoned, it gains 2 Dream counters. When your opponent would Normal or Special Summons a monster, you can remove 1 Dream counter from this card to negate the Summon of the monster and force it to be Set instead. If the monster cannot be Set, it is destroyed. If this card would be destroyed, remove 1 Dream counter from this card instead. During your Standby Phase, this card gains 1 Dream counter. If this card is face-up on your side of the field during or after the 5th turn of the duel, this card's original ATK becomes 1900.|
  876. |Arcanastorm Psion|877|ACRD|Psychic/Effect|Fire|4||1100|1900|This card is also treated as a Spellcaster-type monster. When this card is Normal Summoned, you can add 1 Spell or Trap card from your deck to your hand that designates a Spellcaster or Psychic-type monster(s) as a target. Once per turn, you can switch this card to Defense Position to increase the ATK of 1 other monster on the field by 500 until the End Phase. If this card would be flipped face-down or Tributed by an opponent's card effect, negate that effect until the End Phase.|
  877. |Gravity Laser|878|ACRD|Spell Card|Spell||Quick-Play|||Activate this card when your opponent offers monsters they control as Synchro Material for a Synchro Summon. You can Synchro Summon a monster from your Extra Deck who can be Synchro Summoned by the Synchro Material monsters your opponent is using. When both you and your opponent Synchro Summon your monster(s) successfully, the opponent(s) Synchro Monster cannot activate their effect(s) or attack this turn.|
  878. |Brain Eating Mushrooms|879|ACRD|Plant/Effect|Dark|1||300|250|When this card is destroyed by battle, take control of the monster that destroyed this card at the end of the Battle Phase.|
  879. |Psychotenn|880|ACRD|Psychic/Effect|Light|3||1200|1100|You can Special Summon this card from your Graveyard or when it's removed from play by discarding a card from your hand. When this card is Special Summoned this way, reveal the top card of your deck, and you can shuffle your deck afterwards. This card cannot be destroyed by battle with a monster with 1800 ATK or more.|
  880. |Advanced Fusion Art|881|ACRD|Spell Card|Spell||None|||Discard 1 card to activate this card. Select 1 Fusion Monster from your Extra Deck. Send 1 Fusion Material Monster from your hand or field to the Graveyard, then send the remaining Fusion Material Monsters from your Deck to the Graveyard. Then Fusion Summon the selected Fusion Monster.|
  881. |Advanced Golem|882|ACRD|Fiend/Fusion/Effect|Earth|7||2900|2300|3 "Golem" Monsters. This cards ATK and DEF are increased during the End Phase that this monster is Fusion Summoned by 100 for each "Golem" monster in your Graveyard. Once per turn you can discard 1 card to Special Summon 1 "Golem" monster from your Graveyrad.|
  882. |Ascending Spirit|883|ACRD|Spell Card|Spell||Continuous|||Once per turn, when a Fusion Monster is Fusion Summoned, you can select and add to your hand 1 monster in your Graveyard that was used as Fusion Material for that Fusion Summon.|
  883. |Djinn Cursenchanter of Fusions|884|ACRD|Psychic/Effect|Earth|4||1700|1000|When you Fusion Summon a Fusion Monster, you can remove from play this card from your Graveyard to substitute as 1 of the monsters required for the Fusion Summon. The other materials must be the correct ones. While the Fusion Monster this card was used in the Fusion Summon for is face-up on the field, negate the effect(s) of Synchro Monsters.|
  884. |Djinn Disserere of Fusions|885|ACRD|Psychic/Effect|Water|1||200|200|When you Fusion Summon a Fusion Monster, you can remove from play this card from your Graveyard to substitute as 1 of the monsters required for the Fusion Summon. The other materials must be the correct ones. While the Fusion Monster this card was used in the Fusion Summon for is face-up on the field, that card is not affected by Trap Cards.|
  885. |Djinn Prognosticator of Fusions|886|ACRD|Psychic/Effect|Wind|3||400|300|When you Fusion Summon a Fusion Monster, you can remove from play this card from your Graveyard to substitute as 1 of the monsters required for the Fusion Summon. The other materials must be the correct ones. When the monster Fusion Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card.|
  886. |Djinn Releaser of Fusions|887|ACRD|Psychic/Effect|Light|3||1200|2000|When you Fusion Summon a Fusion Monster, you can remove from play this card from your Graveyard to substitute as 1 of the monsters required for the Fusion Summon. The other materials must be the correct ones. While the monster Fusion Summoned using this card is face-up on the field, your opponent cannot Special Summon.|
  887. |Extra Reborn|888|ACRD|Spell Card|Spell|||||Pay 1000 Life Points. Select one monster in your Extra Deck and Special Summon it. Its effects are negated. Return the selected monster to your Extra Deck at the End Phase.|
  888. |Foreseer of Fusion|889|ACRD|Psychic/Effect|Earth|4||1000|1000|When this card is Normal Summoned or Flip Summoned, you can select 1 Fusion Monster Card in your Extra deck or 1 Fusion Monster Material from your hand and add one of the Fusion Materials for the selected Fusion Monster.|
  889. |Fusion Buster|890|ACRD|Trap Card|Trap|||||Activate only when a Fusion Monster is Fusion Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.|
  890. |Fusion Cage|891|ACRD|Spell Card|Spell||Continuous|||You take no Battle Damage from battles involving a face-up Fusion Monster you control. Also, face-up Fusion Monsters you control cannot be targeted or destroyed by the effects of Effect Monsters.|
  891. |Fusion Foregone|892|ACRD|Trap Card|Trap|||||Pay 1000 Life Points. Special Summon 1 level 7 or lower Fusion Monster from your Extra Deck. The Special Summoned monster cannot attack, and if it activates it's effect it is destroyed during the End Phase. This card can only be activated during your opponent's Standby Phase.|
  892. |Fusion Psychic|893|ACRD|Psychic/Effect|Light|1||1000|1000|If you Fusion Summon a Fusion Monster with 2000 or less ATK, this 1 card can be substituted for all the Fusion Materials.|
  893. |Fusion Redemption|894|ACRD|Spell Card|Spell||Quick-Play|||Activate this card when your opponent special summons a monster that is a Fusion Material for a Fusion Monster in your Extra Deck. Destroy that monster and discard one of the other fusion materials to Special summon that Fusion Monster. If the Fusion Monster that was special summoned is selected as an attack target, before damage calculations, you can return it back to your extra deck and destroy the attacking monster.|
  894. |Magicians Doll|895|ACRD|Fiend/Fusion/Effect|Dark|5||1000|1000|1 Wind Monster + 1 Light Monster. While this card is Face up on the field, Spell or Trap cards that Fusion Summons monsters are not required for Fusion Summoning.|
  895. |Preparation of Fusions|896|ACRD|Spell Card|Spell|||||Select 1 Level 7 or lower Fusion Monster Card from your Extra Deck. Add, from your Graveyard to your hand 1 Spell Card that Special Summons Fusion monsters and 1 Fusion Material for that Fusion Monster.|
  896. |Sarsama|897|ACRD|Spell Card|Spell||Continuous|||Monster Cards used as Fusion Material for a Fusion Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle the Deck. If you draw a card that has the same name as a card sent to the deck by this card effect, you can special summon it on your side of the field.|
  897. |Savior of the Lost Being|898|ACRD|Psychic/Effect|Wind|4||1800|1300|When this card is flipped face-up, select one Fusion Monster in your Extra Deck, add one of its Fusion Materials from your Deck to your hand. During the End Phase of a turn this card did not attack, you can flip it to face-down defense position.|
  898. |Teched-Up Criminal|899|ACRD|Machine/Fusion/Effect|Wind|7||2900|2000|1 Machine Monster + 1 Warrior Monster. Once per turn, this card cannot be destroyed by battle and Battle Damage is not dealt. When this card is destroyed, Special Summon as many of your Level 4 or lower banished monsters as possible. They are destroyed during your End Phase and you take damage equal to half the combined ATK of all monsters summoned by this cards effect.|
  899. |Sea Born Dragon|900|ACRD|Dragon/Fusion/Effect|Water|6||2900|2000|2 Earth monsters. When this Monster is Fusion Summoned, Select one Monster in your Extra Deck and send it too the Graveyard.|
  900. |Gigachararex|901|ACRD|Dinosaur/Effect|Earth|10||3400|2400|This card cannot be special summoned. You can Tribute 3 monsters to Tribute Summon this card. When you do, you can destroy all monsters on the field level 5 or below. You cannot conduct your battle phase the turn you activate this effect.|
  901. |Warphole Dracorian|902|ACRD|Dragon/Effect|Light|8||?|?|This card cannot be normal summoned or set. This card can only be special summoned by removing from play all Dragon-Type monsters in your graveyard. The original ATK and DEF of this card becomes the number of your Dragon-Type monsters that are removed from play x 500. Once per turn, you can add 2 of you’re removed from play Dragon Type monsters back to your deck in order to destroy one card on the field.|
  902. |Spinoraptor|903|ACRD|Dinosaur/Gemini/Effect|Earth|8||2850|2000|This card is treated as a Normal monster while it is face up on the field and in your graveyard. You can normal summon this card again to have it gain the following effect: *If this card destroys a monster by battle, you can special summon 1 level 4 or lower dinosaur type monster from your graveyard. That monster cannot attack this turn.|
  903. |Dark Pteroraptor|904|ACRD|Dinosaur/Synchro/Effect|Dark|9||3000|1300|1 Dinosaur-Type Tuner monster +2 Non tuner Dinosaur- Type monsters.. When this card is synchro summoned, you can remove from play 2 dinosaur-type monsters in your graveyard to special summon 1 level 4 or lower Dinosaur- Type monster from your hand. If you control 3 or more face up Dinosaur- Type monsters, this card can attack directly. If this effect is used, Battle Damage is halved.|
  904. |Cretaceous Giant|905|ACRD|Dinosaur/Effect|Earth|7||1000|2600|This card cannot be special summoned from the graveyard. When this card is destroyed by battle and sent to the graveyard, you can special summon, from your deck, non tuner Dinosaur-Type monsters whose total level equals the level of this card.|
  905. |Endless Tail Eel|906|ACRD|Sea Serpent/Effect|Water|3||900|1400|When this card is destroyed, return 1 Sea Serpent-Type monster in your Graveyard to your Deck, except "Endless Tail Eel" to Special Summon 1 Sea Serpent-Type monster from your Deck with a lower Level than the returned monster.|
  906. |And the First Shall be Last|907|ACRD|Trap Card|Trap||Continuous|||Double the ATK of all Level 4 and lower Monsters with 1000 or less Original ATK, and halve the ATK of all Monsters with 1500 or more Original ATK. If your opponent controls less monsters than you do, destroy this card.|
  907. |Chaste|908|ACRD|Rock/Effect|Earth|4||1200|1900|During either player's Damage Step, when a Face-Up Defense-Position monster you control is attacked by an opponent's monster, you can discard this card to increase your monster's DEF equal to the ATK of the attacking monster. You can only activate the effect of "Chaste" once per turn. You can discard 1 card and skip your next Draw Phase to add this card from your Graveyard to your hand.|
  908. |Goltrai|909|ACRD|Trap Card|Trap|||||Activate only when your opponent's monster declares a Direct Attack. Destroy 1 Monster on the field, except the attacking monster, and gain Life Points equal to it's original ATK.|
  909. |Suantrai|910|ACRD|Spell Card|Spell||Continuous|||Whenever a monster attacks, after the damage step, change that monster to Defense Position, and reduce its DEF by 500.|
  910. |Geantrai|911|ACRD|Spell Card|Spell|||||Banish any number of Spell Cards from your Graveyard (max: 6). Special Summon 1 Monster from your Deck with a Level equal or Less than the number of Spell Cards banished X2. It cannot be used as Synchro Material, and is destroyed during your End Phase.|
  911. |Pryderi|912|ACRD|Fairy/Effect|Light|6||2000|2000|When this card battles a Face-Up Level 4 or lower Monster, destroy that monster without applying damage calculation. When this card is Destroyed by a Card Effect, banish all Level 5 or Higher monsters from your opponent's Graveyard.|
  912. |Desolate Crag|913|ACRD|Spell Card|Spell|||||Activate only when there are no Monsters on the field. Neither player can Summon or Set monsters until your 3rd Standby Phase after this card's activation.|
  913. |Squirrel Ambassador|914|ACRD|Beast/Effect|Earth|2||1300|300|If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. You can tribute this card to Special Summon 1 "Squirrel Barracks" from your Hand, Deck or Graveyard.|
  914. |Bellum, Bender of Time|915|ACRD|Psychic/Effect|Water|4||1300|1400|Once per turn, when your Life Points are greater than 8000, you can decrease your life points to 8000 to Destroy 2 Cards on the field.|
  915. |Conjunction Trap|916|ACRD|Trap Card|Trap|||||Send 1 Face-Down Trap card you control to your graveyard. Destroy up to 2 Monsters on the field.|
  916. |Enlil, Babylonian Beast|917|ACRD|Dinosaur/Effect|Light|4||1200|800|Increase this card's ATK by 300 for each card in your opponent's hand. Once per turn when this card is selected as a target for a card effect, you can negate that effect and destroy it, then your opponent draws 1 card.|
  917. |Magog, Destroyer of Armageddon|918|ACRD|Pyro/Effect|Earth|4||1800|0|When this card is the only monster you control, change this card into Defense Position. When this is the only card you control during your End Phase, you must tribute this card. Destroy all face-up cards on the field.|
  918. |Sterben, Haywire Doctor|919|ACRD|Fiend/Effect|Wind|1||0|0|When this card battles a monster, before damage calculation, you can return this card to the Top of the owner's Deck and return the opponent's monster to the bottom of the owner's deck.|
  919. |Yunus, Wrathful Creation|920|ACRD|Fish/Effect|Fire|4||1600|2000|You can treat this face-up card as a Continuous Spell card and place it face-up in your Spell & Trap zone. When your opponent declares an attack, you can Special Summon this card from your Spell & Trap zone to redirect the attack to this monster.|
  920. |Alchemic Tour|921|ACRD|Spell Card|Spell||Field|||Each time a Level 4 or lower EARTH, FIRE, WIND or WATER monster is destroyed, the monsters controller can Special Summon 1 Level 4 or lower monster from their hand with a different attribute than that monster. The monster must be Non-LIGHT or DARK. If a player controls at least 1 of each FIRE, WATER, WIND, EARTH monsters, they draw 1 card from their deck during each of their Main Phase 1.|
  921. |Hex Majii Serpent|922|ACRD|Reptile/Fusion/Effect|Dark|7||2500|1700|"Lasor Drake" + "Diablo, Shadow of the Dark Cathedral". This card can only be Fusion Summoned. When this card is Fusion Summoned, Special Summon 1 Level 3 or lower monster from your graveyard, except a monster used as fusion material for this card. As long as that card remains on the field, neither player can Special Summon.|
  922. |Satellite Intelligence Blaster|923|ACRD|Spell Card|Spell|||||Select 2 Face-Up Monsters on the field. Those monsters are destroyed after 2 Standby Phases have passed. This number is decreased by 1 for each "Satellite Intellegence Blaster" in your Graveyard (If this number becomes 0, the monsters are immediately destroyed.)|
  923. |Pain Cycle|924|ACRD|Spell Card|Spell|||||Activate one of the following effects: * Your opponent selects 1 card in your Graveyard. Return it to your deck. Then, send 1 Monster from your deck to your Graveyard. * Activate only if there is a "Pain Cycle" in your Graveyard. Return it to your deck and send 1 Monster from your deck to your graveyard.|
  924. |Armor Piercing M2 Browning|925|ACRD|Spell Card|Spell||Continuous|||Once per turn, you can select 1 monster on the field, ignoring all other card effects. If it has effect(s) which include being unaffected by your card effects, or being unable to be destroyed (either by battle or by card effects, including once per turn), destroy it ignoring all other effect(s) or condition(s). If not, decrease its ATK and DEF by 300.|
  925. |Forecaster of Chaos|926|ACRD|Fiend/Effect|Dark|8||2900|0|Once per turn, if your opponent activates a card effect, you can remove from play 2 cards in your Graveyard to negate that effect.|
  926. |Quick-Chance|927|ACRD|Spell Card|Spell||Quick-Play|||Special Summon 1 Level 1 Monster from your Deck, when it is sent to the Graveyard, it is removed from play instead.|
  927. |Explosion|928|ACRD|Trap Card|Trap|||||Activate only when your opponent Summons a monster. Discard 1 card and destroy all monsters on the field and each player Special Summons 1 Level 4 or lower monster from their Graveyard. You cannot Special Summon a monster if you controlled no monsters when this effect was activated.|
  928. |Bomb Shell|929|ACRD|Rock/Effect|Dark|1||250|250|FLIP: Destroy 2 Spell or Trap Cards on the field.|
  929. |Immortal Beast|930|ACRD|Beast/Effect|Earth|2||900|0|This card cannot be destroyed by battle (damage calculation is applied normally).|
  930. |Card Sniper|931|ACRD|Warrior/Effect|Earth|3||1300|200|When this card is Normal Summoned, both players discard 1 random card from their hand. This effect is negated if a player has no cards in their hand.|
  931. |Ampule|932|ACRD|Spell Card|Spell|||||Discard 1 card from your hand. Add 1 LIGHT monster from your Deck to your hand. This card can only be activated once per turn.|
  932. |Quickstrike Fairy|933|ACRD|Fairy/Effect|Light|1||50|50|Once per turn, you can Special Summon this card from your hand if you control a monster. If this card is used for a Synchro Summon, return it to your hand. The Synchro Monster’s effect is negated until the End Phase after this card's activation.|
  933. |Gluttony Necromancer|934|ACRD|Fiend/Effect|Dark|4||1500|1000|This card can attack your opponent directly if his/her Life Points are more than 8000. If this card is Special Summoned, you gain 500 Life Points,|
  934. |Phoenixian Thorn|935|ACRD|Plant/Effect|Fire|2||200|200|You can Tribute this card to Special Summon 2 "Phoenixian Thorn" from your Deck.|
  935. |Intense Fissionist|936|ACRD|Psychic/Gemini/Effect|Earth|4||1800|900|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: - Once per turn, you can discard 1 card from your hand to destroy 1 card on the field.|
  936. |Mystical King of the Clouds|937|ACRD|Psychic/Gemini/Effect|Earth|6||2400|1200|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: - When this card is Gemini Summoned, add 1 Gemini Monster from your Deck to your hand. If this card is the only card you control and your opponent controls 2 or more monsters, this card can attack twice.|
  937. |Snake of the Underworld|938|ACRD|Reptile/Effect|Earth|3||1000|800|This card can attack your opponent's Life Points directly. If this card is used sent from the field to the Graveyard, you can banish this card to gain 500 Life Points.|
  938. |Hydra of the Underworld|939|ACRD|Reptile/Fusion/Effect|Earth|8||3000|2500|"Snake of the Underworld" + "Snake of the Underworld" + "Snake of the Underworld" This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.|
  939. |Malicious Dimension|940|ACRD|Spell Card|Spell||Continuous|||As long as this card remains face-up on the field; all cards destroyed by battle are banished.|
  940. |Scrap Recovery|941|ACRD|Spell Card|Spell|||||Return 2 banished cards to your Graveyard.|
  941. |Cyber Knight|942|ACRD|Machine/Effect|Earth|4||1900|1400|When this card is Normal Summoned and it is the only monster you control, Special Summon 1 Level 4 or lower non-tuner Machine-Type monster from your hand.|
  942. |Scrap Confusion|943|ACRD|Trap Card|Trap||Counter|||Pay 1000 Life Points. Negate the Normal Summon of Monster and destroy it.|
  943. |Singing Grasshopper|944|ACRD|Insect/Effect|Wind|2||700|0|During your Standby Phase, if you do not control a monster other than this card, Special Summon up to 4 "Grasshopper Token"(Insect/WIND/Level 2/ATK 0/DEF 0) in Defense Position.|
  944. |Bunshin Master|945|ACRD|Warrior/Effect|Dark|6||2100|0|During your Standby Phase, you can decrease this monster's Level by 1 to Special Summon 1 "Bunshin Token"(Warrior-Type/DARK/Level 1/ATK 0/DEF 2000). If this card would be destroyed by battle, you can destroy 1 "Bunshin Token" you control instead.|
  945. |Blooming Flower of Hope|946|ACRD|Plant/Tuner/Effect|Light|1||250|100|The Level of this face-up monster is increased by the number of Plant-Type monsters in you Graveyard. Once per turn, you can banish 1 Plant monster in your Graveyard to Special Summon 1 "Flower Bud Token"(Plant/LIGHT/Level ?/ATK 0/DEF 0). The token's Level is equal to the banished monster's Level.|
  946. |From Within the Mirror|947|ACRD|Spell Card|Spell|||||Select 1 monster your opponent controls. Special Summon 1 "Doppelganger Token" with the same original Level, Type, Attribute, ATK, and DEF as the selected monster. Any Battle Damage either player takes from a battle involving the token becomes 0.|
  947. |Story Telling Old Man|948|ACRD|Trap Card|Trap|||||Activate only when an opponent's monster declares an attack and you do not control a monster. Negate the attack, and Special Summon 1 "Old Man Token"(Warrior/EARTH/Level 1/ATK 0/DEF 0). The token cannot be targeted for an attack. If you control another monster, destroy "Old Man Token".|
  948. |Vainglorious Kimiara|949|ACRD|Insect/Effect|WIND|8||2500|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 4 different Monster cards in your Graveyard. This card gains the type(s), Attribute(s), and Effect(s) of one of the monsters you removed from play.|
  949. |Acid Spark|950|ACRD|Trap Card|Trap||Counter|||Pay 1500 Life Points. Negate the activation of a Spell or Trap Card and destroy it.|
  950. |Hellcrescent Strix|951|ACRD|Zombie/Effect|WIND|4||1500|1500|If your opponent activates a Monster effect, you can Special Summon this card from your hand to negate the activation of that monster's effect, and you can activate it's effect as your own.|
  951. |Blightscour Death Driver|952|ACRD|Zombie/Effect|LIGHT|4||1400|1600|Once per turn, if this card would be destroyed, it is not destroyed. Each of these effects can be activated once per turn: *Return any number of cards in your hand to the deck and draw the same amount of cards you sent to the deck. *Discard 1 card. Add 1 Zombie-type monster from your Graveyard to your hand. *Discard 1 card. Negate 1 face-up monster's effect until the opponent's End Phase.|
  952. |Supremacy of the Lichwyrm|953|ACRD|Spell Card|Spell|||||Activate one of the following effects: *Reveal the top card of your deck. If it is a Zombie-type monster, Draw 2 cards. *Return 1 of your removed from play Zombie-type monsters to the top of your Deck.|
  953. |Twisters of the Deathnether|954|ACRD|Trap Card|Trap||Counter|||Remove from play 1 Zombie-type monster on your side of the field or in your Graveyard. Negate the activation of an Effect Monster's effect and destroy it.|
  954. |Phantasm of the Red Moon|955|ACRD|Spell Card|Spell|||||Select 1 Zombie-type monster in your Graveyard. Special Summon the selected monster from your Graveyard and lose 200 Life Points x the level of the Selected Monster. You do not lose Life Points from this card's effect if you Special Summon a level 4 or lower monster. If you Special Summon a Level 5 or higher monster, it's effects are negated.|
  955. |Transcending Curse of Forced Slumber|956|ACRD|Trap Card|Trap|||||Flip 1 face-up monster on the field into face-down Defense Position. After this card is destroyed or resolves successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.|
  956. |Transcending Curse of Armor Leprosy|957|ACRD|Trap Card|Trap|||||Reduce the ATK of 1 face-up monster on the field by half until the End Phase. After this card is destroyed or resolves successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.|
  957. |Transcending Curse of Aimless Wandering|958|ACRD|Trap Card|Trap||Counter|||Activate only as Chain Link 3 or higher. All other card's effect(s) in the current chain become "This card is sent to the Graveyard." After this card is destroyed or resolves successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.|
  958. |Transcending Curse of Bonelock|959|ACRD|Trap Card|Trap|||||Activate this card when your opponent would enter their Battle Phase. End the Battle Phase immediately. After this card is resolved successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.|
  959. |Transcending Curse of the Exploding Heart|960|ACRD|Trap Card|Trap|||||Activate this card when your opponent Normal or Special Summons a monster. If that monster would declare an attack, it is destroyed after damage calculation. After this card is destroyed or resolves successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.|
  960. |Transcending Curse of Facetwisting|961|ACRD|Trap Card|Trap|||||Negate the activation of a Effect Monster's effect until the End Phase. After this card is destroyed or resolves successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.|
  961. |Transcending Curse of the Rotting Eyes|962|ACRD|Trap Card|Trap|||||When you activate this card, declare 1 card name. Your opponent discards all copies of the declared card from their hand. After this card is destroyed or resolves successfully, select 1 "Transcending Curse" Trap Card in your deck and set it on the field.|
  962. |Transcending Cursenchanting|963|ACRD|Spell Card|Spell|||||Select up to 3 "Transcending Curse" Trap Cards in your Graveyard and return them to the deck.|
  963. |Vicious Accelerator|964|ACRD|Trap Card|Trap|||||Activate this card during your Draw Phase. If the card you would draw would be a monster, it is Special Summoned to the field. If it is a Spell, it is treated as Spell Speed 2 and activated immediately. If it is a Trap Card, it is activated from your hand immediately. If the activation or Summoning conditions of the card are incorrect, their effect(s) are negated and the card(s) are destroyed. During the End Phase, you can send 1 card on your side of the field to the Graveyard to Set this card on the field.|
  964. |Depraved Extortion|965|ACRD|Spell Card|Spell|||||Your opponent Tributes 1 monster on their side of the field.|
  965. |Reprimo Halcyon|966|ACRD|Spell Card|Spell|||||Pay 3000 Life Poins. For the remainder of the duel, neither player can Special Summon more than once per turn.|
  966. |Endless Dissension|967|ACRD|Spell Card|Spell|||||Remove from play 2 cards in your Graveyard. Remove from play 1 face-up monster on the field.|
  967. |Twister of Rejection|968|ACRD|Trap Card|Trap|||||Return 1 monster on the field to it's owner's hand. That monster cannot be Summoned again this turn.|
  968. |Warrior of the Dunes|969|ACRD|Warrior/Effect|Earth|4||1500|500|If this monster was Special Summoned from your hand, it gains 500 ATK. This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. During your Main Phase, if this monster attacked this turn, you can return it to your hand to Special Summon 1 level 4 or lower monster from your hand.|
  969. |Slumbering Beast|970|ACRD|Beast/Effect|Earth|4||0|1500|This monster gains 1000 DEF for each "Slumbering Beast" monster in your Graveyard.You can banish 1 "Slumbering Beast" from your Graveyard to destroy 1 Card on the Field|
  970. |Trap De-Activator|971|ACRD|Warrior/Effect|Dark|3||700|1000|If your opponent activates a Trap Card, you can Special Summon this card from your hand to negate the activation of that Trap Card and destroy it.|
  971. |Spell De-Activator|972|ACRD|Warrior/Effect|Dark|3||1000|700|If your opponent activates a Spell Card, you can Special Summon this card from your hand to negate the activation of that Spell Card and destroy it.|
  972. |Double Edged Sword|973|ACRD|Spell Card|Spell||Equip|||The equipped monster gains 1000 ATK. You receive the same amount of Battle Damage that the equipped monster inflicts to your opponent.|
  973. |Fruit of Power|974|ACRD|Spell Card|Spell||Quick Play|||Select 1 monster you control, any monster that battles that monster is destroyed without applying damage calculation. Destroy the selected monster during the End Phase.|
  974. |Absolute Vitiation|975|ACRD|Trap Card|Trap|||||All face-up Effect Monsters on the field become Normal Monsters while face-up on the field or in the Graveyard and lose their effect(s), until your opponents next End Phase.|
  975. |Sanctum of Lachrymosa|976|ACRD|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Jillian Armamentaria". You must also offer monsters whose total Level Stars are equal to 8 or more as a Tribute from the field or your hand.|
  976. |Jillian Armamentaria|977|ACRD|Psychic/Ritual/Effect|Fire|8||2800|2600|This card can only be Ritual Summoned with the card "Sanctum of Lachrymosa". When this card is Ritual Summoned successfully, you can Special Summon up to 2 Level 4 or lower FIRE Monsters in your Graveyard to either side of the field. As long as this card remains face-up on the field, the effect(s) of all Level 4 and lower monsters are negated and cannot be activated. Once per turn, you can select 2 cards in your Graveyard and shuffle them into your deck.|
  977. |Icevale Witch|978|ACRD|Spellcaster/Effect|Water|4||1400|1700|This card can be Normal Summoned in Defense Position. When your opponent Summons an Effect Monster, you can pay 500 Life Points to negate it's effect(s) until the End Phase. This card cannot be targeted by the opponent's card effects. During your Main Phase, You can Normal Summon this card from the Graveyard.|
  978. |Turn and Burn|979|ACRD|Spell Card|Spell|||||The player who activated this card no longer has a hand limit size. If this card is activated during or after the 5th turn of the duel, draw 1 card. If after the 6th turn, inflict 500 damage to the opponent for each card in both player's hands. If after the 8th turn, your opponent discards 1 card. If after the 12th turn, add 1 card from your deck or Graveyard to your hand. If after the 15th turn, all monsters you control gain 2000 ATK.|
  979. |Astral Nightmare|980|ACRD|Psychic/Fusion/Effect|Dark|8||3000|3500|Psychic-type Monster with 1500 ATK or more + DARK Monster with 1500 ATK or more. Once, while this card is face-up on the field, you can negate the activation of a card effect and destroy the card. If you have a face-up Psychic-type monster on the field during or after the 8th turn of the duel, you can Special Summon this card to your side of the field during your Main Phase 2 from the Extra Deck. Only 1 “Astral Nightmare” can be Special Summoned by this effect per duel.|
  980. |Spell Mixing Jar|981|ACRD|Spell Card|Spell|||||Remove from play 1 Spell Card in your Graveyard. Add it to your hand during the 2nd Standby Phase after this card's activation.|
  981. |Trap-Setting Dud|982|ACRD|Spell Card|Spell|||||Destroy 1 face-down Spell or Trap Card your opponent controls.|
  982. |Battle in the Afterlife|983|ACRD|Spell Card|Spell||Quick-Play|||Select 1 Monster Card in your Graveyard. Banish all Monster Cards in your opponent's Graveyard with ATK less than the selected Monster Card.|
  983. |Independence Synchron|984|ACRD|Warrior/Tuner/Effect|Wind|4||1400|1800|Once per turn, you may discard 1 Monster to increase this card's Level by the discarded Monster's Level. You can Tribute this face-up card and 1 other monster you control to Special Summon 1 Synchro Monster from your Extra Deck that lists "1 Tuner + 1 or more non-Tuner monsters" as Synchro Material Monsters with a Level equal to this card's level. (This Special Summon is treated as a Synchro Summon.)|
  984. |Independxyz|985|ACRD|Warrior/Effect|Wind|4||1400|1800|You can tribute 1 other Level 4 monster you control to Special Summon 1 Xyz Effect Monster from your Extra Deck that lists "2 Level 4 Monsters" as Xyz Material Monsters and then attach this card to the Special Summoned Xyz Monster as a Xyz Material Monster. (This Special Summon is treated as a Xyz Summon.)|
  985. |Monster Blueprints|986|ACRD|Spell Card|Spell|||||Pay 500 Life Points. Select 1 Fusion Monster, Synchro Monster or Xyz Monster in your Graveyard and return it to your Extra Deck. If the Fusion Material Monsters, Synchro Material Monsters or Xyz Material Monsters for the selected Monster are in your Graveyard, you can add 1 Material monster to your hand and return the rest to your Deck, then shuffle your deck. If you returned a Fusion Monster to your Extra Deck, you may also add a "Polymerization" from your Graveyard to your deck, then shuffle your deck.|
  986. |Summoner Synchron|987|ACRD|Machine/Synchro/Tuner/Effect|Light|3||800|1600|1 Tuner + 1 or more non-Tuner monsters. When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower monster from your Graveyard. It's effects are negated and it cannot declare an attack.|
  987. |Wildfire Viper|988|ACRD|Reptile/Effect|Fire|4||1600|1100|When this card destroys an opponents monster as a result of battle, return the destroyed monster to the top of it's owner's Deck. When this card is sent from the field to the Graveyard, add 1 FIRE monster from your Deck to your hand during your End Phase.|
  988. |Infansaurus|989|ACRD|Dinosaur/Effect|Earth|1||300|100|If this card is in your Graveyard at the start of your Main Phase 1 and you control no Spell or Trap Cards, you can Special Summon it. This card cannot be Tributed, except for a Tribute Summon of an Dinosaur-Type monster, and cannot be used as a Synchro Material Monster.|
  989. |Dragon's Lair|990|ACRD|Spell Card|Spell||Field|||Either player can Normal Summon Dragon-Type monsters without Tributing if there is a monster of the same Attribute face-up on the field. A monster Summoned by this effect has its effect(s) negated until the End Phase.|
  990. |Duplicate Spell|991|ACRD|Spell Card|Spell|||||Pick up cards from the top of your deck until you pick up a Spell or Trap card. If it is a Quick-Play Spell Card, add it to your hand. If it is not, send it to the Graveyard. Then send all remaining cards to the Graveyard.|
  991. |Blazing Charger|992|ACRD|Pyro/Effect|Fire|2||400|1300|This card gains ATK equal to the amount of monsters your opponent controls x1000. This card can attack twice in the same Battle Phase.|
  992. |Steam Generator|993|ACRD|Machine/Effect|Water|1||0|0|While this card is on the field, if your life points are lower than 8000: increase this cards ATK by 1/3 the difference between your current life points and 8000. If your life points are higher than 8000: increase this cards DEF by the difference between your current life points and 8000.|
  993. |For the Love of all Things Good|994|ACRD|Trap Card|Trap|||||Activate this card when your opponent Special Summons a monster that has a different Attribute than a monster you control. Declare one Attribute: for the rest of the duel, every monster face-up on the field are changed to that Attribute.|
  994. |Flash Flood|995|ACRD|Spell Card|Spell|||||You can only activate this card while there are 3 Water Monsters of the same name (except Tokens) on your side of the field. The 3 Water Monsters of the same name can attack your opponent's Life Points directly during the turn that this card is activated.|
  995. |Jayjujayme|996|ACRD|Insect/Effect|EARTH|4||1600|1500|Once per turn, you can send 1 face-up Monster card on the field back to it's owner's hand. This card cannot be flipped face-down, have it's effect(s) negated or be removed from play by the opponent. During your opponent's Battle Phase, this card cannot be destroyed by battle once per turn.|
  996. |Dual Savagery|997|ACRD|Spell Card|Spell||Quickplay|||Pay 1000 Life Points and select 1 face-up monster you control. It can attack an additional time during the Battle Phase this turn.|
  997. |Mellowing Slumbergrotto|998|ACRD|Spell Card|Spell||Continuous|||Card effects cannot be negated.|
  998. |Lone Shogun|999|ACRD|Warrior/Effect|Earth|6||1900|2800|While your opponent controls more monsters than you do, this card gains the following effects: *Double the Original ATK of this card *This card cannot be targeted by Card Effects. While your opponent controls equal or less monsters than you do, this card is switched to Defense Position.|
  999. |Avalanche Trigger|1000|ACRD|Trap Card|Trap|||||Activate only when you control no Monsters. Until the end of the turn, each time your opponent’s monster declares an attack, inflict damage to your opponent equal to double its ATK.|
  1000. |Tactical Sniper|1001|ACRD|Machine/Effect|Dark|4||1800|100|When this card is Normal Summoned, search your opponent's Deck and banish 1 card from it. When this card attacks an opponents monster, and it is not destroyed in Battle, negate its effect(s).|
  1001. |Chaos Dragon|1002|ACRD|Dragon/Effect|Dark|4||1800|1300|While this card is face-up on the field, its Attribute is also treated as LIGHT. Once per turn, during the turn this card is summoned or flipped face-up, you can discard 1 card from your hand to the graveyard to send 1 card your opponent controls to the top of the deck.|
  1002. |Void Dweller|1003|ACRD|Zombie/Tuner/Effect|Dark|3||1000|900|When this card is sent from the field to the Graveyard, you can add 1 Zombie-type monster from your Graveyard to your hand, except this card.|
  1003. |Sacrificial Lamb|1004|ACRD|Trap Card|Trap|||||When a monster you control is selected as a target by a Spell, Trap or Monster Effect that destroys that monster or as an attack target, Special Summon 1 "Sacrifice Token" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0). Change the target of the card to the "Sacrifice Token".|
  1004. |Obrstructing Interference|1005|ACRD|Spell Card|Spell|||||During your battle phase, your opponent cannot activate any Spell or Trap cards.|
  1005. |Berserk Tyranno|1006|ACRD|Dinosaur/Effect|Dark|4||1900|500|Your opponent cannot negate the summon of this card. Your opponent cannot negate the summon of any Dinosaur-type monster during the turn this card was summoned.|
  1006. |Flash Grenade|1007|ACRD|Trap Card|Trap|||||Activate only after your opponent declares an attack. It is now the End Phase of this turn.|
  1007. |Book of Equilibrium|1008|ACRD|Spell Card|Spell||Quick-Play|||If your opponent controls 2 or more monsters than you do, draw 2 cards.|
  1008. |Machine Mite|1009|ACRD|Machine/Tuner/Effect|Earth|3||900|900|When this card is Normal Summoned, send 2 cards from the top of your Deck to your Graveyard.|
  1009. |Zero Blast|1010|ACRD|Spell Card|Spell|||||Tribute 1 "Zero" monster. Destroy 2 Spell or Trap Cards on the field.|
  1010. |Zero Hydra|1011|ACRD|Dragon/Synchro/Effect|Earth|7||0|0|1 Tuner Monster + 1 or more non-Tuner "Zero" monsters This card gains 400 ATK for each "Zero" monster with 0 ATK or DEF in your Graveyard. Once per turn, banish 1 "Zero" monster you control. Destroy 1 card your opponent controls.|
  1011. |Zero Beast|1012|ACRD|Beast/Effect|Earth|3||0|0|When this card is Normal Summoned, you can select 1 "Zero" monster with 0 ATK and DEF in your Graveyard and send it to the top of your Deck.|
  1012. |Candy Scout|1013|WW3|Spellcaster/Effect|Earth|1||0|0|This card cannot be Special Summoned or Set. If you control 2 or more "Candy" monsters, destroy this card. If this card is attacked, you can pay 300 Life Points and reveal 1 "Candy" card, except "Candy Scout", in your hand to negate the attack and place 1 Candy Counter on this card. You can Tribute this card to Special Summon 1 "Candy" monster from your Deck or hand with a Level equal or less than the number of Candy Counters on this card.|
  1013. |Candy Knight|1014|WW3|Warrior/Effect|Earth|4||1600|1100|Once per turn, you can reveal 1 "Candy" card in your hand to have this card gain 400 ATK, until the End Phase. If this card destroys an opponent's monster by battle, select 1 "Candy" Equip Spell Card from your Deck and equip it to this card.|
  1014. |Candy Wizard|1015|WW3|Spellcaster/Effect|Earth|4||1500|1000|Once per turn, you can return 1 "Candy" card from your hand to your Deck to destroy 1 Spell or Trap Card on the field. If you do, select 1 "Candy" Equip Spell Card from your Deck and equip it to this card.|
  1015. |Candy King|1016|WW3|Warrior/Effect|Earth|6||2300|1800|If this card is Special Summoned by the effect of a "Candy" card, inflict 800 damage to your opponent. You can Tribute this card to add 1 "Candy" card, except "Candy Scout", from your Deck to your hand.|
  1016. |Candy Queen|1017|WW3|Spellcaster/Effect|Earth|6||2100|1700|If this card is Special Summoned by the effect of a "Candy" card, draw 1 card. You can Tribute this card to add 1 "Candy" card, except "Candy Scout", from your Deck to your hand.|
  1017. |Candy Factory|1018|WW3|Spell Card|Spell|||||Activate only if you control no monsters. Add 1 "Candy" card from your Deck to your hand.|
  1018. |Power of Candy|1019|WW3|Trap Card|Trap|||||Activate only if you control a face-up "Candy" monster. Select 1 card on the field and send it to the Graveyard.|
  1019. |Candy Cane|1020|WW3|Spell Card|Spell||Equip|||This card can only be equipped to a "Candy" monster. The equipped monster gains 500 ATK. If the equipped monster destroys an opponent's monster by battle, inflict 500 damage to your opponent.|
  1020. |Candy Reproduction|1021|WW3|Spell Card|Spell||Equip|||This card can only be equipped to a "Candy" monster. If this face-up card is sent from the field to the Graveyard, Special Summon 1 "Candy" monster from your Graveyard, ignoring the Summoning conditions.|
  1021. |Candy Shield|1022|WW3|Spell Card|Spell||Equip|||This card can only be equipped to a "Candy" monster. Once per turn, the equipped monster cannot be destroyed by battle. If the equipped monster would be destroyed, you can destroy this card instead.|
  1022. |Nox Punisher|1023|WW3|Fiend/Synchro/Effect|Dark|7||2600|2300|1 "Nox" Tuner + 1 or more non-Tuner "Nox" monsters When this card is Synchro Summoned, add 1 "Nox" monster from your Deck or Graveyard to your hand. You cannot Special Summon any Synchro, Fusion, Exceed or Ritual Monsters. Once per turn, you can activate one of these effects. • Return 1 "Nox" monster you control to the owner's hand. • Flip 1 monster on the field into face-down Defense Position. • Banish 1 "Nox" monster in your Graveyard and inflict 500 damage to your opponent for each Set card they control.|
  1023. |Void Barrier|1024|WW3|Trap Card|Trap||Continuous|||When this card is activated, put 3 Barrier Counters on it. If your opponent declares a direct attack, you can remove 1 Barrier Counter from this card to negate the attack and take damage equal to the Level of the attacking monster x200. When there are no Barrier Counters on this card, destroy it.|
  1024. |Cauli, the Upset Flower|1025|WW3|Plant/Effect|Earth|4||0|2000|When this card is sent from the Deck to the Graveyard, you can Tribute 1 Plant-Type monster you control to Special Summon this card from your Graveyard. Once per turn, You can return 1 Plant-Type monster from your Graveyard to your Deck to draw 1 card.|
  1025. |Straw, the Angry Berry|1026|WW3|Plant/Effect|Earth|4||1900|1200|When this card destroys an opponent's monster by battle, you can decrease the ATK of this card by 200 to send 1 Plant-Type monster from your Deck to the Graveyard.|
  1026. |Sophisticated Armory|1027|WW3|Spell Card|Spell||Continuous|||During each End Phase, inflict 300 damage to your opponent for each Equip Spell Card you control. If this card is destroyed and sent to the Graveyard, add 1 Equip Spell Card from your Graveyard to your hand.|
  1027. |Raging Shark|1028|WW3|Fish/Effect|Water|4||1800|1200|This card inflicts Piercing Damage. When this card inflicts Battle Damage to your opponent, place 1 Shark Counter on this card. If this card is Tributed for the Tribute Summon of a WATER monster, inflict 400 damage to your opponent for each Shark Counter on this card.|
  1028. |Gunmetal Sniper|1029|WW3|Warrior/Effect|Earth|4||1800|300|When this card is Summoned: Place 1 Ammo Counter on it. During your Standby Phase: Place 1 Ammo Counter on this card. Once per turn during your Main Phase: You can send any number of "Gunmetal" monsters from your field or hand to the Graveyard to place an equal amount of Ammo Counters on this card. While this card has 4 or more Ammo Counters on it: It cannot be targeted for an attack. You can remove any number of Ammo Counters from this card to inflict 400 damage to your opponent for each Ammo Counter removed.|
  1029. |Gunmetal Stealth Ops|1030|WW3|Warrior/Effect|Earth|2||0|0|Once per turn: This card cannot be destroyed by battle. During your opponent's End Phase: Place Ammo Counters on this card equal to the number of cards your opponent controls. When this card is destroyed: Place Ammo Counters on one "Gunmetal" monster you control equal to the number of Ammo Counters that were on this card.|
  1030. |Gunmetal Nuke Master|1031|WW3|Warrior/Effect|Earth|10||2500|2500|You can banish 2 "Gunmetal" monsters from your Graveyard to Special Summon this card (from your hand). During your Standby Phase: Place 1 Ammo Counter on this card. Once per turn during your Main Phase: You can send any number of "Gunmetal" monsters from your field or hand to the Graveyard to place an equal amount of Ammo Counters on this card. You can remove 10 Ammo Counters from this card to destroy all other cards on the field and draw 1 card.|
  1031. |Gunmetal Shotgunner|1032|WW3|Warrior/Effect|Earth|4||1800|300|When this card is Summoned: Place 1 Ammo Counter on it. During your Standby Phase: Place 1 Ammo Counter on this card. Once per turn during your Main Phase: You can send any number of "Gunmetal" monsters from your field or hand to the Graveyard to place an equal amount of Ammo Counters on this card. When this card battles: You can remove 2 Ammo Counters from it to have it gain 400 ATK until the end of the Damage Step.|
  1032. |Gunmetal Tactical Knifer|1033|WW3|Warrior/Effect|Earth|1||0|0|FLIP: Destroy 1 monster on the field. Then; you can Special Summon 1 level 4 or lower "Gunmetal" monster from your hand.|
  1033. |Gunmetal Gatling|1034|WW3|Warrior/Synchro/Effect|Earth|4||2400|1500|(XYZ) 2 level 4 monsters. When this card is Summoned: Place 1 Ammo Counter on it. During your Standby Phase: Place 1 Ammo Counter on this card. Once per turn during your Main Phase: You can send any number of "Gunmetal" monsters from your field or hand to the Graveyard to place an equal amount of Ammo Counters on this card. Once per turn: You can detach 1 Xyz Material from this card to draw 1 card. As long as this card has no Xyz Materials: You can remove any number of Ammo Counters from this card and redistribute them amongst other face-up "Gunmetal" monsters you control.|
  1034. |Bootcamp|1035|WW3|Spell Card|Spell||None|||Remove 2 Ammo Counters from your field. Add 1 "Gunmetal" monster from your Deck to your hand.|
  1035. |Tactical Battlefield|1036|WW3|Spell Card|Spell||Field|||All face-up "Gunmetal" monsters gain 400 ATK. When a "Gunmetal" monster you control inflicts battle damage to your opponent: Flip a coin and call it. If you call it right: Place 2 Ammo Counters on all face-up "Gunmetal" monsters you control.|
  1036. |Unregulated Ammo Recycle|1037|WW3|Spell Card|Spell||None|||Remove 3 Ammo Counters from your field. Add up to 2 "Gunmetal" monsters from your Graveyard to your hand.|
  1037. |Mission Accomplished|1038|WW3|Trap Card|Trap||None|||During the End Phase of this turn: Draw 1 card for each monster destroyed by battle with a "Gunmetal" monster you control this turn. You can only activate 1 "Mission Accomplished" per turn.|
  1038. |Tidal Sharkguard|1039|WW3|Warrior/Effect|Water|4||1000|1000|You can discard this card to add 1 "High Tide" or "Low Tide" from your Deck to your hand. While you control a face-up "High Tide": You can banish this card from your Graveyard to add 1 "Tidal" monster from your Graveyard to your hand. While you control a face-up "Low Tide": You can banish this card from your Graveyard to negate 1 attack.|
  1039. |Razor Wulf|1040|WW3|Beast/Effect|Earth|2||600|200|When this card is Normal Summoned: You can Special Summon up to 2 "Razor Wulf" from your hand or Deck. Monsters Special Summoned by this effect cannot be used as Synchro or Xyz Materials.|
  1040. |Wulfosaur, the Legendary Beast King|1041|WW3|Beast/Effect|Earth|8||3000|2800|When this card is Special Summoned: Draw 1 card; then send 1 card from your hand to the Graveyard. Once per turn: You can Normal Summon 1 Beast-Type monster from your hand in addition to your Normal Summon or Set.|
  1041. |Cyber Lion|1042|WW3|Beast/Effect|Light|6||2300|1800|Once per turn when a Beast-Type monster you control is sent to the Graveyard: You can return it to your hand.|
  1042. |Rune-Spotted Cheetah|1043|WW3|Beast/Tuner/Effect|Earth|2||600|100|You can send 1 Spell or Trap Card you control to the Graveyard to Special Summon this card (from your hand). If this card is used for a Synchro Summon: The other Synchro Material Monsters must be Beast-Type.|
  1043. |Dragolion, the Mythical Beast|1044|WW3|Beast/Synchro/Effect|Fire|6||2400|1200|1 Beast-Type Tuner + 1 or more non-Tuner Beast-Type monsters When this card leaves the field: Special Summon 1 Beast-Type monster from your hand.|
  1044. |Golden Wing Dragon|1045|WW3|Dragon/Effect|Light|4||1600|1200|This card cannot be added from your Deck or Graveyard to your hand, except by drawing it. You can send this card from your hand and 1 Dragon-Type monster you control to the Graveyard to draw 2 cards.|
  1045. |Deep Chaos Dragon|1046|WW3|Dragon/Effect|Dark|6||2400|1100|Cannot be Normal Summoned or Set. Must be Special Summoned by banishing 1 LIGHT and 1 DARK monster from your Graveyard and cannot be Summoned by other ways. Once per turn: You can banish 1 LIGHT or 1 DARK monster from your Graveyard to activate one of the following effects depending on the banished monster; LIGHT: Reveal 1 random card in your opponents hand. If you control a face-up card of the same card type (Monster, Spell, Trap) as the revealed card: Send the revealed card to the Graveyard. DARK: Target 1 of your banished LIGHT monsters; add it to your hand. You can only control 1 "Deep Chaos Dragon".|
  1046. |Dusklancer|1047|WW3|Warrior/Effect|Dark|4||1000|1000|Once per turn: You can equip 1 monster with 1500 ATK or less to this card from your hand. This card gains 500 ATK for each card equipped to it. Once per turn: You can send 1 monster with 1500 ATK or less equipped to this card to the Graveyard to select 1 random card in your opponent's hand and discard it.|
  1047. |Snowbound Soldier|1048|WW3|Warrior/Effect|Water|4||1300|500|As long as you control another WATER monster, except "Snowbound Soldier": This card cannot be targeted for an attack and can attack your opponent directly.|
  1048. |Diabolic Rats|1049|WW3|Beast/Effect|Dark|1||400|400|If this card is sent to the Graveyard in the turn it is Summoned, Special Summon this card from your Graveyard.|
  1049. |Eerie Wisp|1050|WW3|Zombie/Effect|Fire|1||300|300|When this card is destroyed, destroy a number of card(s) your opponent controls equal to the number of Level 1 monsters you control.|
  1050. |Fill the Horde|1051|WW3|Trap Card|Trap||Continuous|||Once per turn, when a Level 1 Monster is destroyed, Special Summon up to 2 Non-Tuner Level 1 Monsters from your Deck. You can only control 1 "Fill the Horde". The Special Summon of Level 1 Monsters cannot be Negated or Prevented by any card effect. You can send this card to the graveyard to return up to 5 Level 1 Monsters in your Graveyard to your deck.|
  1051. |Munchkin Caretaker|1052|WW3|Warrior/Synchro/Effect|Earth|1||1000|1000|(Xyz) 2 or more Level 1 Monsters. Once per turn, you can detatch 1 Xyz material monster from this card; this card gains ATK equal to the total ATK of all Level 1 Monsters you control. If this card would be sent to the Graveyard, return it to your Extra Deck instead. |
  1052. |Hefty Heifer|1053|WW3|Beast/Synchro/Effect|Earth|1||1900|1400|(Xyz) 3 Level 1 Monsters. This card is treated as a Level 1 Monster while on the field. When this card is Removed from the field, Special Summon up to 2 of this card's Xyz materials.|
  1053. |Gliding Hawk of the Cleansing Flames|1054|WW3|Pyro/Effect|Light|4||1200|1200|When this card is selected as an attack target, you can tribute this card to negate the attack and increase your Life Points equal to double the attacking monster's ATK.|
  1054. |Ancestral Rite|1055|WW3|Spell Card|Spell||Ritual|||Select 1 Ritual Monster in your hand. Banish from your Graveyard, a number of Monsters whose Type and Level(s) are equal to the Type and Level of the selected ritual Monster, and Ritual Summon the selected Ritual Monster.|
  1055. |Elruia, Femme Fatale|1056|WW3|Spellcaster/Effect|Dark|4||1600|1600|For each DARK Monster that the Original Owner of this card controls, Increase the ATK of this card by 400 and Decrease the ATK of every other monster you control by 400. If you are the Original Owner of this card, during your Main Phase you may Switch Control of this card to your Opponent.|
  1056. |Murky Water Warning|1057|WW3|Trap Card|Trap|||||Select 1 Face-Up Monster you control. Select 1 Face-Up monster your opponent controls with a higher Level than your selected monster. Until the End Phase, increase the Level of all monsters in your opponent's Hand and Field equal to the Difference between both monster's Levels.|
  1057. |Howling Banshee|1058|WW3|Zombie/Effect|Earth|4||1300|2000|You can flip this card into Face-Down defense position once per turn. When this card is Flip Summoned or Destroyed in Battle, flip 1 Face-up monster on the field into Face-Down Defense position.|
  1058. |Cryptophobia|1059|WW3|Spell Card|Spell||Continuous|||Once per turn, you can negate an attack against a Face-Down monster you control. If a face-down monster you control is targeted by a card effect, you can send this card to the graveyard to negate that effect and destroy it.|
  1059. |Fitting Armoire|1060|WW3|Spell Card|Spell||Field|||When a monster is Tribute Summoned, the controller of that monster can decrease the ATK of that monster in intervals of 400 to equip a number of monsters that were offered for its tribute summon as Equip Spell cards to the monster, for every 400 ATK decreased. If a monster equipped with monster(s) this way would be removed from the field by an opponent's card effect, the controller of that monster may send a monster equipped to that monster to the graveyard instead.|
  1060. |Field of Sadness|1061|WW3|Spell Card|Spell||Field|||Decrease the ATK and DEF of all Level 3 or higher monsters by 600.|
  1061. |Enlightening Meditation|1062|WW3|Spell Card|Spell||Continuous|||Each time you skip your Battle Phase (except because of a card effect), draw 1 card.|
  1062. |It's Raining Spells|1063|WW3|Trap Card|Trap||Normal|||Add 1 Continuous Spell Card from your Deck to your hand. You may also discard up to 2 cards to add a number of extra Continuous Spell Cards from your deck to your hand equal to the number of discarded cards.|
  1063. |Havoc Ward|1064|WW3|Thunder/Effect|Light|1||0|0|During either player's turn, when your opponent controls exactly 2 Level 4 or lower Monsters, you can discard this card to Special Summon 1 "Pryderi" from your deck. It can attack twice during your next battle phase.|
  1064. |Evaporating Esper|1065|WW3|Psychic/Effect|Wind|4||2000|0|When this card is summoned, place this card in Defense Position. This card's battle position cannot be changed. Monsters with an ATK higher than this card cannot attack. During each of your End Phases, Decrease the ATK and Increase the DEF of this card by 500. When this card's ATK becomes 0, destroy it.|
  1065. |Death Grip|1066|WW3|Trap Card|Trap||Continuous|||If a monster equipped with a Union Monster(s) would be removed from the field by an opponent's card effect, that monster is not removed, and Special Summon as much Union Equipment as possible from that monster instead (Union Equipment that isn't Special Summoned is destroyed.) Their effect(s) are negated.|
  1066. |Embodiment of Hunger|1067|WW3|Fiend/Effect|Earth|2||1000|1000|Once, while this card is on the field, you can negate the activation of a Spell Card and destroy it. If this effect is activated, this card is changed to Defense Position, decrease it's DEF to 0, and it cannot change it's battle position, except with a card effect.|
  1067. |Gentle Reflection|1068|WW3|Trap Card|Trap|||||Activate only when your opponent summons a monster, until your next End Phase, monsters cannot attack, be played, activate their effects, or be removed from the field under any circumstances.|
  1068. |Muse of Lament, Goltraige|1069|WW3|Aqua/Effect|Fire|3||1400|700|This card is also treated as a WATER monster. This card cannot be destroyed in battle. This card cannot be an attack target of your opponent's monsters. Each time this card battles a monster, increase this card's ATK and the opponent's monster's ATK equal to the battle damage you took. When this card is removed from the field by an opponent's card effect, destroy all monsters with more ATK than this card.|
  1069. |Muse of Joy, Geantraige|1070|WW3|Aqua/Effect|Wind|2||800|500|This card is also treated as a WATER monster. When this card is Summoned or Flipped Face-Up, you can send 2 Spell Cards with the same name from your Hand/Deck to the Graveyard to add 1 Spell Card with the same name from your Deck to your hand. You cannot activate it this turn.|
  1070. |Muse of Lullaby, Suantraige|1071|WW3|Aqua/Effect|Earth|1||300|1200|This card is also treated as a WATER monster. All Monsters you control gain this effect: "Once per turn, you can flip this card into Face-Down DEF position". This card cannot be destroyed in battle by a monster with 2000 or more ATK.|
  1071. |Guardian of Dimensions|1072|WW3|Fiend/Effect|Dark|3||1300|1200|You can discard this card from your hand while a "Guardian of Dimensions" is banished to destroy 1 card your opponent controls. You can return this banished card to the Graveyard to banish up to 2 cards from your opponent's Graveyard.|
  1072. |Desert Gopher|1073|WW3|Beast/Effect|Earth|2||800|400|When this card is Flip Summoned, you can Special Summon 1 Level 5 or lower EARTH monster from your deck. This card cannot be used as Synchro or Xyz material.|
  1073. |D.D. Rallier|1074|WW3|Spellcaster/Effect|Dark|4||1600|1300|When this card is Normal Summoned, you can Banish 1 Monster your opponent controls. If this effect is activated, during each of your opponent's Standby Phases, banish this card and Special Summon that monster to your opponent's side of the field. During each of your Standby Phases, banish that monster and Special Summon this banished monster.|
  1074. |Pains of the Penant|1075|WW3|Trap Card|Trap||Continuous|||Unless a player pays Life Points equal to the number of their banished cards x200 each time they declare an attack, they cannot attack.|
  1075. |Dragenus - Fyrekor the Blazing|1076|WW3|Dragon/Tuner/Effect|Fire|5||800|400|This card is treated as Machine-Type face-up on the field and in the Graveyard. This card is treated as "Dragarity" in its name. If you control a face-up "Dragarity" monster, you can Normal Summon this card without Tributing. When this card battles a monster, during the Damage Step only, increase the ATK of this card by the original ATK of that monster. At the End phase, increase this card's ATK by 100 and decrease its DEF by 100, if the DEF become 0, it cannot attack.|
  1076. |Dragenus - Ghadeus the Seething|1077|WW3|Dragon/Tuner/Effect|Water|5||1500|1800|This card is treated as Machine-Type face-up on the field and in the Graveyard. This card is treated as "Dragarity" in its name. If you control a face-up "Dragarity" monster, when a "Dragarity" monster you control is attacked, you can Special Summon this card to destroy the attacking monster.|
  1077. |Neo Dragenus - Pyreghas the Calamity|1078|WW3|Dragon/Fusion/Effect|Fire|8||2500|2200|1 FIRE "Dragarity" monster + 1 FIRE "Dragenus" monster. This card can only be Special Summoned from your Extra Deck by banishing the above cards from your side of the field. If you control a face-up "Dragarity" monster, Once per turn, you can send 1 "Dragarity" card from your hand or Field to the Graveyard. Depending on the Card Type of the sent card, activate the following effects: -Monster: inflict damage to your opponent equal to the Level of the sent monster x 300. -Spell: This card gain 500 for each "Dragarity" monster you control.. - Trap: Select 1 card your opponent controls, destroy it. If there another card(s) in the same column as the selected card, destroy it. |
  1078. |Neo Dragenus - Seryjhan the Placidity|1079|WW3|Dragon/Fusion/Effect|Water|8||2400|2500|1 WATER "Dragarity" monster + 1 WATER "Dragenius" monster. This card can only be Special Summoned from your Extra Deck by banishing the above cards. If you control a face-up "Dragarity" monster, Once on either turn you can banish 1 "Dragarity" card from your Graveyard to activate 1 of the following effects: -:return 1 card on the field to their owner's hands. If it's a monster, the owner gains life points equal to the half of its DEF. -:draw 1 card.|
  1079. |Dragarity Stormbreak|1080|WW3|Spell Card|Spell||Quick-Play|||Return 1 face-up "Dragarity" monster to your hand. Destroy 1 card your opponent controls. If a Spell/Trap card activates in response to the effect of this card, inflict 800 damage to your opponent.|
  1080. |Rangda|1081|WW3|Fairy/Spirit/Effect|Dark|3||300|200|This card cannot be Normal Summoned or Set. When you Normal Summon a Spirit Monster, you can Special Summon this card From your Graveyard. This card returns to its owner's hand during the End Phase during the End Phase of the turn it is Special Summoned. When this card is Special Summoned, return 1 other card you control to your hand, this card is treated as a Tuner Monster. When this card is used for a Synchro Summon, return this card to the top of your Deck.|
  1081. |Izanagi-No-Mikoto|1082|WW3|Fairy/Synchro/Effect|Wind|10||2800|2100| 1 Tuner + 2 or more non-Tuner Spirit monsters. When this card destroy a monster, you can select 1 Spirit monster in your Graveyard, ignore the summoning conditions and Special Summon that monster. Once per turn you can tribute 1 Spirit Monster you control to your hand, your opponent return 1 card from their hand to the top of their Deck.|
  1082. |Celestial Gold Dragon, Kohryu|1083|WW3|Dragon/Synchro/Spirit|Light|10||2500|2100|1 Spirit Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, This card gain 500 ATK for each Spirit Monster used as a Synchro Material. This card returns to its owner's Extra Deck during the End Phase of the turn it is Synchro Summoned. If this card attack, your opponent cannot activate any Spell/Trap Card or Monster Effect until the end of the Damage Step.|
  1083. |Draconess Lichaos|1084|WW3|Dragon/Tuner/Effect|Dark|3||800|300|If this card is used as a Synchro Material Monster for the Synchro Summon of a DARK or LIGHT Synchro Monster, you can use LIGHT monsters in your hand as non-Tuner Synchro Material Monsters. If you do and this card is sent to the Graveyard for a Synchro Summon, you cannot declare an attack with a Synchro Monster(s) this turn.|
  1084. |Dragon of the Kinds|1085|WW3|Spell Card|Spell|||||Activate only If your opponent control 2 or more monsters than you control, you can select 1 level 4 Dragon-Type monster you control. Discard 1 card to Special summon up to 2 Dragon-Type monster with the same name as the selected monster from your Deck or Graveyard to the field. They cannot attack this turn they are summoned.|
  1085. |War-Lion General Gabileon|1086|WW3|Beast-Warrior/Effect|Earth|8||2500|1600|You can Special Summoned (from your hand or Graveyard) by Tributing 2 Beast or Beast-Warrior-Type monsters you control. Once per turn: you can discard 1 Spell or Trap Card (from your hand); each Beast or Beast-Warrior-type monsters, except this card, you controls gains ATK and DEF equal to its Level x 100. Twice per turn: When this card is targeted for a card effect; you can switch target to 1 of your Beast or Beast-Warrior monster you control instead.|
  1086. |Heavenly Great Beast Andolus|1087|WW3|Beast/Synchro/Effect|Light|6||2300|1000|1 Tuner + 1 or more non-Tuner Beast-Type monsters When this card destroy an opponent's monster by battle; you can add 1 Beast or Beast-Warrior-Type monster from your Graveyard to your hand. When this card is destroyed; you can target 1 monster you control; that target gains 1000 ATK until the End Phase of your turn.|
  1087. |Archer's Arrow of Phoenix's Flame|1088|WW3|Warrior/Effect|Fire|3||1300|1000|Cannot be Normal Summoned or Set. When a Gemini monster is Normal Summoned: you can discard this card from your hand; Normal Summon that monster. When a Gemini Monster you control have its effects gained and was sent to the Graveyard, you can banish 1 other Gemini monster in your Graveyard to add this card to your hand.|
  1088. |Chaos End Dragon|1089|WW3|Dragon/Synchro|Dark|7||2600|1800|1 DARK Tuner + 1 non-Tuner LIGHT monsters. While this card is face-up on the field, its Attribute is also treated as LIGHT. Once per turn: Pay 1000; your opponent return 2 cards from their hand to the top of their Deck then return 1 card from your hand to the top of your Deck. This card cannot attack the turn you activate this effect. When this card destroy a monster: increase your life points equal to that monster's DEF.|
  1089. |Shadow End Dragon|1090|WW3|Dragon/Synchro/Effect|Dark|7||2500|1900|1 DARK Tuner + 1 or more non-Tuner DARK monsters Once per turn: if this attacking card destroys an opponent's monster by battle; you can change 1 face-up Attack Position monster your opponent controls to Defense Position, and attack it with this card. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.|
  1090. |Roaring War-Wolf|1091|WW3|Beast-Warrior/Synchro/Effect|Earth|4||2300|500|(Xyz) 2 Level 4 Beast-Type monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card to increase the ATK of other monsters you control equal to half the ATK of the destroyed monster until the End Phase.|
  1091. |Neo-Tech Centuarus|1092|WW3|Beast-Warrior/Fusion/Effect|Earth|8||2400|2100|2 or more monsters This card can only be Special Summoned from your Extra Deck by sending 2 or more above cards you controls to the Graveyard whose Combined ATK is equal this card's ATK. If this card gain 400 or more Original ATK: this card get the appropriate effects: - :Once per turn: you can target 1 monster your opponent controls; change its Battle Position. you can send 1 Beast or Beast-Warrior monster from your hand: target 1 monster your opponent controls; that target loses ATK equal to the DEF of the sent monster. When this card battles a monster that was targeted by this card's effect; your opponent cannot activate Spell or Trap Cards until the end of Damage Step.|
  1092. |Neo-Parashin|1093|WW3|Fairy/Fusion/Effect|Light|8||3300|2400|1 monster + 2 or more LIGHT monsters This card can only be Special Summoned from your Extra Deck by sending 2 or more above cards you controls to the Graveyard whose combined ATK is equal this card's ATK. If this card lose 300 or more Original ATK: this card get the appropriate effects: -:Once per turn, when a card or effect is activated: You can negate the activation and destroy it, then this card lose 500 ATK and DEF. If this card lose 500 or more Original ATK: this card get the appropriate effects: -:If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent, then increase the ATK of this card equal to half the damage inflicted to your opponent.|
  1093. |Vowing the Will|1094|WW3|Spell Card|Spell|||||Discard 1 card from your hand: add 1 monster with 1500 ATK or less from your Deck. You can only activate 1 "Vowing the Will" per turn. You cannot draw a card(s) outside of the Draw Phase during the turn you activate this card.|
  1094. |Miniature Vortex|1095|WW3|Spell Card|Spell|||||Pay 1000 life points. Special Summon 1 banished monster with 1500 ATK or less and it's destroyed by the End phase.|
  1095. |Alternative Master Illusionist|1096|WW3|Psychic/Effect|Light|4||1500|1000|Cannot be Special Summoned (from your Deck). While this card is on the field: card effects that pay life points equal or less than this card's ATK are negated. During each of your Standby Phase: decrease this card's ATK by 250 and increase this card's DEF by 300.|
  1096. |Crushing the Ambush|1097|WW3|Trap Card|Trap||Counter|||Pay 1500 life points: negate an activation of a Card Effect that activates from the hand; destroy it. Both players must send all copies of the destroyed card from their hands and Decks to the graveyard.|
  1097. |Ghora End Dragon|1098|WW3|Dragon/Synchro/Effect|Dark|8||2700|1500|1 Tuner + 2 or more non-Tuner monsters Each time a monster your opponent control is Special Summoned: lower that monster's DEF equal to this card's DEF. If that monster's DEF become 0: destroy that monster. When this card would be target for a card effect in Attack Position: switch this card to Defense Position, then negate that activation of that card.|
  1098. |Blessed Mystical Elf|1099|WW3|Fairy/Synchro/Effect|Light|4||600|2200|(Xyz) 2 Level 4 monsters Once per turn, you can detach 1 Xyz Material from this card to target 1 Xyz Monster that has no Xyz Materials attached to it; if the target's Xyz Materials are in the Graveyard, attach them to it. If you do, gain 500 life points for each Xyz Materials attached by this effect.|
  1099. |Skyterror Necro-Dragon|1100|WW3|Dragon/Synchro/Effect|Dark|4||2300|1600|(Xyz) 3 Level 4 monsters You can detach 1 Xyz Material from this card to target 1 monster on the field and return it to its controller's Deck then shuffle it. If you do, inflict damage to your opponent equal to that monster's level x 200. When this card has no Xyz Material: it can't inflict Battle Damage for 3 turns.|
  1100. |Silverlight Kyuubi|1101|WW3|Beast/Effect|Light|3||600|700|If you control a monster with 1500 ATK or less; you can Special Summon this card. When this card is used for a Special Summon of a Fusion monster: that monster can gains or loses 200 ATK for each other Fusion Material Monsters used for its Special Summon and it is treated as its Original ATK. |
  1101. |Chain Artillery Dragoon|1102|WW3|Dragon/Fusion/Effect|Dark|6||2800|1800|2 or more monsters This card can only be Special Summoned from your Extra Deck by sending 2 or more above cards you controls to the Graveyard whose Combined ATK is equal this card's ATK. If this card loses 300 or more Original ATK: this card get the appropriate effects: -:When this card destroy a monster; send the top card of your opponent's Deck equal to the Destroyed monster's level. If this card loses 400 or more Original ATK: this card get the appropriate effects: -: When a card is sent to the Graveyard from your opponent's Deck; Inflict 400 damage to your opponent.|
  1102. |Demi-Wise|1103|WW3|Fiend/Effect|Dark|3||800|600|During your Main Phase: you can pay 800 life points; your opponent must show their hand. When this card is used for a Special Summon of a Fusion monster: that monster can gain or lose 100 ATK for each Spell Card revealed this turn and it is treated as its Original ATK.|
  1103. |Exitosis Warrior|1104|WW3|Warrior/Fusion/Effect|Earth|6||2300|1900|2 or more monsters This card can only be Special Summoned from your Extra Deck by sending 2 or more above cards you controls to the Graveyard whose Combined ATK is equal this card's ATK. If this card gains 100 or more Original ATK: this card get the appropriate effects: -:you can Discard 1 card from your hand; this card can attack twice in the same Battle Phase. If this card gain 300 or more ATK this card get the appropriate effect: -:If this card attack directly, the Battle Damage your opponent takes become halved and you draw 1 card.|
  1104. |Warring Suit|1105|WW3|Warrior/Effect|Earth|4||1000|800|During the Battle Phase of the turn you Normal Summon or Special Summon this card: When this card attack a face-down Defense Position monster; destroy it. This card gain the ATK of the monster's DEF that was destroyed by this effect. When this card is used for a Special Summon, Synchro Summon or Xyz Summon; draw 1 card.|
  1105. |Spitfire Cherries|1106|WW3|Plant/Effect|Fire|3||900|400|You can tribute this card to inflict 500 damage to your opponent, then Special Summon up to 2 "Spitfire Cherries" from your Deck. If you do: they are destroyed at the End Phase and both players take 400 damage for each " Spitfire Cherries" destroyed this way. The Effects of "Spitfire Cherries" can only be activated once per turn.|
  1106. |Burdened Jester|1107|WW3|Spellcaster/Effect|Dark|5||600|1100|This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand if you control a face-up monster with 1000 ATK or less. This card cannot attack Directly. This card gain 600 ATK for each Spell/Trap Card you control. When this card is used for a Fusion Summon of a Fusion monster: that monster can gain or lose 100 ATK for each Spell/Trap Card on the field and it is treated as its Original ATK.|
  1107. |Fafnir the Corrupt|1108|WW3|Dragon/Effect|Dark|8||2600|1400|You can banish 1 Dragon-Type monster you control with 2000 ATK or higher; Special Summon this card from your hand. Once per turn, you can pay 1000 Life Points; your opponent discards 1 card.|
  1108. |Tale of Two Swords|1109|WW3|Spell Card|Spell|||||Target 1 Warrior-Type monster you control: Add 1 Warrior monster from your deck to your hand whose ATK is lower. During the End Phase, destroy the targeted monster.|
  1109. |Abandon Arms|1110|WW3|Spell Card|Spell|||||Discard 1 Equip Spell card. Draw 2 cards.|
  1110. |Halt|1111|WW3|Trap Card|Trap||Continuous|||If your opponent controls more monsters than you, they cannot declare an attack or Special Summon monsters.|
  1111. |Gluttonous Needs|1112|WW3|Trap Card|Trap|||||Your opponent gains 1000 Life Points. Set 1 Trap Card from your Graveyard to your side of the field.|
  1112. |Earthing|1113|WW3|Trap Card|Trap|||||If your opponent Summons a Thunder-Type monster: it's effects are negated and it cannot declare an attack. During the End Phase, destroy all face-up Thunder-Type monsters.|
  1113. |Firemancer|1114|WW3|Pyro/Tuner/Effect|Fire|3||1400|900|When this card is used as Synchro Material for a Synchro Summon: Add 1 FIRE monster from your Graveyard to your hand (except "Firemancer").|
  1114. |Starborn Sprite|1115|WW3|Fairy/Synchro/Effect|Light|1||0|0|(Xyz) 2 Level 1 monsters. During either players turn: You can detach 1 Xyz Material from this card, cards you control cannot be destroyed this turn. If this card has no Xyz Materials, you can tribute this card: Special Summon 1 Level 1 monster from your Graveyard, ignoring summoning conditions.|
  1115. |Axe-Arm Mantis|1116|WW3|Insect/Synchro/Effect|Earth|3||1400|1400|(Xyz) 2 Lv 3 monsters. Once per turn: You can detach 1 Xyz Material from this; this card gains the ATK and DEF and effect of detached monster until your opponents next End Phase.|
  1116. |Interdimensional Vortexlord|1117|WW3|Spellcaster/Synchro/Effect|Wind|7||2600|1600|1 Tuner + 1 or more non-Tuner monsters. When a card effect would banish a card: You can pay 800 Life Points; negate the effect and destroy it. You can tribute this monster: Special Summon 1 banished monster.|
  1117. |Phoenixian Flytrap|1118|WW3|Plant/Effect|Fire|3||1000|1200|Once per turn: You can discard 1 Plant monster; destroy 1 card on the field. When this card is sent to the graveyard: you can return up to 2 banished Plant monsters to your graveyard.|
  1118. |X-COBRA|1119|WW3|Machine/Effect|Dark|3||1200|0|When this card is Normal Summoned: add 1 "X-REAPER" from your Deck to your hand. You can tribute this card: inflict 100 damage to your opponent; then add 1 "X-" monster from your Graveyard to your hand or Deck.|
  1119. |Tidal Manta|1120|WW3|Fish/Effect|Water|4||1600|1600|Once per turn, if you control a "High Tide": you can send 1 "Tidal" monster to the Graveyard; send 1 card your opponent controls to the Graveyard. Once per turn, if you control a "Low Tide": select 1 card your opponent controls; return it to their hand.|
  1120. |Eccentric Atom|1121|WW3|Thunder/Effect|Light|1||100|100|Tribute this card you control: Add 1 "Eccentric" monster from your Deck to your hand.|
  1121. |Eccentric Proton|1122|WW3|Thunder/Effect|Light|1||100|100|Discard this card from your hand: Negate the activate of a Spell Card and destroy it.|
  1122. |Alexis, Princess of Destruction|1123|WW3|Fiend/Gemini/Effect|Dark|4||1900|1400|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:*Once per turn: You can target 1 card on the field. If the target is face-down: Reveal it. Then send the top card of your Deck to the Graveyard, if the targeted card is the same type of card sent by this effect (Monster, Spell, or Trap): Destroy it.|
  1123. |Anastasia, Princess of the Holy Order|1124|WW3|Fairy/Gemini/Effect|Light|4||1000|1900|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:*Once per turn [during either players turn] when the effect of a card is activated you can reveal one card in your hand of the same type and negate the effect of that card and destroy it.|
  1124. |Ashley, Hearld of the Sanctuary|1125|WW3|Warrior/Gemini/Effect|Light|4||1500|1500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:* Once per turn during Damage Calculation you can reduce this cards ATK to 0 until the End Phase and double the ATK of one Gemini Monster you control. This card cannot declare an ATK the turn it uses this effect.|
  1125. |Blair, the Message Courier|1126|WW3|Warrior/Gemini/Effect|Light|6||2200|1800|This card is treated as a Normal Monster and also as a Dark-Attribute monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:* This card is also treated as a Dark-Attribute monster in your hand and on your field. Once per turn you can discard one card from your hand to banish one card of the same type on the field [if the target is face-down then reveal it, if it is the same type of card Banish it, if not return it to it's original position].|
  1126. |Drana, Herald of the Inferno|1127|WW3|Warrior/Gemini/Effect|Dark|4||1500|1500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:* Once per turn on either players turn during Damage Calculation you can reduce this cards ATK to 0 until the End Phase to half the original ATK of an opponent's monster battling a Gemini monster you control. This card cannot declare an ATK the turn it uses this effect.|
  1127. |Gwynn, Keeper of the Shadows|1128|WW3|Warrior/Gemini/Effect|Dark|6||1800|2200|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:* When a Gemini Monster you control is destroyed you can select and activate one of the following effects: *You Gain life points equal to the ATK of the destroyed monster. *Inflict damage to your opponent equal to half the Original ATK of the destroyed monster. *You draw cards equal to half of the destroyed monsters level.|
  1128. |Infinity Phoenix|1129|WW3|Warrior/Gemini/Effect|Fire|8||2800|2200|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:* When your opponent activates a Spell or Trap Card, you can send 1 Gemini monster from your hand to the Graveyard to negate the activation of the Spell or Trap Card and destroy it. Once per turn you can banish one card in your Graveyard to draw 1 card from your deck.|
  1129. |Sasha, Bringer of the Storm|1130|WW3|Warrior/Gemini/Effect|Wind|4||1700|1200|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:* When ever a Gemini monster is Gemini Summoned you can half it's ATK until the End Phase of that turn to draw a number of cards equal to half of that monsters Level rounded down.|
  1130. |Taylor, the Seismic Breaker|1131|WW3|Warrior/Gemini/Effect|Earth|4||1600|1500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:* Piercing, Any monster this card attacks that wasn't destroyed as a result of battle is destroyed after Damage Calculation.|
  1131. |Trinity, Queen of the Holy Order|1132|WW3|Warrior/Gemini/Effect|Light|8||2700|2500|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:* When ever another Gemini Monster you control is selected as an attack target you can discard one card to negate the attack. Once per turn you can return Up to 2 Gemini cards in your Graveyard to your deck [the deck is then shuffled].|
  1132. |Amaterasu|1133|WW3|Spellcaster/Fusion/Effect|Light|12||3000|2600|[3 Gemini Monsters] Gemini Monsters you control that are treated as effect monsters cannot be destroyed by card effects. Once per turn you can Banish one Gemini Monster from your Graveyard to have a face-up Gemini Monster you control be treated as an Effect Monster and it gains it's effect(s).|
  1133. |Tsukuyomi|1134|WW3|Spellcaster/Fusion/Effect|Dark|12||2600|3000|[3 Gemini Monsters] All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. Once per turn you can banish one Gemini Monster from your Graveyard to draw cards equal to half of the banished cards level.|
  1134. |Scented Illusion|1135|WW3|Spell Card|Spell||Quick-Play|||Activate only when a Gemini Monster you control that is treated as an Effect Monster is selected as an attack target. All monsters your opponent controls are changed to face-up Attack Position (Flip Effects are not activated), and lose 800 ATK as long as they remain face-up on the field. Your opponent must attack with all of their monsters. Only one "Scented Illusion" can be activated per turn.|
  1135. |Defensive Stance|1136|WW3|Trap Card|Trap||Counter|||Activate only when a Gemini Monster you control is selected as an attack target. Switch the battle position of the targeted Gemini and end the Battle Phase. You cannot change it's battle position until the end of your next turn (except with a card effect).|
  1136. |Daniel, Prince of the Holy Order |1137|WW3|Warrior/Effect|Light|4||1800|1000|Once per turn during each of your Standby Phase you can select one face-up monster on the field that shares an attribute with a Gemini Monster in your Graveyard, return the selected monster to the owners hand and Special Summon the Gemini Monster.|
  1137. |Assassin's Technique-Hidden Attacks|1138|WW3|Trap Card|Trap||Continuous|||Up to twice per turn during your Main Phase, you can select one removed from play Gemini Monster and Special Summon it. During the End Phase send all Gemini Monsters affected by this card to the Graveyard.|
  1138. |Assassin's Technique-Quick Draw|1139|WW3|Trap Card|Trap||Continuous|||Up to twice per turn during your Main Phase you can discard 1 card from your hand to Normal Summon or Set a monster.|
  1139. |Assassin's Technique-Rampaging Winds|1140|WW3|Trap Card|Trap||Continuous|||During the Battle Phase if you control a Gemini Monster that is treated as an Effect Monster than negate the effects of all of your opponent's Spell and Trap cards. Any cards that would be sent to the Graveyard due to this cards effects are instead returned to the deck (the deck is then shuffled). During your End Phase if you don't control a Gemini Monster that is treated as an Effect Monster destroy this card.|
  1140. |Chaos Angel|1141|WW3|Fairy/Synchro/Effect|Dark|6||1600|600|1 Light or Dark Tuner + 1 or more non-Tuner Light or Dark monsters This card is also treated as a Light-attribute Fiend-Type monster. Once per turn you can remove from play one Light or one Dark monster in your Graveyard to increase this cards ATK by 400. When this card is destroyed by an opponent’s card you can pay half of your Life points to Special Summon as many monsters removed from play by this cards effect as possible.|
  1141. |3 x1|1142|WW3|Machine/Effect|Dark|3||1400|1000|When ever either player summons a Tuner-monster(s) the original owner of that card must pay 300 life points for every level that monster has or negate the summon and destroy that monster(s).|
  1142. |RT-67 Gadgetron|1143|WW3|Machine/Synchro/Effect|Earth|4||1900|1000|2 Level 4 Monsters Detach 1 Xyz Material Monster from this card: Negate the Special Summon of a monster and destroy it. When this card has no Xyz Materials on it: Destroy it.|
  1143. |Quickstrike Ninja|1144|WW3|Warrior/Effect|Dark|4||1700|1000|When this card targets a monster for attack: Negate its effect until the End Phase.|
  1144. |4 x1|1145|WW3|Machine/Effect|Dark|4||1500|1400|When this card is Normal Summoned, select 1 Level 4 or lower Tuner-monster in either players Graveyard and equip it to this card. This card gains ATK equal to half the equipped card's ATK. While this card is equiped with a monster by this effect this card cannot be destroyed by card effects if your opponent controls a face-up Tuner monster.|
  1145. |5 x1|1146|WW3|Machine/Effect|Dark|5||1800|1500|You can discard this card and one other "x1" monster to negate the Special Summon of an opponent's Synchro monster and destroy it.|
  1146. |6 x1|1147|WW3|Machine/Effect|Dark|6||2000|1800|This card gains the following effect depending on the number of Tuner monsters in your opponent's Graveyard. *0 Destroy this card. *1-7 Once per turn You can select one Tuner monster in the Graveyard and this card gains half of the ATK of the selected monster until the end of the turn. *8 or more all monsters on the field and in the Graveyard are treated as Tuner monsters.|
  1147. |7 x1|1148|WW3|Machine/Effect|Dark|7||2500|2000|Remove from play one face-up "x1" monster you control and send this card to the Graveyard. As long as this card was sent to the Graveyard by this cards effect all non-"x1" monsters in both players hands are treated as Tuner monsters.|
  1148. |8 x1|1149|WW3|Machine/Effect|Dark|8||2700|2500|All non-"x1" monsters on the field are treated as Tuner monsters. You can Special Summon this card by sending two Tuner monsters on your opponent’s side of the field to the Graveyard. You can only control one face up "8 x1".|
  1149. |Firetongue Gila|1150|WW3|Reptile/Effect|Fire|4||1700|1000|This card inflicts Piercing damage. If this card destroys a monster by battle; your opponent randomly discards 1 card from their hand.|
  1150. |Dragonoid Armor|1151|WW3|Dragon/Tuner/Effect|Fire|1||100|100|During either player's turn: you can discard this card from your hand and select 1 Dragon-Type monster you control; The selected monster cannot be destroyed by battle or removed from the field by an opponents card effect until the End Phase.|
  1151. |Deepsea Plesio|1152|WW3|Dinosaur/Effect|Water|6||2200|2600|When this card is Tribute Summoned: Return 2 cards on the field to their owners hand. When a Dinosaur monster is Special Summoned; draw 1 card.|
  1152. |Darkwing Titanfly|1153|WW3|Insect/Effect|Wind|6||2300|1800|Once per turn: You can discard 1 Insect monster from your hand; return all Spell and Traps on the field to their owners hand.|
  1153. |Philanthrobee|1154|WW3|Insect/Effect|Light|3||800|800|When this card is Normal Summoned: If there are any other "Philanthrobee"s in your hand or Graveyard; Special Summon them. You can tribute 2 Insect monsters you control: draw 2 cards.|
  1154. |Revolutionary Hunting Tactics|1155|WW3|Spell Card|Spell|||||During this turn, all monsters can be Tribute Summoned with 1 less Tribute. If you Tribute Summon a Dinosaur monster this turn, draw 1 card.|
  1155. |Change Stance|1156|WW3|Trap Card|Trap|||||Switch 1 monster to face-up in Attack Position or Face-down in Defense Position.|
  1156. |Thunderous Overrules|1157|WW3|Trap Card|Trap||Counter|||Activate only when your opponent Summon a monster. Negate that monster's Effects and it cannot attack this turn.|
  1157. |Wicked Equation|1158|WW3|Trap Card|Trap|||||Activate only when a monster you control is destroyed by battle. The Battle Damage you would take become 0 and destroy the monster that destroyed a monster this turn.|
  1158. |Giant Tuna|1159|WW3|Fish/Effect|Water|4||1600|400|When this card is Normal Summoned, Special Summon "Tuna Tokens" (Fish-Type, WATER, Level 4, ATK 1600, DEF 400) up to the amount of monsters your opponent controls. They are destroyed during the End Phase.|
  1159. |Eldritchfish|1160|WW3|Fish/Effect|Dark|8||3200|2800|You can Special Summon this card from your hand by Tributing 2 Fish-Type monsters. Once per turn, you can destroy 1 card your opponent controls. If you do, Fish-Type monsters you control cannot attack this turn.|
  1160. |Caffeine-Induced Grasshopper|1161|WW3|Insect/Effect|Light|3||900|800|You can shuffle this face-up card into the owner's Deck to draw 1 card. If you activate this effect, you can discard 1 Insect-Type monster to draw 1 more card. If you control another face-up "Caffeine-Induced Grasshopper", you can destroy 1 Spell or Trap card. Only 1 Spell or Trap card can be destroyed with the effect of Caffeine-Induced Grasshopper per turn.|
  1161. |Oceanic Knight|1162|WW3|Aqua/Effect|Water|4||1850|950|During the End Phase of the turn this card was sent from the field to the Graveyard, Special Summon it in face-up Defense Position. This effect can only be activated once per duel.|
  1162. |Space Turtle|1163|WW3|Aqua/Effect|Water|4||1200|2000|When this card is Normal Summoned, banish 1 Aqua-Type monster in your Deck. During the End Phase of the turn this card was sent from field to the Graveyard, except by being destroyed, Special Summon 1 level 3 or lower banished Aqua-Type monster, except "Space Turtle".|
  1163. |Winged Land Eel|1164|WW3|Reptile/Effect|Earth|3||800|650|This card's Attribute is also treated as WATER and WIND. During the End Phase of the turn this card was banished, add 1 level 3 or lower monster of the same Type and Attribute from your Deck to your hand, except "Winged Land Eel".|
  1164. |Seabound Dragon|1165|WW3|Aqua/Synchro/Effect|Water|7||2350|1600|1 Aqua-Type Tuner + 1 or more non-Tuner monsters. Once while this card remains face-up on the field, you can lower this card's ATK by 500 to Special Summon 1 Aqua-Type monster from your Graveyard.|
  1165. |Icebreaker Penguin|1166|WW3|Water|Aqua/Effect|4||1600|1100|This card gains 200 ATK for each face-up Fish, Sea Serpent, or Aqua-Type monster on the field. You can Tribute 2 Fish or Sea Serpent-Type monsters to Special Summon this card from your Graveyard.|
  1166. |Water Vapor|1167|WW3|Spell Card|Spell||Continuous|||Once per turn, when an Aqua-Type monster is sent from the field to the graveyard, except by being destroyed, you can draw a card.|
  1167. |Aquamarine Salamander|1168|WW3|Aqua/Effect|Water|3||1200|1400|When this card is Special Summoned, draw 2 cards, then discard any 1 card.|
  1168. |Aquatic Magician|1169|WW3|Aqua/Tuner/Effect|Water|5||2000|1000|When this card is Normal Summoned or Special Summoned, add 1 Level 3 or lower Tuner monster from your Graveyard to your hand.|
  1169. |Aquatic Apprentice|1170|WW3|Aqua/Tuner/Effect|Water|3||500|800|When this card is Normal Summoned, Special Summon 1 Level 4 or higher Tuner Monster from your Graveyard in face-up Attack Position.|
  1170. |Knight of the Republic|1171|WW3|Warrior/Effect|Light|4||1700|1800|When this card is Normal Summoned, Special Summon up to 2 Level 3 or lower non-Tuner monsters from your hand or Graveyard. They cannot be used as a Xyz Material monster. As long as the Special Summoned monsters remain face-up on the field, this card cannot be destroyed. If this card is removed from the field, banish the Special Summoned monsters.|
  1171. |Rebellion|1172|WW3|Trap Card|Trap|||||Activate only in response to an attack from a monster with less than 2000 ATK. Special Summon 1 Level 4 or lower monster from your hand or Graveyard, then redirect that attack to the Special Summoned monster.|
  1172. |Bonding|1173|WW3|Spell Card|Spell|||||Activate only if you control at least 2 monsters. Select 2 monsters you control. They cannot be targeted by Spells, Traps, or Effect Monster's effects. If one of the two selected monsters is removed from the field, destroy the other monster.|
  1173. |Unbalanced Scales|1174|WW3|Spell Card|Spell|||||Special Summon 1 monster from your Graveyard whose ATK is equal to its DEF x2 or whose DEF is equal to it's ATK x2. A monster with 0 ATK/DEF cannot be Special Summoned by this effect.|
  1174. |The Grand Barbeque|1175|WW3|Spell Card|Spell|||||Discard any amount of Pyro-Type monsters. Your opponent randomly discards cards equal to the amount of cards you discarded.|
  1175. |Nucleus Sprite|1176|WW3|Pyro/Effect|Fire|2||100|100|While this card is face-up on the field, the effect(s) of all Effect Monsters are negated, except for "Nucleus Sprite". You can discard 1 Monster Card to destroy a monster with less then 1900 ATK attacking this card.|
  1176. |Pyrokinetic Angel|1177|WW3|Pyro/Effect|Light|4||2000|1000|When this card attacks or is attacked, draw 1 card. If your opponent has 3 or less cards in their hand, they can discard 1 card to negate the activation of this effect and destroy it. If your opponent has 4 or more cards in their hand, they can discard 2 cards to negate the activation of this cards effect and destroy it.|
  1177. |Monsieur Inferno|1178|WW3|Pyro/Effect|Fire|4||1700|1800|When a Pyro-Type monster you control is removed from the field, you can discard this card to Special Summon it back unto the field.|
  1178. |Sabertooth Mantis|1179|WW3|Insect/Effect|Earth|4||1600|1700|Once per turn, you can reveal 1 "Sabertooth Mantis" in your hand to destroy 1 monster your opponent controls.|
  1179. |Insect Reproduction|1180|WW3|Spell Card|Spell|||||Return 1 face-up Insect-Type monster you control to the owner's hand. Then add up to 2 cards of the same name as the returned monster from your Deck, Graveyard, or field to your hand.|
  1180. |Giant Mutant Rat|1181|WW3|Beast/Effect|Earth|3||400|1800|If you control a face-up Insect-Type monster, you can Special Summon this card from your hand. If you did not Normal Summon this turn, you can Tribute this card to Special Summon 1 Insect-Type monster from your Graveyard. You can Tribute this card to Special Summon any amount of Level 4 or lower monsters of the same name from your hand.|
  1181. |Dreadfiend Ninja Spider|1182|WW3|Insect/Effect|Dark|5||1800|800|You can Special Summon this card from your hand by destroying 1 face-up monster with 1400 or less ATK. Once per turn, you can negate the Normal Summon of a monster with 1400 or less ATK, and destroy it.|
  1182. |Cockroachwurm|1183|WW3|Insect/Effect|Earth|4||1400|1800|If you control a face-up Insect-Type monster, you can Special Summon this card from your hand.|
  1183. |Toon Land|1184|WW3|Spell Card|Spell||Field|||Once per turn; you can discard 1 card from your hand to: - Add 1 Toon monster from your Deck to your hand. -Send a Toon monster from your Deck to the Graveyard.|
  1184. |Magic Puff Dragon|1185|WW3|Dragon/Toon/Effect|Dark|4||1900|1000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon Land" is on your side of the field. When "Toon Land" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Once per turn: Discard 1 card from your hand to return 1 card from your Graveyard to your Deck.|
  1185. |Xaphan, the Lust|1186|WW3|Reptile/Effect|Dark|10||3100|1700|This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by tributing 3 Monsters. When this card is Summoned, both player's Life Points become equal to their combined total divided by 2. Then, you gain 1000 Life Points and your opponent takes 1000 damage.|
  1186. |Andras, the Envy|1187|WW3|Winged Beast/Effect|Dark|10||2900|1800|This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by tributing 3 Monsters. When this card is Summoned, for each monster your opponent controls, Special Summon 1 "Envy Token" (Fiend/DARK/Level 1) with the same ATK and DEF as the opponent's monster (If it is Face-Down, the ATK and DEF are treated as 0.)|
  1187. |Naphula, the Greed|1188|WW3|Sea Serpent/Effect|Dark|10||2400|3400|This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by tributing 3 Monsters. When this card is Summoned, draw cards equal to the number of cards in your opponent's hand.|
  1188. |Spring Jack|1|WW3|Warrior|Earth|1||500|0|This Jack-In-The-Box springs out and attacks after the end of its frightening song.|
  1189. |Inflictuenza|1190|WW3|Fiend/Effect|Water|4||1400|400|During each of your End Phases, activate one of the following effects: * Inflict damage equal to the number of cards you control x100. * Inflict damage equal to the number of cards your opponent controls x100. * If your opponent has more cards in their hand than you do, discard 1 random card from their hand. |
  1190. |Pressure Bubble|1191|WW3|Spell Card|Spell||Continuous|||All Spell and Trap cards you control cannot be removed from the field by an opponent's card effect. During each of your Standby Phases, place 1 Pressure Counter on this card. When a Spell or Trap card is sent to your Graveyard, destroy this card and take damage equal to the number of Pressure Counter(s) on this card x400.|
  1191. |Lucrative Scroll Bazaar|1192|WW3|Spell Card|Spell|||||Both players select up to 2 Spell or Trap cards their opponent controls. Switch control of those card(s). The player that selects the fewer amount of card(s) draws a number of cards equal to the difference. The player that selects the greater amount of card(s) discards a number of cards equal to the difference.|
  1192. |Barbas, the Wrath|1193|WW3|Beast/effect|Dark|10||2600|2800|This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by tributing 3 Monsters. When this card is Summoned, your opponent must destroy card(s) on their field and discard card(s) from their hand equal to the number of Monsters you control.|
  1193. |Pimped Pump Flamer|1194|WW3|Machine/Effect|Fire|5||2000|1000|If this card is discarded by the effect of a "Pump Flamer" card, you can Special Summon this card. When this card is Normal or Special Summoned, you can discard 1 card, except "Pimped Pump Flamer" to inflict 1000 damage to your opponent.|
  1194. |Flaming Pump Flamer|1195|WW3|Machine/Effect|Fire|8||3000|2000|If your opponent takes damage by the effect of a "Pump Flamer" card, you can Special Summon this card from your hand. When this card is Summoned, destroy all "Pump Flamer" cards you control, except "Flaming Pump Flamer". You can only control 1 "Flaming Pump Flamer". Once per turn, you can remove from play 1 "Pump Flamer" card in your Graveyard to inflict 400 damage to your opponent for each card they control. This card cannot attack the turn you use this effect.|
  1195. |Dehumanizer|1196|WW3|Machine/Effect|FIRE|4||1600|1900|This card is unaffected by the effect(s) of all Warrior-type and Spellcaster-type monsters, and cannot be destroyed in battle by Warrior-type and Spellcaster-type monsters. Once per turn, you can discard 1 Spell or Trap card to destroy 1 face-up Spellcaster or Warrior-type monster on the field.|
  1196. |Ray of Annihilation|1197|WW3|Spell Card|Spell|||||Destroy 1 monster on the field with 1500 ATK or less. If the target is face-down, reveal it (not flip face-up), if it has 1500 ATK or less, it is destroyed. Otherwise it is returned to face-down position.|
  1197. |Amiable Bounty|1198|WW3|Spell Card|Spell||Quickplay|||Banish 2 Spell or Trap cards in your Graveyard. Special Summon 1 Level 4 or lower Plant-type monster from your deck to your side of the field.|
  1198. |Stilva|1199|WW3|Beast/Effect|FIRE|8||2900|2500|Your opponent cannot activate Normal Trap Cards. If your opponent activates a Normal Spell Card, you can draw 1 card.|
  1199. |Benign Hanyo|1200|WW3|Fiend/Effect|EARTH|4||1600|1100|Once per turn, if you have not Normal Summoned this turn, you can draw 1 card. You cannot Normal Summon this turn if you use this effect. If this card destroys an opponent's monster in battle, you can Normal Summon this turn.|
  1200. |Jubokko the Vampiric Tree|1201|WW3|Plant/Effect|EARTH|4||1150|2000|As long as this card remains face-up on the field, your opponent cannot select another Plant-type monster as an attack target. When this card inflicts battle damage to your opponent's life points, increase your life points by an amount equal to the damage inflicted.|
  1201. |Rilfsak|1202|WW3|Plant/Tuner/Effect|EARTH|3||1150|1100|When your opponent selects this card as an attack target, you can pay 800 Life Points to negate the attack.|
  1202. |Wulf, Prince of Chaos|1203|WW3|Warrior/Synchro/Effect|Light|8||2900|2600|(Xyz) 2 Level 8 monsters This card is also treated as a DARK monster at all times. Neither player can Tribute monsters. Once per turn you can select 1 other face-up card on the field. Its effect(s) is negated during that turn. During each of your End Phases discard 1 card from your hand or remove an XYZ material monster from this card. If this card has no XYZ material monsters, destroy this card.|
  1203. |Diamond Armor Colossus|1204|WW3|Rock/Fusion/Effect|Light|7||2300|2300|1 EARTH monster + 1 LIGHT monster. Once per turn: When a card is flipped face-up or revealed; draw 1 card. When this card is sent to the Graveyard: target 1 card in your opponent's hand, it is sent to the Graveyard.|
  1204. |Hyakume|1205|WW3|Fiend/Effect|DARK|4||1600|1500|As long as this card remains face-up on the field, your opponent must reveal their hand.|
  1205. |Warden of the Oni|1206|WW3|Fiend/Effect|FIRE|4||1600|1500|When this card is Normal Summoned, you can select 1 Fiend-type monster from your deck and place it on the top of your deck.|
  1206. |Wicked Black Brain from the Twisted Dimension|1207|WW3|Fiend/Effect|DARK|8||1600|3400|As long as this card remains face-up on the field, your opponent cannot banish cards.|
  1207. |Utukku|1208|WW3|Fiend/Effect|DARK|4||1400|1900|Once per turn, you can pay 400 Life Points; Your opponent shuffles their hand into their Deck then draws the same number of cards.|
  1208. |Tarantula Oblongata|1209|WW3|Insect/Effect|DARK|4||1400|1700|Once per turn, this card cannot be destroyed in battle. Any card effect(s) your opponent controls that destroy cards instead banish cards.|
  1209. |Domaduster|1210|WW3|Insect/Effect|EARTH|4||1300|1600|When this card is Normal Summoned, return up to 2 Spell or Trap cards on the field to their owner's hands.|
  1210. |Fetid Fly|1211|WW3|Insect/Effect|EARTH|1||300|250|If this card attacks or is attacked, once during damage calculation you can pay 1000 Life Points to have this card gain 2000 ATK during that damage calculation only.|
  1211. |A Solemn World|1212|WW3|Spell Card|Spell||Field|||This card cannot be destroyed or banished, and other field cards cannot be activated or set on the field.|
  1212. |Eternal Loathing|1213|WW3|Spell Card|Spell||Continuous|||A player cannot attack if either player has less cards in their hand than the number of that player's monsters. This effect is negated if either player has 0 cards in their hand.|
  1213. |Marsh Master|1214|DODM|Aqua/Tuner/Effect|Water|4||0|0|Activate when you Special Summon a WATER monster from your Graveyard: Send 1 Monster from your Deck to the Graveyard and Special Summon this card from your hand. Banish this card when removed from the field. You can only activate this effect once per duel.|
  1214. |Hydraero|1215|DODM|Aqua/Effect|Wind|4||1500|1000|If this card battle a monster with DEF lower than this card's ATK: Return that monster to its owner hand before damage calculation.|
  1215. |Pyrrent|1216|DODM|Aqua/Effect|Fire|4||1500|900|If this card battle a monster: Reduce that monster's ATK equal to the Level of that monster x 100 or the Rank of that monster x 200 then inflict damage to your opponent equal to that amount.|
  1216. |Phantom Stagbeetle|1217|DODM|Insect/Synchro/Effect|Dark|3||800|1400|(Xyz) 3 Level 3 monsters Once per turn: You can detach a Xyz Material from this card; Send the top 3 cards from your opponent's Deck to the Graveyard. If monster cards were sent to the Graveyard by this effect: Have this card gains ATK equal to its original ATK for each of the sent monster until the end Phase of your opponent's Turn.|
  1217. |Dreadscythe Warrior of the Cursed Wind|1218|DODM|Fiend/Synchro/Effect|Wind|5||2100|1700|(Xyz) 2 Level 5 monsters When this card is targeted for an effect: You can detach a Xyz Material from this card; change the target to a face-up monster your opponent controls. During the End Phase, if this effect was used this turn: randomly discard 1 card from your opponent's hand. If a monster card is discarded this way: this gains ATK equal to the Level of the sent monster x 100.|
  1218. |Die for Me|1219|DODM|Spell Card|Spell||Quick-Play|||Activate During in a Main Phase 2 or End Phase. Pay 1000 life points: Destroy all of the turn player's monsters that did not attack this turn. If a monster in Defense Position was destroyed this way: inflict 1000 damage to your opponent for each Defense Position monsters destroyed by this effect.|
  1219. |Imp Army Soldier|1220|DODM|Fiend/Effect|Earth|8||800|400|If you control no cards: You can Normal Summon this card without a Tribute. If you do: Its Level become 1 unless you discard 1 card. When this card is Normal Summoned: You can Special Summon 1 "Imp Army Soldier" from your Deck or Graveyard. If an "Imp Army Soldier" was Special Summoned this way: Its Level become 1 unless you discard 1 card.|
  1220. |Interchangable Galactic Being|1221|DODM|Fairy/Effect|Light|1||100|100|Cannot be Special Summoned except by its own effect. While you control a face-up monster: you can discard 1 card from your hand; Special Summon this card (from your hand). When this card was Special Summoned this way: target 1 face-up monster you control: This card's Level, Type and Attribute become the targeted monster's.|
  1221. |Environmental Recovery|1222|DODM|Spell Card|Spell|||||Target 1 monster in your hand: Shuffle it into your Deck; Add 1 monster from your Graveyard to your hand whose Attribute is same as the Target. You can only activate "Environmental Recovery" once per turn.|
  1222. |Gateway to the Future|1223|DODM|Trap Card|Trap|||||Banish 1 level 4 or lower monster you control: the Turn count moves forward equal to the level of that monster. During your next Standby Phase: You can Special Summon that monster in Attack Position.|
  1223. |Blaze-Shot Devil|1224|DODM|Fiend/Tuner/Effect|Fire|1||200|200|When this card is Summoned; inflict 500 damage to your opponent. If this card is added to your hand by an effect of a non-Spell card: You can return 1 card from your hand to the top of your Deck: Special Summon it. This effect of "Blaze-Shot Devil" Can only be Activated once per Duel.|
  1224. |Super Terraforming|1225|DODM|Spell Card|Spell||Quick-Play|||Discard 1 card: Select 1 Field Spell Card from your Deck; Activate it.|
  1225. |Morrigu Barrow Wall|1226|DODM|Spell Card|Spell||Field|||If this card was activated from your Deck: place 2 Field Counters on this card. When a face-down Defense Position monster you control flipped face-up during the damage step: You can pay 600 life points; Change it to Attack Position. When a face-up Attack Position monster you control is attacked: You can pay 300 life points: Change it to Defense Position. Each time a monster change its Battle Position: Place 1 Field Counter on this card. When there 8 or more Field Counters on this card: Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/Divine/Level 8/ATK 0/DEF 4000). (This card is still treated as a Field Spell Card.) While this card is treated as an Effect Monster, your opponent can only target this card for an attack or card effect. During your opponent's Standby Phase, you can discard 1 card, all monsters your opponent controls must attack this card.|
  1226. |Photonic Raider|1227|DODM|Beast-Warrior/Effect|Light|4||0|0|When this card is Summoned: it gains 1800 ATK and 700 DEF. This effect cannot be negated. When this card attacks: you can return 1 card from your hand to the bottom of your Deck, then draw 1 card.|
  1227. |Doppelgang it|1228|DODM|Spell Card|Spell||Quick-Play|||Target 1 face-up Level 4 or lower monster you control: Special Summon a monster from your Deck with the same name as the Targeted monster to your opponent's Side of the field. During the end Phase after this card's activation: If there face-up monsters on the field with same names; Destroy those monsters.|
  1228. |Nightglown Blossom|1229|DODM|Plant/Effect|Light|1||100|100|If this card is Special Summoned by an effect of an Effect Monster: Special Summon 1 "Nightglown Petal Token" (Plant-Type/LIGHT/Level 1/ATK 100/DEF 100). This effect can only be activated and cannot be negated if there another "Nightglown Blossom" in your Graveyard.|
  1229. |Darkenebula Apocalypse|1230|DODM|Fiend/Synchro/Effect|Dark|12||0|0|1 Synchro Tuner + 2 or more non-Tuner Synchro monsters. Must Synchro Summoned and cannot be Special Summoned by other ways. This card's original ATK and DEF is equal to the combined ATKs of the non-Tuner monsters used as its Synchro Material. This effect cannot be negated. If this card would leave the field: Banish all cards (including this card) on the field face-down. Each player takes 1000 damage for each card they controls banished this way.|
  1230. |Goldenova Genesis|1231|DODM|Fairy/Synchro/Effect|Light|11||3500|3000|1 Synchro Tuner + 2 or more non-Tuner Synchro monsters. Must be Synchro Summoned and cannot be Special Summon by other ways. If this card attacks: Negate effects of face-up cards and your opponent cannot activate any card effects until the end of Damage Step. If this card was targeted for a card effect: That card's effect applies until the End Phase. If that effect have this card leaves the field: It is returned to the field in the same Position at the End Phase.|
  1231. |Breaking Dawn Alfred|1232|DODM|Warrior/Synchro/Tuner/Effect|Earth|4||1800|1100|1 Tuner + 1 or more non-Tuner monsters. When this card is Synchro Summoned: Target 1 face-up monster you control: That Target becomes a Synchro Monster.|
  1232. |Up-Rised Rescuer|1233|DODM|Warrior/Tuner/Effect|Water|2||600|200|When this card is Normal Summoned: You can Target 1 monster whose Level is equal or less than the original Level of this card in your Graveyard: Special Summon it. You cannot activate this effect if you play a Normal Spell card this turn.|
  1233. |Firestorm Spawner|1234|DODM|Pyro/Tuner/Effect|Fire|3||1600|300|If you control no monster, you can Special Summon this card (from your hand) by sending 1 non-Tuner monster from your hand to the Graveyard. If you do: Take damage equal to the ATK of the sent monster.|
  1234. |Re-Target|1235|DODM|Spell Card|Spell||Quick-Play|||Activate only when a card's effect that targets it activated. Pay 1500 Life Points. Treat the card's effect as your card effect.|
  1235. |Underworld Seal|1236|DODM|Spell Card|Spell||Quick-Play|||Until your next Main Phase 1, neither player can Special Summon or resolve card effects from the Graveyard.|
  1236. |Defensive Strategics|1237|DODM|Trap Card|Trap|||||Activate only if you control 1 face-up monster when your opponent declares an attack. Negate the attack, gain Life Points equal to the attacking monster's ATK, and draw 1 card.|
  1237. |Lifeforce Shield|1238|DODM|Spell Card|Spell||Quick-Play|||Select up to any number of cards on the Field. Pay 800 Life Points for each card selected and draw 1 card. Until the end Phase, the selected cards cannot be destroyed or removed from the Field by card effects.|
  1238. |Reparation|1239|DODM|Trap Card|Trap||Normal|||When this card is sent to the Graveyard, draw 1 card and gain 1000 Life Points.|
  1239. |Support Recharge|1240|DODM|Spell Card|Spell|||||Select 4 cards in either player's Graveyard and shuffle them into their respective owner's Deck. Draw 1 card.|
  1240. |Negation Counter|1241|DODM|Trap Card|Trap||Counter|||Negate the activation of an effect that would negate a card effect and destroy it. This card cannot be chained to. You can banish 2 cards from your Graveyard to return this card to the top of your Deck.|
  1241. |Card Replacement|1242|DODM|Spell Card|Spell|||||Pay 1000 Life Points. Select 1 card in your Graveyard and banish it to add 1 card with the same name from your Deck to your hand.|
  1242. |Shuffle Strategics|1243|DODM|Spell Card|Spell||Quick-Play|||Shuffle this card and any amount of cards from your hand to your Deck. Draw cards equal to the number of cards shuffled into the Deck by this effect (including this card).|
  1243. |Cerberus, Guard of the Underworld|1244|DODM|Beast/Effect|Fire|10||2900|2500|This card cannot be Special Summoned from the Graveyard. You can Tribute Summon this card in face-up Attack Position by Tributing 1 Beast or Beast-Warrior-Type monster. Once per turn you can tribute one monster you control to inflict 800 damage to your opponents life points. Cards in your Graveyard cannot be removed from play.|
  1244. |Herald of the Moon|1245|DODM|Beast-Warrior/Synchro/Effect|Water|4||2300|1900|(Xyz) 3 level 4 monsters Once per turn you can remove 1 Xyz Material monster from this card to select 1 card on your opponent's side of the field and return it to the owners hand. Once per turn you can remove 1 Xyz Material monster from this card to select 1 card at random from your opponent's hand and put it on the bottom of the owners deck. When this card has no Xyz Material monsters left and either player summons a non-Beast Beast-Warrior or Winged Beast-Type monster destroy this card.|
  1245. |The Paradox of Chaos|1246|DODM|Spell Card|Spell||Quick-play|||You can only activate this card when your opponent has at least 1 LIGHT and 1 DARK monster(s) in the Graveyard. After activation this card is treated as a Continuous Spell card with this effect. Neither player can Special Summon LIGHT or DARK monsters. If a LIGHT or DARK monster would be sent to the Graveyard it is instead Banished.|
  1246. |Ecosystem Harmony|1247|DODM|Spell Card|Spell||Field|||All other Field Spell Cards are placed in each player's Spell/Trap card zone (There can be more than one Field Spell Card on the field using this effect). Each time a Field Spell Card is activated, Draw 1 Card. You can only control 1 "Ecosystem Harmony".|
  1247. |Pernicious Polar Bear|1248|DODM|Beast-Warrior/Effect|Water|6||2500|0|You can select and set 2 Spell or Trap Cards from your opponent's Graveyard on their field to Special Summon this card from your Hand or Graveyard. You can only activate the effect of "Pernicious Polar Bear" once per turn.|
  1248. |Spacial Aim|1249|DODM|Spell Card|Spell||Continuous|||All Monsters you control with an ATK equal or less than the number of Spell and Trap cards you control X500 can attack directly. If this card would be destroyed, you can destroy 1 other Spell or Trap card you control instead.|
  1249. |Fiend of Howling Winds|1250|DODM|Fiend/Effect|Wind|4||1700|700|Once per turn, you can return 1 Spell or Trap card you control to its owner's hand. If you control no Spell or Trap cards, increase the ATK of this card by 400.|
  1250. |Night of the Striga|1251|DODM|Spell Card|Spell||Quick-Play|||Activate only when an opponent's monster is changed to Defense Position. Send it to the Graveyard and Draw 1 Card.|
  1251. |Nemico, Sealer of White Magic|1252|DODM|Spellcaster/Ritual/Effect|Dark|6||2450|1900|This card can be Summoned only by Ritual Summon. Trap cards cannot be activated, and their effects are negated.|
  1252. |Tribal Counselor|1253|DODM|Beast-Warrior/Effect|Light|4||1800|1500|You can discard this card and select 2 Monsters in your hand with the same name. Discard them or Return them to the deck and draw 2 cards.|
  1253. |Pirate's Grotto|1254|DODM|Spell Card|Spell|||||Add 1 Continuous Trap Card from your Deck to your Hand. You can also Banish a number of Monsters (max. 4) from your Graveyard to add a number of extra Continuous Trap Cards from your Deck to your Hand equal to half the number of banished Monsters, rounded down.|
  1254. |Null Heat Seeker Cannon|1255|DODM|Machine/Effect|Earth|7||2400|0|This card can be Special Summoned from your Hand by tributing 1 "Spell-Null Revolver". You can discard 1 Trap card to negate the activation and effect of a Spell, Trap or Effect Monster's Effect and destroy it.|
  1255. |Splitting Shadows|1256|DODM|Fiend/Effect|Dark|1||300|400|As long as this card remains in your Graveyard, during each player's End Phase, if that player did not Special Summon a monster that turn, they may Special Summon 1 "Shadow Token" (Fiend/DARK/Lv1/300/400) to their field. These tokens cannot be used in a Synchro Summon.|
  1256. |Cold Fusion|1257|DODM|Spell Card|Spell||Quick-Play|||Banish Fusion material monsters from your Hand, Field or Graveyard and Fusion Summon 1 appropriate Fusion monster from your Extra Deck. It cannot be tributed, used as Xyz, Fusion or Synchro material. During the End Phase, return it to the Extra Deck and return the banished materials to their previous positions.|
  1257. |Coursena the Apportist|1258|DODM|Psychic/Effect|Light|8||3000|2200|When a Psychic-type monster destroys a monster in battle, equip the destroyed monster to this card. If your life points would be decreased: you can destroy monster(s) equipped to this card with equal or more ATK instead to increase your life points instead. If this card is removed from the field while not equipped, gain 3000 life points.|
  1258. |Wave Master Vibeo|1259|DODM|Psychic/Tuner/Effect|Wind|3||1500|600|If your Life Points are lower than your Opponent's, you can Banish this card from your Hand, and Special Summon this card during your next Standby Phase. If your Life Points decrease, you can double the decrease and increase this card's ATK by the amount decreased by this card's effect.|
  1259. |Sharp-Edge Angel|1260|DODM|Fairy/Effect|Earth|4||1700|1600|This card is also treated as a Rock-Type monster. If there are no Face-Down cards on the field, destroy this card. When this card attacks or is attacked, destroy 1 Face-Down card on the field before damage calculation.|
  1260. |Seething Shredder|1261|DODM|Machine/Effect|Dark|1||500|450|This card is also treated as a WIND monster at all times. This card's ATK cannot be changed by any card effect. In addition to a normal attack, this card can attack a number of extra times per turn equal to the number of empty Spell & Trap zones your opponent controls.|
  1261. |Orb of Manifest|1262|DODM|Dragon/Effect|Light|2||400|900|This card is treated as All Attributes while on the field or in the Graveyard. You can return this face-up card to your hand to Special Summon 1 "Manifest Token" (Dragon/LIGHT/Lv2/0/0). It is treated as All Attributes. If a "Manifest Token" would be destroyed, you can discard this card from your hand instead.|
  1262. |Good Luck Chimes|1263|DODM|Fairy/Effect|Light|1||300|200|Once per turn you can Special Summon this card from your Graveyard by selecting 2 Continuous Spell or Trap cards you control. As long as this card remains on the field they cannot be destroyed. If this card is banished, you can discard 1 card to return this card to the Graveyard.|
  1263. |Aura Wall|1264|DODM|Trap Card|Trap|||||Negate an attack and gain 500 Life Points. As long as this card remains in the Graveyard, you can banish 1 LIGHT monster above this card in your Graveyard to negate an attack and gain 500 Life Points.|
  1264. |Bourgeois Elimination|1265|DODM|Spell Card|Spell||Continuous|||Whenever a Special Summoned monster is sent to the Graveyard, controller of that monster must send 1 card on their side of the field to the graveyard. When this card is destroyed by a card effect, destroy all Special Summoned monsters on the field. |
  1265. |Razorpoint Icicle|1266|DODM|Spell Card|Spell||Equip|||If a player summons a monster with an equal or higher Level than the equipped monster, send the equipped monster to the graveyard to destroy the Summoned monster and inflict damage to the controller of that card equal to its ATK. If the equipped monster is sent to the Graveyard (except by this card's effect), draw 1 card.|
  1266. |Minion Master|1267|DODM|Field/Effect|Dark|1||300|300|If you control any other face-up monsters (except by this card's effect), destroy this card. When your opponent summons a monster, take control of it until the End Phase.|
  1267. |Sacrificial Prism|1268|DODM|Spell Card|Spell||Quick-Play|||Tribute 1 monster you control. The owner of that monster must destroy monster(s), if able, whose levels are equal or greater than the tributed monster. If they cannot, you can destroy 1 card on the field.|
  1268. |Keeper of the Hourglass|1269|DODM|Spellcaster/Effect|Light|8||2600|2100|This card cannot be Special Summoned except from your hand while you have 5 or more Spellcaster-Type monsters in your Graveyard. During each player's End Phase, place 1 Hourglass Counter on this card. You can select 1 monster in either player's Graveyard and remove Hourglass Counters from this card equal to the Level of the selected monster to return the selected monster to the top of its owner's Deck. When this card leaves the field, your opponent randomly discards 1 card for every 3 Hourglass Counters on this card.|
  1269. |Vadam, The Reptillian Warlord|1270|DODM|Reptile/Effect|Light|8||2900|1000|This monster can be tribute summoned by tributing 1 Reptile-type monster. When this monster destroys an opponents monster as a result of battle, you can add 1 level 4 or lower Reptile-type monster from your deck to your hand.|
  1270. |Supernova|1271|DODM|Trap Card|Trap||Continuous|||Once per turn, When your opponent activates a spell or trap card that would target a monster on your side of the field, negate the activation of that card and destroy it, and then destroy 1 card on your opponents side of the field. If you opponent does not control a card, then you cannot activate this card.|
  1271. |Slipspace Portal|1272|DODM|Trap Card|Trap|||||When your opponent special summons a monster from the Extra Deck, negate the summon and destroy that monster. Any materials used for that monster are returned to their owner's deck.|
  1272. |Battle Cry|1273|DODM|Spell Card|Spell||Equip|||The monster equipped with this card gains 300 ATK. When the equipped monster destroys an opponent's monster by battle, you can add 1 monster of the same type from your deck to your hand. This effect can only be used once per turn.|
  1273. |Archivist|1274|DODM|Spellcaster/Effect|Dark|5||2000|2000|Flip this monster into face down defense position and each player discards three card, then draws three cards.|
  1274. |Erasure|1275|DODM|Spell Card|Spell||Continuous|||Whenever you draw a card, you may have your opponent put the top card of their deck into their graveyard. If your opponent attacks you directly, destroy this card.|
  1275. |Ingenuity|1276|DODM|Spell Card|Spell||Quick-Play|||Discard three cards and draw two cards.|
  1276. |Immoral|1277|DODM|Fiend/Effect|Dark|4||1900|1100|This card can not be Normal Summoned or Set. This card can only be Special Summoned by banishing a DARK monster on your side of the field. During either player's Damage Step, when a face-up DARK monster you control battles, you can banish this monster to have your opponents monster lose ATK equal to the ATK of your monster monster it is battling, until the End Phase.|
  1277. |Foolish Sacrifice|1278|DODM|Trap Card|Trap|||||Banish all monsters on your side of the field and destroy all of your opponents monsters. Both players can special summon 2 Level 4 or lower monsters from their Graveyard.|
  1278. |Level Up|1279|DODM|Trap Card|Trap|||||When this facedown card is selected as a target of a card effect, your opponent must discard their entire hand. For each card discarded, you can increase the level of 1 monster on the field by 1 (You may choose different monsters to target with this effect)|
  1279. |Resource Collector|1280|DODM|Spell Card|Spell||Quick-Play|||Draw cards equal to the number of Banished Gemini monsters. (Max 3)|
  1280. |Archmage Ascension|1281|DODM|Spell Card|Spell||Continuous|||At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this card. As long as this card has six or more quest counters on it, if you would draw a card, you may instead search your deck for a card, put that card into your hand, then shuffle your deck.|
  1281. |Wounded Myr|1282|DODM|Machine/Effect|Dark|2||300|200|If this card is destroyed by battle, draw 2 cards.|
  1282. |Oblivious Undead|1283|DODM|Zombie/Effect|Dark|4||1000|1500|Tribute 1 FIRE monster and Banish a monster from your graveyard: Special Summon 1 "Graveborn Token" (Zombie Type/FIRE/Level 2/ATK 1500/DEF 500). If "Graveborn Token" attacks a Defense Position monster, inflict Piercing Battle Damage.|
  1283. |Blood Wing, Ressurected|1284|DODM|Zombie/Synchro/effect|Fire|4||2000|2000|(Xyz) 3 Level 4 DARK Monsters. When this card is Summoned under your conrol, you can Special Summon one Dragon Type monster from your graveyard. Once per turn: You can detach 1 Xyz Material from this card and increase a Dragon type monsters ATK and DEF by 500 until the End Phase.|
  1284. |Weapon Recycle Engine|1285|DODM|Machine/Synchro/Effect|Dark|2||0|1900|(Xyz) 2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 2 or lower Normal Monster from your Deck, hand or Graveyard. If this card is sent to the Graveyard, select 1 Normal Monster in your Graveyard, add it to your hand.|
  1285. |Darksea Kraken|1286|DODM|Aqua/Synchro/Effect|Water|2||1400|300|(Xyz) 3 Level 2 monsters Once per turm: You can detach 1 Xyz Material from this card, this card gains 600 ATK and can attack twice this turn. When this card has no Materials, this card cannot declare an attack and is switched to face-up Defence Position if it is targetted by an opponents attack.|
  1286. |Spectral Hierophant|1287|DODM|Psychic/Synchro/Effect|Wind|3||1300|1300|(Xyz) 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; activate 1 of these effects. - Return 1 monster from either players Graveyard to the top of their Deck.- Send 1 card from the top of both players Deck to the Graveyard.|
  1287. |Pharaoh of Cleansing|1288|DODM|Zombie/Effect|Light|6||2400|1200|When this card is sent from the field to the Graveyard, the next monster you Summon gains 1 "Armageddon Counter". When a monster with a "Armageddon Counter" is destroyed, destroy all monsters on the field. This effect applies even when this card is not on the field.|
  1288. |Gravity Construct|1289|DODM|Machine/Effect|Earth|4||1400|1800|When this card is Normal Summoned: Increase the Level of all monsters you control by 1. When this card is destroyed by battle: Special Summon 1 Level 4 or lower “Gravity” monster from your Deck and banish this card.|
  1289. |Gravity Soldier|1290|DODM|Machine/Effect|Earth|4||1600|1800|During each of your Standby Phases: Increase this card's Level by 1. If this card battles a monster with a Level that is less than this card's Level: Destroy the monster without applying damage calculation. If this card is destroyed: banish it.|
  1290. |Gravity Manipulator|1291|DODM|Machine/Effect|Earth|4||1000|1900|When this card is Summoned: Switch it to Defense Position and add 1 “Gravity” card except “Gravity Manipulator” from your Deck to your hand. During each of your Standby Phases: Increase the Level of 1 face-up monster you control by 2. If this card is destroyed: banish it.|
  1291. |Gravity Sentinel|1292|DODM|Machine/Effect|Earth|3||0|2100|When this card is Summoned: Switch it to Defense Position. During each of your Standby Phases: Increase this card's Level by 1. Monsters your opponent controls with a Level that is less than this card's Level cannot declare an attack. If this card is destroyed: Banish it.|
  1292. |Gravity Golem|1293|DODM|Machine/Effect|Earth|6||2400|1800|You can banish 1 “Gravity” monster you control to Special Summon this card from your hand. During each of your Standby Phases: Increase this card’s Level by 2 for each monster you control. If another "Gravity" monster you control would be destroyed: Decrease this card's Level by 4 instead. If this card is destroyed: Banish it and add 1 of your banished “Gravity” monsters to your hand.|
  1293. |Gravity Acceleration|1294|DODM|Spell Card|Spell||Normal|||Reduce the Level of 1 “Gravity” monster you control by 6: Draw 2 cards. (Monsters must have min. 1 Level).|
  1294. |Gravity Shockwave|1295|DODM|Spell Card|Spell||Quick-Play|||Reduce the Level of 1 monster you control by sets of 4. For every 4 Levels reduced: Send 1 card on the field to the Graveyard.|
  1295. |Gravity Recharge|1296|DODM|Spell Card|Spell||Normal|||Add 1 of your banished “Gravity” monsters to your hand.|
  1296. |Gravity Force|1297|DODM|Spell Card|Spell||Normal|||Reduce the Level of 1 monster your opponent controls by up to 3 and increase the Level of 1 monster you control by the same amount. If the Level of a monster is reduced to 0 by this effect: Send it to the Graveyard.|
  1297. |Gravity Guardian|1298|DODM|Machine/Synchro/Effect|Earth|6||1800|2400|(Xyz) 2 Level 6 monsters Once per turn: You can detach 1 Xyz Material from this card; Send 1 card on the field to the Graveyard.|
  1298. |Insistent Idealist|1299|DODM|Psychic/Effect|Wind|2||700|700|This card is not destroyed in battle once per turn. Once per turn, you can activate the following effect: Your opponent looks through your deck and Special Summons 1 monster, except "Insistent Idealist" to your side of the field. If they summon a non-"Insistent" monster, destroy all monsters you control.|
  1299. |Insistent Idiot|1300|DODM|Spellcaster/Effect|Light|5||0|0|This card's effect is negated if any cards in your Graveyard are not "Insistent" or "Insistency" cards. When this card is Normal Summoned, return all cards in your Graveyard to your Deck, then draw a number of cards equal to half the amount returned (rounded down). Once per turn, declare a number, and destroy all monsters on the field with that level.|
  1300. |Insistent Iormungand|1301|DODM|Dragon/Effect|Dark|4||1700|600|Neither player can skip their Main Phase 2. This card cannot be Summoned during your Main Phase 2. During each player's Main Phase 2, the opponent of the turn player controls all cards on their Field and in their Hand, Graveyard, Deck, Extra Deck, and Banished Zone. |
  1301. |Insistency|1302|DODM|Trap Card|Trap||Continuous|||During either player's turn, once per turn, the opponent of that player can pay 500 life points and declare 1 Card Name. The turn player discards 1 card in their hand with that Card Name. They do not reveal their hand.|
  1302. |Insistent Ibex|1303|DODM|Beast/Effect|Earth|4||1600|0|If this card is destroyed and it hasn't attacked, your opponent cannot Summon until their next End Phase. If this card is in the Graveyard, during your opponent's End Phase, you can banish this card from your Graveyard to destroy a number of opponent's monsters on the field up to the number of their monsters tributed, discarded, or used as material for the summon of a monster.|
  1303. |Insistent Inchworm|1304|DODM|Insect/Effect|Earth|1||400|400|This card's effect is negated if any cards in your Graveyard are not "Insistent" or "Insistency" cards. Gain control of any monster your opponent summons until the End Phase.|
  1304. |Insistent Ifrit|1305|DODM|Fiend/Effect|Fire|4||1000|1000|During your opponent's turn, if they control more monsters than the number of cards in their hand, you can discard this card. Until the end of the turn, every monster that attacks this turn is returned to their hand, and halve the battle damage you take.|
  1305. |Insistent Inoculant|1306|DODM|Spell Card|Spell||Normal|||Both players discard 1 Spell Card, 1 Trap Card and 1 Monster from their hand. You cannot set Spell/Trap cards the turn you activate this card. You cannot activate this card on the first turn.|
  1306. |Insistent Invocation|1307|DODM|Trap Card|Trap||Normal|||Activate only in a turn that your opponent has activated 2 or more card effects. Randomly Special Summon 1 "Insistent" monster from your hand and destroy 1 Card your opponent controls. |
  1307. |Insistent Irresistibility|1308|DODM|Spell Card|Spell||Quick-Play|||Tribute 1 "Insistent" monster. Randomly select 1 monster in your opponent's Extra Deck. Special Summon it to your side of the field. If it is an Xyz monster, treat this card as Xyz material. If it cannot be summoned by this effect, send it to the Graveyard.|
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