Advertisement
Guest User

Untitled

a guest
Aug 7th, 2015
327
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.76 KB | None | 0 0
  1. Manectric @ Manectite
  2. Ability: Lightning Rod
  3. EVs: 252 SpA / 4 SpD / 252 Spe
  4. Timid Nature
  5. IVs: 0 Atk / 30 Def
  6. - Volt Switch
  7. - Thunderbolt
  8. - Flamethrower
  9. - Hidden Power [Ice]
  10.  
  11. Weavile @ Life Orb
  12. Ability: Pressure
  13. EVs: 252 Atk / 4 SpD / 252 Spe
  14. Jolly Nature
  15. IVs: 29 HP
  16. - Knock Off
  17. - Ice Shard
  18. - Icicle Crash
  19. - Pursuit
  20.  
  21. Azumarill @ Choice Band
  22. Ability: Huge Power
  23. EVs: 64 HP / 252 Atk / 192 Spe
  24. Adamant Nature
  25. - Aqua Jet
  26. - Waterfall
  27. - Play Rough
  28. - Knock Off
  29.  
  30. Garchomp @ Rocky Helmet
  31. Ability: Rough Skin
  32. EVs: 248 HP / 164 Def / 76 SpD / 20 Spe
  33. Impish Nature
  34. - Stealth Rock
  35. - Earthquake
  36. - Dragon Tail
  37. - Swords Dance
  38.  
  39. Landorus-Therian @ Lum Berry
  40. Ability: Intimidate
  41. EVs: 68 HP / 252 Atk / 188 Spe
  42. Adamant Nature
  43. - Earthquake
  44. - Swords Dance
  45. - Smack Down
  46. - Grass Knot
  47.  
  48. Gengar @ Life Orb
  49. Ability: Levitate
  50. EVs: 252 SpA / 4 SpD / 252 Spe
  51. Timid Nature
  52. IVs: 29 HP / 0 Atk
  53. - Shadow Ball
  54. - Sludge Wave
  55. - Focus Blast
  56. - Taunt
  57.  
  58.  
  59. One of my favorite HO squads to use. The initial core is Mega Manectric + Weavile which both put in work against offense and have a decent matchup against balance. Pursuit on Weavile to trap bulky Psychics that come in on Volt Switch like Latias, Celebi and Mew. It's also really helpful in general because Latis are a 50 / 50 every time they come in since I don't have a steel type. Added Band Azu to give me a check to Zard X, Mega Gyarados, Excadrill, opposing Weaviles, Keldeo to an extent as well as a more reliable way to break some walls and revenge kill things. RH Chomp in the next spot just so I can take on some physical attackers such as Lopunny and Bisharp, I opted for SD because this team doesn't like one of my mons sitting around doing nothing so I wanted to set up and smash things. Even bulky Chomp has decent power and can 2HKO standard Clefables with EQ at +2. I added Lando-T so I'd finally have a ground immunity, finish off a dual intimidate core so I don't get run over by DDers and giving me another check to some physical attackers. Swords Dance + Smack Down is a neat balance breaker than lures in Skarmory and Rotom which is nice for Azumarill particularly. Lum Berry so I can eat a Scald after setting up or mitigates things that want to Toxic me, it also bluffs a Choice Scarf which is what it looks like it should be on this team. I initially had rocks on it to set up on Sableye, but you still lead this vs Sableye to break it and set up Rocks with Chomp later. Ultimately I was a bit too annoyed by Quagsire so I added Grass Knot, plus this helps against some other water types and against Hippos that try to Whirlwind your SD. Lastly I needed a stallbreaker and Gengar fit the bill great since it just crushed Clefable and had a great matchup in general against stall and Mega Venusaur squads.
  60.  
  61. -- bludz
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement