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- Manectric @ Manectite
- Ability: Lightning Rod
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk / 30 Def
- - Volt Switch
- - Thunderbolt
- - Flamethrower
- - Hidden Power [Ice]
- Weavile @ Life Orb
- Ability: Pressure
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- IVs: 29 HP
- - Knock Off
- - Ice Shard
- - Icicle Crash
- - Pursuit
- Azumarill @ Choice Band
- Ability: Huge Power
- EVs: 64 HP / 252 Atk / 192 Spe
- Adamant Nature
- - Aqua Jet
- - Waterfall
- - Play Rough
- - Knock Off
- Garchomp @ Rocky Helmet
- Ability: Rough Skin
- EVs: 248 HP / 164 Def / 76 SpD / 20 Spe
- Impish Nature
- - Stealth Rock
- - Earthquake
- - Dragon Tail
- - Swords Dance
- Landorus-Therian @ Lum Berry
- Ability: Intimidate
- EVs: 68 HP / 252 Atk / 188 Spe
- Adamant Nature
- - Earthquake
- - Swords Dance
- - Smack Down
- - Grass Knot
- Gengar @ Life Orb
- Ability: Levitate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 29 HP / 0 Atk
- - Shadow Ball
- - Sludge Wave
- - Focus Blast
- - Taunt
- One of my favorite HO squads to use. The initial core is Mega Manectric + Weavile which both put in work against offense and have a decent matchup against balance. Pursuit on Weavile to trap bulky Psychics that come in on Volt Switch like Latias, Celebi and Mew. It's also really helpful in general because Latis are a 50 / 50 every time they come in since I don't have a steel type. Added Band Azu to give me a check to Zard X, Mega Gyarados, Excadrill, opposing Weaviles, Keldeo to an extent as well as a more reliable way to break some walls and revenge kill things. RH Chomp in the next spot just so I can take on some physical attackers such as Lopunny and Bisharp, I opted for SD because this team doesn't like one of my mons sitting around doing nothing so I wanted to set up and smash things. Even bulky Chomp has decent power and can 2HKO standard Clefables with EQ at +2. I added Lando-T so I'd finally have a ground immunity, finish off a dual intimidate core so I don't get run over by DDers and giving me another check to some physical attackers. Swords Dance + Smack Down is a neat balance breaker than lures in Skarmory and Rotom which is nice for Azumarill particularly. Lum Berry so I can eat a Scald after setting up or mitigates things that want to Toxic me, it also bluffs a Choice Scarf which is what it looks like it should be on this team. I initially had rocks on it to set up on Sableye, but you still lead this vs Sableye to break it and set up Rocks with Chomp later. Ultimately I was a bit too annoyed by Quagsire so I added Grass Knot, plus this helps against some other water types and against Hippos that try to Whirlwind your SD. Lastly I needed a stallbreaker and Gengar fit the bill great since it just crushed Clefable and had a great matchup in general against stall and Mega Venusaur squads.
- -- bludz
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