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May 30th, 2016
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  1. [InputSettings]
  2. Version=43
  3.  
  4. [EMPTY_CONTEXT]
  5. [TutorialPopup]
  6. [LootPopup]
  7. [Death]
  8.  
  9.  
  10.  
  11.  
  12. [ScriptedAction]
  13. DERIVED_FROM=BASE_CameraMovement
  14. DERIVED_FROM=BASE_CharacterMovementWithSprint
  15. DERIVED_FROM=FastMenu
  16. DERIVED_FROM=BASE_PanelsShortcuts
  17.  
  18. IK_LShift=(Action=Gallop,State=Duration,IdleTime=0.2)
  19. IK_Pad_A_CROSS=(Action=Gallop,State=Duration,IdleTime=0.3)
  20.  
  21.  
  22.  
  23.  
  24. [Exploration]
  25. DERIVED_FROM=BASE_CameraMovement
  26. DERIVED_FROM=BASE_CharacterMovementWithSprint
  27. DERIVED_FROM=BASE_Interactions
  28. DERIVED_FROM=BASE_ALL_ATTACKS
  29. DERIVED_FROM=BASE_PanelsShortcuts
  30. DERIVED_FROM=BASE_DRINK_POTIONS
  31. DERIVED_FROM=BASE_DRAW_SWORDS
  32. DERIVED_FROM=BASE_SHOW_RADIAL_MENU
  33. DERIVED_FROM=FastMenu
  34. DERIVED_FROM=BASE_FocusMode
  35. DERIVED_FROM=BASE_Signs
  36. DERIVED_FROM=BASE_Items
  37. DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE
  38. DERIVED_FROM=BASE_DEBUG
  39.  
  40. IK_LControl=(Action=WalkToggle)
  41.  
  42. IK_Pad_LeftThumb=(Action=SpawnHorse)
  43. IK_X=(Action=SpawnHorse)
  44.  
  45. IK_Pad_B_CIRCLE=(Action=Jump)
  46. IK_Pad_B_CIRCLE=(Action=ExplorationInteraction)
  47. IK_Pad_B_CIRCLE=(Action=Roll)
  48. IK_Space=(Action=Jump)
  49. IK_Space=(Action=ExplorationInteraction)
  50. IK_Space=(Action=Roll)
  51. IK_Z=(Action=CameraLock)
  52.  
  53. IK_MouseZ=(Action=ToggleSigns)
  54.  
  55.  
  56.  
  57.  
  58. [Exploration_Replacer_Ciri]
  59. DERIVED_FROM=BASE_CameraMovement
  60. DERIVED_FROM=BASE_CharacterMovementWithSprint
  61. DERIVED_FROM=BASE_Interactions
  62. DERIVED_FROM=BASE_ATTACK_LIGHT
  63. DERIVED_FROM=BASE_PanelsShortcuts
  64. DERIVED_FROM=BASE_SHOW_RADIAL_MENU
  65. DERIVED_FROM=FastMenu
  66. DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE
  67. DERIVED_FROM=BASE_DEBUG
  68. DERIVED_FROM=BASE_Items
  69.  
  70. IK_LControl=(Action=WalkToggle)
  71.  
  72. IK_Pad_B_CIRCLE=(Action=Jump)
  73. IK_Pad_B_CIRCLE=(Action=ExplorationInteraction)
  74. IK_Pad_B_CIRCLE=(Action=Roll)
  75. IK_Space=(Action=Jump)
  76. IK_Space=(Action=ExplorationInteraction)
  77. IK_Space=(Action=Roll)
  78.  
  79. IK_Pad_RightTrigger=(Action=CiriSpecialAttack)
  80. IK_Pad_Y_TRIANGLE=(Action=CiriAttackHeavy)
  81. IK_Pad_Y_TRIANGLE=(Action=CiriSpecialAttackHeavy,State=Duration,IdleTime=0.2)
  82.  
  83. IK_LShift=(Action=PCAlternate)
  84. IK_LeftMouse=(Action=AttackWithAlternateLight)
  85. IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2)
  86. IK_None=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2)
  87. IK_None=(Action=AttackWithAlternateHeavy)
  88.  
  89. IK_Q=(Action=CiriSpecialAttack)
  90.  
  91. IK_Pad_DigitLeft=(Action=CiriHolsterWeapon,State=Duration,IdleTime=0.3)
  92. IK_Pad_DigitRight=(Action=CiriHolsterWeapon,State=Duration,IdleTime=0.3)
  93. IK_Pad_DigitLeft=(Action=CiriDrawWeapon)
  94. IK_Pad_DigitRight=(Action=CiriDrawWeapon)
  95.  
  96. IK_1=(Action=CiriDrawWeapon)
  97. IK_2=(Action=CiriDrawWeaponAlternative)
  98.  
  99.  
  100.  
  101.  
  102. [JumpClimb]
  103. DERIVED_FROM=BASE_CameraMovement
  104. DERIVED_FROM=BASE_CharacterMovementWithSprint
  105. DERIVED_FROM=BASE_DRINK_POTIONS
  106. DERIVED_FROM=BASE_DRAW_SWORDS
  107. DERIVED_FROM=BASE_SHOW_RADIAL_MENU
  108. DERIVED_FROM=FastMenu
  109. DERIVED_FROM=BASE_DEBUG
  110. DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE
  111.  
  112. IK_Pad_B_CIRCLE=(Action=Jump)
  113. IK_Pad_B_CIRCLE=(Action=ExplorationInteraction)
  114. IK_Pad_B_CIRCLE=(Action=Roll)
  115. IK_Space=(Action=Jump)
  116. IK_Space=(Action=ExplorationInteraction)
  117. IK_Space=(Action=Roll)
  118.  
  119. IK_MouseZ=(Action=ToggleSigns)
  120.  
  121. IK_Pad_X_SQUARE=(Action=DiveDown)
  122. IK_C=(Action=DiveDown)
  123.  
  124.  
  125. [Swimming]
  126. DERIVED_FROM=BASE_CameraMovement
  127. DERIVED_FROM=BASE_CharacterMovementWithSprint
  128. DERIVED_FROM=BASE_PanelsShortcuts
  129. DERIVED_FROM=BASE_DRINK_POTIONS
  130. DERIVED_FROM=BASE_SHOW_RADIAL_MENU
  131. DERIVED_FROM=BASE_Interactions
  132. DERIVED_FROM=FastMenu
  133. DERIVED_FROM=BASE_FocusMode
  134. DERIVED_FROM=BASE_Items
  135. DERIVED_FROM=BASE_DEBUG
  136. DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE
  137.  
  138. IK_Pad_RightThumb=(Action=CameraLock)
  139. IK_Z=(Action=CameraLock)
  140.  
  141. IK_MouseZ=(Action=ToggleSigns)
  142.  
  143. IK_Pad_B_CIRCLE=(Action=DiveUp)
  144. IK_Space=(Action=DiveUp)
  145.  
  146. IK_Pad_X_SQUARE=(Action=DiveDown)
  147. IK_C=(Action=DiveDown)
  148.  
  149. IK_Pad_B_CIRCLE=(Action=ExplorationInteraction)
  150. IK_Space=(Action=ExplorationInteraction)
  151.  
  152.  
  153.  
  154. [Diving]
  155. DERIVED_FROM=Swimming
  156.  
  157.  
  158.  
  159.  
  160. [Combat]
  161. DERIVED_FROM=BASE_CameraMovement
  162. DERIVED_FROM=BASE_CharacterMovementWithSprint
  163. DERIVED_FROM=BASE_ALL_ATTACKS
  164. DERIVED_FROM=BASE_PanelsShortcuts
  165. DERIVED_FROM=BASE_DRINK_POTIONS
  166. DERIVED_FROM=BASE_SHOW_RADIAL_MENU
  167. DERIVED_FROM=FastMenu
  168. DERIVED_FROM=BASE_Interactions
  169. DERIVED_FROM=BASE_Signs
  170. DERIVED_FROM=BASE_Items
  171. DERIVED_FROM=BASE_DEBUG
  172. DERIVED_FROM=BASE_DRAW_SWORDS
  173. DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE
  174.  
  175. IK_Pad_LeftThumb=(Action=SpawnHorse)
  176. IK_X=(Action=SpawnHorse)
  177.  
  178. IK_Pad_RightThumb=(Action=CameraLock)
  179. IK_Z=(Action=CameraLock)
  180.  
  181. IK_Pad_A_CROSS=(Action=CbtRoll)
  182. IK_Space=(Action=CbtRoll)
  183.  
  184. IK_Pad_B_CIRCLE=(Action=Dodge)
  185. IK_Alt=(Action=Dodge)
  186. IK_W=(Action=MovementDoubleTapW)
  187. IK_S=(Action=MovementDoubleTapS)
  188. IK_A=(Action=MovementDoubleTapA)
  189. IK_D=(Action=MovementDoubleTapD)
  190.  
  191. IK_Pad_LeftTrigger=(Action=Alternate)
  192. IK_Pad_LeftTrigger=(Action=LockAndGuard)
  193. IK_RightMouse=(Action=LockAndGuard)
  194.  
  195.  
  196.  
  197. IK_Pad_DigitLeft=(Action=ComboDigitLeft)
  198. IK_Pad_DigitRight=(Action=ComboDigitRight)
  199.  
  200. IK_MouseZ=(Action=ToggleSigns)
  201.  
  202.  
  203. [Combat_Replacer_Ciri]
  204. DERIVED_FROM=BASE_CameraMovement
  205. DERIVED_FROM=BASE_CharacterMovementWithSprint
  206. DERIVED_FROM=BASE_ATTACK_LIGHT
  207. DERIVED_FROM=BASE_PanelsShortcuts
  208. DERIVED_FROM=BASE_SHOW_RADIAL_MENU
  209. DERIVED_FROM=FastMenu
  210. DERIVED_FROM=BASE_DEBUG
  211. DERIVED_FROM=BASE_Interactions
  212. DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE
  213.  
  214. IK_Pad_RightShoulder=(Action=ThrowItem)
  215. IK_MiddleMouse=(Action=ThrowItem)
  216.  
  217. IK_Pad_RightThumb=(Action=CameraLock)
  218. IK_Z=(Action=CameraLock)
  219.  
  220. IK_Pad_B_CIRCLE=(Action=CiriDodge)
  221. IK_Alt=(Action=CiriDodge)
  222.  
  223. IK_Pad_A_CROSS=(Action=CiriDash)
  224. IK_Space=(Action=CiriDash)
  225.  
  226. IK_Pad_RightTrigger=(Action=CiriSpecialAttack)
  227. IK_Pad_Y_TRIANGLE=(Action=CiriAttackHeavy)
  228. IK_Pad_Y_TRIANGLE=(Action=CiriSpecialAttackHeavy,State=Duration,IdleTime=0.2)
  229.  
  230. IK_LShift=(Action=PCAlternate)
  231. IK_LeftMouse=(Action=AttackWithAlternateLight)
  232. IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2)
  233. IK_None=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2)
  234. IK_None=(Action=AttackWithAlternateHeavy)
  235.  
  236. IK_Q=(Action=CiriSpecialAttack)
  237.  
  238. IK_Pad_LeftTrigger=(Action=LockAndGuard)
  239. IK_RightMouse=(Action=LockAndGuard)
  240.  
  241. IK_Pad_DigitLeft=(Action=CiriDrawWeapon)
  242. IK_Pad_DigitRight=(Action=CiriDrawWeapon)
  243.  
  244.  
  245.  
  246.  
  247.  
  248. [Horse]
  249. DERIVED_FROM=BASE_CameraMovement
  250. DERIVED_FROM=BASE_CharacterMovement
  251. DERIVED_FROM=BASE_PanelsShortcuts
  252. DERIVED_FROM=BASE_DRINK_POTIONS
  253. DERIVED_FROM=BASE_DRAW_SWORDS
  254. DERIVED_FROM=BASE_SHOW_RADIAL_MENU
  255. DERIVED_FROM=FastMenu
  256. DERIVED_FROM=BASE_DEBUG
  257. DERIVED_FROM=BASE_INTERACTIONS_HORSE
  258. DERIVED_FROM=BASE_FocusMode
  259. DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE
  260.  
  261. IK_Pad_RightShoulder=(Action=VehicleItemAction)
  262. IK_Pad_RightShoulder=(Action=VehicleItemActionHold,State=Duration,IdleTime=0.2)
  263. IK_Pad_B_CIRCLE=(Action=VehicleItemActionAbort)
  264. IK_MiddleMouse=(Action=VehicleItemAction)
  265. IK_MiddleMouse=(Action=VehicleItemActionHold,State=Duration,IdleTime=0.2)
  266. IK_Space=(Action=VehicleItemActionAbort)
  267.  
  268. IK_Pad_RightTrigger=(Action=VehicleCastSign)
  269. IK_Q=(Action=VehicleCastSign)
  270.  
  271. IK_Pad_A_CROSS=(Action=Gallop,State=Duration,IdleTime=0.3)
  272. IK_Pad_A_CROSS=(Action=Canter)
  273. IK_LShift=(Action=Gallop,State=Duration,IdleTime=0.3)
  274. IK_LShift=(Action=Canter)
  275.  
  276.  
  277. IK_Pad_RightThumb=(Action=CameraLock)
  278. IK_Z=(Action=CameraLock)
  279.  
  280. IK_E=(Action=HorseDismount)
  281. IK_Pad_B_CIRCLE=(Action=HorseDismount,State=Duration,IdleTime=10000)
  282.  
  283. IK_LeftMouse=(Action=VehicleAttack)
  284.  
  285. IK_Pad_X_SQUARE=(Action=VehicleAttack)
  286. IK_Pad_Y_TRIANGLE=(Action=VehicleAttack)
  287.  
  288. IK_Pad_B_CIRCLE=(Action=HorseJump)
  289. IK_Space=(Action=HorseJump)
  290.  
  291. IK_X=(Action=Stop)
  292.  
  293.  
  294. [Horse_Replacer_Ciri]
  295. DERIVED_FROM=BASE_CameraMovement
  296. DERIVED_FROM=BASE_CharacterMovement
  297. DERIVED_FROM=BASE_PanelsShortcuts
  298. DERIVED_FROM=BASE_SHOW_RADIAL_MENU
  299. DERIVED_FROM=FastMenu
  300. DERIVED_FROM=BASE_DEBUG
  301. DERIVED_FROM=BASE_INTERACTIONS_HORSE
  302. DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE
  303.  
  304. IK_Pad_A_CROSS=(Action=Gallop,State=Duration,IdleTime=0.3)
  305. IK_Pad_A_CROSS=(Action=Canter)
  306. IK_LShift=(Action=Gallop,State=Duration,IdleTime=0.3)
  307. IK_LShift=(Action=Canter)
  308.  
  309. IK_Pad_RightThumb=(Action=CameraLock)
  310. IK_Z=(Action=CameraLock)
  311.  
  312. IK_E=(Action=HorseDismount)
  313.  
  314. IK_LeftMouse=(Action=VehicleAttack)
  315.  
  316. IK_Pad_X_SQUARE=(Action=VehicleAttack)
  317. IK_Pad_Y_TRIANGLE=(Action=VehicleAttack)
  318.  
  319. IK_Pad_B_CIRCLE=(Action=HorseJump)
  320. IK_Space=(Action=HorseJump)
  321.  
  322. IK_X=(Action=Stop)
  323.  
  324. IK_Pad_DigitLeft=(Action=CiriHolsterWeapon,State=Duration,IdleTime=0.3)
  325. IK_Pad_DigitRight=(Action=CiriHolsterWeapon,State=Duration,IdleTime=0.3)
  326. IK_Pad_DigitLeft=(Action=CiriDrawWeapon)
  327. IK_Pad_DigitRight=(Action=CiriDrawWeapon)
  328.  
  329. IK_1=(Action=CiriDrawWeapon)
  330. IK_2=(Action=CiriDrawWeaponAlternative)
  331.  
  332.  
  333. [BoatPassenger]
  334. DERIVED_FROM=BASE_CameraMovement
  335. DERIVED_FROM=BASE_CharacterMovement
  336. DERIVED_FROM=BASE_PanelsShortcuts
  337. DERIVED_FROM=BASE_DRINK_POTIONS
  338. DERIVED_FROM=BASE_SHOW_RADIAL_MENU
  339. DERIVED_FROM=FastMenu
  340. DERIVED_FROM=BASE_DEBUG
  341. DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE
  342. DERIVED_FROM=BASE_FocusMode
  343.  
  344. IK_Pad_B_CIRCLE=(Action=BoatDismount)
  345. IK_E=(Action=BoatDismount)
  346.  
  347.  
  348. [Boat]
  349. DERIVED_FROM=BASE_CameraMovement
  350. DERIVED_FROM=BASE_CharacterMovement
  351. DERIVED_FROM=BASE_PanelsShortcuts
  352. DERIVED_FROM=BASE_DRINK_POTIONS
  353. DERIVED_FROM=BASE_SHOW_RADIAL_MENU
  354. DERIVED_FROM=FastMenu
  355. DERIVED_FROM=BASE_DEBUG
  356. DERIVED_FROM=BASE_JOURNAL_AND_QUEST_MANAGE
  357. DERIVED_FROM=BASE_FocusMode
  358.  
  359. IK_Pad_B_CIRCLE=(Action=BoatDismount)
  360. IK_E=(Action=BoatDismount)
  361.  
  362. IK_Pad_A_CROSS=(Action=GI_Accelerate)
  363. IK_LShift=(Action=GI_Accelerate)
  364.  
  365. IK_Pad_X_SQUARE=(Action=GI_Decelerate)
  366. IK_S=(Action=GI_Decelerate)
  367.  
  368. IK_Pad_RightShoulder=(Action=VehicleItemAction)
  369. IK_Pad_RightShoulder=(Action=VehicleItemActionHold,State=Duration,IdleTime=0.2)
  370. IK_Pad_B_CIRCLE=(Action=VehicleItemActionAbort)
  371. IK_MiddleMouse=(Action=VehicleItemAction)
  372. IK_MiddleMouse=(Action=VehicleItemActionHold,State=Duration,IdleTime=0.2)
  373. IK_Space=(Action=VehicleItemActionAbort)
  374.  
  375. IK_Pad_RightThumb=(Action=CameraLock)
  376. IK_Z=(Action=CameraLock)
  377.  
  378. [Scene]
  379. DERIVED_FROM=BASE_CameraMovement
  380.  
  381. IK_Pad_LeftAxisY=(Action=ChangeChoiceAxis)
  382.  
  383. IK_W=(Action=ChangeChoiceUp)
  384. IK_S=(Action=ChangeChoiceDown)
  385.  
  386. IK_Pad_DigitDown=(Action=ChangeChoiceUp)
  387. IK_Pad_DigitUp=(Action=ChangeChoiceDown)
  388.  
  389. IK_Pad_LeftShoulder=(Action=SCN_DBG_RestartSection)
  390. IK_Pad_LeftShoulder=(Action=SCN_DBG_RestartScene,State=Duration,IdleTime=0.3)
  391.  
  392. IK_Home=(Action=ToggleHud)
  393.  
  394.  
  395.  
  396.  
  397.  
  398.  
  399.  
  400.  
  401.  
  402. [RadialMenu]
  403. DERIVED_FROM=BASE_SHOW_RADIAL_MENU
  404. DERIVED_FROM=BASE_DRINK_POTIONS
  405. IK_Pad_A_CROSS=(Action=ConfirmRadialMenuSelection)
  406. IK_Pad_B_CIRCLE=(Action=CloseRadialMenu)
  407. IK_Pad_X_SQUARE=(Action=OpenMeditation)
  408. IK_Space=(Action=OpenMeditation)
  409. IK_MiddleMouse=(Action=OpenMeditation)
  410. IK_Pad_LeftTrigger=(Action=Alternate)
  411. IK_Pad_LeftTrigger=(Action=LockAndGuard)
  412. IK_RightMouse=(Action=LockAndGuard)
  413.  
  414.  
  415.  
  416.  
  417.  
  418.  
  419.  
  420.  
  421. [ThrowHold]
  422. DERIVED_FROM=BASE_CameraMovement
  423. DERIVED_FROM=BASE_CharacterMovement
  424. DERIVED_FROM=BASE_CharacterMovementWithSprint
  425. DERIVED_FROM=BASE_DRAW_SWORDS
  426. DERIVED_FROM=BASE_DEBUG
  427.  
  428. IK_Pad_RightShoulder=(Action=ThrowItem)
  429. IK_Pad_RightShoulder=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  430. IK_Pad_B_CIRCLE=(Action=ThrowCastAbort)
  431.  
  432. IK_MiddleMouse=(Action=ThrowItem)
  433. IK_MiddleMouse=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  434. IK_Space=(Action=ThrowCastAbort)
  435.  
  436.  
  437.  
  438.  
  439.  
  440.  
  441.  
  442. [Meditation]
  443. IK_Pad_B_CIRCLE=(Action=MeditationAbort)
  444. IK_Space=(Action=MeditationAbort)
  445.  
  446.  
  447.  
  448.  
  449.  
  450.  
  451.  
  452. [FastMenu]
  453. IK_Pad_Start=(Action=FastMenu)
  454. IK_Backspace=(Action=FastMenu)
  455. IK_Backspace=(Action=HoldFastMenu,State=Duration,IdleTime=0.2)
  456. IK_Escape=(Action=IngameMenu)
  457. IK_Pad_Back_Select=(Action=GotoGlossary,State=Duration,IdleTime=1.2)
  458. IK_G=(Action=GotoGlossary)
  459. IK_F1=(Action=OnShowControlsHelp)
  460. IK_Pad_Back_Select=(Action=IngameMenu)
  461. IK_PS4_OPTIONS=(Action=IngameMenu)
  462. IK_PS4_TOUCH_PRESS=(Action=FastMenu)
  463. IK_PS4_TOUCH_PRESS=(Action=HoldFastMenu,State=Duration,IdleTime=0.3)
  464.  
  465.  
  466.  
  467.  
  468.  
  469.  
  470.  
  471. [BASE_PanelsShortcuts]
  472. IK_K=(Action=PanelChar)
  473. IK_I=(Action=PanelInv)
  474. IK_M=(Action=PanelMapPC)
  475. IK_Enter=(Action=HubMenu)
  476. IK_Pad_Start=(Action=PanelMap,State=Duration,IdleTime=0.5)
  477. IK_J=(Action=PanelJour)
  478. IK_B=(Action=PanelBestiary)
  479. IK_L=(Action=PanelAlch)
  480. IK_G=(Action=PanelGlossary)
  481. IK_H=(Action=PanelGwintDeckEditor)
  482. IK_N=(action=PanelMeditation)
  483. IK_O=(action=PanelCrafting)
  484. IK_Home=(Action=ToggleHud)
  485.  
  486.  
  487.  
  488.  
  489. [BASE_CameraMovement]
  490. IK_Pad_RightAxisX=(Action=GI_AxisRightX)
  491. IK_Pad_RightAxisY=(Action=GI_AxisRightY)
  492. IK_MouseX=(Action=GI_MouseDampX)
  493. IK_MouseY=(Action=GI_MouseDampY)
  494.  
  495.  
  496.  
  497.  
  498.  
  499.  
  500.  
  501.  
  502.  
  503. [BASE_CharacterMovement]
  504. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  505. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  506.  
  507. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1.000000)
  508. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1.000000)
  509. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1.000000)
  510. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1.000000)
  511.  
  512.  
  513.  
  514.  
  515.  
  516.  
  517.  
  518.  
  519. [BASE_CharacterMovementWithSprint]
  520. DERIVED_FROM=BASE_CharacterMovement
  521. IK_Pad_A_CROSS=(Action=Sprint)
  522. IK_LShift=(Action=Sprint)
  523. IK_None=(Action=SprintToggle)
  524.  
  525.  
  526.  
  527. [BASE_FocusMode]
  528. IK_Pad_LeftTrigger=(Action=Focus)
  529. IK_RightMouse=(Action=Focus,Reprocess)
  530.  
  531.  
  532.  
  533. [BASE_Signs]
  534. IK_Pad_RightTrigger=(Action=CastSign)
  535. IK_Pad_RightTrigger=(Action=CastSignHold,State=Duration,IdleTime=0.2)
  536. IK_Q=(Action=CastSign)
  537. IK_Q=(Action=CastSignHold,State=Duration,IdleTime=0.2)
  538. IK_3=(Action=SelectAard)
  539. IK_4=(Action=SelectYrden)
  540. IK_5=(Action=SelectIgni)
  541. IK_6=(Action=SelectQuen)
  542. IK_7=(Action=SelectAxii)
  543.  
  544.  
  545.  
  546.  
  547. [BASE_Items]
  548. IK_Pad_RightShoulder=(Action=ThrowItem)
  549. IK_Pad_RightShoulder=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  550. IK_MiddleMouse=(Action=ThrowItem)
  551. IK_MiddleMouse=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  552.  
  553.  
  554.  
  555.  
  556. [BASE_DEBUG]
  557. IK_NumPad2=(Action=Debug_KillTarget)
  558. IK_NumPad1=(Action=Debug_KillAllEnemies)
  559. IK_O=(Action=PanelFakeHud)
  560. IK_P=(Action=DebugInput)
  561. IK_Pad_B_CIRCLE=(Action=DebugInput)
  562. IK_NumPad4=(Action=Debug_TeleportToPin)
  563.  
  564.  
  565.  
  566. [BASE_ATTACKS_NO_LIGHT]
  567. DERIVED_FROM=BASE_ATTACK_HEAVY
  568. DERIVED_FROM=BASE_SPECIAL_ATTACK_HEAVY
  569.  
  570.  
  571.  
  572.  
  573. [BASE_ALL_ATTACKS]
  574. DERIVED_FROM=BASE_ATTACKS_NO_LIGHT
  575. DERIVED_FROM=BASE_ATTACK_LIGHT
  576. DERIVED_FROM=BASE_SPECIAL_ATTACK_LIGHT
  577.  
  578.  
  579.  
  580. [BASE_ATTACK_LIGHT]
  581. IK_Pad_X_SQUARE=(Action=AttackLight)
  582. IK_LeftMouse=(Action=AttackWithAlternateLight)
  583.  
  584. [BASE_ATTACK_HEAVY]
  585. IK_Pad_Y_TRIANGLE=(Action=AttackHeavy)
  586. IK_None=(Action=AttackWithAlternateHeavy)
  587. IK_LShift=(Action=PCAlternate)
  588. IK_LeftMouse=(Action=AttackWithAlternateLight)
  589.  
  590.  
  591.  
  592. [BASE_SPECIAL_ATTACK_LIGHT]
  593. IK_Pad_X_SQUARE=(Action=SpecialAttackLight,State=Duration,IdleTime=0.2)
  594. IK_None=(Action=SpecialAttackLight,State=Duration,IdleTime=0.2)
  595.  
  596.  
  597. [BASE_SPECIAL_ATTACK_HEAVY]
  598. IK_Pad_Y_TRIANGLE=(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2)
  599. IK_None=(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2)
  600. IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2)
  601. IK_None=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2)
  602.  
  603.  
  604. [BASE_DRINK_POTIONS]
  605. IK_Pad_DigitUp=(Action=DrinkPotion1)
  606. IK_Pad_DigitDown=(Action=DrinkPotion2)
  607. IK_R=(Action=DrinkPotion1)
  608. IK_F=(Action=DrinkPotion2)
  609. IK_T=(Action=DrinkPotion3)
  610. IK_Y=(Action=DrinkPotion4)
  611. IK_Pad_DigitUp=(Action=DrinkPotionUpperHold,State=Duration,IdleTime=0.3)
  612. IK_Pad_DigitDown=(Action=DrinkPotionLowerHold,State=Duration,IdleTime=0.3)
  613.  
  614.  
  615. [BASE_DRAW_SWORDS]
  616. DERIVED_FROM=BASE_DRAW_SWORDS_KEYBOARD
  617.  
  618. IK_Pad_DigitLeft=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
  619. IK_Pad_DigitLeft=(Action=SteelSword)
  620. IK_Pad_DigitRight=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
  621. IK_Pad_DigitRight=(Action=SilverSword)
  622.  
  623.  
  624.  
  625. [BASE_DRAW_SWORDS_KEYBOARD]
  626. DERIVED_FROM=BASE_DRINK_POTIONS
  627. IK_1=(Action=SteelSword)
  628. IK_1=(Action=SwordSheatheSteel,State=Duration,IdleTime=0.3)
  629. IK_2=(Action=SilverSword)
  630. IK_2=(Action=SwordSheatheSilver,State=Duration,IdleTime=0.3)
  631. IK_C=(Action=SwordSheathe)
  632.  
  633.  
  634.  
  635.  
  636.  
  637.  
  638. [BASE_SHOW_RADIAL_MENU]
  639. IK_Pad_LeftShoulder=(Action=RadialMenu)
  640. IK_Tab=(Action=RadialMenu)
  641.  
  642.  
  643.  
  644.  
  645. [BASE_JOURNAL_AND_QUEST_MANAGE]
  646. IK_Pad_RightThumb=(Action=HighlightObjective)
  647. IK_Pad_RightThumb=(Action=TrackQuest)
  648. IK_Pad_Start=(Action=ShowEntryInPanel)
  649. IK_PS4_OPTIONS=(Action=ShowEntryInPanel)
  650. IK_Escape=(Action=ShowEntryInPanel)
  651. IK_V=(Action=HighlightObjective)
  652. IK_V=(Action=TrackQuest)
  653.  
  654.  
  655. [BASE_Interactions]
  656. DERIVED_FROM=BASE_INTERACTIONS_PAD
  657. DERIVED_FROM=BASE_INTERACTIONS_KEYBOARD
  658.  
  659.  
  660.  
  661.  
  662.  
  663. [BASE_INTERACTIONS_PAD]
  664. IK_Pad_A_CROSS=(Action=PickOilLamp)
  665. IK_Pad_A_CROSS=(Action=PlaceOilLamp)
  666. IK_Pad_A_CROSS=(Action=PlaceCrystal)
  667. IK_Pad_A_CROSS=(Action=SitDown)
  668. IK_Pad_A_CROSS=(Action=Knock)
  669. IK_Pad_RightTrigger=(Action=Spare)
  670. IK_Pad_A_CROSS=(Action=Unequip)
  671. IK_Pad_A_CROSS=(Action=FastTravel)
  672. IK_Pad_A_CROSS=(Action=GatherHerbs)
  673. IK_Pad_A_CROSS=(Action=Examine)
  674. IK_Pad_A_CROSS=(Action=EnterBoat)
  675. IK_Pad_A_CROSS=(Action=EnterBoatFromSwimming)
  676. IK_Pad_A_CROSS=(Action=MountHorse)
  677. IK_Pad_A_CROSS=(Action=Talk)
  678. IK_Pad_A_CROSS=(Action=Stash)
  679. IK_Pad_A_CROSS=(Action=Container)
  680. IK_Pad_A_CROSS=(Action=Interact)
  681. IK_Pad_A_CROSS=(Action=InteractHold,State=Duration,IdleTime=0.2)
  682. IK_Pad_A_CROSS=(Action=Use)
  683. IK_Pad_A_CROSS=(Action=UseDevice)
  684. IK_Pad_A_CROSS=(Action=Open)
  685. IK_Pad_A_CROSS=(Action=Close)
  686. IK_Pad_A_CROSS=(Action=Lock)
  687. IK_Pad_A_CROSS=(Action=Unlock)
  688. IK_Pad_A_CROSS=(Action=Take)
  689. IK_Pad_A_CROSS=(Action=Push)
  690. IK_Pad_A_CROSS=(Action=Pull)
  691. IK_Pad_A_CROSS=(Action=Locked)
  692. IK_Pad_A_CROSS=(Action=Destroy)
  693. IK_Pad_A_CROSS=(Action=PrayForSun)
  694. IK_Pad_A_CROSS=(Action=PrayForStorm)
  695. IK_Pad_A_CROSS=(Action=Arm)
  696. IK_Pad_A_CROSS=(Action=Disarm)
  697. IK_Pad_A_CROSS=(Action=GatherBrushwood)
  698. IK_Pad_A_CROSS=(Action=PlaceHerbs)
  699. IK_Pad_A_CROSS=(Action=Drink)
  700. IK_Pad_A_CROSS=(Action=PlaceOffering)
  701. IK_Pad_A_CROSS=(Action=Grab)
  702. IK_Pad_A_CROSS=(Action=Free)
  703. IK_Pad_A_CROSS=(Action=Ignite)
  704. IK_Pad_A_CROSS=(Action=UnblockGate)
  705. IK_Pad_A_CROSS=(Action=UseItem)
  706. IK_Pad_A_CROSS=(Action=Read)
  707. IK_Pad_A_CROSS=(Action=PullAxe)
  708. IK_Pad_A_CROSS=(Action=Interaction)
  709. IK_Pad_A_CROSS=(Action=Extinguish)
  710. IK_Pad_A_CROSS=(Action=CallJohnny)
  711. IK_Pad_A_CROSS=(Action=HideBible)
  712. IK_Pad_A_CROSS=(Action=SitAndWait)
  713. IK_Pad_A_CROSS=(Action=PlaceBottle)
  714. IK_Pad_A_CROSS=(Action=WineSlot)
  715. IK_Pad_A_CROSS=(Action=BurnBody)
  716. IK_Pad_A_CROSS=(Action=PutBack)
  717. IK_Pad_A_CROSS=(Action=Debung)
  718. IK_Pad_A_CROSS=(Action=Touch)
  719. IK_Pad_A_CROSS=(Action=CutRope)
  720. IK_Pad_A_CROSS=(Action=KneelDown)
  721. IK_Pad_A_CROSS=(Action=PlaceTribute)
  722. IK_Pad_A_CROSS=(Action=HangPainting)
  723. IK_Pad_A_CROSS=(Action=PlaceArmor)
  724. IK_Pad_A_CROSS=(Action=PlaceSword)
  725. IK_Pad_A_CROSS=(Action=GiveAlms)
  726. IK_Pad_A_CROSS=(Action=PlaceLure)
  727. IK_Pad_A_CROSS=(Action=PlaceBeans)
  728. IK_Pad_A_CROSS=(Action=Look)
  729. IK_Pad_A_CROSS=(Action=TakePaintGreen)
  730. IK_Pad_A_CROSS=(Action=TakePaintBlue)
  731. IK_Pad_A_CROSS=(Action=TakePaintRed)
  732. IK_Pad_A_CROSS=(Action=TakePaintYellow)
  733. IK_Pad_A_CROSS=(Action=TakePaintPurple)
  734. IK_Pad_A_CROSS=(Action=DisposePaint)
  735. IK_Pad_A_CROSS=(Action=HideIn)
  736. IK_Pad_A_CROSS=(Action=PlaceTrophy)
  737.  
  738. IK_Pad_X_SQUARE=(Action=Finish)
  739. IK_Pad_X_SQUARE=(Action=Finisher)
  740.  
  741.  
  742. [BASE_INTERACTIONS_KEYBOARD]
  743. IK_E=(Action=PickOilLamp)
  744. IK_E=(Action=PlaceOilLamp)
  745. IK_E=(Action=PlaceCrystal)
  746. IK_E=(Action=SitDown)
  747. IK_E=(Action=Knock)
  748. IK_E=(Action=Spare)
  749. IK_E=(Action=Unequip)
  750. IK_E=(Action=FastTravel)
  751. IK_E=(Action=GatherHerbs)
  752. IK_E=(Action=Examine)
  753. IK_E=(Action=EnterBoat)
  754. IK_E=(Action=EnterBoatFromSwimming)
  755. IK_E=(Action=MountHorse)
  756. IK_E=(Action=Talk)
  757. IK_E=(Action=Stash)
  758. IK_E=(Action=Container)
  759. IK_E=(Action=Interact)
  760. IK_E=(Action=InteractHold,State=Duration,IdleTime=0.1)
  761. IK_E=(Action=Use)
  762. IK_E=(Action=UseDevice)
  763. IK_E=(Action=Finish)
  764. IK_E=(Action=Open)
  765. IK_E=(Action=Close)
  766. IK_E=(Action=Lock)
  767. IK_E=(Action=Unlock)
  768. IK_E=(Action=Take)
  769. IK_E=(Action=Push)
  770. IK_E=(Action=Pull)
  771. IK_E=(Action=Locked)
  772. IK_E=(Action=Destroy)
  773. IK_E=(Action=PrayForSun)
  774. IK_E=(Action=PrayForStorm)
  775. IK_E=(Action=Arm)
  776. IK_E=(Action=Disarm)
  777. IK_E=(Action=GatherBrushwood)
  778. IK_E=(Action=PlaceHerbs)
  779. IK_E=(Action=Drink)
  780. IK_E=(Action=PlaceOffering)
  781. IK_E=(Action=Grab)
  782. IK_E=(Action=Free)
  783. IK_E=(Action=Ignite)
  784. IK_E=(Action=UnblockGate)
  785. IK_E=(Action=UseItem)
  786. IK_E=(Action=Read)
  787. IK_E=(Action=PullAxe)
  788. IK_E=(Action=Interaction)
  789. IK_E=(Action=Extinguish)
  790. IK_E=(Action=CallJohnny)
  791. IK_E=(Action=HideBible)
  792. IK_E=(Action=SitAndWait)
  793. IK_E=(Action=PlaceBottle)
  794. IK_E=(Action=WineSlot)
  795. IK_E=(Action=BurnBody)
  796. IK_E=(Action=PutBack)
  797. IK_E=(Action=Debung)
  798. IK_E=(Action=Touch)
  799. IK_E=(Action=CutRope)
  800. IK_E=(Action=KneelDown)
  801. IK_E=(Action=PlaceTribute)
  802. IK_E=(Action=HangPainting)
  803. IK_E=(Action=PlaceArmor)
  804. IK_E=(Action=PlaceSword)
  805. IK_E=(Action=GiveAlms)
  806. IK_E=(Action=PlaceLure)
  807. IK_E=(Action=PlaceBeans)
  808. IK_E=(Action=Look)
  809. IK_E=(Action=TakePaintGreen)
  810. IK_E=(Action=TakePaintBlue)
  811. IK_E=(Action=TakePaintRed)
  812. IK_E=(Action=TakePaintYellow)
  813. IK_E=(Action=TakePaintPurple)
  814. IK_E=(Action=DisposePaint)
  815. IK_E=(Action=HideIn)
  816. IK_E=(Action=PlaceTrophy)
  817.  
  818. IK_LeftMouse=(Action=Finish)
  819. IK_LeftMouse=(Action=Finisher)
  820.  
  821.  
  822. [BASE_INTERACTIONS_HORSE]
  823. IK_Pad_A_CROSS=(Action=Follow)
  824. IK_LShift=(Action=Follow)
  825.  
  826.  
  827.  
  828. [SCENE_IS_STARTING_HACK]
  829. DERIVED_FROM=BASE_CameraMovement
  830. DERIVED_FROM=BASE_CharacterMovementWithSprint
  831.  
  832. [FakeAxisInput]
  833. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1.000000)
  834. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1.000000)
  835. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1.000000)
  836. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1.000000)
  837.  
  838. IK_W=(Action=MoveForward,State=Axis,Value=1.000000)
  839. IK_S=(Action=MoveBackward,State=Axis,Value=-1.000000)
  840. IK_A=(Action=MoveLeft,State=Axis,Value=-1.000000)
  841. IK_D=(Action=MoveRight,State=Axis,Value=1.000000)
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