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- void CollectStatistic () {
- step++;
- defectorsRegionsPerimeter = Perimeter ();
- allDefectorsRegionsPerimeter += defectorsRegionsPerimeter;
- averegeDefectorsRegionsPerimeter = (double)allDefectorsRegionsPerimeter / step;
- defectorsRegionsPerimeterDelta += (defectorsRegionsPerimeter - averegeDefectorsRegionsPerimeter) * (defectorsRegionsPerimeter - averegeDefectorsRegionsPerimeter);
- defectorsRegionsPerimeterDispersion = (double)defectorsRegionsPerimeterDelta / step;
- defectorsRegionsPerimeterError = (step > 1)? System.Math.Sqrt (defectorsRegionsPerimeterDispersion / (step - 1)) : 0;
- defectorsPercentage = 100 * (double)GetCount(map, PlayerType.D) / (map.GetLength(0)*map.GetLength(0));
- allDefectorsPercentage += defectorsPercentage;
- averegeDefectorsPercentage = allDefectorsPercentage / step;
- defectorsPercentageDelta += (defectorsPercentage - averegeDefectorsPercentage) * (defectorsPercentage - averegeDefectorsPercentage);
- defectorsPercentageDispersion = (double)defectorsPercentageDelta / step;
- defectorsPercentageError = (step > 1)? System.Math.Sqrt (defectorsPercentageDispersion / (step - 1)) : 0;
- }
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