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FoxHound

foXanims

Mar 8th, 2011
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  1.                 /////////////////////////////////////////////////////
  2.                 //                     FOXANIMS                    //
  3.                 //-------------------------------------------------//
  4.  
  5. #include <a_samp>
  6. #include <core>
  7. #include <float>
  8.  
  9. #pragma tabsize 0
  10.  
  11. #define GREEN 0x21DD00FF
  12. #define RED 0xE60000FF
  13. #define ADMIN_RED 0xFB0000FF
  14. #define YELLOW 0xFFFF00FF
  15. #define ORANGE 0xF97804FF
  16. #define LIGHTRED 0xFF8080FF
  17. #define LIGHTBLUE 0x00C2ECFF
  18. #define PURPLE 0xB360FDFF
  19. #define PLAYER_COLOR 0xFFFFFFFF
  20. #define BLUE 0x1229FAFF
  21. #define LIGHTGREEN 0x38FF06FF
  22. #define DARKPINK 0xE100E1FF
  23. #define DARKGREEN 0x008040FF
  24. #define ANNOUNCEMENT 0x6AF7E1FF
  25. #define COLOR_SYSTEM 0xEFEFF7AA
  26. #define GREY 0xCECECEFF
  27. #define PINK 0xD52DFFFF
  28. #define DARKGREY    0x626262FF
  29. #define AQUAGREEN   0x03D687FF
  30. #define NICESKY 0x99FFFFAA
  31. #define WHITE           0xFFFFFFFF
  32. #define COLOR_BODY 0xFDE39DAA
  33. #define COLOR_GREEN 0x33AA33AA
  34. #define COLOR_WHITE 0xFFFFFFAA
  35. #define COLOR_RED 0xFF0000AA
  36. #define COLOR_LIGHTRED 0xFF6347AA
  37.  
  38. #define SPECIAL_ACTION_PISSING      68
  39. //#define DISALLOW_ANIMS_INVEHICLES   //Uncomment if you don't want animations inside vehicles
  40.  
  41. new gPlayerUsingLoopingAnim[MAX_PLAYERS];
  42. new gPlayerAnimLibsPreloaded[MAX_PLAYERS];
  43. new animation[200];
  44. new Text:txtAnimHelper;
  45. //-------------------------------------------------
  46.  
  47. // ********** INTERNAL FUNCTIONS **********
  48.  
  49. strtok(const string[], &index)
  50. {
  51.     new length = strlen(string);
  52.     while ((index < length) && (string[index] <= ' '))
  53.     {
  54.         index++;
  55.     }
  56.  
  57.     new offset = index;
  58.     new result[20];
  59.     while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
  60.     {
  61.         result[index - offset] = string[index];
  62.         index++;
  63.     }
  64.     result[index - offset] = EOS;
  65.     return result;
  66. }
  67.  
  68. //------------------------------------------------
  69.  
  70. IsKeyJustDown(key, newkeys, oldkeys)
  71. {
  72.     if((newkeys & key) && !(oldkeys & key)) return 1;
  73.     return 0;
  74. }
  75.  
  76. //-------------------------------------------------
  77.  
  78. OnePlayAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
  79. {
  80.     if (gPlayerUsingLoopingAnim[playerid] == 1) TextDrawHideForPlayer(playerid,txtAnimHelper);
  81.     ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
  82.     animation[playerid]++;
  83. }
  84.  
  85. //-------------------------------------------------
  86.  
  87. LoopingAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
  88. {
  89.     if (gPlayerUsingLoopingAnim[playerid] == 1) TextDrawHideForPlayer(playerid,txtAnimHelper);
  90.     gPlayerUsingLoopingAnim[playerid] = 1;
  91.     ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
  92.     TextDrawShowForPlayer(playerid,txtAnimHelper);
  93.     animation[playerid]++;
  94. }
  95.  
  96. //-------------------------------------------------
  97.  
  98. StopLoopingAnim(playerid)
  99. {
  100.     gPlayerUsingLoopingAnim[playerid] = 0;
  101.     ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
  102. }
  103.  
  104. //-------------------------------------------------
  105.  
  106. PreloadAnimLib(playerid, animlib[])
  107. {
  108.     ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
  109. }
  110.  
  111. //-------------------------------------------------
  112.  
  113. // ********** CALLBACKS **********
  114.  
  115. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  116. {
  117.     if(!gPlayerUsingLoopingAnim[playerid]) return;
  118.  
  119.     //SendClientInt(playerid, RED, "ID: %d", newkeys);
  120.  
  121.     if(IsKeyJustDown(KEY_HANDBRAKE,newkeys,oldkeys)) {
  122.         StopLoopingAnim(playerid);
  123.         TextDrawHideForPlayer(playerid,txtAnimHelper);
  124.         animation[playerid] = 0;
  125.     }
  126. }
  127.  
  128. //------------------------------------------------
  129. public OnPlayerDeath(playerid, killerid, reason)
  130. {
  131.     // if they die whilst performing a looping anim, we should reset the state
  132.     if(gPlayerUsingLoopingAnim[playerid]) {
  133.         gPlayerUsingLoopingAnim[playerid] = 0;
  134.         TextDrawHideForPlayer(playerid,txtAnimHelper);
  135.     }
  136.     return 1;
  137. }
  138. //-------------------------------------------------
  139.  
  140. public OnPlayerSpawn(playerid)
  141. {
  142.     if(!gPlayerAnimLibsPreloaded[playerid]) {
  143.         PreloadAnimLib(playerid,"BOMBER");
  144.         PreloadAnimLib(playerid,"RAPPING");
  145.         PreloadAnimLib(playerid,"SHOP");
  146.         PreloadAnimLib(playerid,"BEACH");
  147.         PreloadAnimLib(playerid,"SMOKING");
  148.         PreloadAnimLib(playerid,"FOOD");
  149.         PreloadAnimLib(playerid,"ON_LOOKERS");
  150.         PreloadAnimLib(playerid,"DEALER");
  151.         PreloadAnimLib(playerid,"CRACK");
  152.         PreloadAnimLib(playerid,"CARRY");
  153.         PreloadAnimLib(playerid,"COP_AMBIENT");
  154.         PreloadAnimLib(playerid,"PARK");
  155.         PreloadAnimLib(playerid,"INT_HOUSE");
  156.         PreloadAnimLib(playerid,"FOOD");
  157.         PreloadAnimLib(playerid,"PED");
  158.         gPlayerAnimLibsPreloaded[playerid] = 1;
  159.     }
  160.     return 1;
  161. }
  162.  
  163. //-------------------------------------------------
  164.  
  165. public OnPlayerConnect(playerid)
  166. {
  167.     gPlayerUsingLoopingAnim[playerid] = 0;
  168.     gPlayerAnimLibsPreloaded[playerid] = 0;
  169.     return 1;
  170. }
  171.  
  172. //-------------------------------------------------
  173.  
  174. public OnFilterScriptInit()
  175. {
  176.     // Init our text display
  177.     txtAnimHelper = TextDrawCreate(610.0, 400.0,
  178.     "~b~~k~~PED_LOCK_TARGET~ ~w~to stop the animation");
  179.     TextDrawUseBox(txtAnimHelper, 0);
  180.     TextDrawFont(txtAnimHelper, 2);
  181.     TextDrawSetShadow(txtAnimHelper,0); // no shadow
  182.     TextDrawSetOutline(txtAnimHelper,1); // thickness 1
  183.     TextDrawBackgroundColor(txtAnimHelper,0x000000FF);
  184.     TextDrawColor(txtAnimHelper,0xFFFFFFFF);
  185.     TextDrawAlignment(txtAnimHelper,3); // align right
  186. }
  187.  
  188. public OnFilterScriptExit()
  189. {
  190.     TextDrawDestroy(txtAnimHelper);
  191. }
  192.  
  193. //-------------------------------------------------
  194.  
  195. public OnPlayerCommandText(playerid, cmdtext[])
  196. {
  197.     new animid;
  198.     new cmd[256];
  199.     new tmp[256];
  200.     new idx;
  201.     new dancestyle;
  202.     cmd = strtok(cmdtext, idx);
  203.  
  204. // Àíèìàöèè
  205.  
  206.     if(!strcmp(cmd, "/animhelp", true))
  207.     {
  208.         SendClientMessage(playerid,COLOR_GREEN," ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ ANIMATION ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡");
  209.         SendClientMessage(playerid,COLOR_LIGHTRED," animation list: /animlist");
  210.         SendClientMessage(playerid,COLOR_LIGHTRED," stopping animations: /stopani");
  211.         SendClientMessage(playerid,COLOR_LIGHTRED," /animlist2 - /animlist3 - /animlist4");
  212.         SendClientMessage(playerid,COLOR_GREEN," ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡");
  213.     return 1;
  214.     }
  215.  
  216.     if(strcmp(cmd,"/animlist",true)==0)
  217.     {
  218.         SendClientMessage(playerid,0xAFAFAFAA,"[ANIMATIONS:]");
  219.         SendClientMessage(playerid,0xAFAFAFAA,"/handsup /drunk /bomb /getarrestet /laugh /lookout /robman");
  220.         SendClientMessage(playerid,0xAFAFAFAA,"/crossarms /lay /hide /vomit /animeat /wave /taichi");
  221.         SendClientMessage(playerid,0xAFAFAFAA,"/deal /crack /smokem /smokef /groundsit /chat /dans /fucku");
  222.     }
  223.  
  224.     if(!strcmp(cmd, "/animlist2", true))
  225.     {
  226.         SendClientMessage(playerid,COLOR_BODY,"/animairport, /animattractors, /animbar, /animbaseball, /animbdfire, /animbeach");
  227.         SendClientMessage(playerid,COLOR_BODY,"/animbenchpress, /animbf, /animbiked, /animbikeh, /animbikeleap, /animbikes");
  228.         SendClientMessage(playerid,COLOR_BODY,"/animbikev, /animbikedbz, /animbmx, /animbomber, /animbox, /animbsktball");
  229.         SendClientMessage(playerid,COLOR_BODY,"/animbuddy, /animbus, /animcamera, /animcar, /animcarry, /animcarchat, /animcasino");
  230.         SendClientMessage(playerid,COLOR_BODY,"/animchainsaw, /animchoppa, /animclothes, /animcoach, /animcolt, /animcopambient");
  231.         SendClientMessage(playerid,COLOR_BODY,"/animcopdvbyz, /animcrack, /animcrib, /animdamjump, /animdancing, /animdealer");
  232.         SendClientMessage(playerid,COLOR_BODY,"/animdildo, /animdodge, /animdozer, /animdrivebys, /animfat, /animfightb, /animfightc");
  233.         SendClientMessage(playerid,COLOR_BODY,"/animfightd, /animfighte, /animfinale, /animfinale2, /animflame, /animflowers, /animfood, /animfreeweights");
  234.         SendClientMessage(playerid,COLOR_BODY,"/animgangs, /animghands, /animghetto, /animgog, /animgraffity, /animgraveyard, /animgrenade, /animgym");
  235.         SendClientMessage(playerid,COLOR_BODY,"/animhaircut, /animheist, /animinthouse, /animintoffice, /animintshop, /animjst, /animkart, /animkissing");
  236.         return 1;
  237.     }
  238.  
  239.  
  240.  
  241.     if(!strcmp(cmd, "/animlist3", true))
  242.     {
  243.         SendClientMessage(playerid,COLOR_BODY,"/animknife, /animlapdan, /animlapdan2, /animlapdan3, /animlowrider, /animmdchase");
  244.         SendClientMessage(playerid,COLOR_BODY,"/animmddend, /animmedic, /animmisc, /animmtb, /animmusculcar, /animnevada");
  245.         SendClientMessage(playerid,COLOR_BODY,"/animonlookers, /animotb, /animparachute, /animpark, /animpaulnmac, /animped");
  246.         SendClientMessage(playerid,COLOR_BODY,"/animplayerdvbys, /animplayidles, /animpolice, /animpool, /animpoor, /animpython");
  247.         SendClientMessage(playerid,COLOR_BODY,"/animquad, /animquadbz, /animrapping, /animrifle, /animriot, /animrobbank");
  248.         SendClientMessage(playerid,COLOR_BODY,"/animrocket, /animrustler, /animryder, /animscratching, /animshamal, /animshop");
  249.         SendClientMessage(playerid,COLOR_BODY,"/animshotgun, /animsilenced, /animskate, /animsmoking, /animsniper, /animspraycan");
  250.         SendClientMessage(playerid,COLOR_BODY,"/animstrip, /animsunbathe, /animswat, /animsweet, /animswim, /animsword, /animtank, /animtattoos");
  251.         SendClientMessage(playerid,COLOR_BODY,"/animtec, /animtrain, /animtruck, /animuzi, /animvan, /animvending, /animvortex, /animwayfarer");
  252.         SendClientMessage(playerid,COLOR_BODY,"/animweap, /animwuzi, /animsnm, /animblowjob, /handsup, /dance, /phone");
  253.         return 1;
  254.     }
  255.  
  256.     if(strcmp(cmd,"/animlist4",true)==0)
  257.     {
  258.         SendClientMessage(playerid, YELLOW, "________________________________________________________________________________________________________________________");
  259.         SendClientMessage(playerid,RED,"-Available Animations:");
  260.         SendClientMessage(playerid,WHITE,"/fall - /fallback - /injured - /akick - /push - /lowbodypush - /handsup - /bomb - /drunk - /getarrested - /laugh - /sup");
  261.         SendClientMessage(playerid,WHITE," /basket - /headbutt - /medic - /spray - /robman - /taichi - /lookout - /kiss - /cellin - /cellout - /crossarms - /lay");
  262.         SendClientMessage(playerid,WHITE,"/deal - /crack - /smoke - /groundsit - /chat - /dance - /fucku - /strip - /hide - /vomit - /eat - /chairsit - /reload");
  263.         SendClientMessage(playerid,WHITE,"/koface - /kostomach - /rollfall - /carjacked1 - /carjacked2 - /rcarjack1 - /rcarjack2 - /lcarjack1 - /lcarjack2 - /bat");
  264.         SendClientMessage(playerid,WHITE,"/lifejump - /exhaust - /leftslap - /carlock - /hoodfrisked - /lightcig - /tapcig - /box - /lay2 - /chant - finger");
  265.         SendClientMessage(playerid,WHITE,"/shouting - /knife - /cop - /elbow - /kneekick - /airkick - /gkick - /gpunch - /fstance - /lowthrow - /highthrow - /aim");
  266.         SendClientMessage(playerid,WHITE,"/pee - /lean - /run");
  267.         SendClientMessage(playerid, YELLOW, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯");
  268.         return true;
  269.     }
  270.  
  271.     if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
  272.     {
  273.  
  274.         if(!strcmp(cmd, "/animairport", true))
  275.         {
  276.             ApplyAnimation(playerid,"AIRPORT","thrw_barl_thrw",4.1,0,1,1,1,1);
  277.         return 1;
  278.         }
  279.  
  280.         if(!strcmp(cmd, "/animattractors", true))
  281.         {
  282.             tmp = strtok(cmdtext, idx);
  283.             animid = strval(tmp);
  284.                 if(!strlen(tmp)||animid < 1 || animid > 3)
  285.                 {
  286.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animat [1-3]");
  287.                 return 1;
  288.                 }
  289.                 switch(animid)
  290.                 {
  291.                     case 1: ApplyAnimation(playerid,"Attractors","Stepsit_in",4.1,0,1,1,1,1);
  292.                     case 2: ApplyAnimation(playerid,"Attractors","Stepsit_loop",4.1,0,1,1,1,1);
  293.                     case 3: ApplyAnimation(playerid,"Attractors","Stepsit_out",4.1,0,1,1,1,1);
  294.                 }
  295.         return 1;
  296.         }
  297.  
  298.         if(!strcmp(cmd, "/animbar", true))
  299.         {
  300.             tmp = strtok(cmdtext, idx);
  301.             animid = strval(tmp);
  302.                 if(!strlen(tmp)||animid < 1 || animid > 12)
  303.                 {
  304.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbar [1-12]");
  305.                 return 1;
  306.                 }
  307.                 switch(animid)
  308.                 {
  309.                     case 1: ApplyAnimation(playerid,"BAR","Barcustom_get",4.1,0,1,1,1,1);
  310.                     case 2: ApplyAnimation(playerid,"BAR","Barcustom_loop",4.1,0,1,1,1,1);
  311.                     case 3: ApplyAnimation(playerid,"BAR","Barcustom_order",4.1,0,1,1,1,1);
  312.                     case 4: ApplyAnimation(playerid,"BAR","Barserve_bottle",4.1,0,1,1,1,1);
  313.                     case 5: ApplyAnimation(playerid,"BAR","Barserve_give",4.1,0,1,1,1,1);
  314.                     case 6: ApplyAnimation(playerid,"BAR","Barserve_glass",4.1,0,1,1,1,1);
  315.                     case 7: ApplyAnimation(playerid,"BAR","Barserve_in",4.1,0,1,1,1,1);
  316.                     case 8: ApplyAnimation(playerid,"BAR","Barserve_loop",4.1,0,1,1,1,1);
  317.                     case 9: ApplyAnimation(playerid,"BAR","Barserve_order",4.1,0,1,1,1,1);
  318.                     case 10: ApplyAnimation(playerid,"BAR","dnk_stndF_loop",4.1,0,1,1,1,1);
  319.                     case 11: ApplyAnimation(playerid,"BAR","dnk_stndM_loop",4.1,0,1,1,1,1);
  320.                     case 12: ApplyAnimation(playerid,"BAR","BARman_idle",4.1,0,1,1,1,1);
  321.                 }
  322.         return 1;
  323.         }
  324.  
  325.         if(!strcmp(cmd, "/animbaseball", true))
  326.         {
  327.             tmp = strtok(cmdtext, idx);
  328.             animid = strval(tmp);
  329.                 if(!strlen(tmp)||animid < 1 || animid > 11)
  330.                 {
  331.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbaseball [1-11]");
  332.                 return 1;
  333.                 }
  334.                 switch(animid)
  335.                 {
  336.                     case 1: ApplyAnimation(playerid,"BASEBALL","Bat_1",4.1,0,1,1,1,1);
  337.                     case 2: ApplyAnimation(playerid,"BASEBALL","Bat_2",4.1,0,1,1,1,1);
  338.                     case 3: ApplyAnimation(playerid,"BASEBALL","Bat_2",4.1,0,1,1,1,1);
  339.                     case 4: ApplyAnimation(playerid,"BASEBALL","Bat_4",4.1,0,1,1,1,1);
  340.                     case 5: ApplyAnimation(playerid,"BASEBALL","Bat_block",4.1,0,1,1,1,1);
  341.                     case 6: ApplyAnimation(playerid,"BASEBALL","Bat_Hit_1",4.1,0,1,1,1,1);
  342.                     case 7: ApplyAnimation(playerid,"BASEBALL","Bat_Hit_2",4.1,0,1,1,1,1);
  343.                     case 8: ApplyAnimation(playerid,"BASEBALL","Bat_Hit_3",4.1,0,1,1,1,1);
  344.                     case 9: ApplyAnimation(playerid,"BASEBALL","Bat_IDLE",4.1,0,1,1,1,1);
  345.                     case 10: ApplyAnimation(playerid,"BASEBALL","Bat_M",4.1,0,1,1,1,1);
  346.                     case 11: ApplyAnimation(playerid,"BASEBALL","BAT_PART",4.1,0,1,1,1,1);
  347.                 }
  348.         return 1;
  349.         }
  350.  
  351.         if(!strcmp(cmd, "/animbdfire", true))
  352.         {
  353.             tmp = strtok(cmdtext, idx);
  354.             animid = strval(tmp);
  355.                 if(!strlen(tmp)||animid < 1 || animid > 13)
  356.                 {
  357.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animfire [1-13]");
  358.                 return 1;
  359.                 }
  360.                 switch(animid)
  361.                 {
  362.                     case 1: ApplyAnimation(playerid,"BD_FIRE","BD_Fire1",4.1,0,1,1,1,1);
  363.                     case 2: ApplyAnimation(playerid,"BD_FIRE","BD_Fire2",4.1,0,1,1,1,1);
  364.                     case 3: ApplyAnimation(playerid,"BD_FIRE","BD_Fire3",4.1,0,1,1,1,1);
  365.                     case 4: ApplyAnimation(playerid,"BD_FIRE","BD_GF_Wave",4.1,0,1,1,1,1);
  366.                     case 5: ApplyAnimation(playerid,"BD_FIRE","BD_Panic_01",4.1,0,1,1,1,1);
  367.                     case 6: ApplyAnimation(playerid,"BD_FIRE","BD_Panic_02",4.1,0,1,1,1,1);
  368.                     case 7: ApplyAnimation(playerid,"BD_FIRE","BD_Panic_03",4.1,0,1,1,1,1);
  369.                     case 8: ApplyAnimation(playerid,"BD_FIRE","BD_Panic_04",4.1,0,1,1,1,1);
  370.                     case 9: ApplyAnimation(playerid,"BD_FIRE","BD_Panic_Loop",4.1,0,1,1,1,1);
  371.                     case 10: ApplyAnimation(playerid,"BD_FIRE","M_smklean_loop",4.1,0,1,1,1,1);
  372.                     case 11: ApplyAnimation(playerid,"BD_FIRE","M_smklean_loop",4.1,0,1,1,1,1);
  373.                     case 12: ApplyAnimation(playerid,"BD_FIRE","Playa_Kiss_03",4.1,0,1,1,1,1);
  374.                     case 13: ApplyAnimation(playerid,"BD_FIRE","wash_up",4.1,0,1,1,1,1);
  375.                 }
  376.         return 1;
  377.         }
  378.  
  379.         if(!strcmp(cmd, "/animbeach", true))
  380.         {
  381.             tmp = strtok(cmdtext, idx);
  382.             animid = strval(tmp);
  383.                 if(!strlen(tmp)||animid < 1 || animid > 5)
  384.                 {
  385.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbeach [1-5]");
  386.                 return 1;
  387.                 }
  388.                 switch(animid)
  389.                 {
  390.                     case 1: ApplyAnimation(playerid,"BEACH","bather",4.1,0,1,1,1,1);
  391.                     case 2: ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.1,0,1,1,1,1);
  392.                     case 3: ApplyAnimation(playerid,"BEACH","BD_Fire3",4.1,0,1,1,1,1);
  393.                     case 4: ApplyAnimation(playerid,"BEACH","ParkSit_W_loop",4.1,0,1,1,1,1);
  394.                     case 5: ApplyAnimation(playerid,"BEACH","SitnWait_loop_W",4.1,0,1,1,1,1);
  395.                 }
  396.         return 1;
  397.         }
  398.  
  399.         if(!strcmp(cmd, "/animbenchpress", true))
  400.         {
  401.             tmp = strtok(cmdtext, idx);
  402.             animid = strval(tmp);
  403.                 if(!strlen(tmp)||animid < 1 || animid > 7)
  404.                 {
  405.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbp [1-7]");
  406.                 return 1;
  407.                 }
  408.                 switch(animid)
  409.                 {
  410.                     case 1: ApplyAnimation(playerid,"benchpress","gym_bp_celebrate",4.1,0,1,1,1,1);
  411.                     case 2: ApplyAnimation(playerid,"benchpress","gym_bp_down",4.1,0,1,1,1,1);
  412.                     case 3: ApplyAnimation(playerid,"benchpress","gym_bp_getoff",4.1,0,1,1,1,1);
  413.                     case 4: ApplyAnimation(playerid,"benchpress","gym_bp_geton",4.1,0,1,1,1,1);
  414.                     case 5: ApplyAnimation(playerid,"benchpress","gym_bp_up_A",4.1,0,1,1,1,1);
  415.                     case 6: ApplyAnimation(playerid,"benchpress","gym_bp_up_B",4.1,0,1,1,1,1);
  416.                     case 7: ApplyAnimation(playerid,"benchpress","gym_bp_up_smooth",4.1,0,1,1,1,1);
  417.                 }
  418.         return 1;
  419.         }
  420.  
  421.         if(!strcmp(cmd, "/animbf", true))
  422.         {
  423.             tmp = strtok(cmdtext, idx);
  424.             animid = strval(tmp);
  425.                 if(!strlen(tmp)||animid < 1 || animid > 4)
  426.                 {
  427.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbf [1-4]");
  428.                 return 1;
  429.                 }
  430.                 switch(animid)
  431.                 {
  432.                     case 1: ApplyAnimation(playerid,"BF_injection","BF_getin_LHS",4.1,0,1,1,1,1);
  433.                     case 2: ApplyAnimation(playerid,"BF_injection","BF_getin_RHS",4.1,0,1,1,1,1);
  434.                     case 3: ApplyAnimation(playerid,"BF_injection","BF_getout_LHS",4.1,0,1,1,1,1);
  435.                     case 4: ApplyAnimation(playerid,"BF_injection","BF_getout_RHS",4.1,0,1,1,1,1);
  436.                 }
  437.         return 1;
  438.         }
  439.  
  440.         if(!strcmp(cmd, "/animbiked", true))
  441.         {
  442.             tmp = strtok(cmdtext, idx);
  443.             animid = strval(tmp);
  444.                 if(!strlen(tmp)||animid < 1 || animid > 19)
  445.                 {
  446.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbiked [1-19]");
  447.                 return 1;
  448.                 }
  449.                 switch(animid)
  450.                 {
  451.                     case 1: ApplyAnimation(playerid,"BIKED","BIKEd_Back",4.1,0,1,1,1,1);
  452.                     case 2: ApplyAnimation(playerid,"BIKED","BIKEd_drivebyFT",4.1,0,1,1,1,1);
  453.                     case 3: ApplyAnimation(playerid,"BIKED","BIKEd_drivebyLHS",4.1,0,1,1,1,1);
  454.                     case 4: ApplyAnimation(playerid,"BIKED","BIKEd_drivebyRHS",4.1,0,1,1,1,1);
  455.                     case 5: ApplyAnimation(playerid,"BIKED","BIKEd_Fwd",4.1,0,1,1,1,1);
  456.                     case 6: ApplyAnimation(playerid,"BIKED","BIKEd_getoffBACK",4.1,0,1,1,1,1);
  457.                     case 7: ApplyAnimation(playerid,"BIKED","BIKEd_getoffLHS",4.1,0,1,1,1,1);
  458.                     case 8: ApplyAnimation(playerid,"BIKED","BIKEd_getoffRHS",4.1,0,1,1,1,1);
  459.                     case 9: ApplyAnimation(playerid,"BIKED","BIKEd_hit",4.1,0,1,1,1,1);
  460.                     case 10: ApplyAnimation(playerid,"BIKED","BIKEd_jumponL",4.1,0,1,1,1,1);
  461.                     case 11: ApplyAnimation(playerid,"BIKED","BIKEd_jumponR",4.1,0,1,1,1,1);
  462.                     case 12: ApplyAnimation(playerid,"BIKED","BIKEd_kick",4.1,0,1,1,1,1);
  463.                     case 13: ApplyAnimation(playerid,"BIKED","BIKEd_Left",4.1,0,1,1,1,1);
  464.                     case 14: ApplyAnimation(playerid,"BIKED","BIKEd_passenger",4.1,0,1,1,1,1);
  465.                     case 15: ApplyAnimation(playerid,"BIKED","BIKEd_pushes",4.1,0,1,1,1,1);
  466.                     case 16: ApplyAnimation(playerid,"BIKED","BIKEd_Ride",4.1,0,1,1,1,1);
  467.                     case 17: ApplyAnimation(playerid,"BIKED","BIKEd_Right",4.1,0,1,1,1,1);
  468.                     case 18: ApplyAnimation(playerid,"BIKED","BIKEd_shuffle",4.1,0,1,1,1,1);
  469.                     case 19: ApplyAnimation(playerid,"BIKED","BIKEd_Still",4.1,0,1,1,1,1);
  470.                 }
  471.         return 1;
  472.         }
  473.  
  474.         if(!strcmp(cmd, "/animbikeh", true))
  475.         {
  476.             tmp = strtok(cmdtext, idx);
  477.             animid = strval(tmp);
  478.                 if(!strlen(tmp)||animid < 1 || animid > 18)
  479.                 {
  480.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbikeh [1-18]");
  481.                 return 1;
  482.                 }
  483.                 switch(animid)
  484.                 {
  485.                     case 1: ApplyAnimation(playerid,"BIKEH","BIKEh_Back",4.1,0,1,1,1,1);
  486.                     case 2: ApplyAnimation(playerid,"BIKEH","BIKEh_drivebyFT",4.1,0,1,1,1,1);
  487.                     case 3: ApplyAnimation(playerid,"BIKEH","BIKEh_drivebyLHS",4.1,0,1,1,1,1);
  488.                     case 4: ApplyAnimation(playerid,"BIKEH","BIKEh_drivebyRHS",4.1,0,1,1,1,1);
  489.                     case 5: ApplyAnimation(playerid,"BIKEH","BIKEh_Fwd",4.1,0,1,1,1,1);
  490.                     case 6: ApplyAnimation(playerid,"BIKEH","BIKEh_getoffBACK",4.1,0,1,1,1,1);
  491.                     case 7: ApplyAnimation(playerid,"BIKEH","BIKEh_getoffLHS",4.1,0,1,1,1,1);
  492.                     case 8: ApplyAnimation(playerid,"BIKEH","BIKEh_getoffRHS",4.1,0,1,1,1,1);
  493.                     case 9: ApplyAnimation(playerid,"BIKEH","BIKEh_hit",4.1,0,1,1,1,1);
  494.                     case 10: ApplyAnimation(playerid,"BIKEH","BIKEh_jumponL",4.1,0,1,1,1,1);
  495.                     case 11: ApplyAnimation(playerid,"BIKEH","BIKEh_jumponR",4.1,0,1,1,1,1);
  496.                     case 12: ApplyAnimation(playerid,"BIKEH","BIKEh_kick",4.1,0,1,1,1,1);
  497.                     case 13: ApplyAnimation(playerid,"BIKEH","BIKEh_Left",4.1,0,1,1,1,1);
  498.                     case 14: ApplyAnimation(playerid,"BIKEH","BIKEh_passenger",4.1,0,1,1,1,1);
  499.                     case 15: ApplyAnimation(playerid,"BIKEH","BIKEh_pushes",4.1,0,1,1,1,1);
  500.                     case 16: ApplyAnimation(playerid,"BIKEH","BIKEh_Ride",4.1,0,1,1,1,1);
  501.                     case 17: ApplyAnimation(playerid,"BIKEH","BIKEh_Right",4.1,0,1,1,1,1);
  502.                     case 18: ApplyAnimation(playerid,"BIKEH","BIKEh_Still",4.1,0,1,1,1,1);
  503.             }
  504.         return 1;
  505.         }
  506.  
  507.         if(!strcmp(cmd, "/animbikeleap", true))
  508.         {
  509.             tmp = strtok(cmdtext, idx);
  510.             animid = strval(tmp);
  511.                 if(!strlen(tmp)||animid < 1 || animid > 9)
  512.                 {
  513.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbikelp [1-9]");
  514.                 return 1;
  515.                 }
  516.                 switch(animid)
  517.                 {
  518.                     case 1: ApplyAnimation(playerid,"BIKELEAP","bk_blnce_in",4.1,0,1,1,1,1);
  519.                     case 2: ApplyAnimation(playerid,"BIKELEAP","bk_blnce_out",4.1,0,1,1,1,1);
  520.                     case 3: ApplyAnimation(playerid,"BIKELEAP","bk_jmp",4.1,0,1,1,1,1);
  521.                     case 4: ApplyAnimation(playerid,"BIKELEAP","bk_rdy_in",4.1,0,1,1,1,1);
  522.                     case 5: ApplyAnimation(playerid,"BIKELEAP","bk_rdy_out",4.1,0,1,1,1,1);
  523.                     case 6: ApplyAnimation(playerid,"BIKELEAP","struggle_cesar",4.1,0,1,1,1,1);
  524.                     case 7: ApplyAnimation(playerid,"BIKELEAP","struggle_driver",4.1,0,1,1,1,1);
  525.                     case 8: ApplyAnimation(playerid,"BIKELEAP","truck_driver",4.1,0,1,1,1,1);
  526.                     case 9: ApplyAnimation(playerid,"BIKELEAP","truck_getin",4.1,0,1,1,1,1);
  527.                 }
  528.         return 1;
  529.         }
  530.  
  531.         if(!strcmp(cmd, "/animbikes", true))
  532.         {
  533.             tmp = strtok(cmdtext, idx);
  534.             animid = strval(tmp);
  535.                 if(!strlen(tmp)||animid < 1 || animid > 20)
  536.                 {
  537.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbikes [1-20]");
  538.                 return 1;
  539.                 }
  540.                 switch(animid)
  541.                 {
  542.                     case 1: ApplyAnimation(playerid,"BIKES","BIKEs_Back",4.1,0,1,1,1,1);
  543.                     case 2: ApplyAnimation(playerid,"BIKES","BIKEs_drivebyFT",4.1,0,1,1,1,1);
  544.                     case 3: ApplyAnimation(playerid,"BIKES","BIKEs_drivebyLHS",4.1,0,1,1,1,1);
  545.                     case 4: ApplyAnimation(playerid,"BIKES","BIKEs_drivebyRHS",4.1,0,1,1,1,1);
  546.                     case 5: ApplyAnimation(playerid,"BIKES","BIKEs_Fwd",4.1,0,1,1,1,1);
  547.                     case 6: ApplyAnimation(playerid,"BIKES","BIKEs_getoffBACK",4.1,0,1,1,1,1);
  548.                     case 7: ApplyAnimation(playerid,"BIKES","BIKEs_getoffLHS",4.1,0,1,1,1,1);
  549.                     case 8: ApplyAnimation(playerid,"BIKES","BIKEs_getoffRHS",4.1,0,1,1,1,1);
  550.                     case 9: ApplyAnimation(playerid,"BIKES","BIKEs_hit",4.1,0,1,1,1,1);
  551.                     case 10: ApplyAnimation(playerid,"BIKES","BIKEs_jumponL",4.1,0,1,1,1,1);
  552.                     case 11: ApplyAnimation(playerid,"BIKES","BIKEs_jumponR",4.1,0,1,1,1,1);
  553.                     case 12: ApplyAnimation(playerid,"BIKES","BIKEs_kick",4.1,0,1,1,1,1);
  554.                     case 13: ApplyAnimation(playerid,"BIKES","BIKEs_Left",4.1,0,1,1,1,1);
  555.                     case 14: ApplyAnimation(playerid,"BIKES","BIKEs_passenger",4.1,0,1,1,1,1);
  556.                     case 15: ApplyAnimation(playerid,"BIKES","BIKEs_pushes",4.1,0,1,1,1,1);
  557.                     case 16: ApplyAnimation(playerid,"BIKES","BIKEs_Ride",4.1,0,1,1,1,1);
  558.                     case 17: ApplyAnimation(playerid,"BIKES","BIKEs_Right",4.1,0,1,1,1,1);
  559.                     case 18: ApplyAnimation(playerid,"BIKES","BIKEs_Snatch_L",4.1,0,1,1,1,1);
  560.                     case 19: ApplyAnimation(playerid,"BIKES","BIKEs_Snatch_R",4.1,0,1,1,1,1);
  561.                     case 20: ApplyAnimation(playerid,"BIKES","BIKEs_Still",4.1,0,1,1,1,1);
  562.                 }
  563.         return 1;
  564.         }
  565.  
  566.         if(!strcmp(cmd, "/animbikev", true))
  567.         {
  568.             tmp = strtok(cmdtext, idx);
  569.             animid = strval(tmp);
  570.                 if(!strlen(tmp)||animid < 1 || animid > 18)
  571.                 {
  572.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbikev [1-18]");
  573.                 return 1;
  574.                 }
  575.                 switch(animid)
  576.                 {
  577.                     case 1: ApplyAnimation(playerid,"BIKEV","BIKEv_Back",4.1,0,1,1,1,1);
  578.                     case 2: ApplyAnimation(playerid,"BIKEV","BIKEv_drivebyFT",4.1,0,1,1,1,1);
  579.                     case 3: ApplyAnimation(playerid,"BIKEV","BIKEv_drivebyLHS",4.1,0,1,1,1,1);
  580.                     case 4: ApplyAnimation(playerid,"BIKEV","BIKEv_drivebyRHS",4.1,0,1,1,1,1);
  581.                     case 5: ApplyAnimation(playerid,"BIKEV","BIKEv_Fwd",4.1,0,1,1,1,1);
  582.                     case 6: ApplyAnimation(playerid,"BIKEV","BIKEv_getoffBACK",4.1,0,1,1,1,1);
  583.                     case 7: ApplyAnimation(playerid,"BIKEV","BIKEv_getoffLHS",4.1,0,1,1,1,1);
  584.                     case 8: ApplyAnimation(playerid,"BIKEV","BIKEv_getoffRHS",4.1,0,1,1,1,1);
  585.                     case 9: ApplyAnimation(playerid,"BIKEV","BIKEv_hit",4.1,0,1,1,1,1);
  586.                     case 10: ApplyAnimation(playerid,"BIKEV","BIKEv_jumponL",4.1,0,1,1,1,1);
  587.                     case 11: ApplyAnimation(playerid,"BIKEV","BIKEv_jumponR",4.1,0,1,1,1,1);
  588.                     case 12: ApplyAnimation(playerid,"BIKEV","BIKEv_kick",4.1,0,1,1,1,1);
  589.                     case 13: ApplyAnimation(playerid,"BIKEV","BIKEv_Left",4.1,0,1,1,1,1);
  590.                     case 14: ApplyAnimation(playerid,"BIKEV","BIKEv_passenger",4.1,0,1,1,1,1);
  591.                     case 15: ApplyAnimation(playerid,"BIKEV","BIKEv_pushes",4.1,0,1,1,1,1);
  592.                     case 16: ApplyAnimation(playerid,"BIKEV","BIKEv_Ride",4.1,0,1,1,1,1);
  593.                     case 17: ApplyAnimation(playerid,"BIKEV","BIKEv_Right",4.1,0,1,1,1,1);
  594.                     case 18: ApplyAnimation(playerid,"BIKEV","BIKEv_Still",4.1,0,1,1,1,1);
  595.                 }
  596.         return 1;
  597.         }
  598.  
  599.         if(!strcmp(cmd, "/animbikedbz", true))
  600.         {
  601.             tmp = strtok(cmdtext, idx);
  602.             animid = strval(tmp);
  603.                 if(!strlen(tmp)||animid < 1 || animid > 4)
  604.                 {
  605.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbikedbz [1-4]");
  606.                 return 1;
  607.                 }
  608.                 switch(animid)
  609.                 {
  610.                    case 1: ApplyAnimation(playerid,"BIKE_DBZ","Pass_Driveby_BWD",4.1,0,1,1,1,1);
  611.                    case 2: ApplyAnimation(playerid,"BIKE_DBZ","Pass_Driveby_FWD",4.1,0,1,1,1,1);
  612.                    case 3: ApplyAnimation(playerid,"BIKE_DBZ","Pass_Driveby_LHS",4.1,0,1,1,1,1);
  613.                    case 4: ApplyAnimation(playerid,"BIKE_DBZ","Pass_Driveby_RHS",4.1,0,1,1,1,1);
  614.                 }
  615.         return 1;
  616.         }
  617.  
  618.         if(!strcmp(cmd, "/animbmx", true))
  619.         {
  620.             tmp = strtok(cmdtext, idx);
  621.             animid = strval(tmp);
  622.                 if(!strlen(tmp)||animid < 1 || animid > 18)
  623.                 {
  624.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbmx [1-18]");
  625.                 return 1;
  626.                 }
  627.                 switch(animid)
  628.                 {
  629.                     case 1: ApplyAnimation(playerid,"BMX","BMX_back",4.1,0,1,1,1,1);
  630.                     case 2: ApplyAnimation(playerid,"BMX","BMX_bunnyhop",4.1,0,1,1,1,1);
  631.                     case 3: ApplyAnimation(playerid,"BMX","BMX_drivebyFT",4.1,0,1,1,1,1);
  632.                     case 4: ApplyAnimation(playerid,"BMX","BMX_driveby_LHS",4.1,0,1,1,1,1);
  633.                     case 5: ApplyAnimation(playerid,"BMX","BMX_driveby_RHS",4.1,0,1,1,1,1);
  634.                     case 6: ApplyAnimation(playerid,"BMX","BMX_fwd",4.1,0,1,1,1,1);
  635.                     case 7: ApplyAnimation(playerid,"BMX","BMX_getoffBACK",4.1,0,1,1,1,1);
  636.                     case 8: ApplyAnimation(playerid,"BMX","BMX_pushes",4.1,0,1,1,1,1);
  637.                     case 9: ApplyAnimation(playerid,"BMX","BMX_getoffLHS",4.1,0,1,1,1,1);
  638.                     case 10: ApplyAnimation(playerid,"BMX","BMX_getoffRHS",4.1,0,1,1,1,1);
  639.                     case 11: ApplyAnimation(playerid,"BMX","BMX_jumponL",4.1,0,1,1,1,1);
  640.                     case 12: ApplyAnimation(playerid,"BMX","BMX_jumponR",4.1,0,1,1,1,1);
  641.                     case 13: ApplyAnimation(playerid,"BMX","BMX_Left",4.1,0,1,1,1,1);
  642.                     case 14: ApplyAnimation(playerid,"BMX","BMX_pedal",4.1,0,1,1,1,1);
  643.                     case 15: ApplyAnimation(playerid,"BMX","BMX_Ride",4.1,0,1,1,1,1);
  644.                     case 16: ApplyAnimation(playerid,"BMX","BMX_Right",4.1,0,1,1,1,1);
  645.                     case 17: ApplyAnimation(playerid,"BMX","BMX_sprint",4.1,0,1,1,1,1);
  646.                     case 18: ApplyAnimation(playerid,"BMX","BMX_still",4.1,0,1,1,1,1);
  647.                 }
  648.         return 1;
  649.         }
  650.  
  651.         if(!strcmp(cmd, "/animbomber", true))
  652.         {
  653.             tmp = strtok(cmdtext, idx);
  654.             animid = strval(tmp);
  655.                 if(!strlen(tmp)||animid < 1 || animid > 6)
  656.                 {
  657.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbomber [1-6]");
  658.                 return 1;
  659.                 }
  660.                 switch(animid)
  661.                 {
  662.                     case 1: ApplyAnimation(playerid,"BOMBER","BOM_Plant",4.1,0,1,1,1,1);
  663.                     case 2: ApplyAnimation(playerid,"BOMBER","BOM_Plant_2Idle",4.1,0,1,1,1,1);
  664.                     case 3: ApplyAnimation(playerid,"BOMBER","BOM_Plant_Crouch_In",4.1,0,1,1,1,1);
  665.                     case 4: ApplyAnimation(playerid,"BOMBER","BOM_Plant_Crouch_Out",4.1,0,1,1,1,1);
  666.                     case 5: ApplyAnimation(playerid,"BOMBER","BOM_Plant_In",4.1,0,1,1,1,1);
  667.                     case 6: ApplyAnimation(playerid,"BOMBER","BOM_Plant_Loop",4.1,0,1,1,1,1);
  668.                 }
  669.         return 1;
  670.         }
  671.  
  672.         if(!strcmp(cmd, "/animbox", true))
  673.         {
  674.             tmp = strtok(cmdtext, idx);
  675.             animid = strval(tmp);
  676.                 if(!strlen(tmp)||animid < 1 || animid > 10)
  677.                 {
  678.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbox [1-10]");
  679.                 return 1;
  680.                 }
  681.                 switch(animid)
  682.                 {
  683.                     case 1: ApplyAnimation(playerid,"BOX","boxhipin",4.1,0,1,1,1,1);
  684.                     case 2: ApplyAnimation(playerid,"BOX","boxhipup",4.1,0,1,1,1,1);
  685.                     case 3: ApplyAnimation(playerid,"BOX","boxshdwn",4.1,0,1,1,1,1);
  686.                     case 4: ApplyAnimation(playerid,"BOX","boxshup",4.1,0,1,1,1,1);
  687.                     case 5: ApplyAnimation(playerid,"BOX","bxhipwlk",4.1,0,1,1,1,1);
  688.                     case 6: ApplyAnimation(playerid,"BOX","bxhwlki",4.1,0,1,1,1,1);
  689.                     case 7: ApplyAnimation(playerid,"BOX","bxshwlk",4.1,0,1,1,1,1);
  690.                     case 8: ApplyAnimation(playerid,"BOX","bxshwlki",4.1,0,1,1,1,1);
  691.                     case 9: ApplyAnimation(playerid,"BOX","bxwlko",4.1,0,1,1,1,1);
  692.                     case 10: ApplyAnimation(playerid,"BOX","catch_box",4.1,0,1,1,1,1);
  693.                 }
  694.         return 1;
  695.         }
  696.  
  697.         if(!strcmp(cmd, "/animbsktball", true))
  698.         {
  699.             tmp = strtok(cmdtext, idx);
  700.             animid = strval(tmp);
  701.                 if(!strlen(tmp)||animid < 1 || animid > 41)
  702.                 {
  703.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbasket [1-41]");
  704.                 return 1;
  705.                 }
  706.                 switch(animid)
  707.                 {
  708.                     case 1: ApplyAnimation(playerid,"BSKTBALL","BBALL_def_jump_shot",4.1,0,1,1,1,1);
  709.                     case 2: ApplyAnimation(playerid,"BSKTBALL","BBALL_def_loop",4.1,0,1,1,1,1);
  710.                     case 3: ApplyAnimation(playerid,"BSKTBALL","BBALL_def_stepL",4.1,0,1,1,1,1);
  711.                     case 4: ApplyAnimation(playerid,"BSKTBALL","BBALL_def_stepR",4.1,0,1,1,1,1);
  712.                     case 5: ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk",4.1,0,1,1,1,1);
  713.                     case 6: ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk_Gli",4.1,0,1,1,1,1);
  714.                     case 7: ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk_Gli_O",4.1,0,1,1,1,1);
  715.                     case 8: ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk_Lnch",4.1,0,1,1,1,1);
  716.                     case 9: ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk_Lnch_O",4.1,0,1,1,1,1);
  717.                     case 10: ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk_Lnd",4.1,0,1,1,1,1);
  718.                     case 11: ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk_O",4.1,0,1,1,1,1);
  719.                     case 12: ApplyAnimation(playerid,"BSKTBALL","BBALL_idle",4.1,0,1,1,1,1);
  720.                     case 13: ApplyAnimation(playerid,"BSKTBALL","BBALL_idle2",4.1,0,1,1,1,1);
  721.                     case 14: ApplyAnimation(playerid,"BSKTBALL","BBALL_idle2_O",4.1,0,1,1,1,1);
  722.                     case 15: ApplyAnimation(playerid,"BSKTBALL","BBALL_idleloop",4.1,0,1,1,1,1);
  723.                     case 16: ApplyAnimation(playerid,"BSKTBALL","BBALL_idleloop_O",4.1,0,1,1,1,1);
  724.                     case 17: ApplyAnimation(playerid,"BSKTBALL","BBALL_idle_O",4.1,0,1,1,1,1);
  725.                     case 18: ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Cancel",4.1,0,1,1,1,1);
  726.                     case 19: ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Cancel_0",4.1,0,1,1,1,1);
  727.                     case 20: ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_End",4.1,0,1,1,1,1);
  728.                     case 21: ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.1,0,1,1,1,1);
  729.                     case 22: ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot_O",4.1,0,1,1,1,1);
  730.                     case 23: ApplyAnimation(playerid,"BSKTBALL","BBALL_Net_Dnk_O",4.1,0,1,1,1,1);
  731.                     case 24: ApplyAnimation(playerid,"BSKTBALL","BBALL_pickup",4.1,0,1,1,1,1);
  732.                     case 25: ApplyAnimation(playerid,"BSKTBALL","BBALL_pickup_O",4.1,0,1,1,1,1);
  733.                     case 26: ApplyAnimation(playerid,"BSKTBALL","BBALL_react_miss",4.1,0,1,1,1,1);
  734.                     case 27: ApplyAnimation(playerid,"BSKTBALL","BBALL_react_score",4.1,0,1,1,1,1);
  735.                     case 28: ApplyAnimation(playerid,"BSKTBALL","BBALL_run",4.1,0,1,1,1,1);
  736.                     case 29: ApplyAnimation(playerid,"BSKTBALL","BBALL_run_O",4.1,0,1,1,1,1);
  737.                     case 30: ApplyAnimation(playerid,"BSKTBALL","BBALL_SkidStop_L",4.1,0,1,1,1,1);
  738.                     case 31: ApplyAnimation(playerid,"BSKTBALL","BBALL_SkidStop_L_O",4.1,0,1,1,1,1);
  739.                     case 32: ApplyAnimation(playerid,"BSKTBALL","BBALL_SkidStop_R",4.1,0,1,1,1,1);
  740.                     case 33: ApplyAnimation(playerid,"BSKTBALL","BBALL_SkidStop_R_O",4.1,0,1,1,1,1);
  741.                     case 34: ApplyAnimation(playerid,"BSKTBALL","BBALL_walk",4.1,0,1,1,1,1);
  742.                     case 35: ApplyAnimation(playerid,"BSKTBALL","BBALL_WalkStop_L",4.1,0,1,1,1,1);
  743.                     case 36: ApplyAnimation(playerid,"BSKTBALL","BBALL_WalkStop_L_O",4.1,0,1,1,1,1);
  744.                     case 37: ApplyAnimation(playerid,"BSKTBALL","BBALL_WalkStop_R",4.1,0,1,1,1,1);
  745.                     case 38: ApplyAnimation(playerid,"BSKTBALL","BBALL_WalkStop_R_O",4.1,0,1,1,1,1);
  746.                     case 39: ApplyAnimation(playerid,"BSKTBALL","BBALL_walk_O",4.1,0,1,1,1,1);
  747.                     case 40: ApplyAnimation(playerid,"BSKTBALL","BBALL_walk_start",4.1,0,1,1,1,1);
  748.                     case 41: ApplyAnimation(playerid,"BSKTBALL","BBALL_walk_start_O",4.1,0,1,1,1,1);
  749.                 }
  750.         return 1;
  751.         }
  752.  
  753.         if(!strcmp(cmd, "/animbuddy", true))
  754.         {
  755.             tmp = strtok(cmdtext, idx);
  756.             animid = strval(tmp);
  757.                 if(!strlen(tmp)||animid < 1 || animid > 5)
  758.                 {
  759.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbuddy [1-5]");
  760.                 return 1;
  761.                 }
  762.                 switch(animid)
  763.                 {
  764.                     case 1: ApplyAnimation(playerid,"BUDDY","buddy_crouchfire",4.1,0,1,1,1,1);
  765.                     case 2: ApplyAnimation(playerid,"BUDDY","buddy_crouchreload",4.1,0,1,1,1,1);
  766.                     case 3: ApplyAnimation(playerid,"BUDDY","buddy_fire",4.1,0,1,1,1,1);
  767.                     case 4: ApplyAnimation(playerid,"BUDDY","buddy_fire_poor",4.1,0,1,1,1,1);
  768.                     case 5: ApplyAnimation(playerid,"BUDDY","buddy_reload",4.1,0,1,1,1,1);
  769.                 }
  770.         return 1;
  771.         }
  772.  
  773.         if(!strcmp(cmd, "/animbus", true))
  774.         {
  775.             tmp = strtok(cmdtext, idx);
  776.             animid = strval(tmp);
  777.                 if(!strlen(tmp)||animid < 1 || animid > 9)
  778.                 {
  779.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbus [1-9]");
  780.                 return 1;
  781.                 }
  782.                 switch(animid)
  783.                 {
  784.                     case 1: ApplyAnimation(playerid,"BUS","BUS_close",4.1,0,1,1,1,1);
  785.                     case 2: ApplyAnimation(playerid,"BUS","BUS_getin_LHS",4.1,0,1,1,1,1);
  786.                     case 3: ApplyAnimation(playerid,"BUS","BUS_getin_RHS",4.1,0,1,1,1,1);
  787.                     case 4: ApplyAnimation(playerid,"BUS","BUS_getout_LHS",4.1,0,1,1,1,1);
  788.                     case 5: ApplyAnimation(playerid,"BUS","BUS_getout_RHS",4.1,0,1,1,1,1);
  789.                     case 6: ApplyAnimation(playerid,"BUS","BUS_jacked_LHS",4.1,0,1,1,1,1);
  790.                     case 7: ApplyAnimation(playerid,"BUS","BUS_open",4.1,0,1,1,1,1);
  791.                     case 8: ApplyAnimation(playerid,"BUS","BUS_open_RHS",4.1,0,1,1,1,1);
  792.                     case 9: ApplyAnimation(playerid,"BUS","BUS_pullout_LHS",4.1,0,1,1,1,1);
  793.                 }
  794.         return 1;
  795.         }
  796.  
  797.         if(!strcmp(cmd, "/animcamera", true))
  798.         {
  799.             tmp = strtok(cmdtext, idx);
  800.             animid = strval(tmp);
  801.                 if(!strlen(tmp)||animid < 1 || animid > 14)
  802.                 {
  803.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animcamera [1-14]");
  804.                 return 1;
  805.                 }
  806.                 switch(animid)
  807.                 {
  808.                     case 1: ApplyAnimation(playerid,"CAMERA","camcrch_cmon",4.1,0,1,1,1,1);
  809.                     case 2: ApplyAnimation(playerid,"CAMERA","camcrch_idleloop",4.1,0,1,1,1,1);
  810.                     case 3: ApplyAnimation(playerid,"CAMERA","camcrch_stay",4.1,0,1,1,1,1);
  811.                     case 4: ApplyAnimation(playerid,"CAMERA","camcrch_to_camstnd",4.1,0,1,1,1,1);
  812.                     case 5: ApplyAnimation(playerid,"CAMERA","camstnd_cmon",4.1,0,1,1,1,1);
  813.                     case 6: ApplyAnimation(playerid,"CAMERA","camstnd_idleloop",4.1,0,1,1,1,1);
  814.                     case 7: ApplyAnimation(playerid,"CAMERA","camstnd_lkabt",4.1,0,1,1,1,1);
  815.                     case 8: ApplyAnimation(playerid,"CAMERA","camstnd_to_camcrch",4.1,0,1,1,1,1);
  816.                     case 9: ApplyAnimation(playerid,"CAMERA","piccrch_in",4.1,0,1,1,1,1);
  817.                     case 10: ApplyAnimation(playerid,"CAMERA","piccrch_out",4.1,0,1,1,1,1);
  818.                     case 11: ApplyAnimation(playerid,"CAMERA","piccrch_take",4.1,0,1,1,1,1);
  819.                     case 12: ApplyAnimation(playerid,"CAMERA","picstnd_in",4.1,0,1,1,1,1);
  820.                     case 13: ApplyAnimation(playerid,"CAMERA","picstnd_out",4.1,0,1,1,1,1);
  821.                     case 14: ApplyAnimation(playerid,"CAMERA","picstnd_take",4.1,0,1,1,1,1);
  822.                 }
  823.         return 1;
  824.         }
  825.  
  826.         if(!strcmp(cmd, "/animcar", true))
  827.         {
  828.             tmp = strtok(cmdtext, idx);
  829.             animid = strval(tmp);
  830.                 if(!strlen(tmp)||animid < 1 || animid > 11)
  831.                 {
  832.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animcar [1-11]");
  833.                 return 1;
  834.                 }
  835.                 switch(animid)
  836.                 {
  837.                     case 1: ApplyAnimation(playerid,"CAR","Fixn_Car_Loop",4.1,0,1,1,1,1);
  838.                     case 2: ApplyAnimation(playerid,"CAR","Fixn_Car_Out",4.1,0,1,1,1,1);
  839.                     case 3: ApplyAnimation(playerid,"CAR","flag_drop",4.1,0,1,1,1,1);
  840.                     case 4: ApplyAnimation(playerid,"CAR","Sit_relaxed",4.1,0,1,1,1,1);
  841.                     case 5: ApplyAnimation(playerid,"CAR","Tap_hand",4.1,0,1,1,1,1);
  842.                     case 6: ApplyAnimation(playerid,"CAR","Tyd2car_bump",4.1,0,1,1,1,1);
  843.                     case 7: ApplyAnimation(playerid,"CAR","Tyd2car_high",4.1,0,1,1,1,1);
  844.                     case 8: ApplyAnimation(playerid,"CAR","Tyd2car_low",4.1,0,1,1,1,1);
  845.                     case 9: ApplyAnimation(playerid,"CAR","Tyd2car_med",4.1,0,1,1,1,1);
  846.                     case 10: ApplyAnimation(playerid,"CAR","Tyd2car_TurnL",4.1,0,1,1,1,1);
  847.                     case 11: ApplyAnimation(playerid,"CAR","Tyd2car_TurnR",4.1,0,1,1,1,1);
  848.                 }
  849.         return 1;
  850.         }
  851.  
  852.         if(!strcmp(cmd, "/animcarry", true))
  853.         {
  854.             tmp = strtok(cmdtext, idx);
  855.             animid = strval(tmp);
  856.                 if(!strlen(tmp)||animid < 1 || animid > 7)
  857.                 {
  858.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animcarry [1-7]");
  859.                 return 1;
  860.                 }
  861.                 switch(animid)
  862.                 {
  863.                     case 1: ApplyAnimation(playerid,"CARRY","crry_prtial",4.1,0,1,1,1,1);
  864.                     case 2: ApplyAnimation(playerid,"CARRY","liftup",4.1,0,1,1,1,1);
  865.                     case 3: ApplyAnimation(playerid,"CARRY","liftup05",4.1,0,1,1,1,1);
  866.                     case 4: ApplyAnimation(playerid,"CARRY","liftup105",4.1,0,1,1,1,1);
  867.                     case 5: ApplyAnimation(playerid,"CARRY","putdwn",4.1,0,1,1,1,1);
  868.                     case 6: ApplyAnimation(playerid,"CARRY","putdwn05",4.1,0,1,1,1,1);
  869.                     case 7: ApplyAnimation(playerid,"CARRY","putdwn105",4.1,0,1,1,1,1);
  870.                 }
  871.         return 1;
  872.         }
  873.  
  874.         if(!strcmp(cmd, "/animcarchat", true))
  875.         {
  876.             tmp = strtok(cmdtext, idx);
  877.             animid = strval(tmp);
  878.                 if(!strlen(tmp)||animid < 1 || animid > 21)
  879.                 {
  880.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animcarchat [1-21]");
  881.                 return 1;
  882.                 }
  883.                 switch(animid)
  884.                 {
  885.                     case 1: ApplyAnimation(playerid,"CAR_CHAT","carfone_in",4.1,0,1,1,1,1);
  886.                     case 2: ApplyAnimation(playerid,"CAR_CHAT","carfone_loopA",4.1,0,1,1,1,1);
  887.                     case 3: ApplyAnimation(playerid,"CAR_CHAT","carfone_loopA_to_B",4.1,0,1,1,1,1);
  888.                     case 4: ApplyAnimation(playerid,"CAR_CHAT","carfone_loopB",4.1,0,1,1,1,1);
  889.                     case 5: ApplyAnimation(playerid,"CAR_CHAT","carfone_loopB_to_A",4.1,0,1,1,1,1);
  890.                     case 6: ApplyAnimation(playerid,"CAR_CHAT","carfone_out",4.1,0,1,1,1,1);
  891.                     case 7: ApplyAnimation(playerid,"CAR_CHAT","CAR_Sc1_BL",4.1,0,1,1,1,1);
  892.                     case 8: ApplyAnimation(playerid,"CAR_CHAT","CAR_Sc1_BR",4.1,0,1,1,1,1);
  893.                     case 9: ApplyAnimation(playerid,"CAR_CHAT","CAR_Sc1_FL",4.1,0,1,1,1,1);
  894.                     case 10: ApplyAnimation(playerid,"CAR_CHAT","CAR_Sc1_FR",4.1,0,1,1,1,1);
  895.                     case 11: ApplyAnimation(playerid,"CAR_CHAT","CAR_Sc2_FL",4.1,0,1,1,1,1);
  896.                     case 12: ApplyAnimation(playerid,"CAR_CHAT","CAR_Sc3_BR",4.1,0,1,1,1,1);
  897.                     case 13: ApplyAnimation(playerid,"CAR_CHAT","CAR_Sc3_FL",4.1,0,1,1,1,1);
  898.                     case 14: ApplyAnimation(playerid,"CAR_CHAT","CAR_Sc3_FR",4.1,0,1,1,1,1);
  899.                     case 15: ApplyAnimation(playerid,"CAR_CHAT","CAR_Sc4_BL",4.1,0,1,1,1,1);
  900.                     case 16: ApplyAnimation(playerid,"CAR_CHAT","CAR_Sc4_BR",4.1,0,1,1,1,1);
  901.                     case 17: ApplyAnimation(playerid,"CAR_CHAT","CAR_Sc4_FL",4.1,0,1,1,1,1);
  902.                     case 18: ApplyAnimation(playerid,"CAR_CHAT","CAR_Sc4_FR",4.1,0,1,1,1,1);
  903.                     case 19: ApplyAnimation(playerid,"CAR_CHAT","car_talkm_in",4.1,0,1,1,1,1);
  904.                     case 20: ApplyAnimation(playerid,"CAR_CHAT","car_talkm_loop",4.1,0,1,1,1,1);
  905.                     case 21: ApplyAnimation(playerid,"CAR_CHAT","car_talkm_out",4.1,0,1,1,1,1);
  906.                 }
  907.         return 1;
  908.         }
  909.  
  910.         if(!strcmp(cmd, "/animcasino", true))
  911.         {
  912.             tmp = strtok(cmdtext, idx);
  913.             animid = strval(tmp);
  914.                 if(!strlen(tmp)||animid < 1 || animid > 25)
  915.                 {
  916.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animcasino [1-25]");
  917.                 return 1;
  918.                 }
  919.                 switch(animid)
  920.                 {
  921.                     case 1: ApplyAnimation(playerid,"CASINO","cards_in",4.1,0,1,1,1,1);
  922.                     case 2: ApplyAnimation(playerid,"CASINO","cards_loop",4.1,0,1,1,1,1);
  923.                     case 3: ApplyAnimation(playerid,"CASINO","cards_lose",4.1,0,1,1,1,1);
  924.                     case 4: ApplyAnimation(playerid,"CASINO","cards_out",4.1,0,1,1,1,1);
  925.                     case 5: ApplyAnimation(playerid,"CASINO","cards_pick_01",4.1,0,1,1,1,1);
  926.                     case 6: ApplyAnimation(playerid,"CASINO","cards_pick_02",4.1,0,1,1,1,1);
  927.                     case 7: ApplyAnimation(playerid,"CASINO","cards_raise",4.1,0,1,1,1,1);
  928.                     case 8: ApplyAnimation(playerid,"CASINO","cards_win",4.1,0,1,1,1,1);
  929.                     case 9: ApplyAnimation(playerid,"CASINO","dealone",4.1,0,1,1,1,1);
  930.                     case 10: ApplyAnimation(playerid,"CASINO","manwinb",4.1,0,1,1,1,1);
  931.                     case 11: ApplyAnimation(playerid,"CASINO","manwind",4.1,0,1,1,1,1);
  932.                     case 12: ApplyAnimation(playerid,"CASINO","Roulette_bet",4.1,0,1,1,1,1);
  933.                     case 13: ApplyAnimation(playerid,"CASINO","Roulette_in",4.1,0,1,1,1,1);
  934.                     case 14: ApplyAnimation(playerid,"CASINO","Roulette_loop",4.1,0,1,1,1,1);
  935.                     case 15: ApplyAnimation(playerid,"CASINO","Roulette_lose",4.1,0,1,1,1,1);
  936.                     case 16: ApplyAnimation(playerid,"CASINO","Roulette_out",4.1,0,1,1,1,1);
  937.                     case 17: ApplyAnimation(playerid,"CASINO","Roulette_win",4.1,0,1,1,1,1);
  938.                     case 18: ApplyAnimation(playerid,"CASINO","Slot_bet_01",4.1,0,1,1,1,1);
  939.                     case 19: ApplyAnimation(playerid,"CASINO","Slot_bet_02",4.1,0,1,1,1,1);
  940.                     case 20: ApplyAnimation(playerid,"CASINO","Slot_in",4.1,0,1,1,1,1);
  941.                     case 21: ApplyAnimation(playerid,"CASINO","Slot_lose_out",4.1,0,1,1,1,1);
  942.                     case 22: ApplyAnimation(playerid,"CASINO","Slot_Plyr",4.1,0,1,1,1,1);
  943.                     case 23: ApplyAnimation(playerid,"CASINO","Slot_wait",4.1,0,1,1,1,1);
  944.                     case 24: ApplyAnimation(playerid,"CASINO","Slot_win_out",4.1,0,1,1,1,1);
  945.                     case 25: ApplyAnimation(playerid,"CASINO","wof",4.1,0,1,1,1,1);
  946.                 }
  947.         return 1;
  948.         }
  949.  
  950.         if(!strcmp(cmd, "/animchainsaw", true))
  951.         {
  952.             tmp = strtok(cmdtext, idx);
  953.             animid = strval(tmp);
  954.                 if(!strlen(tmp)||animid < 1 || animid > 11)
  955.                 {
  956.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animsaw [1-11]");
  957.                 return 1;
  958.                 }
  959.                 switch(animid)
  960.                 {
  961.                     case 1: ApplyAnimation(playerid,"CHAINSAW","CSAW_1",4.1,0,1,1,1,1);
  962.                     case 2: ApplyAnimation(playerid,"CHAINSAW","CSAW_2",4.1,0,1,1,1,1);
  963.                     case 3: ApplyAnimation(playerid,"CHAINSAW","CSAW_3",4.1,0,1,1,1,1);
  964.                     case 4: ApplyAnimation(playerid,"CHAINSAW","CSAW_G",4.1,0,1,1,1,1);
  965.                     case 5: ApplyAnimation(playerid,"CHAINSAW","CSAW_Hit_1",4.1,0,1,1,1,1);
  966.                     case 6: ApplyAnimation(playerid,"CHAINSAW","CSAW_Hit_2",4.1,0,1,1,1,1);
  967.                     case 7: ApplyAnimation(playerid,"CHAINSAW","CSAW_Hit_3",4.1,0,1,1,1,1);
  968.                     case 8: ApplyAnimation(playerid,"CHAINSAW","csaw_part",4.1,0,1,1,1,1);
  969.                     case 9: ApplyAnimation(playerid,"CHAINSAW","IDLE_csaw",4.1,0,1,1,1,1);
  970.                     case 10: ApplyAnimation(playerid,"CHAINSAW","WEAPON_csaw",4.1,0,1,1,1,1);
  971.                     case 11: ApplyAnimation(playerid,"CHAINSAW","WEAPON_csawlo",4.1,0,1,1,1,1);
  972.                 }
  973.         return 1;
  974.         }
  975.  
  976.         if(!strcmp(cmd, "/animchoppa", true))
  977.         {
  978.             tmp = strtok(cmdtext, idx);
  979.             animid = strval(tmp);
  980.                 if(!strlen(tmp)||animid < 1 || animid > 18)
  981.                 {
  982.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animchoppa [1-18]");
  983.                 return 1;
  984.                 }
  985.                 switch(animid)
  986.                 {
  987.                     case 1: ApplyAnimation(playerid,"CHOPPA","CHOPPA_back",4.1,0,1,1,1,1);
  988.                     case 2: ApplyAnimation(playerid,"CHOPPA","CHOPPA_bunnyhop",4.1,0,1,1,1,1);
  989.                     case 3: ApplyAnimation(playerid,"CHOPPA","CHOPPA_drivebyFT",4.1,0,1,1,1,1);
  990.                     case 4: ApplyAnimation(playerid,"CHOPPA","CHOPPA_driveby_LHS",4.1,0,1,1,1,1);
  991.                     case 5: ApplyAnimation(playerid,"CHOPPA","CHOPPA_driveby_RHS",4.1,0,1,1,1,1);
  992.                     case 6: ApplyAnimation(playerid,"CHOPPA","CHOPPA_fwd",4.1,0,1,1,1,1);
  993.                     case 7: ApplyAnimation(playerid,"CHOPPA","CHOPPA_getoffBACK",4.1,0,1,1,1,1);
  994.                     case 8: ApplyAnimation(playerid,"CHOPPA","CHOPPA_getoffLHS",4.1,0,1,1,1,1);
  995.                     case 9: ApplyAnimation(playerid,"CHOPPA","CHOPPA_getoffRHS",4.1,0,1,1,1,1);
  996.                     case 10: ApplyAnimation(playerid,"CHOPPA","CHOPPA_jumponL",4.1,0,1,1,1,1);
  997.                     case 11: ApplyAnimation(playerid,"CHOPPA","CHOPPA_jumponR",4.1,0,1,1,1,1);
  998.                     case 12: ApplyAnimation(playerid,"CHOPPA","CHOPPA_Left",4.1,0,1,1,1,1);
  999.                     case 13: ApplyAnimation(playerid,"CHOPPA","CHOPPA_pedal",4.1,0,1,1,1,1);
  1000.                     case 14: ApplyAnimation(playerid,"CHOPPA","CHOPPA_Pushes",4.1,0,1,1,1,1);
  1001.                     case 15: ApplyAnimation(playerid,"CHOPPA","CHOPPA_ride",4.1,0,1,1,1,1);
  1002.                     case 16: ApplyAnimation(playerid,"CHOPPA","CHOPPA_Right",4.1,0,1,1,1,1);
  1003.                     case 17: ApplyAnimation(playerid,"CHOPPA","CHOPPA_sprint",4.1,0,1,1,1,1);
  1004.                     case 18: ApplyAnimation(playerid,"CHOPPA","CHOPPA_Still",4.1,0,1,1,1,1);
  1005.                 }
  1006.         return 1;
  1007.         }
  1008.  
  1009.         if(!strcmp(cmd, "/animclothes", true))
  1010.         {
  1011.             tmp = strtok(cmdtext, idx);
  1012.             animid = strval(tmp);
  1013.                 if(!strlen(tmp)||animid < 1 || animid > 13)
  1014.                 {
  1015.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animclothes [1-13]");
  1016.                 return 1;
  1017.                 }
  1018.                 switch(animid)
  1019.                 {
  1020.                     case 1: ApplyAnimation(playerid,"CLOTHES","CLO_Buy",4.1,0,1,1,1,1);
  1021.                     case 2: ApplyAnimation(playerid,"CLOTHES","CLO_In",4.1,0,1,1,1,1);
  1022.                     case 3: ApplyAnimation(playerid,"CLOTHES","CLO_Out",4.1,0,1,1,1,1);
  1023.                     case 4: ApplyAnimation(playerid,"CLOTHES","CLO_Pose_Hat",4.1,0,1,1,1,1);
  1024.                     case 5: ApplyAnimation(playerid,"CLOTHES","CLO_Pose_In",4.1,0,1,1,1,1);
  1025.                     case 6: ApplyAnimation(playerid,"CLOTHES","CLO_Pose_In_O",4.1,0,1,1,1,1);
  1026.                     case 7: ApplyAnimation(playerid,"CLOTHES","CLO_Pose_Legs",4.1,0,1,1,1,1);
  1027.                     case 8: ApplyAnimation(playerid,"CLOTHES","CLO_Pose_Loop",4.1,0,1,1,1,1);
  1028.                     case 9: ApplyAnimation(playerid,"CLOTHES","CLO_Pose_Out",4.1,0,1,1,1,1);
  1029.                     case 10: ApplyAnimation(playerid,"CLOTHES","CLO_Pose_Out_O",4.1,0,1,1,1,1);
  1030.                     case 11: ApplyAnimation(playerid,"CLOTHES","CLO_Pose_Shoes",4.1,0,1,1,1,1);
  1031.                     case 12: ApplyAnimation(playerid,"CLOTHES","CLO_Pose_Torso",4.1,0,1,1,1,1);
  1032.                     case 13: ApplyAnimation(playerid,"CLOTHES","CLO_Pose_Watch",4.1,0,1,1,1,1);
  1033.                 }
  1034.         return 1;
  1035.         }
  1036.  
  1037.         if(!strcmp(cmd, "/animcoach", true))
  1038.         {
  1039.             tmp = strtok(cmdtext, idx);
  1040.             animid = strval(tmp);
  1041.                 if(!strlen(tmp)||animid < 1 || animid > 6)
  1042.                 {
  1043.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animcoach [1-6]");
  1044.                 return 1;
  1045.                 }
  1046.                 switch(animid)
  1047.                 {
  1048.                     case 1: ApplyAnimation(playerid,"COACH","COACH_inL",4.1,0,1,1,1,1);
  1049.                     case 2: ApplyAnimation(playerid,"COACH","COACH_inR",4.1,0,1,1,1,1);
  1050.                     case 3: ApplyAnimation(playerid,"COACH","COACH_opnL",4.1,0,1,1,1,1);
  1051.                     case 4: ApplyAnimation(playerid,"COACH","COACH_opnR",4.1,0,1,1,1,1);
  1052.                     case 5: ApplyAnimation(playerid,"COACH","COACH_outL",4.1,0,1,1,1,1);
  1053.                     case 6: ApplyAnimation(playerid,"COACH","COACH_outR",4.1,0,1,1,1,1);
  1054.                 }
  1055.         return 1;
  1056.         }
  1057.  
  1058.         if(!strcmp(cmd, "/animcolt", true))
  1059.         {
  1060.             tmp = strtok(cmdtext, idx);
  1061.             animid = strval(tmp);
  1062.                 if(!strlen(tmp)||animid < 1 || animid > 7)
  1063.                 {
  1064.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animcolt [1-7]");
  1065.                 return 1;
  1066.                 }
  1067.                 switch(animid)
  1068.                 {
  1069.                     case 1: ApplyAnimation(playerid,"COLT45","2guns_crouchfire",4.1,0,1,1,1,1);
  1070.                     case 2: ApplyAnimation(playerid,"COLT45","colt45_crouchfire",4.1,0,1,1,1,1);
  1071.                     case 3: ApplyAnimation(playerid,"COLT45","colt45_crouchreload",4.1,0,1,1,1,1);
  1072.                     case 4: ApplyAnimation(playerid,"COLT45","colt45_fire",4.1,0,1,1,1,1);
  1073.                     case 5: ApplyAnimation(playerid,"COLT45","colt45_fire_2hands",4.1,0,1,1,1,1);
  1074.                     case 6: ApplyAnimation(playerid,"COLT45","colt45_reload",4.1,0,1,1,1,1);
  1075.                     case 7: ApplyAnimation(playerid,"COLT45","sawnoff_reload",4.1,0,1,1,1,1);
  1076.                 }
  1077.         return 1;
  1078.         }
  1079.  
  1080.         if(!strcmp(cmd, "/animcopambient", true))
  1081.         {
  1082.             tmp = strtok(cmdtext, idx);
  1083.             animid = strval(tmp);
  1084.                 if(!strlen(tmp)||animid < 1 || animid > 12)
  1085.                 {
  1086.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animcopa [1-12]");
  1087.                 return 1;
  1088.                 }
  1089.                 switch(animid)
  1090.                 {
  1091.                     case 1: ApplyAnimation(playerid,"COP_AMBIENT","Copbrowse_in",4.1,0,1,1,1,1);
  1092.                     case 2: ApplyAnimation(playerid,"COP_AMBIENT","Copbrowse_loop",4.1,0,1,1,1,1);
  1093.                     case 3: ApplyAnimation(playerid,"COP_AMBIENT","Copbrowse_nod",4.1,0,1,1,1,1);
  1094.                     case 4: ApplyAnimation(playerid,"COP_AMBIENT","Copbrowse_out",4.1,0,1,1,1,1);
  1095.                     case 5: ApplyAnimation(playerid,"COP_AMBIENT","Copbrowse_shake",4.1,0,1,1,1,1);
  1096.                     case 6: ApplyAnimation(playerid,"COP_AMBIENT","Coplook_in",4.1,0,1,1,1,1);
  1097.                     case 7: ApplyAnimation(playerid,"COP_AMBIENT","Coplook_loop",4.1,0,1,1,1,1);
  1098.                     case 8: ApplyAnimation(playerid,"COP_AMBIENT","Coplook_nod",4.1,0,1,1,1,1);
  1099.                     case 9: ApplyAnimation(playerid,"COP_AMBIENT","Coplook_out",4.1,0,1,1,1,1);
  1100.                     case 10: ApplyAnimation(playerid,"COP_AMBIENT","Coplook_shake",4.1,0,1,1,1,1);
  1101.                     case 11: ApplyAnimation(playerid,"COP_AMBIENT","Coplook_think",4.1,0,1,1,1,1);
  1102.                     case 12: ApplyAnimation(playerid,"COP_AMBIENT","Coplook_watch",4.1,0,1,1,1,1);
  1103.                 }
  1104.         return 1;
  1105.         }
  1106.  
  1107.         if(!strcmp(cmd, "/animcopdvbyz", true))
  1108.         {
  1109.             tmp = strtok(cmdtext, idx);
  1110.             animid = strval(tmp);
  1111.                 if(!strlen(tmp)||animid < 1 || animid > 4)
  1112.                 {
  1113.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animcopdvb [1-4]");
  1114.                 return 1;
  1115.                 }
  1116.                 switch(animid)
  1117.                 {
  1118.                     case 1: ApplyAnimation(playerid,"COP_DVBYZ","COP_Dvby_B",4.1,0,1,1,1,1);
  1119.                     case 2: ApplyAnimation(playerid,"COP_DVBYZ","COP_Dvby_FT",4.1,0,1,1,1,1);
  1120.                     case 3: ApplyAnimation(playerid,"COP_DVBYZ","COP_Dvby_L",4.1,0,1,1,1,1);
  1121.                     case 4: ApplyAnimation(playerid,"COP_DVBYZ","COP_Dvby_R",4.1,0,1,1,1,1);
  1122.                 }
  1123.         return 1;
  1124.         }
  1125.  
  1126.         if(!strcmp(cmd, "/animcrack", true))
  1127.         {
  1128.             tmp = strtok(cmdtext, idx);
  1129.             animid = strval(tmp);
  1130.                 if(!strlen(tmp)||animid < 1 || animid > 10)
  1131.                 {
  1132.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animcrack[1-10]");
  1133.                 return 1;
  1134.                 }
  1135.                 switch(animid)
  1136.                 {
  1137.                     case 1: ApplyAnimation(playerid,"CRACK","Bbalbat_Idle_01",4.1,0,1,1,1,1);
  1138.                     case 2: ApplyAnimation(playerid,"CRACK","Bbalbat_Idle_02",4.1,0,1,1,1,1);
  1139.                     case 3: ApplyAnimation(playerid,"CRACK","crckdeth1",4.1,0,1,1,1,1);
  1140.                     case 4: ApplyAnimation(playerid,"CRACK","crckdeth2",4.1,0,1,1,1,1);
  1141.                     case 5: ApplyAnimation(playerid,"CRACK","crckdeth3",4.1,0,1,1,1,1);
  1142.                     case 6: ApplyAnimation(playerid,"CRACK","crckdeth4",4.1,0,1,1,1,1);
  1143.                     case 7: ApplyAnimation(playerid,"CRACK","crckidle1",4.1,0,1,1,1,1);
  1144.                     case 8: ApplyAnimation(playerid,"CRACK","crckidle2",4.1,0,1,1,1,1);
  1145.                     case 9: ApplyAnimation(playerid,"CRACK","crckidle3",4.1,0,1,1,1,1);
  1146.                     case 10: ApplyAnimation(playerid,"CRACK","crckidle4",4.1,0,1,1,1,1);
  1147.                 }
  1148.         return 1;
  1149.         }
  1150.  
  1151.         if(!strcmp(cmd, "/animcrib", true))
  1152.         {
  1153.             tmp = strtok(cmdtext, idx);
  1154.             animid = strval(tmp);
  1155.                 if(!strlen(tmp)||animid < 1 || animid > 5)
  1156.                 {
  1157.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animcrib [1-5]");
  1158.                 return 1;
  1159.                 }
  1160.                 switch(animid)
  1161.                 {
  1162.                     case 1: ApplyAnimation(playerid,"CRIB","CRIB_Console_Loop",4.1,0,1,1,1,1);
  1163.                     case 2: ApplyAnimation(playerid,"CRIB","CRIB_Use_Switch",4.1,0,1,1,1,1);
  1164.                     case 3: ApplyAnimation(playerid,"CRIB","PED_Console_Loop",4.1,0,1,1,1,1);
  1165.                     case 4: ApplyAnimation(playerid,"CRIB","PED_Console_Loose",4.1,0,1,1,1,1);
  1166.                     case 5: ApplyAnimation(playerid,"CRIB","PED_Console_Win",4.1,0,1,1,1,1);
  1167.                 }
  1168.         return 1;
  1169.         }
  1170.  
  1171.         if(!strcmp(cmd, "/animdamjump", true))
  1172.         {
  1173.             tmp = strtok(cmdtext, idx);
  1174.             animid = strval(tmp);
  1175.                 if(!strlen(tmp)||animid < 1 || animid > 5)
  1176.                 {
  1177.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animdamjump [1-5]");
  1178.                 return 1;
  1179.                 }
  1180.                 switch(animid)
  1181.                 {
  1182.                     case 1: ApplyAnimation(playerid,"DAM_JUMP","DAM_Dive_Loop",4.1,0,1,1,1,1);
  1183.                     case 2: ApplyAnimation(playerid,"DAM_JUMP","DAM_Land",4.1,0,1,1,1,1);
  1184.                     case 3: ApplyAnimation(playerid,"DAM_JUMP","DAM_Launch",4.1,0,1,1,1,1);
  1185.                     case 4: ApplyAnimation(playerid,"DAM_JUMP","Jump_Roll",4.1,0,1,1,1,1);
  1186.                     case 5: ApplyAnimation(playerid,"DAM_JUMP","SF_JumpWall",4.1,0,1,1,1,1);
  1187.                 }
  1188.         return 1;
  1189.         }
  1190.  
  1191.         if(!strcmp(cmd, "/animdancing", true))
  1192.         {
  1193.             tmp = strtok(cmdtext, idx);
  1194.             animid = strval(tmp);
  1195.                 if(!strlen(tmp)||animid < 1 || animid > 13)
  1196.                 {
  1197.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animdance [1-13]");
  1198.                 return 1;
  1199.                 }
  1200.                 switch(animid)
  1201.                 {
  1202.                     case 1: ApplyAnimation(playerid,"DANCING","bd_clap",4.1,0,1,1,1,1);
  1203.                     case 2: ApplyAnimation(playerid,"DANCING","bd_clap1",4.1,0,1,1,1,1);
  1204.                     case 3: ApplyAnimation(playerid,"DANCING","dance_loop",4.1,0,1,1,1,1);
  1205.                     case 4: ApplyAnimation(playerid,"DANCING","DAN_Down_A",4.1,0,1,1,1,1);
  1206.                     case 5: ApplyAnimation(playerid,"DANCING","DAN_Left_A",4.1,0,1,1,1,1);
  1207.                     case 6: ApplyAnimation(playerid,"DANCING","DAN_Loop_A",4.1,0,1,1,1,1);
  1208.                     case 7: ApplyAnimation(playerid,"DANCING","DAN_Right_A",4.1,0,1,1,1,1);
  1209.                     case 8: ApplyAnimation(playerid,"DANCING","DAN_Up_A",4.1,0,1,1,1,1);
  1210.                     case 9: ApplyAnimation(playerid,"DANCING","dnce_M_a",4.1,0,1,1,1,1);
  1211.                     case 10: ApplyAnimation(playerid,"DANCING","dnce_M_b",4.1,0,1,1,1,1);
  1212.                     case 11: ApplyAnimation(playerid,"DANCING","dnce_M_c",4.1,0,1,1,1,1);
  1213.                     case 12: ApplyAnimation(playerid,"DANCING","dnce_M_d",4.1,0,1,1,1,1);
  1214.                     case 13: ApplyAnimation(playerid,"DANCING","dnce_M_e",4.1,0,1,1,1,1);
  1215.                 }
  1216.         return 1;
  1217.         }
  1218.  
  1219.         if(!strcmp(cmd, "/animdealer", true))
  1220.         {
  1221.             tmp = strtok(cmdtext, idx);
  1222.             animid = strval(tmp);
  1223.                 if(!strlen(tmp)||animid < 1 || animid > 7)
  1224.                 {
  1225.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animdealer [1-7]");
  1226.                 return 1;
  1227.                 }
  1228.                 switch(animid)
  1229.                 {
  1230.                     case 1: ApplyAnimation(playerid,"DEALER","DEALER_DEAL",4.1,0,1,1,1,1);
  1231.                     case 2: ApplyAnimation(playerid,"DEALER","DEALER_IDLE",4.1,0,1,1,1,1);
  1232.                     case 3: ApplyAnimation(playerid,"DEALER","DEALER_IDLE_01",4.1,0,1,1,1,1);
  1233.                     case 4: ApplyAnimation(playerid,"DEALER","DEALER_IDLE_02",4.1,0,1,1,1,1);
  1234.                     case 5: ApplyAnimation(playerid,"DEALER","DEALER_IDLE_03",4.1,0,1,1,1,1);
  1235.                     case 6: ApplyAnimation(playerid,"DEALER","DRUGS_BUY",4.1,0,1,1,1,1);
  1236.                     case 7: ApplyAnimation(playerid,"DEALER","shop_pay",4.1,0,1,1,1,1);
  1237.                 }
  1238.         return 1;
  1239.         }
  1240.  
  1241.         if(!strcmp(cmd, "/animdildo", true))
  1242.         {
  1243.             tmp = strtok(cmdtext, idx);
  1244.             animid = strval(tmp);
  1245.                 if(!strlen(tmp)||animid < 1 || animid > 9)
  1246.                 {
  1247.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animdildo [1-9]");
  1248.                 return 1;
  1249.                 }
  1250.                 switch(animid)
  1251.                 {
  1252.                     case 1: ApplyAnimation(playerid,"DILDO","DILDO_1",4.1,0,1,1,1,1);
  1253.                     case 2: ApplyAnimation(playerid,"DILDO","DILDO_2",4.1,0,1,1,1,1);
  1254.                     case 3: ApplyAnimation(playerid,"DILDO","DILDO_3",4.1,0,1,1,1,1);
  1255.                     case 4: ApplyAnimation(playerid,"DILDO","DILDO_block",4.1,0,1,1,1,1);
  1256.                     case 5: ApplyAnimation(playerid,"DILDO","DILDO_G",4.1,0,1,1,1,1);
  1257.                     case 6: ApplyAnimation(playerid,"DILDO","DILDO_Hit_1",4.1,0,1,1,1,1);
  1258.                     case 7: ApplyAnimation(playerid,"DILDO","DILDO_Hit_2",4.1,0,1,1,1,1);
  1259.                     case 8: ApplyAnimation(playerid,"DILDO","DILDO_Hit_3",4.1,0,1,1,1,1);
  1260.                     case 9: ApplyAnimation(playerid,"DILDO","DILDO_IDLE",4.1,0,1,1,1,1);
  1261.                 }
  1262.         return 1;
  1263.         }
  1264.  
  1265.         if(!strcmp(cmd, "/animdodge", true))
  1266.         {
  1267.             tmp = strtok(cmdtext, idx);
  1268.             animid = strval(tmp);
  1269.                 if(!strlen(tmp)||animid < 1 || animid > 4)
  1270.                 {
  1271.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animdodge [1-4]");
  1272.                 return 1;
  1273.                 }
  1274.                 switch(animid)
  1275.                 {
  1276.                     case 1: ApplyAnimation(playerid,"DODGE","Cover_Dive_01",4.1,0,1,1,1,1);
  1277.                     case 2: ApplyAnimation(playerid,"DODGE","Cover_Dive_02",4.1,0,1,1,1,1);
  1278.                     case 3: ApplyAnimation(playerid,"DODGE","Crushed",4.1,0,1,1,1,1);
  1279.                     case 4: ApplyAnimation(playerid,"DODGE","Crush_Jump",4.1,0,1,1,1,1);
  1280.                 }
  1281.         return 1;
  1282.         }
  1283.  
  1284.         if(!strcmp(cmd, "/animdozer", true))
  1285.         {
  1286.             tmp = strtok(cmdtext, idx);
  1287.             animid = strval(tmp);
  1288.                 if(!strlen(tmp)||animid < 1 || animid > 10)
  1289.                 {
  1290.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animdozer [1-10]");
  1291.                 return 1;
  1292.                 }
  1293.                 switch(animid)
  1294.                 {
  1295.                     case 1: ApplyAnimation(playerid,"DOZER","DOZER_Align_LHS",4.1,0,1,1,1,1);
  1296.                     case 2: ApplyAnimation(playerid,"DOZER","DOZER_Align_RHS",4.1,0,1,1,1,1);
  1297.                     case 3: ApplyAnimation(playerid,"DOZER","DOZER_getin_LHS",4.1,0,1,1,1,1);
  1298.                     case 4: ApplyAnimation(playerid,"DOZER","DOZER_getin_RHS",4.1,0,1,1,1,1);
  1299.                     case 5: ApplyAnimation(playerid,"DOZER","DOZER_getout_LHS",4.1,0,1,1,1,1);
  1300.                     case 6: ApplyAnimation(playerid,"DOZER","DOZER_getout_RHS",4.1,0,1,1,1,1);
  1301.                     case 7: ApplyAnimation(playerid,"DOZER","DOZER_Jacked_LHS",4.1,0,1,1,1,1);
  1302.                     case 8: ApplyAnimation(playerid,"DOZER","DOZER_Jacked_RHS",4.1,0,1,1,1,1);
  1303.                     case 9: ApplyAnimation(playerid,"DOZER","DOZER_pullout_LHS",4.1,0,1,1,1,1);
  1304.                     case 10: ApplyAnimation(playerid,"DOZER","DOZER_pullout_RHS",4.1,0,1,1,1,1);
  1305.                 }
  1306.         return 1;
  1307.         }
  1308.  
  1309.         if(!strcmp(cmd, "/animdrivebys", true))
  1310.         {
  1311.             tmp = strtok(cmdtext, idx);
  1312.             animid = strval(tmp);
  1313.                 if(!strlen(tmp)||animid < 1 || animid > 8)
  1314.                 {
  1315.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animdrivebys [1-8]");
  1316.                 return 1;
  1317.                 }
  1318.                 switch(animid)
  1319.                 {
  1320.                     case 1: ApplyAnimation(playerid,"DRIVEBYS","Gang_DrivebyLHS",4.1,0,1,1,1,1);
  1321.                     case 2: ApplyAnimation(playerid,"DRIVEBYS","Gang_DrivebyLHS_Bwd",4.1,0,1,1,1,1);
  1322.                     case 3: ApplyAnimation(playerid,"DRIVEBYS","Gang_DrivebyLHS_Fwd",4.1,0,1,1,1,1);
  1323.                     case 4: ApplyAnimation(playerid,"DRIVEBYS","Gang_DrivebyRHS",4.1,0,1,1,1,1);
  1324.                     case 5: ApplyAnimation(playerid,"DRIVEBYS","Gang_DrivebyRHS_Bwd",4.1,0,1,1,1,1);
  1325.                     case 6: ApplyAnimation(playerid,"DRIVEBYS","Gang_DrivebyRHS_Fwd",4.1,0,1,1,1,1);
  1326.                     case 7: ApplyAnimation(playerid,"DRIVEBYS","Gang_DrivebyTop_LHS",4.1,0,1,1,1,1);
  1327.                     case 8: ApplyAnimation(playerid,"DRIVEBYS","Gang_DrivebyTop_RHS",4.1,0,1,1,1,1);
  1328.                 }
  1329.         return 1;
  1330.         }
  1331.  
  1332.         if(!strcmp(cmd, "/animfat", true))
  1333.         {
  1334.             tmp = strtok(cmdtext, idx);
  1335.             animid = strval(tmp);
  1336.                 if(!strlen(tmp)||animid < 1 || animid > 18)
  1337.                 {
  1338.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animfat [1-18]");
  1339.                 return 1;
  1340.                 }
  1341.                 switch(animid)
  1342.                 {
  1343.                     case 1: ApplyAnimation(playerid,"FAT","FatIdle",4.1,0,1,1,1,1);
  1344.                     case 2: ApplyAnimation(playerid,"FAT","FatIdle_armed",4.1,0,1,1,1,1);
  1345.                     case 3: ApplyAnimation(playerid,"FAT","FatIdle_Csaw",4.1,0,1,1,1,1);
  1346.                     case 4: ApplyAnimation(playerid,"FAT","FatIdle_Rocket",4.1,0,1,1,1,1);
  1347.                     case 5: ApplyAnimation(playerid,"FAT","FatRun",4.1,0,1,1,1,1);
  1348.                     case 6: ApplyAnimation(playerid,"FAT","FatRun_armed",4.1,0,1,1,1,1);
  1349.                     case 7: ApplyAnimation(playerid,"FAT","FatRun_Csaw",4.1,0,1,1,1,1);
  1350.                     case 8: ApplyAnimation(playerid,"FAT","FatRun_Rocket",4.1,0,1,1,1,1);
  1351.                     case 9: ApplyAnimation(playerid,"FAT","FatSprint",4.1,0,1,1,1,1);
  1352.                     case 10: ApplyAnimation(playerid,"FAT","FatWalk",4.1,0,1,1,1,1);
  1353.                     case 11: ApplyAnimation(playerid,"FAT","FatWalkstart",4.1,0,1,1,1,1);
  1354.                     case 12: ApplyAnimation(playerid,"FAT","FatWalkstart_Csaw",4.1,0,1,1,1,1);
  1355.                     case 13: ApplyAnimation(playerid,"FAT","FatWalkSt_armed",4.1,0,1,1,1,1);
  1356.                     case 14: ApplyAnimation(playerid,"FAT","FatWalkSt_Rocket",4.1,0,1,1,1,1);
  1357.                     case 15: ApplyAnimation(playerid,"FAT","FatWalk_armed",4.1,0,1,1,1,1);
  1358.                     case 16: ApplyAnimation(playerid,"FAT","FatWalk_Csaw",4.1,0,1,1,1,1);
  1359.                     case 17: ApplyAnimation(playerid,"FAT","FatWalk_Rocket",4.1,0,1,1,1,1);
  1360.                     case 18: ApplyAnimation(playerid,"FAT","IDLE_tired",4.1,0,1,1,1,1);
  1361.                 }
  1362.         return 1;
  1363.         }
  1364.  
  1365.         if(!strcmp(cmd, "/animfightb", true))
  1366.         {
  1367.             tmp = strtok(cmdtext, idx);
  1368.             animid = strval(tmp);
  1369.                 if(!strlen(tmp)||animid < 1 || animid > 10)
  1370.                 {
  1371.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animfightb [1-10]");
  1372.                 return 1;
  1373.                 }
  1374.                 switch(animid)
  1375.                 {
  1376.                     case 1: ApplyAnimation(playerid,"FIGHT_B","FightB_1",4.1,0,1,1,1,1);
  1377.                     case 2: ApplyAnimation(playerid,"FIGHT_B","FightB_2",4.1,0,1,1,1,1);
  1378.                     case 3: ApplyAnimation(playerid,"FIGHT_B","FightB_3",4.1,0,1,1,1,1);
  1379.                     case 4: ApplyAnimation(playerid,"FIGHT_B","FightB_block",4.1,0,1,1,1,1);
  1380.                     case 5: ApplyAnimation(playerid,"FIGHT_B","FightB_G",4.1,0,1,1,1,1);
  1381.                     case 6: ApplyAnimation(playerid,"FIGHT_B","FightB_IDLE",4.1,0,1,1,1,1);
  1382.                     case 7: ApplyAnimation(playerid,"FIGHT_B","FightB_M",4.1,0,1,1,1,1);
  1383.                     case 8: ApplyAnimation(playerid,"FIGHT_B","HitB_1",4.1,0,1,1,1,1);
  1384.                     case 9: ApplyAnimation(playerid,"FIGHT_B","HitB_2",4.1,0,1,1,1,1);
  1385.                     case 10: ApplyAnimation(playerid,"FIGHT_B","HitB_3",4.1,0,1,1,1,1);
  1386.                 }
  1387.         return 1;
  1388.         }
  1389.  
  1390.         if(!strcmp(cmd, "/animfightc", true))
  1391.         {
  1392.             tmp = strtok(cmdtext, idx);
  1393.             animid = strval(tmp);
  1394.                 if(!strlen(tmp)||animid < 1 || animid > 12)
  1395.                 {
  1396.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animfightc [1-12]");
  1397.                 return 1;
  1398.                 }
  1399.                 switch(animid)
  1400.                 {
  1401.                     case 1: ApplyAnimation(playerid,"FIGHT_C","FightC_1",4.1,0,1,1,1,1);
  1402.                     case 2: ApplyAnimation(playerid,"FIGHT_C","FightC_2",4.1,0,1,1,1,1);
  1403.                     case 3: ApplyAnimation(playerid,"FIGHT_C","FightC_3",4.1,0,1,1,1,1);
  1404.                     case 4: ApplyAnimation(playerid,"FIGHT_C","FightC_block",4.1,0,1,1,1,1);
  1405.                     case 5: ApplyAnimation(playerid,"FIGHT_C","FightC_blocking",4.1,0,1,1,1,1);
  1406.                     case 6: ApplyAnimation(playerid,"FIGHT_C","FightC_G",4.1,0,1,1,1,1);
  1407.                     case 7: ApplyAnimation(playerid,"FIGHT_C","FightC_IDLE",4.1,0,1,1,1,1);
  1408.                     case 8: ApplyAnimation(playerid,"FIGHT_C","FightC_M",4.1,0,1,1,1,1);
  1409.                     case 9: ApplyAnimation(playerid,"FIGHT_C","FightC_Spar",4.1,0,1,1,1,1);
  1410.                     case 10: ApplyAnimation(playerid,"FIGHT_C","HitC_1",4.1,0,1,1,1,1);
  1411.                     case 11: ApplyAnimation(playerid,"FIGHT_C","HitC_2",4.1,0,1,1,1,1);
  1412.                     case 12: ApplyAnimation(playerid,"FIGHT_C","HitC_3",4.1,0,1,1,1,1);
  1413.                 }
  1414.         return 1;
  1415.         }
  1416.  
  1417.         if(!strcmp(cmd, "/animfightd", true))
  1418.         {
  1419.             tmp = strtok(cmdtext, idx);
  1420.             animid = strval(tmp);
  1421.                 if(!strlen(tmp)||animid < 1 || animid > 10)
  1422.                 {
  1423.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animfightd [1-10]");
  1424.                 return 1;
  1425.                 }
  1426.                 switch(animid)
  1427.                 {
  1428.                     case 1: ApplyAnimation(playerid,"FIGHT_D","FightD_1",4.1,0,1,1,1,1);
  1429.                     case 2: ApplyAnimation(playerid,"FIGHT_D","FightD_2",4.1,0,1,1,1,1);
  1430.                     case 3: ApplyAnimation(playerid,"FIGHT_D","FightD_3",4.1,0,1,1,1,1);
  1431.                     case 4: ApplyAnimation(playerid,"FIGHT_D","FightD_block",4.1,0,1,1,1,1);
  1432.                     case 5: ApplyAnimation(playerid,"FIGHT_D","FightD_G",4.1,0,1,1,1,1);
  1433.                     case 6: ApplyAnimation(playerid,"FIGHT_D","FightD_IDLE",4.1,0,1,1,1,1);
  1434.                     case 7: ApplyAnimation(playerid,"FIGHT_D","FightD_M",4.1,0,1,1,1,1);
  1435.                     case 8: ApplyAnimation(playerid,"FIGHT_D","HitD_1",4.1,0,1,1,1,1);
  1436.                     case 9: ApplyAnimation(playerid,"FIGHT_D","HitD_2",4.1,0,1,1,1,1);
  1437.                     case 10: ApplyAnimation(playerid,"FIGHT_D","HitD_3",4.1,0,1,1,1,1);
  1438.                 }
  1439.         return 1;
  1440.         }
  1441.  
  1442.         if(!strcmp(cmd, "/animfighte", true))
  1443.         {
  1444.             tmp = strtok(cmdtext, idx);
  1445.             animid = strval(tmp);
  1446.                 if(!strlen(tmp)||animid < 1 || animid > 4)
  1447.                 {
  1448.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animfighte [1-4]");
  1449.                 return 1;
  1450.                 }
  1451.                 switch(animid)
  1452.                 {
  1453.                     case 1: ApplyAnimation(playerid,"FIGHT_E","FightKick",4.1,0,1,1,1,1);
  1454.                     case 2: ApplyAnimation(playerid,"FIGHT_E","FightKick_B",4.1,0,1,1,1,1);
  1455.                     case 3: ApplyAnimation(playerid,"FIGHT_E","Hit_fightkick",4.1,0,1,1,1,1);
  1456.                     case 4: ApplyAnimation(playerid,"FIGHT_E","Hit_fightkick_B",4.1,0,1,1,1,1);
  1457.                 }
  1458.         return 1;
  1459.         }
  1460.  
  1461.         if(!strcmp(cmd, "/animfinale", true))
  1462.         {
  1463.             tmp = strtok(cmdtext, idx);
  1464.             animid = strval(tmp);
  1465.                 if(!strlen(tmp)||animid < 1 || animid > 16)
  1466.                 {
  1467.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animfinale [1-16]");
  1468.                 return 1;
  1469.                 }
  1470.                 switch(animid)
  1471.                 {
  1472.                     case 1: ApplyAnimation(playerid,"FINALE","FIN_Climb_In",4.1,0,1,1,1,1);
  1473.                     case 2: ApplyAnimation(playerid,"FINALE","FIN_Cop1_ClimbOut2",4.1,0,1,1,1,1);
  1474.                     case 3: ApplyAnimation(playerid,"FINALE","FIN_Cop1_Loop",4.1,0,1,1,1,1);
  1475.                     case 4: ApplyAnimation(playerid,"FINALE","FIN_Cop1_Stomp",4.1,0,1,1,1,1);
  1476.                     case 5: ApplyAnimation(playerid,"FINALE","FIN_Hang_L",4.1,0,1,1,1,1);
  1477.                     case 6: ApplyAnimation(playerid,"FINALE","FIN_Hang_Loop",4.1,0,1,1,1,1);
  1478.                     case 7: ApplyAnimation(playerid,"FINALE","FIN_Hang_R",4.1,0,1,1,1,1);
  1479.                     case 8: ApplyAnimation(playerid,"FINALE","FIN_Hang_L",4.1,0,1,1,1,1);
  1480.                     case 9: ApplyAnimation(playerid,"FINALE","FIN_Jump_On",4.1,0,1,1,1,1);
  1481.                     case 10: ApplyAnimation(playerid,"FINALE","FIN_Land_Car",4.1,0,1,1,1,1);
  1482.                     case 11: ApplyAnimation(playerid,"FINALE","FIN_Land_Die",4.1,0,1,1,1,1);
  1483.                     case 12: ApplyAnimation(playerid,"FINALE","FIN_LegsUp",4.1,0,1,1,1,1);
  1484.                     case 13: ApplyAnimation(playerid,"FINALE","FIN_LegsUp_L",4.1,0,1,1,1,1);
  1485.                     case 14: ApplyAnimation(playerid,"FINALE","FIN_LegsUp_Loop",4.1,0,1,1,1,1);
  1486.                     case 15: ApplyAnimation(playerid,"FINALE","FIN_LegsUp_R",4.1,0,1,1,1,1);
  1487.                     case 16: ApplyAnimation(playerid,"FINALE","FIN_Let_Go",4.1,0,1,1,1,1);
  1488.                 }
  1489.         return 1;
  1490.         }
  1491.  
  1492.         if(!strcmp(cmd, "/animfinale2", true))
  1493.         {
  1494.             tmp = strtok(cmdtext, idx);
  1495.             animid = strval(tmp);
  1496.                 if(!strlen(tmp)||animid < 1 || animid > 8)
  1497.                 {
  1498.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animfinale2 [1-8]");
  1499.                 return 1;
  1500.                 }
  1501.                 switch(animid)
  1502.                 {
  1503.                     case 1: ApplyAnimation(playerid,"FINALE2","FIN_Cop1_ClimbOut",4.1,0,1,1,1,1);
  1504.                     case 2: ApplyAnimation(playerid,"FINALE2","FIN_Cop1_Fall",4.1,0,1,1,1,1);
  1505.                     case 3: ApplyAnimation(playerid,"FINALE2","FIN_Cop1_Loop",4.1,0,1,1,1,1);
  1506.                     case 4: ApplyAnimation(playerid,"FINALE2","FIN_Cop1_Shot",4.1,0,1,1,1,1);
  1507.                     case 5: ApplyAnimation(playerid,"FINALE2","FIN_Cop1_Swing",4.1,0,1,1,1,1);
  1508.                     case 6: ApplyAnimation(playerid,"FINALE2","FIN_Cop2_ClimbOut",4.1,0,1,1,1,1);
  1509.                     case 7: ApplyAnimation(playerid,"FINALE2","FIN_Switch_P",4.1,0,1,1,1,1);
  1510.                     case 8: ApplyAnimation(playerid,"FINALE2","FIN_Switch_S",4.1,0,1,1,1,1);
  1511.                 }
  1512.         return 1;
  1513.         }
  1514.  
  1515.         if(!strcmp(cmd, "/animflame", true))
  1516.         {
  1517.             ApplyAnimation(playerid,"FLAME","FLAME_fire",4.1,0,1,1,1,1);
  1518.         return 1;
  1519.         }
  1520.  
  1521.         if(!strcmp(cmd, "/animflowers", true))
  1522.         {
  1523.             tmp = strtok(cmdtext, idx);
  1524.             animid = strval(tmp);
  1525.                 if(!strlen(tmp)||animid < 1 || animid > 3)
  1526.                 {
  1527.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animflowers [1-3]");
  1528.                 return 1;
  1529.                 }
  1530.                 switch(animid)
  1531.                 {
  1532.                     case 1: ApplyAnimation(playerid,"Flowers","Flower_attack",4.1,0,1,1,1,1);
  1533.                     case 2: ApplyAnimation(playerid,"Flowers","Flower_attack_M",4.1,0,1,1,1,1);
  1534.                     case 3: ApplyAnimation(playerid,"Flowers","Flower_Hit",4.1,0,1,1,1,1);
  1535.                 }
  1536.         return 1;
  1537.         }
  1538.  
  1539.         if(!strcmp(cmd, "/animfood", true))
  1540.         {
  1541.             tmp = strtok(cmdtext, idx);
  1542.             animid = strval(tmp);
  1543.                 if(!strlen(tmp)||animid < 1 || animid > 33)
  1544.                 {
  1545.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animfood [1-33]");
  1546.                 return 1;
  1547.                 }
  1548.                 switch(animid)
  1549.                 {
  1550.                     case 1: ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,1,1);
  1551.                     case 2: ApplyAnimation(playerid,"FOOD","EAT_Chicken",4.1,0,1,1,1,1);
  1552.                     case 3: ApplyAnimation(playerid,"FOOD","EAT_Pizza",4.1,0,1,1,1,1);
  1553.                     case 4: ApplyAnimation(playerid,"FOOD","EAT_Vomit_P",4.1,0,1,1,1,1);
  1554.                     case 5: ApplyAnimation(playerid,"FOOD","EAT_Vomit_SK",4.1,0,1,1,1,1);
  1555.                     case 6: ApplyAnimation(playerid,"FOOD","FF_Dam_Bkw",4.1,0,1,1,1,1);
  1556.                     case 7: ApplyAnimation(playerid,"FOOD","FF_Dam_Fwd",4.1,0,1,1,1,1);
  1557.                     case 8: ApplyAnimation(playerid,"FOOD","FF_Dam_Left",4.1,0,1,1,1,1);
  1558.                     case 9: ApplyAnimation(playerid,"FOOD","FF_Dam_Right",4.1,0,1,1,1,1);
  1559.                     case 10: ApplyAnimation(playerid,"FOOD","FF_Die_Bkw",4.1,0,1,1,1,1);
  1560.                     case 11: ApplyAnimation(playerid,"FOOD","FF_Die_Fwd",4.1,0,1,1,1,1);
  1561.                     case 12: ApplyAnimation(playerid,"FOOD","FF_Die_Left",4.1,0,1,1,1,1);
  1562.                     case 13: ApplyAnimation(playerid,"FOOD","FF_Die_Right",4.1,0,1,1,1,1);
  1563.                     case 14: ApplyAnimation(playerid,"FOOD","FF_Sit_Eat1",4.1,0,1,1,1,1);
  1564.                     case 15: ApplyAnimation(playerid,"FOOD","FF_Sit_Eat2",4.1,0,1,1,1,1);
  1565.                     case 16: ApplyAnimation(playerid,"FOOD","FF_Sit_Eat3",4.1,0,1,1,1,1);
  1566.                     case 17: ApplyAnimation(playerid,"FOOD","FF_Sit_In",4.1,0,1,1,1,1);
  1567.                     case 18: ApplyAnimation(playerid,"FOOD","FF_Sit_In_L",4.1,0,1,1,1,1);
  1568.                     case 19: ApplyAnimation(playerid,"FOOD","FF_Sit_In_R",4.1,0,1,1,1,1);
  1569.                     case 20: ApplyAnimation(playerid,"FOOD","FF_Sit_Look",4.1,0,1,1,1,1);
  1570.                     case 21: ApplyAnimation(playerid,"FOOD","FF_Sit_Loop",4.1,0,1,1,1,1);
  1571.                     case 22: ApplyAnimation(playerid,"FOOD","FF_Sit_Out_180",4.1,0,1,1,1,1);
  1572.                     case 23: ApplyAnimation(playerid,"FOOD","FF_Sit_Out_L_180",4.1,0,1,1,1,1);
  1573.                     case 24: ApplyAnimation(playerid,"FOOD","FF_Sit_Out_R_180",4.1,0,1,1,1,1);
  1574.                     case 25: ApplyAnimation(playerid,"FOOD","SHP_Thank",4.1,0,1,1,1,1);
  1575.                     case 26: ApplyAnimation(playerid,"FOOD","SHP_Tray_In",4.1,0,1,1,1,1);
  1576.                     case 27: ApplyAnimation(playerid,"FOOD","SHP_Tray_Lift",4.1,0,1,1,1,1);
  1577.                     case 28: ApplyAnimation(playerid,"FOOD","SHP_Tray_Lift_In",4.1,0,1,1,1,1);
  1578.                     case 29: ApplyAnimation(playerid,"FOOD","SHP_Tray_Lift_Loop",4.1,0,1,1,1,1);
  1579.                     case 30: ApplyAnimation(playerid,"FOOD","SHP_Tray_Lift_Out",4.1,0,1,1,1,1);
  1580.                     case 31: ApplyAnimation(playerid,"FOOD","SHP_Tray_Out",4.1,0,1,1,1,1);
  1581.                     case 32: ApplyAnimation(playerid,"FOOD","SHP_Tray_Pose",4.1,0,1,1,1,1);
  1582.                     case 33: ApplyAnimation(playerid,"FOOD","SHP_Tray_Return",4.1,0,1,1,1,1);
  1583.                 }
  1584.         return 1;
  1585.         }
  1586.  
  1587.         if(!strcmp(cmd, "/animfreeweights", true))
  1588.         {
  1589.             tmp = strtok(cmdtext, idx);
  1590.             animid = strval(tmp);
  1591.                 if(!strlen(tmp)||animid < 1 || animid > 9)
  1592.                 {
  1593.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animfw [1-9]");
  1594.                 return 1;
  1595.                 }
  1596.                 switch(animid)
  1597.                 {
  1598.                     case 1: ApplyAnimation(playerid,"Freeweights","gym_barbell",4.1,0,1,1,1,1);
  1599.                     case 2: ApplyAnimation(playerid,"Freeweights","gym_free_A",4.1,0,1,1,1,1);
  1600.                     case 3: ApplyAnimation(playerid,"Freeweights","gym_free_B",4.1,0,1,1,1,1);
  1601.                     case 4: ApplyAnimation(playerid,"Freeweights","gym_free_celebrate",4.1,0,1,1,1,1);
  1602.                     case 5: ApplyAnimation(playerid,"Freeweights","gym_free_down",4.1,0,1,1,1,1);
  1603.                     case 6: ApplyAnimation(playerid,"Freeweights","gym_free_loop",4.1,0,1,1,1,1);
  1604.                     case 7: ApplyAnimation(playerid,"Freeweights","gym_free_pickup",4.1,0,1,1,1,1);
  1605.                     case 8: ApplyAnimation(playerid,"Freeweights","gym_free_putdown",4.1,0,1,1,1,1);
  1606.                     case 9: ApplyAnimation(playerid,"Freeweights","gym_free_up_smooth",4.1,0,1,1,1,1);
  1607.                 }
  1608.         return 1;
  1609.         }
  1610.  
  1611.         if(!strcmp(cmd, "/animgangs", true))
  1612.         {
  1613.             tmp = strtok(cmdtext, idx);
  1614.             animid = strval(tmp);
  1615.                 if(!strlen(tmp)||animid < 1 || animid > 33)
  1616.                 {
  1617.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animgangs [1-33]");
  1618.                 return 1;
  1619.                 }
  1620.                 switch(animid)
  1621.                 {
  1622.                     case 1: ApplyAnimation(playerid,"GANGS","DEALER_DEAL",4.1,0,1,1,1,1);
  1623.                     case 2: ApplyAnimation(playerid,"GANGS","DEALER_IDLE",4.1,0,1,1,1,1);
  1624.                     case 3: ApplyAnimation(playerid,"GANGS","drnkbr_prtl",4.1,0,1,1,1,1);
  1625.                     case 4: ApplyAnimation(playerid,"GANGS","drnkbr_prtl_F",4.1,0,1,1,1,1);
  1626.                     case 5: ApplyAnimation(playerid,"GANGS","DRUGS_BUY",4.1,0,1,1,1,1);
  1627.                     case 6: ApplyAnimation(playerid,"GANGS","hndshkaa",4.1,0,1,1,1,1);
  1628.                     case 7: ApplyAnimation(playerid,"GANGS","hndshkba",4.1,0,1,1,1,1);
  1629.                     case 8: ApplyAnimation(playerid,"GANGS","hndshkca",4.1,0,1,1,1,1);
  1630.                     case 9: ApplyAnimation(playerid,"GANGS","hndshkcb",4.1,0,1,1,1,1);
  1631.                     case 10: ApplyAnimation(playerid,"GANGS","hndshkda",4.1,0,1,1,1,1);
  1632.                     case 11: ApplyAnimation(playerid,"GANGS","hndshkea",4.1,0,1,1,1,1);
  1633.                     case 12: ApplyAnimation(playerid,"GANGS","hndshkfa",4.1,0,1,1,1,1);
  1634.                     case 13: ApplyAnimation(playerid,"GANGS","hndshkfa_swt",4.1,0,1,1,1,1);
  1635.                     case 14: ApplyAnimation(playerid,"GANGS","Invite_No",4.1,0,1,1,1,1);
  1636.                     case 15: ApplyAnimation(playerid,"GANGS","Invite_Yes",4.1,0,1,1,1,1);
  1637.                     case 16: ApplyAnimation(playerid,"GANGS","leanIDLE",4.1,0,1,1,1,1);
  1638.                     case 17: ApplyAnimation(playerid,"GANGS","leanIN",4.1,0,1,1,1,1);
  1639.                     case 18: ApplyAnimation(playerid,"GANGS","leanOUT",4.1,0,1,1,1,1);
  1640.                     case 19: ApplyAnimation(playerid,"GANGS","prtial_gngtlkA",4.1,0,1,1,1,1);
  1641.                     case 20: ApplyAnimation(playerid,"GANGS","prtial_gngtlkB",4.1,0,1,1,1,1);
  1642.                     case 21: ApplyAnimation(playerid,"GANGS","prtial_gngtlkCt",4.1,0,1,1,1,1);
  1643.                     case 22: ApplyAnimation(playerid,"GANGS","prtial_gngtlkD",4.1,0,1,1,1,1);
  1644.                     case 23: ApplyAnimation(playerid,"GANGS","prtial_gngtlkE",4.1,0,1,1,1,1);
  1645.                     case 24: ApplyAnimation(playerid,"GANGS","prtial_gngtlkF",4.1,0,1,1,1,1);
  1646.                     case 25: ApplyAnimation(playerid,"GANGS","prtial_gngtlkG",4.1,0,1,1,1,1);
  1647.                     case 26: ApplyAnimation(playerid,"GANGS","prtial_gngtlkH",4.1,0,1,1,1,1);
  1648.                     case 27: ApplyAnimation(playerid,"GANGS","prtial_hndshk_01",4.1,0,1,1,1,1);
  1649.                     case 28: ApplyAnimation(playerid,"GANGS","prtial_hndshk_biz_01",4.1,0,1,1,1,1);
  1650.                     case 29: ApplyAnimation(playerid,"GANGS","shake_cara",4.1,0,1,1,1,1);
  1651.                     case 30: ApplyAnimation(playerid,"GANGS","shake_carK",4.1,0,1,1,1,1);
  1652.                     case 31: ApplyAnimation(playerid,"GANGS","shake_carSH",4.1,0,1,1,1,1);
  1653.                     case 32: ApplyAnimation(playerid,"GANGS","smkcig_prtl",4.1,0,1,1,1,1);
  1654.                     case 33: ApplyAnimation(playerid,"GANGS","smkcig_prtl_F",4.1,0,1,1,1,1);
  1655.                 }
  1656.         return 1;
  1657.         }
  1658.  
  1659.         if(!strcmp(cmd, "/animghands", true))
  1660.         {
  1661.             tmp = strtok(cmdtext, idx);
  1662.             animid = strval(tmp);
  1663.                 if(!strlen(tmp)||animid < 1 || animid > 20)
  1664.                 {
  1665.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animghands [1-20]");
  1666.                 return 1;
  1667.                 }
  1668.                 switch(animid)
  1669.                 {
  1670.                     case 1: ApplyAnimation(playerid,"GHANDS","gsign1",4.1,0,1,1,1,1);
  1671.                     case 2: ApplyAnimation(playerid,"GHANDS","gsign1LH",4.1,0,1,1,1,1);
  1672.                     case 3: ApplyAnimation(playerid,"GHANDS","gsign2",4.1,0,1,1,1,1);
  1673.                     case 4: ApplyAnimation(playerid,"GHANDS","gsign2LH",4.1,0,1,1,1,1);
  1674.                     case 5: ApplyAnimation(playerid,"GHANDS","gsign3",4.1,0,1,1,1,1);
  1675.                     case 6: ApplyAnimation(playerid,"GHANDS","gsign3LH",4.1,0,1,1,1,1);
  1676.                     case 7: ApplyAnimation(playerid,"GHANDS","gsign4",4.1,0,1,1,1,1);
  1677.                     case 8: ApplyAnimation(playerid,"GHANDS","gsign4LH",4.1,0,1,1,1,1);
  1678.                     case 9: ApplyAnimation(playerid,"GHANDS","gsign5",4.1,0,1,1,1,1);
  1679.                     case 10: ApplyAnimation(playerid,"GHANDS","gsign5LH",4.1,0,1,1,1,1);
  1680.                     case 11: ApplyAnimation(playerid,"GHANDS","LHGsign1",4.1,0,1,1,1,1);
  1681.                     case 12: ApplyAnimation(playerid,"GHANDS","LHGsign2",4.1,0,1,1,1,1);
  1682.                     case 13: ApplyAnimation(playerid,"GHANDS","LHGsign3",4.1,0,1,1,1,1);
  1683.                     case 14: ApplyAnimation(playerid,"GHANDS","LHGsign4",4.1,0,1,1,1,1);
  1684.                     case 15: ApplyAnimation(playerid,"GHANDS","LHGsign5",4.1,0,1,1,1,1);
  1685.                     case 16: ApplyAnimation(playerid,"GHANDS","RHGsign1",4.1,0,1,1,1,1);
  1686.                     case 17: ApplyAnimation(playerid,"GHANDS","RHGsign2",4.1,0,1,1,1,1);
  1687.                     case 18: ApplyAnimation(playerid,"GHANDS","RHGsign3",4.1,0,1,1,1,1);
  1688.                     case 19: ApplyAnimation(playerid,"GHANDS","RHGsign4",4.1,0,1,1,1,1);
  1689.                     case 20: ApplyAnimation(playerid,"GHANDS","RHGsign5",4.1,0,1,1,1,1);
  1690.                 }
  1691.         return 1;
  1692.         }
  1693.  
  1694.         if(!strcmp(cmd, "/animghetto", true))
  1695.         {
  1696.             tmp = strtok(cmdtext, idx);
  1697.             animid = strval(tmp);
  1698.                 if(!strlen(tmp)||animid < 1 || animid > 7)
  1699.                 {
  1700.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animghettodb [1-7]");
  1701.                 return 1;
  1702.                 }
  1703.                 switch(animid)
  1704.                 {
  1705.                     case 1: ApplyAnimation(playerid,"GHETTO_DB","GDB_Car2_PLY",4.1,0,1,1,1,1);
  1706.                     case 2: ApplyAnimation(playerid,"GHETTO_DB","GDB_Car2_SMO",4.1,0,1,1,1,1);
  1707.                     case 3: ApplyAnimation(playerid,"GHETTO_DB","GDB_Car2_SWE",4.1,0,1,1,1,1);
  1708.                     case 4: ApplyAnimation(playerid,"GHETTO_DB","GDB_Car_PLY",4.1,0,1,1,1,1);
  1709.                     case 5: ApplyAnimation(playerid,"GHETTO_DB","GDB_Car_RYD",4.1,0,1,1,1,1);
  1710.                     case 6: ApplyAnimation(playerid,"GHETTO_DB","GDB_Car_SMO",4.1,0,1,1,1,1);
  1711.                     case 7: ApplyAnimation(playerid,"GHETTO_DB","GDB_Car_SWE",4.1,0,1,1,1,1);
  1712.                 }
  1713.         return 1;
  1714.         }
  1715.  
  1716.         if(!strcmp(cmd, "/animgog", true))
  1717.         {
  1718.             ApplyAnimation(playerid,"goggles","goggles_put_on",4.1,0,1,1,1,1);
  1719.         return 1;
  1720.         }
  1721.  
  1722.         if(!strcmp(cmd, "/animgraffity", true))
  1723.         {
  1724.             tmp = strtok(cmdtext, idx);
  1725.             animid = strval(tmp);
  1726.                 if(!strlen(tmp)||animid < 1 || animid > 2)
  1727.                 {
  1728.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animgraffity [1-2]");
  1729.                 return 1;
  1730.                 }
  1731.                 switch(animid)
  1732.                 {
  1733.                     case 1: ApplyAnimation(playerid,"GRAFFITI","graffiti_Chkout",4.1,0,1,1,1,1);
  1734.                     case 2: ApplyAnimation(playerid,"GRAFFITI","spraycan_fire",4.1,0,1,1,1,1);
  1735.                 }
  1736.         return 1;
  1737.         }
  1738.  
  1739.         if(!strcmp(cmd, "/animgraveyard", true))
  1740.         {
  1741.             tmp = strtok(cmdtext, idx);
  1742.             animid = strval(tmp);
  1743.                 if(!strlen(tmp)||animid < 1 || animid > 3)
  1744.                 {
  1745.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animgreya [1-3]");
  1746.                 return 1;
  1747.                 }
  1748.                 switch(animid)
  1749.                 {
  1750.                     case 1: ApplyAnimation(playerid,"GRAVEYARD","mrnF_loop",4.1,0,1,1,1,1);
  1751.                     case 2: ApplyAnimation(playerid,"GRAVEYARD","mrnM_loop",4.1,0,1,1,1,1);
  1752.                     case 3: ApplyAnimation(playerid,"GRAVEYARD","prst_loopa",4.1,0,1,1,1,1);
  1753.                 }
  1754.         return 1;
  1755.         }
  1756.  
  1757.         if(strcmp(cmd, "/animgrenade", true) == 0)
  1758.         {
  1759.             tmp = strtok(cmdtext, idx);
  1760.             animid = strval(tmp);
  1761.                 if(!strlen(tmp)||animid < 1 || animid > 3)
  1762.                 {
  1763.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animgren [1-3]");
  1764.                 return 1;
  1765.                 }
  1766.             switch(animid)
  1767.             {
  1768.                 case 1: ApplyAnimation(playerid,"GRENADE","WEAPON_start_throw",4.1,0,1,1,1,1);
  1769.                 case 2: ApplyAnimation(playerid,"GRENADE","WEAPON_throw",4.1,0,1,1,1,1);
  1770.                 case 3: ApplyAnimation(playerid,"GRENADE","WEAPON_throwu",4.1,0,1,1,1,1);
  1771.             }
  1772.         return 1;
  1773.         }
  1774.  
  1775.         if(!strcmp(cmd, "/animgym", true))
  1776.         {
  1777.             tmp = strtok(cmdtext, idx);
  1778.             animid = strval(tmp);
  1779.                 if(!strlen(tmp)||animid < 1 || animid > 24)
  1780.                 {
  1781.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animgym [1-24]");
  1782.                 return 1;
  1783.                 }
  1784.                 switch(animid)
  1785.                 {
  1786.                     case 1: ApplyAnimation(playerid,"GYMNASIUM","GYMshadowbox",4.1,0,1,1,1,1);
  1787.                     case 2: ApplyAnimation(playerid,"GYMNASIUM","gym_bike_celebrate",4.1,0,1,1,1,1);
  1788.                     case 3: ApplyAnimation(playerid,"GYMNASIUM","gym_bike_fast",4.1,0,1,1,1,1);
  1789.                     case 4: ApplyAnimation(playerid,"GYMNASIUM","gym_bike_faster",4.1,0,1,1,1,1);
  1790.                     case 5: ApplyAnimation(playerid,"GYMNASIUM","gym_bike_getoff",4.1,0,1,1,1,1);
  1791.                     case 6: ApplyAnimation(playerid,"GYMNASIUM","gym_bike_geton",4.1,0,1,1,1,1);
  1792.                     case 7: ApplyAnimation(playerid,"GYMNASIUM","gym_bike_pedal",4.1,0,1,1,1,1);
  1793.                     case 8: ApplyAnimation(playerid,"GYMNASIUM","gym_bike_slow",4.1,0,1,1,1,1);
  1794.                     case 9: ApplyAnimation(playerid,"GYMNASIUM","gym_bike_still",4.1,0,1,1,1,1);
  1795.                     case 10: ApplyAnimation(playerid,"GYMNASIUM","gym_jog_falloff",4.1,0,1,1,1,1);
  1796.                     case 11: ApplyAnimation(playerid,"GYMNASIUM","gym_shadowbox",4.1,0,1,1,1,1);
  1797.                     case 12: ApplyAnimation(playerid,"GYMNASIUM","gym_tread_celebrate",4.1,0,1,1,1,1);
  1798.                     case 13: ApplyAnimation(playerid,"GYMNASIUM","gym_tread_falloff",4.1,0,1,1,1,1);
  1799.                     case 14: ApplyAnimation(playerid,"GYMNASIUM","gym_tread_getoff",4.1,0,1,1,1,1);
  1800.                     case 15: ApplyAnimation(playerid,"GYMNASIUM","gym_tread_geton",4.1,0,1,1,1,1);
  1801.                     case 16: ApplyAnimation(playerid,"GYMNASIUM","gym_tread_jog",4.1,0,1,1,1,1);
  1802.                     case 17: ApplyAnimation(playerid,"GYMNASIUM","gym_tread_sprint",4.1,0,1,1,1,1);
  1803.                     case 18: ApplyAnimation(playerid,"GYMNASIUM","gym_tread_tired",4.1,0,1,1,1,1);
  1804.                     case 19: ApplyAnimation(playerid,"GYMNASIUM","gym_tread_walk",4.1,0,1,1,1,1);
  1805.                     case 20: ApplyAnimation(playerid,"GYMNASIUM","gym_walk_falloff",4.1,0,1,1,1,1);
  1806.                     case 21: ApplyAnimation(playerid,"GYMNASIUM","Pedals_fast",4.1,0,1,1,1,1);
  1807.                     case 22: ApplyAnimation(playerid,"GYMNASIUM","Pedals_med",4.1,0,1,1,1,1);
  1808.                     case 23: ApplyAnimation(playerid,"GYMNASIUM","Pedals_slow",4.1,0,1,1,1,1);
  1809.                     case 24: ApplyAnimation(playerid,"GYMNASIUM","Pedals_still",4.1,0,1,1,1,1);
  1810.                 }
  1811.         return 1;
  1812.         }
  1813.  
  1814.         if(!strcmp(cmd, "/animhaircut", true))
  1815.         {
  1816.             tmp = strtok(cmdtext, idx);
  1817.             animid = strval(tmp);
  1818.                 if(!strlen(tmp)||animid < 1 || animid > 13)
  1819.                 {
  1820.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animhaircut [1-13]");
  1821.                 return 1;
  1822.                 }
  1823.                 switch(animid)
  1824.                 {
  1825.                     case 1: ApplyAnimation(playerid,"HAIRCUTS","BRB_Beard_01",4.1,0,1,1,1,1);
  1826.                     case 2: ApplyAnimation(playerid,"HAIRCUTS","BRB_Buy",4.1,0,1,1,1,1);
  1827.                     case 3: ApplyAnimation(playerid,"HAIRCUTS","BRB_Cut",4.1,0,1,1,1,1);
  1828.                     case 4: ApplyAnimation(playerid,"HAIRCUTS","BRB_Cut_In",4.1,0,1,1,1,1);
  1829.                     case 5: ApplyAnimation(playerid,"HAIRCUTS","BRB_Cut_Out",4.1,0,1,1,1,1);
  1830.                     case 6: ApplyAnimation(playerid,"HAIRCUTS","BRB_Hair_01",4.1,0,1,1,1,1);
  1831.                     case 7: ApplyAnimation(playerid,"HAIRCUTS","BRB_Hair_02",4.1,0,1,1,1,1);
  1832.                     case 8: ApplyAnimation(playerid,"HAIRCUTS","BRB_In",4.1,0,1,1,1,1);
  1833.                     case 9: ApplyAnimation(playerid,"HAIRCUTS","BRB_Out",4.1,0,1,1,1,1);
  1834.                     case 10: ApplyAnimation(playerid,"HAIRCUTS","BRB_Loop",4.1,0,1,1,1,1);
  1835.                     case 11: ApplyAnimation(playerid,"HAIRCUTS","BRB_Sit_In",4.1,0,1,1,1,1);
  1836.                     case 12: ApplyAnimation(playerid,"HAIRCUTS","BRB_Sit_Loop",4.1,0,1,1,1,1);
  1837.                     case 13: ApplyAnimation(playerid,"HAIRCUTS","BRB_Sit_Out",4.1,0,1,1,1,1);
  1838.                 }
  1839.         return 1;
  1840.         }
  1841.  
  1842.         if(!strcmp(cmd, "/animheist", true))
  1843.         {
  1844.             tmp = strtok(cmdtext, idx);
  1845.             animid = strval(tmp);
  1846.                 if(!strlen(tmp)||animid < 1 || animid > 10)
  1847.                 {
  1848.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animheist [1-10]");
  1849.                 return 1;
  1850.                 }
  1851.                 switch(animid)
  1852.                 {
  1853.                     case 1: ApplyAnimation(playerid,"HEIST9","CAS_G2_GasKO",4.1,0,1,1,1,1);
  1854.                     case 2: ApplyAnimation(playerid,"HEIST9","swt_wllpk_L",4.1,0,1,1,1,1);
  1855.                     case 3: ApplyAnimation(playerid,"HEIST9","swt_wllpk_L_back",4.1,0,1,1,1,1);
  1856.                     case 4: ApplyAnimation(playerid,"HEIST9","swt_wllpk_R",4.1,0,1,1,1,1);
  1857.                     case 5: ApplyAnimation(playerid,"HEIST9","swt_wllpk_R_back",4.1,0,1,1,1,1);
  1858.                     case 6: ApplyAnimation(playerid,"HEIST9","swt_wllshoot_in_L",4.1,0,1,1,1,1);
  1859.                     case 7: ApplyAnimation(playerid,"HEIST9","swt_wllshoot_in_R",4.1,0,1,1,1,1);
  1860.                     case 8: ApplyAnimation(playerid,"HEIST9","swt_wllshoot_out_L",4.1,0,1,1,1,1);
  1861.                     case 9: ApplyAnimation(playerid,"HEIST9","swt_wllshoot_out_R",4.1,0,1,1,1,1);
  1862.                     case 10: ApplyAnimation(playerid,"HEIST9","Use_SwipeCard",4.1,0,1,1,1,1);
  1863.                 }
  1864.         return 1;
  1865.         }
  1866.  
  1867.         if(!strcmp(cmd, "/animinthouse", true))
  1868.         {
  1869.             tmp = strtok(cmdtext, idx);
  1870.             animid = strval(tmp);
  1871.                 if(!strlen(tmp)||animid < 1 || animid > 10)
  1872.                 {
  1873.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animinthouse [1-10]");
  1874.                 return 1;
  1875.                 }
  1876.                 switch(animid)
  1877.                 {
  1878.                     case 1: ApplyAnimation(playerid,"INT_HOUSE","BED_In_L",4.1,0,1,1,1,1);
  1879.                     case 2: ApplyAnimation(playerid,"INT_HOUSE","BED_In_R",4.1,0,1,1,1,1);
  1880.                     case 3: ApplyAnimation(playerid,"INT_HOUSE","BED_Loop_L",4.1,0,1,1,1,1);
  1881.                     case 4: ApplyAnimation(playerid,"INT_HOUSE","BED_Loop_R",4.1,0,1,1,1,1);
  1882.                     case 5: ApplyAnimation(playerid,"INT_HOUSE","BED_Out_L",4.1,0,1,1,1,1);
  1883.                     case 6: ApplyAnimation(playerid,"INT_HOUSE","BED_Out_R",4.1,0,1,1,1,1);
  1884.                     case 7: ApplyAnimation(playerid,"INT_HOUSE","LOU_In",4.1,0,1,1,1,1);
  1885.                     case 8: ApplyAnimation(playerid,"INT_HOUSE","LOU_Loop",4.1,0,1,1,1,1);
  1886.                     case 9: ApplyAnimation(playerid,"INT_HOUSE","LOU_Out",4.1,0,1,1,1,1);
  1887.                     case 10: ApplyAnimation(playerid,"INT_HOUSE","wash_up",4.1,0,1,1,1,1);
  1888.                 }
  1889.         return 1;
  1890.         }
  1891.  
  1892.         if(!strcmp(cmd, "/animintoffice", true))
  1893.         {
  1894.             tmp = strtok(cmdtext, idx);
  1895.             animid = strval(tmp);
  1896.                 if(!strlen(tmp)||animid < 1 || animid > 10)
  1897.                 {
  1898.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animintoffice [1-10]");
  1899.                 return 1;
  1900.                 }
  1901.                 switch(animid)
  1902.                 {
  1903.                     case 1: ApplyAnimation(playerid,"INT_OFFICE","FF_Dam_Fwd",4.1,0,1,1,1,1);
  1904.                     case 2: ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_2Idle_180",4.1,0,1,1,1,1);
  1905.                     case 3: ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Bored_Loop",4.1,0,1,1,1,1);
  1906.                     case 4: ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Crash",4.1,0,1,1,1,1);
  1907.                     case 5: ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Drink",4.1,0,1,1,1,1);
  1908.                     case 6: ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Idle_Loop",4.1,0,1,1,1,1);
  1909.                     case 7: ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_In",4.1,0,1,1,1,1);
  1910.                     case 8: ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Read",4.1,0,1,1,1,1);
  1911.                     case 9: ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Type_Loop",4.1,0,1,1,1,1);
  1912.                     case 10: ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Watch",4.1,0,1,1,1,1);
  1913.                 }
  1914.         return 1;
  1915.         }
  1916.  
  1917.         if(!strcmp(cmd, "/animintshop", true))
  1918.         {
  1919.             tmp = strtok(cmdtext, idx);
  1920.             animid = strval(tmp);
  1921.                 if(!strlen(tmp)||animid < 1 || animid > 8)
  1922.                 {
  1923.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animintshop [1-8]");
  1924.                 return 1;
  1925.                 }
  1926.                 switch(animid)
  1927.                 {
  1928.                     case 1: ApplyAnimation(playerid,"INT_SHOP","shop_cashier",4.1,0,1,1,1,1);
  1929.                     case 2: ApplyAnimation(playerid,"INT_SHOP","shop_in",4.1,0,1,1,1,1);
  1930.                     case 3: ApplyAnimation(playerid,"INT_SHOP","shop_lookA",4.1,0,1,1,1,1);
  1931.                     case 4: ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,0,1,1,1,1);
  1932.                     case 5: ApplyAnimation(playerid,"INT_SHOP","shop_loop",4.1,0,1,1,1,1);
  1933.                     case 6: ApplyAnimation(playerid,"INT_SHOP","shop_out",4.1,0,1,1,1,1);
  1934.                     case 7: ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.1,0,1,1,1,1);
  1935.                     case 8: ApplyAnimation(playerid,"INT_SHOP","shop_shelf",4.1,0,1,1,1,1);
  1936.             }
  1937.         return 1;
  1938.         }
  1939.  
  1940.         if(!strcmp(cmd, "/animjst", true))
  1941.         {
  1942.             tmp = strtok(cmdtext, idx);
  1943.             animid = strval(tmp);
  1944.                 if(!strlen(tmp)||animid < 1 || animid > 4)
  1945.                 {
  1946.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animjst [1-4]");
  1947.                 return 1;
  1948.                 }
  1949.                 switch(animid)
  1950.                 {
  1951.                     case 1: ApplyAnimation(playerid,"JST_BUISNESS","girl_01",4.1,0,1,1,1,1);
  1952.                     case 2: ApplyAnimation(playerid,"JST_BUISNESS","girl_02",4.1,0,1,1,1,1);
  1953.                     case 3: ApplyAnimation(playerid,"JST_BUISNESS","player_01",4.1,0,1,1,1,1);
  1954.                     case 4: ApplyAnimation(playerid,"JST_BUISNESS","smoke_01",4.1,0,1,1,1,1);
  1955.                 }
  1956.         return 1;
  1957.         }
  1958.  
  1959.         if(!strcmp(cmd, "/animkart", true))
  1960.         {
  1961.             tmp = strtok(cmdtext, idx);
  1962.             animid = strval(tmp);
  1963.                 if(!strlen(tmp)||animid < 1 || animid > 4)
  1964.                 {
  1965.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animkart [1-4]");
  1966.                 return 1;
  1967.                 }
  1968.                 switch(animid)
  1969.                 {
  1970.                     case 1: ApplyAnimation(playerid,"KART","KART_getin_LHS",4.1,0,1,1,1,1);
  1971.                     case 2: ApplyAnimation(playerid,"KART","KART_getin_RHS",4.1,0,1,1,1,1);
  1972.                     case 3: ApplyAnimation(playerid,"KART","KART_getout_LHS",4.1,0,1,1,1,1);
  1973.                     case 4: ApplyAnimation(playerid,"KART","KART_getout_RHS",4.1,0,1,1,1,1);
  1974.                 }
  1975.         return 1;
  1976.         }
  1977.  
  1978.         if(!strcmp(cmd, "/animkissing", true))
  1979.         {
  1980.             tmp = strtok(cmdtext, idx);
  1981.             animid = strval(tmp);
  1982.                 if(!strlen(tmp)||animid < 1 || animid > 15)
  1983.                 {
  1984.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animkissing [1-15]");
  1985.                 return 1;
  1986.                 }
  1987.                 switch(animid)
  1988.                 {
  1989.                     case 1: ApplyAnimation(playerid,"KISSING","BD_GF_Wave",4.1,0,1,1,1,1);
  1990.                     case 2: ApplyAnimation(playerid,"KISSING","gfwave2",4.1,0,1,1,1,1);
  1991.                     case 3: ApplyAnimation(playerid,"KISSING","GF_CarArgue_01",4.1,0,1,1,1,1);
  1992.                     case 4: ApplyAnimation(playerid,"KISSING","GF_CarArgue_02",4.1,0,1,1,1,1);
  1993.                     case 5: ApplyAnimation(playerid,"KISSING","GF_CarSpot",4.1,0,1,1,1,1);
  1994.                     case 6: ApplyAnimation(playerid,"KISSING","GF_StreetArgue_01",4.1,0,1,1,1,1);
  1995.                     case 7: ApplyAnimation(playerid,"KISSING","GF_StreetArgue_02",4.1,0,1,1,1,1);
  1996.                     case 8: ApplyAnimation(playerid,"KISSING","gift_get",4.1,0,1,1,1,1);
  1997.                     case 9: ApplyAnimation(playerid,"KISSING","gift_give",4.1,0,1,1,1,1);
  1998.                     case 10: ApplyAnimation(playerid,"KISSING","Grlfrd_Kiss_01",4.1,0,1,1,1,1);
  1999.                     case 11: ApplyAnimation(playerid,"KISSING","Grlfrd_Kiss_02",4.1,0,1,1,1,1);
  2000.                     case 12: ApplyAnimation(playerid,"KISSING","Grlfrd_Kiss_03",4.1,0,1,1,1,1);
  2001.                     case 13: ApplyAnimation(playerid,"KISSING","Playa_Kiss_01",4.1,0,1,1,1,1);
  2002.                     case 14: ApplyAnimation(playerid,"KISSING","Playa_Kiss_02",4.1,0,1,1,1,1);
  2003.                     case 15: ApplyAnimation(playerid,"KISSING","Playa_Kiss_03",4.1,0,1,1,1,1);
  2004.                 }
  2005.         return 1;
  2006.         }
  2007.  
  2008.         if(!strcmp(cmd, "/animknife", true))
  2009.         {
  2010.             tmp = strtok(cmdtext, idx);
  2011.             animid = strval(tmp);
  2012.                 if(!strlen(tmp)||animid < 1 || animid > 16)
  2013.                 {
  2014.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animknife [1-16]");
  2015.                 return 1;
  2016.                 }
  2017.                 switch(animid)
  2018.                 {
  2019.                     case 1: ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.1,0,1,1,1,1);
  2020.                     case 2: ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Die",4.1,0,1,1,1,1);
  2021.                     case 3: ApplyAnimation(playerid,"KNIFE","KILL_Knife_Player",4.1,0,1,1,1,1);
  2022.                     case 4: ApplyAnimation(playerid,"KNIFE","KILL_Partial",4.1,0,1,1,1,1);
  2023.                     case 5: ApplyAnimation(playerid,"KNIFE","knife_1",4.1,0,1,1,1,1);
  2024.                     case 6: ApplyAnimation(playerid,"KNIFE","knife_2",4.1,0,1,1,1,1);
  2025.                     case 7: ApplyAnimation(playerid,"KNIFE","knife_3",4.1,0,1,1,1,1);
  2026.                     case 8: ApplyAnimation(playerid,"KNIFE","knife_4",4.1,0,1,1,1,1);
  2027.                     case 9: ApplyAnimation(playerid,"KNIFE","knife_block",4.1,0,1,1,1,1);
  2028.                     case 10: ApplyAnimation(playerid,"KNIFE","Knife_G",4.1,0,1,1,1,1);
  2029.                     case 11: ApplyAnimation(playerid,"KNIFE","knife_hit_1",4.1,0,1,1,1,1);
  2030.                     case 12: ApplyAnimation(playerid,"KNIFE","knife_hit_2",4.1,0,1,1,1,1);
  2031.                     case 13: ApplyAnimation(playerid,"KNIFE","knife_hit_3",4.1,0,1,1,1,1);
  2032.                     case 14: ApplyAnimation(playerid,"KNIFE","knife_IDLE",4.1,0,1,1,1,1);
  2033.                     case 15: ApplyAnimation(playerid,"KNIFE","knife_part",4.1,0,1,1,1,1);
  2034.                     case 16: ApplyAnimation(playerid,"KNIFE","WEAPON_knifeidle",4.1,0,1,1,1,1);
  2035.                 }
  2036.         return 1;
  2037.         }
  2038.  
  2039.         if(!strcmp(cmd, "/animlapdan", true))
  2040.         {
  2041.             tmp = strtok(cmdtext, idx);
  2042.             animid = strval(tmp);
  2043.                 if(!strlen(tmp)||animid < 1 || animid > 2)
  2044.                 {
  2045.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animlapdan [1-2]");
  2046.                 return 1;
  2047.                 }
  2048.                 switch(animid)
  2049.                 {
  2050.                     case 1: ApplyAnimation(playerid,"LAPDAN1","LAPDAN_D",4.1,0,1,1,1,1);
  2051.                     case 2: ApplyAnimation(playerid,"LAPDAN1","LAPDAN_P",4.1,0,1,1,1,1);
  2052.                 }
  2053.         return 1;
  2054.         }
  2055.  
  2056.         if(!strcmp(cmd, "/animlapdan2", true))
  2057.         {
  2058.             tmp = strtok(cmdtext, idx);
  2059.             animid = strval(tmp);
  2060.                 if(!strlen(tmp)||animid < 1 || animid > 2)
  2061.                 {
  2062.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animlapdan [1-2]");
  2063.                 return 1;
  2064.                 }
  2065.                 switch(animid)
  2066.                 {
  2067.                     case 1: ApplyAnimation(playerid,"LAPDAN2","LAPDAN_D",4.1,0,1,1,1,1);
  2068.                     case 2: ApplyAnimation(playerid,"LAPDAN2","LAPDAN_P",4.1,0,1,1,1,1);
  2069.                 }
  2070.         return 1;
  2071.         }
  2072.  
  2073.         if(!strcmp(cmd, "/animlapdan3", true))
  2074.         {
  2075.             tmp = strtok(cmdtext, idx);
  2076.             animid = strval(tmp);
  2077.                 if(!strlen(tmp)||animid < 1 || animid > 2)
  2078.                 {
  2079.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animlapdan [1-2]");
  2080.                 return 1;
  2081.                 }
  2082.                 switch(animid)
  2083.                 {
  2084.                     case 1: ApplyAnimation(playerid,"LAPDAN3","LAPDAN_D",4.1,0,1,1,1,1);
  2085.                     case 2: ApplyAnimation(playerid,"LAPDAN3","LAPDAN_P",4.1,0,1,1,1,1);
  2086.                 }
  2087.         return 1;
  2088.         }
  2089.  
  2090.         if(!strcmp(cmd, "/animlowrider", true))
  2091.         {
  2092.             tmp = strtok(cmdtext, idx);
  2093.             animid = strval(tmp);
  2094.                 if(!strlen(tmp)||animid < 1 || animid > 39)
  2095.                 {
  2096.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animlowrider [1-39]");
  2097.                 return 1;
  2098.                 }
  2099.                 switch(animid)
  2100.                 {
  2101.                     case 1: ApplyAnimation(playerid,"LOWRIDER","F_smklean_loop",4.1,0,1,1,1,1);
  2102.                     case 2: ApplyAnimation(playerid,"LOWRIDER","lrgirl_bdbnce",4.1,0,1,1,1,1);
  2103.                     case 3: ApplyAnimation(playerid,"LOWRIDER","lrgirl_hair",4.1,0,1,1,1,1);
  2104.                     case 4: ApplyAnimation(playerid,"LOWRIDER","lrgirl_hurry",4.1,0,1,1,1,1);
  2105.                     case 5: ApplyAnimation(playerid,"LOWRIDER","lrgirl_idleloop",4.1,0,1,1,1,1);
  2106.                     case 6: ApplyAnimation(playerid,"LOWRIDER","lrgirl_idle_to_l0",4.1,0,1,1,1,1);
  2107.                     case 7: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l0_bnce",4.1,0,1,1,1,1);
  2108.                     case 8: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l0_loop",4.1,0,1,1,1,1);
  2109.                     case 9: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l0_to_l1",4.1,0,1,1,1,1);
  2110.                     case 10: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l12_to_l0",4.1,0,1,1,1,1);
  2111.                     case 11: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l1_bnce",4.1,0,1,1,1,1);
  2112.                     case 12: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l1_loop",4.1,0,1,1,1,1);
  2113.                     case 13: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l1_to_l2",4.1,0,1,1,1,1);
  2114.                     case 14: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l2_bnce",4.1,0,1,1,1,1);
  2115.                     case 15: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l2_loop",4.1,0,1,1,1,1);
  2116.                     case 16: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l2_to_l3",4.1,0,1,1,1,1);
  2117.                     case 17: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l345_to_l1",4.1,0,1,1,1,1);
  2118.                     case 18: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l3_bnce",4.1,0,1,1,1,1);
  2119.                     case 19: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l3_loop",4.1,0,1,1,1,1);
  2120.                     case 20: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l3_to_l4",4.1,0,1,1,1,1);
  2121.                     case 21: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l4_bnce",4.1,0,1,1,1,1);
  2122.                     case 22: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l4_loop",4.1,0,1,1,1,1);
  2123.                     case 23: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l4_to_l5",4.1,0,1,1,1,1);
  2124.                     case 24: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l5_bnce",4.1,0,1,1,1,1);
  2125.                     case 25: ApplyAnimation(playerid,"LOWRIDER","lrgirl_l5_loop",4.1,0,1,1,1,1);
  2126.                     case 26: ApplyAnimation(playerid,"LOWRIDER","M_smklean_loop",4.1,0,1,1,1,1);
  2127.                     case 27: ApplyAnimation(playerid,"LOWRIDER","M_smkstnd_loop",4.1,0,1,1,1,1);
  2128.                     case 28: ApplyAnimation(playerid,"LOWRIDER","prtial_gngtlkB",4.1,0,1,1,1,1);
  2129.                     case 29: ApplyAnimation(playerid,"LOWRIDER","prtial_gngtlkC",4.1,0,1,1,1,1);
  2130.                     case 30: ApplyAnimation(playerid,"LOWRIDER","prtial_gngtlkD",4.1,0,1,1,1,1);
  2131.                     case 31: ApplyAnimation(playerid,"LOWRIDER","prtial_gngtlkE",4.1,0,1,1,1,1);
  2132.                     case 32: ApplyAnimation(playerid,"LOWRIDER","prtial_gngtlkF",4.1,0,1,1,1,1);
  2133.                     case 33: ApplyAnimation(playerid,"LOWRIDER","prtial_gngtlkG",4.1,0,1,1,1,1);
  2134.                     case 34: ApplyAnimation(playerid,"LOWRIDER","prtial_gngtlkH",4.1,0,1,1,1,1);
  2135.                     case 35: ApplyAnimation(playerid,"LOWRIDER","RAP_A_Loop",4.1,0,1,1,1,1);
  2136.                     case 36: ApplyAnimation(playerid,"LOWRIDER","RAP_B_Loop",4.1,0,1,1,1,1);
  2137.                     case 37: ApplyAnimation(playerid,"LOWRIDER","RAP_C_Loop",4.1,0,1,1,1,1);
  2138.                     case 38: ApplyAnimation(playerid,"LOWRIDER","Sit_relaxed",4.1,0,1,1,1,1);
  2139.                     case 39: ApplyAnimation(playerid,"LOWRIDER","Tap_hand",4.1,0,1,1,1,1);
  2140.                 }
  2141.         return 1;
  2142.         }
  2143.  
  2144.         if(!strcmp(cmd, "/animmdchase", true))
  2145.         {
  2146.             tmp = strtok(cmdtext, idx);
  2147.             animid = strval(tmp);
  2148.                 if(!strlen(tmp)||animid < 1 || animid > 25)
  2149.                 {
  2150.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animmdchase [1-25]");
  2151.                 return 1;
  2152.                 }
  2153.                 switch(animid)
  2154.                 {
  2155.                     case 1: ApplyAnimation(playerid,"MD_CHASE","Carhit_Hangon",4.1,0,1,1,1,1);
  2156.                     case 2: ApplyAnimation(playerid,"MD_CHASE","Carhit_Tumble",4.1,0,1,1,1,1);
  2157.                     case 3: ApplyAnimation(playerid,"MD_CHASE","donutdrop",4.1,0,1,1,1,1);
  2158.                     case 4: ApplyAnimation(playerid,"MD_CHASE","Fen_Choppa_L1",4.1,0,1,1,1,1);
  2159.                     case 5: ApplyAnimation(playerid,"MD_CHASE","Fen_Choppa_L2",4.1,0,1,1,1,1);
  2160.                     case 6: ApplyAnimation(playerid,"MD_CHASE","Fen_Choppa_L3",4.1,0,1,1,1,1);
  2161.                     case 7: ApplyAnimation(playerid,"MD_CHASE","Fen_Choppa_R1",4.1,0,1,1,1,1);
  2162.                     case 8: ApplyAnimation(playerid,"MD_CHASE","Fen_Choppa_R2",4.1,0,1,1,1,1);
  2163.                     case 9: ApplyAnimation(playerid,"MD_CHASE","Fen_Choppa_R3",4.1,0,1,1,1,1);
  2164.                     case 10: ApplyAnimation(playerid,"MD_CHASE","Hangon_Stun_loop",4.1,0,1,1,1,1);
  2165.                     case 11: ApplyAnimation(playerid,"MD_CHASE","Hangon_Stun_Turn",4.1,0,1,1,1,1);
  2166.                     case 12: ApplyAnimation(playerid,"MD_CHASE","MD_BIKE_2_HANG",4.1,0,1,1,1,1);
  2167.                     case 13: ApplyAnimation(playerid,"MD_CHASE","MD_BIKE_Jmp_BL",4.1,0,1,1,1,1);
  2168.                     case 14: ApplyAnimation(playerid,"MD_CHASE","MD_BIKE_Jmp_F",4.1,0,1,1,1,1);
  2169.                     case 15: ApplyAnimation(playerid,"MD_CHASE","MD_BIKE_Lnd_BL",4.1,0,1,1,1,1);
  2170.                     case 16: ApplyAnimation(playerid,"MD_CHASE","MD_BIKE_Lnd_Die_BL",4.1,0,1,1,1,1);
  2171.                     case 17: ApplyAnimation(playerid,"MD_CHASE","MD_BIKE_Lnd_Die_F",4.1,0,1,1,1,1);
  2172.                     case 18: ApplyAnimation(playerid,"MD_CHASE","MD_BIKE_Lnd_F",4.1,0,1,1,1,1);
  2173.                     case 19: ApplyAnimation(playerid,"MD_CHASE","MD_BIKE_Lnd_Roll",4.1,0,1,1,1,1);
  2174.                     case 20: ApplyAnimation(playerid,"MD_CHASE","MD_BIKE_Lnd_Roll_F",4.1,0,1,1,1,1);
  2175.                     case 21: ApplyAnimation(playerid,"MD_CHASE","MD_BIKE_Punch",4.1,0,1,1,1,1);
  2176.                     case 22: ApplyAnimation(playerid,"MD_CHASE","MD_BIKE_Punch_F",4.1,0,1,1,1,1);
  2177.                     case 23: ApplyAnimation(playerid,"MD_CHASE","MD_BIKE_Shot_F",4.1,0,1,1,1,1);
  2178.                     case 24: ApplyAnimation(playerid,"MD_CHASE","MD_HANG_Lnd_Roll",4.1,0,1,1,1,1);
  2179.                     case 25: ApplyAnimation(playerid,"MD_CHASE","MD_HANG_Loop",4.1,0,1,1,1,1);
  2180.                 }
  2181.         return 1;
  2182.         }
  2183.  
  2184.         if(!strcmp(cmd, "/animmddend", true))
  2185.         {
  2186.             tmp = strtok(cmdtext, idx);
  2187.             animid = strval(tmp);
  2188.             if(!strlen(tmp)||animid < 1 || animid > 8)
  2189.             {
  2190.                 SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animmddend [1-8]");
  2191.             return 1;
  2192.             }
  2193.                 switch(animid)
  2194.                 {
  2195.                     case 1: ApplyAnimation(playerid,"MD_END","END_SC1_PLY",4.1,0,1,1,1,1);
  2196.                     case 2: ApplyAnimation(playerid,"MD_END","END_SC1_RYD",4.1,0,1,1,1,1);
  2197.                     case 3: ApplyAnimation(playerid,"MD_END","END_SC1_SMO",4.1,0,1,1,1,1);
  2198.                     case 4: ApplyAnimation(playerid,"MD_END","END_SC1_SWE",4.1,0,1,1,1,1);
  2199.                     case 5: ApplyAnimation(playerid,"MD_END","END_SC2_PLY",4.1,0,1,1,1,1);
  2200.                     case 6: ApplyAnimation(playerid,"MD_END","END_SC2_RYD",4.1,0,1,1,1,1);
  2201.                     case 7: ApplyAnimation(playerid,"MD_END","END_SC2_SMO",4.1,0,1,1,1,1);
  2202.                     case 8: ApplyAnimation(playerid,"MD_END","END_SC2_SWE",4.1,0,1,1,1,1);
  2203.                 }
  2204.         return 1;
  2205.         }
  2206.  
  2207.         if(!strcmp(cmd, "/animmedic", true))
  2208.         {
  2209.             ApplyAnimation(playerid,"MEDIC","CPR",4.1,0,1,1,1,1);
  2210.         return 1;
  2211.         }
  2212.  
  2213.         if(!strcmp(cmd, "/animmisc", true))
  2214.         {
  2215.             tmp = strtok(cmdtext, idx);
  2216.             animid = strval(tmp);
  2217.                 if(!strlen(tmp)||animid < 1 || animid > 41)
  2218.                 {
  2219.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animms [1-41]");
  2220.                 return 1;
  2221.                 }
  2222.                 switch(animid)
  2223.                 {
  2224.                     case 1: ApplyAnimation(playerid,"MISC","bitchslap",4.1,0,1,1,1,1);
  2225.                     case 2: ApplyAnimation(playerid,"MISC","BMX_celebrate",4.1,0,1,1,1,1);
  2226.                     case 3: ApplyAnimation(playerid,"MISC","BMX_comeon",4.1,0,1,1,1,1);
  2227.                     case 4: ApplyAnimation(playerid,"MISC","bmx_idleloop_01",4.1,0,1,1,1,1);
  2228.                     case 5: ApplyAnimation(playerid,"MISC","bmx_idleloop_02",4.1,0,1,1,1,1);
  2229.                     case 6: ApplyAnimation(playerid,"MISC","bmx_talkleft_in",4.1,0,1,1,1,1);
  2230.                     case 7: ApplyAnimation(playerid,"MISC","bmx_talkleft_loop",4.1,0,1,1,1,1);
  2231.                     case 8: ApplyAnimation(playerid,"MISC","bmx_talkleft_out",4.1,0,1,1,1,1);
  2232.                     case 9: ApplyAnimation(playerid,"MISC","bmx_talkright_in",4.1,0,1,1,1,1);
  2233.                     case 10: ApplyAnimation(playerid,"MISC","bmx_talkright_loop",4.1,0,1,1,1,1);
  2234.                     case 11: ApplyAnimation(playerid,"MISC","bmx_talkright_out",4.1,0,1,1,1,1);
  2235.                     case 12: ApplyAnimation(playerid,"MISC","bng_wndw",4.1,0,1,1,1,1);
  2236.                     case 13: ApplyAnimation(playerid,"MISC","bng_wndw_02",4.1,0,1,1,1,1);
  2237.                     case 14: ApplyAnimation(playerid,"MISC","Case_pickup",4.1,0,1,1,1,1);
  2238.                     case 15: ApplyAnimation(playerid,"MISC","door_jet",4.1,0,1,1,1,1);
  2239.                     case 16: ApplyAnimation(playerid,"MISC","GRAB_L",4.1,0,1,1,1,1);
  2240.                     case 17: ApplyAnimation(playerid,"MISC","GRAB_R",4.1,0,1,1,1,1);
  2241.                     case 18: ApplyAnimation(playerid,"MISC","Hiker_Pose",4.1,0,1,1,1,1);
  2242.                     case 19: ApplyAnimation(playerid,"MISC","Hiker_Pose_L",4.1,0,1,1,1,1);
  2243.                     case 20: ApplyAnimation(playerid,"MISC","Idle_Chat_02",4.1,0,1,1,1,1);
  2244.                     case 21: ApplyAnimation(playerid,"MISC","KAT_Throw_K",4.1,0,1,1,1,1);
  2245.                     case 22: ApplyAnimation(playerid,"MISC","KAT_Throw_O",4.1,0,1,1,1,1);
  2246.                     case 23: ApplyAnimation(playerid,"MISC","KAT_Throw_P",4.1,0,1,1,1,1);
  2247.                     case 24: ApplyAnimation(playerid,"MISC","PASS_Rifle_O",4.1,0,1,1,1,1);
  2248.                     case 25: ApplyAnimation(playerid,"MISC","PASS_Rifle_Ped",4.1,0,1,1,1,1);
  2249.                     case 26: ApplyAnimation(playerid,"MISC","PASS_Rifle_Ply",4.1,0,1,1,1,1);
  2250.                     case 27: ApplyAnimation(playerid,"MISC","pickup_box",4.1,0,1,1,1,1);
  2251.                     case 28: ApplyAnimation(playerid,"MISC","Plane_door",4.1,0,1,1,1,1);
  2252.                     case 29: ApplyAnimation(playerid,"MISC","Plane_exit",4.1,0,1,1,1,1);
  2253.                     case 30: ApplyAnimation(playerid,"MISC","Plane_hijack",4.1,0,1,1,1,1);
  2254.                     case 31: ApplyAnimation(playerid,"MISC","Plunger_01",4.1,0,1,1,1,1);
  2255.                     case 32: ApplyAnimation(playerid,"MISC","Plyrlean_loop",4.1,0,1,1,1,1);
  2256.                     case 33: ApplyAnimation(playerid,"MISC","plyr_shkhead",4.1,0,1,1,1,1);
  2257.                     case 34: ApplyAnimation(playerid,"MISC","Run_Dive",4.1,0,1,1,1,1);
  2258.                     case 35: ApplyAnimation(playerid,"MISC","Scratchballs_01",4.1,0,1,1,1,1);
  2259.                     case 36: ApplyAnimation(playerid,"MISC","SEAT_LR",4.1,0,1,1,1,1);
  2260.                     case 37: ApplyAnimation(playerid,"MISC","Seat_talk_01",4.1,0,1,1,1,1);
  2261.                     case 38: ApplyAnimation(playerid,"MISC","Seat_talk_02",4.1,0,1,1,1,1);
  2262.                     case 39: ApplyAnimation(playerid,"MISC","SEAT_watch",4.1,0,1,1,1,1);
  2263.                     case 40: ApplyAnimation(playerid,"MISC","smalplane_door",4.1,0,1,1,1,1);
  2264.                     case 41: ApplyAnimation(playerid,"MISC","smlplane_door",4.1,0,1,1,1,1);
  2265.                 }
  2266.         return 1;
  2267.         }
  2268.  
  2269.         if(!strcmp(cmd, "/animmtb", true))
  2270.         {
  2271.             tmp = strtok(cmdtext, idx);
  2272.             animid = strval(tmp);
  2273.                 if(!strlen(tmp)||animid < 1 || animid > 18)
  2274.                 {
  2275.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animmtb [1-18]");
  2276.                 return 1;
  2277.                 }
  2278.                 switch(animid)
  2279.                 {
  2280.                     case 1: ApplyAnimation(playerid,"MTB","MTB_back",4.1,0,1,1,1,1);
  2281.                     case 2: ApplyAnimation(playerid,"MTB","MTB_bunnyhop",4.1,0,1,1,1,1);
  2282.                     case 3: ApplyAnimation(playerid,"MTB","MTB_drivebyFT",4.1,0,1,1,1,1);
  2283.                     case 4: ApplyAnimation(playerid,"MTB","MTB_driveby_LHS",4.1,0,1,1,1,1);
  2284.                     case 5: ApplyAnimation(playerid,"MTB","MTB_driveby_RHS",4.1,0,1,1,1,1);
  2285.                     case 6: ApplyAnimation(playerid,"MTB","MTB_fwd",4.1,0,1,1,1,1);
  2286.                     case 7: ApplyAnimation(playerid,"MTB","MTB_getoffBACK",4.1,0,1,1,1,1);
  2287.                     case 8: ApplyAnimation(playerid,"MTB","MTB_pushes",4.1,0,1,1,1,1);
  2288.                     case 9: ApplyAnimation(playerid,"MTB","MTB_getoffLHS",4.1,0,1,1,1,1);
  2289.                     case 10: ApplyAnimation(playerid,"MTB","MTB_getoffRHS",4.1,0,1,1,1,1);
  2290.                     case 11: ApplyAnimation(playerid,"MTB","MTB_jumponL",4.1,0,1,1,1,1);
  2291.                     case 12: ApplyAnimation(playerid,"MTB","MTB_jumponR",4.1,0,1,1,1,1);
  2292.                     case 13: ApplyAnimation(playerid,"MTB","MTB_Left",4.1,0,1,1,1,1);
  2293.                     case 14: ApplyAnimation(playerid,"MTB","MTB_pedal",4.1,0,1,1,1,1);
  2294.                     case 15: ApplyAnimation(playerid,"MTB","MTB_Ride",4.1,0,1,1,1,1);
  2295.                     case 16: ApplyAnimation(playerid,"MTB","MTB_Right",4.1,0,1,1,1,1);
  2296.                     case 17: ApplyAnimation(playerid,"MTB","MTB_sprint",4.1,0,1,1,1,1);
  2297.                     case 18: ApplyAnimation(playerid,"MTB","MTB_still",4.1,0,1,1,1,1);
  2298.                 }
  2299.         return 1;
  2300.         }
  2301.  
  2302.         if(!strcmp(cmd, "/animmusculcar", true))
  2303.         {
  2304.             tmp = strtok(cmdtext, idx);
  2305.             animid = strval(tmp);
  2306.                 if(!strlen(tmp)||animid < 1 || animid > 17)
  2307.                 {
  2308.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animmusculcar [1-17]");
  2309.                 return 1;
  2310.                 }
  2311.                 switch(animid)
  2312.                 {
  2313.                     case 1: ApplyAnimation(playerid,"MUSCULAR","MscleWalkst_armed",4.1,0,1,1,1,1);
  2314.                     case 2: ApplyAnimation(playerid,"MUSCULAR","MscleWalkst_Csaw",4.1,0,1,1,1,1);
  2315.                     case 3: ApplyAnimation(playerid,"MUSCULAR","Mscle_rckt_run",4.1,0,1,1,1,1);
  2316.                     case 4: ApplyAnimation(playerid,"MUSCULAR","Mscle_rckt_walkst",4.1,0,1,1,1,1);
  2317.                     case 5: ApplyAnimation(playerid,"MUSCULAR","Mscle_run_Csaw",4.1,0,1,1,1,1);
  2318.                     case 6: ApplyAnimation(playerid,"MUSCULAR","MuscleIdle",4.1,0,1,1,1,1);
  2319.                     case 7: ApplyAnimation(playerid,"MUSCULAR","MuscleIdle_armed",4.1,0,1,1,1,1);
  2320.                     case 8: ApplyAnimation(playerid,"MUSCULAR","MuscleIdle_Csaw",4.1,0,1,1,1,1);
  2321.                     case 9: ApplyAnimation(playerid,"MUSCULAR","MuscleIdle_rocket",4.1,0,1,1,1,1);
  2322.                     case 10: ApplyAnimation(playerid,"MUSCULAR","MuscleRun",4.1,0,1,1,1,1);
  2323.                     case 11: ApplyAnimation(playerid,"MUSCULAR","MuscleRun_armed",4.1,0,1,1,1,1);
  2324.                     case 12: ApplyAnimation(playerid,"MUSCULAR","MuscleSprint",4.1,0,1,1,1,1);
  2325.                     case 13: ApplyAnimation(playerid,"MUSCULAR","MuscleWalk",4.1,0,1,1,1,1);
  2326.                     case 14: ApplyAnimation(playerid,"MUSCULAR","MuscleWalkstart",4.1,0,1,1,1,1);
  2327.                     case 15: ApplyAnimation(playerid,"MUSCULAR","MuscleWalk_armed",4.1,0,1,1,1,1);
  2328.                     case 16: ApplyAnimation(playerid,"MUSCULAR","Musclewalk_Csaw",4.1,0,1,1,1,1);
  2329.                     case 17: ApplyAnimation(playerid,"MUSCULAR","Musclewalk_rocket",4.1,0,1,1,1,1);
  2330.                 }
  2331.         return 1;
  2332.         }
  2333.  
  2334.         if(!strcmp(cmd, "/animnevada", true))
  2335.         {
  2336.             tmp = strtok(cmdtext, idx);
  2337.             animid = strval(tmp);
  2338.                 if(!strlen(tmp)||animid < 1 || animid > 2)
  2339.                 {
  2340.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animnevada [1-2]");
  2341.                 return 1;
  2342.                 }
  2343.                 switch(animid)
  2344.                 {
  2345.                     case 1: ApplyAnimation(playerid,"NEVADA","NEVADA_getin",4.1,0,1,1,1,1);
  2346.                     case 2: ApplyAnimation(playerid,"NEVADA","NEVADA_getout",4.1,0,1,1,1,1);
  2347.                 }
  2348.         return 1;
  2349.         }
  2350.  
  2351.         if(!strcmp(cmd, "/animonlookers", true))
  2352.         {
  2353.             tmp = strtok(cmdtext, idx);
  2354.             animid = strval(tmp);
  2355.                 if(!strlen(tmp)||animid < 1 || animid > 29)
  2356.                 {
  2357.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animlookers [1-29]");
  2358.                 return 1;
  2359.                 }
  2360.                 switch(animid)
  2361.                 {
  2362.                     case 1: ApplyAnimation(playerid,"ON_LOOKERS","lkaround_in",4.1,0,1,1,1,1);
  2363.                     case 2: ApplyAnimation(playerid,"ON_LOOKERS","lkaround_loop",4.1,0,1,1,1,1);
  2364.                     case 3: ApplyAnimation(playerid,"ON_LOOKERS","lkaround_out",4.1,0,1,1,1,1);
  2365.                     case 4: ApplyAnimation(playerid,"ON_LOOKERS","lkup_in",4.1,0,1,1,1,1);
  2366.                     case 5: ApplyAnimation(playerid,"ON_LOOKERS","lkup_loop",4.1,0,1,1,1,1);
  2367.                     case 6: ApplyAnimation(playerid,"ON_LOOKERS","lkup_out",4.1,0,1,1,1,1);
  2368.                     case 7: ApplyAnimation(playerid,"ON_LOOKERS","lkup_point",4.1,0,1,1,1,1);
  2369.                     case 8: ApplyAnimation(playerid,"ON_LOOKERS","panic_cower",4.1,0,1,1,1,1);
  2370.                     case 9: ApplyAnimation(playerid,"ON_LOOKERS","panic_hide",4.1,0,1,1,1,1);
  2371.                     case 10: ApplyAnimation(playerid,"ON_LOOKERS","panic_in",4.1,0,1,1,1,1);
  2372.                     case 11: ApplyAnimation(playerid,"ON_LOOKERS","panic_loop",4.1,0,1,1,1,1);
  2373.                     case 12: ApplyAnimation(playerid,"ON_LOOKERS","panic_out",4.1,0,1,1,1,1);
  2374.                     case 13: ApplyAnimation(playerid,"ON_LOOKERS","panic_point",4.1,0,1,1,1,1);
  2375.                     case 14: ApplyAnimation(playerid,"ON_LOOKERS","panic_shout",4.1,0,1,1,1,1);
  2376.                     case 15: ApplyAnimation(playerid,"ON_LOOKERS","Pointup_in",4.1,0,1,1,1,1);
  2377.                     case 16: ApplyAnimation(playerid,"ON_LOOKERS","Pointup_loop",4.1,0,1,1,1,1);
  2378.                     case 17: ApplyAnimation(playerid,"ON_LOOKERS","Pointup_out",4.1,0,1,1,1,1);
  2379.                     case 18: ApplyAnimation(playerid,"ON_LOOKERS","Pointup_shout",4.1,0,1,1,1,1);
  2380.                     case 19: ApplyAnimation(playerid,"ON_LOOKERS","point_in",4.1,0,1,1,1,1);
  2381.                     case 20: ApplyAnimation(playerid,"ON_LOOKERS","point_loop",4.1,0,1,1,1,1);
  2382.                     case 21: ApplyAnimation(playerid,"ON_LOOKERS","point_out",4.1,0,1,1,1,1);
  2383.                     case 22: ApplyAnimation(playerid,"ON_LOOKERS","shout_01",4.1,0,1,1,1,1);
  2384.                     case 23: ApplyAnimation(playerid,"ON_LOOKERS","shout_02",4.1,0,1,1,1,1);
  2385.                     case 24: ApplyAnimation(playerid,"ON_LOOKERS","shout_in",4.1,0,1,1,1,1);
  2386.                     case 25: ApplyAnimation(playerid,"ON_LOOKERS","shout_loop",4.1,0,1,1,1,1);
  2387.                     case 26: ApplyAnimation(playerid,"ON_LOOKERS","shout_out",4.1,0,1,1,1,1);
  2388.                     case 27: ApplyAnimation(playerid,"ON_LOOKERS","wave_in",4.1,0,1,1,1,1);
  2389.                     case 28: ApplyAnimation(playerid,"ON_LOOKERS","wave_loop",4.1,0,1,1,1,1);
  2390.                     case 29: ApplyAnimation(playerid,"ON_LOOKERS","wave_out",4.1,0,1,1,1,1);
  2391.                 }
  2392.         return 1;
  2393.         }
  2394.  
  2395.         if(!strcmp(cmd, "/animotb", true))
  2396.         {
  2397.             tmp = strtok(cmdtext, idx);
  2398.             animid = strval(tmp);
  2399.                 if(!strlen(tmp)||animid < 1 || animid > 11)
  2400.                 {
  2401.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animotb [1-11]");
  2402.                 return 1;
  2403.                 }
  2404.                 switch(animid)
  2405.                 {
  2406.                     case 1: ApplyAnimation(playerid,"OTB","betslp_in",4.1,0,1,1,1,1);
  2407.                     case 2: ApplyAnimation(playerid,"OTB","betslp_lkabt",4.1,0,1,1,1,1);
  2408.                     case 3: ApplyAnimation(playerid,"OTB","betslp_loop",4.1,0,1,1,1,1);
  2409.                     case 4: ApplyAnimation(playerid,"OTB","betslp_out",4.1,0,1,1,1,1);
  2410.                     case 5: ApplyAnimation(playerid,"OTB","betslp_tnk",4.1,0,1,1,1,1);
  2411.                     case 6: ApplyAnimation(playerid,"OTB","wtchrace_cmon",4.1,0,1,1,1,1);
  2412.                     case 7: ApplyAnimation(playerid,"OTB","wtchrace_in",4.1,0,1,1,1,1);
  2413.                     case 8: ApplyAnimation(playerid,"OTB","wtchrace_loop",4.1,0,1,1,1,1);
  2414.                     case 9: ApplyAnimation(playerid,"OTB","wtchrace_lose",4.1,0,1,1,1,1);
  2415.                     case 10: ApplyAnimation(playerid,"OTB","wtchrace_out",4.1,0,1,1,1,1);
  2416.                     case 11: ApplyAnimation(playerid,"OTB","wtchrace_win",4.1,0,1,1,1,1);
  2417.                 }
  2418.         return 1;
  2419.         }
  2420.  
  2421.         if(!strcmp(cmd, "/animparachute", true))
  2422.         {
  2423.             tmp = strtok(cmdtext, idx);
  2424.             animid = strval(tmp);
  2425.                 if(!strlen(tmp)||animid < 1 || animid > 22)
  2426.                 {
  2427.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animpara [1-22]");
  2428.                 return 1;
  2429.                 }
  2430.                 switch(animid)
  2431.                 {
  2432.                     case 1: ApplyAnimation(playerid,"PARACHUTE","FALL_skyDive",4.1,0,1,1,1,1);
  2433.                     case 2: ApplyAnimation(playerid,"PARACHUTE","FALL_SkyDive_Accel",4.1,0,1,1,1,1);
  2434.                     case 3: ApplyAnimation(playerid,"PARACHUTE","FALL_skyDive_DIE",4.1,0,1,1,1,1);
  2435.                     case 4: ApplyAnimation(playerid,"PARACHUTE","FALL_SkyDive_L",4.1,0,1,1,1,1);
  2436.                     case 5: ApplyAnimation(playerid,"PARACHUTE","FALL_SkyDive_R",4.1,0,1,1,1,1);
  2437.                     case 6: ApplyAnimation(playerid,"PARACHUTE","PARA_decel",4.1,0,1,1,1,1);
  2438.                     case 7: ApplyAnimation(playerid,"PARACHUTE","PARA_decel_O",4.1,0,1,1,1,1);
  2439.                     case 8: ApplyAnimation(playerid,"PARACHUTE","PARA_float",4.1,0,1,1,1,1);
  2440.                     case 9: ApplyAnimation(playerid,"PARACHUTE","PARA_float_O",4.1,0,1,1,1,1);
  2441.                     case 10: ApplyAnimation(playerid,"PARACHUTE","PARA_Land",4.1,0,1,1,1,1);
  2442.                     case 11: ApplyAnimation(playerid,"PARACHUTE","PARA_Land_O",4.1,0,1,1,1,1);
  2443.                     case 12: ApplyAnimation(playerid,"PARACHUTE","PARA_Land_Water",4.1,0,1,1,1,1);
  2444.                     case 13: ApplyAnimation(playerid,"PARACHUTE","PARA_Land_Water_O",4.1,0,1,1,1,1);
  2445.                     case 14: ApplyAnimation(playerid,"PARACHUTE","PARA_open",4.1,0,1,1,1,1);
  2446.                     case 15: ApplyAnimation(playerid,"PARACHUTE","PARA_open_O",4.1,0,1,1,1,1);
  2447.                     case 16: ApplyAnimation(playerid,"PARACHUTE","PARA_Rip_Land_O",4.1,0,1,1,1,1);
  2448.                     case 17: ApplyAnimation(playerid,"PARACHUTE","PARA_Rip_Loop_O",4.1,0,1,1,1,1);
  2449.                     case 18: ApplyAnimation(playerid,"PARACHUTE","PARA_Rip_O",4.1,0,1,1,1,1);
  2450.                     case 19: ApplyAnimation(playerid,"PARACHUTE","PARA_steerL",4.1,0,1,1,1,1);
  2451.                     case 20: ApplyAnimation(playerid,"PARACHUTE","PARA_steerL_O",4.1,0,1,1,1,1);
  2452.                     case 21: ApplyAnimation(playerid,"PARACHUTE","PARA_steerR",4.1,0,1,1,1,1);
  2453.                     case 22: ApplyAnimation(playerid,"PARACHUTE","PARA_steerR_O",4.1,0,1,1,1,1);
  2454.                 }
  2455.         return 1;
  2456.         }
  2457.  
  2458.         if(!strcmp(cmd, "/animpark", true))
  2459.         {
  2460.             tmp = strtok(cmdtext, idx);
  2461.             animid = strval(tmp);
  2462.                 if(!strlen(tmp)||animid < 1 || animid > 3)
  2463.                 {
  2464.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animpark [1-3]");
  2465.                 return 1;
  2466.                 }
  2467.                 switch(animid)
  2468.                 {
  2469.                     case 1: ApplyAnimation(playerid,"PARK","Tai_Chi_in",4.1,0,1,1,1,1);
  2470.                    case 2: ApplyAnimation(playerid,"PARK","Tai_Chi_Loop",4.1,0,1,1,1,1);
  2471.                    case 3: ApplyAnimation(playerid,"PARK","Tai_Chi_Out",4.1,0,1,1,1,1);
  2472.                 }
  2473.         return 1;
  2474.         }
  2475.  
  2476.         if(!strcmp(cmd, "/animpaulnmac", true))
  2477.         {
  2478.             tmp = strtok(cmdtext, idx);
  2479.             animid = strval(tmp);
  2480.                 if(!strlen(tmp)||animid < 1 || animid > 12)
  2481.                 {
  2482.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animpaulnmac [1-12]");
  2483.                 return 1;
  2484.                 }
  2485.                 switch(animid)
  2486.                 {
  2487.                     case 1: ApplyAnimation(playerid,"PAULNMAC","Piss_in",4.1,0,1,1,1,1);
  2488.                     case 2: ApplyAnimation(playerid,"PAULNMAC","Piss_loop",4.1,0,1,1,1,1);
  2489.                     case 3: ApplyAnimation(playerid,"PAULNMAC","Piss_out",4.1,0,1,1,1,1);
  2490.                     case 4: ApplyAnimation(playerid,"PAULNMAC","PnM_Argue1_A",4.1,0,1,1,1,1);
  2491.                     case 5: ApplyAnimation(playerid,"PAULNMAC","PnM_Argue1_B",4.1,0,1,1,1,1);
  2492.                     case 6: ApplyAnimation(playerid,"PAULNMAC","PnM_Argue2_A",4.1,0,1,1,1,1);
  2493.                     case 7: ApplyAnimation(playerid,"PAULNMAC","PnM_Argue2_B",4.1,0,1,1,1,1);
  2494.                     case 8: ApplyAnimation(playerid,"PAULNMAC","PnM_Loop_A",4.1,0,1,1,1,1);
  2495.                     case 9: ApplyAnimation(playerid,"PAULNMAC","PnM_Loop_B",4.1,0,1,1,1,1);
  2496.                     case 10: ApplyAnimation(playerid,"PAULNMAC","wank_in",4.1,0,1,1,1,1);
  2497.                     case 11: ApplyAnimation(playerid,"PAULNMAC","wank_loop",4.1,0,1,1,1,1);
  2498.                     case 12: ApplyAnimation(playerid,"PAULNMAC","wank_out",4.1,0,1,1,1,1);
  2499.                 }
  2500.         return 1;
  2501.         }
  2502.  
  2503.         if(!strcmp(cmd, "/animped", true))
  2504.         {
  2505.             tmp = strtok(cmdtext, idx);
  2506.             animid = strval(tmp);
  2507.                 if(!strlen(tmp)||animid < 1 || animid > 295)
  2508.                 {
  2509.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animped [1-295]");
  2510.                 return 1;
  2511.                 }
  2512.                 switch(animid)
  2513.                 {
  2514.                     case 1: ApplyAnimation(playerid,"PED","abseil",4.1,0,1,1,1,1);
  2515.                     case 2: ApplyAnimation(playerid,"PED","ARRESTgun",4.1,0,1,1,1,1);
  2516.                     case 3: ApplyAnimation(playerid,"PED","ATM",4.1,0,1,1,1,1);
  2517.                     case 4: ApplyAnimation(playerid,"PED","BIKE_elbowL",4.1,0,1,1,1,1);
  2518.                     case 5: ApplyAnimation(playerid,"PED","BIKE_elbowR",4.1,0,1,1,1,1);
  2519.                     case 6: ApplyAnimation(playerid,"PED","BIKE_fallR",4.1,0,1,1,1,1);
  2520.                     case 7: ApplyAnimation(playerid,"PED","BIKE_fall_off",4.1,0,1,1,1,1);
  2521.                     case 8: ApplyAnimation(playerid,"PED","BIKE_pickupL",4.1,0,1,1,1,1);
  2522.                     case 9: ApplyAnimation(playerid,"PED","BIKE_pickupR",4.1,0,1,1,1,1);
  2523.                     case 10: ApplyAnimation(playerid,"PED","BIKE_pullupL",4.1,0,1,1,1,1);
  2524.                     case 11: ApplyAnimation(playerid,"PED","BIKE_pullupR",4.1,0,1,1,1,1);
  2525.                     case 12: ApplyAnimation(playerid,"PED","bomber",4.1,0,1,1,1,1);
  2526.                     case 13: ApplyAnimation(playerid,"PED","CAR_alignHI_LHS",4.1,0,1,1,1,1);
  2527.                     case 14: ApplyAnimation(playerid,"PED","CAR_alignHI_RHS",4.1,0,1,1,1,1);
  2528.                     case 15: ApplyAnimation(playerid,"PED","CAR_align_LHS",4.1,0,1,1,1,1);
  2529.                     case 16: ApplyAnimation(playerid,"PED","CAR_align_RHS",4.1,0,1,1,1,1);
  2530.                     case 17: ApplyAnimation(playerid,"PED","CAR_closedoorL_LHS",4.1,0,1,1,1,1);
  2531.                     case 18: ApplyAnimation(playerid,"PED","CAR_closedoorL_RHS",4.1,0,1,1,1,1);
  2532.                     case 19: ApplyAnimation(playerid,"PED","CAR_closedoor_LHS",4.1,0,1,1,1,1);
  2533.                     case 20: ApplyAnimation(playerid,"PED","CAR_closedoor_RHS",4.1,0,1,1,1,1);
  2534.                     case 21: ApplyAnimation(playerid,"PED","CAR_close_LHS",4.1,0,1,1,1,1);
  2535.                     case 22: ApplyAnimation(playerid,"PED","CAR_close_RHS",4.1,0,1,1,1,1);
  2536.                     case 23: ApplyAnimation(playerid,"PED","CAR_crawloutRHS",4.1,0,1,1,1,1);
  2537.                     case 24: ApplyAnimation(playerid,"PED","CAR_dead_LHS",4.1,0,1,1,1,1);
  2538.                     case 25: ApplyAnimation(playerid,"PED","CAR_dead_RHS",4.1,0,1,1,1,1);
  2539.                     case 26: ApplyAnimation(playerid,"PED","CAR_doorlocked_LHS",4.1,0,1,1,1,1);
  2540.                     case 27: ApplyAnimation(playerid,"PED","CAR_doorlocked_RHS",4.1,0,1,1,1,1);
  2541.                     case 28: ApplyAnimation(playerid,"PED","CAR_fallout_LHS",4.1,0,1,1,1,1);
  2542.                     case 29: ApplyAnimation(playerid,"PED","CAR_fallout_RHS",4.1,0,1,1,1,1);
  2543.                     case 30: ApplyAnimation(playerid,"PED","CAR_getinL_LHS",4.1,0,1,1,1,1);
  2544.                     case 31: ApplyAnimation(playerid,"PED","CAR_getinL_RHS",4.1,0,1,1,1,1);
  2545.                     case 32: ApplyAnimation(playerid,"PED","CAR_getin_LHS",4.1,0,1,1,1,1);
  2546.                     case 33: ApplyAnimation(playerid,"PED","CAR_getin_RHS",4.1,0,1,1,1,1);
  2547.                     case 34: ApplyAnimation(playerid,"PED","CAR_getoutL_LHS",4.1,0,1,1,1,1);
  2548.                     case 35: ApplyAnimation(playerid,"PED","CAR_getoutL_RHS",4.1,0,1,1,1,1);
  2549.                     case 36: ApplyAnimation(playerid,"PED","CAR_getout_LHS",4.1,0,1,1,1,1);
  2550.                     case 37: ApplyAnimation(playerid,"PED","CAR_getout_RHS",4.1,0,1,1,1,1);
  2551.                     case 38: ApplyAnimation(playerid,"PED","car_hookertalk",4.1,0,1,1,1,1);
  2552.                     case 39: ApplyAnimation(playerid,"PED","CAR_jackedLHS",4.1,0,1,1,1,1);
  2553.                     case 40: ApplyAnimation(playerid,"PED","CAR_jackedRHS",4.1,0,1,1,1,1);
  2554.                     case 41: ApplyAnimation(playerid,"PED","CAR_jumpin_LHS",4.1,0,1,1,1,1);
  2555.                     case 42: ApplyAnimation(playerid,"PED","CAR_LB",4.1,0,1,1,1,1);
  2556.                     case 43: ApplyAnimation(playerid,"PED","CAR_LB_pro",4.1,0,1,1,1,1);
  2557.                     case 44: ApplyAnimation(playerid,"PED","CAR_LB_weak",4.1,0,1,1,1,1);
  2558.                     case 45: ApplyAnimation(playerid,"PED","CAR_LjackedLHS",4.1,0,1,1,1,1);
  2559.                     case 46: ApplyAnimation(playerid,"PED","CAR_LjackedRHS",4.1,0,1,1,1,1);
  2560.                     case 47: ApplyAnimation(playerid,"PED","CAR_Lshuffle_RHS",4.1,0,1,1,1,1);
  2561.                     case 48: ApplyAnimation(playerid,"PED","CAR_Lsit",4.1,0,1,1,1,1);
  2562.                     case 49: ApplyAnimation(playerid,"PED","CAR_open_LHS",4.1,0,1,1,1,1);
  2563.                     case 50: ApplyAnimation(playerid,"PED","CAR_open_RHS",4.1,0,1,1,1,1);
  2564.                     case 51: ApplyAnimation(playerid,"PED","CAR_pulloutL_LHS",4.1,0,1,1,1,1);
  2565.                     case 52: ApplyAnimation(playerid,"PED","CAR_pulloutL_RHS",4.1,0,1,1,1,1);
  2566.                     case 53: ApplyAnimation(playerid,"PED","CAR_pullout_LHS",4.1,0,1,1,1,1);
  2567.                     case 54: ApplyAnimation(playerid,"PED","CAR_pullout_RHS",4.1,0,1,1,1,1);
  2568.                     case 55: ApplyAnimation(playerid,"PED","CAR_Qjacked",4.1,0,1,1,1,1);
  2569.                     case 56: ApplyAnimation(playerid,"PED","CAR_rolldoor",4.1,0,1,1,1,1);
  2570.                     case 57: ApplyAnimation(playerid,"PED","CAR_rolldoorLO",4.1,0,1,1,1,1);
  2571.                     case 58: ApplyAnimation(playerid,"PED","CAR_rollout_LHS",4.1,0,1,1,1,1);
  2572.                     case 59: ApplyAnimation(playerid,"PED","CAR_rollout_RHS",4.1,0,1,1,1,1);
  2573.                     case 60: ApplyAnimation(playerid,"PED","CAR_shuffle_RHS",4.1,0,1,1,1,1);
  2574.                     case 61: ApplyAnimation(playerid,"PED","CAR_sit",4.1,0,1,1,1,1);
  2575.                     case 62: ApplyAnimation(playerid,"PED","CAR_sitp",4.1,0,1,1,1,1);
  2576.                     case 63: ApplyAnimation(playerid,"PED","CAR_sitpLO",4.1,0,1,1,1,1);
  2577.                     case 64: ApplyAnimation(playerid,"PED","CAR_sit_pro",4.1,0,1,1,1,1);
  2578.                     case 65: ApplyAnimation(playerid,"PED","CAR_sit_weak",4.1,0,1,1,1,1);
  2579.                     case 66: ApplyAnimation(playerid,"PED","CAR_tune_radio",4.1,0,1,1,1,1);
  2580.                     case 67: ApplyAnimation(playerid,"PED","CLIMB_idle",4.1,0,1,1,1,1);
  2581.                     case 68: ApplyAnimation(playerid,"PED","CLIMB_jump",4.1,0,1,1,1,1);
  2582.                     case 69: ApplyAnimation(playerid,"PED","CLIMB_jump2fall",4.1,0,1,1,1,1);
  2583.                     case 70: ApplyAnimation(playerid,"PED","CLIMB_jump_B",4.1,0,1,1,1,1);
  2584.                     case 71: ApplyAnimation(playerid,"PED","CLIMB_Pull",4.1,0,1,1,1,1);
  2585.                     case 72: ApplyAnimation(playerid,"PED","CLIMB_Stand",4.1,0,1,1,1,1);
  2586.                     case 73: ApplyAnimation(playerid,"PED","CLIMB_Stand_finish",4.1,0,1,1,1,1);
  2587.                     case 74: ApplyAnimation(playerid,"PED","cower",4.1,0,1,1,1,1);
  2588.                     case 75: ApplyAnimation(playerid,"PED","Crouch_Roll_L",4.1,0,1,1,1,1);
  2589.                     case 76: ApplyAnimation(playerid,"PED","Crouch_Roll_R",4.1,0,1,1,1,1);
  2590.                     case 77: ApplyAnimation(playerid,"PED","DAM_armL_frmBK",4.1,0,1,1,1,1);
  2591.                     case 78: ApplyAnimation(playerid,"PED","DAM_armL_frmFT",4.1,0,1,1,1,1);
  2592.                     case 79: ApplyAnimation(playerid,"PED","DAM_armL_frmLT",4.1,0,1,1,1,1);
  2593.                     case 80: ApplyAnimation(playerid,"PED","DAM_armR_frmBK",4.1,0,1,1,1,1);
  2594.                     case 81: ApplyAnimation(playerid,"PED","DAM_armR_frmFT",4.1,0,1,1,1,1);
  2595.                     case 82: ApplyAnimation(playerid,"PED","DAM_armR_frmRT",4.1,0,1,1,1,1);
  2596.                     case 83: ApplyAnimation(playerid,"PED","DAM_LegL_frmBK",4.1,0,1,1,1,1);
  2597.                     case 84: ApplyAnimation(playerid,"PED","DAM_LegL_frmFT",4.1,0,1,1,1,1);
  2598.                     case 85: ApplyAnimation(playerid,"PED","DAM_LegL_frmLT",4.1,0,1,1,1,1);
  2599.                     case 86: ApplyAnimation(playerid,"PED","DAM_LegR_frmBK",4.1,0,1,1,1,1);
  2600.                     case 87: ApplyAnimation(playerid,"PED","DAM_LegR_frmFT",4.1,0,1,1,1,1);
  2601.                     case 88: ApplyAnimation(playerid,"PED","DAM_LegR_frmRT",4.1,0,1,1,1,1);
  2602.                     case 89: ApplyAnimation(playerid,"PED","DAM_stomach_frmBK",4.1,0,1,1,1,1);
  2603.                     case 90: ApplyAnimation(playerid,"PED","DAM_stomach_frmFT",4.1,0,1,1,1,1);
  2604.                     case 91: ApplyAnimation(playerid,"PED","DAM_stomach_frmLT",4.1,0,1,1,1,1);
  2605.                     case 92: ApplyAnimation(playerid,"PED","DAM_stomach_frmRT",4.1,0,1,1,1,1);
  2606.                     case 93: ApplyAnimation(playerid,"PED","DOOR_LHinge_O",4.1,0,1,1,1,1);
  2607.                     case 94: ApplyAnimation(playerid,"PED","DOOR_RHinge_O",4.1,0,1,1,1,1);
  2608.                     case 95: ApplyAnimation(playerid,"PED","DrivebyL_L",4.1,0,1,1,1,1);
  2609.                     case 96: ApplyAnimation(playerid,"PED","DrivebyL_R",4.1,0,1,1,1,1);
  2610.                     case 97: ApplyAnimation(playerid,"PED","Driveby_L",4.1,0,1,1,1,1);
  2611.                     case 98: ApplyAnimation(playerid,"PED","Driveby_R",4.1,0,1,1,1,1);
  2612.                     case 99: ApplyAnimation(playerid,"PED","DRIVE_BOAT",4.1,0,1,1,1,1);
  2613.                     case 100: ApplyAnimation(playerid,"PED","DRIVE_BOAT_back",4.1,0,1,1,1,1);
  2614.                     case 101: ApplyAnimation(playerid,"PED","DRIVE_BOAT_L",4.1,0,1,1,1,1);
  2615.                     case 102: ApplyAnimation(playerid,"PED","DRIVE_BOAT_R",4.1,0,1,1,1,1);
  2616.                     case 103: ApplyAnimation(playerid,"PED","Drive_L",4.1,0,1,1,1,1);
  2617.                     case 104: ApplyAnimation(playerid,"PED","Drive_LO_l",4.1,0,1,1,1,1);
  2618.                     case 105: ApplyAnimation(playerid,"PED","Drive_LO_R",4.1,0,1,1,1,1);
  2619.                     case 106: ApplyAnimation(playerid,"PED","Drive_L_pro",4.1,0,1,1,1,1);
  2620.                     case 107: ApplyAnimation(playerid,"PED","Drive_L_pro_slow",4.1,0,1,1,1,1);
  2621.                     case 108: ApplyAnimation(playerid,"PED","Drive_L_slow",4.1,0,1,1,1,1);
  2622.                     case 109: ApplyAnimation(playerid,"PED","Drive_L_weak",4.1,0,1,1,1,1);
  2623.                     case 110: ApplyAnimation(playerid,"PED","Drive_L_weak_slow",4.1,0,1,1,1,1);
  2624.                     case 111: ApplyAnimation(playerid,"PED","Drive_R",4.1,0,1,1,1,1);
  2625.                     case 112: ApplyAnimation(playerid,"PED","Drive_R_pro",4.1,0,1,1,1,1);
  2626.                     case 113: ApplyAnimation(playerid,"PED","Drive_R_pro_slow",4.1,0,1,1,1,1);
  2627.                     case 114: ApplyAnimation(playerid,"PED","Drive_R_slow",4.1,0,1,1,1,1);
  2628.                     case 115: ApplyAnimation(playerid,"PED","Drive_R_weak",4.1,0,1,1,1,1);
  2629.                     case 116: ApplyAnimation(playerid,"PED","Drive_R_weak_slow",4.1,0,1,1,1,1);
  2630.                     case 117: ApplyAnimation(playerid,"PED","Drive_truck",4.1,0,1,1,1,1);
  2631.                     case 118: ApplyAnimation(playerid,"PED","DRIVE_truck_back",4.1,0,1,1,1,1);
  2632.                     case 119: ApplyAnimation(playerid,"PED","DRIVE_truck_L",4.1,0,1,1,1,1);
  2633.                     case 120: ApplyAnimation(playerid,"PED","DRIVE_truck_R",4.1,0,1,1,1,1);
  2634.                     case 121: ApplyAnimation(playerid,"PED","Drown",4.1,0,1,1,1,1);
  2635.                     case 122: ApplyAnimation(playerid,"PED","DUCK_cower",4.1,0,1,1,1,1);
  2636.                     case 123: ApplyAnimation(playerid,"PED","endchat_01",4.1,0,1,1,1,1);
  2637.                     case 124: ApplyAnimation(playerid,"PED","endchat_02",4.1,0,1,1,1,1);
  2638.                     case 125: ApplyAnimation(playerid,"PED","endchat_03",4.1,0,1,1,1,1);
  2639.                     case 126: ApplyAnimation(playerid,"PED","EV_dive",4.1,0,1,1,1,1);
  2640.                     case 127: ApplyAnimation(playerid,"PED","EV_step",4.1,0,1,1,1,1);
  2641.                     case 128: ApplyAnimation(playerid,"PED","facanger",4.1,0,1,1,1,1);
  2642.                     case 129: ApplyAnimation(playerid,"PED","facanger",4.1,0,1,1,1,1);
  2643.                     case 130: ApplyAnimation(playerid,"PED","facgum",4.1,0,1,1,1,1);
  2644.                     case 131: ApplyAnimation(playerid,"PED","facsurp",4.1,0,1,1,1,1);
  2645.                     case 132: ApplyAnimation(playerid,"PED","facsurpm",4.1,0,1,1,1,1);
  2646.                     case 133: ApplyAnimation(playerid,"PED","factalk",4.1,0,1,1,1,1);
  2647.                     case 134: ApplyAnimation(playerid,"PED","facurios",4.1,0,1,1,1,1);
  2648.                     case 135: ApplyAnimation(playerid,"PED","FALL_back",4.1,0,1,1,1,1);
  2649.                     case 136: ApplyAnimation(playerid,"PED","FALL_collapse",4.1,0,1,1,1,1);
  2650.                     case 137: ApplyAnimation(playerid,"PED","FALL_fall",4.1,0,1,1,1,1);
  2651.                     case 138: ApplyAnimation(playerid,"PED","FALL_front",4.1,0,1,1,1,1);
  2652.                     case 139: ApplyAnimation(playerid,"PED","FALL_glide",4.1,0,1,1,1,1);
  2653.                     case 140: ApplyAnimation(playerid,"PED","FALL_land",4.1,0,1,1,1,1);
  2654.                     case 141: ApplyAnimation(playerid,"PED","FALL_skyDive",4.1,0,1,1,1,1);
  2655.                     case 142: ApplyAnimation(playerid,"PED","Fight2Idle",4.1,0,1,1,1,1);
  2656.                     case 143: ApplyAnimation(playerid,"PED","FightA_1",4.1,0,1,1,1,1);
  2657.                     case 144: ApplyAnimation(playerid,"PED","FightA_2",4.1,0,1,1,1,1);
  2658.                     case 145: ApplyAnimation(playerid,"PED","FightA_3",4.1,0,1,1,1,1);
  2659.                     case 146: ApplyAnimation(playerid,"PED","FightA_block",4.1,0,1,1,1,1);
  2660.                     case 147: ApplyAnimation(playerid,"PED","FightA_G",4.1,0,1,1,1,1);
  2661.                     case 148: ApplyAnimation(playerid,"PED","FightA_M",4.1,0,1,1,1,1);
  2662.                     case 149: ApplyAnimation(playerid,"PED","FIGHTIDLE",4.1,0,1,1,1,1);
  2663.                     case 150: ApplyAnimation(playerid,"PED","FightShB",4.1,0,1,1,1,1);
  2664.                     case 151: ApplyAnimation(playerid,"PED","FightShF",4.1,0,1,1,1,1);
  2665.                     case 152: ApplyAnimation(playerid,"PED","FightSh_BWD",4.1,0,1,1,1,1);
  2666.                     case 153: ApplyAnimation(playerid,"PED","FightSh_FWD",4.1,0,1,1,1,1);
  2667.                     case 154: ApplyAnimation(playerid,"PED","FightSh_Left",4.1,0,1,1,1,1);
  2668.                     case 155: ApplyAnimation(playerid,"PED","FightSh_Right",4.1,0,1,1,1,1);
  2669.                     case 156: ApplyAnimation(playerid,"PED","flee_lkaround_01",4.1,0,1,1,1,1);
  2670.                     case 157: ApplyAnimation(playerid,"PED","FLOOR_hit",4.1,0,1,1,1,1);
  2671.                     case 158: ApplyAnimation(playerid,"PED","FLOOR_hit_f",4.1,0,1,1,1,1);
  2672.                     case 159: ApplyAnimation(playerid,"PED","fucku",4.1,0,1,1,1,1);
  2673.                     case 160: ApplyAnimation(playerid,"PED","gang_gunstand",4.1,0,1,1,1,1);
  2674.                     case 161: ApplyAnimation(playerid,"PED","gas_cwr",4.1,0,1,1,1,1);
  2675.                     case 162: ApplyAnimation(playerid,"PED","getup",4.1,0,1,1,1,1);
  2676.                     case 163: ApplyAnimation(playerid,"PED","getup_front",4.1,0,1,1,1,1);
  2677.                     case 164: ApplyAnimation(playerid,"PED","gum_eat",4.1,0,1,1,1,1);
  2678.                     case 165: ApplyAnimation(playerid,"PED","GunCrouchBwd",4.1,0,1,1,1,1);
  2679.                     case 166: ApplyAnimation(playerid,"PED","GunCrouchFwd",4.1,0,1,1,1,1);
  2680.                     case 167: ApplyAnimation(playerid,"PED","GunMove_BWD",4.1,0,1,1,1,1);
  2681.                     case 168: ApplyAnimation(playerid,"PED","GunMove_FWD",4.1,0,1,1,1,1);
  2682.                     case 169: ApplyAnimation(playerid,"PED","GunMove_L",4.1,0,1,1,1,1);
  2683.                     case 170: ApplyAnimation(playerid,"PED","GunMove_R",4.1,0,1,1,1,1);
  2684.                     case 171: ApplyAnimation(playerid,"PED","Gun_2_IDLE",4.1,0,1,1,1,1);
  2685.                     case 172: ApplyAnimation(playerid,"PED","GUN_BUTT",4.1,0,1,1,1,1);
  2686.                     case 173: ApplyAnimation(playerid,"PED","GUN_BUTT_crouch",4.1,0,1,1,1,1);
  2687.                     case 174: ApplyAnimation(playerid,"PED","Gun_stand",4.1,0,1,1,1,1);
  2688.                     case 175: ApplyAnimation(playerid,"PED","handscower",4.1,0,1,1,1,1);
  2689.                     case 176: ApplyAnimation(playerid,"PED","handsup",4.1,0,1,1,1,1);
  2690.                     case 177: ApplyAnimation(playerid,"PED","HitA_1",4.1,0,1,1,1,1);
  2691.                     case 178: ApplyAnimation(playerid,"PED","HitA_2",4.1,0,1,1,1,1);
  2692.                     case 179: ApplyAnimation(playerid,"PED","HitA_3",4.1,0,1,1,1,1);
  2693.                     case 180: ApplyAnimation(playerid,"PED","HIT_back",4.1,0,1,1,1,1);
  2694.                     case 181: ApplyAnimation(playerid,"PED","HIT_behind",4.1,0,1,1,1,1);
  2695.                     case 182: ApplyAnimation(playerid,"PED","HIT_front",4.1,0,1,1,1,1);
  2696.                     case 183: ApplyAnimation(playerid,"PED","HIT_GUN_BUTT",4.1,0,1,1,1,1);
  2697.                     case 184: ApplyAnimation(playerid,"PED","HIT_L",4.1,0,1,1,1,1);
  2698.                     case 185: ApplyAnimation(playerid,"PED","HIT_R",4.1,0,1,1,1,1);
  2699.                     case 186: ApplyAnimation(playerid,"PED","HIT_walk",4.1,0,1,1,1,1);
  2700.                     case 187: ApplyAnimation(playerid,"PED","HIT_wall",4.1,0,1,1,1,1);
  2701.                     case 188: ApplyAnimation(playerid,"PED","Idlestance_fat",4.1,0,1,1,1,1);
  2702.                     case 189: ApplyAnimation(playerid,"PED","idlestance_old",4.1,0,1,1,1,1);
  2703.                     case 190: ApplyAnimation(playerid,"PED","IDLE_armed",4.1,0,1,1,1,1);
  2704.                     case 191: ApplyAnimation(playerid,"PED","IDLE_chat",4.1,0,1,1,1,1);
  2705.                     case 192: ApplyAnimation(playerid,"PED","IDLE_csaw",4.1,0,1,1,1,1);
  2706.                     case 193: ApplyAnimation(playerid,"PED","Idle_Gang1",4.1,0,1,1,1,1);
  2707.                     case 194: ApplyAnimation(playerid,"PED","IDLE_HBHB",4.1,0,1,1,1,1);
  2708.                     case 195: ApplyAnimation(playerid,"PED","IDLE_ROCKET",4.1,0,1,1,1,1);
  2709.                     case 196: ApplyAnimation(playerid,"PED","IDLE_stance",4.1,0,1,1,1,1);
  2710.                     case 197: ApplyAnimation(playerid,"PED","IDLE_taxi",4.1,0,1,1,1,1);
  2711.                     case 198: ApplyAnimation(playerid,"PED","IDLE_tired",4.1,0,1,1,1,1);
  2712.                     case 199: ApplyAnimation(playerid,"PED","Jetpack_Idle",4.1,0,1,1,1,1);
  2713.                     case 200: ApplyAnimation(playerid,"PED","JOG_femaleA",4.1,0,1,1,1,1);
  2714.                     case 201: ApplyAnimation(playerid,"PED","JOG_maleA",4.1,0,1,1,1,1);
  2715.                     case 202: ApplyAnimation(playerid,"PED","JUMP_glide",4.1,0,1,1,1,1);
  2716.                     case 203: ApplyAnimation(playerid,"PED","JUMP_land",4.1,0,1,1,1,1);
  2717.                     case 204: ApplyAnimation(playerid,"PED","JUMP_launch",4.1,0,1,1,1,1);
  2718.                     case 205: ApplyAnimation(playerid,"PED","JUMP_launch_R",4.1,0,1,1,1,1);
  2719.                     case 206: ApplyAnimation(playerid,"PED","KART_drive",4.1,0,1,1,1,1);
  2720.                     case 207: ApplyAnimation(playerid,"PED","KART_L",4.1,0,1,1,1,1);
  2721.                     case 208: ApplyAnimation(playerid,"PED","KART_LB",4.1,0,1,1,1,1);
  2722.                     case 209: ApplyAnimation(playerid,"PED","KART_R",4.1,0,1,1,1,1);
  2723.                     case 210: ApplyAnimation(playerid,"PED","KD_left",4.1,0,1,1,1,1);
  2724.                     case 211: ApplyAnimation(playerid,"PED","KD_right",4.1,0,1,1,1,1);
  2725.                     case 212: ApplyAnimation(playerid,"PED","KO_shot_face",4.1,0,1,1,1,1);
  2726.                     case 213: ApplyAnimation(playerid,"PED","KO_shot_front",4.1,0,1,1,1,1);
  2727.                     case 214: ApplyAnimation(playerid,"PED","KO_shot_stom",4.1,0,1,1,1,1);
  2728.                     case 215: ApplyAnimation(playerid,"PED","KO_skid_back",4.1,0,1,1,1,1);
  2729.                     case 216: ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,1,1,1,1);
  2730.                     case 217: ApplyAnimation(playerid,"PED","KO_spin_L",4.1,0,1,1,1,1);
  2731.                     case 218: ApplyAnimation(playerid,"PED","KO_spin_R",4.1,0,1,1,1,1);
  2732.                     case 219: ApplyAnimation(playerid,"PED","pass_Smoke_in_car",4.1,0,1,1,1,1);
  2733.                     case 220: ApplyAnimation(playerid,"PED","phone_in",4.1,0,1,1,1,1);
  2734.                     case 221: ApplyAnimation(playerid,"PED","phone_out",4.1,0,1,1,1,1);
  2735.                     case 222: ApplyAnimation(playerid,"PED","phone_talk",4.1,0,1,1,1,1);
  2736.                     case 223: ApplyAnimation(playerid,"PED","Player_Sneak",4.1,0,1,1,1,1);
  2737.                     case 224: ApplyAnimation(playerid,"PED","Player_Sneak_walkstart",4.1,0,1,1,1,1);
  2738.                     case 225: ApplyAnimation(playerid,"PED","roadcross",4.1,0,1,1,1,1);
  2739.                     case 226: ApplyAnimation(playerid,"PED","roadcross_female",4.1,0,1,1,1,1);
  2740.                     case 227: ApplyAnimation(playerid,"PED","roadcross_gang",4.1,0,1,1,1,1);
  2741.                     case 228: ApplyAnimation(playerid,"PED","roadcross_old",4.1,0,1,1,1,1);
  2742.                     case 229: ApplyAnimation(playerid,"PED","run_1armed",4.1,0,1,1,1,1);
  2743.                     case 230: ApplyAnimation(playerid,"PED","run_armed",4.1,0,1,1,1,1);
  2744.                     case 231: ApplyAnimation(playerid,"PED","run_civi",4.1,0,1,1,1,1);
  2745.                     case 232: ApplyAnimation(playerid,"PED","run_csaw",4.1,0,1,1,1,1);
  2746.                     case 233: ApplyAnimation(playerid,"PED","run_fat",4.1,0,1,1,1,1);
  2747.                     case 234: ApplyAnimation(playerid,"PED","run_fatold",4.1,0,1,1,1,1);
  2748.                     case 235: ApplyAnimation(playerid,"PED","run_gang1",4.1,0,1,1,1,1);
  2749.                     case 236: ApplyAnimation(playerid,"PED","run_left",4.1,0,1,1,1,1);
  2750.                     case 237: ApplyAnimation(playerid,"PED","run_old",4.1,0,1,1,1,1);
  2751.                     case 238: ApplyAnimation(playerid,"PED","run_player",4.1,0,1,1,1,1);
  2752.                     case 239: ApplyAnimation(playerid,"PED","run_right",4.1,0,1,1,1,1);
  2753.                     case 240: ApplyAnimation(playerid,"PED","run_rocket",4.1,0,1,1,1,1);
  2754.                     case 241: ApplyAnimation(playerid,"PED","Run_stop",4.1,0,1,1,1,1);
  2755.                     case 242: ApplyAnimation(playerid,"PED","Run_stopR",4.1,0,1,1,1,1);
  2756.                     case 243: ApplyAnimation(playerid,"PED","Run_Wuzi",4.1,0,1,1,1,1);
  2757.                     case 244: ApplyAnimation(playerid,"PED","SEAT_down",4.1,0,1,1,1,1);
  2758.                     case 245: ApplyAnimation(playerid,"PED","SEAT_idle",4.1,0,1,1,1,1);
  2759.                     case 246: ApplyAnimation(playerid,"PED","SEAT_up",4.1,0,1,1,1,1);
  2760.                     case 247: ApplyAnimation(playerid,"PED","SHOT_leftP",4.1,0,1,1,1,1);
  2761.                     case 248: ApplyAnimation(playerid,"PED","SHOT_partial",4.1,0,1,1,1,1);
  2762.                     case 249: ApplyAnimation(playerid,"PED","SHOT_partial_B",4.1,0,1,1,1,1);
  2763.                     case 250: ApplyAnimation(playerid,"PED","SHOT_rightP",4.1,0,1,1,1,1);
  2764.                     case 251: ApplyAnimation(playerid,"PED","Shove_Partial",4.1,0,1,1,1,1);
  2765.                     case 252: ApplyAnimation(playerid,"PED","Smoke_in_car",4.1,0,1,1,1,1);
  2766.                     case 253: ApplyAnimation(playerid,"PED","sprint_civi",4.1,0,1,1,1,1);
  2767.                     case 254: ApplyAnimation(playerid,"PED","sprint_panic",4.1,0,1,1,1,1);
  2768.                     case 255: ApplyAnimation(playerid,"PED","Sprint_Wuzi",4.1,0,1,1,1,1);
  2769.                     case 256: ApplyAnimation(playerid,"PED","swat_run",4.1,0,1,1,1,1);
  2770.                     case 257: ApplyAnimation(playerid,"PED","Swim_Tread",4.1,0,1,1,1,1);
  2771.                     case 258: ApplyAnimation(playerid,"PED","Tap_hand",4.1,0,1,1,1,1);
  2772.                     case 259: ApplyAnimation(playerid,"PED","Tap_handP",4.1,0,1,1,1,1);
  2773.                     case 260: ApplyAnimation(playerid,"PED","turn_180",4.1,0,1,1,1,1);
  2774.                     case 261: ApplyAnimation(playerid,"PED","Turn_L",4.1,0,1,1,1,1);
  2775.                     case 262: ApplyAnimation(playerid,"PED","Turn_R",4.1,0,1,1,1,1);
  2776.                     case 263: ApplyAnimation(playerid,"PED","WALK_armed",4.1,0,1,1,1,1);
  2777.                     case 264: ApplyAnimation(playerid,"PED","WALK_civi",4.1,0,1,1,1,1);
  2778.                     case 265: ApplyAnimation(playerid,"PED","WALK_csaw",4.1,0,1,1,1,1);
  2779.                     case 266: ApplyAnimation(playerid,"PED","Walk_DoorPartial",4.1,0,1,1,1,1);
  2780.                     case 267: ApplyAnimation(playerid,"PED","WALK_drunk",4.1,0,1,1,1,1);
  2781.                     case 268: ApplyAnimation(playerid,"PED","WALK_fat",4.1,0,1,1,1,1);
  2782.                     case 269: ApplyAnimation(playerid,"PED","WALK_fatold",4.1,0,1,1,1,1);
  2783.                     case 270: ApplyAnimation(playerid,"PED","WALK_gang1",4.1,0,1,1,1,1);
  2784.                     case 271: ApplyAnimation(playerid,"PED","WALK_gang2",4.1,0,1,1,1,1);
  2785.                     case 272: ApplyAnimation(playerid,"PED","WALK_old",4.1,0,1,1,1,1);
  2786.                     case 273: ApplyAnimation(playerid,"PED","WALK_player",4.1,0,1,1,1,1);
  2787.                     case 274: ApplyAnimation(playerid,"PED","WALK_rocket",4.1,0,1,1,1,1);
  2788.                     case 275: ApplyAnimation(playerid,"PED","WALK_shuffle",4.1,0,1,1,1,1);
  2789.                     case 276: ApplyAnimation(playerid,"PED","WALK_start",4.1,0,1,1,1,1);
  2790.                     case 277: ApplyAnimation(playerid,"PED","WALK_start_armed",4.1,0,1,1,1,1);
  2791.                     case 278: ApplyAnimation(playerid,"PED","WALK_start_csaw",4.1,0,1,1,1,1);
  2792.                     case 279: ApplyAnimation(playerid,"PED","WALK_start_rocket",4.1,0,1,1,1,1);
  2793.                     case 280: ApplyAnimation(playerid,"PED","Walk_Wuzi",4.1,0,1,1,1,1);
  2794.                     case 281: ApplyAnimation(playerid,"PED","WEAPON_crouch",4.1,0,1,1,1,1);
  2795.                     case 282: ApplyAnimation(playerid,"PED","woman_idlestance",4.1,0,1,1,1,1);
  2796.                     case 283: ApplyAnimation(playerid,"PED","woman_run",4.1,0,1,1,1,1);
  2797.                     case 284: ApplyAnimation(playerid,"PED","WOMAN_runbusy",4.1,0,1,1,1,1);
  2798.                     case 285: ApplyAnimation(playerid,"PED","WOMAN_runfatold",4.1,0,1,1,1,1);
  2799.                     case 286: ApplyAnimation(playerid,"PED","woman_runpanic",4.1,0,1,1,1,1);
  2800.                     case 287: ApplyAnimation(playerid,"PED","WOMAN_runsexy",4.1,0,1,1,1,1);
  2801.                     case 288: ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.1,0,1,1,1,1);
  2802.                     case 289: ApplyAnimation(playerid,"PED","WOMAN_walkfatold",4.1,0,1,1,1,1);
  2803.                     case 290: ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.1,0,1,1,1,1);
  2804.                     case 291: ApplyAnimation(playerid,"PED","WOMAN_walkold",4.1,0,1,1,1,1);
  2805.                     case 292: ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.1,0,1,1,1,1);
  2806.                     case 293: ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.1,0,1,1,1,1);
  2807.                     case 294: ApplyAnimation(playerid,"PED","WOMAN_walkshop",4.1,0,1,1,1,1);
  2808.                     case 295: ApplyAnimation(playerid,"PED","XPRESSscratch",4.1,0,1,1,1,1);
  2809.                 }
  2810.         return 1;
  2811.         }
  2812.  
  2813.         if(!strcmp(cmd, "/animplayerdvbys", true))
  2814.         {
  2815.             tmp = strtok(cmdtext, idx);
  2816.             animid = strval(tmp);
  2817.                 if(!strlen(tmp)||animid < 1 || animid > 4)
  2818.                 {
  2819.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animplayerdvbys [1-4]");
  2820.                 return 1;
  2821.                 }
  2822.                 switch(animid)
  2823.                 {
  2824.                     case 1: ApplyAnimation(playerid,"PLAYER_DVBYS","Plyr_DrivebyBwd",4.1,0,1,1,1,1);
  2825.                     case 2: ApplyAnimation(playerid,"PLAYER_DVBYS","Plyr_DrivebyFwd",4.1,0,1,1,1,1);
  2826.                    case 3: ApplyAnimation(playerid,"PLAYER_DVBYS","Plyr_DrivebyLHS",4.1,0,1,1,1,1);
  2827.                    case 4: ApplyAnimation(playerid,"PLAYER_DVBYS","Plyr_DrivebyRHS",4.1,0,1,1,1,1);
  2828.                 }
  2829.         return 1;
  2830.         }
  2831.  
  2832.         if(!strcmp(cmd, "/animplayidles", true))
  2833.         {
  2834.             tmp = strtok(cmdtext, idx);
  2835.             animid = strval(tmp);
  2836.                 if(!strlen(tmp)||animid < 1 || animid > 5)
  2837.                 {
  2838.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animplayidles [1-5]");
  2839.                 return 1;
  2840.                 }
  2841.                 switch(animid)
  2842.                 {
  2843.                     case 1: ApplyAnimation(playerid,"PLAYIDLES","shift",4.1,0,1,1,1,1);
  2844.                     case 2: ApplyAnimation(playerid,"PLAYIDLES","shldr",4.1,0,1,1,1,1);
  2845.                     case 3: ApplyAnimation(playerid,"PLAYIDLES","stretch",4.1,0,1,1,1,1);
  2846.                     case 4: ApplyAnimation(playerid,"PLAYIDLES","strleg",4.1,0,1,1,1,1);
  2847.                     case 5: ApplyAnimation(playerid,"PLAYIDLES","time",4.1,0,1,1,1,1);
  2848.                 }
  2849.         return 1;
  2850.         }
  2851.  
  2852.         if(!strcmp(cmd, "/animpolice", true))
  2853.         {
  2854.             tmp = strtok(cmdtext, idx);
  2855.             animid = strval(tmp);
  2856.                 if(!strlen(tmp)||animid < 1 || animid > 10)
  2857.                 {
  2858.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animpolice [1-10]");
  2859.                 return 1;
  2860.                 }
  2861.                 switch(animid)
  2862.                 {
  2863.                     case 1: ApplyAnimation(playerid,"POLICE","CopTraf_Away",4.1,0,1,1,1,1);
  2864.                     case 2: ApplyAnimation(playerid,"POLICE","CopTraf_Come",4.1,0,1,1,1,1);
  2865.                     case 3: ApplyAnimation(playerid,"POLICE","CopTraf_Left",4.1,0,1,1,1,1);
  2866.                     case 4: ApplyAnimation(playerid,"POLICE","CopTraf_Stop",4.1,0,1,1,1,1);
  2867.                     case 5: ApplyAnimation(playerid,"POLICE","COP_getoutcar_LHS",4.1,0,1,1,1,1);
  2868.                     case 6: ApplyAnimation(playerid,"POLICE","Cop_move_FWD",4.1,0,1,1,1,1);
  2869.                     case 7: ApplyAnimation(playerid,"POLICE","crm_drgbst_01",4.1,0,1,1,1,1);
  2870.                     case 8: ApplyAnimation(playerid,"POLICE","Door_Kick",4.1,0,1,1,1,1);
  2871.                     case 9: ApplyAnimation(playerid,"POLICE","plc_drgbst_01",4.1,0,1,1,1,1);
  2872.                     case 10: ApplyAnimation(playerid,"POLICE","plc_drgbst_02",4.1,0,1,1,1,1);
  2873.                 }
  2874.         return 1;
  2875.         }
  2876.  
  2877.         if(!strcmp(cmd, "/animpool", true))
  2878.         {
  2879.             tmp = strtok(cmdtext, idx);
  2880.             animid = strval(tmp);
  2881.                 if(!strlen(tmp)||animid < 1 || animid > 21)
  2882.                 {
  2883.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animpool [1-21]");
  2884.                 return 1;
  2885.                 }
  2886.                 switch(animid)
  2887.                 {
  2888.                     case 1: ApplyAnimation(playerid,"POOL","POOL_ChalkCue",4.1,0,1,1,1,1);
  2889.                     case 2: ApplyAnimation(playerid,"POOL","POOL_Idle_Stance",4.1,0,1,1,1,1);
  2890.                     case 3: ApplyAnimation(playerid,"POOL","POOL_Long_Shot",4.1,0,1,1,1,1);
  2891.                     case 4: ApplyAnimation(playerid,"POOL","POOL_Long_Shot_O",4.1,0,1,1,1,1);
  2892.                     case 5: ApplyAnimation(playerid,"POOL","POOL_Long_Start",4.1,0,1,1,1,1);
  2893.                     case 6: ApplyAnimation(playerid,"POOL","POOL_Long_Start_O",4.1,0,1,1,1,1);
  2894.                     case 7: ApplyAnimation(playerid,"POOL","POOL_Med_Shot",4.1,0,1,1,1,1);
  2895.                     case 8: ApplyAnimation(playerid,"POOL","POOL_Med_Shot_O",4.1,0,1,1,1,1);
  2896.                     case 9: ApplyAnimation(playerid,"POOL","POOL_Med_Start",4.1,0,1,1,1,1);
  2897.                     case 10: ApplyAnimation(playerid,"POOL","POOL_Med_Start_O",4.1,0,1,1,1,1);
  2898.                     case 11: ApplyAnimation(playerid,"POOL","POOL_Place_White",4.1,0,1,1,1,1);
  2899.                     case 12: ApplyAnimation(playerid,"POOL","POOL_Short_Shot",4.1,0,1,1,1,1);
  2900.                     case 13: ApplyAnimation(playerid,"POOL","POOL_Short_Shot_O",4.1,0,1,1,1,1);
  2901.                     case 14: ApplyAnimation(playerid,"POOL","POOL_Short_Start",4.1,0,1,1,1,1);
  2902.                     case 15: ApplyAnimation(playerid,"POOL","POOL_Short_Start_O",4.1,0,1,1,1,1);
  2903.                     case 16: ApplyAnimation(playerid,"POOL","POOL_Walk",4.1,0,1,1,1,1);
  2904.                     case 17: ApplyAnimation(playerid,"POOL","POOL_Walk_Start",4.1,0,1,1,1,1);
  2905.                     case 18: ApplyAnimation(playerid,"POOL","POOL_XLong_Shot",4.1,0,1,1,1,1);
  2906.                     case 19: ApplyAnimation(playerid,"POOL","POOL_XLong_Shot_O",4.1,0,1,1,1,1);
  2907.                     case 20: ApplyAnimation(playerid,"POOL","POOL_XLong_Start",4.1,0,1,1,1,1);
  2908.                     case 21: ApplyAnimation(playerid,"POOL","POOL_XLong_Start_O",4.1,0,1,1,1,1);
  2909.                 }
  2910.         return 1;
  2911.         }
  2912.  
  2913.         if(!strcmp(cmd, "/animpoor", true))
  2914.         {
  2915.             tmp = strtok(cmdtext, idx);
  2916.             animid = strval(tmp);
  2917.                 if(!strlen(tmp)||animid < 1 || animid > 2)
  2918.                 {
  2919.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animpoor [1-2]");
  2920.                 return 1;
  2921.                 }
  2922.                 switch(animid)
  2923.                 {
  2924.                     case 1: ApplyAnimation(playerid,"POOR","WINWASH_Start",4.1,0,1,1,1,1);
  2925.                     case 2: ApplyAnimation(playerid,"POOR","WINWASH_Wash2Beg",4.1,0,1,1,1,1);
  2926.                 }
  2927.         return 1;
  2928.         }
  2929.  
  2930.         if(!strcmp(cmd, "/animpython", true))
  2931.         {
  2932.             tmp = strtok(cmdtext, idx);
  2933.             animid = strval(tmp);
  2934.                 if(!strlen(tmp)||animid < 1 || animid > 5)
  2935.                 {
  2936.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animpython [1-5]");
  2937.                 return 1;
  2938.                 }
  2939.                 switch(animid)
  2940.                 {
  2941.                     case 1: ApplyAnimation(playerid,"PYTHON","python_crouchfire",4.1,0,1,1,1,1);
  2942.                     case 2: ApplyAnimation(playerid,"PYTHON","python_crouchreload",4.1,0,1,1,1,1);
  2943.                     case 3: ApplyAnimation(playerid,"PYTHON","python_fire",4.1,0,1,1,1,1);
  2944.                     case 4: ApplyAnimation(playerid,"PYTHON","python_fire_poor",4.1,0,1,1,1,1);
  2945.                     case 5: ApplyAnimation(playerid,"PYTHON","python_reload",4.1,0,1,1,1,1);
  2946.                 }
  2947.         return 1;
  2948.         }
  2949.  
  2950.         if(!strcmp(cmd, "/animquad", true))
  2951.         {
  2952.             tmp = strtok(cmdtext, idx);
  2953.             animid = strval(tmp);
  2954.                 if(!strlen(tmp)||animid < 1 || animid > 17)
  2955.                 {
  2956.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animquad [1-17]");
  2957.                 return 1;
  2958.                 }
  2959.                 switch(animid)
  2960.                 {
  2961.                     case 1: ApplyAnimation(playerid,"QUAD","QUAD_back",4.1,0,1,1,1,1);
  2962.                     case 2: ApplyAnimation(playerid,"QUAD","QUAD_driveby_FT",4.1,0,1,1,1,1);
  2963.                     case 3: ApplyAnimation(playerid,"QUAD","QUAD_driveby_LHS",4.1,0,1,1,1,1);
  2964.                     case 4: ApplyAnimation(playerid,"QUAD","QUAD_driveby_RHS",4.1,0,1,1,1,1);
  2965.                     case 5: ApplyAnimation(playerid,"QUAD","QUAD_FWD",4.1,0,1,1,1,1);
  2966.                     case 6: ApplyAnimation(playerid,"QUAD","QUAD_getoff_B",4.1,0,1,1,1,1);
  2967.                     case 7: ApplyAnimation(playerid,"QUAD","QUAD_getoff_LHS",4.1,0,1,1,1,1);
  2968.                     case 8: ApplyAnimation(playerid,"QUAD","QUAD_getoff_RHS",4.1,0,1,1,1,1);
  2969.                     case 9: ApplyAnimation(playerid,"QUAD","QUAD_geton_LHS",4.1,0,1,1,1,1);
  2970.                     case 10: ApplyAnimation(playerid,"QUAD","QUAD_geton_RHS",4.1,0,1,1,1,1);
  2971.                     case 11: ApplyAnimation(playerid,"QUAD","QUAD_hit",4.1,0,1,1,1,1);
  2972.                     case 12: ApplyAnimation(playerid,"QUAD","QUAD_kick",4.1,0,1,1,1,1);
  2973.                     case 13: ApplyAnimation(playerid,"QUAD","QUAD_Left",4.1,0,1,1,1,1);
  2974.                     case 14: ApplyAnimation(playerid,"QUAD","QUAD_passenger",4.1,0,1,1,1,1);
  2975.                     case 15: ApplyAnimation(playerid,"QUAD","QUAD_reverse",4.1,0,1,1,1,1);
  2976.                     case 16: ApplyAnimation(playerid,"QUAD","QUAD_ride",4.1,0,1,1,1,1);
  2977.                     case 17: ApplyAnimation(playerid,"QUAD","QUAD_Right",4.1,0,1,1,1,1);
  2978.                 }
  2979.         return 1;
  2980.         }
  2981.  
  2982.         if(!strcmp(cmd, "/animquadbz", true))
  2983.         {
  2984.             tmp = strtok(cmdtext, idx);
  2985.             animid = strval(tmp);
  2986.                 if(!strlen(tmp)||animid < 1 || animid > 4)
  2987.                 {
  2988.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animquadbz [1-4]");
  2989.                 return 1;
  2990.                 }
  2991.                 switch(animid)
  2992.                 {
  2993.                     case 1: ApplyAnimation(playerid,"QUAD_DBZ","Pass_Driveby_BWD",4.1,0,1,1,1,1);
  2994.                     case 2: ApplyAnimation(playerid,"QUAD_DBZ","Pass_Driveby_FWD",4.1,0,1,1,1,1);
  2995.                     case 3: ApplyAnimation(playerid,"QUAD_DBZ","Pass_Driveby_LHS",4.1,0,1,1,1,1);
  2996.                     case 4: ApplyAnimation(playerid,"QUAD_DBZ","Pass_Driveby_RHS",4.1,0,1,1,1,1);
  2997.                 }
  2998.         return 1;
  2999.         }
  3000.  
  3001.         if(!strcmp(cmd, "/animrapping", true))
  3002.         {
  3003.             tmp = strtok(cmdtext, idx);
  3004.             animid = strval(tmp);
  3005.                 if(!strlen(tmp)||animid < 1 || animid > 8)
  3006.                 {
  3007.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animrapping [1-8]");
  3008.                 return 1;
  3009.                 }
  3010.                 switch(animid)
  3011.                 {
  3012.                     case 1: ApplyAnimation(playerid,"RAPPING","Laugh_01",4.1,0,1,1,1,1);
  3013.                     case 2: ApplyAnimation(playerid,"RAPPING","RAP_A_IN",4.1,0,1,1,1,1);
  3014.                     case 3: ApplyAnimation(playerid,"RAPPING","RAP_A_Loop",4.1,0,1,1,1,1);
  3015.                     case 4: ApplyAnimation(playerid,"RAPPING","RAP_A_OUT",4.1,0,1,1,1,1);
  3016.                     case 5: ApplyAnimation(playerid,"RAPPING","RAP_B_IN",4.1,0,1,1,1,1);
  3017.                     case 6: ApplyAnimation(playerid,"RAPPING","RAP_B_Loop",4.1,0,1,1,1,1);
  3018.                     case 7: ApplyAnimation(playerid,"RAPPING","RAP_B_OUT",4.1,0,1,1,1,1);
  3019.                     case 8: ApplyAnimation(playerid,"RAPPING","RAP_C_Loop",4.1,0,1,1,1,1);
  3020.                 }
  3021.         return 1;
  3022.         }
  3023.  
  3024.         if(!strcmp(cmd, "/animrifle", true))
  3025.         {
  3026.             tmp = strtok(cmdtext, idx);
  3027.             animid = strval(tmp);
  3028.                 if(!strlen(tmp)||animid < 1 || animid > 5)
  3029.                 {
  3030.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animrifle [1-5]");
  3031.                 return 1;
  3032.                 }
  3033.                 switch(animid)
  3034.                 {
  3035.                     case 1: ApplyAnimation(playerid,"RIFLE","RIFLE_crouchfire",4.1,0,1,1,1,1);
  3036.                     case 2: ApplyAnimation(playerid,"RIFLE","RIFLE_crouchload",4.1,0,1,1,1,1);
  3037.                     case 3: ApplyAnimation(playerid,"RIFLE","RIFLE_fire",4.1,0,1,1,1,1);
  3038.                     case 4: ApplyAnimation(playerid,"RIFLE","RIFLE_fire_poor",4.1,0,1,1,1,1);
  3039.                     case 5: ApplyAnimation(playerid,"RIFLE","RIFLE_load",4.1,0,1,1,1,1);
  3040.                 }
  3041.         return 1;
  3042.         }
  3043.  
  3044.         if(!strcmp(cmd, "/animriot", true))
  3045.         {
  3046.             tmp = strtok(cmdtext, idx);
  3047.             animid = strval(tmp);
  3048.                 if(!strlen(tmp)||animid < 1 || animid > 7)
  3049.                 {
  3050.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animriot [1-7]");
  3051.                 return 1;
  3052.                 }
  3053.                 switch(animid)
  3054.                 {
  3055.                     case 1: ApplyAnimation(playerid,"RIOT","RIOT_ANGRY",4.1,0,1,1,1,1);
  3056.                     case 2: ApplyAnimation(playerid,"RIOT","RIOT_ANGRY_B",4.1,0,1,1,1,1);
  3057.                     case 3: ApplyAnimation(playerid,"RIOT","RIOT_challenge",4.1,0,1,1,1,1);
  3058.                     case 4: ApplyAnimation(playerid,"RIOT","RIOT_CHANT",4.1,0,1,1,1,1);
  3059.                     case 5: ApplyAnimation(playerid,"RIOT","RIOT_FUKU",4.1,0,1,1,1,1);
  3060.                     case 6: ApplyAnimation(playerid,"RIOT","RIOT_PUNCHES",4.1,0,1,1,1,1);
  3061.                     case 7: ApplyAnimation(playerid,"RIOT","RIOT_shout",4.1,0,1,1,1,1);
  3062.                 }
  3063.         return 1;
  3064.         }
  3065.  
  3066.         if(!strcmp(cmd, "/animrobbank", true))
  3067.         {
  3068.             tmp = strtok(cmdtext, idx);
  3069.             animid = strval(tmp);
  3070.                 if(!strlen(tmp)||animid < 1 || animid > 5)
  3071.                 {
  3072.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animrobbank [1-5]");
  3073.                 return 1;
  3074.                 }
  3075.                 switch(animid)
  3076.                 {
  3077.                     case 1: ApplyAnimation(playerid,"ROB_BANK","CAT_Safe_End",4.1,0,1,1,1,1);
  3078.                     case 2: ApplyAnimation(playerid,"ROB_BANK","CAT_Safe_Open",4.1,0,1,1,1,1);
  3079.                     case 3: ApplyAnimation(playerid,"ROB_BANK","CAT_Safe_Open_O",4.1,0,1,1,1,1);
  3080.                     case 4: ApplyAnimation(playerid,"ROB_BANK","CAT_Safe_Rob",4.1,0,1,1,1,1);
  3081.                     case 5: ApplyAnimation(playerid,"ROB_BANK","SHP_HandsUp_Scr",4.1,0,1,1,1,1);
  3082.                 }
  3083.         return 1;
  3084.         }
  3085.  
  3086.         if(!strcmp(cmd, "/animrocket", true))
  3087.         {
  3088.             tmp = strtok(cmdtext, idx);
  3089.             animid = strval(tmp);
  3090.                 if(!strlen(tmp)||animid < 1 || animid > 5)
  3091.                 {
  3092.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animrocket [1-5]");
  3093.                 return 1;
  3094.                 }
  3095.                 switch(animid)
  3096.                 {
  3097.                     case 1: ApplyAnimation(playerid,"ROCKET","idle_rocket",4.1,0,1,1,1,1);
  3098.                     case 2: ApplyAnimation(playerid,"ROCKET","RocketFire",4.1,0,1,1,1,1);
  3099.                     case 3: ApplyAnimation(playerid,"ROCKET","run_rocket",4.1,0,1,1,1,1);
  3100.                     case 4: ApplyAnimation(playerid,"ROCKET","walk_rocket",4.1,0,1,1,1,1);
  3101.                     case 5: ApplyAnimation(playerid,"ROCKET","WALK_start_rocket",4.1,0,1,1,1,1);
  3102.                 }
  3103.         return 1;
  3104.         }
  3105.  
  3106.         if(!strcmp(cmd, "/animrustler", true))
  3107.         {
  3108.             tmp = strtok(cmdtext, idx);
  3109.             animid = strval(tmp);
  3110.                 if(!strlen(tmp)||animid < 1 || animid > 5)
  3111.                 {
  3112.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animrustler [1-5]");
  3113.                 return 1;
  3114.                 }
  3115.                 switch(animid)
  3116.                 {
  3117.                     case 1: ApplyAnimation(playerid,"RUSTLER","Plane_align_LHS",4.1,0,1,1,1,1);
  3118.                     case 2: ApplyAnimation(playerid,"RUSTLER","Plane_close",4.1,0,1,1,1,1);
  3119.                     case 3: ApplyAnimation(playerid,"RUSTLER","Plane_getin",4.1,0,1,1,1,1);
  3120.                     case 4: ApplyAnimation(playerid,"RUSTLER","Plane_getout",4.1,0,1,1,1,1);
  3121.                     case 5: ApplyAnimation(playerid,"RUSTLER","Plane_open",4.1,0,1,1,1,1);
  3122.                 }
  3123.         return 1;
  3124.         }
  3125.  
  3126.         if(!strcmp(cmd, "/animryder", true))
  3127.         {
  3128.             tmp = strtok(cmdtext, idx);
  3129.             animid = strval(tmp);
  3130.                 if(!strlen(tmp)||animid < 1 || animid > 16)
  3131.                 {
  3132.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animryder [1-16]");
  3133.                 return 1;
  3134.                 }
  3135.                 switch(animid)
  3136.                 {
  3137.                     case 1: ApplyAnimation(playerid,"RYDER","RYD_Beckon_01",4.1,0,1,1,1,1);
  3138.                     case 2: ApplyAnimation(playerid,"RYDER","RYD_Beckon_02",4.1,0,1,1,1,1);
  3139.                     case 3: ApplyAnimation(playerid,"RYDER","RYD_Beckon_03",4.1,0,1,1,1,1);
  3140.                     case 4: ApplyAnimation(playerid,"RYDER","RYD_Die_PT1",4.1,0,1,1,1,1);
  3141.                     case 5: ApplyAnimation(playerid,"RYDER","RYD_Die_PT2",4.1,0,1,1,1,1);
  3142.                     case 6: ApplyAnimation(playerid,"RYDER","Van_Crate_L",4.1,0,1,1,1,1);
  3143.                     case 7: ApplyAnimation(playerid,"RYDER","Van_Crate_R",4.1,0,1,1,1,1);
  3144.                     case 8: ApplyAnimation(playerid,"RYDER","Van_Fall_L",4.1,0,1,1,1,1);
  3145.                     case 9: ApplyAnimation(playerid,"RYDER","Van_Fall_R",4.1,0,1,1,1,1);
  3146.                     case 10: ApplyAnimation(playerid,"RYDER","Van_Lean_L",4.1,0,1,1,1,1);
  3147.                     case 11: ApplyAnimation(playerid,"RYDER","Van_Lean_R",4.1,0,1,1,1,1);
  3148.                     case 12: ApplyAnimation(playerid,"RYDER","VAN_PickUp_E",4.1,0,1,1,1,1);
  3149.                     case 13: ApplyAnimation(playerid,"RYDER","VAN_PickUp_S",4.1,0,1,1,1,1);
  3150.                     case 14: ApplyAnimation(playerid,"RYDER","Van_Stand",4.1,0,1,1,1,1);
  3151.                     case 15: ApplyAnimation(playerid,"RYDER","Van_Stand_Crate",4.1,0,1,1,1,1);
  3152.                     case 16: ApplyAnimation(playerid,"RYDER","Van_Throw",4.1,0,1,1,1,1);
  3153.                 }
  3154.         return 1;
  3155.         }
  3156.  
  3157.         if(!strcmp(cmd, "/animscratching", true))
  3158.         {
  3159.             tmp = strtok(cmdtext, idx);
  3160.             animid = strval(tmp);
  3161.                 if(!strlen(tmp)||animid < 1 || animid > 12)
  3162.                 {
  3163.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animscratching [1-12]");
  3164.                 return 1;
  3165.                 }
  3166.                 switch(animid)
  3167.                 {
  3168.                     case 1: ApplyAnimation(playerid,"SCRATCHING","scdldlp",4.1,0,1,1,1,1);
  3169.                     case 2: ApplyAnimation(playerid,"SCRATCHING","scdlulp",4.1,0,1,1,1,1);
  3170.                     case 3: ApplyAnimation(playerid,"SCRATCHING","scdrdlp",4.1,0,1,1,1,1);
  3171.                     case 4: ApplyAnimation(playerid,"SCRATCHING","scdrulp",4.1,0,1,1,1,1);
  3172.                     case 5: ApplyAnimation(playerid,"SCRATCHING","sclng_l",4.1,0,1,1,1,1);
  3173.                     case 6: ApplyAnimation(playerid,"SCRATCHING","sclng_r",4.1,0,1,1,1,1);
  3174.                     case 7: ApplyAnimation(playerid,"SCRATCHING","scmid_l",4.1,0,1,1,1,1);
  3175.                     case 8: ApplyAnimation(playerid,"SCRATCHING","scmid_r",4.1,0,1,1,1,1);
  3176.                     case 9: ApplyAnimation(playerid,"SCRATCHING","scshrtl",4.1,0,1,1,1,1);
  3177.                     case 10: ApplyAnimation(playerid,"SCRATCHING","scshrtr",4.1,0,1,1,1,1);
  3178.                     case 11: ApplyAnimation(playerid,"SCRATCHING","sc_ltor",4.1,0,1,1,1,1);
  3179.                     case 12: ApplyAnimation(playerid,"SCRATCHING","sc_rtol",4.1,0,1,1,1,1);
  3180.                 }
  3181.         return 1;
  3182.         }
  3183.  
  3184.         if(!strcmp(cmd, "/animshamal", true))
  3185.         {
  3186.             tmp = strtok(cmdtext, idx);
  3187.             animid = strval(tmp);
  3188.                 if(!strlen(tmp)||animid < 1 || animid > 4)
  3189.                 {
  3190.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animshamal [1-4]");
  3191.                 return 1;
  3192.                 }
  3193.                 switch(animid)
  3194.                 {
  3195.                     case 1: ApplyAnimation(playerid,"SHAMAL","SHAMAL_align",4.1,0,1,1,1,1);
  3196.                     case 2: ApplyAnimation(playerid,"SHAMAL","SHAMAL_getin_LHS",4.1,0,1,1,1,1);
  3197.                     case 3: ApplyAnimation(playerid,"SHAMAL","SHAMAL_getout_LHS",4.1,0,1,1,1,1);
  3198.                     case 4: ApplyAnimation(playerid,"SHAMAL","SHAMAL_open",4.1,0,1,1,1,1);
  3199.                 }
  3200.         return 1;
  3201.         }
  3202.  
  3203.         if(!strcmp(cmd, "/animshop", true))
  3204.         {
  3205.             tmp = strtok(cmdtext, idx);
  3206.             animid = strval(tmp);
  3207.                 if(!strlen(tmp)||animid < 1 || animid > 25)
  3208.                 {
  3209.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animshop [1-25]");
  3210.                 return 1;
  3211.                 }
  3212.                 switch(animid)
  3213.                 {
  3214.                     case 1: ApplyAnimation(playerid,"SHOP","ROB_2Idle",4.1,0,1,1,1,1);
  3215.                     case 2: ApplyAnimation(playerid,"SHOP","ROB_Loop",4.1,0,1,1,1,1);
  3216.                     case 3: ApplyAnimation(playerid,"SHOP","ROB_Loop_Threat",4.1,0,1,1,1,1);
  3217.                     case 4: ApplyAnimation(playerid,"SHOP","ROB_Shifty",4.1,0,1,1,1,1);
  3218.                     case 5: ApplyAnimation(playerid,"SHOP","ROB_StickUp_In",4.1,0,1,1,1,1);
  3219.                     case 6: ApplyAnimation(playerid,"SHOP","SHP_Duck",4.1,0,1,1,1,1);
  3220.                     case 7: ApplyAnimation(playerid,"SHOP","SHP_Duck_Aim",4.1,0,1,1,1,1);
  3221.                     case 8: ApplyAnimation(playerid,"SHOP","SHP_Duck_Fire",4.1,0,1,1,1,1);
  3222.                     case 9: ApplyAnimation(playerid,"SHOP","SHP_Gun_Aim",4.1,0,1,1,1,1);
  3223.                     case 10: ApplyAnimation(playerid,"SHOP","SHP_Gun_Duck",4.1,0,1,1,1,1);
  3224.                     case 11: ApplyAnimation(playerid,"SHOP","SHP_Gun_Fire",4.1,0,1,1,1,1);
  3225.                     case 12: ApplyAnimation(playerid,"SHOP","SHP_Gun_Grab",4.1,0,1,1,1,1);
  3226.                     case 13: ApplyAnimation(playerid,"SHOP","SHP_Gun_Threat",4.1,0,1,1,1,1);
  3227.                     case 14: ApplyAnimation(playerid,"SHOP","SHP_HandsUp_Scr",4.1,0,1,1,1,1);
  3228.                     case 15: ApplyAnimation(playerid,"SHOP","SHP_Jump_Glide",4.1,0,1,1,1,1);
  3229.                     case 16: ApplyAnimation(playerid,"SHOP","SHP_Jump_Land",4.1,0,1,1,1,1);
  3230.                     case 17: ApplyAnimation(playerid,"SHOP","SHP_Jump_Launch",4.1,0,1,1,1,1);
  3231.                     case 18: ApplyAnimation(playerid,"SHOP","SHP_Rob_GiveCash",4.1,0,1,1,1,1);
  3232.                     case 19: ApplyAnimation(playerid,"SHOP","SHP_Rob_HandsUp",4.1,0,1,1,1,1);
  3233.                     case 20: ApplyAnimation(playerid,"SHOP","SHP_Rob_React",4.1,0,1,1,1,1);
  3234.                     case 21: ApplyAnimation(playerid,"SHOP","SHP_Serve_End",4.1,0,1,1,1,1);
  3235.                     case 22: ApplyAnimation(playerid,"SHOP","SHP_Serve_Idle",4.1,0,1,1,1,1);
  3236.                     case 23: ApplyAnimation(playerid,"SHOP","SHP_Serve_Loop",4.1,0,1,1,1,1);
  3237.                     case 24: ApplyAnimation(playerid,"SHOP","SHP_Serve_Start",4.1,0,1,1,1,1);
  3238.                     case 25: ApplyAnimation(playerid,"SHOP","Smoke_RYD",4.1,0,1,1,1,1);
  3239.                 }
  3240.         return 1;
  3241.         }
  3242.  
  3243.         if(!strcmp(cmd, "/animshotgun", true))
  3244.         {
  3245.             tmp = strtok(cmdtext, idx);
  3246.             animid = strval(tmp);
  3247.                 if(!strlen(tmp)||animid < 1 || animid > 3)
  3248.                 {
  3249.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animshotgun [1-3]");
  3250.                 return 1;
  3251.                 }
  3252.                 switch(animid)
  3253.                 {
  3254.                     case 1: ApplyAnimation(playerid,"SHOTGUN","shotgun_crouchfire",4.1,0,1,1,1,1);
  3255.                     case 2: ApplyAnimation(playerid,"SHOTGUN","shotgun_fire",4.1,0,1,1,1,1);
  3256.                     case 3: ApplyAnimation(playerid,"SHOTGUN","shotgun_fire_poor",4.1,0,1,1,1,1);
  3257.                 }
  3258.         return 1;
  3259.         }
  3260.  
  3261.         if(!strcmp(cmd, "/animsilenced", true))
  3262.         {
  3263.             tmp = strtok(cmdtext, idx);
  3264.             animid = strval(tmp);
  3265.                 if(!strlen(tmp)||animid < 1 || animid > 4)
  3266.                 {
  3267.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animsilenced [1-4]");
  3268.                 return 1;
  3269.                 }
  3270.                 switch(animid)
  3271.                 {
  3272.                     case 1: ApplyAnimation(playerid,"SILENCED","CrouchReload",4.1,0,1,1,1,1);
  3273.                     case 2: ApplyAnimation(playerid,"SILENCED","SilenceCrouchfire",4.1,0,1,1,1,1);
  3274.                     case 3: ApplyAnimation(playerid,"SILENCED","Silence_fire",4.1,0,1,1,1,1);
  3275.                     case 4: ApplyAnimation(playerid,"SILENCED","Silence_reload",4.1,0,1,1,1,1);
  3276.                 }
  3277.         return 1;
  3278.         }
  3279.  
  3280.         if(!strcmp(cmd, "/animskate", true))
  3281.         {
  3282.             tmp = strtok(cmdtext, idx);
  3283.             animid = strval(tmp);
  3284.                 if(!strlen(tmp)||animid < 1 || animid > 3)
  3285.                 {
  3286.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animskate [1-3]");
  3287.                 return 1;
  3288.                 }
  3289.                 switch(animid)
  3290.                 {
  3291.                     case 1: ApplyAnimation(playerid,"SKATE","skate_idle",4.1,0,1,1,1,1);
  3292.                     case 2: ApplyAnimation(playerid,"SKATE","skate_run",4.1,0,1,1,1,1);
  3293.                     case 3: ApplyAnimation(playerid,"SKATE","skate_sprint",4.1,0,1,1,1,1);
  3294.                 }
  3295.         return 1;
  3296.         }
  3297.  
  3298.         if(!strcmp(cmd, "/animsmoking", true))
  3299.         {
  3300.             tmp = strtok(cmdtext, idx);
  3301.             animid = strval(tmp);
  3302.                 if(!strlen(tmp)||animid < 1 || animid > 8)
  3303.                 {
  3304.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animsmoking [1-8]");
  3305.                 return 1;
  3306.                 }
  3307.                 switch(animid)
  3308.                 {
  3309.                     case 1: ApplyAnimation(playerid,"SMOKING","F_smklean_loop",4.1,0,1,1,1,1);
  3310.                     case 2: ApplyAnimation(playerid,"SMOKING","M_smklean_loop",4.1,0,1,1,1,1);
  3311.                     case 3: ApplyAnimation(playerid,"SMOKING","M_smkstnd_loop",4.1,0,1,1,1,1);
  3312.                     case 4: ApplyAnimation(playerid,"SMOKING","M_smk_drag",4.1,0,1,1,1,1);
  3313.                     case 5: ApplyAnimation(playerid,"SMOKING","M_smk_in",4.1,0,1,1,1,1);
  3314.                     case 6: ApplyAnimation(playerid,"SMOKING","M_smk_loop",4.1,0,1,1,1,1);
  3315.                     case 7: ApplyAnimation(playerid,"SMOKING","M_smk_out",4.1,0,1,1,1,1);
  3316.                     case 8: ApplyAnimation(playerid,"SMOKING","M_smk_tap",4.1,0,1,1,1,1);
  3317.                 }
  3318.         return 1;
  3319.         }
  3320.  
  3321.         if(!strcmp(cmd, "/animsniper", true))
  3322.         {
  3323.  
  3324.             ApplyAnimation(playerid,"SNIPER","WEAPON_sniper",4.1,0,1,1,1,1);
  3325.         return 1;
  3326.         }
  3327.  
  3328.         if(!strcmp(cmd, "/animspraycan", true))
  3329.         {
  3330.             tmp = strtok(cmdtext, idx);
  3331.             animid = strval(tmp);
  3332.                 if(!strlen(tmp)||animid < 1 || animid > 2)
  3333.                 {
  3334.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animspraycan [1-2]");
  3335.                 return 1;
  3336.                 }
  3337.                 switch(animid)
  3338.                 {
  3339.                     case 1: ApplyAnimation(playerid,"SPRAYCAN","spraycan_fire",4.1,0,1,1,1,1);
  3340.                     case 2: ApplyAnimation(playerid,"SPRAYCAN","spraycan_full",4.1,0,1,1,1,1);
  3341.                 }
  3342.         return 1;
  3343.         }
  3344.  
  3345.         if(!strcmp(cmd, "/animstrip", true))
  3346.         {
  3347.             tmp = strtok(cmdtext, idx);
  3348.             animid = strval(tmp);
  3349.                 if(!strlen(tmp)||animid < 1 || animid > 20)
  3350.                 {
  3351.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animstrip [1-20]");
  3352.                 return 1;
  3353.                 }
  3354.                 switch(animid)
  3355.                 {
  3356.                     case 1: ApplyAnimation(playerid,"STRIP","PLY_CASH",4.1,0,1,1,1,1);
  3357.                     case 2: ApplyAnimation(playerid,"STRIP","PUN_CASH",4.1,0,1,1,1,1);
  3358.                     case 3: ApplyAnimation(playerid,"STRIP","PUN_HOLLER",4.1,0,1,1,1,1);
  3359.                     case 4: ApplyAnimation(playerid,"STRIP","PUN_LOOP",4.1,0,1,1,1,1);
  3360.                     case 5: ApplyAnimation(playerid,"STRIP","strip_A",4.1,0,1,1,1,1);
  3361.                     case 6: ApplyAnimation(playerid,"STRIP","strip_B",4.1,0,1,1,1,1);
  3362.                     case 7: ApplyAnimation(playerid,"STRIP","strip_C",4.1,0,1,1,1,1);
  3363.                     case 8: ApplyAnimation(playerid,"STRIP","strip_D",4.1,0,1,1,1,1);
  3364.                     case 9: ApplyAnimation(playerid,"STRIP","strip_E",4.1,0,1,1,1,1);
  3365.                     case 10: ApplyAnimation(playerid,"STRIP","strip_F",4.1,0,1,1,1,1);
  3366.                     case 11: ApplyAnimation(playerid,"STRIP","strip_G",4.1,0,1,1,1,1);
  3367.                     case 12: ApplyAnimation(playerid,"STRIP","STR_A2B",4.1,0,1,1,1,1);
  3368.                     case 13: ApplyAnimation(playerid,"STRIP","STR_B2A",4.1,0,1,1,1,1);
  3369.                     case 14: ApplyAnimation(playerid,"STRIP","STR_B2C",4.1,0,1,1,1,1);
  3370.                     case 15: ApplyAnimation(playerid,"STRIP","STR_C1",4.1,0,1,1,1,1);
  3371.                     case 16: ApplyAnimation(playerid,"STRIP","STR_C2",4.1,0,1,1,1,1);
  3372.                     case 17: ApplyAnimation(playerid,"STRIP","STR_C2B",4.1,0,1,1,1,1);
  3373.                     case 18: ApplyAnimation(playerid,"STRIP","STR_Loop_A",4.1,0,1,1,1,1);
  3374.                     case 19: ApplyAnimation(playerid,"STRIP","STR_Loop_B",4.1,0,1,1,1,1);
  3375.                     case 20: ApplyAnimation(playerid,"STRIP","STR_Loop_C",4.1,0,1,1,1,1);
  3376.                 }
  3377.         return 1;
  3378.         }
  3379.  
  3380.         if(!strcmp(cmd, "/animsunbathe", true))
  3381.         {
  3382.             tmp = strtok(cmdtext, idx);
  3383.             animid = strval(tmp);
  3384.                 if(!strlen(tmp)||animid < 1 || animid > 18)
  3385.                 {
  3386.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animbath [1-18]");
  3387.                 return 1;
  3388.                 }
  3389.                 switch(animid)
  3390.                 {
  3391.                     case 1: ApplyAnimation(playerid,"SUNBATHE","batherdown",4.1,0,1,1,1,1);
  3392.                     case 2: ApplyAnimation(playerid,"SUNBATHE","batherup",4.1,0,1,1,1,1);
  3393.                     case 3: ApplyAnimation(playerid,"SUNBATHE","Lay_Bac_in",4.1,0,1,1,1,1);
  3394.                     case 4: ApplyAnimation(playerid,"SUNBATHE","Lay_Bac_out",4.1,0,1,1,1,1);
  3395.                     case 5: ApplyAnimation(playerid,"SUNBATHE","ParkSit_M_IdleA",4.1,0,1,1,1,1);
  3396.                     case 6: ApplyAnimation(playerid,"SUNBATHE","ParkSit_M_IdleB",4.1,0,1,1,1,1);
  3397.                     case 7: ApplyAnimation(playerid,"SUNBATHE","ParkSit_M_IdleC",4.1,0,1,1,1,1);
  3398.                     case 8: ApplyAnimation(playerid,"SUNBATHE","ParkSit_M_in",4.1,0,1,1,1,1);
  3399.                     case 9: ApplyAnimation(playerid,"SUNBATHE","ParkSit_M_out",4.1,0,1,1,1,1);
  3400.                     case 10: ApplyAnimation(playerid,"SUNBATHE","ParkSit_W_idleA",4.1,0,1,1,1,1);
  3401.                     case 11: ApplyAnimation(playerid,"SUNBATHE","ParkSit_W_idleB",4.1,0,1,1,1,1);
  3402.                     case 12: ApplyAnimation(playerid,"SUNBATHE","ParkSit_W_idleC",4.1,0,1,1,1,1);
  3403.                     case 13: ApplyAnimation(playerid,"SUNBATHE","ParkSit_W_in",4.1,0,1,1,1,1);
  3404.                     case 14: ApplyAnimation(playerid,"SUNBATHE","ParkSit_W_out",4.1,0,1,1,1,1);
  3405.                     case 15: ApplyAnimation(playerid,"SUNBATHE","SBATHE_F_LieB2Sit",4.1,0,1,1,1,1);
  3406.                     case 16: ApplyAnimation(playerid,"SUNBATHE","SBATHE_F_Out",4.1,0,1,1,1,1);
  3407.                     case 17: ApplyAnimation(playerid,"SUNBATHE","SitnWait_in_W",4.1,0,1,1,1,1);
  3408.                     case 18: ApplyAnimation(playerid,"SUNBATHE","SitnWait_out_W",4.1,0,1,1,1,1);
  3409.                 }
  3410.         return 1;
  3411.         }
  3412.  
  3413.         if(!strcmp(cmd, "/animswat", true))
  3414.         {
  3415.             tmp = strtok(cmdtext, idx);
  3416.             animid = strval(tmp);
  3417.                 if(!strlen(tmp)||animid < 1 || animid > 23)
  3418.                 {
  3419.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animswat 1");
  3420.                 return 1;
  3421.                 }
  3422.                 switch(animid)
  3423.                 {
  3424.                     case 1: ApplyAnimation(playerid,"SWAT","Rail_fall",4.1,0,1,1,1,1);
  3425.                 }
  3426.         return 1;
  3427.         }
  3428.  
  3429.         if(!strcmp(cmd, "/animsweet", true))
  3430.         {
  3431.             tmp = strtok(cmdtext, idx);
  3432.             animid = strval(tmp);
  3433.                 if(!strlen(tmp)||animid < 1 || animid > 7)
  3434.                 {
  3435.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animsweet [1-7]");
  3436.                 return 1;
  3437.                 }
  3438.                 switch(animid)
  3439.                 {
  3440.                     case 1: ApplyAnimation(playerid,"SWEET","ho_ass_slapped",4.1,0,1,1,1,1);
  3441.                     case 2: ApplyAnimation(playerid,"SWEET","LaFin_Player",4.1,0,1,1,1,1);
  3442.                     case 3: ApplyAnimation(playerid,"SWEET","LaFin_Sweet",4.1,0,1,1,1,1);
  3443.                     case 4: ApplyAnimation(playerid,"SWEET","plyr_hndshldr_01",4.1,0,1,1,1,1);
  3444.                     case 5: ApplyAnimation(playerid,"SWEET","sweet_ass_slap",4.1,0,1,1,1,1);
  3445.                     case 6: ApplyAnimation(playerid,"SWEET","sweet_hndshldr_01",4.1,0,1,1,1,1);
  3446.                     case 7: ApplyAnimation(playerid,"SWEET","Sweet_injuredloop",4.1,0,1,1,1,1);
  3447.                 }
  3448.         return 1;
  3449.         }
  3450.  
  3451.         if(!strcmp(cmd, "/animswim", true))
  3452.         {
  3453.             tmp = strtok(cmdtext, idx);
  3454.             animid = strval(tmp);
  3455.                 if(!strlen(tmp)||animid < 1 || animid > 7)
  3456.                 {
  3457.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animswim [1-7]");
  3458.                 return 1;
  3459.                 }
  3460.                 switch(animid)
  3461.                 {
  3462.                     case 1: ApplyAnimation(playerid,"SWIM","Swim_Breast",4.1,0,1,1,1,1);
  3463.                     case 2: ApplyAnimation(playerid,"SWIM","SWIM_crawl",4.1,0,1,1,1,1);
  3464.                     case 3: ApplyAnimation(playerid,"SWIM","Swim_Dive_Under",4.1,0,1,1,1,1);
  3465.                     case 4: ApplyAnimation(playerid,"SWIM","Swim_Glide",4.1,0,1,1,1,1);
  3466.                     case 5: ApplyAnimation(playerid,"SWIM","Swim_jumpout",4.1,0,1,1,1,1);
  3467.                     case 6: ApplyAnimation(playerid,"SWIM","Swim_Tread",4.1,0,1,1,1,1);
  3468.                     case 7: ApplyAnimation(playerid,"SWIM","Swim_Under",4.1,0,1,1,1,1);
  3469.                 }
  3470.         return 1;
  3471.         }
  3472.  
  3473.         if(!strcmp(cmd, "/animsword", true))
  3474.         {
  3475.             tmp = strtok(cmdtext, idx);
  3476.             animid = strval(tmp);
  3477.                 if(!strlen(tmp)||animid < 1 || animid > 10)
  3478.                 {
  3479.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animsword [1-10]");
  3480.                 return 1;
  3481.                 }
  3482.                 switch(animid)
  3483.                 {
  3484.                     case 1: ApplyAnimation(playerid,"SWORD","sword_1",4.1,0,1,1,1,1);
  3485.                     case 2: ApplyAnimation(playerid,"SWORD","sword_2",4.1,0,1,1,1,1);
  3486.                     case 3: ApplyAnimation(playerid,"SWORD","sword_3",4.1,0,1,1,1,1);
  3487.                     case 4: ApplyAnimation(playerid,"SWORD","sword_4",4.1,0,1,1,1,1);
  3488.                     case 5: ApplyAnimation(playerid,"SWORD","sword_block",4.1,0,1,1,1,1);
  3489.                     case 6: ApplyAnimation(playerid,"SWORD","Sword_Hit_1",4.1,0,1,1,1,1);
  3490.                     case 7: ApplyAnimation(playerid,"SWORD","Sword_Hit_2",4.1,0,1,1,1,1);
  3491.                     case 8: ApplyAnimation(playerid,"SWORD","Sword_Hit_3",4.1,0,1,1,1,1);
  3492.                     case 9: ApplyAnimation(playerid,"SWORD","sword_IDLE",4.1,0,1,1,1,1);
  3493.                     case 10: ApplyAnimation(playerid,"SWORD","sword_part",4.1,0,1,1,1,1);
  3494.                 }
  3495.         return 1;
  3496.         }
  3497.  
  3498.         if(!strcmp(cmd, "/animtank", true))
  3499.         {
  3500.             tmp = strtok(cmdtext, idx);
  3501.             animid = strval(tmp);
  3502.                 if(!strlen(tmp)||animid < 1 || animid > 6)
  3503.                 {
  3504.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animtank [1-6]");
  3505.                 return 1;
  3506.                 }
  3507.                 switch(animid)
  3508.                 {
  3509.                     case 1: ApplyAnimation(playerid,"TANK","TANK_align_LHS",4.1,0,1,1,1,1);
  3510.                     case 2: ApplyAnimation(playerid,"TANK","TANK_close_LHS",4.1,0,1,1,1,1);
  3511.                     case 3: ApplyAnimation(playerid,"TANK","TANK_doorlocked",4.1,0,1,1,1,1);
  3512.                     case 4: ApplyAnimation(playerid,"TANK","TANK_getin_LHS",4.1,0,1,1,1,1);
  3513.                     case 5: ApplyAnimation(playerid,"TANK","TANK_getout_LHS",4.1,0,1,1,1,1);
  3514.                     case 6: ApplyAnimation(playerid,"TANK","TANK_open_LHS",4.1,0,1,1,1,1);
  3515.                 }
  3516.         return 1;
  3517.         }
  3518.  
  3519.         if(!strcmp(cmd, "/animtattoos", true))
  3520.         {
  3521.             tmp = strtok(cmdtext, idx);
  3522.             animid = strval(tmp);
  3523.                 if(!strlen(tmp)||animid < 1 || animid > 57)
  3524.                 {
  3525.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animtattoos [1-57]");
  3526.                 return 1;
  3527.                 }
  3528.                 switch(animid)
  3529.                 {
  3530.                     case 1: ApplyAnimation(playerid,"TATTOOS","TAT_ArmL_In_O",4.1,0,1,1,1,1);
  3531.                     case 2: ApplyAnimation(playerid,"TATTOOS","TAT_ArmL_In_P",4.1,0,1,1,1,1);
  3532.                     case 3: ApplyAnimation(playerid,"TATTOOS","TAT_ArmL_In_T",4.1,0,1,1,1,1);
  3533.                     case 4: ApplyAnimation(playerid,"TATTOOS","TAT_ArmL_Out_O",4.1,0,1,1,1,1);
  3534.                     case 5: ApplyAnimation(playerid,"TATTOOS","TAT_ArmL_Out_P",4.1,0,1,1,1,1);
  3535.                     case 6: ApplyAnimation(playerid,"TATTOOS","TAT_ArmL_Out_T",4.1,0,1,1,1,1);
  3536.                     case 7: ApplyAnimation(playerid,"TATTOOS","TAT_ArmL_Pose_O",4.1,0,1,1,1,1);
  3537.                     case 8: ApplyAnimation(playerid,"TATTOOS","TAT_ArmL_Pose_P",4.1,0,1,1,1,1);
  3538.                     case 9: ApplyAnimation(playerid,"TATTOOS","TAT_ArmL_Pose_T",4.1,0,1,1,1,1);
  3539.                     case 10: ApplyAnimation(playerid,"TATTOOS","TAT_ArmR_In_O",4.1,0,1,1,1,1);
  3540.                     case 11: ApplyAnimation(playerid,"TATTOOS","TAT_ArmR_In_P",4.1,0,1,1,1,1);
  3541.                     case 12: ApplyAnimation(playerid,"TATTOOS","TAT_ArmR_In_T",4.1,0,1,1,1,1);
  3542.                     case 13: ApplyAnimation(playerid,"TATTOOS","TAT_ArmR_Out_O",4.1,0,1,1,1,1);
  3543.                     case 14: ApplyAnimation(playerid,"TATTOOS","TAT_ArmR_Out_P",4.1,0,1,1,1,1);
  3544.                     case 15: ApplyAnimation(playerid,"TATTOOS","TAT_ArmR_Out_T",4.1,0,1,1,1,1);
  3545.                     case 16: ApplyAnimation(playerid,"TATTOOS","TAT_ArmR_Pose_O",4.1,0,1,1,1,1);
  3546.                     case 17: ApplyAnimation(playerid,"TATTOOS","TAT_ArmR_Pose_P",4.1,0,1,1,1,1);
  3547.                     case 18: ApplyAnimation(playerid,"TATTOOS","TAT_ArmR_Pose_T",4.1,0,1,1,1,1);
  3548.                     case 19: ApplyAnimation(playerid,"TATTOOS","TAT_Back_In_O",4.1,0,1,1,1,1);
  3549.                     case 20: ApplyAnimation(playerid,"TATTOOS","TAT_Back_In_P",4.1,0,1,1,1,1);
  3550.                     case 21: ApplyAnimation(playerid,"TATTOOS","TAT_Back_In_T",4.1,0,1,1,1,1);
  3551.                     case 22: ApplyAnimation(playerid,"TATTOOS","TAT_Back_Out_O",4.1,0,1,1,1,1);
  3552.                     case 23: ApplyAnimation(playerid,"TATTOOS","TAT_Back_Out_P",4.1,0,1,1,1,1);
  3553.                     case 24: ApplyAnimation(playerid,"TATTOOS","TAT_Back_Out_T",4.1,0,1,1,1,1);
  3554.                     case 25: ApplyAnimation(playerid,"TATTOOS","TAT_Back_Pose_O",4.1,0,1,1,1,1);
  3555.                     case 26: ApplyAnimation(playerid,"TATTOOS","TAT_Back_Pose_P",4.1,0,1,1,1,1);
  3556.                     case 27: ApplyAnimation(playerid,"TATTOOS","TAT_Back_Pose_T",4.1,0,1,1,1,1);
  3557.                     case 28: ApplyAnimation(playerid,"TATTOOS","TAT_Back_Sit_In_P",4.1,0,1,1,1,1);
  3558.                     case 29: ApplyAnimation(playerid,"TATTOOS","TAT_Back_Sit_Loop_P",4.1,0,1,1,1,1);
  3559.                     case 30: ApplyAnimation(playerid,"TATTOOS","TAT_Back_Sit_Out_P",4.1,0,1,1,1,1);
  3560.                     case 31: ApplyAnimation(playerid,"TATTOOS","TAT_Bel_In_O",4.1,0,1,1,1,1);
  3561.                     case 32: ApplyAnimation(playerid,"TATTOOS","TAT_Bel_In_T",4.1,0,1,1,1,1);
  3562.                     case 33: ApplyAnimation(playerid,"TATTOOS","TAT_Bel_Out_O",4.1,0,1,1,1,1);
  3563.                     case 34: ApplyAnimation(playerid,"TATTOOS","TAT_Bel_Out_T",4.1,0,1,1,1,1);
  3564.                     case 35: ApplyAnimation(playerid,"TATTOOS","TAT_Bel_Pose_O",4.1,0,1,1,1,1);
  3565.                     case 36: ApplyAnimation(playerid,"TATTOOS","TAT_Bel_Pose_T",4.1,0,1,1,1,1);
  3566.                     case 37: ApplyAnimation(playerid,"TATTOOS","TAT_Che_In_O",4.1,0,1,1,1,1);
  3567.                     case 38: ApplyAnimation(playerid,"TATTOOS","TAT_Che_In_P",4.1,0,1,1,1,1);
  3568.                     case 39: ApplyAnimation(playerid,"TATTOOS","TAT_Che_In_T",4.1,0,1,1,1,1);
  3569.                     case 40: ApplyAnimation(playerid,"TATTOOS","TAT_Che_Out_O",4.1,0,1,1,1,1);
  3570.                     case 41: ApplyAnimation(playerid,"TATTOOS","TAT_Che_Out_P",4.1,0,1,1,1,1);
  3571.                     case 42: ApplyAnimation(playerid,"TATTOOS","TAT_Che_Out_T",4.1,0,1,1,1,1);
  3572.                     case 43: ApplyAnimation(playerid,"TATTOOS","TAT_Che_Pose_O",4.1,0,1,1,1,1);
  3573.                     case 44: ApplyAnimation(playerid,"TATTOOS","TAT_Che_Pose_P",4.1,0,1,1,1,1);
  3574.                     case 45: ApplyAnimation(playerid,"TATTOOS","TAT_Che_Pose_T",4.1,0,1,1,1,1);
  3575.                     case 46: ApplyAnimation(playerid,"TATTOOS","TAT_Drop_O",4.1,0,1,1,1,1);
  3576.                     case 47: ApplyAnimation(playerid,"TATTOOS","TAT_Idle_Loop_O",4.1,0,1,1,1,1);
  3577.                     case 48: ApplyAnimation(playerid,"TATTOOS","TAT_Idle_Loop_T",4.1,0,1,1,1,1);
  3578.                     case 49: ApplyAnimation(playerid,"TATTOOS","TAT_Sit_In_O",4.1,0,1,1,1,1);
  3579.                     case 50: ApplyAnimation(playerid,"TATTOOS","TAT_Sit_In_P",4.1,0,1,1,1,1);
  3580.                     case 51: ApplyAnimation(playerid,"TATTOOS","TAT_Sit_In_T",4.1,0,1,1,1,1);
  3581.                     case 52: ApplyAnimation(playerid,"TATTOOS","TAT_Sit_Loop_O",4.1,0,1,1,1,1);
  3582.                     case 53: ApplyAnimation(playerid,"TATTOOS","TAT_Sit_Loop_P",4.1,0,1,1,1,1);
  3583.                     case 54: ApplyAnimation(playerid,"TATTOOS","TAT_Sit_Loop_T",4.1,0,1,1,1,1);
  3584.                     case 55: ApplyAnimation(playerid,"TATTOOS","TAT_Sit_Out_O",4.1,0,1,1,1,1);
  3585.                     case 56: ApplyAnimation(playerid,"TATTOOS","TAT_Sit_Out_P",4.1,0,1,1,1,1);
  3586.                     case 57: ApplyAnimation(playerid,"TATTOOS","TAT_Sit_Out_T",4.1,0,1,1,1,1);
  3587.                 }
  3588.         return 1;
  3589.         }
  3590.  
  3591.         if(strcmp(cmd, "/animtec", true) == 0)
  3592.         {
  3593.             tmp = strtok(cmdtext, idx);
  3594.             animid = strval(tmp);
  3595.                 if(!strlen(tmp)||animid < 1 || animid > 4)
  3596.                 {
  3597.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animtec [1-4]");
  3598.                 return 1;
  3599.                 }
  3600.                 switch(animid)
  3601.                 {
  3602.                     case 1: ApplyAnimation(playerid,"TEC","TEC_crouchfire",4.1,0,1,1,1,1);
  3603.                     case 2: ApplyAnimation(playerid,"TEC","TEC_crouchreload",4.1,0,1,1,1,1);
  3604.                     case 3: ApplyAnimation(playerid,"TEC","TEC_fire",4.1,0,1,1,1,1);
  3605.                     case 4: ApplyAnimation(playerid,"TEC","TEC_reload",4.1,0,1,1,1,1);
  3606.                 }
  3607.         return 1;
  3608.         }
  3609.  
  3610.         if(!strcmp(cmd, "/animtrain", true))
  3611.         {
  3612.             tmp = strtok(cmdtext, idx);
  3613.             animid = strval(tmp);
  3614.                 if(!strlen(tmp)||animid < 1 || animid > 4)
  3615.                 {
  3616.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animtrain [1-4]");
  3617.                 return 1;
  3618.                 }
  3619.                 switch(animid)
  3620.                 {
  3621.                     case 1: ApplyAnimation(playerid,"TRAIN","tran_gtup",4.1,0,1,1,1,1);
  3622.                     case 2: ApplyAnimation(playerid,"TRAIN","tran_hng",4.1,0,1,1,1,1);
  3623.                     case 3: ApplyAnimation(playerid,"TRAIN","tran_ouch",4.1,0,1,1,1,1);
  3624.                     case 4: ApplyAnimation(playerid,"TRAIN","tran_stmb",4.1,0,1,1,1,1);
  3625.                 }
  3626.         return 1;
  3627.         }
  3628.  
  3629.         if(!strcmp(cmd, "/animtruck", true))
  3630.         {
  3631.             tmp = strtok(cmdtext, idx);
  3632.             animid = strval(tmp);
  3633.                 if(!strlen(tmp)||animid < 1 || animid > 17)
  3634.                 {
  3635.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animtruck [1-17]");
  3636.                 return 1;
  3637.                 }
  3638.                 switch(animid)
  3639.                 {
  3640.                     case 1: ApplyAnimation(playerid,"TRUCK","TRUCK_ALIGN_LHS",4.1,0,1,1,1,1);
  3641.                     case 2: ApplyAnimation(playerid,"TRUCK","TRUCK_ALIGN_RHS",4.1,0,1,1,1,1);
  3642.                     case 3: ApplyAnimation(playerid,"TRUCK","TRUCK_closedoor_LHS",4.1,0,1,1,1,1);
  3643.                     case 4: ApplyAnimation(playerid,"TRUCK","TRUCK_closedoor_RHS",4.1,0,1,1,1,1);
  3644.                     case 5: ApplyAnimation(playerid,"TRUCK","TRUCK_close_LHS",4.1,0,1,1,1,1);
  3645.                     case 6: ApplyAnimation(playerid,"TRUCK","TRUCK_close_RHS",4.1,0,1,1,1,1);
  3646.                     case 7: ApplyAnimation(playerid,"TRUCK","TRUCK_getin_LHS",4.1,0,1,1,1,1);
  3647.                     case 8: ApplyAnimation(playerid,"TRUCK","TRUCK_getin_RHS",4.1,0,1,1,1,1);
  3648.                     case 9: ApplyAnimation(playerid,"TRUCK","TRUCK_getout_LHS",4.1,0,1,1,1,1);
  3649.                     case 10: ApplyAnimation(playerid,"TRUCK","TRUCK_getout_RHS",4.1,0,1,1,1,1);
  3650.                     case 11: ApplyAnimation(playerid,"TRUCK","TRUCK_jackedLHS",4.1,0,1,1,1,1);
  3651.                     case 12: ApplyAnimation(playerid,"TRUCK","TRUCK_jackedRHS",4.1,0,1,1,1,1);
  3652.                     case 13: ApplyAnimation(playerid,"TRUCK","TRUCK_open_LHS",4.1,0,1,1,1,1);
  3653.                     case 14: ApplyAnimation(playerid,"TRUCK","TRUCK_open_RHS",4.1,0,1,1,1,1);
  3654.                     case 15: ApplyAnimation(playerid,"TRUCK","TRUCK_pullout_LHS",4.1,0,1,1,1,1);
  3655.                     case 16: ApplyAnimation(playerid,"TRUCK","TRUCK_pullout_RHS",4.1,0,1,1,1,1);
  3656.                     case 17: ApplyAnimation(playerid,"TRUCK","TRUCK_Shuffle",4.1,0,1,1,1,1);
  3657.                 }
  3658.         return 1;
  3659.         }
  3660.  
  3661.         if(!strcmp(cmd, "/animuzi", true))
  3662.         {
  3663.             tmp = strtok(cmdtext, idx);
  3664.             animid = strval(tmp);
  3665.                 if(!strlen(tmp)||animid < 1 || animid > 5)
  3666.                 {
  3667.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animuzi [1-5]");
  3668.                 return 1;
  3669.                 }
  3670.                 switch(animid)
  3671.                 {
  3672.                     case 1: ApplyAnimation(playerid,"UZI","UZI_crouchfire",4.1,0,1,1,1,1);
  3673.                     case 2: ApplyAnimation(playerid,"UZI","UZI_crouchreload",4.1,0,1,1,1,1);
  3674.                     case 3: ApplyAnimation(playerid,"UZI","UZI_fire",4.1,0,1,1,1,1);
  3675.                     case 4: ApplyAnimation(playerid,"UZI","UZI_fire_poor",4.1,0,1,1,1,1);
  3676.                     case 5: ApplyAnimation(playerid,"UZI","UZI_reload",4.1,0,1,1,1,1);
  3677.                 }
  3678.         return 1;
  3679.         }
  3680.  
  3681.         if(!strcmp(cmd, "/animvan", true))
  3682.         {
  3683.             tmp = strtok(cmdtext, idx);
  3684.             animid = strval(tmp);
  3685.                 if(!strlen(tmp)||animid < 1 || animid > 8)
  3686.                 {
  3687.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animvan [1-8]");
  3688.                 return 1;
  3689.                 }
  3690.                 switch(animid)
  3691.                 {
  3692.                     case 1: ApplyAnimation(playerid,"VAN","VAN_close_back_LHS",4.1,0,1,1,1,1);
  3693.                     case 2: ApplyAnimation(playerid,"VAN","VAN_close_back_RHS",4.1,0,1,1,1,1);
  3694.                     case 3: ApplyAnimation(playerid,"VAN","VAN_getin_Back_LHS",4.1,0,1,1,1,1);
  3695.                     case 4: ApplyAnimation(playerid,"VAN","VAN_getin_Back_RHS",4.1,0,1,1,1,1);
  3696.                     case 5: ApplyAnimation(playerid,"VAN","VAN_getout_back_LHS",4.1,0,1,1,1,1);
  3697.                     case 6: ApplyAnimation(playerid,"VAN","VAN_getout_back_RHS",4.1,0,1,1,1,1);
  3698.                     case 7: ApplyAnimation(playerid,"VAN","VAN_open_back_LHS",4.1,0,1,1,1,1);
  3699.                     case 8: ApplyAnimation(playerid,"VAN","VAN_open_back_RHS",4.1,0,1,1,1,1);
  3700.                 }
  3701.         return 1;
  3702.         }
  3703.  
  3704.         if(!strcmp(cmd, "/animvending", true))
  3705.         {
  3706.             tmp = strtok(cmdtext, idx);
  3707.             animid = strval(tmp);
  3708.                 if(!strlen(tmp)||animid < 1 || animid > 6)
  3709.                 {
  3710.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animvending [1-6]");
  3711.                 return 1;
  3712.                 }
  3713.                 switch(animid)
  3714.                 {
  3715.                     case 1: ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1);
  3716.                     case 2: ApplyAnimation(playerid,"VENDING","VEND_Drink_P",4.1,0,1,1,1,1);
  3717.                     case 3: ApplyAnimation(playerid,"VENDING","vend_eat1_P",4.1,0,1,1,1,1);
  3718.                     case 4: ApplyAnimation(playerid,"VENDING","VEND_Eat_P",4.1,0,1,1,1,1);
  3719.                     case 5: ApplyAnimation(playerid,"VENDING","VEND_Use",4.1,0,1,1,1,1);
  3720.                     case 6: ApplyAnimation(playerid,"VENDING","VEND_Use_pt2",4.1,0,1,1,1,1);
  3721.                 }
  3722.         return 1;
  3723.         }
  3724.  
  3725.         if(!strcmp(cmd, "/animvortex", true))
  3726.         {
  3727.             tmp = strtok(cmdtext, idx);
  3728.             animid = strval(tmp);
  3729.                 if(!strlen(tmp)||animid < 1 || animid > 4)
  3730.                 {
  3731.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animvortex [1-4]");
  3732.                 return 1;
  3733.                 }
  3734.                 switch(animid)
  3735.                 {
  3736.                     case 1: ApplyAnimation(playerid,"VORTEX","CAR_jumpin_LHS",4.1,0,1,1,1,1);
  3737.                     case 2: ApplyAnimation(playerid,"VORTEX","CAR_jumpin_RHS",4.1,0,1,1,1,1);
  3738.                     case 3: ApplyAnimation(playerid,"VORTEX","vortex_getout_LHS",4.1,0,1,1,1,1);
  3739.                     case 4: ApplyAnimation(playerid,"VORTEX","vortex_getout_RHS",4.1,0,1,1,1,1);
  3740.                 }
  3741.         return 1;
  3742.         }
  3743.  
  3744.         if(!strcmp(cmd, "/animwayfarer", true))
  3745.         {
  3746.             tmp = strtok(cmdtext, idx);
  3747.             animid = strval(tmp);
  3748.                 if(!strlen(tmp)||animid < 1 || animid > 18)
  3749.                 {
  3750.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animway [1-18]");
  3751.                 return 1;
  3752.                 }
  3753.                 switch(animid)
  3754.                 {
  3755.                     case 1: ApplyAnimation(playerid,"WAYFARER","WF_Back",4.1,0,1,1,1,1);
  3756.                     case 2: ApplyAnimation(playerid,"WAYFARER","WF_drivebyFT",4.1,0,1,1,1,1);
  3757.                     case 3: ApplyAnimation(playerid,"WAYFARER","WF_drivebyLHS",4.1,0,1,1,1,1);
  3758.                     case 4: ApplyAnimation(playerid,"WAYFARER","WF_drivebyRHS",4.1,0,1,1,1,1);
  3759.                     case 5: ApplyAnimation(playerid,"WAYFARER","WF_Fwd",4.1,0,1,1,1,1);
  3760.                     case 6: ApplyAnimation(playerid,"WAYFARER","WF_getoffBACK",4.1,0,1,1,1,1);
  3761.                     case 7: ApplyAnimation(playerid,"WAYFARER","WF_getoffLHS",4.1,0,1,1,1,1);
  3762.                     case 8: ApplyAnimation(playerid,"WAYFARER","WF_getoffRHS",4.1,0,1,1,1,1);
  3763.                     case 9: ApplyAnimation(playerid,"WAYFARER","WF_hit",4.1,0,1,1,1,1);
  3764.                     case 10: ApplyAnimation(playerid,"WAYFARER","WF_jumponL",4.1,0,1,1,1,1);
  3765.                     case 11: ApplyAnimation(playerid,"WAYFARER","WF_jumponR",4.1,0,1,1,1,1);
  3766.                     case 12: ApplyAnimation(playerid,"WAYFARER","WF_kick",4.1,0,1,1,1,1);
  3767.                     case 13: ApplyAnimation(playerid,"WAYFARER","WF_Left",4.1,0,1,1,1,1);
  3768.                     case 14: ApplyAnimation(playerid,"WAYFARER","WF_passenger",4.1,0,1,1,1,1);
  3769.                     case 15: ApplyAnimation(playerid,"WAYFARER","WF_pushes",4.1,0,1,1,1,1);
  3770.                     case 16: ApplyAnimation(playerid,"WAYFARER","WF_Ride",4.1,0,1,1,1,1);
  3771.                     case 17: ApplyAnimation(playerid,"WAYFARER","WF_Right",4.1,0,1,1,1,1);
  3772.                     case 18: ApplyAnimation(playerid,"WAYFARER","WF_Still",4.1,0,1,1,1,1);
  3773.                 }
  3774.         return 1;
  3775.         }
  3776.  
  3777.         if(!strcmp(cmd, "/animweap", true))
  3778.         {
  3779.             tmp = strtok(cmdtext, idx);
  3780.             animid = strval(tmp);
  3781.                 if(!strlen(tmp)||animid < 1 || animid > 17)
  3782.                 {
  3783.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animweap [1-17]");
  3784.                 return 1;
  3785.                 }
  3786.                 switch(animid)
  3787.                 {
  3788.                     case 1: ApplyAnimation(playerid,"WEAPONS","SHP_1H_Lift",4.1,0,1,1,1,1);
  3789.                     case 2: ApplyAnimation(playerid,"WEAPONS","SHP_1H_Lift_End",4.1,0,1,1,1,1);
  3790.                     case 3: ApplyAnimation(playerid,"WEAPONS","SHP_1H_Ret",4.1,0,1,1,1,1);
  3791.                     case 4: ApplyAnimation(playerid,"WEAPONS","SHP_1H_Ret_S",4.1,0,1,1,1,1);
  3792.                     case 5: ApplyAnimation(playerid,"WEAPONS","SHP_2H_Lift",4.1,0,1,1,1,1);
  3793.                     case 6: ApplyAnimation(playerid,"WEAPONS","SHP_2H_Lift_End",4.1,0,1,1,1,1);
  3794.                     case 7: ApplyAnimation(playerid,"WEAPONS","SHP_2H_Ret",4.1,0,1,1,1,1);
  3795.                     case 8: ApplyAnimation(playerid,"WEAPONS","SHP_2H_Ret_S",4.1,0,1,1,1,1);
  3796.                     case 9: ApplyAnimation(playerid,"WEAPONS","SHP_Ar_Lift",4.1,0,1,1,1,1);
  3797.                     case 10: ApplyAnimation(playerid,"WEAPONS","SHP_Ar_Lift_End",4.1,0,1,1,1,1);
  3798.                     case 11: ApplyAnimation(playerid,"WEAPONS","SHP_Ar_Ret",4.1,0,1,1,1,1);
  3799.                     case 12: ApplyAnimation(playerid,"WEAPONS","SHP_Ar_Ret_S",4.1,0,1,1,1,1);
  3800.                     case 13: ApplyAnimation(playerid,"WEAPONS","SHP_G_Lift_In",4.1,0,1,1,1,1);
  3801.                     case 14: ApplyAnimation(playerid,"WEAPONS","SHP_G_Lift_Out",4.1,0,1,1,1,1);
  3802.                     case 15: ApplyAnimation(playerid,"WEAPONS","SHP_Tray_In",4.1,0,1,1,1,1);
  3803.                     case 16: ApplyAnimation(playerid,"WEAPONS","SHP_Tray_Out",4.1,0,1,1,1,1);
  3804.                     case 17: ApplyAnimation(playerid,"WEAPONS","SHP_Tray_Pose",4.1,0,1,1,1,1);
  3805.                 }
  3806.         return 1;
  3807.         }
  3808.  
  3809.         if(!strcmp(cmd, "/animwuzi", true))
  3810.         {
  3811.             tmp = strtok(cmdtext, idx);
  3812.             animid = strval(tmp);
  3813.                 if(!strlen(tmp)||animid < 1 || animid > 12)
  3814.                 {
  3815.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animwuzi [1-12]");
  3816.                 return 1;
  3817.                 }
  3818.                 switch(animid)
  3819.                 {
  3820.                     case 1: ApplyAnimation(playerid,"WUZI","CS_Dead_Guy",4.1,0,1,1,1,1);
  3821.                     case 2: ApplyAnimation(playerid,"WUZI","CS_Plyr_pt1",4.1,0,1,1,1,1);
  3822.                     case 3: ApplyAnimation(playerid,"WUZI","CS_Plyr_pt2",4.1,0,1,1,1,1);
  3823.                     case 4: ApplyAnimation(playerid,"WUZI","CS_Wuzi_pt1",4.1,0,1,1,1,1);
  3824.                     case 5: ApplyAnimation(playerid,"WUZI","CS_Wuzi_pt2",4.1,0,1,1,1,1);
  3825.                     case 6: ApplyAnimation(playerid,"WUZI","Walkstart_Idle_01",4.1,0,1,1,1,1);
  3826.                     case 7: ApplyAnimation(playerid,"WUZI","Wuzi_follow",4.1,0,1,1,1,1);
  3827.                     case 8: ApplyAnimation(playerid,"WUZI","Wuzi_Greet_Plyr",4.1,0,1,1,1,1);
  3828.                     case 9: ApplyAnimation(playerid,"WUZI","Wuzi_Greet_Wuzi",4.1,0,1,1,1,1);
  3829.                     case 10: ApplyAnimation(playerid,"WUZI","Wuzi_grnd_chk",4.1,0,1,1,1,1);
  3830.                     case 11: ApplyAnimation(playerid,"WUZI","Wuzi_stand_loop",4.1,0,1,1,1,1);
  3831.                     case 12: ApplyAnimation(playerid,"WUZI","Wuzi_Walk",4.1,0,1,1,1,1);
  3832.                 }
  3833.         return 1;
  3834.         }
  3835.  
  3836.         if(!strcmp(cmd, "/animsnm", true))
  3837.         {
  3838.             tmp = strtok(cmdtext, idx);
  3839.             animid = strval(tmp);
  3840.                 if(!strlen(tmp)||animid < 1 || animid > 8)
  3841.                 {
  3842.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animsnm [1-8]");
  3843.                 return 1;
  3844.                 }
  3845.                 switch(animid)
  3846.                 {
  3847.                     case 1: ApplyAnimation(playerid,"SNM","SPANKING_IDLEW",4.1,0,1,1,1,1);
  3848.                     case 2: ApplyAnimation(playerid,"SNM","SPANKING_IDLEP",4.1,0,1,1,1,1);
  3849.                     case 3: ApplyAnimation(playerid,"SNM","SPANKINGW",4.1,0,1,1,1,1);
  3850.                     case 4: ApplyAnimation(playerid,"SNM","SPANKINGP",4.1,0,1,1,1,1);
  3851.                     case 5: ApplyAnimation(playerid,"SNM","SPANKEDW",4.1,0,1,1,1,1);
  3852.                     case 6: ApplyAnimation(playerid,"SNM","SPANKEDP",4.1,0,1,1,1,1);
  3853.                     case 7: ApplyAnimation(playerid,"SNM","SPANKING_ENDW",4.1,0,1,1,1,1);
  3854.                     case 8: ApplyAnimation(playerid,"SNM","SPANKING_ENDP",4.1,0,1,1,1,1);
  3855.                 }
  3856.         return 1;
  3857.         }
  3858.  
  3859.         if(!strcmp(cmd, "/animblowjob", true))
  3860.         {
  3861.             tmp = strtok(cmdtext, idx);
  3862.             animid = strval(tmp);
  3863.                 if(!strlen(tmp)||animid < 1 || animid > 12)
  3864.                 {
  3865.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /animblowjob [1-12]");
  3866.                 return 1;
  3867.                 }
  3868.                 switch(animid)
  3869.                 {
  3870.                     case 1: ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_START_P",4.1,0,1,1,1,1);
  3871.                     case 2: ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_START_W",4.1,0,1,1,1,1);
  3872.                     case 3: ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_LOOP_P",4.1,0,1,1,1,1);
  3873.                     case 4: ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_LOOP_W",4.1,0,1,1,1,1);
  3874.                     case 5: ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_END_P",4.1,0,1,1,1,1);
  3875.                     case 6: ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_END_W",4.1,0,1,1,1,1);
  3876.                     case 7: ApplyAnimation(playerid,"BLOWJOBZ","BJ_STAND_START_P",4.1,0,1,1,1,1);
  3877.                     case 8: ApplyAnimation(playerid,"BLOWJOBZ","BJ_STAND_START_W",4.1,0,1,1,1,1);
  3878.                     case 9: ApplyAnimation(playerid,"BLOWJOBZ","BJ_STAND_LOOP_P",4.1,0,1,1,1,1);
  3879.                     case 10: ApplyAnimation(playerid,"BLOWJOBZ","BJ_STAND_LOOP_W",4.1,0,1,1,1,1);
  3880.                     case 11: ApplyAnimation(playerid,"BLOWJOBZ","BJ_STAND_END_P",4.1,0,1,1,1,1);
  3881.                     case 12: ApplyAnimation(playerid,"BLOWJOBZ","BJ_STAND_END_W",4.1,0,1,1,1,1);
  3882.                 }
  3883.         return 1;
  3884.         }
  3885.  
  3886.         if(!strcmp(cmd, "/handsup", true))
  3887.         {
  3888.             SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
  3889.         return 1;
  3890.         }
  3891.  
  3892.         if(!strcmp(cmd, "/dance", true))
  3893.         {
  3894.             tmp = strtok(cmdtext, idx);
  3895.             animid = strval(tmp);
  3896.                 if(!strlen(tmp)||animid < 1 || animid > 4)
  3897.                 {
  3898.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /dance [1-4]");
  3899.                 return 1;
  3900.                 }
  3901.                 switch(animid)
  3902.                 {
  3903.                     case 1: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
  3904.                     case 2: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
  3905.                     case 3: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
  3906.                     case 4: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
  3907.                 }
  3908.         return 1;
  3909.         }
  3910.  
  3911.         if(!strcmp(cmd, "/phone", true))
  3912.         {
  3913.             tmp = strtok(cmdtext, idx);
  3914.             animid = strval(tmp);
  3915.                 if(!strlen(tmp)||animid < 1 || animid > 2)
  3916.                 {
  3917.                     SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /phone [1-2]");
  3918.                 return 1;
  3919.                 }
  3920.                 switch(animid)
  3921.                 {
  3922.                     case 1: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
  3923.                     case 2: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
  3924.                 }
  3925.         return 1;
  3926.         }
  3927.  
  3928.     // carjacked
  3929.     if(strcmp(cmd, "/carjacked1", true) == 0) {
  3930.          LoopingAnim(playerid,"PED","CAR_jackedLHS",4.0,0,1,1,1,0);
  3931.          return 1;
  3932.     }
  3933.  
  3934.     // carjacked
  3935.     if(strcmp(cmd, "/carjacked2", true) == 0) {
  3936.          LoopingAnim(playerid,"PED","CAR_jackedRHS",4.0,0,1,1,1,0);
  3937.          return 1;
  3938.     }
  3939.  
  3940.     #if defined DISALLOW_ANIMS_INVEHICLES
  3941.         if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, RED, "You are not allowed to use animations inside a vehicle");
  3942.     #endif
  3943.  
  3944.     // HANDSUP
  3945.     if(strcmp(cmd, "/handsup", true) == 0) {
  3946.         //SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
  3947.         LoopingAnim(playerid, "ROB_BANK","SHP_HandsUp_Scr", 4.0, 0, 1, 1, 1, 0);
  3948.         return 1;
  3949.     }
  3950.  
  3951.     // CELLPHONE IN
  3952.     if(strcmp(cmd, "/cellin", true) == 0) {
  3953.         SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
  3954.         return 1;
  3955.     }
  3956.  
  3957.     // CELLPHONE OUT
  3958.     if(strcmp(cmd, "/cellout", true) == 0) {
  3959.         SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
  3960.         return 1;
  3961.     }
  3962.  
  3963.     // Drunk
  3964.     if(strcmp(cmd, "/drunk", true) == 0) {
  3965.         LoopingAnim(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
  3966.         return 1;
  3967.     }
  3968.  
  3969.     // Place a Bomb
  3970.     if (strcmp("/bomb", cmdtext, true) == 0) {
  3971.         ClearAnimations(playerid);
  3972.         LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0); // Place Bomb
  3973.         return 1;
  3974.     }
  3975.     // Police Arrest
  3976.     if (strcmp("/getarrested", cmdtext, true) == 0) {
  3977.           LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
  3978.           return 1;
  3979.     }
  3980.     // Laugh
  3981.     if (strcmp("/laugh", cmdtext, true) == 0) {
  3982.           OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
  3983.           return 1;
  3984.     }
  3985.     // Rob Lookout
  3986.     if (strcmp("/lookout", cmdtext, true) == 0) {
  3987.           OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
  3988.           return 1;
  3989.     }
  3990.     // Rob Threat
  3991.     if (strcmp("/robman", cmdtext, true) == 0) {
  3992.           LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
  3993.           return 1;
  3994.     }
  3995.     // Arms crossed
  3996.     if (strcmp("/crossarms", cmdtext, true) == 0) {
  3997.           LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  3998.           return 1;
  3999.     }
  4000.     // Lay Down
  4001.     if (strcmp("/lay", cmdtext, true) == 0) {
  4002.           LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
  4003.           return 1;
  4004.     }
  4005.     // Take Cover
  4006.     if (strcmp("/hide", cmdtext, true) == 0) {
  4007.           LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
  4008.           return 1;
  4009.     }
  4010.     // Vomit
  4011.     if (strcmp("/vomit", cmdtext, true) == 0) {
  4012.           OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
  4013.           return 1;
  4014.     }
  4015.     // Eat Burger
  4016.     if (strcmp("/eat", cmdtext, true) == 0) {
  4017.           OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
  4018.           return 1;
  4019.     }
  4020.     // Wave
  4021.     if (strcmp("/wave", cmdtext, true) == 0) {
  4022.           LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
  4023.           return 1;
  4024.     }
  4025.     // Slap Ass
  4026.     if (strcmp("/slapass", cmdtext, true) == 0) {
  4027.         OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
  4028.         return 1;
  4029.     }
  4030.     // Dealer
  4031.     if (strcmp("/deal", cmdtext, true) == 0) {
  4032.           OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
  4033.           return 1;
  4034.     }
  4035.     // Crack Dieing
  4036.     if (strcmp("/crack", cmdtext, true) == 0) {
  4037.           LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
  4038.           return 1;
  4039.     }
  4040.     // Smoking animations
  4041.     if(strcmp(cmd, "/smoke", true) == 0)
  4042.     {
  4043.         if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /smoke [1-4]");
  4044.         switch (cmdtext[7])
  4045.         {
  4046.             case '1': LoopingAnim(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // male
  4047.             case '2': LoopingAnim(playerid,"SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0); //female
  4048.             case '3': LoopingAnim(playerid,"SMOKING","M_smkstnd_loop", 4.0, 1, 0, 0, 0, 0); // standing-fucked
  4049.             case '4': LoopingAnim(playerid,"SMOKING","M_smk_out", 4.0, 1, 0, 0, 0, 0); // standing
  4050.             default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /smoke [1-4]");
  4051.         }
  4052.         return 1;
  4053.     }
  4054.     // Sit
  4055.     if (strcmp("/groundsit", cmdtext, true) == 0 || strcmp("/gro", cmdtext, true) == 0) {
  4056.           LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
  4057.           return 1;
  4058.     }
  4059.     // Idle Chat
  4060.     if(strcmp(cmd, "/chat", true) == 0) {
  4061.          LoopingAnim(playerid,"PED","IDLE_CHAT",4.0,1,0,0,1,1);
  4062.          return 1;
  4063.     }
  4064.     // Fucku
  4065.     if(strcmp(cmd, "/fucku", true) == 0) {
  4066.          OnePlayAnim(playerid,"PED","fucku",4.0,0,0,0,0,0);
  4067.          return 1;
  4068.     }
  4069.     // TaiChi
  4070.     if(strcmp(cmd, "/taichi", true) == 0) {
  4071.          LoopingAnim(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
  4072.          return 1;
  4073.     }
  4074.  
  4075.     // ChairSit
  4076.     if(strcmp(cmd, "/chairsit", true) == 0) {
  4077.          LoopingAnim(playerid,"PED","SEAT_down",4.1,0,1,1,1,0);
  4078.          return 1;
  4079.     }
  4080.  
  4081.     // Fall on the ground
  4082.     if(strcmp(cmd, "/fall", true) == 0) {
  4083.          LoopingAnim(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
  4084.          return 1;
  4085.     }
  4086.  
  4087.     // Fall
  4088.     if(strcmp(cmd, "/fallback", true) == 0) {
  4089.          LoopingAnim(playerid, "PED","FLOOR_hit_f", 4.0, 1, 0, 0, 0, 0);
  4090.          return 1;
  4091.     }
  4092.  
  4093.     // kiss
  4094.     if(strcmp(cmd, "/kiss", true) == 0) {
  4095.          LoopingAnim(playerid, "KISSING", "Playa_Kiss_02", 3.0, 1, 1, 1, 1, 0);
  4096.          return 1;
  4097.     }
  4098.  
  4099.     // Injujred
  4100.     if(strcmp(cmd, "/injured", true) == 0) {
  4101.          LoopingAnim(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
  4102.          return 1;
  4103.     }
  4104.  
  4105.     // Homie animations
  4106.     if(strcmp(cmd, "/sup", true) == 0)
  4107.     {
  4108.         if (!strlen(cmdtext[5])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /sup [1-3]");
  4109.         switch (cmdtext[5])
  4110.         {
  4111.             case '1': OnePlayAnim(playerid,"GANGS","hndshkba",4.0,0,0,0,0,0);
  4112.             case '2': OnePlayAnim(playerid,"GANGS","hndshkda",4.0,0,0,0,0,0);
  4113.             case '3': OnePlayAnim(playerid,"GANGS","hndshkfa_swt",4.0,0,0,0,0,0);
  4114.             default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /sup [1-3]");
  4115.         }
  4116.         return 1;
  4117.     }
  4118.  
  4119.     // Rap animations
  4120.     if(strcmp(cmd, "/rap", true) == 0)
  4121.     {
  4122.         if (!strlen(cmdtext[5])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /rap [1-4]");
  4123.         switch (cmdtext[5])
  4124.         {
  4125.             case '1': LoopingAnim(playerid,"RAPPING","RAP_A_Loop",4.0,1,0,0,0,0);
  4126.             case '2': LoopingAnim(playerid,"RAPPING","RAP_C_Loop",4.0,1,0,0,0,0);
  4127.             case '3': LoopingAnim(playerid,"GANGS","prtial_gngtlkD",4.0,1,0,0,0,0);
  4128.             case '4': LoopingAnim(playerid,"GANGS","prtial_gngtlkH",4.0,1,0,0,1,1);
  4129.             default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /rap [1-4]");
  4130.         }
  4131.         return 1;
  4132.     }
  4133.  
  4134.     // Violence animations
  4135.     if(strcmp(cmd, "/push", true) == 0) {
  4136.          OnePlayAnim(playerid,"GANGS","shake_cara",4.0,0,0,0,0,0);
  4137.          return 1;
  4138.     }
  4139.  
  4140.     if(strcmp(cmd, "/akick", true) == 0) {
  4141.          OnePlayAnim(playerid,"POLICE","Door_Kick",4.0,0,0,0,0,0);
  4142.          return 1;
  4143.     }
  4144.  
  4145.     if(strcmp(cmd, "/lowbodypush", true) == 0) {
  4146.          OnePlayAnim(playerid,"GANGS","shake_carSH",4.0,0,0,0,0,0);
  4147.          return 1;
  4148.     }
  4149.  
  4150.     // Spray
  4151.     if(strcmp(cmd, "/spray", true) == 0) {
  4152.          OnePlayAnim(playerid,"SPRAYCAN","spraycan_full",4.0,0,0,0,0,0);
  4153.          return 1;
  4154.     }
  4155.  
  4156.     // Headbutt
  4157.     if(strcmp(cmd, "/headbutt", true) == 0) {
  4158.          OnePlayAnim(playerid,"WAYFARER","WF_Fwd",4.0,0,0,0,0,0);
  4159.          return 1;
  4160.     }
  4161.  
  4162.     // Medic
  4163.     if(strcmp(cmd, "/medic", true) == 0) {
  4164.          OnePlayAnim(playerid,"MEDIC","CPR",4.0,0,0,0,0,0);
  4165.          return 1;
  4166.     }
  4167.  
  4168.     // KO Face
  4169.     if(strcmp(cmd, "/koface", true) == 0) {
  4170.          LoopingAnim(playerid,"PED","KO_shot_face",4.0,0,1,1,1,0);
  4171.          return 1;
  4172.     }
  4173.  
  4174.     // KO Stomach
  4175.     if(strcmp(cmd, "/kostomach", true) == 0) {
  4176.          LoopingAnim(playerid,"PED","KO_shot_stom",4.0,0,1,1,1,0);
  4177.          return 1;
  4178.     }
  4179.  
  4180.     // Jump for your life!
  4181.     if(strcmp(cmd, "/lifejump", true) == 0) {
  4182.          LoopingAnim(playerid,"PED","EV_dive",4.0,0,1,1,1,0);
  4183.          return 1;
  4184.     }
  4185.  
  4186.     // Exhausted
  4187.     if(strcmp(cmd, "/exhaust", true) == 0) {
  4188.          LoopingAnim(playerid,"PED","IDLE_tired",3.0,1,0,0,0,0);
  4189.          return 1;
  4190.     }
  4191.  
  4192.     // Left big slap
  4193.     if(strcmp(cmd, "/leftslap", true) == 0) {
  4194.          OnePlayAnim(playerid,"PED","BIKE_elbowL",4.0,0,0,0,0,0);
  4195.          return 1;
  4196.     }
  4197.  
  4198.     // Big fall
  4199.     if(strcmp(cmd, "/rollfall", true) == 0) {
  4200.          LoopingAnim(playerid,"PED","BIKE_fallR",4.0,0,1,1,1,0);
  4201.          return 1;
  4202.     }
  4203.  
  4204.     // Locked
  4205.     if(strcmp(cmd, "/carlock", true) == 0) {
  4206.          OnePlayAnim(playerid,"PED","CAR_doorlocked_LHS",4.0,0,0,0,0,0);
  4207.          return 1;
  4208.     }
  4209.  
  4210.     // carjack
  4211.     if(strcmp(cmd, "/rcarjack1", true) == 0) {
  4212.          OnePlayAnim(playerid,"PED","CAR_pulloutL_LHS",4.0,0,0,0,0,0);
  4213.          return 1;
  4214.     }
  4215.  
  4216.     // carjack
  4217.     if(strcmp(cmd, "/lcarjack1", true) == 0) {
  4218.          OnePlayAnim(playerid,"PED","CAR_pulloutL_RHS",4.0,0,0,0,0,0);
  4219.          return 1;
  4220.     }
  4221.  
  4222.     // carjack
  4223.     if(strcmp(cmd, "/rcarjack2", true) == 0) {
  4224.          OnePlayAnim(playerid,"PED","CAR_pullout_LHS",4.0,0,0,0,0,0);
  4225.          return 1;
  4226.     }
  4227.  
  4228.     // carjack
  4229.     if(strcmp(cmd, "/lcarjack2", true) == 0) {
  4230.          OnePlayAnim(playerid,"PED","CAR_pullout_RHS",4.0,0,0,0,0,0);
  4231.          return 1;
  4232.     }
  4233.  
  4234.     // Hood frisked
  4235.     if(strcmp(cmd, "/hoodfrisked", true) == 0) {
  4236.          LoopingAnim(playerid,"POLICE","crm_drgbst_01",4.0,0,1,1,1,0);
  4237.          return 1;
  4238.     }
  4239.  
  4240.     // Lighting cigarette
  4241.     if(strcmp(cmd, "/lightcig", true) == 0) {
  4242.          OnePlayAnim(playerid,"SMOKING","M_smk_in",3.0,0,0,0,0,0);
  4243.          return 1;
  4244.     }
  4245.  
  4246.     // Tap cigarette
  4247.     if(strcmp(cmd, "/tapcig", true) == 0) {
  4248.          OnePlayAnim(playerid,"SMOKING","M_smk_tap",3.0,0,0,0,0,0);
  4249.          return 1;
  4250.     }
  4251.  
  4252.     // Bat stance
  4253.     if(strcmp(cmd, "/bat", true) == 0) {
  4254.          LoopingAnim(playerid,"BASEBALL","Bat_IDLE",4.0,1,1,1,1,0);
  4255.          return 1;
  4256.     }
  4257.  
  4258.     // Boxing
  4259.     if(strcmp(cmd, "/box", true) == 0) {
  4260.          LoopingAnim(playerid,"GYMNASIUM","GYMshadowbox",4.0,1,1,1,1,0);
  4261.          return 1;
  4262.     }
  4263.  
  4264.     // Lay 2
  4265.     if(strcmp(cmd, "/lay2", true) == 0) {
  4266.          LoopingAnim(playerid,"SUNBATHE","Lay_Bac_in",3.0,0,1,1,1,0);
  4267.          return 1;
  4268.     }
  4269.  
  4270.     // Gogogo
  4271.     if(strcmp(cmd, "/chant", true) == 0) {
  4272.          LoopingAnim(playerid,"RIOT","RIOT_CHANT",4.0,1,1,1,1,0);
  4273.          return 1;
  4274.     }
  4275.  
  4276.     // Finger
  4277.     if(strcmp(cmd, "/finger", true) == 0) {
  4278.          OnePlayAnim(playerid,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0);
  4279.          return 1;
  4280.     }
  4281.  
  4282.     // Shouting
  4283.     if(strcmp(cmd, "/shouting", true) == 0) {
  4284.          LoopingAnim(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
  4285.          return 1;
  4286.     }
  4287.  
  4288.     // Cop stance
  4289.     if(strcmp(cmd, "/cop", true) == 0) {
  4290.          OnePlayAnim(playerid,"SWORD","sword_block",50.0,0,1,1,1,1);
  4291.          return 1;
  4292.     }
  4293.  
  4294.     // Elbow
  4295.     if(strcmp(cmd, "/elbow", true) == 0) {
  4296.          OnePlayAnim(playerid,"FIGHT_D","FightD_3",4.0,0,1,1,0,0);
  4297.          return 1;
  4298.     }
  4299.  
  4300.     // Knee kick
  4301.     if(strcmp(cmd, "/kneekick", true) == 0) {
  4302.          OnePlayAnim(playerid,"FIGHT_D","FightD_2",4.0,0,1,1,0,0);
  4303.          return 1;
  4304.     }
  4305.  
  4306.     // Fight stance
  4307.     if(strcmp(cmd, "/fstance", true) == 0) {
  4308.          LoopingAnim(playerid,"FIGHT_D","FightD_IDLE",4.0,1,1,1,1,0);
  4309.          return 1;
  4310.     }
  4311.  
  4312.     // Ground punch
  4313.     if(strcmp(cmd, "/gpunch", true) == 0) {
  4314.          OnePlayAnim(playerid,"FIGHT_B","FightB_G",4.0,0,0,0,0,0);
  4315.          return 1;
  4316.     }
  4317.  
  4318.     // Air kick
  4319.     if(strcmp(cmd, "/airkick", true) == 0) {
  4320.          OnePlayAnim(playerid,"FIGHT_C","FightC_M",4.0,0,1,1,0,0);
  4321.          return 1;
  4322.     }
  4323.  
  4324.     // Ground kick
  4325.     if(strcmp(cmd, "/gkick", true) == 0) {
  4326.          OnePlayAnim(playerid,"FIGHT_D","FightD_G",4.0,0,0,0,0,0);
  4327.          return 1;
  4328.     }
  4329.  
  4330.     // Low throw
  4331.     if(strcmp(cmd, "/lowthrow", true) == 0) {
  4332.          OnePlayAnim(playerid,"GRENADE","WEAPON_throwu",3.0,0,0,0,0,0);
  4333.          return 1;
  4334.     }
  4335.  
  4336.     // Ground kick
  4337.     if(strcmp(cmd, "/highthrow", true) == 0) {
  4338.          OnePlayAnim(playerid,"GRENADE","WEAPON_throw",4.0,0,0,0,0,0);
  4339.          return 1;
  4340.     }
  4341.  
  4342.     // Deal stance
  4343.     if(strcmp(cmd, "/dealstance", true) == 0) {
  4344.          LoopingAnim(playerid,"DEALER","DEALER_IDLE",4.0,1,0,0,0,0);
  4345.          return 1;
  4346.     }
  4347.  
  4348.     // Deal stance
  4349.     if(strcmp(cmd, "/pee", true) == 0) {
  4350.          SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING);
  4351.          return 1;
  4352.     }
  4353.  
  4354.     // Knife animations
  4355.     if(strcmp(cmd, "/knife", true) == 0)
  4356.     {
  4357.         if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /knife [1-4]");
  4358.         switch (cmdtext[7])
  4359.         {
  4360.             case '1': LoopingAnim(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.0,0,1,1,1,0);
  4361.             case '2': LoopingAnim(playerid,"KNIFE","KILL_Knife_Ped_Die",4.0,0,1,1,1,0);
  4362.             case '3': OnePlayAnim(playerid,"KNIFE","KILL_Knife_Player",4.0,0,0,0,0,0);
  4363.             case '4': LoopingAnim(playerid,"KNIFE","KILL_Partial",4.0,0,1,1,1,1);
  4364.             default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /knife [1-4]");
  4365.         }
  4366.         return 1;
  4367.     }
  4368.  
  4369.     // Basket-ball
  4370.     if(strcmp(cmd, "/basket", true) == 0)
  4371.     {
  4372.         if (!strlen(cmdtext[8])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /basket [1-6]");
  4373.         switch (cmdtext[8])
  4374.         {
  4375.             case '1': LoopingAnim(playerid,"BSKTBALL","BBALL_idleloop",4.0,1,0,0,0,0);
  4376.             case '2': OnePlayAnim(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
  4377.             case '3': OnePlayAnim(playerid,"BSKTBALL","BBALL_pickup",4.0,0,0,0,0,0);
  4378.             case '4': LoopingAnim(playerid,"BSKTBALL","BBALL_run",4.1,1,1,1,1,1);
  4379.             case '5': LoopingAnim(playerid,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
  4380.             case '6': LoopingAnim(playerid,"BSKTBALL","BBALL_Dnk",4.0,1,0,0,0,0);
  4381.             default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /basket [1-6]");
  4382.         }
  4383.         return 1;
  4384.     }
  4385.  
  4386.     // Reloading guns
  4387.     if(strcmp(cmd, "/reload", true) == 0)
  4388.     {
  4389.         if (!strlen(cmdtext[8])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /reload [deagle/smg/ak/m4]");
  4390.         if (strcmp("deagle",cmdtext[8],true) == 0)
  4391.         {
  4392.             OnePlayAnim(playerid,"COLT45","colt45_reload",4.0,0,0,0,0,1);
  4393.         }
  4394.         else if (strcmp("smg",cmdtext[8],true) == 0 || strcmp("ak",cmdtext[8],true) == 0 || strcmp("m4",cmdtext[8],true) == 0)
  4395.         {
  4396.             OnePlayAnim(playerid,"UZI","UZI_reload",4.0,0,0,0,0,0);
  4397.         }
  4398.         else SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /reload [deagle/smg/ak/m4]");
  4399.         return 1;
  4400.     }
  4401.  
  4402.     if(strcmp(cmd, "/gwalk", true) == 0)
  4403.     {
  4404.         if (!strlen(cmdtext[6])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /gwalk [1/2]");
  4405.         new style = strval(cmdtext[6]);
  4406.         if (style == 1)
  4407.         {
  4408.             LoopingAnim(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
  4409.         }
  4410.         else if (style == 2)
  4411.         {
  4412.             LoopingAnim(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
  4413.         }
  4414.         else SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /gwalk [1/2]");
  4415.         return 1;
  4416.     }
  4417.  
  4418.     //Aiming animation
  4419.     if(strcmp(cmd, "/aim", true) == 0)
  4420.     {
  4421.         if (!strlen(cmdtext[5])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /aim [1-.]");
  4422.         switch (cmdtext[5])
  4423.         {
  4424.             case '1': LoopingAnim(playerid,"PED","gang_gunstand",4.0,1,1,1,1,1);
  4425.             case '2': LoopingAnim(playerid,"PED","Driveby_L",4.0,0,1,1,1,1);
  4426.             case '3': LoopingAnim(playerid,"PED","Driveby_R",4.0,0,1,1,1,1);
  4427.             default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /aim [1-3]");
  4428.         }
  4429.         return 1;
  4430.     }
  4431.  
  4432.     // Leaning animation
  4433.     if(strcmp(cmd, "/lean", true) == 0)
  4434.     {
  4435.         if (!strlen(cmdtext[6])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /lean [1-2]");
  4436.         switch (cmdtext[6])
  4437.         {
  4438.             case '1': LoopingAnim(playerid,"GANGS","leanIDLE",4.0,0,1,1,1,0);
  4439.             case '2': LoopingAnim(playerid,"MISC","Plyrlean_loop",4.0,0,1,1,1,0);
  4440.             default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /lean [1-2]");
  4441.         }
  4442.         return 1;
  4443.     }
  4444.  
  4445.     if(strcmp(cmd, "/run", true) == 0)
  4446.     {
  4447.         LoopingAnim(playerid,"PED","sprint_civi",floatstr(cmdtext[5]),1,1,1,1,1);
  4448.         printf("%f",floatstr(cmdtext[5]));
  4449.         return 1;
  4450.     }
  4451.  
  4452.     // Clear
  4453.     if(strcmp(cmd, "/clear", true) == 0) {
  4454.          //ClearAnimations(playerid);
  4455.          ApplyAnimation(playerid, "CARRY", "crry_prtial", 1.0, 0, 0, 0, 0, 0);
  4456.          return 1;
  4457.     }
  4458.  
  4459.     // Strip
  4460.     if(strcmp(cmd, "/strip", true) == 0)
  4461.     {
  4462.         if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /strip [A-G]");
  4463.         switch (cmdtext[7])
  4464.         {
  4465.             case 'a', 'A': LoopingAnim(playerid,"STRIP", "strip_A", 4.1, 1, 1, 1, 1, 1 );
  4466.             case 'b', 'B': LoopingAnim(playerid,"STRIP", "strip_B", 4.1, 1, 1, 1, 1, 1 );
  4467.             case 'c', 'C': LoopingAnim(playerid,"STRIP", "strip_C", 4.1, 1, 1, 1, 1, 1 );
  4468.             case 'd', 'D': LoopingAnim(playerid,"STRIP", "strip_D", 4.1, 1, 1, 1, 1, 1 );
  4469.             case 'e', 'E': LoopingAnim(playerid,"STRIP", "strip_E", 4.1, 1, 1, 1, 1, 1 );
  4470.             case 'f', 'F': LoopingAnim(playerid,"STRIP", "strip_F", 4.1, 1, 1, 1, 1, 1 );
  4471.             case 'g', 'G': LoopingAnim(playerid,"STRIP", "strip_G", 4.1, 1, 1, 1, 1, 1 );
  4472.             default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /strip [A-G]");
  4473.         }
  4474.         return 1;
  4475.     }
  4476.  
  4477.     /* Would allow people to troll... but would be cool as a script
  4478.        controlled function
  4479.     // Bed Sleep R
  4480.     if(strcmp(cmd, "/inbedright", true) == 0) {
  4481.          LoopingAnim(playerid,"INT_HOUSE","BED_Loop_R",4.0,1,0,0,0,0);
  4482.          return 1;
  4483.     }
  4484.     // Bed Sleep L
  4485.     if(strcmp(cmd, "/inbedleft", true) == 0) {
  4486.          LoopingAnim(playerid,"INT_HOUSE","BED_Loop_L",4.0,1,0,0,0,0);
  4487.          return 1;
  4488.     }*/
  4489.  
  4490.  
  4491.     // START DANCING
  4492.     if(strcmp(cmd, "/dance", true) == 0) {
  4493.  
  4494.             // Get the dance style param
  4495.             tmp = strtok(cmdtext, idx);
  4496.             if(!strlen(tmp)) {
  4497.                 SendClientMessage(playerid,0xFF0000FF,"USAGE: /dance [style 1-4]");
  4498.                 return 1;
  4499.             }
  4500.  
  4501.             dancestyle = strval(tmp);
  4502.             if(dancestyle < 1 || dancestyle > 4) {
  4503.                 SendClientMessage(playerid,0xFF0000FF,"USAGE: /dance [style 1-4]");
  4504.                 return 1;
  4505.             }
  4506.  
  4507.             if(dancestyle == 1) {
  4508.                 SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
  4509.             } else if(dancestyle == 2) {
  4510.                 SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
  4511.             } else if(dancestyle == 3) {
  4512.                 SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
  4513.             } else if(dancestyle == 4) {
  4514.                 SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
  4515.             }
  4516.             return 1;
  4517.     }
  4518.  
  4519.     // HANDSUP
  4520.     if(strcmp(cmd, "/handsup", true) == 0) {
  4521.         SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
  4522.         return 1;
  4523.     }
  4524.  
  4525.     // CELLPHONE IN
  4526.     if(strcmp(cmd, "/cellin", true) == 0) {
  4527.         SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
  4528.         return 1;
  4529.     }
  4530.  
  4531.     // CELLPHONE OUT
  4532.     if(strcmp(cmd, "/cellout", true) == 0) {
  4533.         SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
  4534.         return 1;
  4535.     }
  4536.  
  4537.     // Drunk
  4538.     if(strcmp(cmd, "/drunk", true) == 0) {
  4539.         LoopingAnim(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
  4540.         return 1;
  4541.     }
  4542.  
  4543.     // Place a Bomb
  4544.     if (strcmp("/bomb", cmdtext, true) == 0) {
  4545.         ClearAnimations(playerid);
  4546.         OnePlayAnim(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
  4547.         return 1;
  4548.     }
  4549.     // Police Arrest
  4550.     if (strcmp("/getarrestet", cmdtext, true, 7) == 0) {
  4551.           LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
  4552.           return 1;
  4553.     }
  4554.     // Laugh
  4555.     if (strcmp("/laugh", cmdtext, true) == 0) {
  4556.           OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
  4557.           return 1;
  4558.     }
  4559.     // Rob Lookout
  4560.     if (strcmp("/lookout", cmdtext, true) == 0) {
  4561.           OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
  4562.           return 1;
  4563.     }
  4564.     // Rob Threat
  4565.     if (strcmp("/robman", cmdtext, true) == 0) {
  4566.           LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
  4567.           return 1;
  4568.     }
  4569.     // Arms crossed
  4570.     if (strcmp("/crossarms", cmdtext, true) == 0) {
  4571.           LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  4572.           return 1;
  4573.     }
  4574.     // Lay Down
  4575.     if (strcmp("/lay", cmdtext, true, 6) == 0) {
  4576.           LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
  4577.           return 1;
  4578.     }
  4579.     // Take Cover
  4580.     if (strcmp("/hide", cmdtext, true, 3) == 0) {
  4581.           LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
  4582.           return 1;
  4583.     }
  4584.     // Vomit
  4585.     if (strcmp("/vomit", cmdtext, true) == 0) {
  4586.           OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
  4587.           return 1;
  4588.     }
  4589.     // Eat Burger
  4590.     if (strcmp("/animeat", cmdtext, true) == 0) {
  4591.           OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
  4592.           return 1;
  4593.     }
  4594.     // Wave
  4595.     if (strcmp("/wave", cmdtext, true) == 0) {
  4596.           LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
  4597.           return 1;
  4598.     }
  4599.     // Slap Ass
  4600.     if (strcmp("/slap", cmdtext, true) == 0) {
  4601.          OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
  4602.           return 1;
  4603.     }
  4604.     // Dealer
  4605.     if (strcmp("/deal", cmdtext, true) == 0) {
  4606.           OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
  4607.           return 1;
  4608.     }
  4609.     // Crack Dieing
  4610.     if (strcmp("/crack", cmdtext, true, 6) == 0) {
  4611.           LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
  4612.           return 1;
  4613.     }
  4614.     // Male Smoking
  4615.     if (strcmp("/smokem", cmdtext, true, 4) == 0) {
  4616.           LoopingAnim(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Smoke
  4617.           return 1;
  4618.     }
  4619.     // Female Smoking
  4620.     if (strcmp("/smokef", cmdtext, true) == 0) {
  4621.           LoopingAnim(playerid, "SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Female Smoking
  4622.           return 1;
  4623.     }
  4624.     // Sit
  4625.     if (strcmp("/groundsit", cmdtext, true, 4) == 0) {
  4626.           LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
  4627.           return 1;
  4628.     }
  4629.     // Idle Chat
  4630.     if(strcmp(cmd, "/chat", true) == 0) {
  4631.          OnePlayAnim(playerid,"PED","IDLE_CHAT",4.0,0,0,0,0,0);
  4632.          return 1;
  4633.     }
  4634.     // Fucku
  4635.     if(strcmp(cmd, "/fucku", true) == 0) {
  4636.          OnePlayAnim(playerid,"PED","fucku",4.0,0,0,0,0,0);
  4637.          return 1;
  4638.     }
  4639.     // TaiChi
  4640.     if(strcmp(cmd, "/taichi", true) == 0) {
  4641.          LoopingAnim(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
  4642.          return 1;
  4643.     }
  4644.  
  4645.     // ChairSit
  4646.     if(strcmp(cmd, "/chairsit", true) == 0) {
  4647.          LoopingAnim(playerid,"BAR","dnk_stndF_loop",4.0,1,0,0,0,0);
  4648.          return 1;
  4649.     }
  4650.  
  4651.     /* Would allow people to troll... but would be cool as a script
  4652.        controlled function
  4653.     // Bed Sleep R
  4654.     if(strcmp(cmd, "/inbedright", true) == 0) {
  4655.          LoopingAnim(playerid,"INT_HOUSE","BED_Loop_R",4.0,1,0,0,0,0);
  4656.          return 1;
  4657.     }
  4658.     // Bed Sleep L
  4659.     if(strcmp(cmd, "/inbedleft", true) == 0) {
  4660.          LoopingAnim(playerid,"INT_HOUSE","BED_Loop_L",4.0,1,0,0,0,0);
  4661.          return 1;
  4662.     }*/
  4663.  
  4664.  
  4665.     // START DANCING
  4666.     if(strcmp(cmd, "/dans", true) == 0) {
  4667.  
  4668.             // Get the dance style param
  4669.             tmp = strtok(cmdtext, idx);
  4670.             if(!strlen(tmp)) {
  4671.                 SendClientMessage(playerid,0xFF0000FF,"[KULLANIM:] /dans [stil 1-4]");
  4672.                 return 1;
  4673.             }
  4674.  
  4675.             dancestyle = strval(tmp);
  4676.             if(dancestyle < 1 || dancestyle > 4) {
  4677.                 SendClientMessage(playerid,0xFF0000FF,"[KULLANIM:] /dans [stil 1-4]");
  4678.                 return 1;
  4679.             }
  4680.  
  4681.             if(dancestyle == 1) {
  4682.                 SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
  4683.             } else if(dancestyle == 2) {
  4684.                 SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
  4685.             } else if(dancestyle == 3) {
  4686.                 SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
  4687.             } else if(dancestyle == 4) {
  4688.                 SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
  4689.             }
  4690.             return 1;
  4691.  }
  4692.  
  4693.     if(strcmp(cmd,"/stopani",true)==0)
  4694.     {
  4695.         if(IsPlayerConnected(playerid))
  4696.         {
  4697.             ClearAnimations(playerid);
  4698.         }
  4699.         return 1;
  4700.     }
  4701.    
  4702. }
  4703.     return 0;
  4704. }
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