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- using System;
- class FighterAttack
- {
- static void Main()
- {
- int px1 = int.Parse(Console.ReadLine());
- int py1 = int.Parse(Console.ReadLine());
- int px2 = int.Parse(Console.ReadLine());
- int py2 = int.Parse(Console.ReadLine());
- int fx = int.Parse(Console.ReadLine());
- int fy = int.Parse(Console.ReadLine());
- int d = int.Parse(Console.ReadLine());
- int boomCentralX = fx + d;
- int boomCentralY = fy;
- int boomFrontX = boomCentralX + 1;
- int boomFrontY = fy;
- int boomLeftX = boomCentralX;
- int boomLeftY = boomCentralY + 1;
- int boomRightX = boomCentralX;
- int boomRightY = boomCentralY - 1;
- int rectangleLeft = 0;
- int rectangleRight = 0;
- int rectangleTop = 0;
- int rectangleBottom = 0;
- int damage = 0;
- if (px1 > px2)
- {
- rectangleRight = px1;
- rectangleLeft = px2;
- }
- else
- {
- rectangleRight = px2;
- rectangleLeft = px1;
- }
- if (py1 > py2)
- {
- rectangleTop = py1;
- rectangleBottom = py2;
- }
- else
- {
- rectangleTop = py2;
- rectangleBottom = py1;
- }
- if (boomCentralX <= rectangleRight && boomCentralX >= rectangleLeft && boomCentralY <= rectangleTop && boomCentralY >= rectangleBottom)
- {
- damage += 100;
- }
- if (boomFrontX <= rectangleRight && boomFrontX >= rectangleLeft && boomFrontY <= rectangleTop && boomFrontY >= rectangleBottom)
- {
- damage += 75;
- }
- if (boomRightX <= rectangleRight && boomRightX >= rectangleLeft && boomRightY <= rectangleTop && boomRightY >= rectangleBottom)
- {
- damage += 50;
- }
- if (boomLeftX <= rectangleRight && boomLeftX >= rectangleLeft && boomLeftY <= rectangleTop && boomLeftY >= rectangleBottom)
- {
- damage += 50;
- }
- Console.WriteLine("{0}%", damage);
- }
- }
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