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- when i do:
- make ShaderCompileWorker UnrealLightmass UnrealPak UE4Editor
- after a while i get this error:
- clang: error: unable to execute command: Killed
- clang: error: clang frontend command failed due to signal (use -v to see invocation)
- Ubuntu clang version 3.5.0-4ubuntu2~trusty2 (tags/RELEASE_350/final) (based on LLVM 3.5.0)
- Target: x86_64-pc-linux-gnu
- Thread model: posix
- clang: note: diagnostic msg: PLEASE submit a bug report to http://bugs.debian.org/ and include the crash backtrace, preprocessed source, and associated run script.
- [122/896] Compile Kismet.generated.cpp
- [123/896] Link libUE4Editor-ReliabilityHandlerComponent.so
- [124/896] Compile Module.Kismet.5_of_5.cpp
- [125/896] Compile AIModule.generated.cpp
- [126/896] Compile Module.HardwareSurvey.cpp
- [127/896] Compile Module.DatabaseSupport.cpp
- clang: note: diagnostic msg:
- ********************
- PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
- Preprocessed source(s) and associated run script(s) are located at:
- clang: note: diagnostic msg: /tmp/Module-6637f9.cpp
- clang: note: diagnostic msg: /tmp/Module-6637f9.sh
- clang: note: diagnostic msg:
- ********************
- ...and at the end of compiling i get this:
- ERROR: UBT ERROR: Failed to produce item: /home/ivo/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Kismet.so
- Total build time: 3850,47 seconds
- make: *** [UE4Editor] Error 5
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