Guest User

Crash 2

a guest
Jun 30th, 2016
79
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.92 KB | None | 0 0
  1. 0.000 2016-06-30 11:21:34; Factorio 0.13.1 (Build 22864, mac, steam)
  2. 0.000 Operating system: Mac OS X 10.11.6
  3. 0.000 Program arguments: "/Users/ericwolf/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
  4. 0.000 Read data path: /Users/ericwolf/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
  5. 0.000 Write data path: /Users/ericwolf/Library/Application Support/factorio
  6. 0.000 Binaries path: /Users/ericwolf/Library/Application Support/Steam/steamapps/common
  7. 0.014 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 255] [DXT: false]
  8. 0.015 Available display adapters: 1
  9. 0.015 [0]: resolution 1680x1050px at [0,0]
  10. 0.015 Create display on adapter 0. Size 1280x720 at position [190, 147].
  11. 0.085 Initialised OpenGL:[0] Intel Iris Pro OpenGL Engine; driver: 2.1 INTEL-10.14.71
  12. 0.221 Loading mod core 0.0.0 (data.lua)
  13. 0.226 Loading mod base 0.13.1 (data.lua)
  14. 0.347 Checksum for core: 1399339455
  15. 0.347 Checksum for mod base: 2679425721
  16. 0.775 Initial atlas bitmap size is 16384
  17. 0.778 Created atlas bitmap 16384x9326
  18. 0.778 Created atlas bitmap 4096x968
  19. 10.913 Sprites loaded
  20. 10.913 Convert atlas 4096x968 to: trilinear-filtering
  21. 10.968 Loading sounds...
  22. 12.927 Custom inputs active: 0
  23. 12.976 Factorio initialised
  24. 26.908 Info Router.cpp:563: Router peerID(65535) shutting down.
  25. 26.908 Info Router.cpp:594: Router state -> Disconnected
  26. 27.243 Joining game 192.168.11.5:34197
  27. 27.243 Info PosixUDPSocket.cpp:50: Opening socket at port 0
  28. 27.243 Info Router.cpp:594: Router state -> Connecting
  29. 27.244 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  30. 27.271 Info Router.cpp:594: Router state -> WaitingForAccept
  31. 27.353 Info Synchronizer.cpp:56: NetworkTick(204220) initialized Synchronizer local peer(4) latency(6).
  32. 27.353 Info Synchronizer.cpp:522: networkTick(204220) adding peer(0) success(true).
  33. 27.353 Info Synchronizer.cpp:522: networkTick(204220) adding peer(2) success(true).
  34. 27.353 Info Router.cpp:594: Router state -> Connected
  35. 27.353 Info Router.cpp:827: ConnectionAccepted ownPeerID(4) nextPeerID(5)
  36. 27.353 Info MultiplayerManager.cpp:996: networkTick(204220) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
  37. 27.370 Info Router.cpp:885: Received onPeerConnected for already connected peer(4)
  38. 27.468 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
  39. 27.468 Info MultiplayerManager.cpp:1143: networkTick(204226) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
  40. 27.468 Info MultiplayerManager.cpp:1527: Received peer info for peer(2) username(19wolf).
  41. 27.468 Info MultiplayerManager.cpp:1143: networkTick(204226) mapTick(-1) received stateChanged peerID(2) oldState(Ready) newState(InGame)
  42. 27.468 Info MultiplayerManager.cpp:1527: Received peer info for peer(4) username(Wolfy).
  43. 27.468 Info MultiplayerManager.cpp:1143: networkTick(204226) mapTick(-1) received stateChanged peerID(4) oldState(Ready) newState(Connecting)
  44. 27.468 Info MultiplayerManager.cpp:1527: Received peer info for peer(4) username(Wolfy).
  45. 27.468 Info MultiplayerManager.cpp:1143: networkTick(204226) mapTick(-1) received stateChanged peerID(4) oldState(Connecting) newState(Connecting)
  46. 27.468 Info MultiplayerManager.cpp:1527: Received peer info for peer(4) username(Wolfy).
  47. 27.468 Info MultiplayerManager.cpp:1143: networkTick(204226) mapTick(-1) received stateChanged peerID(4) oldState(Connecting) newState(Connecting)
  48. 27.468 Info MultiplayerManager.cpp:1143: networkTick(204226) mapTick(-1) received stateChanged peerID(4) oldState(Connecting) newState(VerifyingConnection)
  49. 27.586 Info MultiplayerManager.cpp:996: networkTick(204233) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
  50. 27.686 Info MultiplayerManager.cpp:1143: networkTick(204239) mapTick(-1) received stateChanged peerID(4) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  51. 27.787 Info MultiplayerManager.cpp:1143: networkTick(204245) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  52. 27.787 Info MultiplayerManager.cpp:1143: networkTick(204245) mapTick(-1) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
  53. 28.002 Info MultiplayerManager.cpp:1143: networkTick(204258) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  54. 28.002 Info MultiplayerManager.cpp:1143: networkTick(204258) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  55. 28.002 Info MultiplayerManager.cpp:1143: networkTick(204258) mapTick(-1) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
  56. 28.002 Info MultiplayerManager.cpp:1143: networkTick(204258) mapTick(-1) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
  57. 28.869 Info MultiplayerManager.cpp:1143: networkTick(204310) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  58. 28.869 Downloading file /Users/ericwolf/Library/Application Support/factorio/temp/mp-download.zip (7574576 B, 15059 blocks)
  59. 28.871 Info MultiplayerManager.cpp:996: networkTick(204310) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  60. 28.872 Info NetworkInputHandler.cpp:45: mapTick(201691) networkTick(204310) initialized NetworkInputHandler local peer(4).
  61. 28.872 Info NetworkInputHandler.cpp:524: expectedMapTick(201691) adding peer(0).
  62. 28.872 Info NetworkInputHandler.cpp:524: expectedMapTick(201691) adding peer(2).
  63. 28.872 Info Synchronizer.cpp:428: NetworkTick(204310) mapTick(201691) applying 31 pending tickClosures
  64. 28.872 Info NetworkInputHandler.cpp:608: assigning playerIndex(65535) to peer(0)
  65. 28.872 Info NetworkInputHandler.cpp:608: assigning playerIndex(1) to peer(2)
  66. 28.872 Info NetworkInputHandler.cpp:608: assigning playerIndex(65535) to peer(4)
  67. 28.872 Info MultiplayerManager.cpp:1732: networkTick(204310) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  68. 28.872 Info MultiplayerManager.cpp:1516: Received script checksums: level: 900459546
  69. 28.969 Info MultiplayerManager.cpp:1143: networkTick(204316) mapTick(-1) received stateChanged peerID(4) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  70. 31.196 Finished download (2 s, 7.6 MB, 3.3 MB/s)
  71. 31.246 Info MultiplayerManager.cpp:1218: networkTick(204449) mapTick(-1) map download finished creating scenario
  72. 31.246 Info MultiplayerManager.cpp:996: networkTick(204449) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  73. 31.246 Loading map /Users/ericwolf/Library/Application Support/factorio/temp/mp-download.zip
  74. 31.271 Info Scenario.cpp:129: Map version 0.13.1-0
  75. 31.327 Info MultiplayerManager.cpp:1143: networkTick(204455) mapTick(-1) received stateChanged peerID(4) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  76. 31.427 Info MultiplayerManager.cpp:1143: networkTick(204461) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  77. 32.026 Checksum for script /Users/ericwolf/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
  78. 32.048 Info MultiplayerManager.cpp:996: networkTick(204495) mapTick(201691) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
  79. 32.149 Info MultiplayerManager.cpp:1143: networkTick(204501) mapTick(201691) received stateChanged peerID(4) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  80. 32.149 Info MultiplayerManager.cpp:1342: networkTick(204501) mapTick(201691) stopping mapAlign
  81. 32.149 Info MultiplayerManager.cpp:1884: performing map align task (SendPlayerJoinGameAlignTask)
  82. 32.149 Info MultiplayerManager.cpp:996: networkTick(204501) mapTick(201691) changing state from(InGameWaitingForOthers) to(InGame)
  83. 32.149 Info MultiplayerManager.cpp:1706: networkTick(204501) mapTick(201691) peerID(4) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  84. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  85. ((peerID(4) state(InGameWaitingForOthers) mapAlignTick(-1))
  86. )
  87. 32.251 Info MultiplayerManager.cpp:1143: networkTick(204507) mapTick(201697) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  88. 32.251 Info MultiplayerManager.cpp:1143: networkTick(204507) mapTick(201697) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  89. 32.251 Info MultiplayerManager.cpp:1143: networkTick(204507) mapTick(201697) received stateChanged peerID(4) oldState(InGameWaitingForOthers) newState(InGame)
  90. 32.285 Info NetworkInputHandler.cpp:754: mapTick(201700) networkTick(204510) connecting to player(Wolfy).
  91. 32.285 Info NetworkInputHandler.cpp:608: assigning playerIndex(0) to peer(4)
  92. 32.285 Info GameActionHandler.cpp:2611: MapTick(201700) processed PlayerJoinGame peerID(4) playerIndex(0) mode(connect)
  93. 550.636 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  94. 550.652 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  95. 550.673 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  96. 550.685 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  97. 550.705 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  98. 550.719 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  99. 550.735 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  100. 550.753 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  101. 550.771 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  102. 550.787 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  103. 550.802 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  104. 550.821 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  105. 550.837 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  106. 550.856 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  107. 550.869 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  108. 550.887 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  109. 550.904 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  110. 550.920 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  111. 550.935 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  112. 550.956 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  113. 550.969 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  114. 550.988 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  115. 551.004 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  116. 551.020 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  117. 551.037 Warning Thread.cpp:42: Thread exception: Sendto failed: Can't assign requested address.
  118. 551.076 Error CrashHandler.cpp:183: Received SIGSEGV
  119. Factorio crashed. Generating symbolized stacktrace, please wait ...
  120. #0 0x10059e172 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
  121. #1 0x1005970f9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:85)
  122. #2 0x10059708e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:188)
  123. #3 0x7fff98e2c52a in 0x7fff98e2c52a
  124. #4 0x199740790 in 0x199740790
  125. #5 0x1009d7d8e in al_remove_opengl_fbo (in factorio) (ogl_bitmap.c:1248)
  126. #6 0x1009d8cc0 in ogl_destroy_bitmap (in factorio) (ogl_bitmap.c:699)
  127. #7 0x100989255 in al_destroy_bitmap (in factorio) (bitmap.c:234)
  128. #8 0x1009b8ce4 in _al_run_destructors (in factorio) (aintuthr.h:60)
  129. #9 0x1009dcf60 in al_uninstall_system (in factorio) (system.c:314)
  130. #10 0x7fff8f959451 in 0x7fff8f959451
  131. #11 0x7fff8f959767 in 0x7fff8f959767
  132. #12 0x1005a5a7c in Thread::loop() (in factorio) (Thread.cpp:46)
  133. #13 0x100b22946 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
  134. #14 0x7fff8fd1c99d in 0x7fff8fd1c99d
  135. #15 0x7fff8fd1c91a in 0x7fff8fd1c91a
  136. #16 0x7fff8fd1a351 in 0x7fff8fd1a351
  137. 553.679 Error CrashHandler.cpp:85: Map tick at moment of crash: 231483
  138. 553.679 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Add Comment
Please, Sign In to add comment