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  1. "Beta" stages have a start platform and lead to an early version of a stage ingame. They generally have switch-operated rotating wormholes.
  2.  
  3. "Alpha" stages are generally split into 8 sections. Most of these have very early versions of stages. Many are untextured.
  4.  
  5.  
  6. STAGE000 - The base "plain stage" which levels revert to if there is no lz
  7. STAGE001 - 1-5 Conveyers (Story)
  8. STAGE002 - 1-6 Floaters (Story)
  9. STAGE003 - 1-7 Slopes (Story)
  10. STAGE004 - 1-8 Sliders (Story)
  11. STAGE005 - 1-9 Spinning Top (Story)
  12. STAGE006 - 1-10 Curve Bridge (Story)
  13. STAGE007 - 2-1 Banks (Story)
  14. STAGE008 - 2-2 Eaten Floor (Story)
  15. STAGE009 - 2-3 Hoppers (Story)
  16. STAGE010 - 2-4 Coaster (Story)
  17. STAGE011 - 2-5 Bumpy Check (Story)
  18. STAGE012 - 2-6 Swell (Story)
  19. STAGE013 - 2-7 Gravity Slider (Story)
  20. STAGE014 - 2-8 Inchworms (Story)
  21. STAGE015 - 2-9 Totalitarianism (Story)
  22. STAGE016 - 2-10 Alternative (Story)
  23. STAGE017 - 3-10 Junction (Story)
  24. STAGE018 - 4-1 Pro Skaters (Story)
  25. STAGE019 - 4-2 Giant Comb (Story)
  26. STAGE020 - 4-3 Beehive (Story)
  27. STAGE021 - 4-4 Dynamic Maze (Story)
  28. STAGE022 - 4-5 Triangle Holes (Story)
  29. STAGE023 - 4-6 Launchers (Story)
  30. STAGE024 - 4-7 Randomizer (Story)
  31. STAGE025 - 4-8 Coin Slots (Story)
  32. STAGE026 - 4-9 Seesaw Bridges (Story)
  33. STAGE027 - 4-10 Arthropod (Story)
  34. STAGE028 - 5-1 Wormhole (Story)
  35. STAGE029 - 5-2 Freefall (Story)
  36. STAGE030 - 5-3 Melting Pot (Story)
  37. STAGE031 - 5-4 Mad Shuffle (Story)
  38. STAGE032 - 5-5 Bead Screen (Story)
  39. STAGE033 - 5-6 Jump Machine (Story)
  40. STAGE034 - 5-7 Zigzag Slope (Story)
  41. STAGE035 - 5-8 Tower (Story)
  42. STAGE036 - 5-9 Toggle (Story)
  43. STAGE037 - 5-10 Fluctuation (Story)
  44. STAGE038 - 6-1 Combination (Story)
  45. STAGE039 - 6-2 Punched Seesaws (Story)
  46. STAGE040 - 6-3 Opera (Story)
  47. STAGE041 - 6-4 Brandished (Story)
  48. STAGE042 - 6-5 Tiers (Story)
  49. STAGE043 - 6-6 Cliffs (Story)
  50. STAGE044 - 6-7 Narrow Peaks (Story)
  51. STAGE045 - 6-8 Detour (Story)
  52. STAGE046 - 6-9 Switch Inferno (Story)
  53. STAGE047 - 6-10 Folders (Story)
  54. STAGE048 - 7-10 Quick Turn (Story)
  55. STAGE049 - 8-1 Pistons (Story)
  56. STAGE050 - 8-2 Soft Cream (Story)
  57. STAGE051 - 8-3 Momentum (Story)
  58. STAGE052 - 8-4 Entangled Path (Story)
  59. STAGE053 - 8-5 Totters (Story)
  60. STAGE054 - 8-6 Vortex (Story)
  61. STAGE055 - 8-7 Warp (Story)
  62. STAGE056 - 8-8 Trampolines (Story)
  63. STAGE057 - 8-9 Swing Shaft (Story)
  64. STAGE058 - 8-10 Linear Seesaws (Story)
  65. STAGE059 - 9-1 Serial Jump (Story)
  66. STAGE060 - 9-2 Cross Floors (Story)
  67. STAGE061 - 9-3 Spinning Saw (Story)
  68. STAGE062 - 9-4 Chipped Pipes (Story)
  69. STAGE063 - 9-5 Flat Maze (Story)
  70. STAGE064 - 9-6 Guillotine (Story)
  71. STAGE065 - 9-7 Cork Screw (Story)
  72. STAGE066 - 9-8 Orbiters (Story)
  73. STAGE067 - 9-9 Twin Basin (Story)
  74. STAGE068 - 9-10 Air Hockey (Story)
  75.  
  76. STAGE069 - Hoppers Beta. Switches only affect wormholes (SOAW)
  77. STAGE070 - Tutorial Level v2
  78. STAGE071 - Soft Cream Beta. SOAW
  79. STAGE072 - Brandished Beta. SOAW
  80. STAGE073 - Flock Beta. Only play switch exists (the others are just shells)
  81. STAGE074 - Double Twin Beta. SOAW
  82. STAGE075 - Triangle Holes Beta. Hold up strats work on NTSC(!) SOAW
  83. STAGE076 - Quick Turn Beta. Hold up strats work on NTSC(!) SOAW
  84. STAGE077 - Ooparts Beta. No switches
  85. STAGE078 - Alternative Beta. SOAW
  86. STAGE079 - 8 Bracelets Beta. Has an X fallout plane at the red goal. SOAW
  87. STAGE080 - Arthropod Beta. SOAW
  88. STAGE081 - Sliced Cheese Beta. SOAW
  89. STAGE082 - Serial Jump Beta. SOAW
  90. STAGE083 - Cross Floors Beta. SOAW
  91. STAGE084 - Pendulums Beta. Switches affect the main animation (and the wormholes)
  92. STAGE085 - Pro Skaters Beta. Switches affect the "blue goal" and wormholes - not the green
  93. STAGE086 - Hierarchy Beta. SOAW
  94. STAGE087 - Flat Maze Beta. SOAW
  95. STAGE088 - Conveyers Beta. 32 conveyer version. SOAW
  96. STAGE089 - Switch Inferno Beta. 5 set switches affect the goal. The switches here are very interesting!
  97. STAGE090 - Earthquake Beta. Only one switch exists (same function as standard, rest are shells)
  98. STAGE091 - UFO Beta. Switches affect the UFO. Switches also very interesting!
  99. STAGE092 - Gimmick Beta. No main switch set - switch is as in main
  100. STAGE093 - Double Spiral Beta. SOAW
  101. STAGE094 - Folders Beta. SOAW
  102. STAGE095 - Pachinko Beta. No switches. Only one pair of wormholes
  103. STAGE096 - Grid Bridge Beta. SOAW
  104. STAGE097 - Auto Doors Beta. No switches.
  105. STAGE098 - Training Beta. SOAW
  106. STAGE099 - Dizzy System Beta. Switches affect the main stage (and the wormholes).
  107. STAGE100 - Clock Face Beta. No switches.
  108.  
  109. STAGE101 - Monkey Soccer. (Welcome to Ilios) Freezes on preview.
  110. STAGE102 - Some stage, similar to BX2 from SMB1. Goal has space texture and "card". Freezes on preview.
  111. STAGE103 - Plain stage
  112. STAGE104 - Plain stage. Goal texture from SMB1 Space, and is surrounded by the "card" from AX2/EX3. Card has no collision.
  113. STAGE105 - Plain stage
  114. STAGE106 - Plain stage
  115. STAGE107 - Plain stage
  116. STAGE108 - Plain stage
  117. STAGE109 - Plain stage
  118. STAGE110 - Plain stage
  119. STAGE111 - Plain stage
  120. STAGE112 - Plain stage
  121. STAGE113 - Plain stage
  122. STAGE114 - Plain stage (can we get to the crashes yet? :c )
  123. STAGE115 - Plain stage
  124. STAGE116 - Plain stage
  125. STAGE117 - Plain stage
  126. STAGE118 - Plain stage
  127. STAGE119 - Plain stage
  128. STAGE120 - Plain stage
  129. STAGE121 - No stage, Jungle Island background
  130. STAGE122 - No stage, Under The Ocean background
  131. STAGE123 - No stage, Space Colony background
  132. STAGE124 - Plain stage (they're back!)
  133. STAGE125 - Plain stage
  134. STAGE126 - Plain stage
  135. STAGE127 - Plain stage
  136. STAGE128 - Plain stage
  137. STAGE129 - Plain stage
  138. STAGE130 - Plain stage
  139. STAGE131 - Monkey Race 2 Charming Banana Road
  140. STAGE132 - Monkey Race 2 Lovely Heart Ring
  141. STAGE133 - Monkey Race 2 Clock Tower Hill
  142. STAGE134 - Monkey Race 2 Cannonball Circuit
  143. STAGE135 - Monkey Race 2 Starlight Highway
  144. STAGE136 - Monkey Race 2 Submarine Street
  145. STAGE137 - Jungle Circuit from SMB1 Monkey Race
  146. STAGE138 - One of the Monkey Boat circuits
  147. STAGE139 - A second Monkey Boat circuit
  148. STAGE140 - Unknown - preview showed very little, loading caused emulator freeze
  149. STAGE141 - Plain stage. Background has the asteroids from SMB1 Space, and goal has texture from same place
  150. STAGE142 - Plain stage. Has a water effect on the stage and sky. Goal has texture from SMB1 underwater stages
  151. STAGE143 - The first Monkey Fight 2 ring (name?)
  152. STAGE144 - The second Monkey Fight 2 ring
  153. STAGE145 - The third Monkey Fight 2 ring
  154. STAGE146 - Presumably a beta for the second Monkey Fight 2 ring
  155. STAGE147 - Presumably a beta for the third Monkey Fight 2 ring
  156. STAGE148 - Presumably a beta for the first Monkey Fight 2 ring. Has the SMB1 Space asteroids.
  157. STAGE149 - Plain stage. Seemingly identical to 141.
  158. STAGE150 - The tutorial level from SMB1, retextured.
  159. STAGE151 - Plain stage. White background. Has some weird theme (Monkey Golf 2?)
  160. STAGE152 - Some sort of turtle island(?)
  161. STAGE153 - No stage. Bonus background
  162. STAGE154 - No stage. Badboon Base background. Solid. Tilting moves stereo system parts
  163. STAGE155 - The Monkey Target 2 starting ramp.
  164. STAGE156 - The Monkey Target 2 starting ramp again.
  165. STAGE157 - The Monkey Target 2 starting ramp a third time.
  166. STAGE158 - Plain stage (they're back again?)
  167. STAGE159 - The Monkey Bowling 2 starting platform, pin area, and background objects.
  168. STAGE160 - Monkey Billiards. Preview caused emulator crash
  169. STAGE161 - Monkey Golf Hole 1
  170. STAGE162 - Monkey Golf Hole 2
  171. STAGE163 - Hole 3
  172. STAGE164 - Hole 4
  173. STAGE165 - Hole 5
  174. STAGE166 - Hole 6
  175. STAGE167 - Hole 7
  176. STAGE168 - Hole 8
  177. STAGE169 - Hole 9
  178. STAGE170 - Hole 10
  179. STAGE171 - Hole 11
  180. STAGE172 - Hole 12
  181. STAGE173 - Hole 13
  182. STAGE174 - Hole 14
  183. STAGE175 - Hole 15
  184. STAGE176 - Hole 16
  185. STAGE177 - Hole 17
  186. STAGE178 - Hole 18
  187. STAGE179 - Plain Stage. White background. Has some Monkey Fight theme
  188. STAGE180 - Plain Stage. White background. Has the continue screen theme
  189.  
  190. STAGE181 - Alpha stage. Clockwise from start, we have
  191. - Warp Alpha
  192. - A stage with no goal and lots of floating square platform
  193. - A stage with a lot of stairs leading to a goal, and a moving set of stairs leading to nowhere (possible bonus goal?)
  194. - Curve Bridge Alpha
  195. - Sieve Alpha
  196. - Zigzag Slope Alpha
  197. - Combination Alpha
  198. - Mad Rings Alpha
  199. STAGE182 - Alpha stage. Invisible floor. Clockwise from start, we have:
  200. - Heavy Sphere Alpha
  201. - Guillotine Alpha
  202. - Notch Alpha
  203. - Nothing
  204. - This really cool rotating wheel stage (why was this not in the final product ;-;)
  205. - Domes Alpha
  206. - Punched Seesaws Alpha
  207. - Tiers Alpha
  208. STAGE183 - Alpha stage. Clockwise from start, we have
  209. - Hollow Alpha leading to Gravity Slider Alpha
  210. - Nothing
  211. - A stage with swinging bridges with different pivots
  212. - Ring Bridges Alpha
  213. - Eaten Floor Alpha
  214. - Stagger Alpha
  215. - Switches Alpha
  216. - Nothing
  217. STAGE184 - Plain stage
  218. STAGE185 - A gigantic test stage. Contains stuff from Curve Bridge and what appears to be an alpha of Swing Bridges.
  219. STAGE186 - A big test stage.
  220. - Seems to be mostly for seesaws with changing friction coefficients
  221. - Undulating fog.
  222. - Also appears to be level-of-detail testing with floors
  223. (Did this crash console?)
  224. STAGE187 - Alpha stage. Invisible floor. Clockwise from start, we have:
  225. - (on starting platform) Spinning Top Alpha
  226. - 5 Drums Alpha
  227. - Narrow Peaks Alpha
  228. - 3D Maze Alpha
  229. - Striker Alpha
  230. - Bead Screen Alpha
  231. - Vortex Alpha
  232. - A stage with huge spikes that raise and lower (became Totalitarianism?)
  233. - Nothing
  234. STAGE188 - Alpha stage. Invisible floor. Clockwise from start, we have:
  235. - Toggle Alpha
  236. - Chipped Pipes Alpha
  237. - Mad Shuffle Alpha
  238. - Cliffs Alpha
  239. - Twister Alpha
  240. - Twin Basin Alpha
  241. - Momentum Alpha
  242. - A stage with really fast objects that smash into you and send you flying
  243. STAGE189 - Alpha stage. Clockwise from start, we have:
  244. - Birth Alpha
  245. - Cylinders Alpha
  246. - Totters Alpha
  247. - Hoppers Alpha
  248. - Mountain Alpha
  249. - Soft Cream Alpga
  250. - Some kind of hollowed-out rotating cube
  251. - A spinning death bar stage that seems to be the precursor to Brandished
  252. STAGE190 - Invisible floor. Pink everything. Monkey disappears on level start. This looks like it should be an alpha stage :c
  253. - Opening it in GX Model Viewer reveals Ooparts Alpha
  254. STAGE191 - Alpha stage. Invisible floor. Clockwise from start, we have:
  255. - Some odd rotating object (GX Model Viewer shows it to be a cube's edges)
  256. - Triangle Holes Alpha
  257. - Coaster Alpha
  258. - Nothing
  259. - Double Twin Alpha
  260. - Flock Alpha
  261. - Another odd rotating object (Ooparts Alpha?)
  262. - Quick Turn Alpha
  263. STAGE192 - Alpha stage. Invisible floor. Clockwise from start, we have:
  264. - Organic Form Alpha
  265. - Pistons Alpha
  266. - Junction Alpha
  267. - Reversible Gear Alpha
  268. - Arthropod Alpha
  269. - Sliders Alpha
  270. - 8 Bracelets Alpha
  271. - Sliced Cheese Alpha
  272. STAGE193 - Alpha stage. Invisible floor. Clockwise from start, we have:
  273. - Coin Slots Alpha
  274. - Pendulums Alpha
  275. - Pro Skaters Alpha
  276. - Fluctuation Alpha
  277. - Hierarchy Alpha
  278. - Cross Floors Alpha
  279. - Flat Maze Alpha
  280. - Serial Jump Alpha
  281. STAGE194 - Alpha stage. Invisible floor. Clockwise from start, we have:
  282. - Nothing
  283. - Inchworms Alpha
  284. - Nothing
  285. - More Nothing
  286. - Banks Alpha
  287. - Nothing
  288. - Nothing!
  289. - Alternative Alpha
  290. STAGE195 - Alpha/debug stage. Here we have:
  291. - Spasmodic Alpha
  292. - Some strange rotating frame - appears to be showcasing a bug with play-once switches
  293. - Obstacle Alpha
  294. - Free Throw alpha
  295. - A lamina attached to some switches (and another goal)
  296. - a shiny floor :3
  297. STAGE196 - Plain stage
  298. STAGE197 - A long invisible channel. SMB1 Bonus background. Used for credits game?
  299. STAGE198 - Plain stage. White background. Space theme.
  300. STAGE199 - Plain stage. White background. Jungle theme. Goal has SMB1 Jungle texture.
  301. STAGE200 - The high score name entry model.
  302.  
  303. STAGE201 - B1/1-1 Simple
  304. STAGE202 - B2/1-2 Hollow
  305. STAGE203 - B3/1-3 Bumpy
  306. STAGE204 - B4/1-4 Switches
  307. STAGE205 - B5 Bowl
  308. STAGE206 - B6 Floaters (Challenge)
  309. STAGE207 - B7 Slopes (Challenge)
  310. STAGE208 - B8 Sliders (Challenge)
  311. STAGE209 - B9 Spinning Top (Challenge)
  312. STAGE210 - B10 Curve Bridge (Challenge)
  313. STAGE211 - BX1 Conveyers (Challenge)
  314. STAGE212 - BX2 Bumpy Check (Challenge)
  315. STAGE213 - BX3 Alternative (Challenge)
  316. STAGE214 - BX4 Junction (Challenge)
  317. STAGE215 - BX5 Bead Screen (Challenge)
  318. STAGE216 - BX6 Fluctuation (Challenge)
  319. STAGE217 - BX7 Folders (Challenge)
  320. STAGE218 - BX8 Quick Turn (Challenge)
  321. STAGE219 - BX9 Linear Seesaws (Challenge)
  322. STAGE220 - BX10 Birth
  323. STAGE221 - A1 Banks (Challenge)
  324. STAGE222 - A2 Eaten Floor (Challenge)
  325. STAGE223 - A3 Hoppers (Challenge)
  326. STAGE224 - A4 Coaster (Challenge)
  327. STAGE225 - A5 Board Park
  328. STAGE226 - A6 Swell (Challenge)
  329. STAGE227 - A7 Gravity Slider (Challenge)
  330. STAGE228 - A8 Inchworms (Challenge)
  331. STAGE229 - A9 Totalitarianism (Challenge)
  332. STAGE230 - A10 Leveler
  333. STAGE231 - A11/3-1 Organic Form
  334. STAGE232 - A12/3-2 Reversible Gear
  335. STAGE233 - A13/3-3 Stepping Stones
  336. STAGE234 - A14/3-4 Dribbles
  337. STAGE235 - A15/3-5 U.R.L.
  338. STAGE236 - A16/3-6 Mad Rings
  339. STAGE237 - A17/3-7 Curvy Options
  340. STAGE238 - A18/3-8 Twister
  341. STAGE239 - A19/3-9 Downhill
  342. STAGE240 - A20 Rampage
  343. STAGE241 - A21 Pro Skaters (Challenge)
  344. STAGE242 - A22 Giant Comb (Challenge)
  345. STAGE243 - A23 Beehive (Challenge)
  346. STAGE244 - A24 Dynamic Maze (Challenge)
  347. STAGE245 - A25 Triangle Holes (Challenge)
  348. STAGE246 - A26 Launchers (Challenge)
  349. STAGE247 - A27 Randomizer (Challenge)
  350. STAGE248 - A28 Coin Slots (Challenge)
  351. STAGE249 - A29 Seesaw Bridges (Challenge)
  352. STAGE250 - A30 Arthropod (Challenge)
  353. STAGE251 - AX1 Auto Doors
  354. STAGE252 - AX2 Heavy Sphere
  355. STAGE253 - AX3 Stagger
  356. STAGE254 - AX4 U.F.O.
  357. STAGE255 - AX5 Ring Bridges
  358. STAGE256 - AX6 Domes
  359. STAGE257 - AX7 Amida Lot
  360. STAGE258 - AX8 Long Slider
  361. STAGE259 - AX9 Grid Bridge
  362. STAGE260 - AX10 Teapot
  363. STAGE261 - E1 Wormhole (Challenge)
  364. STAGE262 - E2 Free Fall (Challenge)
  365. STAGE263 - E3 Melting Pot (Challenge)
  366. STAGE264 - E4 Mad Shuffle (Challenge)
  367. STAGE265 - E5 Partition
  368. STAGE266 - E6 Jump Machine (Challenge)
  369. STAGE267 - E7 Zigzag Slope (Challenge)
  370. STAGE268 - E8 Tower (Challenge)
  371. STAGE269 - E9 Toggle (Challenge)
  372. STAGE270 - E10 Pachinko
  373. STAGE271 - E11 Combination (Challenge)
  374. STAGE272 - E12 Punched Seesaws (Challenge)
  375. STAGE273 - E13 Opera (Challenge)
  376. STAGE274 - E14 Brandished (Challenge)
  377. STAGE275 - E15 Tiers (Challenge)
  378. STAGE276 - E16 Cliffs (Challenge)
  379. STAGE277 - E17 Narrow Peaks (Challenge)
  380. STAGE278 - E18 Detour (Challenge)
  381. STAGE279 - E19 Switch Inferno (Challenge)
  382. STAGE280 - E20 Earthquake
  383. STAGE281 - E21/7-1 Spiral Bridge
  384. STAGE282 - E22/7-2 Wavy Option
  385. STAGE283 - E23/7-3 Obstacle
  386. STAGE284 - E24/7-4 Domino
  387. STAGE285 - E25/7-5 Sieve
  388. STAGE286 - E26/7-6 Flock
  389. STAGE287 - E27/7-7 Double Spiral
  390. STAGE288 - E28/7-8 Hierarchy
  391. STAGE289 - E29/7-9 8 Bracelets
  392. STAGE290 - E30 Banana Hunting
  393. STAGE291 - E31 Pistons (Challenge)
  394. STAGE292 - E32 Soft Cream (Challenge)
  395. STAGE293 - E33 Momentum (Challenge)
  396. STAGE294 - E34 Entangled Path (Challenge)
  397. STAGE295 - E35 Totters (Challenge)
  398. STAGE296 - E36 Vortex (Challenge)
  399. STAGE297 - E37 Warp (Challenge)
  400. STAGE298 - E38 Trampolines (Challenge)
  401. STAGE299 - E39 Swing Shaft (Challenge)
  402. STAGE300 - E40 Fighters
  403. STAGE301 - E41 Serial Jump (Challenge)
  404. STAGE302 - E42 Cross Floors (Challenge)
  405. STAGE303 - E43 Spinning Saw (Challenge)
  406. STAGE304 - E44 Chipped Pipes (Challenge)
  407. STAGE305 - E45 Flat Maze (Challenge)
  408. STAGE306 - E46 Guillotine (Challenge)
  409. STAGE307 - E47 Cork Screw (Challenge)
  410. STAGE308 - E48 Orbiters (Challenge)
  411. STAGE309 - E49 Twin Basin (Challenge)
  412. STAGE310 - E50 Air Hockey (Challenge)
  413. STAGE311 - EX1 Charge
  414. STAGE312 - EX2 Strata
  415. STAGE313 - EX3 Puzzle
  416. STAGE314 - EX4 Giant Swing
  417. STAGE315 - EX5 5 Drums
  418. STAGE316 - EX6 Free Throw
  419. STAGE317 - EX7 Pendulums
  420. STAGE318 - EX8 Conical Slider
  421. STAGE319 - EX9 Construction
  422. STAGE320 - EX10 Train Worm
  423. STAGE321 - M1 Centrifugal
  424. STAGE322 - M2 Swing Bridges
  425. STAGE323 - M3 Cylinders
  426. STAGE324 - M4 Passage
  427. STAGE325 - M5 Notch
  428. STAGE326 - M6 Intermittent
  429. STAGE327 - M7 Long Torus
  430. STAGE328 - M8 Spasmodic
  431. STAGE329 - M9 Double Twin
  432. STAGE330 - M10 Clock Face
  433. STAGE331 - MX1 Variable Width
  434. STAGE332 - MX2 Striker
  435. STAGE333 - MX3 Ooparts
  436. STAGE334 - MX4 Planets
  437. STAGE335 - MX5 Sliced Cheese
  438. STAGE336 - MX6 8 Seesaws
  439. STAGE337 - MX7 Synchronised
  440. STAGE338 - MX8 Helix
  441. STAGE339 - MX9 Dizzy System
  442. STAGE340 - MX10 Nintendo
  443. STAGE341 - 10-1 Training
  444. STAGE342 - 10-2 Gimmick
  445. STAGE343 - 10-3 Mountain
  446. STAGE344 - 10-4 Disorder
  447. STAGE345 - 10-5 3D Maze
  448. STAGE346 - 10-6 Labyrinth
  449. STAGE347 - 10-7 Postmodern
  450. STAGE348 - 10-8 Revolution
  451. STAGE349 - 10-9 Invisible
  452. STAGE350 - 10-10 Created By
  453.  
  454. STAGE351 - Monkey Baseball - Jungle
  455. STAGE352 - Monkey Baseball - Space
  456. STAGE353 - Monkey Tennis
  457. STAGE354 - An invisible beta stage. (Planets?)
  458. STAGE355 - An invisible beta stage. (Trampolines?)
  459. STAGE356 - Downhill beta. SOAW
  460. STAGE357 - Stepping Stones beta. SOAW
  461. STAGE358 - Disorder beta. SOAW
  462. STAGE359 - Beehive beta. SOAW
  463. STAGE360 - Amida Lot beta. SOAW
  464. STAGE361 - Centrifugal beta. SOAW
  465. STAGE362 - Variable Width beta. SOAW
  466. STAGE363 - Dynamic Maze beta. SOAW
  467. STAGE364 - Giant Swing beta. SOAW
  468. STAGE365 - Strata beta. SOAW
  469. STAGE366 - Curvy Options beta. SOAW
  470. STAGE367 - Wavy Option beta. SOAW
  471. STAGE368 - Swell beta. SOAW
  472. STAGE369 - A large model of a Gamecube. Probably became Nintendo
  473. STAGE370 - Spinning Saw beta. SOAW
  474. STAGE371 - Swing Shaft beta. SOAW
  475. STAGE372 - Orbiters beta. SOAW
  476. STAGE373 - Randomizer beta. SOAW
  477. STAGE374 - Intermittent beta. SOAW
  478. STAGE375 - Opera beta. SOAW
  479. STAGE376 - Linear Seesaws beta. SOAW
  480. STAGE377 - 8 Seesaws beta. SOAW
  481. STAGE378 - The "three sensitive seesaws" beta stage. Never made it to release. SOAW
  482. STAGE379 - Labyrinth beta. SOAW
  483. STAGE380 - U.R.L. beta. SOAW
  484. STAGE381 - Conical Slider beta. Only one pair of wormholes. The switches are all pressed, possibly because they aren't attached to any animations (important!)
  485. STAGE382 - Postmodern beta. SOAW
  486. STAGE383 - Jump Machine beta. SOAW
  487. STAGE384 - Freefall beta. SOAW
  488. STAGE385 - Banana Hunting beta. SOAW
  489. STAGE386 - Revolution beta. SOAW
  490. STAGE387 - Synchronised beta. SOAW
  491. STAGE388 - Domino beta. Switches affect main stage (and wormholes). Rewinding past initial state puts stage and end position - maybe animation loops?
  492. STAGE389 - Free Throw beta. SOAW
  493. STAGE390 - Melting Pot beta. SOAW
  494. STAGE391 - Spasmodic beta. SOAW
  495. STAGE392 - Obstacle beta. SOAW
  496. STAGE393 - Construction beta. Switches affect the main stage. For whatever reason this stage does not preview or zoom in correctly.
  497. STAGE394 - Puzzle beta. SOAW
  498. STAGE395 - Long Torus beta. SOAW
  499. STAGE396 - Passage beta. SOAW
  500.  
  501. STAGE397 - Unknown - emulator froze on preview, crashed big time too
  502. STAGE398 - A background. Space, above earth. Presumably used in story cutscenes. No floor.
  503. STAGE399 - A corridor. Presumably used in story cutscenes. No floor.
  504. STAGE400 - A background. Space, above the moon. Similar to the background in Outer Space without the station. No floor.
  505. STAGE401 - Preview is of some kind of island. Emulator froze on load
  506. STAGE402 - Badboon's airship. Used in story cutscenes. No floor.
  507. STAGE403 - Jungle Island background. No floor.
  508. STAGE404 - Ocean's surface. Start in a small invisible box. Presumably used in Monkey Target, or a story mode cutscene
  509. STAGE405 - Inside The Volcano background. No floor.
  510. STAGE406 - Ocean's surface. Start in a medium sized invisible box. Floor is water, rolling causes ripples. Might have been used for Monkey Target water testing, or a story mode cutscene
  511. STAGE407 - Under The Ocean background. Emulator froze on load
  512. STAGE408 - Nothing.
  513. STAGE409 - Inside The Whale (story) background. No floor. No swallowed skyscraper.
  514. STAGE410 - Amusement Park background. Emulator froze on load
  515. STAGE411 - Amusement Park background model. Evening sky. Presumably used in a story mode cutscene.
  516. STAGE412 - A corridor leading to a room. Presumably used for a story mode cutscene.
  517. STAGE413 - Clock Tower factory background. Conveyer belts are static and have no crates.
  518. STAGE414 - Boiling Pot background. No floor.
  519. STAGE415 - Bubbly Washing Machine background. Emulator froze on load.
  520. STAGE416 - Monkey Bowling Rocket. Possibly used in the rocket takeoff cutscene.
  521. STAGE417 - Outer Space background. Space station rotated to be parallel to the ground. No floor.
  522. STAGE418 - No floor, no background. In the sky there is the bottom of Badboon's base. Presumably used in a story cutscene.
  523. STAGE419 - Monkey Island. Used in the story ending cutscene - there are holes where Badboon landed.
  524. STAGE420 - Inside The Whale (challenge) background. No floor. No swallowed skyscraper
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