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- 0.000 2015-09-14 13:19:59; Factorio 0.12.7 (Build 16743, win64)
- 0.000 Operating system: Windows 10
- 0.000 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe"
- 0.000 Read data path: C:/Program Files/Factorio/data
- 0.000 Write data path: C:/Users/kanec/AppData/Roaming/Factorio
- 0.000 Binaries path: C:/Program Files/Factorio/bin
- 0.114 Initialised Direct3D:[2] NVIDIA GeForce GTX 780 Ti ; driver: nvd3dumx.dll 10.18.13.5582
- 0.115 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 780 Ti {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
- 0.115 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 780 Ti {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
- 0.115 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 780 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
- 0.145 Desktop composition is active.
- 0.145 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Screen: 2]
- 0.244 Loading mod core 0.0.0 (data.lua)
- 0.249 Loading mod base 0.12.7 (data.lua)
- 0.413 Loading mod EvoGUI 0.4.2 (data.lua)
- 0.446 Loading mod FARL 0.4.0 (data.lua)
- 0.485 Loading mod Landfill 2.1.6 (data.lua)
- 0.525 Loading mod MoreLight 1.0.0 (data.lua)
- 0.557 Loading mod nightvision 0.0.2 (data.lua)
- 0.592 Loading mod RailTanker 1.1.0 (data.lua)
- 0.640 Loading mod stonelegion 0.0.1 (data.lua)
- 0.686 Loading mod SmartTrains 0.3.66 (data.lua)
- 0.720 Loading mod FARL 0.4.0 (data-updates.lua)
- 0.757 Loading mod rso-mod 1.4.0 (data-updates.lua)
- 0.807 Loading mod WaiTex 0.7.1 (data-updates.lua)
- 0.924 Loading mod SmartTrains 0.3.66 (data-updates.lua)
- 1.604 Initial atlas bitmap size is 16384
- 1.623 Created atlas bitmap 16384x16349
- 2.060 Created atlas bitmap 16384x680
- 21.266 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=kanechart&token=<private>&apiVersion=2
- 21.572 0 packages available to download (experimental updates enabled).
- 21.607 Factorio initialised
- 62.888 Info Router.cpp:557: Router peerID(65535) shutting down.
- 62.888 Info Router.cpp:583: Router state -> Disconnected
- 62.888 Joining game 192.168.1.184:34197 at port 34197
- 62.888 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
- 62.889 Info Router.cpp:583: Router state -> Connecting
- 62.889 Info MultiplayerManager.cpp:862: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
- 62.921 Info Router.cpp:583: Router state -> WaitingForAccept
- 63.055 Info Synchronizer.cpp:54: NetworkTick(1780797) initialized Synchronizer local peer(4) latency(9).
- 63.055 Info Synchronizer.cpp:494: networkTick(1780797) adding peer(0) success(true).
- 63.055 Info Router.cpp:583: Router state -> Connected
- 63.055 Info Router.cpp:766: ConnectionAccepted ownPeerID(4) nextPeerID(5)
- 63.055 Info MultiplayerManager.cpp:862: networkTick(1780797) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
- 63.072 Info Router.cpp:778: Received onPeerConnected for already connected peer(4)
- 63.221 Info MultiplayerManager.cpp:1324: Received peer info for peer(0) username(<server>).
- 63.221 Info MultiplayerManager.cpp:999: networkTick(1780806) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
- 63.221 Info MultiplayerManager.cpp:1324: Received peer info for peer(4) username(kanechart).
- 63.221 Info MultiplayerManager.cpp:999: networkTick(1780806) mapTick(-1) received stateChanged peerID(4) oldState(Ready) newState(Connecting)
- 63.221 Info MultiplayerManager.cpp:1324: Received peer info for peer(4) username(kanechart).
- 63.221 Info MultiplayerManager.cpp:999: networkTick(1780806) mapTick(-1) received stateChanged peerID(4) oldState(Connecting) newState(Connecting)
- 63.221 Info MultiplayerManager.cpp:999: networkTick(1780806) mapTick(-1) received stateChanged peerID(4) oldState(Connecting) newState(VerifyingConnection)
- 63.388 Info MultiplayerManager.cpp:862: networkTick(1780816) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
- 63.538 Info MultiplayerManager.cpp:999: networkTick(1780825) mapTick(-1) received stateChanged peerID(4) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 63.688 Info MultiplayerManager.cpp:999: networkTick(1780834) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 64.005 Info MultiplayerManager.cpp:999: networkTick(1780853) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 64.005 Info MultiplayerManager.cpp:999: networkTick(1780853) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 64.271 Info MultiplayerManager.cpp:999: networkTick(1780869) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 64.272 Downloading file C:/Users\kanec\AppData\Roaming\Factorio\temp\mp-download.zip (3718877 B, 7394 blocks)
- 64.272 Info MultiplayerManager.cpp:862: networkTick(1780869) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 64.272 Info NetworkInputHandler.cpp:40: mapTick(256092) networkTick(1780869) initialized NetworkInputHandler local peer(4).
- 64.272 Info NetworkInputHandler.cpp:491: expectedMapTick(256092) adding peer(0).
- 64.273 Info Synchronizer.cpp:407: NetworkTick(1780869) mapTick(256092) applying 13 pending tickClosures
- 64.273 Info NetworkInputHandler.cpp:570: assigning playerIndex(255) to peer(0)
- 64.273 Info NetworkInputHandler.cpp:570: assigning playerIndex(255) to peer(4)
- 64.273 Info MultiplayerManager.cpp:1511: networkTick(1780869) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
- 64.411 Finished download (0 s, 3.7 MB, 27 MB/s)
- 64.422 Info MultiplayerManager.cpp:999: networkTick(1780878) mapTick(-1) received stateChanged peerID(4) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 64.422 Info MultiplayerManager.cpp:1058: networkTick(1780878) mapTick(-1) map download finished creating scenario
- 64.422 Info MultiplayerManager.cpp:862: networkTick(1780878) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 64.422 Loading map C:/Users\kanec\AppData\Roaming\Factorio\temp\mp-download.zip
- 64.449 Info Scenario.cpp:160: Map version 0.12.7-3
- 64.572 Info MultiplayerManager.cpp:999: networkTick(1780887) mapTick(-1) received stateChanged peerID(4) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 64.722 Info MultiplayerManager.cpp:999: networkTick(1780896) mapTick(256092) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 64.722 Info MultiplayerManager.cpp:862: networkTick(1780896) mapTick(256092) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
- 64.856 Info MultiplayerManager.cpp:999: networkTick(1780905) mapTick(256092) received stateChanged peerID(4) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 64.856 Info MultiplayerManager.cpp:1170: networkTick(1780905) mapTick(256092) stopping mapAlign
- 64.856 Info MultiplayerManager.cpp:1663: performing map align task (SendPlayerJoinGameAlignTask)
- 64.856 Info MultiplayerManager.cpp:862: networkTick(1780905) mapTick(256092) changing state from(InGameWaitingForOthers) to(InGame)
- 64.856 Info MultiplayerManager.cpp:1485: networkTick(1780905) mapTick(256092) peerID(4) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(4) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 65.006 Info MultiplayerManager.cpp:999: networkTick(1780914) mapTick(256101) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 65.006 Info MultiplayerManager.cpp:999: networkTick(1780914) mapTick(256101) received stateChanged peerID(4) oldState(InGameWaitingForOthers) newState(InGame)
- 65.040 Info NetworkInputHandler.cpp:712: mapTick(256104) networkTick(1780917) connecting to player(kanechart).
- 65.040 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(4)
- 65.040 Info GameActionHandler.cpp:1938: MapTick(256104) processed PlayerJoinGame peerID(4) playerIndex(0) mode(connect)
- 362.880 Info MultiplayerManager.cpp:1485: networkTick(1798787) mapTick(273940) peerID(4) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- ((peerID(4) state(InGame) mapAlignTick(-1))
- )
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- c:\temp\factorio-492cc159\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
- c:\temp\factorio-492cc159\src\util\logger.cpp (283): Logger::writeStacktrace
- c:\temp\factorio-492cc159\src\util\logger.cpp (337): Logger::logStacktrace
- c:\temp\factorio-492cc159\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
- c:\temp\factorio-492cc159\src\util\crashhandler.cpp (90): CrashHandler::SehHandler
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD647402CE)
- 00007FFD647402CE (KERNELBASE): (filename not available): UnhandledExceptionFilter
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD678A8992)
- 00007FFD678A8992 (ntdll): (filename not available): memset
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD67893F66)
- 00007FFD67893F66 (ntdll): (filename not available): _C_specific_handler
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD678A633D)
- 00007FFD678A633D (ntdll): (filename not available): _chkstk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD67823C00)
- 00007FFD67823C00 (ntdll): (filename not available): RtlWalkFrameChain
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD678A544A)
- 00007FFD678A544A (ntdll): (filename not available): KiUserExceptionDispatcher
- c:\temp\factorio-492cc159\src\entity\entitywithowner.cpp (60): EntityWithOwner::setForce
- c:\temp\factorio-492cc159\src\entity\entitywithforce.cpp (125): EntityWithForce::setForce
- c:\temp\factorio-492cc159\src\entity\character.cpp (2620): Character::setForce
- c:\temp\factorio-492cc159\src\controller\charactercontroller.cpp (535): CharacterController::setForce
- c:\temp\factorio-492cc159\src\player.cpp (893): Player::setForce
- c:\temp\factorio-492cc159\src\script\luaplayer.cpp (554): LuaPlayer::luaWriteForce
- c:\temp\factorio-492cc159\src\script\luabinder.hpp (149): LuaBinder<LuaEquipmentGrid>::findAndCallMethod
- c:\temp\factorio-492cc159\src\script\luaplayer.cpp (210): LuaPlayer::luaNewIndex
- c:\temp\factorio-492cc159\src\script\luabinder.hpp (300): LuaBinder<LuaGameScript>::callWrapper
- c:\temp\factorio-492cc159\libraries\lua\ldo.c (320): luaD_precall
- c:\temp\factorio-492cc159\libraries\lua\ldo.c (392): luaD_call
- c:\temp\factorio-492cc159\libraries\lua\lvm.c (104): callTM
- c:\temp\factorio-492cc159\libraries\lua\lvm.c (168): luaV_settable
- c:\temp\factorio-492cc159\libraries\lua\lvm.c (603): luaV_execute
- c:\temp\factorio-492cc159\libraries\lua\lapi.c (920): f_call
- c:\temp\factorio-492cc159\libraries\lua\ldo.c (133): luaD_rawrunprotected
- c:\temp\factorio-492cc159\src\script\luagamescript.cpp (860): LuaGameScript::runLuaCommand
- c:\temp\factorio-492cc159\src\script\luacontext.cpp (151): LuaContext::runLuaCommand
- c:\temp\factorio-492cc159\src\commandprocessor.cpp (108): CommandProcessor::executeCommand
- c:\temp\factorio-492cc159\src\commandprocessor.cpp (47): CommandProcessor::process
- c:\temp\factorio-492cc159\src\gameactionhandler.cpp (1724): GameActionHandler::writeToConsole
- c:\temp\factorio-492cc159\src\gameactionhandler.cpp (210): GameActionHandler::actionPerformed
- c:\temp\factorio-492cc159\src\input\inputhandler.cpp (39): InputHandler::flushToListeners
- c:\temp\factorio-492cc159\src\input\inputhandler.cpp (33): InputHandler::flushActions
- c:\temp\factorio-492cc159\src\net\networkinputhandler.hpp (66): NetworkInputHandler::flushActions
- c:\temp\factorio-492cc159\src\net\networkinputhandler.cpp (285): NetworkInputHandler::tryToApplyHeartbeats
- c:\temp\factorio-492cc159\src\net\networkinputhandler.cpp (192): NetworkInputHandler::update
- c:\temp\factorio-492cc159\src\net\multiplayermanager.cpp (663): MultiplayerManager::updateMultiplayerInputInternal
- c:\temp\factorio-492cc159\src\net\multiplayermanager.cpp (633): MultiplayerManager::updateMultiplayerInput
- c:\temp\factorio-492cc159\src\mainloop.cpp (259): MainLoop::gameUpdateStep
- c:\temp\factorio-492cc159\src\mainloop.cpp (355): MainLoop::updateLoop
- c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
- c:\temp\factorio-492cc159\src\util\thread.cpp (34): Thread::loop
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF774B055C3)
- 00007FF774B055C3 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
- f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
- f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD64EF2D92)
- 00007FFD64EF2D92 (KERNEL32): (filename not available): BaseThreadInitThunk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD67819F64)
- 00007FFD67819F64 (ntdll): (filename not available): RtlUserThreadStart
- 644.753 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
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