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Acid Island Config

Feb 18th, 2015
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  1. # Config for AcidIsland
  2. general:
  3. # Sea level height (don't changes this mid-game unless you delete the world)
  4. # Minimum is 0, which means you are playing sky block!
  5. # If sea level is less than about 10, then players will drop right through it
  6. # if it exists. Makes for an interesting variation on sky block.
  7. sealevel: 50
  8.  
  9. # Island level - the height of the island.
  10. # Height should not be lower than sea level, but can be if you have an
  11. # island schematic that supports it
  12. # Lowest level is 5
  13. islandlevel: 50
  14.  
  15. # Name of the world - if it does not exist then it will be generated
  16. worldName: AcidIsland
  17.  
  18. # Use the control panel as the default display for /island
  19. # /island will always create an island if one does not exist
  20. # If the control panel is not used, then /island will teleport the player home
  21. usecontrolpanel: true
  22.  
  23. # Create Nether - if this is false, the nether world will not be made and access to
  24. # AcidIsland control of the nether will not occur. Other plugins may still enable
  25. # portal usage.
  26. # Note: Some challenges will not be possible if there is no nether.
  27. # Note that in AcidIsland, all players arrive at the same portal and entering a
  28. # portal will return them back to their islands.
  29. createnether: true
  30.  
  31. # Try new island-style nether. Change to true
  32. # Still in Beta!
  33. newnether: true
  34.  
  35. # Schematics
  36. # The default schematic file (if used) for all players is island.schematic.
  37. # To give players other schematics, list a permission and the filename
  38. # then give the player that permission (it can be anything)
  39. # If the file does not exist, it will not load.
  40.  
  41. schematics:
  42. # Note that in this example, the permission is 'schematic.vip'. It can be anything
  43. # you like. For example, an existing permission for a rank of player.
  44. # Uncomment the lines after this one after you change them...
  45. # schematic.vip: vipisland.schematic
  46. # schematic.vip2: vip2island.schematic
  47. # schematic.jail: jail.schematic
  48.  
  49. #How long a player must wait before they can reset their island again in second
  50. resetwait: 300
  51.  
  52. #How long a player must wait until they can rejoin a team island after being
  53. #kicked in minutes. This slows the effectiveness of players repeating challenges
  54. #by repetitively being invited to a team island.
  55. invitewait: 60
  56.  
  57. #How many resets a player is allowed (override with /asadmin clearreset <player>
  58. #Value of -1 means unlimited, 0 means hardcore - no resets.
  59. #Example, 2 resets means they get 2 resets or 3 islands lifetime
  60. resetlimit: 2
  61.  
  62. #Commands to run when the player resets their island (uncomment and customize)
  63. # [player] is the player name of who is reseting
  64. #resetcommands:
  65. - kit tools [player]
  66. # - some other command
  67.  
  68. # Ops receive damage from acid (Set to true if you want Ops to play properly)
  69. damageops: true
  70.  
  71. # Acid damage to player per second by being in acid if they have no armor on.
  72. # A fully health player has 20 health points. Players will regen some health
  73. # so the default will give players about 3 seconds to get out the acid
  74. # 0 = no damage, 10 = default damage, 20 = instant death
  75. aciddamage: 10
  76. # Damage that monsters will experience.
  77. mobaciddamage: 10
  78. # Damage that rain does.
  79. raindamage: 0
  80. # Damage that animals will experience in acid.
  81. animaldamage: 0
  82. # Damage chickens in acid - true or false - chickens tend to go swimming...
  83. damagechickens: false
  84.  
  85. # Damage type to apply in addition to acid damage
  86. # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
  87. # If you just want these to act, then make the acid damage 0 above
  88. # Note - these are potion effects and so can be cured by milk
  89. damagetype:
  90. - confusion
  91.  
  92. # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
  93. # players return to their island if the island has been overrun by monsters
  94. # Con is that it kills any mob grinders
  95. # Remove mobs when logging in
  96. loginremovemobs: true
  97.  
  98. # Remove mobs when /island
  99. islandremovemobs: false
  100.  
  101. # Sets the limit for number of monsters that can spawn in a chunk in this world.
  102. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  103. # Max is 100
  104. monsterspawnlimit: 70
  105.  
  106. #[integer] Sets the limit for number of animals that can spawn in a chunk in this world.
  107. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  108. # Max is 100
  109. animalspawnlimit: 15
  110.  
  111. # Breeding limits - if this is set to more than 0, then players will not be able
  112. # to breed more animals than that number on their island. A value of zero means no
  113. # limit. Note that animals will not be killed or reduced to this limit.
  114. # This will not affect mobspawn blocks or monster egg use. Note that hearts will
  115. # still appear, but breeding will not happen.
  116. breedinglimit: 0
  117.  
  118. #[integer] Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
  119. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  120. # Max is 100
  121. wateranimalspawnlimit: 15
  122.  
  123. #[integer] Island below this level will be removed if they are abandoned and admins issue the purge command
  124. abandonedislandlevel: 10
  125.  
  126.  
  127. ##### Economy ######
  128. # Use economy or not. If true, an economy plugin is required. If false,
  129. # no money is used or give and the mini-shop is disabled.
  130. # If there is no economy plugin present anyway, money will be automatically
  131. # disabled.
  132. useeconomy: true
  133.  
  134. # Reset Money - if this is true, will reset the player's money to
  135. # the starting money (see below) when they start an island or reset
  136. # Recommendation is that this is set to true, but if you run multi-worlds
  137. # make sure your economy handles multi-worlds too.
  138. resetmoney: false
  139.  
  140. # Starting money - this is how much money new players will have as their
  141. # balance at the start of an island.
  142. startingmoney: 10.00
  143.  
  144. # Reset Challenges - if this is true, player's challenges will reset when they
  145. # reset an island
  146. resetchallenges: true
  147.  
  148. # Reset inventory - if true, the player's inventory will be cleared when they start
  149. # or restart and island. Default is true.
  150. # Note: if you have MultiInv running or a similar inventory control plugin, that
  151. # plugin may still reset the inventory when the world changes.
  152. resetinventory: true
  153.  
  154. # Nether spawn protection radius - this is the distance around the nether spawn
  155. # that will be protected from player interaction (breaking blocks, pouring lava etc.)
  156. # Minimum is 0 (not recommended), maximum is 100. Default is 25.
  157. # Only applies to standard nether.
  158. netherspawnradius: 25
  159.  
  160. # Broadcast 1st time challenge completion messages to all players.
  161. # Change to false if the spam becomes too much.
  162. broadcastmessages: true
  163.  
  164. # Allow /island teleport when falling. If set to false, all teleporting is
  165. # disabled until death from the void or until you hit something.
  166. allowfallingteleport: true
  167.  
  168. # Remove non-repeatable challenges from the challenge GUI when complete
  169. removecompleteonetimechallenges: false
  170.  
  171. # Add enchanted glow to completed challenges (does not work with all clients)
  172. # Also currently adds an "enchanted" line of text...
  173. addcompletedglow: true
  174.  
  175. ##### Island Related Settings #####
  176.  
  177. island:
  178. # Space between islands in blocks - never change this mid-game.
  179. distance: 110
  180.  
  181. # The size of the protective region for each island. Must be at least 16 blocks
  182. # less than the island distance.
  183. # If you want to override this change overridelimit to true. This may result in
  184. # incomplete island deletion (~15% of the time if the island goes to edges)
  185. protectionRange: 94
  186. overridelimit: false
  187.  
  188. # Coordinate offset - never change this mid-game and there is no
  189. # need to set this. It is for compatibility with IslandWorld maps and set by
  190. # BlockConverter.
  191. xoffset: 0
  192. zoffset: 0
  193.  
  194. # Max team size
  195. maxteamsize: 4
  196. # VIP team size - set by permission askyblock.team.vip
  197. vipteamsize: 8
  198. # VIP2 team size - set by permission askyblock.team.vip2
  199. vip2teamsize: 12
  200.  
  201. # Items that will be in the chest when the player starts an island
  202. # Must be in Bukkit Materials format. Format is <Material>:<Qty>
  203. # or <Material>:<Damage>:<Qty>
  204. # Use <Damage> to set the durability of a item or to select sub-items/colors.
  205. # Format for POTION is POTION:<effect>:<qty> or POTION:<effect>:<type>:<qty>
  206. # <type> is EXTENDED, SPLASH or EXTENDEDSPLASH. Not all potions can be extended.
  207. # Check console for errors and guidance after reloading configuration
  208. # Set to '' if items are included in the schematic
  209. chestItems: 'MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 POTION:WATER_BREATHING:EXTENDED:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
  210.  
  211. # Island Protection Settings
  212. # PVP is allowed or not.
  213. # If PVP is denied, then players can expel other players from islands
  214. # otherwise players have to kill each other
  215. allowPvP: false
  216. # Other players can break blocks or not or generally damage things
  217. allowbreakblocks: false
  218. # Other players can place blocks
  219. allowplaceblocks: false
  220. # Allow players to be able to sleep in beds not on their island
  221. allowbeduse: false
  222. # Allow players to use buckets, either fill or dump them
  223. allowbucketuse: false
  224. # Allow players to shear sheep
  225. allowshearing: false
  226. # Allow players to throw enderpearls and teleport
  227. allowenderpearls: false
  228. # Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count
  229. allowdooruse: false
  230. # Allow players to use levers or buttons
  231. allowleverbuttonuse: false
  232. # Allow players to trample crops
  233. allowcroptrample: false
  234. # Allow players to access chests of any kind, droppers, dispensers and hoppers
  235. allowchestaccess: false
  236. # Allow players to access furnaces
  237. allowfurnaceuse: false
  238. # Allow players to adjust diodes or comparators
  239. allowredstone: false
  240. # Allow players to use jukeboxes, eject discs and hit note blocks
  241. allowmusic: false
  242. # Allow players to use crafting benches
  243. allowcrafting: true
  244. # Allow players to use cauldrons and brewing stands
  245. allowbrewing: false
  246. # Allow gates to be used
  247. allowgateuse: false
  248. # Allow friendly mobs to be hurt (cows etc.)
  249. allowhurtmobs: false
  250. # Allow monsters to be hurt (creepers,slimes, etc.)
  251. # Don't change this to false unless you accept that island visitors will not be
  252. # able to defend themselves!
  253. allowhurtmonsters: true
  254. # Allow Enderman Griefing (default is to allow, see next setting)
  255. allowendermangriefing: true
  256. # Make enderman drop the block he is holding if he dies (recommended)
  257. endermandeathdrop: true
  258. # Allow creeper explosion damage to block (explosion still hurts)
  259. allowcreeperdamage: true
  260. # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
  261. allowtntdamage: false
  262. # Allow spawn egg use
  263. allowspawneggs: false
  264. # Allow animal breeding by visitors
  265. allowbreeding: false
  266. # Allow use of Flint & Steel by visitors
  267. allowfire: false
  268. # Allow chests to be blown up by creepers or TNT
  269. allowchestdamage: false
  270. # Allow leash use
  271. allowleashuse: false
  272. # Allow use of enchanting tables
  273. allowenchanting: true
  274. # Allow anvil use by visitors
  275. allowanviluse: true
  276. # Allow item drop by visitors
  277. allowvisitoritemdrop: true
  278. # Allow item pickup by visitors
  279. allowvisitoritempickup: true
  280. # Allow visitors to keep their items if they die
  281. allowvisitorkeepinvondeath: false
  282. # Allow armor stand use by visitors
  283. allowarmorstanduse: false
  284. # Allow beacon use by visitors
  285. allowbeaconaccess: false
  286. # Allow portal use by visitors
  287. allowportaluse: true
  288.  
  289. # This section contains the biomes that can be bought or used
  290. biomesettings:
  291. # The default cost for changing biome. Can be over-ridden by the Biome settings
  292. # Default is 100 if this is not set. Cannot be <0.
  293. defaultcost: 100
  294.  
  295. # Default biome - what every player will start with. Default is PLAINS. See below
  296. # for other options
  297. defaultbiome: PLAINS
  298.  
  299. # List of biomes and their settings.
  300. # Cost - cost in currency to change to that biome
  301. # permission - the permission required to use that biome
  302. # If the biome is not listed, it is not available
  303. # icon = icon used in control panel
  304. # friendlyname = A friendly name for the biome. If it does not exist, the official
  305. # biome name will be used with pretty formatting. Mostly this is just used to convert
  306. # Hell to Nether
  307. # description = a description of the biome and what it gives the player
  308. # remove ice/water/snow - will be done once when the biome is made
  309.  
  310. biomes:
  311. COLD_TAIGA:
  312. icon: SAPLING
  313. description: Snowy and cold. Brrr.
  314. DESERT:
  315. icon: DEAD_BUSH
  316. description: A dry desert. Warning - Ice or snow have to go.
  317. FLOWER_FOREST:
  318. icon: RED_ROSE
  319. description: The place for flowers!
  320. HELL:
  321. icon: LAVA_BUCKET
  322. cost: 1000
  323. permission: askyblock.biomes.hell
  324. friendlyname: Nether
  325. description: Warning - all water, snow and ice will be removed.
  326. JUNGLE:
  327. icon: VINE
  328. description: Lush jungle. Warning - Ice or snow have to go.
  329. MUSHROOM_ISLAND:
  330. icon: RED_MUSHROOM
  331. permission: askyblock.biomes.mushoom_island
  332. description: Mushroom island
  333. PLAINS:
  334. icon: GRASS
  335. description: Plain plains!
  336. cost: 0
  337. SWAMPLAND:
  338. icon: WATER_LILY
  339. description: Swampy. Warning - Ice or snow have to go.
  340. MESA:
  341. icon: HARD_CLAY
  342. description: Rare dry, desert biome. Warning - Ice or snow have to go.
  343. cost: 500
  344. SAVANNA:
  345. icon: LONG_GRASS
  346. description: Flat and dry, no rain. Warning - Ice or snow have to go.
  347. ROOFED_FOREST:
  348. icon: LOG
  349. description: Black forest
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