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- # Config for AcidIsland
- general:
- # Sea level height (don't changes this mid-game unless you delete the world)
- # Minimum is 0, which means you are playing sky block!
- # If sea level is less than about 10, then players will drop right through it
- # if it exists. Makes for an interesting variation on sky block.
- sealevel: 50
- # Island level - the height of the island.
- # Height should not be lower than sea level, but can be if you have an
- # island schematic that supports it
- # Lowest level is 5
- islandlevel: 50
- # Name of the world - if it does not exist then it will be generated
- worldName: AcidIsland
- # Use the control panel as the default display for /island
- # /island will always create an island if one does not exist
- # If the control panel is not used, then /island will teleport the player home
- usecontrolpanel: true
- # Create Nether - if this is false, the nether world will not be made and access to
- # AcidIsland control of the nether will not occur. Other plugins may still enable
- # portal usage.
- # Note: Some challenges will not be possible if there is no nether.
- # Note that in AcidIsland, all players arrive at the same portal and entering a
- # portal will return them back to their islands.
- createnether: true
- # Try new island-style nether. Change to true
- # Still in Beta!
- newnether: true
- # Schematics
- # The default schematic file (if used) for all players is island.schematic.
- # To give players other schematics, list a permission and the filename
- # then give the player that permission (it can be anything)
- # If the file does not exist, it will not load.
- schematics:
- # Note that in this example, the permission is 'schematic.vip'. It can be anything
- # you like. For example, an existing permission for a rank of player.
- # Uncomment the lines after this one after you change them...
- # schematic.vip: vipisland.schematic
- # schematic.vip2: vip2island.schematic
- # schematic.jail: jail.schematic
- #How long a player must wait before they can reset their island again in second
- resetwait: 300
- #How long a player must wait until they can rejoin a team island after being
- #kicked in minutes. This slows the effectiveness of players repeating challenges
- #by repetitively being invited to a team island.
- invitewait: 60
- #How many resets a player is allowed (override with /asadmin clearreset <player>
- #Value of -1 means unlimited, 0 means hardcore - no resets.
- #Example, 2 resets means they get 2 resets or 3 islands lifetime
- resetlimit: 2
- #Commands to run when the player resets their island (uncomment and customize)
- # [player] is the player name of who is reseting
- #resetcommands:
- - kit tools [player]
- # - some other command
- # Ops receive damage from acid (Set to true if you want Ops to play properly)
- damageops: true
- # Acid damage to player per second by being in acid if they have no armor on.
- # A fully health player has 20 health points. Players will regen some health
- # so the default will give players about 3 seconds to get out the acid
- # 0 = no damage, 10 = default damage, 20 = instant death
- aciddamage: 10
- # Damage that monsters will experience.
- mobaciddamage: 10
- # Damage that rain does.
- raindamage: 0
- # Damage that animals will experience in acid.
- animaldamage: 0
- # Damage chickens in acid - true or false - chickens tend to go swimming...
- damagechickens: false
- # Damage type to apply in addition to acid damage
- # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
- # If you just want these to act, then make the acid damage 0 above
- # Note - these are potion effects and so can be cured by milk
- damagetype:
- - confusion
- # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
- # players return to their island if the island has been overrun by monsters
- # Con is that it kills any mob grinders
- # Remove mobs when logging in
- loginremovemobs: true
- # Remove mobs when /island
- islandremovemobs: false
- # Sets the limit for number of monsters that can spawn in a chunk in this world.
- # Note: If set to a negative number the world will use the server-wide spawn limit instead.
- # Max is 100
- monsterspawnlimit: 70
- #[integer] Sets the limit for number of animals that can spawn in a chunk in this world.
- # Note: If set to a negative number the world will use the server-wide spawn limit instead.
- # Max is 100
- animalspawnlimit: 15
- # Breeding limits - if this is set to more than 0, then players will not be able
- # to breed more animals than that number on their island. A value of zero means no
- # limit. Note that animals will not be killed or reduced to this limit.
- # This will not affect mobspawn blocks or monster egg use. Note that hearts will
- # still appear, but breeding will not happen.
- breedinglimit: 0
- #[integer] Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
- # Note: If set to a negative number the world will use the server-wide spawn limit instead.
- # Max is 100
- wateranimalspawnlimit: 15
- #[integer] Island below this level will be removed if they are abandoned and admins issue the purge command
- abandonedislandlevel: 10
- ##### Economy ######
- # Use economy or not. If true, an economy plugin is required. If false,
- # no money is used or give and the mini-shop is disabled.
- # If there is no economy plugin present anyway, money will be automatically
- # disabled.
- useeconomy: true
- # Reset Money - if this is true, will reset the player's money to
- # the starting money (see below) when they start an island or reset
- # Recommendation is that this is set to true, but if you run multi-worlds
- # make sure your economy handles multi-worlds too.
- resetmoney: false
- # Starting money - this is how much money new players will have as their
- # balance at the start of an island.
- startingmoney: 10.00
- # Reset Challenges - if this is true, player's challenges will reset when they
- # reset an island
- resetchallenges: true
- # Reset inventory - if true, the player's inventory will be cleared when they start
- # or restart and island. Default is true.
- # Note: if you have MultiInv running or a similar inventory control plugin, that
- # plugin may still reset the inventory when the world changes.
- resetinventory: true
- # Nether spawn protection radius - this is the distance around the nether spawn
- # that will be protected from player interaction (breaking blocks, pouring lava etc.)
- # Minimum is 0 (not recommended), maximum is 100. Default is 25.
- # Only applies to standard nether.
- netherspawnradius: 25
- # Broadcast 1st time challenge completion messages to all players.
- # Change to false if the spam becomes too much.
- broadcastmessages: true
- # Allow /island teleport when falling. If set to false, all teleporting is
- # disabled until death from the void or until you hit something.
- allowfallingteleport: true
- # Remove non-repeatable challenges from the challenge GUI when complete
- removecompleteonetimechallenges: false
- # Add enchanted glow to completed challenges (does not work with all clients)
- # Also currently adds an "enchanted" line of text...
- addcompletedglow: true
- ##### Island Related Settings #####
- island:
- # Space between islands in blocks - never change this mid-game.
- distance: 110
- # The size of the protective region for each island. Must be at least 16 blocks
- # less than the island distance.
- # If you want to override this change overridelimit to true. This may result in
- # incomplete island deletion (~15% of the time if the island goes to edges)
- protectionRange: 94
- overridelimit: false
- # Coordinate offset - never change this mid-game and there is no
- # need to set this. It is for compatibility with IslandWorld maps and set by
- # BlockConverter.
- xoffset: 0
- zoffset: 0
- # Max team size
- maxteamsize: 4
- # VIP team size - set by permission askyblock.team.vip
- vipteamsize: 8
- # VIP2 team size - set by permission askyblock.team.vip2
- vip2teamsize: 12
- # Items that will be in the chest when the player starts an island
- # Must be in Bukkit Materials format. Format is <Material>:<Qty>
- # or <Material>:<Damage>:<Qty>
- # Use <Damage> to set the durability of a item or to select sub-items/colors.
- # Format for POTION is POTION:<effect>:<qty> or POTION:<effect>:<type>:<qty>
- # <type> is EXTENDED, SPLASH or EXTENDEDSPLASH. Not all potions can be extended.
- # Check console for errors and guidance after reloading configuration
- # Set to '' if items are included in the schematic
- chestItems: 'MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 POTION:WATER_BREATHING:EXTENDED:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
- # Island Protection Settings
- # PVP is allowed or not.
- # If PVP is denied, then players can expel other players from islands
- # otherwise players have to kill each other
- allowPvP: false
- # Other players can break blocks or not or generally damage things
- allowbreakblocks: false
- # Other players can place blocks
- allowplaceblocks: false
- # Allow players to be able to sleep in beds not on their island
- allowbeduse: false
- # Allow players to use buckets, either fill or dump them
- allowbucketuse: false
- # Allow players to shear sheep
- allowshearing: false
- # Allow players to throw enderpearls and teleport
- allowenderpearls: false
- # Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count
- allowdooruse: false
- # Allow players to use levers or buttons
- allowleverbuttonuse: false
- # Allow players to trample crops
- allowcroptrample: false
- # Allow players to access chests of any kind, droppers, dispensers and hoppers
- allowchestaccess: false
- # Allow players to access furnaces
- allowfurnaceuse: false
- # Allow players to adjust diodes or comparators
- allowredstone: false
- # Allow players to use jukeboxes, eject discs and hit note blocks
- allowmusic: false
- # Allow players to use crafting benches
- allowcrafting: true
- # Allow players to use cauldrons and brewing stands
- allowbrewing: false
- # Allow gates to be used
- allowgateuse: false
- # Allow friendly mobs to be hurt (cows etc.)
- allowhurtmobs: false
- # Allow monsters to be hurt (creepers,slimes, etc.)
- # Don't change this to false unless you accept that island visitors will not be
- # able to defend themselves!
- allowhurtmonsters: true
- # Allow Enderman Griefing (default is to allow, see next setting)
- allowendermangriefing: true
- # Make enderman drop the block he is holding if he dies (recommended)
- endermandeathdrop: true
- # Allow creeper explosion damage to block (explosion still hurts)
- allowcreeperdamage: true
- # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
- allowtntdamage: false
- # Allow spawn egg use
- allowspawneggs: false
- # Allow animal breeding by visitors
- allowbreeding: false
- # Allow use of Flint & Steel by visitors
- allowfire: false
- # Allow chests to be blown up by creepers or TNT
- allowchestdamage: false
- # Allow leash use
- allowleashuse: false
- # Allow use of enchanting tables
- allowenchanting: true
- # Allow anvil use by visitors
- allowanviluse: true
- # Allow item drop by visitors
- allowvisitoritemdrop: true
- # Allow item pickup by visitors
- allowvisitoritempickup: true
- # Allow visitors to keep their items if they die
- allowvisitorkeepinvondeath: false
- # Allow armor stand use by visitors
- allowarmorstanduse: false
- # Allow beacon use by visitors
- allowbeaconaccess: false
- # Allow portal use by visitors
- allowportaluse: true
- # This section contains the biomes that can be bought or used
- biomesettings:
- # The default cost for changing biome. Can be over-ridden by the Biome settings
- # Default is 100 if this is not set. Cannot be <0.
- defaultcost: 100
- # Default biome - what every player will start with. Default is PLAINS. See below
- # for other options
- defaultbiome: PLAINS
- # List of biomes and their settings.
- # Cost - cost in currency to change to that biome
- # permission - the permission required to use that biome
- # If the biome is not listed, it is not available
- # icon = icon used in control panel
- # friendlyname = A friendly name for the biome. If it does not exist, the official
- # biome name will be used with pretty formatting. Mostly this is just used to convert
- # Hell to Nether
- # description = a description of the biome and what it gives the player
- # remove ice/water/snow - will be done once when the biome is made
- biomes:
- COLD_TAIGA:
- icon: SAPLING
- description: Snowy and cold. Brrr.
- DESERT:
- icon: DEAD_BUSH
- description: A dry desert. Warning - Ice or snow have to go.
- FLOWER_FOREST:
- icon: RED_ROSE
- description: The place for flowers!
- HELL:
- icon: LAVA_BUCKET
- cost: 1000
- permission: askyblock.biomes.hell
- friendlyname: Nether
- description: Warning - all water, snow and ice will be removed.
- JUNGLE:
- icon: VINE
- description: Lush jungle. Warning - Ice or snow have to go.
- MUSHROOM_ISLAND:
- icon: RED_MUSHROOM
- permission: askyblock.biomes.mushoom_island
- description: Mushroom island
- PLAINS:
- icon: GRASS
- description: Plain plains!
- cost: 0
- SWAMPLAND:
- icon: WATER_LILY
- description: Swampy. Warning - Ice or snow have to go.
- MESA:
- icon: HARD_CLAY
- description: Rare dry, desert biome. Warning - Ice or snow have to go.
- cost: 500
- SAVANNA:
- icon: LONG_GRASS
- description: Flat and dry, no rain. Warning - Ice or snow have to go.
- ROOFED_FOREST:
- icon: LOG
- description: Black forest
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