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Mar 5th, 2016
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  1. Stalking Wolf 3
  2.  
  3. Mass: 70 tons
  4. Tech Base: Clan
  5. Chassis Config: Quad
  6. Rules Level: Experimental Tech
  7. Era: Dark Ages
  8. Tech Rating/Era Availability: F/X-X-F-A
  9. Production Year: 3145
  10. Cost: 19,564,167 C-Bills
  11. Battle Value: 2,286
  12.  
  13. Chassis: Fenris XX Endo-Steel
  14. Power Plant: Ground Force 350 Fusion XL Engine
  15. Walking Speed: 54.0 km/h
  16. Maximum Speed: 86.4 km/h
  17. Jump Jets: None
  18. Jump Capacity: 240 meters
  19. Armor: Steppenwolf Standard Armor
  20. Armament:
  21. 1 Large Pulse Laser
  22. 3 Medium Pulse Lasers
  23. 1 Light Active Probe
  24. Manufacturer: Assault Tech Industries
  25. Primary Factory: Donegal
  26. Communications System: Assault Vocalize Gamma
  27. Targeting and Tracking System: Assault Track Strike
  28.  
  29. Overview:
  30. Reeling from the series of clashes with the Jade Falcons and Hell's Horses,
  31. Clan Wolf-in-Exile needed to both rearm and revitalize it's touman. A totem
  32. mech that was both capable and fearsome was required, and the Clan could suffer
  33. no delay.
  34.  
  35.  
  36. Capabilities:
  37. Built as a quadrupedal BattleMech, the Stalking Wolf's features are sculpted to
  38. give the 'Mech the fearsome look of its namesake, with a snarling muzzle and
  39. heavy set body style. To give the new 'Mech as much weaponry and armor as
  40. possible, both an Extra Light engine and an Endo Steel skeleton were utilized,
  41. giving the Stalking Wolf an excellent tonnage capacity at the expense of
  42. internal space. Additionally, a set of WiE built Talons were added, giving the
  43. Stalking Wolf an even deadlier kick and keeping the theme running. Deciding a
  44. heavy punch was required at long range, the design team installed a Gauss Rifle
  45. in the Right Torso and increased the weapon's lethality by mounting the weapon
  46. in a specially built turret mount, allowing the weapon to rotate 360 degrees.
  47. Next came an LRM-15 battery, mounted on the spine of the Stalking Wolf, giving
  48. the machine some indirect bombardment capability, with the LRM's reloads stored
  49. in the CASE II protected Left Torso. Finally, a pair of Medium Pulse Lasers
  50. were added to give the Stalking Wolf limited firepower for when it's other
  51. weapons ran dry.
  52.  
  53.  
  54. Deployment:
  55. Since the Stalking Wolf's release in late 3145, two trinaries of the BattleMech
  56. have made their way into the Clan Wolf-in-Exile touman. There the design has
  57. become a symbol of sorts, especially after elements of the 3rd Wolf Guards
  58. crushed the 13th Falcon Dragoons on Arcturus during a cross border raid.
  59.  
  60. The 3rd Wolf Guards's Beta and Delta Trinary assaulted Arcturus in an effort to
  61. prevent a build up of troops on the planet. Delta Trinary officer Star
  62. Commander Rosario Hall lead a charge on the defending Falcons, leaping off of a
  63. small mesa to smash the cockpit of a Falcon Shrike as the opening motions to
  64. the final battle that saw the 13th Falcon Dragoons ejected from the world and
  65. the Wolves hold Arcturus for two weeks.
  66.  
  67. After such a showing, Spheroid buyers have expressed an interest in the
  68. Stalking Wolf, but Assault Tech will be unable to fulfill any orders on that
  69. front until early 3147.
  70.  
  71.  
  72. Variants:
  73. The Stalking Wolf 2 trades out the Gauss Rifle and LRM launcher for a Plasma
  74. Cannon, an Improved Heavy Large Laser, and a pair of SRM-6 launchers,
  75. respectively. The 2 was hastily deployed in an effort to slow the Jade Falcon
  76. advance by setting the Golden Ordun's mechs aflame. It's battlefield
  77. performance has so far been acceptable, though it's heat burden takes some
  78. getting used to.
  79.  
  80.  
  81. Additional:
  82. Quirks: Distracting.
  83.  
  84.  
  85. ================================================================================
  86. Equipment Type Rating Mass
  87. --------------------------------------------------------------------------------
  88. Internal Structure: Endo-Steel 115 points 3.50
  89. Internal Locations: 1 HD, 5 LT, 1 RT
  90. Engine: XL Fusion Engine 350 15.00
  91. Walking MP: 5
  92. Running MP: 8
  93. Jumping MP: 8 Improved
  94. Jump Jet Locations: 1 CT, 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL 16.00
  95. Heat Sinks: Double Heat Sink 10(20) 0.00
  96. Gyro: Standard 4.00
  97. Cockpit: Standard 3.00
  98. Actuators: L: H+UL+LL+F R: H+UL+LL+F
  99. Armor: Standard Armor AV - 224 14.00
  100. CASE II Locations: 1 LT 0.50
  101.  
  102. Internal Armor
  103. Structure Factor
  104. Head 3 9
  105. Center Torso 22 34
  106. Center Torso (rear) 9
  107. L/R Torso 15 22
  108. L/R Torso (rear) 8
  109. L/R Front Leg 15 28
  110. L/R Rear Leg 15 28
  111.  
  112. ================================================================================
  113. Equipment Location Heat Critical Mass
  114. --------------------------------------------------------------------------------
  115. (T) Large Pulse Laser RT 10 2 6.00
  116. 3 (T) Medium Pulse Lasers RT 12 3 6.00
  117. Light Active Probe RT 0 1 0.50
  118. Quad Mech Turret RT - 1 1.50
  119. Free Critical Slots: 0
  120.  
  121. BattleForce Statistics
  122. MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 23
  123. 5/8j 4 4 1 0 3 0 Structure: 4
  124. Special Abilities: LPRB, RCN, ENE, SRCH, ES, SEAL, SOA
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