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- Initialize engine version: 4.6.1f1 (d1db7a1b5196)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.5012]
- Renderer: NVIDIA GeForce GTX 750
- Vendor: NVIDIA
- VRAM: 974 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\Photon3Unity3D.dll (this message is harmless)
- Loading C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Platform assembly: C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\Boo.Lang.dll (this message is harmless)
- Loading C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\Boo.Lang.dll into Unity Child Domain
- Platform assembly: C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Loading C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\UnityScript.Lang.dll into Unity Child Domain
- - Completed reload, in 0.064 seconds
- desktop: 1024x768 85Hz; virtual: 1024x768 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- Platform assembly: C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Users\gunawan\Desktop\AoTTGAC_Data\Managed\System.dll (this message is harmless)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- Connect() failed: System.Net.Sockets.SocketException: No connection could be made because the target machine actively refused it.
- at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.Connect (System.Net.IPAddress address, Int32 port) [0x00000] in <filename unknown>:0
- at ExitGames.Client.Photon.SocketUdp.DnsAndConnect () [0x00000] in <filename unknown>:0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- OnFailedToConnectToPhoton : ExceptionOnConnect
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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