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  1. X session:
  2.  
  3. $ glmark2-es2
  4. =======================================================
  5. glmark2 2014.03
  6. =======================================================
  7. OpenGL Information
  8. GL_VENDOR: Intel Open Source Technology Center
  9. GL_RENDERER: Mesa DRI Intel(R) Ivybridge Desktop
  10. GL_VERSION: OpenGL ES 3.0 Mesa 10.5.4
  11. =======================================================
  12. [build] use-vbo=false: FPS: 855 FrameTime: 1.170 ms
  13. [build] use-vbo=true: FPS: 1148 FrameTime: 0.871 ms
  14. [texture] texture-filter=nearest: FPS: 1020 FrameTime: 0.980 ms
  15. [texture] texture-filter=linear: FPS: 1007 FrameTime: 0.993 ms
  16. [texture] texture-filter=mipmap: FPS: 1062 FrameTime: 0.942 ms
  17. [shading] shading=gouraud: FPS: 901 FrameTime: 1.110 ms
  18. [shading] shading=blinn-phong-inf: FPS: 890 FrameTime: 1.124 ms
  19. [shading] shading=phong: FPS: 833 FrameTime: 1.200 ms
  20. [shading] shading=cel: FPS: 794 FrameTime: 1.259 ms
  21. [bump] bump-render=high-poly: FPS: 555 FrameTime: 1.802 ms
  22. [bump] bump-render=normals: FPS: 1123 FrameTime: 0.890 ms
  23. [bump] bump-render=height: FPS: 1091 FrameTime: 0.917 ms
  24. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 505 FrameTime: 1.980 ms
  25. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 302 FrameTime: 3.311 ms
  26. [pulsar] light=false:quads=5:texture=false: FPS: 1071 FrameTime: 0.934 ms
  27. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 309 FrameTime: 3.236 ms
  28. [desktop] effect=shadow:windows=4: FPS: 510 FrameTime: 1.961 ms
  29. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 362 FrameTime: 2.762 ms
  30. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 348 FrameTime: 2.874 ms
  31. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 395 FrameTime: 2.532 ms
  32. [ideas] speed=duration: FPS: 808 FrameTime: 1.238 ms
  33. [jellyfish] <default>: FPS: 593 FrameTime: 1.686 ms
  34. [terrain] <default>: FPS: 63 FrameTime: 15.873 ms
  35. [shadow] <default>: FPS: 335 FrameTime: 2.985 ms
  36. [refract] <default>: FPS: 100 FrameTime: 10.000 ms
  37. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 987 FrameTime: 1.013 ms
  38. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 926 FrameTime: 1.080 ms
  39. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 985 FrameTime: 1.015 ms
  40. [function] fragment-complexity=low:fragment-steps=5: FPS: 996 FrameTime: 1.004 ms
  41. [function] fragment-complexity=medium:fragment-steps=5: FPS: 948 FrameTime: 1.055 ms
  42. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 990 FrameTime: 1.010 ms
  43. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 990 FrameTime: 1.010 ms
  44. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 911 FrameTime: 1.098 ms
  45. =======================================================
  46. glmark2 Score: 748
  47. =======================================================
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