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- BINARIES: Created shorter manifest scripts (mats391) 22870
- BINARIES: Fixed +modPath on PRUpdater (ancientman) 22883
- BINARIES: removed version specific updates on custom mods (ancientman) 22883
- BINARIES: Fixed mumble not launching on custom maps (afterdune) 22899
- BINARIES: Dead enemies have same colour as alive ones on scoreboard (mats391) 23021
- BINARIES: Added map info stuff to PRLauncher, and generating vehicle name localization in PRBuild. (ancientman) 23158
- BINARIES: Updated PRBF2 executables to point to new registry entries for PR standalone. (ancientman) 23158
- BINARIES: Updated launcher to work with new standalone libraries. (ancientman) 23158
- BINARIES: New CD Key code. All CD Keys are now hardware locked. (ancientman) 23158
- BINARIES: Updated PRBuild to .NET 4.5. Will no longer work on XP. PRLauncher and stuff are still 4.0. (ancientman) 23202
- BINARIES: Added Reality.Scripting, which uses ScriptCS and Microsoft.CodeAnalysis (Roslyn) for C# and VB scripting. (ancientman) 23202
- BINARIES: Updated PRBuild to use scripts instead of being built into PRBuild, so other people than me can make scripts in PRBuild. These are .csx (C#) and .vbx (Visual Basic) files in readme/assets/builds/scripts. They can use RealityFramework .dll's which provide lots of useful stuff. See readme/assets/builds/scripts/TestScriptCSharp.csx for an example script. (ancientman) 23202
- BINARIES: Added PRISM(ancientman) 23351
- BINARIES: Fixed some issues with changing language in PRLauncher (ancientman) 23437
- COMMON: Decreased climb speed and enter radius on grappling hook (mats391) 22816
- COMMON: Attempt to make CO marking not show 3d marker (mats391) 22918
- COMMON: Added marker for spotted AT vehicle (mats391) 22974
- COMMON: Added some missing file that was accidentally removed (k4on) 23033
- COMMON: Added the first "long"Deployable Road Block and foundation (rhino) 23098
- COMMON: Added the second "long" Deployable Road Block(rhino) 23099
- COMMON: Added the third "long" Deployable Road Block(rhino) 23121
- COMMON: AAs don't fly straight up (k4on) 23124
- COMMON: Added the two "Short"x(xm) Deployable Road Blocks and their foundation. (rhino) 23144
- COMMON: Added New Deployable Dxxxy Cols for the firebase and the new Road Blocks. (rhino) 23146
- COMMON: Optimized and lowered the Command Post Textures, compressing the texture file size down from xmb to xmb without much quality loss. (rhino) 23157
- COMMON: Lowered the Deployable Firebase foundation a little. (rhino) 23198
- COMMON: Updated the Deployable Firebase foundation with a "Death Material Collision" inside to prevent players glitching inside of it and firing out. (rhino) 23222
- COMMON: Updated the Deployable Roadblock foundations with a "Death Material Collision" inside to prevent players glitching inside of them. (rhino) 23225
- COMMON: Fixed parachute CO-layer spawning too high (mats391) 23227
- COMMON: Another attempt to have CO placed markers (mats391) 23314
- COMMON: Another attempt to have 2d (3d?) text when placing markers. This time l’m 99% sure it works (mats391) 23315
- EFFECTS: Fixed smoke grenades being so soft, they are actually effective now (brunitogg) 22794
- EFFECTS: Tweaked the center of the large explosion on gravel to not look so dark (brunitogg) 22794
- EFFECTS: Some aesthetic changes (brunitogg) 22876
- EFFECTS: Default tank smoke no longer blocks IR, made new IR blocking version with _IR suffix (mats391) 22926
- EFFECTS: Fixed some issues with smoke drawing in front of vehicles (mats391) 22996
- EFFECTS: removed performance impact of vehicle smoke grenades (mats391) 23003
- EFFECTS: Removed code that does nothing from some effects (mats391) 23013
- EFFECTS: Removed unused effects (mats391) 23200
- EFFECTS: removed unused effects cause one seemed to be used (mats391) 23205
- EFFECTS: removed part of smoke effect that caused lots of lag (mats391) 23252
- EFFECTS: Tweaked rocket pods smoke trail to be way less visible. (brunitogg) 23361
- EFFECTS: Changed large c4 charges to not have just a flash as explosion. (brunitogg) 23361
- EFFECTS: Fixed certain visual oddities with large explosions. (brunitogg) 23361
- EFFECTS: performance improvement to vehicle smoke (mats391) 23383
- EFFECTS: Updated smoke grenades to be lighter in performance. (brunitogg) 23384
- EFFECTS: Updated smoke grenades to try remove performance issues. removed texture repetition and decreased previous long time to lose values. (brunitogg) 23399
- EFFECTS: Made recent tweaks more visible after cutting it down a bit too much last time. (brunitogg) 23411
- EFFECTS: Replicated smoke effects for marker smoke, grenadier smoke and vehicle smoke for better performance. Still have to work on the hand held smoke grenade, will be done within a day or two. (brunitogg) 23415
- EFFECTS: Redone handheld smoke grenade effects for better performance, used same vanilla big textures now also. (brunitogg) 23419
- EFFECTS: Reduced HDR smoke to #.# (mats391) 23431
- EFFECTS: Added wind to various smoke effects (brunitogg) 23468
- EFFECTS: Made vehicle smoke more effective by removing the animation in the long loading scene so it wont fade out/in on a loop. (brunitogg) 23470
- EFFECTS: Re added fixed flying grass which I fixed a week ago because they had odd flying dirt particles. (brunitogg) 23477
- EFFECTS: Re added bullet hit changes since they had oddly big smoke bases, i just shrank them a bit, nothing that can cause anything bad. (brunitogg) 23477
- EFFECTS: Updated marker and HDR smoke. TEST PLEASE (brunitogg) 23480
- EFFECTS: marker smoke again. (brunitogg) 23481
- EFFECTS: Fixed marker smoke fading in and out (mats391) 23482
- EFFECTS: Added new HDR smoke, made vehicle smoke less tall (mats391) 23483
- EFFECTS: Fixed UGL smoke being too high off the ground (mats391) 23484
- FACTIONS: removed unused factions and their kits (mats391) 23207
- FACTIONS: Made some changes to CF and NL role distribution (mats391) 23449
- GENERAL: [TEXTURE] Fixed an incorrectly solid texture. (rabbit) 22741
- GENERAL: [Textures] Updated FSA (rabbit) 22757
- GENERAL: [textures] added MEC green woodland fabrication (rabbit) 22782
- GENERAL: [texture] located a better .pxd to work from, Tweaked up a few tweaks (rabbit) 22786
- GENERAL: Reworked newer engine sounds (anders) 22886
- KITS: Fixed an issue with the rifleman-ap kits (melonmuncher) 22753
- KITS: Gave german medics same amount of magazines as others have (mats391) 22798
- KITS: Added AKM and AKMS to various kits of FSA, ARF, NVA, Militia, Insurgents (mats391) 22840
- KITS: Added AKM to FSA Officer (mats391) 22847
- KITS: Replaced small dynamite with small tnt on unconventional forces breachers. Basically just increased time delay to ##secs from ##secs (mats391) 22853
- KITS: fixed typo in axxxxxxxp.con causing load-crash on ramiel COOP. (mineral) 22875
- KITS: Added Arty IED to Militia/Taliban ALT Engineer Kit to improve ambush ability (k4on) 22900
- KITS: Updated Iraqi Insurgents SKS to STD and Enfield to ALT on Insurgent Ammo kits (k4on) 22942
- KITS: Updated a few Taliban kits having more variety and less Enfields but more SKS. (k4on) 22942
- KITS: Added Shovel to Iraqi Insurgent Civilians. (k4on) 23020
- KITS: Added MEC woodland kits (rabbit) 23049
- KITS: replaced AK mounted bayonets on NVA and Militia that use the AKM now with AKM bayonet. (mineral) 23443
- MATERIALS: Gave wreck material more friction(mats391) 23360
- MENU: Added progress bar to shovel (mats391) 22922
- MENU: Fixed player name of 3rd passenger being miss alignd if more than # players in a vehicle (mats391) 22949
- MENU: removed mag counter for weapons of land vehicle with only 1 magazine (mats391) 22956
- MENU: Added AT vehicle spot option to CO spot menu (mats391) 22962
- MENU: Replaced destroyed bridge with AT vehicle in SL spotted menu (mats391) 22963
- MENU: Compass no longer visible while dead (mats391) 22973
- MENU: Fixed dds format on texture that i snapped up (mats391) 22978
- MENU: You keep blurry screen after revive (mats391) 23018
- MENU: Added view cone to player (mats391) 23019
- MENU: Added missing available texture for como rose (mats391) 23019
- MENU: Bleed screen wont show on demo (mats391) 23105d
- MENU: UAV fuel bar is only shown when you have an UAV (mats391) 23167
- MENU: Fixed LG missiles not working (mats391) 23178
- MENU: AAS can see heat-boxes on white screen now (mats391) 23197
- MENU: Another attempt to hide 3d marker when placing CO markers (mats391) 23230
- MENU: Fixed CO right click not working (mats391) 23238
- MENU: reduced time blurry screen shows after revive. Should help against getting it on spawn (mats391) 23312
- MENU: reduced time of wounded screen after revive to #.#s (mats391) 23409
- MENU: removed blurry screen after revive (mats391) 23462
- OBJECTS: removed more unused objects (mats391) 23207
- OBJECTS: removed unused textures (mats391) 23221
- OBJECTS: Tweaked ammo bag physics as it was buggy when you threw it on objects. (k4on) 23392
- OBJECTS: Fixed issue with CO spotting (mats391) 23405
- PRISM: Added hardcoded debug levels, for the public tests (piepieonline) 23156
- PYTHON: Updated Registration to have Hades Peak CnC and AAS32 (k4on) 23439
- PYTHON: Improved kit ammunition case. Needs to be tested with multiple players. (mats391) 22731
- PYTHON: Revert my (pie’s) debugging cd key (piepieonline) 22748
- PYTHON: Made it easier to set max object limit and distance between objects for each team independently (mats391) 22765
- PYTHON: removed an extraneous import from registration (piepieonline) 22777
- PYTHON: Added rope checking, to prevent players from crashing the server with them.x(also kicks on it) (piepieonline) 22824
- PYTHON: Deviated mortars in CnC (mats391) 22852
- PYTHON: Fixed an explosion when a user disconnects (piepieonline) 22863
- PYTHON: Updated debug with my new cd-key hash. (dbzao) 22868
- PYTHON: Made only APC/IFV that you can request kits from support rally points (mats391) 22925
- PYTHON: Changed Scimitar and Scorpion to only cost 5 tickets (same as APC) (mats391) 22934
- PYTHON: Last cache does no longer add tickets for blufor (mats391) 22957
- PYTHON: reduced time to use enemy kits by ~xx% (mats391) 22958
- PYTHON: Added new UAV system (mats391) 22960
- PYTHON: Reworked 'Reduced time to use enemy kits by ~xx%’ and just removed it by #### secs only, as we talked about it before. (k4on) 22966
- PYTHON: Added GamemodeObjective (amokandy) 22971
- PYTHON: Briefing time no longer includes the initial spawn time of delayed spawning vehicles (mats391) 22977
- PYTHON: Fixed error when CO Without UAV resigns (mats391) 23000
- PYTHON: Jeeps and trucks now can get disabled. Light and heavy disabling just destroys the engine (mats391) 23004
- PYTHON: FSA now use HJ8 as deployable TOW. PH for Konkurs. Didn't use Milan given it would be the same as MEC/SRF and could cause collision. (mineral) 23007
- PYTHON: you can't request new kit for #min after using drop kit (mats391) 23024
- PYTHON: Dropping kit no longer blocks respawning kits (mats391) 23026
- PYTHON: Added Griffon to reconspawners.py (mats391) 23109
- PYTHON: Can no longer use enemy officer kits to build or place rallies (mats391) 23115
- PYTHON: Added some fixes to UAV from beta test (mats391) 23122
- PYTHON: Fixed Avenger vehicle requirements (mats391) 23138
- PYTHON: flying upside down for prolonged time in choppers will disable the engine and damage the vehicle (mats391) 23138
- PYTHON: Fixed TOW hmmwv python requirements (mats391) 23173
- PYTHON: Fixed Fennek gunner requiring crewman (mats391) 23219
- PYTHON: Fennek requires crewman again as driver, gunner and spotter but does not need driver as gunner or spotter (mats391) 23233
- PYTHON: Updated registration to no long include Sbeneh layers that no longer exist. (rabbit) 23271
- PYTHON: Lowered UAV flight height a bit (mats391) 23303
- PYTHON: Fixed FRAA kit respawnrates (mats391) 23339
- PYTHON: Mortars no longer require FOB crate. Only # crates within ##m (mats391) 23378
- PYTHON: Removed light vehicle disabling. Too many bugs. (mats391) 23386
- PYTHON: FSA now deploys randomly a TOW, Milan or HJ-8 as ATGM (mats391) 23387
- PYTHON: Fixed exploit where civi can become martyr by jumping off a roof after getting shot. Needs testing with multiple players (mats391) 23395
- PYTHON: civilians can build again (mats391) 23402
- PYTHON: Attempt to fix civi suicide-martyr exploit (mats391) 23403
- PYTHON: Fixed some issues with UAV (Closes #xxxx) (mats391) 23404
- PYTHON: Can now request kits from ru_apc_bmp2 (mats391) 23430
- PYTHON: removed not working civi exploit check (mats391) 23453
- PYTHON: Fixed CO spotting (mats391) 23454
- SCRIPTS: Modified some more scripts (ancientman) 23209
- SCRIPTS: Added generate map overview, generate PRISM data, generate fast, short tga to minimize drs. (ancientman) 23351
- SETTINGS: removed Gameplay layers for mxxxxxt.con for Sbeneh that no longer exist. (rabbit) 23261
- SOLDIERS: removed code for swim sound, doesn’t work (mats391) 22822
- SOLDIERS: removed Russian x revive incompatibility (mats391) 22822
- SOLDIERS: Tweaked max depth of water you can prone in. You can prone in deeper water now (mats391) 22829
- SOLDIERS: Tweaked max downward pitch of 3p model while prone. Aiming down will now actually look like you are doing it (mats391) 22829
- SOLDIERS: Increased Stamina of Iraqi Insurgents to ~###%(to compensate their lack of equipment.x (k4on) 22912
- SOLDIERS: Added Updated woodland MEC (rabbit) 23049
- SOLDIERS: Updated Russian Soldier Models and Camo with ingenious fixes. (k4on) 23118
- SOLDIERS: removed code that does nothing (mats391) 23014
- SOUNDS: Added new US SL voices changing the old Bf2 vanilla voices. (anders) 22734
- SOUNDS: Added large col water boat sounds (anders) 22825
- STATICS: Attempt to fix the OGT Water Prone Bug (rhino) 22906
- STATICS: removed the old firebase Mesh (rhino) 23087
- STATICS: Updated the Deployable Dust/Sand Textures with Normal and Spec Maps. Maps with costum cxxxxxxxxxxxxxxd.dds textures will need to update tweaks with the Spec map. (rhino) 23088
- STATICS: Added the Deployable Roadblock Garbage foundation Texture (rhino) 23097
- STATICS: Updated pxxxxxxxxxxl.dds texture with Spec and normal map. (rhino) 23139
- STATICS: Updated HESCO Textures with Normals and Spec . (rhino) 23159
- STATICS: fixed vietnam helipads collision issue. Closes #xx. (mineral) 23300
- STATICS: Fixed Missing SpecMap on Woodland variant of a Middle Eastern City Texture Pxxxxxe (rhino) 23319
- STATICS: fixed well allowing people to get stuck. Closes #xxxx (mineral) 23329
- STATICS: Added new challenger wreck static.x(statics/pr/wrecks/x (mineral) 23373
- STATICS: removed the Challenger 2 Static Wreck from the repo since it isn't used in v1.3 and has since been replaced by a new one. (rhino) 23375
- TEXTURES: Added woodland textures for Muttrah fort(rabbit) 22872
- VEHICLES: Reworked last # changes again (k4on) 22930
- VEHICLES: Updated Hueys, increased UH-1N sound slightly to other models (k4on) 23067
- VEHICLE: Fixed VAB gunner having turret icon (mats391) 22987
- VEHICLES: removed deviation on Scimitar and Warrior(mats391) 22730
- VEHICLES: Corrected Syrian Rebel T-62 texture packs to point to its edited texture (zwilling) 22732
- VEHICLES: Added weaker (less damage vs. armor) variants of the AP and HE round materials to be used by weak guns such as the ZIS-5 as well as HE-Frag rounds (zwilling) 22735
- VEHICLES: Added ammo loads for main gun and MGs on some tanks (zwilling) 22735
- VEHICLES: reduced normal round reload time on Type 95 (<=98, 99?), T-62, and T-90 to x seconds and ATGM to x seconds (as in RL) (zwilling) 22735
- VEHICLES: Corrected ammo loadout on Type 98, T-62, T-72, and T-90 to include HE-FRAG rounds (zwilling) 22735
- VEHICLES: Gave Merkava the ability to fire its ATGMs in laser-homing mode (zwilling) 22735
- VEHICLES: Adjusted reload systems on many tanks to sync with the round sound better (zwilling) 22735
- VEHICLES: Removed AP rounds from M113s (not used in Vietnam) (zwilling) 22735
- VEHICLES: Fixed passengers' boots sticking through the side of the VAB (zwilling) 22739
- VEHICLES: Updated texture on mec gazelle. (rabbit) 22862
- VEHICLES: Fixed T-62 MG sight alignment (Closes #xxxx) (zwilling) 22871
- VEHICLES: Changes the explosion material of some jet’s crashes because the were set to the air to ground rocket materials making them look like a Michael Bay movie when shooting the ground. (brunitogg) 22876
- VEHICLES: Adjusted Merkava entry/exit points (zwilling) 22882
- VEHICLES: Tweaked the Lynx to use the Light Chopper Material (rhino) 22908
- VEHICLES: Attempt to stop UAV from shaking from nearby explosions(mats391) 22959
- VEHICLES: Lowered UAV max pitch to make it worse at spotting air assets (mats391) 22959
- VEHICLES: Updated all land vehicles to start burning at ##% max HP and take xxxxxs to bleed out (mats391) 22983
- VEHICLES: Set Namer smoke to ammo reload (mats391) 22986
- VEHICLES: CV-90e no longer has random desert texture on turret (mats391) 23005
- VEHICLES: Updated Mi-24 : increased Agility/speed, less armored vs tank shells (k4on) 23033
- VEHICLES: Updated Tiger : improved Agility (k4on) 23033
- VEHICLES: Updated Huey variants : reduced speed (was way too fast, faster than many CAS helicopters (k4on) 23033
- VEHICLES: lowered damage effects on NVA trucks. closes #xxxx. (mineral) 23045
- VEHICLES: Fixed WZ551B showing wrong HUD for ATGM (Closes #xxxx) (mats391) 23065
- VEHICLES: Updated Chinook, Lynx to be slower (k4on) 23067
- VEHICLES: Updated Heli Rotos to not glitch as much (k4on) 23067
- VEHICLES: Made tweaks to previous chopper changes (k4on) 23071
- VEHICLES: Updated CH146 Griffon Handling (k4on) 23083
- VEHICLES: Updated MI-17, MI-8/T speeds to be slower (k4on) 23083
- VEHICLES: Updated Mi-24 to be more agile on turning (k4on) 23083
- VEHICLES: Made fix easier to steer while turning (mats391) 23085
- VEHICLES: Fixed A10 + SU25 to not have burning effects while not in critical damage (k4on) 23096
- VEHICLES: Enhanced armor on FR VAB APC to mat xxx, which is the same as Boxers or other light APCs for example. This Type of armor is resistant up to 7.62mm (k4on) 23107
- VEHICLES: Updated several MBTs with IR smoke (mats391) 23112
- VEHICLES: Updated several APCs and IFVs with IR smoke (mats391) 23114
- VEHICLES: raised exit location of tanks by x.x, hope this fixes the bug that sometimes occurs when exiting (mats391) 23126
- VEHICLES: attempt to fix challenger2 mesh meddling with the terrain. Please test all lods (amokandy) 23127
- VEHICLES: Added lazing ability to Merkava gunner since it fires SALH-guided missiles (zwilling) 23128
- VEHICLES: Reverted T90 IR Smoke to normal smoke for it would have been nice if you had talked to mats or me before doing that change! (k4on) 23134
- VEHICLES: Attempt to fix Marlin lag (mats391) 23164
- VEHICLES: Land vehicles take ##sec now to bleed out (mats391) 23168
- VEHICLES: Applied new armor effects to Canadian vehicles (mats391) 23168
- VEHICLES: Fixed TOW hmmwv up-armored map icon (mats391) 23168
- VEHICLES: Changed AAVP driver animation in hope he won’t die anymore now (mats391) 23168
- VEHICLES: removed LT mode from Z-9 with HJ-8 (mats391) 23176
- VEHICLES: Fixed the Tiger Attack Helicopters from having the wrong material adjusted to the wheels, which caused a lot of its physic problems on the ground. (rhino) 23186
- VEHICLES: Updated Gazelle with player gunner hud (mats391) 23188
- VEHICLES: Fixed camera position returning when re-entering gunner on Avenger (mats391) 23189
- VEHICLES: Added #x zoom to Gazelle gunner and increase TTL on the rockets a bit (mats391) 23190
- VEHICLES: removed unused vehicles (mats391) 23196
- VEHICLES: Updated helicopters to have xxxxxxM flare drop to make it harder only damaging xx flare at a time, as we dont have the group flare loading (bxxxt) anymore to fix the flare bug. (k4on)
- VEHICLES: Fixed jet pilots not seeing what they locked on (mats391) 23232
- VEHICLES: Supply trucks can see their ammo when using rear view (mats391) 23247
- VEHICLES: Fixed CHINA FLIR (mats391) 23251
- VEHICLES: New names for some vehicles (mats391) 23435
- VEHICLES: Fixed UH-1C cockpit (Closes #xxxx) (mats391) 23444
- VEHICLES: Renamed MI-8T to MI-17T (Closes #xxxx) (mats391) 23445
- VEHICLES: Fixed switching weapons on brdm (Closes #xxxx) (mats391) 23446
- VEHICLES: Added # mag of rockets to the Tunguska (total ## rounds now) (mats391) 23472
- WEAPONS: Reduced AK-74 sights recoil a bit more (zwilling) 22736
- WEAPONS: removed -xx% recoil bonus from assault rifles with stocks; if anyone knows why that was there in the first place I'd be curious to know.xx (zwilling) 22736
- WEAPONS: Fixed hydrophobic C4 (thanks Arab) (mats391) 22737
- WEAPONS: Fixed C4/TnT exploding on water contact(mats391) 22738
- WEAPONS: Added two more scorpion mags to Insurgent Medic (k4on) 22755
- WEAPONS: Added new FAL fire (anders) 22758
- WEAPONS: Added new M4A1 fire sounds (anders) 22758
- WEAPONS: Added new Shotgun fire sounds (anders) 22758
- WEAPONS: Added new G36C fire sounds (anders) 22758
- WEAPONS: Added new M4A1 fire sounds (anders) 22758
- WEAPONS: Added new M14 fire sounds (anders) 22758
- WEAPONS: Modified m16 and M4 fire sounds (anders) 22760
- WEAPONS: Modified galil distant fire sounds (anders) 22760
- WEAPONS: Added new Simonov fire sounds (anders) 22763
- WEAPONS: Added new PKM fire sounds (anders) 22773
- WEAPONS: Modified distant fire sounds (anders) 22788
- WEAPONS: Modified Nagant fire sounds (anders) 22789
- WEAPONS: Modified G36C fire sounds (anders) 22799
- WEAPONS: Modified Galil fire sounds (anders) 22799
- WEAPONS: Gave Syria shotgun ammo indicator (mats391) 22800
- WEAPONS: Added new M60 fire sounds (anders) 22819
- WEAPONS: added AKM & AKMS. Ready for implementation into kits for recoil tweaking. (mineral) 22821
- WEAPONS: Fixed bug that allowed third tnt/c4 to be cooked discarded (mats391) 22823
- WEAPONS: Updated AKM recoil (rabbit) 22841
- WEAPONS: Modified l86a2 (can be l85a2) and l85 fire sounds (anders) 22848
- WEAPONS: Beefed up ak74 to have a bit more recoil than the ak74m (rabbit) 22849
- WEAPONS: Updated Glock fire sounds (anders) 22861
- WEAPONS: removed the unnecessary markers from the #p Weapon FN FAL textures which was just using up memory (rhino) 22865
- WEAPONS: Fixed coding error in bxxxxxxxxxxxxxxxe.con (zwilling) 22866
- WEAPONS: Added new M4A1 fire sounds (anders) 22867
- WEAPONS: Changed C4 to only destroy caches within ~#m, damage to other objects reduces size (Closes #xxxx) (mats391) 22879
- WEAPONS: Fixed LAT projectileProjectile damage vs APC Gxxxs (before almost non) (k4on) 22898
- WEAPONS: Increased SPG Heat projectileProjectile damage slightly (k4on) 22900
- WEAPONS: Decreased AK74m recoil slightly more than AK74, according to input by Airsoft. (k4on) 22901
- WEAPONS: Added two-second firing delay to the SRAW (the RL weapon requires the target to be Tweaked for two seconds for the guidance to work properly) (zwilling) 22913
- WEAPONS: Added #-second firing delay to ERYX (there's a small delay from the tracker being pushed to the missile accuracy firing in the RL weapon) (zwilling) 22914
- WEAPONS: Added 2-second firing delay to NLAW (same idea as SRAW) (zwilling) 22915
- WEAPONS: Updated all proximity explosives with new firebomb (mats391) 22921
- WEAPONS: Added lock-on sound to nlaw,sraw and eryx dozing frequency (mats391) 22933
- WEAPONS: Fixed M4A1 using very low-res texture in sp (zwilling) 22935
- WEAPONS: reduced SKS Recoil a bit more again (k4on) 22936
- WEAPONS: Updated AKM(S) so the iron sight is easier to use. ammo optimized textures. (mineral) 22988
- WEAPONS: removed KPVT and NSVT for BTR/MTLB(small)xx gun deviation (k4on) 23034
- WEAPONS: removed zoom on xtnal HMGs (mats391) 23035
- WEAPONS: Added firing delay to deployable and static ATGMs (zwilling) 23128
- WEAPONS: Iron sight MGs should show ammo even when not looking down sights (mats391) 23185
- WEAPONS: removed unused projectiles (mats391) 23193
- WEAPONS: removed unused artifact (mats391) 23194
- WEAPONS: removed unused stationary weapons (mats391) 23195
- WEAPONS: Updated the Helicopter Launched HJ-8 missiles to use the same mechanics and damage settings as the Hellfire. (rhino) 23280
- WEAPONS: Fixed G3 incorrect magazines. Closes #xxxx. (mineral) 23309
- WEAPONS: reduced delay to use on deployable AA to x (from xx) and on deployable ground AT to xx (from xx) (mats391) 23311
- WEAPONS: Synched reload time with reload sound on RUS MTLB (mats391) 23356
- WEAPONS: Fixed NL minimi BUIS animations (mats391) 23374
- WEAPONS: Synced Dutch Coax reload sound with animation (zwilling) 23382
- WEAPONS: Gave mortars some deviation (mats391) 23416
- WEAPONS: Fixed ZU-23-2 Mounted version to have visual recoil on bullets and lowered recoil force so vehicle moves a little less when firing. (mineral) 23420
- WEAPONS: Fixed spotting with fennek MG (Closes #xxxx) (mats391) 23427
- WEAPONS: Fixed firing delay on MILAN (zwilling) 23428
- WEAPONS: Reduced xtnal splash damage by xx% (mats391) 23452
- WEAPONS: Increased Zu 23mm gun splash vs infantry (mats391) 23458
- LEVELS:[Sbeneh Outskirts] fields.con got removed again. (rabbit) 2228
- LEVELS: [Fools Road] Replaced MEC BRDM with Mil BRDM on AAS128 layer (Closes #xxxx)x (afsoccer) 1923
- LEVELS: [Burning Sands] Improved lighting a little bit to be more neutral (rudd) 1928
- LEVELS: [Hades Peak] removed some files that were not needed (rudd) 1931
- LEVELS: [Shikotan Island] Fixed cave exploit. (rabbit) 1934
- LEVELS: [Sbeneh Outskirts] Fixed grass disappearing (rabbit) 1935
- LEVELS: Added Dovre Winter Coop. closes #xxxx (melonmuncher) 1944
- LEVELS: [Kamisyah] removed both Bradleys from AAS## layer and replaced with one more Stryker and a Stryker mk19 for balancing and to make layer more infantry focused. (afsoccer) 1945
- LEVELS: [Hades Peak] fixed a broken ladder on South side of command trench (rudd) 1947
- LEVELS: [Hades Peak] Updated editor GPO (rudd) 1948
- LEVELS: [Sbeneh] Added BMP-1 to FSA (rabbit) 1950
- LEVELS: [Sbeneh] Updated outskirts (rabbit) 1951
- LEVELS: [Beirut] removed two Russian transport helis from each AAS layer to make room on ship deck. (afsoccer) 1968
- LEVELS: [Shikotan Island] added crates to Lumber Mill flag AASnn (rabbit) 1969
- LEVELS: Added alt layer for Karbala coop (melonmuncher) 1977
- LEVELS: Made another, much needed navmesh for Jabal, Updated coop alt layer. (melonmuncher) 1982
- LEVELS: [Sbeneh Outskirts] added FSA pickup kits to INS 64/128 (rabbit) 1985
- LEVELS: [Ramiel] Grounded a floating palm tree. (afsoccer) 1989
- LEVELS: [Fools Road] On AAS128, changed the Challenger to the alt version and changed the Spandrel to the RU version. (afsoccer) 1990
- LEVELS: Fixed kozelsk so BTRs won't die on spawn. (melonmuncher) 2004
- LEVELS: [sbeneh outskirts] fixed a fog issue (rabbit) 2006
- LEVELS: [sbeneh outskirts] fields.con was removed somehow from the init, so I removed it. (rabbit) 2007
- LEVELS: [Nuijamaa] Added (rabbit) 2022
- LEVELS: removed artillery from all current CnC layouts (mats391) 2023
- LEVELS: [Shikotan Island] Closed off a glitch in one of the tunnels allowing you to exploit the cave. (rabbit) 2025
- LEVELS: [Shikotan Island] Fixed another cave exploit. (rabbit) 2027
- LEVELS: [Sbeneh Outskirts] Arab messaged me and said that water surfaces set to one can possibly cause some instability to clients, so I reduced at 0 values and gave them new ones. (rabbit) 2092
- LEVELS: Yamalia water.con fixed (amokandy) 2103
- LEVELS: [Sbeneh Outskirts] removed several more zero values from sky.con and terrain.con to try and lower the number of changes. (rabbit) 2105
- LEVELS: Fixed Pavlovsk FOB bug (Closes #xxxx) (mats391) 2106
- LEVELS: [Sbeneh Outskirts] Changed sky settings, waiting for feedback. (rabbit) 2109
- LEVELS: [Sbeneh Outskirts] removed CAS from AAS128 (rabbit) 2110
- LEVELS: [Sbeneh Outskirts] Added mortar area attack to Syrian Rebels AAS##/128 (rabbit) 2110
- LEVELS: [Sbeneh Outskirts] Added finalized lighting (rabbit) 2110
- LEVELS: [Sbeneh Outskirts] removed CAS Chopper (rabbit) 2111
- LEVELS: [Sbeneh Outskirts] Fixed false texture. (rabbit) 2113
- LEVELS: [Sbeneh Outskirts] Added delay to FSA mortars, Updated Minimap and overviews. (rabbit) 2114
- LEVELS: Fixed AAV on Wanda Shan not being on a team (mats391) 2119
- LEVELS: removed Shikotan Island from PR:BF2 Repo (k4on) 2121
- LEVELS: removed Arctic Lion from the PR:BF2 Repo.x(fixes #xxxx) (k4on) 2122
- LEVELS: [Sbeneh Outskirts] Updated dark sky (rabbit) 2126
- LEVELS: [Nuijamaa] removed 0 values from sky.con and water.con (rabbit) 2127
- LEVELS: [Sbeneh Outskirts]Added night settings (rabbit) 2134
- LEVELS: [Sbeneh Outskirts]Updated textures (rabbit) 2134
- LEVELS: [Beirut] added boats with PKP to Russians, closes #xxxx (rabbit) 2135
- LEVELS: [Black Gold] Fixed GPOs Closes #xxxx and #xxxx (rabbit) 2137
- LEVELS: [Sbeneh Outskirts] Added night layer (rabbit) 2138
- LEVELS: [Nuijamaa] Updated minimap size to be 2km (rabbit) 2139
- LEVELS: [Nuijamaa] Fixed some roads that where not flat (rabbit) 2139
- LEVELS: [White Dragon] Added to repo (rabbit) 2140
- LEVELS: [White Dragon] removed leftover sky textures (rabbit) 2141
- LEVELS: [White Dragon] Updated GPOs removed # tanks from AAS128 and gave the others delayed spawns (rabbit) 2141
- LEVELS: [Burning Sands] Updated settings with 1.3 spawn times (rudd) 2142
- LEVELS: [Hades Peak] Fixed time to lose Closes #xxxx (rudd) 2145
- LEVELS: [Burning Sands] Changed lighting, replaced helipad rearm points with proper PR ones closes #xxxx (rudd) 2146
- LEVELS: [Dovre] Updated GPOs with NL Community Layers + needs testing (k4on) 2148
- LEVELS: Coop stuff, fixes and junk. (melonmuncher) 2149
- LEVELS: [Kozelsk] Updated settings to v1.3. Only tanks changed. (mineral) 2162
- LEVELS: [Op. Barracuda] Updated settings to v1.3. (mineral) 2163
- LEVELS: [Black Gold] Replaced one .50-cal technical with a Zu-23-4 AA truck on INS. (mineral) 2165
- LEVELS: [Hades Peak] Added CnC xx and xx (rabbit) 2168
- LEVELS: [Hades Peak]xx Added AAS Infantry layer (k4on) 2169
- LEVELS: [Sbeneh Outskirts] fixed a couple floaters (rabbit) 2177
- LEVELS: [Sbeneh Outskirts] new minimap and load screens (rabbit) 2177
- LEVELS: [Jabal] Updated skyboxes to v1.3 (mineral) 2181
- LEVELS: [Lashkar Valley]x Updated INS layers settings to v1.3. Replaced one technical with AA ZU-23-2 tweak. (mineral) 2186
- LEVELS: Operation Ghost Train : Updated Spawn Times to v1.3 settings and Swapped out one HMG WMIK Land Rover for a GMG Land Rover on AAS STD and on both AAS STD and INF Swapped out the RHIBs added with the M60 for ones added with the PKP since that's the best fxxxxxg RHIB for the PLA there is. (rhino) 2188
- LEVELS: Al Basrah x Swapped out the Fixed firebase for a Fixed Bunker at the Vehicle Checkpoint to make it clear you can't place deployable assets there. (rhino) 2189
- LEVELS: [White Dragon] removed Map from Repo as its not finished for 1.3 (k4on) 2190
- LEVELS: [Sbeneh Outskirts] added field.con back in (rabbit) 2191
- LEVELS: Updated vehicle spawn times on a few more maps. (k4on) 2199
- LEVELS: removed Assault On Mestia CQ ALT Layer. (k4on) 2199
- LEVELS: [Burning Sands] fixed a sky texture issue (rudd) 2203
- LEVELS: [Silent_Eagle] added Objective Mike (amokandy) 2210
- LEVELS: XiangShan added ztz99 (amokandy) 2211
- LEVELS: [Sbeneh Outskirts] removed AAS## (rabbit) 2212
- LEVELS: [Silent_Eagle] added Objective Mike (amokandy) 2210
- LEVELS: XiangShan added ztz99 (amokandy) 2211
- LEVELS: [Sbeneh Outskirts] removed AAS## (rabbit) 2212
- LEVELS: [Yamalia] Fixed coop issues (rabbit) 2225
- LEVELS: [Kashan Desert] Exchanged AAV LAV with Stormer because no USMC (k4on) 2226
- LEVELS: [Sbeneh Outskirts] Fixed sxxxxxxxt.con to prevent crash (rabbit) 2229
- LEVELS: Fixed a crash on dovre winter coop (melonmuncher) 2233
- LEVELS: [Black Gold] Fixed Russian truck spawning instead of Merkava on INS (mats391) 2235
- LEVELS: [Sbeneh Outskirts] GPO changes (rabbit) 2237
- LEVELS: [Sbeneh Outskirts] Moved bleed from Orchard to Gas Station (rabbit) 2238
- LEVELS: Fixed a bad spawn on Burning Sands coop xx (melonmuncher) 2239
- LEVELS: [fools Road] removed night loadingscreens of AAS xx.(it's a day layer)x Closes #xxxx. (mineral) 2249
- LEVELS: [Korengal] Moved flags down on AAS so they don't stick threw terrain. Closes #xxxx. (mineral) 2250
- LEVELS: [Wanda Shan] removed main base AA's. Please test all AAS layers for changes. Closes #xxxx. (mineral) 2251
- LEVELS: [Lashkar Valley] Changed German main Combat Zone. Closes #xxxx (mineral) 2252
- LEVELS: [fallujah West] removed US Main MG's as they would get you stuck. Closes #xxxx. (mineral) 2253
- LEVELS: [Burning Sands] removed INS layer until it can be altered to work better. (mineral) 2264
- LEVELS: [Silent_Eagle] Added new objectives to the Objective STD layer (amokandy) 2265
- LEVELS: [Silent_Eagle] Updated Objective layer (amokandy) 2266
- LEVELS: [Dovre] Adjusted Dutch CO post position (Closes #xxxx) (mats391) 2278
- LEVELS: [Wanda Shan] Re-added Type98 (mats391) 2279
- LEVELS: [Dovre] Reconfigured dutch co post. fixes getting stuck in UAV.x(Closes #xxxx) (mats391) 2280
- LEVELS: [Khamisiyah] Added textures that it tend to load when switching from mestia to kami (Closes #xxxx) (mats391) 2284
- LEVELS: [Fallujah West] Fixed x floating caches near SW apartments. (mineral) 2286
- LEVELS: Added sky changes to sbeneh and nujiamaa and some gpo changes (ask Rabbit for more) (mats391) 2287
- LEVELS: [Hades Peak] Fixed broken CnC layers from having bugged vehicle spawner. (k4on) 2290
- LEVELS: [Hades Peak] Added AAS 16 Layer. (k4on) 2290 (Infantry Layer)
- LOCALIZATION: Added messages improving the player text he spawned on a wrong spawnpoint (m.schoenke) 726
- LOCALIZATION: Added a flag name to Khamisiyah AAS##. (timothy.head) 727
- LOCALIZATION: Added Sbeneh Vxxx and Nujimaa (jeffnmcmahon) 729
- LOCALIZATION: UAV messages and symbols for asset overview (m.schoenke) 730
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