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  1. BINARIES: Created shorter manifest scripts (mats391) 22870
  2. BINARIES: Fixed +modPath on PRUpdater (ancientman) 22883
  3. BINARIES: removed version specific updates on custom mods (ancientman) 22883
  4. BINARIES: Fixed mumble not launching on custom maps (afterdune) 22899
  5. BINARIES: Dead enemies have same colour as alive ones on scoreboard (mats391) 23021
  6. BINARIES: Added map info stuff to PRLauncher, and generating vehicle name localization in PRBuild. (ancientman) 23158
  7. BINARIES: Updated PRBF2 executables to point to new registry entries for PR standalone. (ancientman) 23158
  8. BINARIES: Updated launcher to work with new standalone libraries. (ancientman) 23158
  9. BINARIES: New CD Key code. All CD Keys are now hardware locked. (ancientman) 23158
  10. BINARIES: Updated PRBuild to .NET 4.5. Will no longer work on XP. PRLauncher and stuff are still 4.0. (ancientman) 23202
  11. BINARIES: Added Reality.Scripting, which uses ScriptCS and Microsoft.CodeAnalysis (Roslyn) for C# and VB scripting. (ancientman) 23202
  12. BINARIES: Updated PRBuild to use scripts instead of being built into PRBuild, so other people than me can make scripts in PRBuild. These are .csx (C#) and .vbx (Visual Basic) files in readme/assets/builds/scripts. They can use RealityFramework .dll's which provide lots of useful stuff. See readme/assets/builds/scripts/TestScriptCSharp.csx for an example script. (ancientman) 23202
  13. BINARIES: Added PRISM(ancientman) 23351
  14. BINARIES: Fixed some issues with changing language in PRLauncher (ancientman) 23437
  15. COMMON: Decreased climb speed and enter radius on grappling hook (mats391) 22816
  16. COMMON: Attempt to make CO marking not show 3d marker (mats391) 22918
  17. COMMON: Added marker for spotted AT vehicle (mats391) 22974
  18. COMMON: Added some missing file that was accidentally removed (k4on) 23033
  19. COMMON: Added the first "long"Deployable Road Block and foundation (rhino) 23098
  20. COMMON: Added the second "long" Deployable Road Block(rhino) 23099
  21. COMMON: Added the third "long" Deployable Road Block(rhino) 23121
  22. COMMON: AAs don't fly straight up (k4on) 23124
  23. COMMON: Added the two "Short"x(xm) Deployable Road Blocks and their foundation. (rhino) 23144
  24. COMMON: Added New Deployable Dxxxy Cols for the firebase and the new Road Blocks. (rhino) 23146
  25. COMMON: Optimized and lowered the Command Post Textures, compressing the texture file size down from xmb to xmb without much quality loss. (rhino) 23157
  26. COMMON: Lowered the Deployable Firebase foundation a little. (rhino) 23198
  27. COMMON: Updated the Deployable Firebase foundation with a "Death Material Collision" inside to prevent players glitching inside of it and firing out. (rhino) 23222
  28. COMMON: Updated the Deployable Roadblock foundations with a "Death Material Collision" inside to prevent players glitching inside of them. (rhino) 23225
  29. COMMON: Fixed parachute CO-layer spawning too high (mats391) 23227
  30. COMMON: Another attempt to have CO placed markers (mats391) 23314
  31. COMMON: Another attempt to have 2d (3d?) text when placing markers. This time l’m 99% sure it works (mats391) 23315
  32. EFFECTS: Fixed smoke grenades being so soft, they are actually effective now (brunitogg) 22794
  33. EFFECTS: Tweaked the center of the large explosion on gravel to not look so dark (brunitogg) 22794
  34. EFFECTS: Some aesthetic changes (brunitogg) 22876
  35. EFFECTS: Default tank smoke no longer blocks IR, made new IR blocking version with _IR suffix (mats391) 22926
  36. EFFECTS: Fixed some issues with smoke drawing in front of vehicles (mats391) 22996
  37. EFFECTS: removed performance impact of vehicle smoke grenades (mats391) 23003
  38. EFFECTS: Removed code that does nothing from some effects (mats391) 23013
  39. EFFECTS: Removed unused effects (mats391) 23200
  40. EFFECTS: removed unused effects cause one seemed to be used (mats391) 23205
  41. EFFECTS: removed part of smoke effect that caused lots of lag (mats391) 23252
  42. EFFECTS: Tweaked rocket pods smoke trail to be way less visible. (brunitogg) 23361
  43. EFFECTS: Changed large c4 charges to not have just a flash as explosion. (brunitogg) 23361
  44. EFFECTS: Fixed certain visual oddities with large explosions. (brunitogg) 23361
  45. EFFECTS: performance improvement to vehicle smoke (mats391) 23383
  46. EFFECTS: Updated smoke grenades to be lighter in performance. (brunitogg) 23384
  47. EFFECTS: Updated smoke grenades to try remove performance issues. removed texture repetition and decreased previous long time to lose values. (brunitogg) 23399
  48. EFFECTS: Made recent tweaks more visible after cutting it down a bit too much last time. (brunitogg) 23411
  49. EFFECTS: Replicated smoke effects for marker smoke, grenadier smoke and vehicle smoke for better performance. Still have to work on the hand held smoke grenade, will be done within a day or two. (brunitogg) 23415
  50. EFFECTS: Redone handheld smoke grenade effects for better performance, used same vanilla big textures now also. (brunitogg) 23419
  51. EFFECTS: Reduced HDR smoke to #.# (mats391) 23431
  52. EFFECTS: Added wind to various smoke effects (brunitogg) 23468
  53. EFFECTS: Made vehicle smoke more effective by removing the animation in the long loading scene so it wont fade out/in on a loop. (brunitogg) 23470
  54. EFFECTS: Re added fixed flying grass which I fixed a week ago because they had odd flying dirt particles. (brunitogg) 23477
  55. EFFECTS: Re added bullet hit changes since they had oddly big smoke bases, i just shrank them a bit, nothing that can cause anything bad. (brunitogg) 23477
  56. EFFECTS: Updated marker and HDR smoke. TEST PLEASE (brunitogg) 23480
  57. EFFECTS: marker smoke again. (brunitogg) 23481
  58. EFFECTS: Fixed marker smoke fading in and out (mats391) 23482
  59. EFFECTS: Added new HDR smoke, made vehicle smoke less tall (mats391) 23483
  60. EFFECTS: Fixed UGL smoke being too high off the ground (mats391) 23484
  61. FACTIONS: removed unused factions and their kits (mats391) 23207
  62. FACTIONS: Made some changes to CF and NL role distribution (mats391) 23449
  63. GENERAL: [TEXTURE] Fixed an incorrectly solid texture. (rabbit) 22741
  64. GENERAL: [Textures] Updated FSA (rabbit) 22757
  65. GENERAL: [textures] added MEC green woodland fabrication (rabbit) 22782
  66. GENERAL: [texture] located a better .pxd to work from, Tweaked up a few tweaks (rabbit) 22786
  67. GENERAL: Reworked newer engine sounds (anders) 22886
  68. KITS: Fixed an issue with the rifleman-ap kits (melonmuncher) 22753
  69. KITS: Gave german medics same amount of magazines as others have (mats391) 22798
  70. KITS: Added AKM and AKMS to various kits of FSA, ARF, NVA, Militia, Insurgents (mats391) 22840
  71. KITS: Added AKM to FSA Officer (mats391) 22847
  72. KITS: Replaced small dynamite with small tnt on unconventional forces breachers. Basically just increased time delay to ##secs from ##secs (mats391) 22853
  73. KITS: fixed typo in axxxxxxxp.con causing load-crash on ramiel COOP. (mineral) 22875
  74. KITS: Added Arty IED to Militia/Taliban ALT Engineer Kit to improve ambush ability (k4on) 22900
  75. KITS: Updated Iraqi Insurgents SKS to STD and Enfield to ALT on Insurgent Ammo kits (k4on) 22942
  76. KITS: Updated a few Taliban kits having more variety and less Enfields but more SKS. (k4on) 22942
  77. KITS: Added Shovel to Iraqi Insurgent Civilians. (k4on) 23020
  78. KITS: Added MEC woodland kits (rabbit) 23049
  79. KITS: replaced AK mounted bayonets on NVA and Militia that use the AKM now with AKM bayonet. (mineral) 23443
  80. MATERIALS: Gave wreck material more friction(mats391) 23360
  81. MENU: Added progress bar to shovel (mats391) 22922
  82. MENU: Fixed player name of 3rd passenger being miss alignd if more than # players in a vehicle (mats391) 22949
  83. MENU: removed mag counter for weapons of land vehicle with only 1 magazine (mats391) 22956
  84. MENU: Added AT vehicle spot option to CO spot menu (mats391) 22962
  85. MENU: Replaced destroyed bridge with AT vehicle in SL spotted menu (mats391) 22963
  86. MENU: Compass no longer visible while dead (mats391) 22973
  87. MENU: Fixed dds format on texture that i snapped up (mats391) 22978
  88. MENU: You keep blurry screen after revive (mats391) 23018
  89. MENU: Added view cone to player (mats391) 23019
  90. MENU: Added missing available texture for como rose (mats391) 23019
  91. MENU: Bleed screen wont show on demo (mats391) 23105d
  92. MENU: UAV fuel bar is only shown when you have an UAV (mats391) 23167
  93. MENU: Fixed LG missiles not working (mats391) 23178
  94. MENU: AAS can see heat-boxes on white screen now (mats391) 23197
  95. MENU: Another attempt to hide 3d marker when placing CO markers (mats391) 23230
  96. MENU: Fixed CO right click not working (mats391) 23238
  97. MENU: reduced time blurry screen shows after revive. Should help against getting it on spawn (mats391) 23312
  98. MENU: reduced time of wounded screen after revive to #.#s (mats391) 23409
  99. MENU: removed blurry screen after revive (mats391) 23462
  100. OBJECTS: removed more unused objects (mats391) 23207
  101. OBJECTS: removed unused textures (mats391) 23221
  102. OBJECTS: Tweaked ammo bag physics as it was buggy when you threw it on objects. (k4on) 23392
  103. OBJECTS: Fixed issue with CO spotting (mats391) 23405
  104. PRISM: Added hardcoded debug levels, for the public tests (piepieonline) 23156
  105. PYTHON: Updated Registration to have Hades Peak CnC and AAS32 (k4on) 23439
  106. PYTHON: Improved kit ammunition case. Needs to be tested with multiple players. (mats391) 22731
  107. PYTHON: Revert my (pie’s) debugging cd key (piepieonline) 22748
  108. PYTHON: Made it easier to set max object limit and distance between objects for each team independently (mats391) 22765
  109. PYTHON: removed an extraneous import from registration (piepieonline) 22777
  110. PYTHON: Added rope checking, to prevent players from crashing the server with them.x(also kicks on it) (piepieonline) 22824
  111. PYTHON: Deviated mortars in CnC (mats391) 22852
  112. PYTHON: Fixed an explosion when a user disconnects (piepieonline) 22863
  113. PYTHON: Updated debug with my new cd-key hash. (dbzao) 22868
  114. PYTHON: Made only APC/IFV that you can request kits from support rally points (mats391) 22925
  115. PYTHON: Changed Scimitar and Scorpion to only cost 5 tickets (same as APC) (mats391) 22934
  116. PYTHON: Last cache does no longer add tickets for blufor (mats391) 22957
  117. PYTHON: reduced time to use enemy kits by ~xx% (mats391) 22958
  118. PYTHON: Added new UAV system (mats391) 22960
  119. PYTHON: Reworked 'Reduced time to use enemy kits by ~xx%’ and just removed it by #### secs only, as we talked about it before. (k4on) 22966
  120. PYTHON: Added GamemodeObjective (amokandy) 22971
  121. PYTHON: Briefing time no longer includes the initial spawn time of delayed spawning vehicles (mats391) 22977
  122. PYTHON: Fixed error when CO Without UAV resigns (mats391) 23000
  123. PYTHON: Jeeps and trucks now can get disabled. Light and heavy disabling just destroys the engine (mats391) 23004
  124. PYTHON: FSA now use HJ8 as deployable TOW. PH for Konkurs. Didn't use Milan given it would be the same as MEC/SRF and could cause collision. (mineral) 23007
  125. PYTHON: you can't request new kit for #min after using drop kit (mats391) 23024
  126. PYTHON: Dropping kit no longer blocks respawning kits (mats391) 23026
  127. PYTHON: Added Griffon to reconspawners.py (mats391) 23109
  128. PYTHON: Can no longer use enemy officer kits to build or place rallies (mats391) 23115
  129. PYTHON: Added some fixes to UAV from beta test (mats391) 23122
  130. PYTHON: Fixed Avenger vehicle requirements (mats391) 23138
  131. PYTHON: flying upside down for prolonged time in choppers will disable the engine and damage the vehicle (mats391) 23138
  132. PYTHON: Fixed TOW hmmwv python requirements (mats391) 23173
  133. PYTHON: Fixed Fennek gunner requiring crewman (mats391) 23219
  134. PYTHON: Fennek requires crewman again as driver, gunner and spotter but does not need driver as gunner or spotter (mats391) 23233
  135. PYTHON: Updated registration to no long include Sbeneh layers that no longer exist. (rabbit) 23271
  136. PYTHON: Lowered UAV flight height a bit (mats391) 23303
  137. PYTHON: Fixed FRAA kit respawnrates (mats391) 23339
  138. PYTHON: Mortars no longer require FOB crate. Only # crates within ##m (mats391) 23378
  139. PYTHON: Removed light vehicle disabling. Too many bugs. (mats391) 23386
  140. PYTHON: FSA now deploys randomly a TOW, Milan or HJ-8 as ATGM (mats391) 23387
  141. PYTHON: Fixed exploit where civi can become martyr by jumping off a roof after getting shot. Needs testing with multiple players (mats391) 23395
  142. PYTHON: civilians can build again (mats391) 23402
  143. PYTHON: Attempt to fix civi suicide-martyr exploit (mats391) 23403
  144. PYTHON: Fixed some issues with UAV (Closes #xxxx) (mats391) 23404
  145. PYTHON: Can now request kits from ru_apc_bmp2 (mats391) 23430
  146. PYTHON: removed not working civi exploit check (mats391) 23453
  147. PYTHON: Fixed CO spotting (mats391) 23454
  148. SCRIPTS: Modified some more scripts (ancientman) 23209
  149. SCRIPTS: Added generate map overview, generate PRISM data, generate fast, short tga to minimize drs. (ancientman) 23351
  150. SETTINGS: removed Gameplay layers for mxxxxxt.con for Sbeneh that no longer exist. (rabbit) 23261
  151. SOLDIERS: removed code for swim sound, doesn’t work (mats391) 22822
  152. SOLDIERS: removed Russian x revive incompatibility (mats391) 22822
  153. SOLDIERS: Tweaked max depth of water you can prone in. You can prone in deeper water now (mats391) 22829
  154. SOLDIERS: Tweaked max downward pitch of 3p model while prone. Aiming down will now actually look like you are doing it (mats391) 22829
  155. SOLDIERS: Increased Stamina of Iraqi Insurgents to ~###%(to compensate their lack of equipment.x (k4on) 22912
  156. SOLDIERS: Added Updated woodland MEC (rabbit) 23049
  157. SOLDIERS: Updated Russian Soldier Models and Camo with ingenious fixes. (k4on) 23118
  158. SOLDIERS: removed code that does nothing (mats391) 23014
  159. SOUNDS: Added new US SL voices changing the old Bf2 vanilla voices. (anders) 22734
  160. SOUNDS: Added large col water boat sounds (anders) 22825
  161. STATICS: Attempt to fix the OGT Water Prone Bug (rhino) 22906
  162. STATICS: removed the old firebase Mesh (rhino) 23087
  163. STATICS: Updated the Deployable Dust/Sand Textures with Normal and Spec Maps. Maps with costum cxxxxxxxxxxxxxxd.dds textures will need to update tweaks with the Spec map. (rhino) 23088
  164. STATICS: Added the Deployable Roadblock Garbage foundation Texture (rhino) 23097
  165. STATICS: Updated pxxxxxxxxxxl.dds texture with Spec and normal map. (rhino) 23139
  166. STATICS: Updated HESCO Textures with Normals and Spec . (rhino) 23159
  167. STATICS: fixed vietnam helipads collision issue. Closes #xx. (mineral) 23300
  168. STATICS: Fixed Missing SpecMap on Woodland variant of a Middle Eastern City Texture Pxxxxxe (rhino) 23319
  169. STATICS: fixed well allowing people to get stuck. Closes #xxxx (mineral) 23329
  170. STATICS: Added new challenger wreck static.x(statics/pr/wrecks/x (mineral) 23373
  171. STATICS: removed the Challenger 2 Static Wreck from the repo since it isn't used in v1.3 and has since been replaced by a new one. (rhino) 23375
  172. TEXTURES: Added woodland textures for Muttrah fort(rabbit) 22872
  173. VEHICLES: Reworked last # changes again (k4on) 22930
  174. VEHICLES: Updated Hueys, increased UH-1N sound slightly to other models (k4on) 23067
  175. VEHICLE: Fixed VAB gunner having turret icon (mats391) 22987
  176. VEHICLES: removed deviation on Scimitar and Warrior(mats391) 22730
  177. VEHICLES: Corrected Syrian Rebel T-62 texture packs to point to its edited texture (zwilling) 22732
  178. VEHICLES: Added weaker (less damage vs. armor) variants of the AP and HE round materials to be used by weak guns such as the ZIS-5 as well as HE-Frag rounds (zwilling) 22735
  179. VEHICLES: Added ammo loads for main gun and MGs on some tanks (zwilling) 22735
  180. VEHICLES: reduced normal round reload time on Type 95 (<=98, 99?), T-62, and T-90 to x seconds and ATGM to x seconds (as in RL) (zwilling) 22735
  181. VEHICLES: Corrected ammo loadout on Type 98, T-62, T-72, and T-90 to include HE-FRAG rounds (zwilling) 22735
  182. VEHICLES: Gave Merkava the ability to fire its ATGMs in laser-homing mode (zwilling) 22735
  183. VEHICLES: Adjusted reload systems on many tanks to sync with the round sound better (zwilling) 22735
  184. VEHICLES: Removed AP rounds from M113s (not used in Vietnam) (zwilling) 22735
  185. VEHICLES: Fixed passengers' boots sticking through the side of the VAB (zwilling) 22739
  186. VEHICLES: Updated texture on mec gazelle. (rabbit) 22862
  187. VEHICLES: Fixed T-62 MG sight alignment (Closes #xxxx) (zwilling) 22871
  188. VEHICLES: Changes the explosion material of some jet’s crashes because the were set to the air to ground rocket materials making them look like a Michael Bay movie when shooting the ground. (brunitogg) 22876
  189. VEHICLES: Adjusted Merkava entry/exit points (zwilling) 22882
  190. VEHICLES: Tweaked the Lynx to use the Light Chopper Material (rhino) 22908
  191. VEHICLES: Attempt to stop UAV from shaking from nearby explosions(mats391) 22959
  192. VEHICLES: Lowered UAV max pitch to make it worse at spotting air assets (mats391) 22959
  193. VEHICLES: Updated all land vehicles to start burning at ##% max HP and take xxxxxs to bleed out (mats391) 22983
  194. VEHICLES: Set Namer smoke to ammo reload (mats391) 22986
  195. VEHICLES: CV-90e no longer has random desert texture on turret (mats391) 23005
  196. VEHICLES: Updated Mi-24 : increased Agility/speed, less armored vs tank shells (k4on) 23033
  197. VEHICLES: Updated Tiger : improved Agility (k4on) 23033
  198. VEHICLES: Updated Huey variants : reduced speed (was way too fast, faster than many CAS helicopters (k4on) 23033
  199. VEHICLES: lowered damage effects on NVA trucks. closes #xxxx. (mineral) 23045
  200. VEHICLES: Fixed WZ551B showing wrong HUD for ATGM (Closes #xxxx) (mats391) 23065
  201. VEHICLES: Updated Chinook, Lynx to be slower (k4on) 23067
  202. VEHICLES: Updated Heli Rotos to not glitch as much (k4on) 23067
  203. VEHICLES: Made tweaks to previous chopper changes (k4on) 23071
  204. VEHICLES: Updated CH146 Griffon Handling (k4on) 23083
  205. VEHICLES: Updated MI-17, MI-8/T speeds to be slower (k4on) 23083
  206. VEHICLES: Updated Mi-24 to be more agile on turning (k4on) 23083
  207. VEHICLES: Made fix easier to steer while turning (mats391) 23085
  208. VEHICLES: Fixed A10 + SU25 to not have burning effects while not in critical damage (k4on) 23096
  209. VEHICLES: Enhanced armor on FR VAB APC to mat xxx, which is the same as Boxers or other light APCs for example. This Type of armor is resistant up to 7.62mm (k4on) 23107
  210. VEHICLES: Updated several MBTs with IR smoke (mats391) 23112
  211. VEHICLES: Updated several APCs and IFVs with IR smoke (mats391) 23114
  212. VEHICLES: raised exit location of tanks by x.x, hope this fixes the bug that sometimes occurs when exiting (mats391) 23126
  213. VEHICLES: attempt to fix challenger2 mesh meddling with the terrain. Please test all lods (amokandy) 23127
  214. VEHICLES: Added lazing ability to Merkava gunner since it fires SALH-guided missiles (zwilling) 23128
  215. VEHICLES: Reverted T90 IR Smoke to normal smoke for it would have been nice if you had talked to mats or me before doing that change! (k4on) 23134
  216. VEHICLES: Attempt to fix Marlin lag (mats391) 23164
  217. VEHICLES: Land vehicles take ##sec now to bleed out (mats391) 23168
  218. VEHICLES: Applied new armor effects to Canadian vehicles (mats391) 23168
  219. VEHICLES: Fixed TOW hmmwv up-armored map icon (mats391) 23168
  220. VEHICLES: Changed AAVP driver animation in hope he won’t die anymore now (mats391) 23168
  221. VEHICLES: removed LT mode from Z-9 with HJ-8 (mats391) 23176
  222. VEHICLES: Fixed the Tiger Attack Helicopters from having the wrong material adjusted to the wheels, which caused a lot of its physic problems on the ground. (rhino) 23186
  223. VEHICLES: Updated Gazelle with player gunner hud (mats391) 23188
  224. VEHICLES: Fixed camera position returning when re-entering gunner on Avenger (mats391) 23189
  225. VEHICLES: Added #x zoom to Gazelle gunner and increase TTL on the rockets a bit (mats391) 23190
  226. VEHICLES: removed unused vehicles (mats391) 23196
  227. VEHICLES: Updated helicopters to have xxxxxxM flare drop to make it harder only damaging xx flare at a time, as we dont have the group flare loading (bxxxt) anymore to fix the flare bug. (k4on)
  228. VEHICLES: Fixed jet pilots not seeing what they locked on (mats391) 23232
  229. VEHICLES: Supply trucks can see their ammo when using rear view (mats391) 23247
  230. VEHICLES: Fixed CHINA FLIR (mats391) 23251
  231. VEHICLES: New names for some vehicles (mats391) 23435
  232. VEHICLES: Fixed UH-1C cockpit (Closes #xxxx) (mats391) 23444
  233. VEHICLES: Renamed MI-8T to MI-17T (Closes #xxxx) (mats391) 23445
  234. VEHICLES: Fixed switching weapons on brdm (Closes #xxxx) (mats391) 23446
  235. VEHICLES: Added # mag of rockets to the Tunguska (total ## rounds now) (mats391) 23472
  236. WEAPONS: Reduced AK-74 sights recoil a bit more (zwilling) 22736
  237. WEAPONS: removed -xx% recoil bonus from assault rifles with stocks; if anyone knows why that was there in the first place I'd be curious to know.xx (zwilling) 22736
  238. WEAPONS: Fixed hydrophobic C4 (thanks Arab) (mats391) 22737
  239. WEAPONS: Fixed C4/TnT exploding on water contact(mats391) 22738
  240. WEAPONS: Added two more scorpion mags to Insurgent Medic (k4on) 22755
  241. WEAPONS: Added new FAL fire (anders) 22758
  242. WEAPONS: Added new M4A1 fire sounds (anders) 22758
  243. WEAPONS: Added new Shotgun fire sounds (anders) 22758
  244. WEAPONS: Added new G36C fire sounds (anders) 22758
  245. WEAPONS: Added new M4A1 fire sounds (anders) 22758
  246. WEAPONS: Added new M14 fire sounds (anders) 22758
  247. WEAPONS: Modified m16 and M4 fire sounds (anders) 22760
  248. WEAPONS: Modified galil distant fire sounds (anders) 22760
  249. WEAPONS: Added new Simonov fire sounds (anders) 22763
  250. WEAPONS: Added new PKM fire sounds (anders) 22773
  251. WEAPONS: Modified distant fire sounds (anders) 22788
  252. WEAPONS: Modified Nagant fire sounds (anders) 22789
  253. WEAPONS: Modified G36C fire sounds (anders) 22799
  254. WEAPONS: Modified Galil fire sounds (anders) 22799
  255. WEAPONS: Gave Syria shotgun ammo indicator (mats391) 22800
  256. WEAPONS: Added new M60 fire sounds (anders) 22819
  257. WEAPONS: added AKM & AKMS. Ready for implementation into kits for recoil tweaking. (mineral) 22821
  258. WEAPONS: Fixed bug that allowed third tnt/c4 to be cooked discarded (mats391) 22823
  259. WEAPONS: Updated AKM recoil (rabbit) 22841
  260. WEAPONS: Modified l86a2 (can be l85a2) and l85 fire sounds (anders) 22848
  261. WEAPONS: Beefed up ak74 to have a bit more recoil than the ak74m (rabbit) 22849
  262. WEAPONS: Updated Glock fire sounds (anders) 22861
  263. WEAPONS: removed the unnecessary markers from the #p Weapon FN FAL textures which was just using up memory (rhino) 22865
  264. WEAPONS: Fixed coding error in bxxxxxxxxxxxxxxxe.con (zwilling) 22866
  265. WEAPONS: Added new M4A1 fire sounds (anders) 22867
  266. WEAPONS: Changed C4 to only destroy caches within ~#m, damage to other objects reduces size (Closes #xxxx) (mats391) 22879
  267. WEAPONS: Fixed LAT projectileProjectile damage vs APC Gxxxs (before almost non) (k4on) 22898
  268. WEAPONS: Increased SPG Heat projectileProjectile damage slightly (k4on) 22900
  269. WEAPONS: Decreased AK74m recoil slightly more than AK74, according to input by Airsoft. (k4on) 22901
  270. WEAPONS: Added two-second firing delay to the SRAW (the RL weapon requires the target to be Tweaked for two seconds for the guidance to work properly) (zwilling) 22913
  271. WEAPONS: Added #-second firing delay to ERYX (there's a small delay from the tracker being pushed to the missile accuracy firing in the RL weapon) (zwilling) 22914
  272. WEAPONS: Added 2-second firing delay to NLAW (same idea as SRAW) (zwilling) 22915
  273. WEAPONS: Updated all proximity explosives with new firebomb (mats391) 22921
  274. WEAPONS: Added lock-on sound to nlaw,sraw and eryx dozing frequency (mats391) 22933
  275. WEAPONS: Fixed M4A1 using very low-res texture in sp (zwilling) 22935
  276. WEAPONS: reduced SKS Recoil a bit more again (k4on) 22936
  277. WEAPONS: Updated AKM(S) so the iron sight is easier to use. ammo optimized textures. (mineral) 22988
  278. WEAPONS: removed KPVT and NSVT for BTR/MTLB(small)xx gun deviation (k4on) 23034
  279. WEAPONS: removed zoom on xtnal HMGs (mats391) 23035
  280. WEAPONS: Added firing delay to deployable and static ATGMs (zwilling) 23128
  281. WEAPONS: Iron sight MGs should show ammo even when not looking down sights (mats391) 23185
  282. WEAPONS: removed unused projectiles (mats391) 23193
  283. WEAPONS: removed unused artifact (mats391) 23194
  284. WEAPONS: removed unused stationary weapons (mats391) 23195
  285. WEAPONS: Updated the Helicopter Launched HJ-8 missiles to use the same mechanics and damage settings as the Hellfire. (rhino) 23280
  286. WEAPONS: Fixed G3 incorrect magazines. Closes #xxxx. (mineral) 23309
  287. WEAPONS: reduced delay to use on deployable AA to x (from xx) and on deployable ground AT to xx (from xx) (mats391) 23311
  288. WEAPONS: Synched reload time with reload sound on RUS MTLB (mats391) 23356
  289. WEAPONS: Fixed NL minimi BUIS animations (mats391) 23374
  290. WEAPONS: Synced Dutch Coax reload sound with animation (zwilling) 23382
  291. WEAPONS: Gave mortars some deviation (mats391) 23416
  292. WEAPONS: Fixed ZU-23-2 Mounted version to have visual recoil on bullets and lowered recoil force so vehicle moves a little less when firing. (mineral) 23420
  293. WEAPONS: Fixed spotting with fennek MG (Closes #xxxx) (mats391) 23427
  294. WEAPONS: Fixed firing delay on MILAN (zwilling) 23428
  295. WEAPONS: Reduced xtnal splash damage by xx% (mats391) 23452
  296. WEAPONS: Increased Zu 23mm gun splash vs infantry (mats391) 23458
  297. LEVELS:[Sbeneh Outskirts] fields.con got removed again. (rabbit) 2228
  298. LEVELS: [Fools Road] Replaced MEC BRDM with Mil BRDM on AAS128 layer (Closes #xxxx)x (afsoccer) 1923
  299. LEVELS: [Burning Sands] Improved lighting a little bit to be more neutral (rudd) 1928
  300. LEVELS: [Hades Peak] removed some files that were not needed (rudd) 1931
  301. LEVELS: [Shikotan Island] Fixed cave exploit. (rabbit) 1934
  302. LEVELS: [Sbeneh Outskirts] Fixed grass disappearing (rabbit) 1935
  303. LEVELS: Added Dovre Winter Coop. closes #xxxx (melonmuncher) 1944
  304. LEVELS: [Kamisyah] removed both Bradleys from AAS## layer and replaced with one more Stryker and a Stryker mk19 for balancing and to make layer more infantry focused. (afsoccer) 1945
  305. LEVELS: [Hades Peak] fixed a broken ladder on South side of command trench (rudd) 1947
  306. LEVELS: [Hades Peak] Updated editor GPO (rudd) 1948
  307. LEVELS: [Sbeneh] Added BMP-1 to FSA (rabbit) 1950
  308. LEVELS: [Sbeneh] Updated outskirts (rabbit) 1951
  309. LEVELS: [Beirut] removed two Russian transport helis from each AAS layer to make room on ship deck. (afsoccer) 1968
  310. LEVELS: [Shikotan Island] added crates to Lumber Mill flag AASnn (rabbit) 1969
  311. LEVELS: Added alt layer for Karbala coop (melonmuncher) 1977
  312. LEVELS: Made another, much needed navmesh for Jabal, Updated coop alt layer. (melonmuncher) 1982
  313. LEVELS: [Sbeneh Outskirts] added FSA pickup kits to INS 64/128 (rabbit) 1985
  314. LEVELS: [Ramiel] Grounded a floating palm tree. (afsoccer) 1989
  315. LEVELS: [Fools Road] On AAS128, changed the Challenger to the alt version and changed the Spandrel to the RU version. (afsoccer) 1990
  316. LEVELS: Fixed kozelsk so BTRs won't die on spawn. (melonmuncher) 2004
  317. LEVELS: [sbeneh outskirts] fixed a fog issue (rabbit) 2006
  318. LEVELS: [sbeneh outskirts] fields.con was removed somehow from the init, so I removed it. (rabbit) 2007
  319. LEVELS: [Nuijamaa] Added (rabbit) 2022
  320. LEVELS: removed artillery from all current CnC layouts (mats391) 2023
  321. LEVELS: [Shikotan Island] Closed off a glitch in one of the tunnels allowing you to exploit the cave. (rabbit) 2025
  322. LEVELS: [Shikotan Island] Fixed another cave exploit. (rabbit) 2027
  323. LEVELS: [Sbeneh Outskirts] Arab messaged me and said that water surfaces set to one can possibly cause some instability to clients, so I reduced at 0 values and gave them new ones. (rabbit) 2092
  324. LEVELS: Yamalia water.con fixed (amokandy) 2103
  325. LEVELS: [Sbeneh Outskirts] removed several more zero values from sky.con and terrain.con to try and lower the number of changes. (rabbit) 2105
  326. LEVELS: Fixed Pavlovsk FOB bug (Closes #xxxx) (mats391) 2106
  327. LEVELS: [Sbeneh Outskirts] Changed sky settings, waiting for feedback. (rabbit) 2109
  328. LEVELS: [Sbeneh Outskirts] removed CAS from AAS128 (rabbit) 2110
  329. LEVELS: [Sbeneh Outskirts] Added mortar area attack to Syrian Rebels AAS##/128 (rabbit) 2110
  330. LEVELS: [Sbeneh Outskirts] Added finalized lighting (rabbit) 2110
  331. LEVELS: [Sbeneh Outskirts] removed CAS Chopper (rabbit) 2111
  332. LEVELS: [Sbeneh Outskirts] Fixed false texture. (rabbit) 2113
  333. LEVELS: [Sbeneh Outskirts] Added delay to FSA mortars, Updated Minimap and overviews. (rabbit) 2114
  334. LEVELS: Fixed AAV on Wanda Shan not being on a team (mats391) 2119
  335. LEVELS: removed Shikotan Island from PR:BF2 Repo (k4on) 2121
  336. LEVELS: removed Arctic Lion from the PR:BF2 Repo.x(fixes #xxxx) (k4on) 2122
  337. LEVELS: [Sbeneh Outskirts] Updated dark sky (rabbit) 2126
  338. LEVELS: [Nuijamaa] removed 0 values from sky.con and water.con (rabbit) 2127
  339. LEVELS: [Sbeneh Outskirts]Added night settings (rabbit) 2134
  340. LEVELS: [Sbeneh Outskirts]Updated textures (rabbit) 2134
  341. LEVELS: [Beirut] added boats with PKP to Russians, closes #xxxx (rabbit) 2135
  342. LEVELS: [Black Gold] Fixed GPOs Closes #xxxx and #xxxx (rabbit) 2137
  343. LEVELS: [Sbeneh Outskirts] Added night layer (rabbit) 2138
  344. LEVELS: [Nuijamaa] Updated minimap size to be 2km (rabbit) 2139
  345. LEVELS: [Nuijamaa] Fixed some roads that where not flat (rabbit) 2139
  346. LEVELS: [White Dragon] Added to repo (rabbit) 2140
  347. LEVELS: [White Dragon] removed leftover sky textures (rabbit) 2141
  348. LEVELS: [White Dragon] Updated GPOs removed # tanks from AAS128 and gave the others delayed spawns (rabbit) 2141
  349. LEVELS: [Burning Sands] Updated settings with 1.3 spawn times (rudd) 2142
  350. LEVELS: [Hades Peak] Fixed time to lose Closes #xxxx (rudd) 2145
  351. LEVELS: [Burning Sands] Changed lighting, replaced helipad rearm points with proper PR ones closes #xxxx (rudd) 2146
  352. LEVELS: [Dovre] Updated GPOs with NL Community Layers + needs testing (k4on) 2148
  353. LEVELS: Coop stuff, fixes and junk. (melonmuncher) 2149
  354. LEVELS: [Kozelsk] Updated settings to v1.3. Only tanks changed. (mineral) 2162
  355. LEVELS: [Op. Barracuda] Updated settings to v1.3. (mineral) 2163
  356. LEVELS: [Black Gold] Replaced one .50-cal technical with a Zu-23-4 AA truck on INS. (mineral) 2165
  357. LEVELS: [Hades Peak] Added CnC xx and xx (rabbit) 2168
  358. LEVELS: [Hades Peak]xx Added AAS Infantry layer (k4on) 2169
  359. LEVELS: [Sbeneh Outskirts] fixed a couple floaters (rabbit) 2177
  360. LEVELS: [Sbeneh Outskirts] new minimap and load screens (rabbit) 2177
  361. LEVELS: [Jabal] Updated skyboxes to v1.3 (mineral) 2181
  362. LEVELS: [Lashkar Valley]x Updated INS layers settings to v1.3. Replaced one technical with AA ZU-23-2 tweak. (mineral) 2186
  363. LEVELS: Operation Ghost Train : Updated Spawn Times to v1.3 settings and Swapped out one HMG WMIK Land Rover for a GMG Land Rover on AAS STD and on both AAS STD and INF Swapped out the RHIBs added with the M60 for ones added with the PKP since that's the best fxxxxxg RHIB for the PLA there is. (rhino) 2188
  364. LEVELS: Al Basrah x Swapped out the Fixed firebase for a Fixed Bunker at the Vehicle Checkpoint to make it clear you can't place deployable assets there. (rhino) 2189
  365. LEVELS: [White Dragon] removed Map from Repo as its not finished for 1.3 (k4on) 2190
  366. LEVELS: [Sbeneh Outskirts] added field.con back in (rabbit) 2191
  367. LEVELS: Updated vehicle spawn times on a few more maps. (k4on) 2199
  368. LEVELS: removed Assault On Mestia CQ ALT Layer. (k4on) 2199
  369. LEVELS: [Burning Sands] fixed a sky texture issue (rudd) 2203
  370. LEVELS: [Silent_Eagle] added Objective Mike (amokandy) 2210
  371. LEVELS: XiangShan added ztz99 (amokandy) 2211
  372. LEVELS: [Sbeneh Outskirts] removed AAS## (rabbit) 2212
  373. LEVELS: [Silent_Eagle] added Objective Mike (amokandy) 2210
  374. LEVELS: XiangShan added ztz99 (amokandy) 2211
  375. LEVELS: [Sbeneh Outskirts] removed AAS## (rabbit) 2212
  376. LEVELS: [Yamalia] Fixed coop issues (rabbit) 2225
  377. LEVELS: [Kashan Desert] Exchanged AAV LAV with Stormer because no USMC (k4on) 2226
  378. LEVELS: [Sbeneh Outskirts] Fixed sxxxxxxxt.con to prevent crash (rabbit) 2229
  379. LEVELS: Fixed a crash on dovre winter coop (melonmuncher) 2233
  380. LEVELS: [Black Gold] Fixed Russian truck spawning instead of Merkava on INS (mats391) 2235
  381. LEVELS: [Sbeneh Outskirts] GPO changes (rabbit) 2237
  382. LEVELS: [Sbeneh Outskirts] Moved bleed from Orchard to Gas Station (rabbit) 2238
  383. LEVELS: Fixed a bad spawn on Burning Sands coop xx (melonmuncher) 2239
  384. LEVELS: [fools Road] removed night loadingscreens of AAS xx.(it's a day layer)x Closes #xxxx. (mineral) 2249
  385. LEVELS: [Korengal] Moved flags down on AAS so they don't stick threw terrain. Closes #xxxx. (mineral) 2250
  386. LEVELS: [Wanda Shan] removed main base AA's. Please test all AAS layers for changes. Closes #xxxx. (mineral) 2251
  387. LEVELS: [Lashkar Valley] Changed German main Combat Zone. Closes #xxxx (mineral) 2252
  388. LEVELS: [fallujah West] removed US Main MG's as they would get you stuck. Closes #xxxx. (mineral) 2253
  389. LEVELS: [Burning Sands] removed INS layer until it can be altered to work better. (mineral) 2264
  390. LEVELS: [Silent_Eagle] Added new objectives to the Objective STD layer (amokandy) 2265
  391. LEVELS: [Silent_Eagle] Updated Objective layer (amokandy) 2266
  392. LEVELS: [Dovre] Adjusted Dutch CO post position (Closes #xxxx) (mats391) 2278
  393. LEVELS: [Wanda Shan] Re-added Type98 (mats391) 2279
  394. LEVELS: [Dovre] Reconfigured dutch co post. fixes getting stuck in UAV.x(Closes #xxxx) (mats391) 2280
  395. LEVELS: [Khamisiyah] Added textures that it tend to load when switching from mestia to kami (Closes #xxxx) (mats391) 2284
  396. LEVELS: [Fallujah West] Fixed x floating caches near SW apartments. (mineral) 2286
  397. LEVELS: Added sky changes to sbeneh and nujiamaa and some gpo changes (ask Rabbit for more) (mats391) 2287
  398. LEVELS: [Hades Peak] Fixed broken CnC layers from having bugged vehicle spawner. (k4on) 2290
  399. LEVELS: [Hades Peak] Added AAS 16 Layer. (k4on) 2290 (Infantry Layer)
  400. LOCALIZATION: Added messages improving the player text he spawned on a wrong spawnpoint (m.schoenke) 726
  401. LOCALIZATION: Added a flag name to Khamisiyah AAS##. (timothy.head) 727
  402. LOCALIZATION: Added Sbeneh Vxxx and Nujimaa (jeffnmcmahon) 729
  403. LOCALIZATION: UAV messages and symbols for asset overview (m.schoenke) 730
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