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- GANG-NATIONS
- There will be six gangs this round. One for each department.
- CMO, RD, CE, and QM: Start as gang bosses with 200 starting influence.
- HoS and Captain: Start as gang bosses with 15 influence. Implant breakers will be provided to help the HoS recruit his department.
- HoP: Start as a regular gangster under the Captain
- AI: Disabled for the round.
- Special Rules: Do not try and attack department heads in the first few minutes while they recruit their department.
- Otherwise, this is to be treated as a gang round.
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