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Jul 17th, 2013
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  1. [Overview]
  2.  
  3. Super bulky and fast
  4. Makes a good check to Fighting-types, and has cool Ground and Toxic immunities
  5. Reliable recovery is a godsend in NU
  6. Awesome stallbreaker
  7. Psychic and Rock weaknesses are bad
  8. Faces competition from Mandibuzz for pretty much the same exact role, though separates itself thanks to its 4x resistance to Fighting and Bug (which Mandibuzz is hit neutrally by)
  9.  
  10. [SET]
  11. name: Physically Defensive
  12. move 1: Taunt
  13. move 2: Roost
  14. move 3: Toxic / Super Fang
  15. move 4: Brave Bird
  16. item: Eviolite
  17. ability: Inner Focus
  18. nature: Impish
  19. evs: 248 HP / 228 Def / 32 Spe
  20.  
  21. [SET COMMENTS]
  22.  
  23. Plays as a defensive stallbreaker, able to wall offensive threats and Taunt defensive ones
  24. Taunt is most important, as without it, Golbat can't really force anything out anyways
  25. Roost for some nice, reliably recovery
  26. Toxic helps Golbat break down bulky walls as well as set-up sweepers not behind a sub
  27. Super Fang can be used instead to help further set it apart from Mandibuzz and serves as an alternative way of breaking down bulky walls
  28. Brave Bird is used for nice STAB to keep from being setup bait, and it also handles Scolipede reliably without just Taunting it to keep it from setting Spikes
  29.  
  30. [ADDITIONAL COMMENTS]
  31.  
  32. Speed EVs to outspeed Timid Gorebyss before a Shell Smash to Taunt or Toxic it
  33. Inner Focus is far more viable than Infiltrator, and is thus used, but can also be helpful against things like Fake Out Kangaskhan and Rock Slide Scolipede
  34. Knock Off, U-turn, and Whirlwind are all viable options and can be used to fit your team's needs
  35. Stealth Rock weakness can be a bother for a defensive Pokemon; spinners can be nice to cover that if you have room for one: shoutouts to Wartortle for Ice resist and a good matchup against most Rock-types and as probably the most reliable spinner, can also spin the Spikes that Scolipede can set against Golbat before Golbat can kill it
  36. Seismitoad can take Rock- and Electric-type attacks aimed at Golbat while Golbat can take Grass-type attacks easily, while Metang can take Ice-, Rock-, and Psychic-type attacks for Golbat in exchange for Golbat taking Ground-type attacks!
  37. Skuntank can take care of the Psychic-types that threaten it, and since they are both immune to each other's weaknesses that Poison-type shares, they don't compound weakness
  38. Makes a good defensive core with a specially defensive Normal-type, such as Lickilicky or Audino, as it can take on Fighting-types that threaten them
  39.  
  40. [Other Options]
  41.  
  42. Golbat has a lot of good support moves that can be used as needed for the team
  43. Specially defensive, though since its main weaknesses are usually special attacking types, Mandibuzz does it better
  44. Nasty Plot set with awesome coverage options: Air Slash, Heat Wave, Giga Drain, Sludge Bomb
  45. Haze, if Whirlwind's negative priority is off-putting since fastmon
  46. Tailwind
  47. Hypnosis, shit accuracy and Toxic is usually better for it anyways
  48. Pursuit, but U-turn would usually be better in a slot for it
  49.  
  50. [Checks and Counters]
  51.  
  52. Nothing wants to switch into a Super Fang, so if you're running it, not much can beat it without taking up to half its health
  53. Weak to Stealth Rock and has no passive recovery, so keeping up offensive pressure and never giving it a chance to Roost makes things difficult for Golbat
  54. Not very specially bulky and has exploitable weaknesses, so you're best off targeting these weaknesses when trying to beat it
  55. Psychic-types in particular take it on well since Roost doesn't remove its Psychic-type weakness (Jynx has two STABs to hit it with, Duosion doesn't care about Toxic, Gardevoir, etc)
  56. Faster Electric-types only fear Super Fang on a switch or Toxic, making Rotom-A, Electrode (who can even outspeed and Taunt it to prevent Toxic/recovers), and Raichu good Pokemon to beat it
  57. Ice-types can also play well against it, though most of them are slower. Still, Articuno can outspeed it and either Sub against a Toxic or Ice Beam it as well as Roost off Super Fang damage, Specs Glaceon will hit it really hard, and Piloswine can EQ it on a Roost or Icicle Spear it when it doesn't, either of which can 2HKO, though it has the potential to be Toxic stalled
  58. Haunter is immune to Super Fang and Toxic and can even use SubDisable to get past Brave Bird and force it out
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