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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13
  6. Passed cmdline options:
  7. -env
  8. -missile_lighting
  9. -glow
  10. -noscalevid
  11. -spec
  12. -normal
  13. -3dshockwave
  14. -post_process
  15. -fb_explosions
  16. -cache_bitmaps
  17. -ballistic_gauge
  18. -dualscanlines
  19. -rearm_timer
  20. -targetinfo
  21. -3dwarp
  22. -ship_choice_3d
  23. -weapon_choice_3d
  24. -warp_flash
  25. -snd_preload
  26. -mod multi-mission-pack,mediavps_3612,multi-mission-pack\Junk,multi-mission-pack\Multi,multi-mission-pack\PXO,multi-mission-pack\Root_VP
  27. -fps
  28. Building file index...
  29. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  30. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  31. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  32. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  33. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x6b831455
  34. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xb58a1f46
  35. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  36. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  37. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  38. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  39. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  40. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  41. Found root pack 'D:\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c
  42. Found root pack 'D:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  43. Found root pack 'D:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  44. Found root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  45. Found root pack 'D:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  46. Found root pack 'D:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  47. Found root pack 'D:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  48. Found root pack 'D:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  49. Found root pack 'D:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  50. Searching root 'D:\FreeSpace2\multi-mission-pack\' ... 97 files
  51. Searching root 'D:\FreeSpace2\mediavps_3612\' ... 214 files
  52. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  53. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  54. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  55. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  56. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
  57. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
  58. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  59. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  60. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  61. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  62. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  63. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  64. Searching root 'D:\FreeSpace2\multi-mission-pack\Junk\' ... 4 files
  65. Searching root 'D:\FreeSpace2\multi-mission-pack\Multi\' ... 385 files
  66. Searching root 'D:\FreeSpace2\multi-mission-pack\PXO\' ... 51 files
  67. Searching root 'D:\FreeSpace2\multi-mission-pack\Root_VP\' ... 41 files
  68. Searching root 'D:\FreeSpace2\' ... 77 files
  69. Searching root pack 'D:\FreeSpace2\Root_fs2.vp' ... 157 files
  70. Searching root pack 'D:\FreeSpace2\smarty_fs2.vp' ... 10 files
  71. Searching root pack 'D:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  72. Searching root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  73. Searching root pack 'D:\FreeSpace2\stu_fs2.vp' ... 2355 files
  74. Searching root pack 'D:\FreeSpace2\tango1_fs2.vp' ... 32 files
  75. Searching root pack 'D:\FreeSpace2\tango2_fs2.vp' ... 15 files
  76. Searching root pack 'D:\FreeSpace2\tango3_fs2.vp' ... 10 files
  77. Searching root pack 'D:\FreeSpace2\warble_fs2.vp' ... 52 files
  78. Found 28 roots and 14763 files.
  79. AutoLang: Language auto-detection successful...
  80. Setting language to English
  81. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  82. Initializing OpenAL...
  83. OpenAL Vendor : Creative Labs Inc.
  84. OpenAL Renderer : Software
  85. OpenAL Version : 1.1
  86.  
  87. Found extension "ALC_EXT_EFX".
  88.  
  89. Sample rate: 44100 (44100)
  90. EFX version: 1.0
  91. Max auxiliary sends: 1
  92. Playback device: Generic Software on Realtek Digital Output(Optical) (Realtek High Definition Audio)
  93. Capture device: Realtek Digital Input (Realtek
  94. ... OpenAL successfully initialized!
  95. Failed to init speech
  96. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  97. Initializing WGL...
  98. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  99. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  100. OpenGL Vendor : ATI Technologies Inc.
  101. OpenGL Renderer : ATI Radeon HD 5700 Series
  102. OpenGL Version : 4.1.11079 Compatibility Profile Context
  103.  
  104. Using extension "GL_EXT_fog_coord".
  105. Using extension "GL_ARB_multitexture".
  106. Using extension "GL_ARB_texture_env_add".
  107. Using extension "GL_ARB_texture_compression".
  108. Using extension "GL_EXT_texture_compression_s3tc".
  109. Using extension "GL_EXT_texture_filter_anisotropic".
  110. Using extension "GL_ARB_texture_env_combine".
  111. Using extension "GL_EXT_compiled_vertex_array".
  112. Using extension "GL_EXT_draw_range_elements".
  113. Using extension "GL_ARB_texture_mirrored_repeat".
  114. Using extension "GL_ARB_texture_non_power_of_two".
  115. Using extension "GL_ARB_vertex_buffer_object".
  116. Using extension "GL_ARB_pixel_buffer_object".
  117. Using extension "GL_SGIS_generate_mipmap".
  118. Using extension "GL_EXT_framebuffer_object".
  119. Using extension "GL_ARB_texture_rectangle".
  120. Using extension "GL_EXT_bgra".
  121. Using extension "GL_ARB_texture_cube_map".
  122. Using extension "GL_EXT_texture_lod_bias".
  123. Using extension "GL_ARB_point_sprite".
  124. Using extension "GL_ARB_shading_language_100".
  125. Using extension "GL_ARB_shader_objects".
  126. Using extension "GL_ARB_vertex_shader".
  127. Using extension "GL_ARB_fragment_shader".
  128. Using extension "GL_ARB_shader_texture_lod".
  129. Found special extension function "wglSwapIntervalEXT".
  130.  
  131. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  132. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  133. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  134. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  135. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  136. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  137. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  138. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  139. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  140. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  141. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  142. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  143. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  144. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  145. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  146. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  147. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  148. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  149. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  150. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  151. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  152. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  153. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  154. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  155. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  156. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  157. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  158. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  159. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  160. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  161. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  162. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  163. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  164. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  165. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  166. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  167. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  168. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  169. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  170. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  171. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  172. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  173. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  174. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  175. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  176. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  177. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  178. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  179. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  180. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  181. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  182. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  183. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  184. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  185. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  186. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  187. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  188. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  189. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  190. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  191. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  192. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  193. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  194. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  195. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  196. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  197. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  198. Loading built-in default shader for: soft-v.sdr
  199. Loading built-in default shader for: soft-f.sdr
  200. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  201. Loading built-in default shader for: soft-v.sdr
  202. Loading built-in default shader for: soft-f.sdr
  203.  
  204. Compiling post-processing shader 1 ...
  205. Compiling post-processing shader 2 ...
  206. Compiling post-processing shader 3 ...
  207. Compiling post-processing shader 4 ...
  208. Compiling post-processing shader 5 ...
  209. Loading built-in default shader for: fxaa-v.sdr
  210. Loading built-in default shader for: fxaa-f.sdr
  211. Compiling post-processing shader 6 ...
  212. Loading built-in default shader for: fxaapre-f.sdr
  213.  
  214. Max texture units: 8 (16)
  215. Max elements vertices: 2147483647
  216. Max elements indices: 16777215
  217. Max texture size: 16384x16384
  218. Max render buffer size: 16384x16384
  219. Can use compressed textures: YES
  220. Texture compression available: YES
  221. Post-processing enabled: YES
  222. Using trilinear texture filter.
  223. Using GLSL for model rendering.
  224. OpenGL Shader Version: 4.10
  225. ... OpenGL init is complete!
  226. Size of bitmap info = 742 KB
  227. Size of bitmap extra info = 48 bytes
  228. ANI cursorweb with size 24x24 (25.0% wasted)
  229. GRAPHICS: Initializing default colors...
  230. SCRIPTING: Beginning initialization sequence...
  231. SCRIPTING: Beginning Lua initialization...
  232. LUA: Opening LUA state...
  233. LUA: Initializing base Lua libraries...
  234. LUA: Beginning ADE initialization
  235. ADE: Initializing enumeration constants...
  236. ADE: Assigning Lua session...
  237. SCRIPTING: Beginning main hook parse sequence....
  238. Wokka! Error opening file (scripting.tbl)!
  239. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  240. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  241. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  242. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  243. SCRIPTING: Inititialization complete.
  244. SCRIPTING: Splash screen overrides checked
  245. SCRIPTING: Splash hook has been run
  246. SCRIPTING: Splash screen conditional hook has been run
  247. Using high memory settings...
  248. Wokka! Error opening file (interface.tbl)!
  249. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  250. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  251. Windows reported 16 joysticks, we found 1
  252. Current soundtrack set to -1 in event_music_reset_choices
  253. TBM => Starting parse of 'mv_music-mus.tbm' ...
  254. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  255. Wokka! Error opening file (armor.tbl)!
  256. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  257. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  258. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  259. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  260. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  261. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  262. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  263. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  264. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  265. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  266. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  267. TBM => Starting parse of 'MULTI-wep.tbm' ...
  268. TBM => Starting parse of 'mv_core-wep.tbm' ...
  269. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  270. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  271. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  272. TBM => Starting parse of 'MULTI-shp.tbm' ...
  273. TBM => Starting parse of 'mv_core-shp.tbm' ...
  274. TBM => Starting parse of 'radar-shp.tbm' ...
  275. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  276. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  277. TBM => Starting parse of 'MULTI-hdg.tbm' ...
  278. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  279. ANI support1 with size 108x24 (25.0% wasted)
  280. ANI damage1 with size 148x25 (21.9% wasted)
  281. ANI wingman1 with size 71x53 (17.2% wasted)
  282. ANI wingman2 with size 35x53 (17.2% wasted)
  283. ANI wingman3 with size 14x53 (17.2% wasted)
  284. ANI toggle1 with size 57x20 (37.5% wasted)
  285. ANI head1 with size 164x132 (48.4% wasted)
  286. ANI weapons1 with size 126x20 (37.5% wasted)
  287. ANI weapons1_b with size 150x20 (37.5% wasted)
  288. ANI objective1 with size 149x21 (34.4% wasted)
  289. ANI netlag1 with size 29x30 (6.3% wasted)
  290. ANI targhit1 with size 31x21 (34.4% wasted)
  291. ANI time1 with size 47x23 (28.1% wasted)
  292. ANI energy1 with size 12x41 (35.9% wasted)
  293. ANI targetview1 with size 137x156 (39.1% wasted)
  294. ANI targetview2 with size 4x96 (25.0% wasted)
  295. ANI targetview3 with size 7x20 (37.5% wasted)
  296. ANI 2_energy2 with size 86x96 (25.0% wasted)
  297. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  298. ANI 2_leftarc with size 103x252 (1.6% wasted)
  299. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  300. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  301. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  302. ANI 2_lead1 with size 26x26 (18.8% wasted)
  303. ANI 2_lock1 with size 56x53 (17.2% wasted)
  304. ANI 2_lockspin with size 100x100 (21.9% wasted)
  305. ANI 2_radar1 with size 209x170 (33.6% wasted)
  306. TBM => Starting parse of 'mv_effects-str.tbm' ...
  307. loading animated cursor "cursor"
  308. ANI cursor with size 24x24 (25.0% wasted)
  309. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  310. MediaVPs: Flaming debris script loaded!
  311. MediaVPs: Explosions script loaded!
  312. Ships.tbl is : VALID
  313. Weapons.tbl is : INVALID!!!!
  314. cfile_init() took 238
  315. TrackIR Init Failed - 1
  316. MVE: Buffer underun (First is normal)
  317. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  318. ANI cursor.ani with size 24x24 (25.0% wasted)
  319. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  320. Someone passed an extension to bm_load for file 'newforge.pcx'
  321. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  322. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  323. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  324. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  325. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  326. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  327. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  328. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  329. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  330. Got event GS_EVENT_PXO (63) in state GS_STATE_MAIN_MENU (1)
  331. ANI 2_pxologo.ani with size 212x152 (40.6% wasted)
  332. Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_PXO (49)
  333. Someone passed an extension to bm_load for file 'Wildcards.pcx'
  334. Someone passed an extension to bm_load for file 'SOC.pcx'
  335. Frame 0 too long!!: frametime = 2.168 (2.168)
  336. Got event GS_EVENT_MULTI_CLIENT_SETUP (32) in state GS_STATE_MULTI_JOIN_GAME (14)
  337. Someone passed an extension to bm_load for file 'Ter0004.pcx'
  338. Someone passed an extension to bm_load for file 'newforge.pcx'
  339. Frame 0 too long!!: frametime = 0.355 (0.355)
  340. Frame 0 too long!!: frametime = 0.685 (0.685)
  341. Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_CLIENT_SETUP (26)
  342. Frame 0 too long!!: frametime = 0.424 (0.424)
  343. Frame 0 too long!!: frametime = 0.699 (0.699)
  344. =================== STARTING LEVEL LOAD ==================
  345. ANI 2_Loading with size 824x43 (32.8% wasted)
  346. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  347. Starting model page in...
  348. Beginning level bitmap paging...
  349. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  350. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  351. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  352. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  353. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  354. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  355. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  356. Loading warp model
  357. Loading model 'warp.pof'
  358. IBX: Found a good IBX to read for 'warp.pof'.
  359. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  360. 300
  361. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  362. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  363. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  364. SHOCKWAVE => Loading default shockwave model...
  365. Loading model 'shockwave.pof'
  366. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  367. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  368. IBX: Found a good IBX to read for 'shockwave.pof'.
  369. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  370. SHOCKWAVE => Default model load: SUCCEEDED!!
  371. MISSION LOAD: 'CapMis-M01.fs2'
  372. Hmmm... Extension passed to mission_load...
  373. Loading model 'subspacenode.pof'
  374. IBX: Found a good IBX to read for 'subspacenode.pof'.
  375. IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
  376. Starting mission message count : 205
  377. Ending mission message count : 240
  378. Current soundtrack set to -1 in event_music_reset_choices
  379. Loading model 'fighter2t-04.pof'
  380. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  381. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
  382. Loading model 'corvette2v-01.pof'
  383. IBX: Warning! Found invalid IBX file: 'corvette2v-01.bx'
  384. IBX: Starting a new IBX for 'corvette2v-01.pof'.
  385. Allocating space for at least 27 new ship subsystems ... a total of 200 is now available (27 in-use).
  386. Loading model 'transport2t-01.pof'
  387. IBX: Warning! Found invalid IBX file: 'transport2t-01.bx'
  388. IBX: Starting a new IBX for 'transport2t-01.pof'.
  389. Submodel 'tranb' is detail level 1 of 'trana'
  390. Submodel 'tranc' is detail level 2 of 'trana'
  391. Submodel 'trand' is detail level 3 of 'trana'
  392. Loading model 'corvette2s-01.pof'
  393. BMPMAN: Found EFF (corvstile3-glow.eff) with 37 frames at 15 fps.
  394. Unknown special object type $path17 while reading model corvette2s-01.pof
  395. Unknown special object type $path25 while reading model corvette2s-01.pof
  396. Unknown special object type $path15 while reading model corvette2s-01.pof
  397. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof
  398. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof
  399. IBX: Found a good IBX to read for 'corvette2s-01.pof'.
  400. IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof"
  401. Loading model 'bomber2s-02.pof'
  402. BMPMAN: Found EFF (bomber2s-02-glow.eff) with 37 frames at 25 fps.
  403. IBX: Found a good IBX to read for 'bomber2s-02.pof'.
  404. IBX-DEBUG => POF checksum: 0xa863356f, IBX checksum: 0x10a034b2 -- "bomber2s-02.pof"
  405. Submodel 'hullb' is detail level 1 of 'hulla'
  406. Submodel 'hulld' is detail level 3 of 'hulla'
  407. Submodel 'hullc' is detail level 2 of 'hulla'
  408. Loading model 'cruiser03.pof'
  409. IBX: Warning! Found invalid IBX file: 'cruiser03.bx'
  410. IBX: Starting a new IBX for 'cruiser03.pof'.
  411. Loading model 'fighter11.pof'
  412. BMPMAN: Found EFF (fighter11-01-glow.eff) with 37 frames at 25 fps.
  413. IBX: Found a good IBX to read for 'fighter11.pof'.
  414. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xbec486fd -- "fighter11.pof"
  415. Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull'
  416. Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull'
  417. Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull'
  418. Loading model 'bomber10.pof'
  419. BMPMAN: Found EFF (bomber10-01-glow.eff) with 37 frames at 25 fps.
  420. IBX: Found a good IBX to read for 'bomber10.pof'.
  421. IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof"
  422. Loading model 'fighter2s-02.pof'
  423. BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps.
  424. IBX: Found a good IBX to read for 'fighter2s-02.pof'.
  425. IBX-DEBUG => POF checksum: 0xb49c4402, IBX checksum: 0x6578262c -- "fighter2s-02.pof"
  426. Loading model 'frigate2t-01.pof'
  427. IBX: Warning! Found invalid IBX file: 'frigate2t-01.bx'
  428. IBX: Starting a new IBX for 'frigate2t-01.pof'.
  429. Submodel 'frigate_b' is detail level 1 of 'frigate_a'
  430. Submodel 'frigate_c' is detail level 2 of 'frigate_a'
  431. Submodel 'frigate_d' is detail level 3 of 'frigate_a'
  432. Loading model 'freighter2t-01.pof'
  433. IBX: Warning! Found invalid IBX file: 'freighter2t-01.bx'
  434. IBX: Starting a new IBX for 'freighter2t-01.pof'.
  435. Loading model 'cargo2t-01.pof'
  436. IBX: Warning! Found invalid IBX file: 'cargo2t-01.bx'
  437. IBX: Starting a new IBX for 'cargo2t-01.pof'.
  438. Loading model 'fighter10.pof'
  439. BMPMAN: Found EFF (fighter10-01-glow.eff) with 37 frames at 25 fps.
  440. IBX: Found a good IBX to read for 'fighter10.pof'.
  441. IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof"
  442. Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
  443. Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
  444. Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
  445. OpenGL: Created 512x512 FBO!
  446. ANI debris01 with size 51x38 (40.6% wasted)
  447. ANI debris02 with size 26x19 (40.6% wasted)
  448. ANI debris04 with size 36x27 (15.6% wasted)
  449. =================== STARTING LEVEL DATA LOAD ==================
  450. Loading model 'support2t-01.pof'
  451. IBX: Found a good IBX to read for 'support2t-01.pof'.
  452. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  453. Submodel 'bodyb' is detail level 1 of 'bodya'
  454. Submodel 'bodyc' is detail level 2 of 'bodya'
  455. Submodel 'bodyd' is detail level 3 of 'bodya'
  456. Loading model 'support2v-01.pof'
  457. IBX: Found a good IBX to read for 'support2v-01.pof'.
  458. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  459. Submodel 'hercb' is detail level 1 of 'herca'
  460. Submodel 'hercc' is detail level 2 of 'herca'
  461. Submodel 'hercd' is detail level 3 of 'herca'
  462. Allocating space for at least 189 new ship subsystems ... a total of 400 is now available (189 in-use).
  463. About to page in ships!
  464. ANI shieldft-04 with size 112x93 (27.3% wasted)
  465. ANI shield-f10 with size 112x93 (27.3% wasted)
  466. ANI shield-f11 with size 112x93 (27.3% wasted)
  467. ANI shieldfs-02 with size 112x93 (27.3% wasted)
  468. ANI shieldbs-02 with size 112x93 (27.3% wasted)
  469. ANI shield-b10 with size 112x93 (27.3% wasted)
  470. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  471. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  472. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  473. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  474. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  475. ANI Lamprey_Particle with size 92x86 (32.8% wasted)
  476. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  477. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
  478. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
  479. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  480. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  481. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  482. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  483. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  484. BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
  485. BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
  486. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
  487. Loading model 'Blip.pof'
  488. IBX: Found a good IBX to read for 'Blip.pof'.
  489. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  490. Submodel 'blipb' is detail level 1 of 'blipa'
  491. Submodel 'blipc' is detail level 2 of 'blipa'
  492. Submodel 'blipd' is detail level 3 of 'blipa'
  493. Loading model 'rockeye.pof'
  494. IBX: Found a good IBX to read for 'rockeye.pof'.
  495. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  496. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  497. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  498. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  499. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  500. Loading model 'Tempest.pof'
  501. IBX: Found a good IBX to read for 'Tempest.pof'.
  502. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  503. Loading model 'NewHornet.pof'
  504. IBX: Found a good IBX to read for 'NewHornet.pof'.
  505. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  506. Loading model 'bombardier.pof'
  507. IBX: Found a good IBX to read for 'bombardier.pof'.
  508. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  509. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  510. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  511. Loading model 'crossbow.pof'
  512. No subsystems found for model "crossbow.pof".
  513. IBX: Found a good IBX to read for 'crossbow.pof'.
  514. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  515. Loading model 'trebuchet.pof'
  516. IBX: Found a good IBX to read for 'trebuchet.pof'.
  517. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
  518. Loading model 'tagb.pof'
  519. IBX: Found a good IBX to read for 'tagb.pof'.
  520. IBX-DEBUG => POF checksum: 0x647d1541, IBX checksum: 0x419d0e2f -- "tagb.pof"
  521. Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a'
  522. Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a'
  523. Loading model 'piranha.pof'
  524. IBX: Found a good IBX to read for 'piranha.pof'.
  525. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  526. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  527. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
  528. Loading model 'belial.pof'
  529. IBX: Found a good IBX to read for 'belial.pof'.
  530. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
  531. Loading model 'S_Rockeye.pof'
  532. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  533. IBX: Found a good IBX to read for 'S_Rockeye.pof'.
  534. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
  535. Loading model 'S_Hornet.pof'
  536. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  537. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  538. Loading model 'S_Harpoon.pof'
  539. IBX: Found a good IBX to read for 'S_Harpoon.pof'.
  540. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
  541. Loading model 'S_Trebuchet.pof'
  542. IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
  543. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof"
  544. Loading model 'ShivanCluster.pof'
  545. IBX: Found a good IBX to read for 'ShivanCluster.pof'.
  546. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
  547. Loading model 'cmeasure01.pof'
  548. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  549. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  550. Loading model 'hornet.pof'
  551. IBX: Found a good IBX to read for 'hornet.pof'.
  552. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  553. Loading model 'mx-50.pof'
  554. DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
  555. IBX: Found a good IBX to read for 'mx-50.pof'.
  556. IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "mx-50.pof"
  557. Loading model 'debris01.pof'
  558. IBX: Found a good IBX to read for 'debris01.pof'.
  559. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  560. Loading model 'debris02.pof'
  561. IBX: Found a good IBX to read for 'debris02.pof'.
  562. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  563. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  564. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  565. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  566. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  567. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  568. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  569. Paging in mission messages
  570. Stopping model page in...
  571. ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted)
  572. ANI support1.ani with size 108x24 (25.0% wasted)
  573. ANI damage1.ani with size 148x25 (21.9% wasted)
  574. ANI wingman1.ani with size 71x53 (17.2% wasted)
  575. ANI wingman2.ani with size 35x53 (17.2% wasted)
  576. ANI wingman3.ani with size 14x53 (17.2% wasted)
  577. ANI toggle1.ani with size 57x20 (37.5% wasted)
  578. ANI head1.ani with size 164x132 (48.4% wasted)
  579. ANI weapons1.ani with size 126x20 (37.5% wasted)
  580. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  581. ANI objective1.ani with size 149x21 (34.4% wasted)
  582. ANI netlag1.ani with size 29x30 (6.3% wasted)
  583. ANI targhit1.ani with size 31x21 (34.4% wasted)
  584. ANI time1.ani with size 47x23 (28.1% wasted)
  585. ANI energy1.ani with size 12x41 (35.9% wasted)
  586. ANI targetview1.ani with size 137x156 (39.1% wasted)
  587. ANI targetview2.ani with size 4x96 (25.0% wasted)
  588. ANI targetview3.ani with size 7x20 (37.5% wasted)
  589. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  590. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  591. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  592. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  593. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  594. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  595. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  596. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  597. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  598. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  599. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  600. ANI debris01.ani with size 51x38 (40.6% wasted)
  601. ANI debris02.ani with size 26x19 (40.6% wasted)
  602. ANI debris04.ani with size 36x27 (15.6% wasted)
  603. ANI shieldft-04.ani with size 112x93 (27.3% wasted)
  604. ANI shield-f10.ani with size 112x93 (27.3% wasted)
  605. ANI shield-f11.ani with size 112x93 (27.3% wasted)
  606. ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
  607. ANI shieldbs-02.ani with size 112x93 (27.3% wasted)
  608. ANI shield-b10.ani with size 112x93 (27.3% wasted)
  609. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  610. ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted)
  611. User bitmap 'TMP308x190+16'
  612. User bitmap 'TMP337x206+16'
  613. User bitmap 'TMP69x119+16'
  614. User bitmap 'TMP231x145+16'
  615. User bitmap 'TMP273x158+16'
  616. User bitmap 'TMP319x174+16'
  617. User bitmap 'TMP212x152+16'
  618. User bitmap 'TMP256x256+8'
  619. User bitmap 'TMP256x256+8'
  620. User bitmap 'TMP128x128+8'
  621. Bmpman: 2567/4750 bitmap slots in use.
  622. Ending level bitmap paging...
  623. =================== ENDING LOAD ================
  624. Real count = 638, Estimated count = 425
  625. ================================================
  626. MediaVPs: Flaming debris script ACTIVE!
  627. SCRIPTING: Starting flashy deaths script loading
  628.  
  629. Class: gtf ulysses
  630. FRM: 1
  631. FE: 1
  632.  
  633. Class: gtf hercules
  634. FRM: 1
  635. FE: 1
  636.  
  637. Class: gtf hercules mark ii
  638. FRM: 1
  639. FE: 1
  640.  
  641. Class: gtf ares
  642. FRM: 1
  643. FE: 1
  644.  
  645. Class: gtf erinyes
  646. FRM: 1
  647. FE: 1
  648.  
  649. Class: gtf loki
  650. FRM: 1
  651. FE: 1
  652.  
  653. Class: gtf pegasus
  654. FRM: 1
  655. FE: 1
  656.  
  657. Class: gtf perseus
  658. FRM: 1
  659. FE: 1
  660.  
  661. Class: gtf myrmidon
  662. FRM: 1
  663. FE: 1
  664.  
  665. Class: sf mara (terrans)
  666. FRM: 1
  667. FE: 1
  668.  
  669. Class: gtb artemis
  670. FRM: 1
  671. FE: 1
  672.  
  673. Class: gtb artemis d.h.
  674. FRM: 1
  675. FE: 1
  676.  
  677. Class: gtb medusa
  678. FRM: 1
  679. FE: 1
  680.  
  681. Class: gtb ursa
  682. FRM: 1
  683. FE: 1
  684.  
  685. Class: gtb zeus
  686. FRM: 1
  687. FE: 1
  688.  
  689. Class: gtb boanerges
  690. FRM: 1
  691. FE: 1
  692.  
  693. Class: gtdr amazon
  694. FRM: 1
  695. FE: 1
  696.  
  697. Class: gtdr amazon advanced
  698. DRM: 0.25
  699. DE: 2
  700. DM: 1
  701. FRM: 1
  702. FE: 6
  703. BE: 0.45
  704. BEDu: 5000
  705. BEDM: 2.5
  706.  
  707. Class: gts hygeia
  708. DRM: 0.25
  709. DE: 2
  710. DM: 1
  711. FRM: 1
  712. FE: 1
  713.  
  714. Class: gtfr triton
  715. DRM: 0.25
  716. DE: 2
  717. DM: 1
  718. FRM: 1
  719. FE: 6
  720. BE: 0.45
  721. BEDu: 5000
  722. BEDM: 2.5
  723.  
  724. Class: tc-tri
  725. DRM: 0.25
  726. DE: 2
  727. DM: 1
  728. FRM: 1
  729. FE: 6
  730. BE: 0.4
  731. BEDu: 4000
  732. BEDM: 2.5
  733.  
  734. Class: gtfr poseidon
  735. DRM: 0.25
  736. DE: 2
  737. DM: 1
  738. FRM: 1
  739. FE: 6
  740.  
  741. Class: tc 2
  742. DRM: 0.25
  743. DE: 2
  744. DM: 1
  745. FRM: 1
  746. FE: 1
  747.  
  748. Class: tsc 2
  749. DRM: 0.25
  750. DE: 2
  751. DM: 1
  752. FRM: 1
  753. FE: 1
  754.  
  755. Class: tac 1
  756. DRM: 0.25
  757. DE: 2
  758. DM: 1
  759. FRM: 1
  760. FE: 1
  761.  
  762. Class: ttc 1
  763. DRM: 0.25
  764. DE: 2
  765. DM: 1
  766. FRM: 1
  767. FE: 1
  768.  
  769. Class: gtc fenris
  770. DRM: 0.25
  771. DE: 2
  772. DM: 1
  773. FRM: 2
  774. FE: 6
  775. BE: 0.6
  776. BEDu: 8000
  777. BEDM: 2.5
  778.  
  779. Class: gtm hippocrates
  780. DRM: 0.25
  781. DE: 2
  782. DM: 1
  783. FRM: 1
  784. FE: 6
  785. BE: 0.6
  786. BEDu: 8000
  787. BEDM: 2.5
  788.  
  789. Class: gtc leviathan
  790. DRM: 0.25
  791. DE: 2
  792. DM: 1
  793. FRM: 2
  794. FE: 6
  795. BE: 0.6
  796. BEDu: 8000
  797. BEDM: 2.5
  798.  
  799. Class: gtsc faustus
  800. DRM: 0.25
  801. DE: 2
  802. DM: 1
  803. FRM: 1
  804. FE: 6
  805. BE: 0.6
  806. BEDu: 8000
  807. BEDM: 2.5
  808.  
  809. Class: gtg zephyrus
  810. DRM: 0.25
  811. DE: 2
  812. DM: 1
  813. FRM: 1
  814. FE: 6
  815. BE: 0.55
  816. BEDu: 7000
  817. BEDM: 2.5
  818.  
  819. Class: gta charybdis
  820. DRM: 0.25
  821. DE: 2
  822. DM: 1
  823. FRM: 1
  824. FE: 6
  825. BE: 0.5
  826. BEDu: 6000
  827. BEDM: 2.5
  828.  
  829. Class: gtd orion
  830. DRM: 0.25
  831. DE: 2
  832. DM: 1
  833. FRM: 2
  834. FE: 6
  835. BE: 0.7
  836. BEDu: 10000
  837. BEDM: 2.5
  838.  
  839. Class: gtd hecate
  840. DRM: 0.25
  841. DE: 2
  842. DM: 1
  843. FRM: 2
  844. FE: 6
  845. BE: 0.7
  846. BEDu: 10000
  847. BEDM: 2.5
  848.  
  849. Class: gtd orion#2 (bastion)
  850. DRM: 0.25
  851. DE: 2
  852. DM: 1
  853. FRM: 2
  854. FE: 6
  855. BE: 0.7
  856. BEDu: 10000
  857. BEDM: 2.5
  858.  
  859. Class: gtd hades
  860. DRM: 0.25
  861. DE: 2
  862. DM: 1
  863. FRM: 2
  864. FE: 6
  865. BE: 0.7
  866. BEDu: 10000
  867. BEDM: 2.5
  868.  
  869. Class: gti arcadia
  870. DRM: 0.25
  871. DE: 2
  872. DM: 1
  873. FRM: 2
  874. FE: 6
  875. BE: 0.7
  876. BEDu: 10000
  877. BEDM: 2.5
  878.  
  879. Class: gtva colossus
  880. DRM: 0.25
  881. DE: 2
  882. DM: 1
  883. FRM: 5
  884. FE: 6
  885. BE: 0.75
  886. BEDu: 11000
  887. BEDM: 2.5
  888.  
  889. Class: gtcv deimos
  890. DRM: 0.25
  891. DE: 2
  892. DM: 1
  893. FRM: 2
  894. FE: 6
  895. BE: 0.65
  896. BEDu: 9000
  897. BEDM: 2.5
  898.  
  899. Class: gtc aeolus
  900. DRM: 0.25
  901. DE: 2
  902. DM: 1
  903. FRM: 2
  904. FE: 6
  905. BE: 0.6
  906. BEDu: 8000
  907. BEDM: 2.5
  908.  
  909. Class: ntf iceni
  910. DRM: 0.25
  911. DE: 2
  912. DM: 1
  913. FRM: 2
  914. FE: 6
  915. BE: 0.65
  916. BEDu: 9000
  917. BEDM: 2.5
  918.  
  919. Class: ntf boadicea
  920. DRM: 0.25
  921. DE: 2
  922. DM: 1
  923. FRM: 2
  924. FE: 6
  925. BE: 0.6
  926. BEDu: 8000
  927. BEDM: 2.5
  928.  
  929. Class: gtt elysium
  930. DRM: 0.25
  931. DE: 2
  932. DM: 1
  933. FRM: 1
  934. FE: 6
  935.  
  936. Class: gtt argo
  937. DRM: 0.25
  938. DE: 2
  939. DM: 1
  940. FRM: 1
  941. FE: 6
  942. BE: 0.4
  943. BEDu: 4000
  944. BEDM: 2.5
  945.  
  946. Class: gti ganymede
  947. DRM: 0.25
  948. DE: 2
  949. DM: 1
  950. FRM: 2
  951. FE: 6
  952. BE: 0.7
  953. BEDu: 10000
  954. BEDM: 2.5
  955.  
  956. Class: knossos
  957. DRM: 0.25
  958. DE: 2
  959. DM: 1
  960. FRM: 5
  961. FE: 6
  962. BE: 0.8
  963. BEDu: 12000
  964. BEDM: 2.5
  965.  
  966. Class: gtsg watchdog
  967. FRM: 1
  968. FE: 1
  969.  
  970. Class: gtsg cerberus
  971. FRM: 1
  972. FE: 1
  973.  
  974. Class: gtsg alastor
  975. FRM: 1
  976. FE: 1
  977.  
  978. Class: gtep hermes
  979. FRM: 1
  980. FE: 1
  981.  
  982. Class: tc-meson bomb
  983. FRM: 4
  984. FE: 6
  985. BE: 0.8
  986. BEDu: 10000
  987. BEDM: 10
  988.  
  989. Class: gtsg mjolnir
  990. DRM: 0.25
  991. DE: 2
  992. DM: 1
  993. FRM: 2
  994. FE: 6
  995. BE: 0.6
  996. BEDu: 8000
  997. BEDM: 2.5
  998.  
  999. Class: gtsg mjolnir#home
  1000. DRM: 0.25
  1001. DE: 2
  1002. DM: 1
  1003. FRM: 2
  1004. FE: 6
  1005. BE: 0.6
  1006. BEDu: 8000
  1007. BEDM: 2.5
  1008.  
  1009. Class: gvf seth
  1010. FRM: 1
  1011. FE: 1
  1012.  
  1013. Class: gvf horus
  1014. FRM: 1
  1015. FE: 1
  1016.  
  1017. Class: gvf thoth
  1018. FRM: 1
  1019. FE: 1
  1020.  
  1021. Class: gvf serapis
  1022. FRM: 1
  1023. FE: 1
  1024.  
  1025. Class: gvf tauret
  1026. FRM: 1
  1027. FE: 1
  1028.  
  1029. Class: gvb sekhmet
  1030. FRM: 1
  1031. FE: 1
  1032.  
  1033. Class: gvb osiris
  1034. FRM: 1
  1035. FE: 1
  1036.  
  1037. Class: gvb bakha
  1038. FRM: 1
  1039. FE: 1
  1040.  
  1041. Class: gvf ptah
  1042. FRM: 1
  1043. FE: 1
  1044.  
  1045. Class: gvs nephthys
  1046. DRM: 0.25
  1047. DE: 2
  1048. DM: 1
  1049. FRM: 1
  1050. FE: 6
  1051.  
  1052. Class: gvt isis
  1053. DRM: 0.25
  1054. DE: 2
  1055. DM: 1
  1056. FRM: 1
  1057. FE: 6
  1058.  
  1059. Class: pvfr ma'at
  1060. DRM: 0.25
  1061. DE: 2
  1062. DM: 1
  1063. FRM: 1
  1064. FE: 6
  1065.  
  1066. Class: gvfr bes
  1067. DRM: 0.25
  1068. DE: 2
  1069. DM: 1
  1070. FRM: 1
  1071. FE: 6
  1072.  
  1073. Class: vac 5
  1074. DRM: 0.25
  1075. DE: 2
  1076. DM: 1
  1077. FRM: 1
  1078. FE: 1
  1079.  
  1080. Class: vac 4
  1081. DRM: 0.25
  1082. DE: 2
  1083. DM: 1
  1084. FRM: 1
  1085. FE: 1
  1086.  
  1087. Class: gvfr satis
  1088. DRM: 0.25
  1089. DE: 2
  1090. DM: 1
  1091. FRM: 1
  1092. FE: 6
  1093. BE: 0.45
  1094. BEDu: 5000
  1095. BEDM: 2.5
  1096.  
  1097. Class: gvg anuket
  1098. DRM: 0.25
  1099. DE: 2
  1100. DM: 1
  1101. FRM: 1
  1102. FE: 6
  1103. BE: 0.55
  1104. BEDu: 7000
  1105. BEDM: 2.5
  1106.  
  1107. Class: gvc aten
  1108. DRM: 0.25
  1109. DE: 2
  1110. DM: 1
  1111. FRM: 2
  1112. FE: 6
  1113. BE: 0.6
  1114. BEDu: 8000
  1115. BEDM: 2.5
  1116.  
  1117. Class: gvc mentu
  1118. DRM: 0.25
  1119. DE: 2
  1120. DM: 1
  1121. FRM: 2
  1122. FE: 6
  1123. BE: 0.6
  1124. BEDu: 8000
  1125. BEDM: 2.5
  1126.  
  1127. Class: gvcv sobek
  1128. DRM: 0.25
  1129. DE: 2
  1130. DM: 1
  1131. FRM: 2
  1132. FE: 6
  1133. BE: 0.65
  1134. BEDu: 9000
  1135. BEDM: 2.5
  1136.  
  1137. Class: gvd typhon
  1138. DRM: 0.25
  1139. DE: 2
  1140. DM: 1
  1141. FRM: 2
  1142. FE: 6
  1143. BE: 0.7
  1144. BEDu: 10000
  1145. BEDM: 2.5
  1146.  
  1147. Class: gvsg ankh
  1148. FRM: 1
  1149. FE: 1
  1150.  
  1151. Class: gvsg edjo
  1152. FRM: 1
  1153. FE: 1
  1154.  
  1155. Class: gvep ra
  1156. FRM: 1
  1157. FE: 1
  1158.  
  1159. Class: gva setekh
  1160. DRM: 0.25
  1161. DE: 2
  1162. DM: 1
  1163. FRM: 1
  1164. FE: 6
  1165. BE: 0.5
  1166. BEDu: 6000
  1167. BEDM: 2.5
  1168.  
  1169. Class: gvd hatshepsut
  1170. DRM: 0.25
  1171. DE: 2
  1172. DM: 1
  1173. FRM: 2
  1174. FE: 6
  1175. BE: 0.7
  1176. BEDu: 10000
  1177. BEDM: 2.5
  1178.  
  1179. Class: sf dragon
  1180. FRM: 1
  1181. FE: 1
  1182.  
  1183. Class: sf basilisk
  1184. FRM: 1
  1185. FE: 1
  1186.  
  1187. Class: sf manticore
  1188. FRM: 1
  1189. FE: 1
  1190.  
  1191. Class: sf aeshma
  1192. FRM: 1
  1193. FE: 1
  1194.  
  1195. Class: sf mara
  1196. FRM: 1
  1197. FE: 1
  1198.  
  1199. Class: sf astaroth
  1200. FRM: 1
  1201. FE: 1
  1202.  
  1203. Class: sb nephilim
  1204. FRM: 1
  1205. FE: 1
  1206.  
  1207. Class: sb taurvi
  1208. FRM: 1
  1209. FE: 1
  1210.  
  1211. Class: sb nahema
  1212. FRM: 1
  1213. FE: 1
  1214.  
  1215. Class: sb seraphim
  1216. FRM: 1
  1217. FE: 1
  1218.  
  1219. Class: st azrael
  1220. DRM: 0.25
  1221. DE: 2
  1222. DM: 1
  1223. FRM: 1
  1224. FE: 6
  1225.  
  1226. Class: sfr dis
  1227. DRM: 0.25
  1228. DE: 2
  1229. DM: 1
  1230. FRM: 1
  1231. FE: 6
  1232. BE: 0.45
  1233. BEDu: 5000
  1234. BEDM: 2.5
  1235.  
  1236. Class: sac 3
  1237. DRM: 0.25
  1238. DE: 2
  1239. DM: 1
  1240. FRM: 1
  1241. FE: 6
  1242. BE: 0.4
  1243. BEDu: 4000
  1244. BEDM: 2.5
  1245.  
  1246. Class: sfr mephisto
  1247. DRM: 0.25
  1248. DE: 2
  1249. DM: 1
  1250. FRM: 1
  1251. FE: 6
  1252.  
  1253. Class: sc 5
  1254. DRM: 0.25
  1255. DE: 2
  1256. DM: 1
  1257. FRM: 1
  1258. FE: 1
  1259.  
  1260. Class: sfr asmodeus
  1261. DRM: 0.25
  1262. DE: 2
  1263. DM: 1
  1264. FRM: 1
  1265. FE: 6
  1266. BE: 0.45
  1267. BEDu: 5000
  1268. BEDM: 2.5
  1269.  
  1270. Class: sac 2
  1271. DRM: 0.25
  1272. DE: 2
  1273. DM: 1
  1274. FRM: 1
  1275. FE: 1
  1276.  
  1277. Class: sc lilith
  1278. DRM: 0.25
  1279. DE: 2
  1280. DM: 1
  1281. FRM: 2
  1282. FE: 6
  1283. BE: 0.6
  1284. BEDu: 8000
  1285. BEDM: 2.5
  1286.  
  1287. Class: sc rakshasa
  1288. DRM: 0.25
  1289. DE: 2
  1290. DM: 1
  1291. FRM: 2
  1292. FE: 6
  1293. BE: 0.6
  1294. BEDu: 8000
  1295. BEDM: 2.5
  1296.  
  1297. Class: sd demon
  1298. DRM: 0.25
  1299. DE: 2
  1300. DM: 1
  1301. FRM: 2
  1302. FE: 6
  1303. BE: 0.7
  1304. BEDu: 10000
  1305. BEDM: 2.5
  1306.  
  1307. Class: sd ravana
  1308. DRM: 0.25
  1309. DE: 2
  1310. DM: 1
  1311. FRM: 2
  1312. FE: 6
  1313. BE: 0.7
  1314. BEDu: 10000
  1315. BEDM: 2.5
  1316.  
  1317. Class: sd lucifer
  1318. DRM: 0.25
  1319. DE: 2
  1320. DM: 1
  1321. FRM: 2
  1322. FE: 6
  1323. BE: 0.7
  1324. BEDu: 10000
  1325. BEDM: 2.5
  1326.  
  1327. Class: ssg trident
  1328. FRM: 1
  1329. FE: 1
  1330.  
  1331. Class: ssg belial
  1332. FRM: 1
  1333. FE: 1
  1334.  
  1335. Class: ssg rahu
  1336. DRM: 0.25
  1337. DE: 2
  1338. DM: 1
  1339. FRM: 1
  1340. FE: 6
  1341. BE: 0.55
  1342. BEDu: 7000
  1343. BEDM: 2.5
  1344.  
  1345. Class: scv moloch
  1346. DRM: 0.25
  1347. DE: 2
  1348. DM: 1
  1349. FRM: 2
  1350. FE: 6
  1351. BE: 0.65
  1352. BEDu: 9000
  1353. BEDM: 2.5
  1354.  
  1355. Class: sj sathanas
  1356. DRM: 0.25
  1357. DE: 2
  1358. DM: 1
  1359. FRM: 5
  1360. FE: 6
  1361. BE: 0.75
  1362. BEDu: 11000
  1363. BEDM: 2.5
  1364.  
  1365. Class: shivan comm node
  1366. DRM: 0.25
  1367. DE: 2
  1368. DM: 1
  1369. FRM: 1
  1370. FE: 6
  1371. BE: 0.65
  1372. BEDu: 9000
  1373. BEDM: 2.5
  1374.  
  1375. Class: sred
  1376. BEI: 0.2
  1377. BEDu: 200
  1378. BEDi: 100
  1379.  
  1380. Class: lred
  1381. BEI: 0.2
  1382. BEDu: 600
  1383. BEDi: 300
  1384.  
  1385. Class: bfred
  1386. BEI: 0.2
  1387. BEDu: 2100
  1388. BEDi: 1050
  1389.  
  1390. Class: terslash
  1391. BEI: 0.2
  1392. BEDu: 350
  1393. BEDi: 175
  1394.  
  1395. Class: lterslash
  1396. BEI: 0.2
  1397. BEDu: 150
  1398. BEDi: 75
  1399.  
  1400. Class: bfgreen
  1401. BEI: 0.2
  1402. BEDu: 1900
  1403. BEDi: 950
  1404.  
  1405. Class: lrbgreen
  1406. BEI: 0.2
  1407. BEDu: 1900
  1408. BEDi: 950
  1409.  
  1410. Class: bgreen
  1411. BEI: 0.2
  1412. BEDu: 1200
  1413. BEDi: 650
  1414.  
  1415. Class: sgreen
  1416. BEI: 0.2
  1417. BEDu: 210
  1418. BEDi: 105
  1419.  
  1420. Class: svas
  1421. BEI: 0.2
  1422. BEDu: 350
  1423. BEDi: 175
  1424.  
  1425. Class: bvas
  1426. BEI: 0.2
  1427. BEDu: 1100
  1428. BEDi: 550
  1429.  
  1430. Class: vslash
  1431. BEI: 0.2
  1432. BEDu: 750
  1433. BEDi: 375
  1434.  
  1435. Class: green beam
  1436. BEI: 0.2
  1437. BEDu: 200
  1438. BEDi: 100
  1439.  
  1440. Class: mjolnirbeam
  1441. BEI: 0.2
  1442. BEDu: 750
  1443. BEDi: 375
  1444.  
  1445. Class: mjolnirbeam#home
  1446. BEI: 0.2
  1447. BEDu: 400
  1448. BEDi: 200
  1449.  
  1450. Class: cyclops
  1451. FR: 100
  1452. FE: 6
  1453. BEI: 0.6
  1454. BEDu: 2000
  1455. BEDi: 1000
  1456.  
  1457. Class: cyclops#short
  1458. FR: 100
  1459. FE: 6
  1460. BEI: 0.6
  1461. BEDu: 2000
  1462. BEDi: 1000
  1463.  
  1464. Class: rebel bomb
  1465. FR: 100
  1466. FE: 6
  1467. BEI: 0.6
  1468. BEDu: 400
  1469. BEDi: 200
  1470.  
  1471. Class: helios
  1472. FR: 100
  1473. FE: 6
  1474. BEI: 0.6
  1475. BEDu: 6800
  1476. BEDi: 3400
  1477.  
  1478. Class: unknown bomb
  1479. FR: 100
  1480. FE: 6
  1481. BEI: 0.6
  1482. BEDu: 1500
  1483. BEDi: 750
  1484.  
  1485. Class: unknown megabomb
  1486. FR: 100
  1487. FE: 6
  1488. BEI: 0.6
  1489. BEDu: 3200
  1490. BEDi: 1600
  1491.  
  1492. Class: shivan bomb
  1493. FR: 100
  1494. FE: 6
  1495. BEI: 0.6
  1496. BEDu: 2000
  1497. BEDi: 1000
  1498.  
  1499. Class: shivan bomb#short
  1500. FR: 100
  1501. FE: 6
  1502. BEI: 0.6
  1503. BEDu: 2000
  1504. BEDi: 1000
  1505.  
  1506. Class: shivan weak bomb
  1507. FR: 100
  1508. FE: 6
  1509. BEI: 0.6
  1510. BEDu: 400
  1511. BEDi: 200
  1512.  
  1513. Class: shivan megabomb
  1514. FR: 100
  1515. FE: 6
  1516. BEI: 0.6
  1517. BEDu: 6800
  1518. BEDi: 3400
  1519.  
  1520. Class: fusion mortar
  1521. FR: 20
  1522. FE: 6
  1523. BEI: 0.2
  1524. BEDu: 80
  1525. BEDi: 40
  1526.  
  1527. Class: vasudan flux cannon
  1528. FR: 20
  1529. FE: 6
  1530. BEI: 0.4
  1531. BEDu: 500
  1532. BEDi: 250
  1533. Frame 0 too long!!: frametime = 42.079 (42.079)
  1534. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38)
  1535. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1536. ANI iconwing01 with size 32x28 (12.5% wasted)
  1537. Loading model 'fighter01.pof'
  1538. IBX: Found a good IBX to read for 'fighter01.pof'.
  1539. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  1540. Loading model 'fighter2t-02.pof'
  1541. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  1542. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
  1543. Loading model 'bonus2t-02.pof'
  1544. IBX: Found a good IBX to read for 'bonus2t-02.pof'.
  1545. IBX-DEBUG => POF checksum: 0xcc6ff113, IBX checksum: 0x5028ad1c -- "bonus2t-02.pof"
  1546. Loading model 'fighter2t-03.pof'
  1547. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  1548. IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
  1549. ANI iconSD4 with size 56x24 (25.0% wasted)
  1550. ANI iconflail with size 56x24 (25.0% wasted)
  1551. ANI iconPromR with size 56x24 (25.0% wasted)
  1552. ANI iconPromS with size 56x24 (25.0% wasted)
  1553. ANI iconNewton with size 56x24 (25.0% wasted)
  1554. ANI iconKayser with size 56x24 (25.0% wasted)
  1555. ANI iconCirce with size 56x24 (25.0% wasted)
  1556. ANI iconLich with size 56x24 (25.0% wasted)
  1557. Loading model 'tempest_tech.pof'
  1558. IBX: Found a good IBX to read for 'tempest_tech.pof'.
  1559. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
  1560. Loading model 'newhornet_tech.pof'
  1561. IBX: Found a good IBX to read for 'newhornet_tech.pof'.
  1562. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
  1563. Loading model 'crossbow_tech.pof'
  1564. IBX: Found a good IBX to read for 'crossbow_tech.pof'.
  1565. IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof"
  1566. Loading model 'trebuchet_tech.pof'
  1567. IBX: Found a good IBX to read for 'trebuchet_tech.pof'.
  1568. IBX-DEBUG => POF checksum: 0xdf1a4879, IBX checksum: 0x7c3ba1e5 -- "trebuchet_tech.pof"
  1569. ANI iconnode with size 90x90 (29.7% wasted)
  1570. ANI Fadeiconnode with size 90x90 (29.7% wasted)
  1571. ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
  1572. ANI icons-cruiser with size 70x28 (12.5% wasted)
  1573. ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
  1574. ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted)
  1575. ANI icont-node with size 100x100 (21.9% wasted)
  1576. ANI Fadeicont-node with size 100x100 (21.9% wasted)
  1577. ANI Fadeicont-node.ani with size 100x100 (21.9% wasted)
  1578. ANI icont-cruiser with size 70x18 (43.8% wasted)
  1579. ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
  1580. ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
  1581. ANI iconT-transport with size 40x23 (28.1% wasted)
  1582. ANI fadeIconT-transport with size 40x23 (28.1% wasted)
  1583. ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted)
  1584. ANI icont-freightc with size 103x28 (12.5% wasted)
  1585. ANI Fadeicont-FreighterC with size 103x28 (12.5% wasted)
  1586. ANI Fadeicont-FreighterC.ani with size 103x28 (12.5% wasted)
  1587. ANI iconhighlight06 with size 186x186 (27.3% wasted)
  1588. ANI iconhighlight06.ani with size 186x186 (27.3% wasted)
  1589. Frame 0 too long!!: frametime = 1.087 (1.087)
  1590. ANI iconnode.ani with size 90x90 (29.7% wasted)
  1591. ANI icont-node.ani with size 100x100 (21.9% wasted)
  1592. ANI icont-cruiser.ani with size 70x18 (43.8% wasted)
  1593. ANI iconT-transport.ani with size 40x23 (28.1% wasted)
  1594. ANI icont-freightc.ani with size 103x28 (12.5% wasted)
  1595. Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10)
  1596. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32)
  1597. ANI iconSD4.ani with size 56x24 (25.0% wasted)
  1598. ANI iconflail.ani with size 56x24 (25.0% wasted)
  1599. ANI iconPromR.ani with size 56x24 (25.0% wasted)
  1600. ANI iconPromS.ani with size 56x24 (25.0% wasted)
  1601. ANI 2_Kayser.ani with size 332x304 (40.6% wasted)
  1602. Frame 0 too long!!: frametime = 0.345 (0.345)
  1603. ANI iconNewton.ani with size 56x24 (25.0% wasted)
  1604. Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16)
  1605. ANI 2_Count.ani with size 302x198 (22.7% wasted)
  1606. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38)
  1607. Entering game at time = 351.402
  1608. ANI shield-f01 with size 112x93 (27.3% wasted)
  1609. ANI shield-f01.ani with size 112x93 (27.3% wasted)
  1610. Frame 1 too long!!: frametime = 0.374 (0.374)
  1611. message 'Intro Event' with invalid head. Fix by assigning persona to the message.
  1612. ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
  1613. Network Killing off Abraxis
  1614. Killing beam at initial fire because of illegal targeting!!!
  1615. message 'Hey we are almost dead' with invalid head. Fix by assigning persona to the message.
  1616. ANI Head-VCa.ani with size 160x120 (6.3% wasted)
  1617. Network Killing off Cancer 3
  1618. message 'Oh so sorry to hear that' with invalid head. Fix by assigning persona to the message.
  1619. ANI Head-TP8b.ani with size 160x120 (6.3% wasted)
  1620. Network Killing off Cancer 2
  1621. 1238 frames executed in 30.009 seconds, 41.254 frames per second.
  1622. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  1623. Network Killing off Aries 1
  1624. Network Killing off Cancer 1
  1625. message 'New bombers' with invalid head. Fix by assigning persona to the message.
  1626. ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
  1627. Network Killing off Aries 3
  1628. Beam couldn't find a good object model/type!! (0)
  1629. Beam couldn't find a good object model/type!! (0)
  1630. Network Killing off Aries 2
  1631. Network Killing off Nebtuu
  1632. message 'Oh poo we ARE dead' with invalid head. Fix by assigning persona to the message.
  1633. Network Killing off Nebtuu
  1634. message 'Nebtuu Lost' with invalid head. Fix by assigning persona to the message.
  1635. Network Killing off Virgo 1
  1636. Network Killing off Virgo 2
  1637. Network Killing off Alpha 2
  1638. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
  1639. Network Killing off Virgo 3
  1640. Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
  1641. Network Killing off Scorpio 3
  1642. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
  1643. Entering game at time = 424.287
  1644. Network Killing off Cancer 4
  1645. message 'Severius L H' with invalid head. Fix by assigning persona to the message.
  1646. ANI Head-CM3b.ani with size 160x120 (6.3% wasted)
  1647. Network Killing off Lambda 2
  1648. message 'Severius C H' with invalid head. Fix by assigning persona to the message.
  1649. ANI Head-CM3a.ani with size 160x120 (6.3% wasted)
  1650. message 'Severius Lost' with invalid head. Fix by assigning persona to the message.
  1651. Network Killing off Scorpio 1
  1652. Network Killing off Scorpio 2
  1653. Network Killing off Cancer 5
  1654. Frame 3238: Could not create debris, no more slots left
  1655. Frame 3241: Could not create debris, no more slots left
  1656. Frame 3241: Could not create debris, no more slots left
  1657. Frame 3241: Could not create debris, no more slots left
  1658. Network Killing off Cancer 6
  1659. Frame 3415: Could not create debris, no more slots left
  1660. Frame 3415: Could not create debris, no more slots left
  1661. Frame 3415: Could not create debris, no more slots left
  1662. Frame 3415: Could not create debris, no more slots left
  1663. Frame 3415: Could not create debris, no more slots left
  1664. Frame 3415: Could not create debris, no more slots left
  1665. Frame 3415: Could not create debris, no more slots left
  1666. Frame 3415: Could not create debris, no more slots left
  1667. Frame 3415: Could not create debris, no more slots left
  1668. 3669 frames executed in 30.008 seconds, 122.267 frames per second.
  1669. Network Killing off Virgo 4
  1670. Network Killing off Cancer 9
  1671. Frame 4460: Could not create debris, no more slots left
  1672. Frame 4460: Could not create debris, no more slots left
  1673. Frame 4460: Could not create debris, no more slots left
  1674. Frame 4472: Could not create debris, no more slots left
  1675. Frame 4472: Could not create debris, no more slots left
  1676. message 'Kali Altert' with invalid head. Fix by assigning persona to the message.
  1677. Frame 4510: Could not create debris, no more slots left
  1678. Frame 4510: Could not create debris, no more slots left
  1679. Frame 4510: Could not create debris, no more slots left
  1680. Frame 4636: Could not create debris, no more slots left
  1681. Frame 4636: Could not create debris, no more slots left
  1682. Frame 4636: Could not create debris, no more slots left
  1683. Frame 4636: Could not create debris, no more slots left
  1684. Frame 4636: Could not create debris, no more slots left
  1685. Frame 4636: Could not create debris, no more slots left
  1686. Frame 4636: Could not create debris, no more slots left
  1687. Frame 4636: Could not create debris, no more slots left
  1688. Frame 4636: Could not create debris, no more slots left
  1689. Frame 4636: Could not create debris, no more slots left
  1690. Frame 4636: Could not create debris, no more slots left
  1691. Frame 4636: Could not create debris, no more slots left
  1692. Frame 4636: Could not create debris, no more slots left
  1693. Frame 4636: Could not create debris, no more slots left
  1694. Frame 4636: Could not create debris, no more slots left
  1695. Frame 4636: Could not create debris, no more slots left
  1696. Frame 4636: Could not create debris, no more slots left
  1697. Frame 4636: Could not create debris, no more slots left
  1698. Frame 4636: Could not create debris, no more slots left
  1699. Frame 4636: Could not create debris, no more slots left
  1700. Frame 4636: Could not create debris, no more slots left
  1701. Frame 4636: Could not create debris, no more slots left
  1702. Frame 4636: Could not create debris, no more slots left
  1703. Frame 4636: Could not create debris, no more slots left
  1704. Frame 4636: Could not create debris, no more slots left
  1705. Frame 4636: Could not create debris, no more slots left
  1706. Frame 4636: Could not create debris, no more slots left
  1707. Frame 4636: Could not create debris, no more slots left
  1708. Frame 4636: Could not create debris, no more slots left
  1709. Frame 4636: Could not create debris, no more slots left
  1710. Frame 4636: Could not create debris, no more slots left
  1711. Frame 4636: Could not create debris, no more slots left
  1712. Frame 4636: Could not create debris, no more slots left
  1713. Frame 4636: Could not create debris, no more slots left
  1714. Frame 4636: Could not create debris, no more slots left
  1715. Frame 4636: Could not create debris, no more slots left
  1716. Frame 4636: Could not create debris, no more slots left
  1717. Frame 4636: Could not create debris, no more slots left
  1718. Frame 4636: Could not create debris, no more slots left
  1719. Network Killing off Virgo 5
  1720. Frame 4666: Could not create debris, no more slots left
  1721. Frame 4666: Could not create debris, no more slots left
  1722. Frame 4666: Could not create debris, no more slots left
  1723. Frame 4666: Could not create debris, no more slots left
  1724. Frame 4666: Could not create debris, no more slots left
  1725. Frame 4666: Could not create debris, no more slots left
  1726. Frame 4666: Could not create debris, no more slots left
  1727. Network Killing off Cancer 8
  1728. Network Killing off Cancer 7
  1729. Frame 4795: Could not create debris, no more slots left
  1730. Frame 4795: Could not create debris, no more slots left
  1731. Frame 4795: Could not create debris, no more slots left
  1732. Frame 4795: Could not create debris, no more slots left
  1733. Frame 4795: Could not create debris, no more slots left
  1734. Frame 4804: Could not create debris, no more slots left
  1735. Frame 4811: Could not create debris, no more slots left
  1736. Frame 4811: Could not create debris, no more slots left
  1737. Frame 4811: Could not create debris, no more slots left
  1738. Frame 4811: Could not create debris, no more slots left
  1739. Frame 4811: Could not create debris, no more slots left
  1740. Frame 4811: Could not create debris, no more slots left
  1741. Frame 4811: Could not create debris, no more slots left
  1742. Frame 4811: Could not create debris, no more slots left
  1743. Frame 4811: Could not create debris, no more slots left
  1744. Frame 4811: Could not create debris, no more slots left
  1745. Frame 4811: Could not create debris, no more slots left
  1746. Frame 4811: Could not create debris, no more slots left
  1747. Frame 4811: Could not create debris, no more slots left
  1748. Frame 4811: Could not create debris, no more slots left
  1749. Frame 4811: Could not create debris, no more slots left
  1750. Frame 4811: Could not create debris, no more slots left
  1751. Frame 4811: Could not create debris, no more slots left
  1752. Frame 4811: Could not create debris, no more slots left
  1753. Frame 4811: Could not create debris, no more slots left
  1754. Frame 4811: Could not create debris, no more slots left
  1755. Frame 4811: Could not create debris, no more slots left
  1756. Frame 4811: Could not create debris, no more slots left
  1757. Frame 4811: Could not create debris, no more slots left
  1758. Frame 4811: Could not create debris, no more slots left
  1759. Frame 4811: Could not create debris, no more slots left
  1760. Frame 4811: Could not create debris, no more slots left
  1761. Frame 4811: Could not create debris, no more slots left
  1762. Frame 4811: Could not create debris, no more slots left
  1763. Frame 4811: Could not create debris, no more slots left
  1764. Frame 4811: Could not create debris, no more slots left
  1765. Frame 4811: Could not create debris, no more slots left
  1766. Frame 4811: Could not create debris, no more slots left
  1767. Frame 4811: Could not create debris, no more slots left
  1768. Frame 4811: Could not create debris, no more slots left
  1769. Frame 4811: Could not create debris, no more slots left
  1770. Frame 4811: Could not create debris, no more slots left
  1771. Frame 4811: Could not create debris, no more slots left
  1772. Frame 4811: Could not create debris, no more slots left
  1773. Frame 4811: Could not create debris, no more slots left
  1774. Frame 4811: Could not create debris, no more slots left
  1775. Frame 4811: Could not create debris, no more slots left
  1776. Frame 4811: Could not create debris, no more slots left
  1777. Frame 4811: Could not create debris, no more slots left
  1778. Frame 4811: Could not create debris, no more slots left
  1779. Frame 4811: Could not create debris, no more slots left
  1780. Frame 4811: Could not create debris, no more slots left
  1781. Frame 4811: Could not create debris, no more slots left
  1782. Frame 4811: Could not create debris, no more slots left
  1783. Frame 4811: Could not create debris, no more slots left
  1784. Frame 4811: Could not create debris, no more slots left
  1785. Frame 4825: Could not create debris, no more slots left
  1786. Frame 4825: Could not create debris, no more slots left
  1787. Frame 4837: Could not create debris, no more slots left
  1788. Frame 4837: Could not create debris, no more slots left
  1789. Frame 4837: Could not create debris, no more slots left
  1790. Frame 4837: Could not create debris, no more slots left
  1791. Frame 4837: Could not create debris, no more slots left
  1792. Frame 4861: Could not create debris, no more slots left
  1793. Frame 4861: Could not create debris, no more slots left
  1794. Frame 4861: Could not create debris, no more slots left
  1795. Frame 4874: Could not create debris, no more slots left
  1796. Frame 4874: Could not create debris, no more slots left
  1797. Frame 4874: Could not create debris, no more slots left
  1798. Frame 4874: Could not create debris, no more slots left
  1799. Frame 4874: Could not create debris, no more slots left
  1800. Frame 4874: Could not create debris, no more slots left
  1801. Frame 4874: Could not create debris, no more slots left
  1802. Frame 4874: Could not create debris, no more slots left
  1803. Frame 4874: Could not create debris, no more slots left
  1804. Frame 4884: Could not create debris, no more slots left
  1805. Frame 4884: Could not create debris, no more slots left
  1806. Frame 4884: Could not create debris, no more slots left
  1807. Frame 4885: Could not create debris, no more slots left
  1808. Frame 4885: Could not create debris, no more slots left
  1809. Frame 4885: Could not create debris, no more slots left
  1810. Warning: Too many triangles in shield hit.
  1811. Frame 4894: Could not create debris, no more slots left
  1812. Frame 4903: Could not create debris, no more slots left
  1813. Network Killing off Virgo 6
  1814. ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
  1815. Network Killing off Scorpio 4
  1816. message 'Cain Arrives' with invalid head. Fix by assigning persona to the message.
  1817. Network Killing off Scorpio 5
  1818. Frame 5991: Could not create debris, no more slots left
  1819. Frame 5999: Could not create debris, no more slots left
  1820. Network Killing off Alpha 2
  1821. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
  1822. Network Killing off Scorpio 6
  1823. Frame 6275: Could not create debris, no more slots left
  1824. Frame 6275: Could not create debris, no more slots left
  1825. Frame 6275: Could not create debris, no more slots left
  1826. Frame 6275: Could not create debris, no more slots left
  1827. Frame 6275: Could not create debris, no more slots left
  1828. Frame 6275: Could not create debris, no more slots left
  1829. Frame 6275: Could not create debris, no more slots left
  1830. Frame 6275: Could not create debris, no more slots left
  1831. Frame 6275: Could not create debris, no more slots left
  1832. Frame 6275: Could not create debris, no more slots left
  1833. Frame 6275: Could not create debris, no more slots left
  1834. Frame 6275: Could not create debris, no more slots left
  1835. Frame 6275: Could not create debris, no more slots left
  1836. Frame 6275: Could not create debris, no more slots left
  1837. Frame 6275: Could not create debris, no more slots left
  1838. Frame 6275: Could not create debris, no more slots left
  1839. Frame 6275: Could not create debris, no more slots left
  1840. Frame 6275: Could not create debris, no more slots left
  1841. Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
  1842. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
  1843. Entering game at time = 525.295
  1844. Network Killing off Leo 2
  1845. 7491 frames executed in 30.033 seconds, 249.425 frames per second.
  1846. Network Killing off Leo 1
  1847. Network Killing off Leo 3
  1848. ANI shieldft-02x with size 112x93 (27.3% wasted)
  1849. ANI shieldft-02x.ani with size 112x93 (27.3% wasted)
  1850. Network Killing off Taurus 2
  1851. Frame 9175: Could not create debris, no more slots left
  1852. Frame 9176: Could not create debris, no more slots left
  1853. Network Killing off Taurus 1
  1854. Frame 9301: Could not create debris, no more slots left
  1855. Frame 9301: Could not create debris, no more slots left
  1856. Frame 9301: Could not create debris, no more slots left
  1857. Frame 9301: Could not create debris, no more slots left
  1858. Frame 9301: Could not create debris, no more slots left
  1859. Frame 9301: Could not create debris, no more slots left
  1860. Frame 9301: Could not create debris, no more slots left
  1861. Frame 9301: Could not create debris, no more slots left
  1862. Frame 9301: Could not create debris, no more slots left
  1863. Frame 9301: Could not create debris, no more slots left
  1864. Frame 9301: Could not create debris, no more slots left
  1865. Frame 9301: Could not create debris, no more slots left
  1866. Frame 9301: Could not create debris, no more slots left
  1867. ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
  1868. Frame 10057: Could not create debris, no more slots left
  1869. Frame 10057: Could not create debris, no more slots left
  1870. Frame 10057: Could not create debris, no more slots left
  1871. Frame 10057: Could not create debris, no more slots left
  1872. Frame 10057: Could not create debris, no more slots left
  1873. Frame 10057: Could not create debris, no more slots left
  1874. Frame 10057: Could not create debris, no more slots left
  1875. Frame 10057: Could not create debris, no more slots left
  1876. Frame 10057: Could not create debris, no more slots left
  1877. Frame 10057: Could not create debris, no more slots left
  1878. Frame 10057: Could not create debris, no more slots left
  1879. Frame 10057: Could not create debris, no more slots left
  1880. Frame 10057: Could not create debris, no more slots left
  1881. Frame 10057: Could not create debris, no more slots left
  1882. Frame 10057: Could not create debris, no more slots left
  1883. Frame 10057: Could not create debris, no more slots left
  1884. Frame 10057: Could not create debris, no more slots left
  1885. Frame 10057: Could not create debris, no more slots left
  1886. Frame 10057: Could not create debris, no more slots left
  1887. Frame 10057: Could not create debris, no more slots left
  1888. Frame 10057: Could not create debris, no more slots left
  1889. Frame 10057: Could not create debris, no more slots left
  1890. Frame 10057: Could not create debris, no more slots left
  1891. Frame 10057: Could not create debris, no more slots left
  1892. Frame 10057: Could not create debris, no more slots left
  1893. Frame 10057: Could not create debris, no more slots left
  1894. Frame 10057: Could not create debris, no more slots left
  1895. Frame 10057: Could not create debris, no more slots left
  1896. Frame 10057: Could not create debris, no more slots left
  1897. Frame 10057: Could not create debris, no more slots left
  1898. Frame 10057: Could not create debris, no more slots left
  1899. Frame 10057: Could not create debris, no more slots left
  1900. Frame 10057: Could not create debris, no more slots left
  1901. Frame 10057: Could not create debris, no more slots left
  1902. Frame 10057: Could not create debris, no more slots left
  1903. Frame 10057: Could not create debris, no more slots left
  1904. Frame 10057: Could not create debris, no more slots left
  1905. Frame 10057: Could not create debris, no more slots left
  1906. Frame 10057: Could not create debris, no more slots left
  1907. Frame 10057: Could not create debris, no more slots left
  1908. Frame 10057: Could not create debris, no more slots left
  1909. Frame 10057: Could not create debris, no more slots left
  1910. Frame 10057: Could not create debris, no more slots left
  1911. Frame 10057: Could not create debris, no more slots left
  1912. Frame 10057: Could not create debris, no more slots left
  1913. Frame 10057: Could not create debris, no more slots left
  1914. Frame 10057: Could not create debris, no more slots left
  1915. Frame 10059: Could not create debris, no more slots left
  1916. Frame 10059: Could not create debris, no more slots left
  1917. Frame 10059: Could not create debris, no more slots left
  1918. Frame 10059: Could not create debris, no more slots left
  1919. Frame 10059: Could not create debris, no more slots left
  1920. Frame 10065: Could not create debris, no more slots left
  1921. Frame 10069: Could not create debris, no more slots left
  1922. Frame 10069: Could not create debris, no more slots left
  1923. Frame 10069: Could not create debris, no more slots left
  1924. Frame 10079: Could not create debris, no more slots left
  1925. Frame 10079: Could not create debris, no more slots left
  1926. Frame 10079: Could not create debris, no more slots left
  1927. Frame 10080: Could not create debris, no more slots left
  1928. Frame 10080: Could not create debris, no more slots left
  1929. Frame 10084: Could not create debris, no more slots left
  1930. Frame 10084: Could not create debris, no more slots left
  1931. Frame 10084: Could not create debris, no more slots left
  1932. Frame 10084: Could not create debris, no more slots left
  1933. Frame 10085: Could not create debris, no more slots left
  1934. Frame 10085: Could not create debris, no more slots left
  1935. Frame 10085: Could not create debris, no more slots left
  1936. Frame 10085: Could not create debris, no more slots left
  1937. Frame 10089: Could not create debris, no more slots left
  1938. Frame 10089: Could not create debris, no more slots left
  1939. Frame 10089: Could not create debris, no more slots left
  1940. Frame 10089: Could not create debris, no more slots left
  1941. Frame 10093: Could not create debris, no more slots left
  1942. Frame 10093: Could not create debris, no more slots left
  1943. Frame 10093: Could not create debris, no more slots left
  1944. Frame 10095: Could not create debris, no more slots left
  1945. Frame 10096: Could not create debris, no more slots left
  1946. Frame 10096: Could not create debris, no more slots left
  1947. Frame 10096: Could not create debris, no more slots left
  1948. Frame 10097: Could not create debris, no more slots left
  1949. Frame 10099: Could not create debris, no more slots left
  1950. Frame 10100: Could not create debris, no more slots left
  1951. Frame 10100: Could not create debris, no more slots left
  1952. Frame 10100: Could not create debris, no more slots left
  1953. Frame 10100: Could not create debris, no more slots left
  1954. Frame 10100: Could not create debris, no more slots left
  1955. Frame 10101: Could not create debris, no more slots left
  1956. Frame 10101: Could not create debris, no more slots left
  1957. Frame 10105: Could not create debris, no more slots left
  1958. Frame 10110: Could not create debris, no more slots left
  1959. Frame 10111: Could not create debris, no more slots left
  1960. Frame 10111: Could not create debris, no more slots left
  1961. Frame 10116: Could not create debris, no more slots left
  1962. Frame 10120: Could not create debris, no more slots left
  1963. Frame 10120: Could not create debris, no more slots left
  1964. Frame 10120: Could not create debris, no more slots left
  1965. Frame 10120: Could not create debris, no more slots left
  1966. Frame 10121: Could not create debris, no more slots left
  1967. Frame 10121: Could not create debris, no more slots left
  1968. Frame 10121: Could not create debris, no more slots left
  1969. Frame 10121: Could not create debris, no more slots left
  1970. Frame 10126: Could not create debris, no more slots left
  1971. Frame 10130: Could not create debris, no more slots left
  1972. Frame 10131: Could not create debris, no more slots left
  1973. Frame 10136: Could not create debris, no more slots left
  1974. Frame 10136: Could not create debris, no more slots left
  1975. Frame 10138: Could not create debris, no more slots left
  1976. Frame 10138: Could not create debris, no more slots left
  1977. Frame 10140: Could not create debris, no more slots left
  1978. Frame 10140: Could not create debris, no more slots left
  1979. Frame 10140: Could not create debris, no more slots left
  1980. Frame 10140: Could not create debris, no more slots left
  1981. Frame 10140: Could not create debris, no more slots left
  1982. Frame 10140: Could not create debris, no more slots left
  1983. Frame 10141: Could not create debris, no more slots left
  1984. Frame 10143: Could not create debris, no more slots left
  1985. Frame 10143: Could not create debris, no more slots left
  1986. Frame 10143: Could not create debris, no more slots left
  1987. Frame 10144: Could not create debris, no more slots left
  1988. Frame 10144: Could not create debris, no more slots left
  1989. Frame 10146: Could not create debris, no more slots left
  1990. Frame 10146: Could not create debris, no more slots left
  1991. Frame 10146: Could not create debris, no more slots left
  1992. Frame 10148: Could not create debris, no more slots left
  1993. Frame 10148: Could not create debris, no more slots left
  1994. Frame 10148: Could not create debris, no more slots left
  1995. Frame 10148: Could not create debris, no more slots left
  1996. Frame 10150: Could not create debris, no more slots left
  1997. Frame 10152: Could not create debris, no more slots left
  1998. Frame 10153: Could not create debris, no more slots left
  1999. Frame 10156: Could not create debris, no more slots left
  2000. Frame 10156: Could not create debris, no more slots left
  2001. Frame 10159: Could not create debris, no more slots left
  2002. Frame 10159: Could not create debris, no more slots left
  2003. Frame 10159: Could not create debris, no more slots left
  2004. Frame 10159: Could not create debris, no more slots left
  2005. Frame 10161: Could not create debris, no more slots left
  2006. Frame 10161: Could not create debris, no more slots left
  2007. Frame 10161: Could not create debris, no more slots left
  2008. Frame 10161: Could not create debris, no more slots left
  2009. Frame 10161: Could not create debris, no more slots left
  2010. Frame 10161: Could not create debris, no more slots left
  2011. Frame 10162: Could not create debris, no more slots left
  2012. Frame 10162: Could not create debris, no more slots left
  2013. Frame 10162: Could not create debris, no more slots left
  2014. Frame 10162: Could not create debris, no more slots left
  2015. Frame 10162: Could not create debris, no more slots left
  2016. Frame 10167: Could not create debris, no more slots left
  2017. Frame 10169: Could not create debris, no more slots left
  2018. Frame 10172: Could not create debris, no more slots left
  2019. Frame 10172: Could not create debris, no more slots left
  2020. Frame 10177: Could not create debris, no more slots left
  2021. Frame 10178: Could not create debris, no more slots left
  2022. Frame 10179: Could not create debris, no more slots left
  2023. Frame 10180: Could not create debris, no more slots left
  2024. Frame 10180: Could not create debris, no more slots left
  2025. Frame 10181: Could not create debris, no more slots left
  2026. Frame 10181: Could not create debris, no more slots left
  2027. Frame 10186: Could not create debris, no more slots left
  2028. Frame 10186: Could not create debris, no more slots left
  2029. Frame 10187: Could not create debris, no more slots left
  2030. Frame 10187: Could not create debris, no more slots left
  2031. Frame 10196: Could not create debris, no more slots left
  2032. Frame 10196: Could not create debris, no more slots left
  2033. Frame 10196: Could not create debris, no more slots left
  2034. Frame 10201: Could not create debris, no more slots left
  2035. Frame 10201: Could not create debris, no more slots left
  2036. Frame 10202: Could not create debris, no more slots left
  2037. Frame 10202: Could not create debris, no more slots left
  2038. Frame 10204: Could not create debris, no more slots left
  2039. Frame 10204: Could not create debris, no more slots left
  2040. Frame 10204: Could not create debris, no more slots left
  2041. Frame 10206: Could not create debris, no more slots left
  2042. Frame 10206: Could not create debris, no more slots left
  2043. Frame 10206: Could not create debris, no more slots left
  2044. Frame 10206: Could not create debris, no more slots left
  2045. Frame 10206: Could not create debris, no more slots left
  2046. Frame 10219: Could not create debris, no more slots left
  2047. Frame 10221: Could not create debris, no more slots left
  2048. Frame 10221: Could not create debris, no more slots left
  2049. Frame 10221: Could not create debris, no more slots left
  2050. Frame 10223: Could not create debris, no more slots left
  2051. Frame 10229: Could not create debris, no more slots left
  2052. Frame 10229: Could not create debris, no more slots left
  2053. Frame 10229: Could not create debris, no more slots left
  2054. Frame 10229: Could not create debris, no more slots left
  2055. Frame 10234: Could not create debris, no more slots left
  2056. Frame 10257: Could not create debris, no more slots left
  2057. Frame 10267: Could not create debris, no more slots left
  2058. Frame 10286: Could not create debris, no more slots left
  2059. Frame 10293: Could not create debris, no more slots left
  2060. Frame 10295: Could not create debris, no more slots left
  2061. Frame 10295: Could not create debris, no more slots left
  2062. Frame 10536: Could not create debris, no more slots left
  2063. Frame 10536: Could not create debris, no more slots left
  2064. Frame 10537: Could not create debris, no more slots left
  2065. Frame 10537: Could not create debris, no more slots left
  2066. Frame 10540: Could not create debris, no more slots left
  2067. Frame 10550: Could not create debris, no more slots left
  2068. Frame 10550: Could not create debris, no more slots left
  2069. Frame 10551: Could not create debris, no more slots left
  2070. Frame 10551: Could not create debris, no more slots left
  2071. Frame 10551: Could not create debris, no more slots left
  2072. Frame 10552: Could not create debris, no more slots left
  2073. Frame 10552: Could not create debris, no more slots left
  2074. Network Killing off Leo 5
  2075. Frame 10555: Could not create debris, no more slots left
  2076. Frame 10562: Could not create debris, no more slots left
  2077. Frame 10562: Could not create debris, no more slots left
  2078. Frame 10562: Could not create debris, no more slots left
  2079. Frame 10566: Could not create debris, no more slots left
  2080. Frame 10572: Could not create debris, no more slots left
  2081. Frame 10572: Could not create debris, no more slots left
  2082. Network Killing off Gibborim
  2083. message 'Psoloc is toast' with invalid head. Fix by assigning persona to the message.
  2084. Network Killing off Leo 4
  2085. Network Killing off Alpha 1
  2086. Network Killing off Leo 6
  2087. message 'Keep up 3' with invalid head. Fix by assigning persona to the message.
  2088. ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
  2089. ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
  2090. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  2091. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  2092. Network Killing off Taurus 4
  2093. Warning: Too many triangles in shield hit.
  2094. Network Killing off Pisces 1
  2095. Network Killing off Pisces 2
  2096. Network Killing off Taurus 3
  2097. ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
  2098. Network Killing off Pisces 3
  2099. Network Killing off Pisces 4
  2100. ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
  2101. message 'Sulla Jumps out' with invalid head. Fix by assigning persona to the message.
  2102. Network Killing off Libra 2
  2103. Network Killing off Libra 1
  2104. Network Killing off Gemini 1
  2105. message 'Sachan Jumps' with invalid head. Fix by assigning persona to the message.
  2106. message 'Last one jumps' with invalid head. Fix by assigning persona to the message.
  2107. Network Killing off Libra 3
  2108. Network Killing off Gemini 2
  2109. Network Killing off Libra 4
  2110. Frame 27137: Could not create debris, no more slots left
  2111. Frame 27137: Could not create debris, no more slots left
  2112. Frame 27137: Could not create debris, no more slots left
  2113. Frame 27137: Could not create debris, no more slots left
  2114. Frame 27137: Could not create debris, no more slots left
  2115. Frame 27137: Could not create debris, no more slots left
  2116. Frame 27137: Could not create debris, no more slots left
  2117. Frame 27137: Could not create debris, no more slots left
  2118. Frame 27187: Could not create debris, no more slots left
  2119. Frame 27187: Could not create debris, no more slots left
  2120. Frame 27187: Could not create debris, no more slots left
  2121. Frame 27187: Could not create debris, no more slots left
  2122. Frame 27187: Could not create debris, no more slots left
  2123. Frame 27187: Could not create debris, no more slots left
  2124. Frame 27187: Could not create debris, no more slots left
  2125. Frame 27187: Could not create debris, no more slots left
  2126. Frame 27187: Could not create debris, no more slots left
  2127. Network Killing off Gemini 3
  2128. Warning: Parent of spawn weapon does not exist. Not spawning.
  2129. message 'civilians now accounted for' with invalid head. Fix by assigning persona to the message.
  2130. ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
  2131. Network Killing off Libra 6
  2132. Frame 28120: Could not create debris, no more slots left
  2133. Frame 28120: Could not create debris, no more slots left
  2134. Frame 28124: Could not create debris, no more slots left
  2135. Frame 28124: Could not create debris, no more slots left
  2136. Network Killing off Libra 5
  2137. Network Killing off Alpha 3
  2138. Got event GS_EVENT_PLAYER_WARPOUT_START_FORCED (42) in state GS_STATE_GAME_PLAY (2)
  2139. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
  2140. Hit target speed. Starting warp effect and moving to stage 2!
  2141. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
  2142. Hit warp effect. Moving to stage 3!
  2143. Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
  2144. Player warped out. Going to debriefing!
  2145. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  2146. SOUND: d:\freespace2\source\code\sound\ds.cpp:1273 - OpenAL error = 'Invalid Operation'
  2147. Unloading in mission messages
  2148. Frame 30147 too long!!: frametime = 0.257 (0.257)
  2149. Got event GS_EVENT_MULTI_CLIENT_SETUP (32) in state GS_STATE_DEBRIEF (27)
  2150. Someone passed an extension to bm_load for file 'Ter0004.pcx'
  2151. Someone passed an extension to bm_load for file 'newforge.pcx'
  2152. Frame 30147 too long!!: frametime = 0.398 (0.398)
  2153. Frame 30147 too long!!: frametime = 0.669 (0.669)
  2154. Frame 30147 too long!!: frametime = 0.423 (0.423)
  2155. Frame 30147 too long!!: frametime = 0.706 (0.706)
  2156. Frame 30147 too long!!: frametime = 0.386 (0.386)
  2157. Frame 30147 too long!!: frametime = 0.695 (0.695)
  2158. Frame 30147 too long!!: frametime = 0.500 (0.500)
  2159. Frame 30147 too long!!: frametime = 0.769 (0.769)
  2160. Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_CLIENT_SETUP (26)
  2161. Throwing out event 50 because of state set from 26 to 38
  2162. =================== STARTING LEVEL LOAD ==================
  2163. ANI 2_Loading with size 824x43 (32.8% wasted)
  2164. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2165. Starting model page in...
  2166. Beginning level bitmap paging...
  2167. Loading warp model
  2168. 300
  2169. MISSION LOAD: 'Templar-01.fs2'
  2170. Hmmm... Extension passed to mission_load...
  2171. Loading model 'subspacenode.pof'
  2172. IBX: Found a good IBX to read for 'subspacenode.pof'.
  2173. IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
  2174. Starting mission message count : 205
  2175. Ending mission message count : 212
  2176. Current soundtrack set to -1 in event_music_reset_choices
  2177. Loading model 'capital03.pof'
  2178. Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital03.pof
  2179. Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital03.pof
  2180. IBX: Found a good IBX to read for 'capital03.pof'.
  2181. IBX-DEBUG => POF checksum: 0x0865f9b4, IBX checksum: 0x1d5cbdd6 -- "capital03.pof"
  2182. Submodel 'capital03b-hull' is detail level 1 of 'capital03a-hull'
  2183. Submodel 'capital03c-hull' is detail level 2 of 'capital03a-hull'
  2184. Submodel 'capital03d-hull' is detail level 3 of 'capital03a-hull'
  2185. Allocating space for at least 22 new ship subsystems ... a total of 200 is now available (22 in-use).
  2186. Loading model 'GunPlatform02.pof'
  2187. IBX: Found a good IBX to read for 'GunPlatform02.pof'.
  2188. IBX-DEBUG => POF checksum: 0xe9d12edd, IBX checksum: 0x8b4a412b -- "GunPlatform02.pof"
  2189. Submodel 'vgunturret02b' is detail level 1 of 'vgunturret02a'
  2190. Submodel 'vgunturret02c' is detail level 2 of 'vgunturret02a'
  2191. Submodel 'turret01b' is detail level 1 of 'turret01a'
  2192. Submodel 'turret02b' is detail level 1 of 'turret02a'
  2193. Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
  2194. Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
  2195. Loading model 'fighter09.pof'
  2196. IBX: Warning! Found invalid IBX file: 'fighter09.bx'
  2197. IBX: Starting a new IBX for 'fighter09.pof'.
  2198. Loading model 'bomber06.pof'
  2199. IBX: Warning! Found invalid IBX file: 'bomber06.bx'
  2200. IBX: Starting a new IBX for 'bomber06.pof'.
  2201. Submodel 'bomber06b-hull' is detail level 1 of 'bomber06a-hull'
  2202. Submodel 'bomber06c-hull' is detail level 2 of 'bomber06a-hull'
  2203. Submodel 'bomber06d-hull' is detail level 3 of 'bomber06a-hull'
  2204. Loading model 'freighter04.pof'
  2205. IBX: Found a good IBX to read for 'freighter04.pof'.
  2206. IBX-DEBUG => POF checksum: 0x33df5f1d, IBX checksum: 0x219b7714 -- "freighter04.pof"
  2207. Loading model 'fighter08.pof'
  2208. Potential problem found: Unrecognized subsystem type 'ABFlaps', believed to be in ship fighter08.pof
  2209. IBX: Warning! Found invalid IBX file: 'fighter08.bx'
  2210. IBX: Starting a new IBX for 'fighter08.pof'.
  2211. Loading model 'transport02.pof'
  2212. IBX: Found a good IBX to read for 'transport02.pof'.
  2213. IBX-DEBUG => POF checksum: 0x52f3eee4, IBX checksum: 0xf0f6d7f5 -- "transport02.pof"
  2214. Submodel 'transport02b-hull' is detail level 1 of 'transport02a-hull'
  2215. Submodel 'transport02c-hull' is detail level 2 of 'transport02a-hull'
  2216. Submodel 'transport02d-hull' is detail level 3 of 'transport02a-hull'
  2217. Submodel 'gearightb' is detail level 1 of 'gearighta'
  2218. Submodel 'gearightc' is detail level 2 of 'gearighta'
  2219. Submodel 'gearleftb' is detail level 1 of 'gearlefta'
  2220. Submodel 'gearleftc' is detail level 2 of 'gearlefta'
  2221. Loading model 'bomber05.pof'
  2222. IBX: Found a good IBX to read for 'bomber05.pof'.
  2223. IBX-DEBUG => POF checksum: 0xd59519de, IBX checksum: 0xb2d8603e -- "bomber05.pof"
  2224. Loading model 'fighter07.pof'
  2225. IBX: Warning! Found invalid IBX file: 'fighter07.bx'
  2226. IBX: Starting a new IBX for 'fighter07.pof'.
  2227. Submodel 'fighter07b' is detail level 1 of 'fighter07a'
  2228. Submodel 'fighter07c' is detail level 2 of 'fighter07a'
  2229. Submodel 'fighter07d' is detail level 3 of 'fighter07a'
  2230. OpenGL: Reusing 512x512 FBO!
  2231. Adding default sun.
  2232. =================== STARTING LEVEL DATA LOAD ==================
  2233. Allocating space for at least 192 new ship subsystems ... a total of 400 is now available (143 in-use).
  2234. About to page in ships!
  2235. ANI shield-b05 with size 112x93 (27.3% wasted)
  2236. ANI shield-f07 with size 112x93 (27.3% wasted)
  2237. ANI shield-f08 with size 112x93 (27.3% wasted)
  2238. ANI shield-f09 with size 112x93 (27.3% wasted)
  2239. ANI shield-b06 with size 112x93 (27.3% wasted)
  2240. BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
  2241. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
  2242. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  2243. Loading model 'stilettoII.pof'
  2244. IBX: Found a good IBX to read for 'stilettoII.pof'.
  2245. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
  2246. Loading model 'infyrno.pof'
  2247. IBX: Found a good IBX to read for 'infyrno.pof'.
  2248. IBX-DEBUG => POF checksum: 0xdd26cdd3, IBX checksum: 0xf1867e03 -- "infyrno.pof"
  2249. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  2250. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  2251. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  2252. Loading model 'helios.pof'
  2253. IBX: Found a good IBX to read for 'helios.pof'.
  2254. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
  2255. Loading model 'Interceptor.pof'
  2256. IBX: Found a good IBX to read for 'Interceptor.pof'.
  2257. IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
  2258. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  2259. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  2260. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  2261. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  2262. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  2263. Paging in mission messages
  2264. Stopping model page in...
  2265. ANI shield-b05.ani with size 112x93 (27.3% wasted)
  2266. ANI shield-f07.ani with size 112x93 (27.3% wasted)
  2267. ANI shield-f08.ani with size 112x93 (27.3% wasted)
  2268. ANI shield-f09.ani with size 112x93 (27.3% wasted)
  2269. ANI shield-b06.ani with size 112x93 (27.3% wasted)
  2270. User bitmap 'TMP302x198+16'
  2271. User bitmap 'TMP308x190+16'
  2272. User bitmap 'TMP337x206+16'
  2273. User bitmap 'TMP69x119+16'
  2274. User bitmap 'TMP231x145+16'
  2275. User bitmap 'TMP273x158+16'
  2276. User bitmap 'TMP319x174+16'
  2277. User bitmap 'TMP332x304+16'
  2278. User bitmap 'TMP212x152+16'
  2279. User bitmap 'TMP256x256+8'
  2280. User bitmap 'TMP256x256+8'
  2281. User bitmap 'TMP128x128+8'
  2282. Bmpman: 2370/4750 bitmap slots in use.
  2283. Ending level bitmap paging...
  2284. =================== ENDING LOAD ================
  2285. Real count = 501, Estimated count = 425
  2286. ================================================
  2287. MediaVPs: Flaming debris script ACTIVE!
  2288. SCRIPTING: Starting flashy deaths script loading
  2289.  
  2290. Class: gtf ulysses
  2291. FRM: 1
  2292. FE: 1
  2293.  
  2294. Class: gtf hercules
  2295. FRM: 1
  2296. FE: 1
  2297.  
  2298. Class: gtf hercules mark ii
  2299. FRM: 1
  2300. FE: 1
  2301.  
  2302. Class: gtf ares
  2303. FRM: 1
  2304. FE: 1
  2305.  
  2306. Class: gtf erinyes
  2307. FRM: 1
  2308. FE: 1
  2309.  
  2310. Class: gtf loki
  2311. FRM: 1
  2312. FE: 1
  2313.  
  2314. Class: gtf pegasus
  2315. FRM: 1
  2316. FE: 1
  2317.  
  2318. Class: gtf perseus
  2319. FRM: 1
  2320. FE: 1
  2321.  
  2322. Class: gtf myrmidon
  2323. FRM: 1
  2324. FE: 1
  2325.  
  2326. Class: sf mara (terrans)
  2327. FRM: 1
  2328. FE: 1
  2329.  
  2330. Class: gtb artemis
  2331. FRM: 1
  2332. FE: 1
  2333.  
  2334. Class: gtb artemis d.h.
  2335. FRM: 1
  2336. FE: 1
  2337.  
  2338. Class: gtb medusa
  2339. FRM: 1
  2340. FE: 1
  2341.  
  2342. Class: gtb ursa
  2343. FRM: 1
  2344. FE: 1
  2345.  
  2346. Class: gtb zeus
  2347. FRM: 1
  2348. FE: 1
  2349.  
  2350. Class: gtb boanerges
  2351. FRM: 1
  2352. FE: 1
  2353.  
  2354. Class: gtdr amazon
  2355. FRM: 1
  2356. FE: 1
  2357.  
  2358. Class: gtdr amazon advanced
  2359. DRM: 0.25
  2360. DE: 2
  2361. DM: 1
  2362. FRM: 1
  2363. FE: 6
  2364. BE: 0.45
  2365. BEDu: 5000
  2366. BEDM: 2.5
  2367.  
  2368. Class: gts hygeia
  2369. DRM: 0.25
  2370. DE: 2
  2371. DM: 1
  2372. FRM: 1
  2373. FE: 1
  2374.  
  2375. Class: gtfr triton
  2376. DRM: 0.25
  2377. DE: 2
  2378. DM: 1
  2379. FRM: 1
  2380. FE: 6
  2381. BE: 0.45
  2382. BEDu: 5000
  2383. BEDM: 2.5
  2384.  
  2385. Class: tc-tri
  2386. DRM: 0.25
  2387. DE: 2
  2388. DM: 1
  2389. FRM: 1
  2390. FE: 6
  2391. BE: 0.4
  2392. BEDu: 4000
  2393. BEDM: 2.5
  2394.  
  2395. Class: gtfr poseidon
  2396. DRM: 0.25
  2397. DE: 2
  2398. DM: 1
  2399. FRM: 1
  2400. FE: 6
  2401.  
  2402. Class: tc 2
  2403. DRM: 0.25
  2404. DE: 2
  2405. DM: 1
  2406. FRM: 1
  2407. FE: 1
  2408.  
  2409. Class: tsc 2
  2410. DRM: 0.25
  2411. DE: 2
  2412. DM: 1
  2413. FRM: 1
  2414. FE: 1
  2415.  
  2416. Class: tac 1
  2417. DRM: 0.25
  2418. DE: 2
  2419. DM: 1
  2420. FRM: 1
  2421. FE: 1
  2422.  
  2423. Class: ttc 1
  2424. DRM: 0.25
  2425. DE: 2
  2426. DM: 1
  2427. FRM: 1
  2428. FE: 1
  2429.  
  2430. Class: gtc fenris
  2431. DRM: 0.25
  2432. DE: 2
  2433. DM: 1
  2434. FRM: 2
  2435. FE: 6
  2436. BE: 0.6
  2437. BEDu: 8000
  2438. BEDM: 2.5
  2439.  
  2440. Class: gtm hippocrates
  2441. DRM: 0.25
  2442. DE: 2
  2443. DM: 1
  2444. FRM: 1
  2445. FE: 6
  2446. BE: 0.6
  2447. BEDu: 8000
  2448. BEDM: 2.5
  2449.  
  2450. Class: gtc leviathan
  2451. DRM: 0.25
  2452. DE: 2
  2453. DM: 1
  2454. FRM: 2
  2455. FE: 6
  2456. BE: 0.6
  2457. BEDu: 8000
  2458. BEDM: 2.5
  2459.  
  2460. Class: gtsc faustus
  2461. DRM: 0.25
  2462. DE: 2
  2463. DM: 1
  2464. FRM: 1
  2465. FE: 6
  2466. BE: 0.6
  2467. BEDu: 8000
  2468. BEDM: 2.5
  2469.  
  2470. Class: gtg zephyrus
  2471. DRM: 0.25
  2472. DE: 2
  2473. DM: 1
  2474. FRM: 1
  2475. FE: 6
  2476. BE: 0.55
  2477. BEDu: 7000
  2478. BEDM: 2.5
  2479.  
  2480. Class: gta charybdis
  2481. DRM: 0.25
  2482. DE: 2
  2483. DM: 1
  2484. FRM: 1
  2485. FE: 6
  2486. BE: 0.5
  2487. BEDu: 6000
  2488. BEDM: 2.5
  2489.  
  2490. Class: gtd orion
  2491. DRM: 0.25
  2492. DE: 2
  2493. DM: 1
  2494. FRM: 2
  2495. FE: 6
  2496. BE: 0.7
  2497. BEDu: 10000
  2498. BEDM: 2.5
  2499.  
  2500. Class: gtd hecate
  2501. DRM: 0.25
  2502. DE: 2
  2503. DM: 1
  2504. FRM: 2
  2505. FE: 6
  2506. BE: 0.7
  2507. BEDu: 10000
  2508. BEDM: 2.5
  2509.  
  2510. Class: gtd orion#2 (bastion)
  2511. DRM: 0.25
  2512. DE: 2
  2513. DM: 1
  2514. FRM: 2
  2515. FE: 6
  2516. BE: 0.7
  2517. BEDu: 10000
  2518. BEDM: 2.5
  2519.  
  2520. Class: gtd hades
  2521. DRM: 0.25
  2522. DE: 2
  2523. DM: 1
  2524. FRM: 2
  2525. FE: 6
  2526. BE: 0.7
  2527. BEDu: 10000
  2528. BEDM: 2.5
  2529.  
  2530. Class: gti arcadia
  2531. DRM: 0.25
  2532. DE: 2
  2533. DM: 1
  2534. FRM: 2
  2535. FE: 6
  2536. BE: 0.7
  2537. BEDu: 10000
  2538. BEDM: 2.5
  2539.  
  2540. Class: gtva colossus
  2541. DRM: 0.25
  2542. DE: 2
  2543. DM: 1
  2544. FRM: 5
  2545. FE: 6
  2546. BE: 0.75
  2547. BEDu: 11000
  2548. BEDM: 2.5
  2549.  
  2550. Class: gtcv deimos
  2551. DRM: 0.25
  2552. DE: 2
  2553. DM: 1
  2554. FRM: 2
  2555. FE: 6
  2556. BE: 0.65
  2557. BEDu: 9000
  2558. BEDM: 2.5
  2559.  
  2560. Class: gtc aeolus
  2561. DRM: 0.25
  2562. DE: 2
  2563. DM: 1
  2564. FRM: 2
  2565. FE: 6
  2566. BE: 0.6
  2567. BEDu: 8000
  2568. BEDM: 2.5
  2569.  
  2570. Class: ntf iceni
  2571. DRM: 0.25
  2572. DE: 2
  2573. DM: 1
  2574. FRM: 2
  2575. FE: 6
  2576. BE: 0.65
  2577. BEDu: 9000
  2578. BEDM: 2.5
  2579.  
  2580. Class: ntf boadicea
  2581. DRM: 0.25
  2582. DE: 2
  2583. DM: 1
  2584. FRM: 2
  2585. FE: 6
  2586. BE: 0.6
  2587. BEDu: 8000
  2588. BEDM: 2.5
  2589.  
  2590. Class: gtt elysium
  2591. DRM: 0.25
  2592. DE: 2
  2593. DM: 1
  2594. FRM: 1
  2595. FE: 6
  2596.  
  2597. Class: gtt argo
  2598. DRM: 0.25
  2599. DE: 2
  2600. DM: 1
  2601. FRM: 1
  2602. FE: 6
  2603. BE: 0.4
  2604. BEDu: 4000
  2605. BEDM: 2.5
  2606.  
  2607. Class: gti ganymede
  2608. DRM: 0.25
  2609. DE: 2
  2610. DM: 1
  2611. FRM: 2
  2612. FE: 6
  2613. BE: 0.7
  2614. BEDu: 10000
  2615. BEDM: 2.5
  2616.  
  2617. Class: knossos
  2618. DRM: 0.25
  2619. DE: 2
  2620. DM: 1
  2621. FRM: 5
  2622. FE: 6
  2623. BE: 0.8
  2624. BEDu: 12000
  2625. BEDM: 2.5
  2626.  
  2627. Class: gtsg watchdog
  2628. FRM: 1
  2629. FE: 1
  2630.  
  2631. Class: gtsg cerberus
  2632. FRM: 1
  2633. FE: 1
  2634.  
  2635. Class: gtsg alastor
  2636. FRM: 1
  2637. FE: 1
  2638.  
  2639. Class: gtep hermes
  2640. FRM: 1
  2641. FE: 1
  2642.  
  2643. Class: tc-meson bomb
  2644. FRM: 4
  2645. FE: 6
  2646. BE: 0.8
  2647. BEDu: 10000
  2648. BEDM: 10
  2649.  
  2650. Class: gtsg mjolnir
  2651. DRM: 0.25
  2652. DE: 2
  2653. DM: 1
  2654. FRM: 2
  2655. FE: 6
  2656. BE: 0.6
  2657. BEDu: 8000
  2658. BEDM: 2.5
  2659.  
  2660. Class: gtsg mjolnir#home
  2661. DRM: 0.25
  2662. DE: 2
  2663. DM: 1
  2664. FRM: 2
  2665. FE: 6
  2666. BE: 0.6
  2667. BEDu: 8000
  2668. BEDM: 2.5
  2669.  
  2670. Class: gvf seth
  2671. FRM: 1
  2672. FE: 1
  2673.  
  2674. Class: gvf horus
  2675. FRM: 1
  2676. FE: 1
  2677.  
  2678. Class: gvf thoth
  2679. FRM: 1
  2680. FE: 1
  2681.  
  2682. Class: gvf serapis
  2683. FRM: 1
  2684. FE: 1
  2685.  
  2686. Class: gvf tauret
  2687. FRM: 1
  2688. FE: 1
  2689.  
  2690. Class: gvb sekhmet
  2691. FRM: 1
  2692. FE: 1
  2693.  
  2694. Class: gvb osiris
  2695. FRM: 1
  2696. FE: 1
  2697.  
  2698. Class: gvb bakha
  2699. FRM: 1
  2700. FE: 1
  2701.  
  2702. Class: gvf ptah
  2703. FRM: 1
  2704. FE: 1
  2705.  
  2706. Class: gvs nephthys
  2707. DRM: 0.25
  2708. DE: 2
  2709. DM: 1
  2710. FRM: 1
  2711. FE: 6
  2712.  
  2713. Class: gvt isis
  2714. DRM: 0.25
  2715. DE: 2
  2716. DM: 1
  2717. FRM: 1
  2718. FE: 6
  2719.  
  2720. Class: pvfr ma'at
  2721. DRM: 0.25
  2722. DE: 2
  2723. DM: 1
  2724. FRM: 1
  2725. FE: 6
  2726.  
  2727. Class: gvfr bes
  2728. DRM: 0.25
  2729. DE: 2
  2730. DM: 1
  2731. FRM: 1
  2732. FE: 6
  2733.  
  2734. Class: vac 5
  2735. DRM: 0.25
  2736. DE: 2
  2737. DM: 1
  2738. FRM: 1
  2739. FE: 1
  2740.  
  2741. Class: vac 4
  2742. DRM: 0.25
  2743. DE: 2
  2744. DM: 1
  2745. FRM: 1
  2746. FE: 1
  2747.  
  2748. Class: gvfr satis
  2749. DRM: 0.25
  2750. DE: 2
  2751. DM: 1
  2752. FRM: 1
  2753. FE: 6
  2754. BE: 0.45
  2755. BEDu: 5000
  2756. BEDM: 2.5
  2757.  
  2758. Class: gvg anuket
  2759. DRM: 0.25
  2760. DE: 2
  2761. DM: 1
  2762. FRM: 1
  2763. FE: 6
  2764. BE: 0.55
  2765. BEDu: 7000
  2766. BEDM: 2.5
  2767.  
  2768. Class: gvc aten
  2769. DRM: 0.25
  2770. DE: 2
  2771. DM: 1
  2772. FRM: 2
  2773. FE: 6
  2774. BE: 0.6
  2775. BEDu: 8000
  2776. BEDM: 2.5
  2777.  
  2778. Class: gvc mentu
  2779. DRM: 0.25
  2780. DE: 2
  2781. DM: 1
  2782. FRM: 2
  2783. FE: 6
  2784. BE: 0.6
  2785. BEDu: 8000
  2786. BEDM: 2.5
  2787.  
  2788. Class: gvcv sobek
  2789. DRM: 0.25
  2790. DE: 2
  2791. DM: 1
  2792. FRM: 2
  2793. FE: 6
  2794. BE: 0.65
  2795. BEDu: 9000
  2796. BEDM: 2.5
  2797.  
  2798. Class: gvd typhon
  2799. DRM: 0.25
  2800. DE: 2
  2801. DM: 1
  2802. FRM: 2
  2803. FE: 6
  2804. BE: 0.7
  2805. BEDu: 10000
  2806. BEDM: 2.5
  2807.  
  2808. Class: gvsg ankh
  2809. FRM: 1
  2810. FE: 1
  2811.  
  2812. Class: gvsg edjo
  2813. FRM: 1
  2814. FE: 1
  2815.  
  2816. Class: gvep ra
  2817. FRM: 1
  2818. FE: 1
  2819.  
  2820. Class: gva setekh
  2821. DRM: 0.25
  2822. DE: 2
  2823. DM: 1
  2824. FRM: 1
  2825. FE: 6
  2826. BE: 0.5
  2827. BEDu: 6000
  2828. BEDM: 2.5
  2829.  
  2830. Class: gvd hatshepsut
  2831. DRM: 0.25
  2832. DE: 2
  2833. DM: 1
  2834. FRM: 2
  2835. FE: 6
  2836. BE: 0.7
  2837. BEDu: 10000
  2838. BEDM: 2.5
  2839.  
  2840. Class: sf dragon
  2841. FRM: 1
  2842. FE: 1
  2843.  
  2844. Class: sf basilisk
  2845. FRM: 1
  2846. FE: 1
  2847.  
  2848. Class: sf manticore
  2849. FRM: 1
  2850. FE: 1
  2851.  
  2852. Class: sf aeshma
  2853. FRM: 1
  2854. FE: 1
  2855.  
  2856. Class: sf mara
  2857. FRM: 1
  2858. FE: 1
  2859.  
  2860. Class: sf astaroth
  2861. FRM: 1
  2862. FE: 1
  2863.  
  2864. Class: sb nephilim
  2865. FRM: 1
  2866. FE: 1
  2867.  
  2868. Class: sb taurvi
  2869. FRM: 1
  2870. FE: 1
  2871.  
  2872. Class: sb nahema
  2873. FRM: 1
  2874. FE: 1
  2875.  
  2876. Class: sb seraphim
  2877. FRM: 1
  2878. FE: 1
  2879.  
  2880. Class: st azrael
  2881. DRM: 0.25
  2882. DE: 2
  2883. DM: 1
  2884. FRM: 1
  2885. FE: 6
  2886.  
  2887. Class: sfr dis
  2888. DRM: 0.25
  2889. DE: 2
  2890. DM: 1
  2891. FRM: 1
  2892. FE: 6
  2893. BE: 0.45
  2894. BEDu: 5000
  2895. BEDM: 2.5
  2896.  
  2897. Class: sac 3
  2898. DRM: 0.25
  2899. DE: 2
  2900. DM: 1
  2901. FRM: 1
  2902. FE: 6
  2903. BE: 0.4
  2904. BEDu: 4000
  2905. BEDM: 2.5
  2906.  
  2907. Class: sfr mephisto
  2908. DRM: 0.25
  2909. DE: 2
  2910. DM: 1
  2911. FRM: 1
  2912. FE: 6
  2913.  
  2914. Class: sc 5
  2915. DRM: 0.25
  2916. DE: 2
  2917. DM: 1
  2918. FRM: 1
  2919. FE: 1
  2920.  
  2921. Class: sfr asmodeus
  2922. DRM: 0.25
  2923. DE: 2
  2924. DM: 1
  2925. FRM: 1
  2926. FE: 6
  2927. BE: 0.45
  2928. BEDu: 5000
  2929. BEDM: 2.5
  2930.  
  2931. Class: sac 2
  2932. DRM: 0.25
  2933. DE: 2
  2934. DM: 1
  2935. FRM: 1
  2936. FE: 1
  2937.  
  2938. Class: sc lilith
  2939. DRM: 0.25
  2940. DE: 2
  2941. DM: 1
  2942. FRM: 2
  2943. FE: 6
  2944. BE: 0.6
  2945. BEDu: 8000
  2946. BEDM: 2.5
  2947.  
  2948. Class: sc rakshasa
  2949. DRM: 0.25
  2950. DE: 2
  2951. DM: 1
  2952. FRM: 2
  2953. FE: 6
  2954. BE: 0.6
  2955. BEDu: 8000
  2956. BEDM: 2.5
  2957.  
  2958. Class: sd demon
  2959. DRM: 0.25
  2960. DE: 2
  2961. DM: 1
  2962. FRM: 2
  2963. FE: 6
  2964. BE: 0.7
  2965. BEDu: 10000
  2966. BEDM: 2.5
  2967.  
  2968. Class: sd ravana
  2969. DRM: 0.25
  2970. DE: 2
  2971. DM: 1
  2972. FRM: 2
  2973. FE: 6
  2974. BE: 0.7
  2975. BEDu: 10000
  2976. BEDM: 2.5
  2977.  
  2978. Class: sd lucifer
  2979. DRM: 0.25
  2980. DE: 2
  2981. DM: 1
  2982. FRM: 2
  2983. FE: 6
  2984. BE: 0.7
  2985. BEDu: 10000
  2986. BEDM: 2.5
  2987.  
  2988. Class: ssg trident
  2989. FRM: 1
  2990. FE: 1
  2991.  
  2992. Class: ssg belial
  2993. FRM: 1
  2994. FE: 1
  2995.  
  2996. Class: ssg rahu
  2997. DRM: 0.25
  2998. DE: 2
  2999. DM: 1
  3000. FRM: 1
  3001. FE: 6
  3002. BE: 0.55
  3003. BEDu: 7000
  3004. BEDM: 2.5
  3005.  
  3006. Class: scv moloch
  3007. DRM: 0.25
  3008. DE: 2
  3009. DM: 1
  3010. FRM: 2
  3011. FE: 6
  3012. BE: 0.65
  3013. BEDu: 9000
  3014. BEDM: 2.5
  3015.  
  3016. Class: sj sathanas
  3017. DRM: 0.25
  3018. DE: 2
  3019. DM: 1
  3020. FRM: 5
  3021. FE: 6
  3022. BE: 0.75
  3023. BEDu: 11000
  3024. BEDM: 2.5
  3025.  
  3026. Class: shivan comm node
  3027. DRM: 0.25
  3028. DE: 2
  3029. DM: 1
  3030. FRM: 1
  3031. FE: 6
  3032. BE: 0.65
  3033. BEDu: 9000
  3034. BEDM: 2.5
  3035.  
  3036. Class: sred
  3037. BEI: 0.2
  3038. BEDu: 200
  3039. BEDi: 100
  3040.  
  3041. Class: lred
  3042. BEI: 0.2
  3043. BEDu: 600
  3044. BEDi: 300
  3045.  
  3046. Class: bfred
  3047. BEI: 0.2
  3048. BEDu: 2100
  3049. BEDi: 1050
  3050.  
  3051. Class: terslash
  3052. BEI: 0.2
  3053. BEDu: 350
  3054. BEDi: 175
  3055.  
  3056. Class: lterslash
  3057. BEI: 0.2
  3058. BEDu: 150
  3059. BEDi: 75
  3060.  
  3061. Class: bfgreen
  3062. BEI: 0.2
  3063. BEDu: 1900
  3064. BEDi: 950
  3065.  
  3066. Class: lrbgreen
  3067. BEI: 0.2
  3068. BEDu: 1900
  3069. BEDi: 950
  3070.  
  3071. Class: bgreen
  3072. BEI: 0.2
  3073. BEDu: 1200
  3074. BEDi: 650
  3075.  
  3076. Class: sgreen
  3077. BEI: 0.2
  3078. BEDu: 210
  3079. BEDi: 105
  3080.  
  3081. Class: svas
  3082. BEI: 0.2
  3083. BEDu: 350
  3084. BEDi: 175
  3085.  
  3086. Class: bvas
  3087. BEI: 0.2
  3088. BEDu: 1100
  3089. BEDi: 550
  3090.  
  3091. Class: vslash
  3092. BEI: 0.2
  3093. BEDu: 750
  3094. BEDi: 375
  3095.  
  3096. Class: green beam
  3097. BEI: 0.2
  3098. BEDu: 200
  3099. BEDi: 100
  3100.  
  3101. Class: mjolnirbeam
  3102. BEI: 0.2
  3103. BEDu: 750
  3104. BEDi: 375
  3105.  
  3106. Class: mjolnirbeam#home
  3107. BEI: 0.2
  3108. BEDu: 400
  3109. BEDi: 200
  3110.  
  3111. Class: cyclops
  3112. FR: 100
  3113. FE: 6
  3114. BEI: 0.6
  3115. BEDu: 2000
  3116. BEDi: 1000
  3117.  
  3118. Class: cyclops#short
  3119. FR: 100
  3120. FE: 6
  3121. BEI: 0.6
  3122. BEDu: 2000
  3123. BEDi: 1000
  3124.  
  3125. Class: rebel bomb
  3126. FR: 100
  3127. FE: 6
  3128. BEI: 0.6
  3129. BEDu: 400
  3130. BEDi: 200
  3131.  
  3132. Class: helios
  3133. FR: 100
  3134. FE: 6
  3135. BEI: 0.6
  3136. BEDu: 6800
  3137. BEDi: 3400
  3138.  
  3139. Class: unknown bomb
  3140. FR: 100
  3141. FE: 6
  3142. BEI: 0.6
  3143. BEDu: 1500
  3144. BEDi: 750
  3145.  
  3146. Class: unknown megabomb
  3147. FR: 100
  3148. FE: 6
  3149. BEI: 0.6
  3150. BEDu: 3200
  3151. BEDi: 1600
  3152.  
  3153. Class: shivan bomb
  3154. FR: 100
  3155. FE: 6
  3156. BEI: 0.6
  3157. BEDu: 2000
  3158. BEDi: 1000
  3159.  
  3160. Class: shivan bomb#short
  3161. FR: 100
  3162. FE: 6
  3163. BEI: 0.6
  3164. BEDu: 2000
  3165. BEDi: 1000
  3166.  
  3167. Class: shivan weak bomb
  3168. FR: 100
  3169. FE: 6
  3170. BEI: 0.6
  3171. BEDu: 400
  3172. BEDi: 200
  3173.  
  3174. Class: shivan megabomb
  3175. FR: 100
  3176. FE: 6
  3177. BEI: 0.6
  3178. BEDu: 6800
  3179. BEDi: 3400
  3180.  
  3181. Class: fusion mortar
  3182. FR: 20
  3183. FE: 6
  3184. BEI: 0.2
  3185. BEDu: 80
  3186. BEDi: 40
  3187.  
  3188. Class: vasudan flux cannon
  3189. FR: 20
  3190. FE: 6
  3191. BEI: 0.4
  3192. BEDu: 500
  3193. BEDi: 250
  3194. Frame 0 too long!!: frametime = 12.881 (12.881)
  3195. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38)
  3196. ANI iconwing01 with size 32x28 (12.5% wasted)
  3197. Loading model 'fighter06.pof'
  3198. IBX: Found a good IBX to read for 'fighter06.pof'.
  3199. IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
  3200. Loading model 'fighter13.pof'
  3201. IBX: Found a good IBX to read for 'fighter13.pof'.
  3202. IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof"
  3203. Loading model 'bomber04.pof'
  3204. IBX: Found a good IBX to read for 'bomber04.pof'.
  3205. IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0x76d1642b -- "bomber04.pof"
  3206. Submodel 'turret01b' is detail level 1 of 'turret01a'
  3207. Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
  3208. Loading model 'bomber09.pof'
  3209. IBX: Warning! Found invalid IBX file: 'bomber09.bx'
  3210. IBX: Starting a new IBX for 'bomber09.pof'.
  3211. ANI iconScalpel with size 56x24 (25.0% wasted)
  3212. ANI iconflail with size 56x24 (25.0% wasted)
  3213. ANI iconPromR with size 56x24 (25.0% wasted)
  3214. ANI iconKayser with size 56x24 (25.0% wasted)
  3215. ANI iconCirce with size 56x24 (25.0% wasted)
  3216. ANI iconLich with size 56x24 (25.0% wasted)
  3217. Loading model 'tempest_tech.pof'
  3218. IBX: Found a good IBX to read for 'tempest_tech.pof'.
  3219. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
  3220. Loading model 'newhornet_tech.pof'
  3221. IBX: Found a good IBX to read for 'newhornet_tech.pof'.
  3222. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
  3223. Loading model 'crossbow_tech.pof'
  3224. IBX: Found a good IBX to read for 'crossbow_tech.pof'.
  3225. IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof"
  3226. Loading model 'trebuchet_tech.pof'
  3227. IBX: Found a good IBX to read for 'trebuchet_tech.pof'.
  3228. IBX-DEBUG => POF checksum: 0xdf1a4879, IBX checksum: 0x7c3ba1e5 -- "trebuchet_tech.pof"
  3229. Loading model 'piranha_tech.pof'
  3230. IBX: Found a good IBX to read for 'piranha_tech.pof'.
  3231. IBX-DEBUG => POF checksum: 0x4334dee5, IBX checksum: 0x19e212e4 -- "piranha_tech.pof"
  3232. Loading model 'stilettoII_tech.pof'
  3233. IBX: Found a good IBX to read for 'stilettoII_tech.pof'.
  3234. IBX-DEBUG => POF checksum: 0xf50214c4, IBX checksum: 0xc31b26fb -- "stilettoII_tech.pof"
  3235. Loading model 'helios_tech.pof'
  3236. IBX: Found a good IBX to read for 'helios_tech.pof'.
  3237. IBX-DEBUG => POF checksum: 0x551ec88b, IBX checksum: 0x8b95c0de -- "helios_tech.pof"
  3238. ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
  3239. ANI iconv-cap with size 97x28 (12.5% wasted)
  3240. ANI Fadeiconv-Cap with size 97x28 (12.5% wasted)
  3241. ANI Fadeiconv-Cap.ani with size 97x28 (12.5% wasted)
  3242. ANI iconv-freighterw with size 117x49 (23.4% wasted)
  3243. ANI Fadeiconv-FreighterW with size 117x49 (23.4% wasted)
  3244. ANI Fadeiconv-FreighterW.ani with size 117x49 (23.4% wasted)
  3245. ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted)
  3246. Frame 0 too long!!: frametime = 9.899 (9.899)
  3247. ANI iconnode.ani with size 90x90 (29.7% wasted)
  3248. ANI iconv-cap.ani with size 97x28 (12.5% wasted)
  3249. ANI iconv-freighterw.ani with size 117x49 (23.4% wasted)
  3250. ANI iconT-transport.ani with size 40x23 (28.1% wasted)
  3251. Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10)
  3252. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32)
  3253. ANI iconScalpel.ani with size 56x24 (25.0% wasted)
  3254. ANI iconflail.ani with size 56x24 (25.0% wasted)
  3255. ANI iconPromR.ani with size 56x24 (25.0% wasted)
  3256. ANI iconKayser.ani with size 56x24 (25.0% wasted)
  3257. ANI 2_PromR.ani with size 332x304 (40.6% wasted)
  3258. ANI iconCirce.ani with size 56x24 (25.0% wasted)
  3259. ANI iconLich.ani with size 56x24 (25.0% wasted)
  3260. ANI 2_Scalpel.ani with size 332x304 (40.6% wasted)
  3261. ANI 2_Flail2.ani with size 332x304 (40.6% wasted)
  3262. ANI 2_Circe.ani with size 332x304 (40.6% wasted)
  3263. ANI 2_Lich.ani with size 332x304 (40.6% wasted)
  3264. Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_WEAPON_SELECT (16)
  3265. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32)
  3266. Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16)
  3267. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38)
  3268. Entering game at time = 2447.444
  3269. message 'Hostages Taken Away' with invalid head. Fix by assigning persona to the message.
  3270. ANI Head-VCa.ani with size 160x120 (6.3% wasted)
  3271. message 'TC Confirm' with invalid head. Fix by assigning persona to the message.
  3272. ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
  3273. Network Killing off Ankh 3
  3274. 1766 frames executed in 30.010 seconds, 58.847 frames per second.
  3275. Network Killing off Aries 4
  3276. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  3277. Network Killing off Aries 1
  3278. Network Killing off Aries 2
  3279. message 'Isis Depart' with invalid head. Fix by assigning persona to the message.
  3280. ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
  3281. Network Killing off Ankh 2
  3282. Network Killing off Aries 3
  3283. Network Killing off Ankh 1
  3284. ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
  3285. Network Killing off Ankh 8
  3286. Network Killing off Ankh 10
  3287. Network Killing off Gemini 1
  3288. Network Killing off Gemini 2
  3289. Network Killing off Alpha 2
  3290. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
  3291. Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
  3292. Network Killing off Ankh 11
  3293. Network Killing off Beta 3
  3294. Network Killing off Alpha 4
  3295. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
  3296. Entering game at time = 2541.932
  3297. Network Killing off Ankh 9
  3298. ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
  3299. Network Killing off Alpha 1
  3300. Network Killing off Beta 1
  3301. ANI Head-TP5c.ani with size 160x120 (6.3% wasted)
  3302. 5955 frames executed in 30.012 seconds, 198.419 frames per second.
  3303. Network Killing off Beta 4
  3304. Network Killing off Alpha 3
  3305. Frame 6192: Could not create debris, no more slots left
  3306. Network Killing off Beta 2
  3307. Frame 6236: Could not create debris, no more slots left
  3308. Frame 6236: Could not create debris, no more slots left
  3309. Frame 6236: Could not create debris, no more slots left
  3310. Network Killing off Alpha 2
  3311. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
  3312. Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
  3313. Network Killing off Alpha 4
  3314. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
  3315. Entering game at time = 2595.520
  3316. Network Killing off Aries 6
  3317. Frame 7496: Could not create debris, no more slots left
  3318. Frame 7496: Could not create debris, no more slots left
  3319. Network Killing off Aries 5
  3320. Network Killing off Gemini 4
  3321. Frame 7540: Could not create debris, no more slots left
  3322. Frame 7540: Could not create debris, no more slots left
  3323. Frame 7540: Could not create debris, no more slots left
  3324. Frame 7540: Could not create debris, no more slots left
  3325. Frame 7540: Could not create debris, no more slots left
  3326. Frame 7540: Could not create debris, no more slots left
  3327. Frame 7540: Could not create debris, no more slots left
  3328. Frame 7540: Could not create debris, no more slots left
  3329. Frame 7540: Could not create debris, no more slots left
  3330. Frame 7540: Could not create debris, no more slots left
  3331. Frame 7540: Could not create debris, no more slots left
  3332. Frame 7540: Could not create debris, no more slots left
  3333. Frame 7540: Could not create debris, no more slots left
  3334. Frame 7540: Could not create debris, no more slots left
  3335. Frame 7540: Could not create debris, no more slots left
  3336. Frame 7540: Could not create debris, no more slots left
  3337. Frame 7540: Could not create debris, no more slots left
  3338. Frame 7540: Could not create debris, no more slots left
  3339. Frame 7540: Could not create debris, no more slots left
  3340. Frame 7540: Could not create debris, no more slots left
  3341. Network Killing off Gemini 3
  3342. 7760 frames executed in 30.032 seconds, 258.391 frames per second.
  3343. Network Killing off Aries 8
  3344. Network Killing off Aries 7
  3345. ANI Head-TP7a.ani with size 160x120 (6.3% wasted)
  3346. Frame 8659: Could not create debris, no more slots left
  3347. Frame 8662: Could not create debris, no more slots left
  3348. Frame 8662: Could not create debris, no more slots left
  3349. Frame 8706: Could not create debris, no more slots left
  3350. Frame 8706: Could not create debris, no more slots left
  3351. Frame 8712: Could not create debris, no more slots left
  3352. Frame 8712: Could not create debris, no more slots left
  3353. Frame 8724: Could not create debris, no more slots left
  3354. message 'On the move' with invalid head. Fix by assigning persona to the message.
  3355. ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
  3356. Frame 8769: Could not create debris, no more slots left
  3357. Frame 8769: Could not create debris, no more slots left
  3358. Frame 8769: Could not create debris, no more slots left
  3359. Frame 8769: Could not create debris, no more slots left
  3360. Frame 8769: Could not create debris, no more slots left
  3361. Frame 8769: Could not create debris, no more slots left
  3362. Frame 8769: Could not create debris, no more slots left
  3363. Frame 8769: Could not create debris, no more slots left
  3364. Frame 8769: Could not create debris, no more slots left
  3365. Frame 8769: Could not create debris, no more slots left
  3366. Frame 8769: Could not create debris, no more slots left
  3367. Frame 8769: Could not create debris, no more slots left
  3368. Frame 8769: Could not create debris, no more slots left
  3369. Frame 8769: Could not create debris, no more slots left
  3370. Frame 8769: Could not create debris, no more slots left
  3371. Frame 8769: Could not create debris, no more slots left
  3372. Frame 8769: Could not create debris, no more slots left
  3373. Frame 8769: Could not create debris, no more slots left
  3374. Frame 8769: Could not create debris, no more slots left
  3375. Frame 8769: Could not create debris, no more slots left
  3376. Frame 8769: Could not create debris, no more slots left
  3377. Frame 8769: Could not create debris, no more slots left
  3378. Frame 8769: Could not create debris, no more slots left
  3379. Frame 8769: Could not create debris, no more slots left
  3380. Frame 8769: Could not create debris, no more slots left
  3381. Frame 8769: Could not create debris, no more slots left
  3382. Frame 8769: Could not create debris, no more slots left
  3383. Frame 8769: Could not create debris, no more slots left
  3384. Frame 8769: Could not create debris, no more slots left
  3385. Frame 8769: Could not create debris, no more slots left
  3386. Frame 8769: Could not create debris, no more slots left
  3387. Frame 8769: Could not create debris, no more slots left
  3388. Frame 8769: Could not create debris, no more slots left
  3389. Frame 8769: Could not create debris, no more slots left
  3390. Frame 8769: Could not create debris, no more slots left
  3391. Frame 8769: Could not create debris, no more slots left
  3392. Frame 8769: Could not create debris, no more slots left
  3393. Frame 8769: Could not create debris, no more slots left
  3394. Frame 8769: Could not create debris, no more slots left
  3395. Frame 8769: Could not create debris, no more slots left
  3396. Frame 8769: Could not create debris, no more slots left
  3397. Frame 8769: Could not create debris, no more slots left
  3398. Network Killing off Gemini 8
  3399. Network Killing off Beta 1
  3400. Network Killing off Beta 2
  3401. Network Killing off Alpha 3
  3402. Frame 9550: Could not create debris, no more slots left
  3403. Frame 9550: Could not create debris, no more slots left
  3404. Frame 9550: Could not create debris, no more slots left
  3405. Frame 9550: Could not create debris, no more slots left
  3406. Frame 9550: Could not create debris, no more slots left
  3407. Frame 9550: Could not create debris, no more slots left
  3408. Frame 9550: Could not create debris, no more slots left
  3409. Frame 9550: Could not create debris, no more slots left
  3410. Frame 9550: Could not create debris, no more slots left
  3411. Frame 9550: Could not create debris, no more slots left
  3412. Frame 9550: Could not create debris, no more slots left
  3413. Frame 9550: Could not create debris, no more slots left
  3414. Frame 9550: Could not create debris, no more slots left
  3415. Frame 9550: Could not create debris, no more slots left
  3416. Frame 9550: Could not create debris, no more slots left
  3417. Frame 9550: Could not create debris, no more slots left
  3418. ANI Head-TP8b.ani with size 160x120 (6.3% wasted)
  3419. Network Killing off Gemini 5
  3420. Network Killing off Alpha 2
  3421. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
  3422. Network Killing off Gemini 7
  3423. Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
  3424. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
  3425. Entering game at time = 2702.245
  3426. Network Killing off Gemini 6
  3427. Network Killing off Beta 4
  3428. Warning: Parent of spawn weapon does not exist. Not spawning.
  3429. Network Killing off Alpha 4
  3430. Network Killing off Beta 3
  3431. ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
  3432. Network Killing off Aries 11
  3433. 11893 frames executed in 30.030 seconds, 396.040 frames per second.
  3434. Network Killing off Alpha 3
  3435. Network Killing off Aries 9
  3436. Network Killing off Beta 2
  3437. Network Killing off Cancer 5
  3438. Network Killing off Cancer 3
  3439. Network Killing off Beta 1
  3440. Frame 12938: Could not create debris, no more slots left
  3441. Frame 12938: Could not create debris, no more slots left
  3442. Frame 12938: Could not create debris, no more slots left
  3443. Frame 12938: Could not create debris, no more slots left
  3444. Frame 12938: Could not create debris, no more slots left
  3445. Frame 12938: Could not create debris, no more slots left
  3446. Frame 12938: Could not create debris, no more slots left
  3447. Frame 12938: Could not create debris, no more slots left
  3448. Frame 12938: Could not create debris, no more slots left
  3449. Frame 12938: Could not create debris, no more slots left
  3450. Frame 12938: Could not create debris, no more slots left
  3451. Frame 12938: Could not create debris, no more slots left
  3452. Frame 12938: Could not create debris, no more slots left
  3453. Frame 12938: Could not create debris, no more slots left
  3454. Frame 12938: Could not create debris, no more slots left
  3455. Frame 12938: Could not create debris, no more slots left
  3456. Frame 12938: Could not create debris, no more slots left
  3457. Frame 12938: Could not create debris, no more slots left
  3458. Frame 12938: Could not create debris, no more slots left
  3459. Frame 12938: Could not create debris, no more slots left
  3460. Frame 12938: Could not create debris, no more slots left
  3461. Frame 12938: Could not create debris, no more slots left
  3462. Frame 12938: Could not create debris, no more slots left
  3463. Frame 12938: Could not create debris, no more slots left
  3464. Frame 12938: Could not create debris, no more slots left
  3465. Frame 12938: Could not create debris, no more slots left
  3466. Frame 12938: Could not create debris, no more slots left
  3467. Frame 12938: Could not create debris, no more slots left
  3468. Frame 12938: Could not create debris, no more slots left
  3469. Frame 12938: Could not create debris, no more slots left
  3470. Frame 12938: Could not create debris, no more slots left
  3471. Frame 12938: Could not create debris, no more slots left
  3472. Frame 12938: Could not create debris, no more slots left
  3473. Network Killing off Aries 10
  3474. Network Killing off Support 1
  3475. Network Killing off Beta 4
  3476. Network Killing off Cancer 2
  3477. Network Killing off Cancer 4
  3478. Network Killing off Gemini 9
  3479. Frame 14073: Could not create debris, no more slots left
  3480. Frame 14073: Could not create debris, no more slots left
  3481. Network Killing off Aries 12
  3482. Frame 14086: Could not create debris, no more slots left
  3483. Frame 14086: Could not create debris, no more slots left
  3484. Frame 14086: Could not create debris, no more slots left
  3485. Frame 14086: Could not create debris, no more slots left
  3486. Frame 14086: Could not create debris, no more slots left
  3487. Frame 14086: Could not create debris, no more slots left
  3488. Network Killing off Gemini 10
  3489. Frame 14106: Could not create debris, no more slots left
  3490. Frame 14106: Could not create debris, no more slots left
  3491. Frame 14110: Could not create debris, no more slots left
  3492. Frame 14110: Could not create debris, no more slots left
  3493. Frame 14110: Could not create debris, no more slots left
  3494. Frame 14110: Could not create debris, no more slots left
  3495. Network Killing off Alpha 2
  3496. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
  3497. Frame 14251: Could not create debris, no more slots left
  3498. Frame 14251: Could not create debris, no more slots left
  3499. Frame 14251: Could not create debris, no more slots left
  3500. Frame 14251: Could not create debris, no more slots left
  3501. Frame 14257: Could not create debris, no more slots left
  3502. Frame 14257: Could not create debris, no more slots left
  3503. Frame 14257: Could not create debris, no more slots left
  3504. Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
  3505. Network Killing off Alpha 1
  3506. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
  3507. Entering game at time = 2807.903
  3508. Network Killing off Gemini 12
  3509. Network Killing off Cancer 1
  3510. 15460 frames executed in 30.015 seconds, 515.078 frames per second.
  3511. Network Killing off Alpha 4
  3512. ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
  3513. Network Killing off Alpha 3
  3514. ANI Head-TP6c.ani with size 160x120 (6.3% wasted)
  3515. Network Killing off Gemini 11
  3516. Frame 16277: Could not create debris, no more slots left
  3517. Frame 16277: Could not create debris, no more slots left
  3518. Frame 16277: Could not create debris, no more slots left
  3519. Frame 16277: Could not create debris, no more slots left
  3520. Frame 16277: Could not create debris, no more slots left
  3521. Frame 16277: Could not create debris, no more slots left
  3522. Frame 16277: Could not create debris, no more slots left
  3523. Frame 16277: Could not create debris, no more slots left
  3524. Frame 16277: Could not create debris, no more slots left
  3525. Frame 16277: Could not create debris, no more slots left
  3526. Frame 16277: Could not create debris, no more slots left
  3527. Frame 16277: Could not create debris, no more slots left
  3528. Frame 16277: Could not create debris, no more slots left
  3529. Frame 16277: Could not create debris, no more slots left
  3530. Frame 16277: Could not create debris, no more slots left
  3531. Frame 16277: Could not create debris, no more slots left
  3532. Frame 16277: Could not create debris, no more slots left
  3533. Frame 16277: Could not create debris, no more slots left
  3534. Frame 16277: Could not create debris, no more slots left
  3535. Frame 16277: Could not create debris, no more slots left
  3536. Frame 16277: Could not create debris, no more slots left
  3537. Frame 16277: Could not create debris, no more slots left
  3538. Frame 16277: Could not create debris, no more slots left
  3539. Frame 16277: Could not create debris, no more slots left
  3540. Frame 16277: Could not create debris, no more slots left
  3541. Frame 16277: Could not create debris, no more slots left
  3542. Frame 16277: Could not create debris, no more slots left
  3543. Frame 16277: Could not create debris, no more slots left
  3544. Frame 16277: Could not create debris, no more slots left
  3545. Frame 16277: Could not create debris, no more slots left
  3546. Network Killing off Ankh 5
  3547. Network Killing off Beta 2
  3548. Frame 17109: Could not create debris, no more slots left
  3549. Frame 17109: Could not create debris, no more slots left
  3550. Network Killing off Ankh 6
  3551. Frame 17109: Could not create debris, no more slots left
  3552. Frame 17109: Could not create debris, no more slots left
  3553. Frame 17109: Could not create debris, no more slots left
  3554. Frame 17109: Could not create debris, no more slots left
  3555. Frame 17109: Could not create debris, no more slots left
  3556. Frame 17109: Could not create debris, no more slots left
  3557. Frame 17109: Could not create debris, no more slots left
  3558. Frame 17638: Could not create debris, no more slots left
  3559. Frame 17638: Could not create debris, no more slots left
  3560. Frame 17638: Could not create debris, no more slots left
  3561. Frame 17638: Could not create debris, no more slots left
  3562. Frame 17638: Could not create debris, no more slots left
  3563. Frame 17638: Could not create debris, no more slots left
  3564. Frame 17638: Could not create debris, no more slots left
  3565. Frame 17638: Could not create debris, no more slots left
  3566. Frame 17638: Could not create debris, no more slots left
  3567. Frame 17638: Could not create debris, no more slots left
  3568. Frame 17638: Could not create debris, no more slots left
  3569. Frame 17638: Could not create debris, no more slots left
  3570. Frame 17638: Could not create debris, no more slots left
  3571. Frame 17638: Could not create debris, no more slots left
  3572. Frame 17638: Could not create debris, no more slots left
  3573. Frame 17638: Could not create debris, no more slots left
  3574. Frame 17638: Could not create debris, no more slots left
  3575. Frame 17638: Could not create debris, no more slots left
  3576. Frame 17638: Could not create debris, no more slots left
  3577. Frame 17638: Could not create debris, no more slots left
  3578. Frame 17638: Could not create debris, no more slots left
  3579. Frame 17638: Could not create debris, no more slots left
  3580. Frame 17638: Could not create debris, no more slots left
  3581. Frame 17638: Could not create debris, no more slots left
  3582. Frame 17638: Could not create debris, no more slots left
  3583. Frame 17638: Could not create debris, no more slots left
  3584. Frame 17638: Could not create debris, no more slots left
  3585. Frame 17638: Could not create debris, no more slots left
  3586. Frame 17638: Could not create debris, no more slots left
  3587. Frame 17638: Could not create debris, no more slots left
  3588. Frame 17638: Could not create debris, no more slots left
  3589. Frame 17638: Could not create debris, no more slots left
  3590. Frame 17638: Could not create debris, no more slots left
  3591. Frame 17638: Could not create debris, no more slots left
  3592. Frame 17638: Could not create debris, no more slots left
  3593. Frame 17638: Could not create debris, no more slots left
  3594. Frame 17638: Could not create debris, no more slots left
  3595. Frame 17638: Could not create debris, no more slots left
  3596. Frame 17638: Could not create debris, no more slots left
  3597. Frame 17638: Could not create debris, no more slots left
  3598. Frame 17638: Could not create debris, no more slots left
  3599. Frame 17638: Could not create debris, no more slots left
  3600. Frame 17638: Could not create debris, no more slots left
  3601. Frame 17638: Could not create debris, no more slots left
  3602. Frame 17638: Could not create debris, no more slots left
  3603. Frame 17638: Could not create debris, no more slots left
  3604. Network Killing off Ankh 7
  3605. Network Killing off Beta 1
  3606. Network Killing off Gemini 16
  3607. Network Killing off Beta 3
  3608. Network Killing off Beta 4
  3609. Network Killing off Gemini 15
  3610. Network Killing off Alpha 1
  3611. Frame 18960: Could not create debris, no more slots left
  3612. Frame 18960: Could not create debris, no more slots left
  3613. Frame 18960: Could not create debris, no more slots left
  3614. Frame 18960: Could not create debris, no more slots left
  3615. Frame 18960: Could not create debris, no more slots left
  3616. Frame 18960: Could not create debris, no more slots left
  3617. Frame 18960: Could not create debris, no more slots left
  3618. Frame 18960: Could not create debris, no more slots left
  3619. Frame 18960: Could not create debris, no more slots left
  3620. Frame 18960: Could not create debris, no more slots left
  3621. Frame 18960: Could not create debris, no more slots left
  3622. Frame 18960: Could not create debris, no more slots left
  3623. Frame 18960: Could not create debris, no more slots left
  3624. Frame 18960: Could not create debris, no more slots left
  3625. Frame 18960: Could not create debris, no more slots left
  3626. Frame 18960: Could not create debris, no more slots left
  3627. Frame 18960: Could not create debris, no more slots left
  3628. Frame 18960: Could not create debris, no more slots left
  3629. Frame 18960: Could not create debris, no more slots left
  3630. Frame 18960: Could not create debris, no more slots left
  3631. Frame 18960: Could not create debris, no more slots left
  3632. Frame 18960: Could not create debris, no more slots left
  3633. Frame 18960: Could not create debris, no more slots left
  3634. Frame 18960: Could not create debris, no more slots left
  3635. Frame 18960: Could not create debris, no more slots left
  3636. Frame 18960: Could not create debris, no more slots left
  3637. Frame 18960: Could not create debris, no more slots left
  3638. Frame 18960: Could not create debris, no more slots left
  3639. Frame 18960: Could not create debris, no more slots left
  3640. Frame 18960: Could not create debris, no more slots left
  3641. Frame 18960: Could not create debris, no more slots left
  3642. Frame 18960: Could not create debris, no more slots left
  3643. Network Killing off Alpha 4
  3644. Network Killing off Support 2
  3645. Network Killing off Alpha 2
  3646. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
  3647. Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
  3648. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
  3649. Entering game at time = 2938.430
  3650. Network Killing off Gemini 14
  3651. Network Killing off Aries 14
  3652. Network Killing off Aries 15
  3653. Network Killing off Gemini 13
  3654. ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
  3655. 20602 frames executed in 30.001 seconds, 686.711 frames per second.
  3656. Network Killing off Aries 13
  3657. Network Killing off Alpha 3
  3658. Network Killing off Gemini 17
  3659. Network Killing off Gemini 20
  3660. Network Killing off Alpha 1
  3661. Network Killing off Gemini 18
  3662. Network Killing off Gemini 19
  3663. Network Killing off Anhur
  3664. ANI Head-TP7b.ani with size 160x120 (6.3% wasted)
  3665. Network Killing off Beta 3
  3666. Network Killing off Beta 2
  3667. Network Killing off Beta 1
  3668. message 'Mission Done' with invalid head. Fix by assigning persona to the message.
  3669. ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
  3670. Network Killing off Gemini 24
  3671. Network Killing off Alpha 4
  3672. Network Killing off Gemini 23
  3673. Network Killing off Gemini 21
  3674. Frame 24838: Could not create debris, no more slots left
  3675. Network Killing off Gemini 22
  3676. Frame 25156: Could not create debris, no more slots left
  3677. Frame 25156: Could not create debris, no more slots left
  3678. Frame 25356: Could not create debris, no more slots left
  3679. Frame 25356: Could not create debris, no more slots left
  3680. Network Killing off Aries 16
  3681. Frame 25438: Could not create debris, no more slots left
  3682. Frame 25438: Could not create debris, no more slots left
  3683. Frame 25438: Could not create debris, no more slots left
  3684. Frame 25438: Could not create debris, no more slots left
  3685. Frame 25438: Could not create debris, no more slots left
  3686. Frame 25438: Could not create debris, no more slots left
  3687. Frame 25438: Could not create debris, no more slots left
  3688. Frame 25438: Could not create debris, no more slots left
  3689. Frame 25438: Could not create debris, no more slots left
  3690. Frame 25438: Could not create debris, no more slots left
  3691. Frame 25438: Could not create debris, no more slots left
  3692. Frame 25438: Could not create debris, no more slots left
  3693. Frame 25438: Could not create debris, no more slots left
  3694. Frame 25438: Could not create debris, no more slots left
  3695. Frame 25438: Could not create debris, no more slots left
  3696. ANI shield-f13 with size 112x93 (27.3% wasted)
  3697. ANI shield-f13.ani with size 112x93 (27.3% wasted)
  3698. Got event GS_EVENT_PLAYER_WARPOUT_START_FORCED (42) in state GS_STATE_GAME_PLAY (2)
  3699. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
  3700. Hit target speed. Starting warp effect and moving to stage 2!
  3701. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
  3702. Hit warp effect. Moving to stage 3!
  3703. Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
  3704. Player warped out. Going to debriefing!
  3705. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  3706. SOUND: d:\freespace2\source\code\sound\ds.cpp:1273 - OpenAL error = 'Invalid Operation'
  3707. Unloading in mission messages
  3708. Got event GS_EVENT_MULTI_CLIENT_SETUP (32) in state GS_STATE_DEBRIEF (27)
  3709. Someone passed an extension to bm_load for file 'Ter0004.pcx'
  3710. Someone passed an extension to bm_load for file 'newforge.pcx'
  3711. Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_CLIENT_SETUP (26)
  3712. =================== STARTING LEVEL LOAD ==================
  3713. ANI 2_Loading with size 824x43 (32.8% wasted)
  3714. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  3715. Starting model page in...
  3716. Beginning level bitmap paging...
  3717. Loading warp model
  3718. 300
  3719. MISSION LOAD: 'Templar-02.fs2'
  3720. Hmmm... Extension passed to mission_load...
  3721. Loading model 'subspacenode.pof'
  3722. IBX: Found a good IBX to read for 'subspacenode.pof'.
  3723. IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
  3724. Starting mission message count : 205
  3725. Ending mission message count : 222
  3726. Current soundtrack set to -1 in event_music_reset_choices
  3727. Loading model 'cruiser02.pof'
  3728. IBX: Warning! Found invalid IBX file: 'cruiser02.bx'
  3729. IBX: Starting a new IBX for 'cruiser02.pof'.
  3730. Submodel 'turret02b' is detail level 1 of 'turret02a'
  3731. Submodel 'turret01b' is detail level 1 of 'turret01a'
  3732. Allocating space for at least 7 new ship subsystems ... a total of 200 is now available (7 in-use).
  3733. Loading model 'freighter05.pof'
  3734. IBX: Found a good IBX to read for 'freighter05.pof'.
  3735. IBX-DEBUG => POF checksum: 0xf6fd5d33, IBX checksum: 0xf46ab547 -- "freighter05.pof"
  3736. Submodel 'freighter05b-hull' is detail level 1 of 'freighter05a-hull'
  3737. Submodel 'freighter05c-hull' is detail level 2 of 'freighter05a-hull'
  3738. Submodel 'freighter05d-hull' is detail level 3 of 'freighter05a-hull'
  3739. Loading model 'cargo04.pof'
  3740. IBX: Found a good IBX to read for 'cargo04.pof'.
  3741. IBX-DEBUG => POF checksum: 0x0fc0049a, IBX checksum: 0x254a1ef0 -- "cargo04.pof"
  3742. Submodel 'freighter05b-cargo' is detail level 1 of 'freighter05a-cargo'
  3743. Submodel 'freighter05c-cargo' is detail level 2 of 'freighter05a-cargo'
  3744. Submodel 'freighter05d-cargo' is detail level 3 of 'freighter05a-cargo'
  3745. OpenGL: Reusing 512x512 FBO!
  3746. Adding default sun.
  3747. =================== STARTING LEVEL DATA LOAD ==================
  3748. Allocating space for at least 212 new ship subsystems ... a total of 400 is now available (77 in-use).
  3749. About to page in ships!
  3750. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  3751. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  3752. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  3753. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  3754. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  3755. Paging in mission messages
  3756. Stopping model page in...
  3757. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  3758. User bitmap 'TMP302x198+16'
  3759. User bitmap 'TMP332x304+16'
  3760. User bitmap 'TMP332x304+16'
  3761. User bitmap 'TMP332x304+16'
  3762. User bitmap 'TMP332x304+16'
  3763. User bitmap 'TMP332x304+16'
  3764. User bitmap 'TMP332x304+16'
  3765. User bitmap 'TMP332x304+16'
  3766. User bitmap 'TMP332x304+16'
  3767. User bitmap 'TMP332x304+16'
  3768. User bitmap 'TMP332x304+16'
  3769. User bitmap 'TMP302x198+16'
  3770. User bitmap 'TMP332x304+16'
  3771. User bitmap 'TMP308x190+16'
  3772. User bitmap 'TMP337x206+16'
  3773. User bitmap 'TMP69x119+16'
  3774. User bitmap 'TMP231x145+16'
  3775. User bitmap 'TMP273x158+16'
  3776. User bitmap 'TMP319x174+16'
  3777. User bitmap 'TMP332x304+16'
  3778. User bitmap 'TMP212x152+16'
  3779. User bitmap 'TMP256x256+8'
  3780. User bitmap 'TMP256x256+8'
  3781. User bitmap 'TMP128x128+8'
  3782. Bmpman: 2247/4750 bitmap slots in use.
  3783. Ending level bitmap paging...
  3784. =================== ENDING LOAD ================
  3785. Real count = 440, Estimated count = 425
  3786. ================================================
  3787. MediaVPs: Flaming debris script ACTIVE!
  3788. SCRIPTING: Starting flashy deaths script loading
  3789.  
  3790. Class: gtf ulysses
  3791. FRM: 1
  3792. FE: 1
  3793.  
  3794. Class: gtf hercules
  3795. FRM: 1
  3796. FE: 1
  3797.  
  3798. Class: gtf hercules mark ii
  3799. FRM: 1
  3800. FE: 1
  3801.  
  3802. Class: gtf ares
  3803. FRM: 1
  3804. FE: 1
  3805.  
  3806. Class: gtf erinyes
  3807. FRM: 1
  3808. FE: 1
  3809.  
  3810. Class: gtf loki
  3811. FRM: 1
  3812. FE: 1
  3813.  
  3814. Class: gtf pegasus
  3815. FRM: 1
  3816. FE: 1
  3817.  
  3818. Class: gtf perseus
  3819. FRM: 1
  3820. FE: 1
  3821.  
  3822. Class: gtf myrmidon
  3823. FRM: 1
  3824. FE: 1
  3825.  
  3826. Class: sf mara (terrans)
  3827. FRM: 1
  3828. FE: 1
  3829.  
  3830. Class: gtb artemis
  3831. FRM: 1
  3832. FE: 1
  3833.  
  3834. Class: gtb artemis d.h.
  3835. FRM: 1
  3836. FE: 1
  3837.  
  3838. Class: gtb medusa
  3839. FRM: 1
  3840. FE: 1
  3841.  
  3842. Class: gtb ursa
  3843. FRM: 1
  3844. FE: 1
  3845.  
  3846. Class: gtb zeus
  3847. FRM: 1
  3848. FE: 1
  3849.  
  3850. Class: gtb boanerges
  3851. FRM: 1
  3852. FE: 1
  3853.  
  3854. Class: gtdr amazon
  3855. FRM: 1
  3856. FE: 1
  3857.  
  3858. Class: gtdr amazon advanced
  3859. DRM: 0.25
  3860. DE: 2
  3861. DM: 1
  3862. FRM: 1
  3863. FE: 6
  3864. BE: 0.45
  3865. BEDu: 5000
  3866. BEDM: 2.5
  3867.  
  3868. Class: gts hygeia
  3869. DRM: 0.25
  3870. DE: 2
  3871. DM: 1
  3872. FRM: 1
  3873. FE: 1
  3874.  
  3875. Class: gtfr triton
  3876. DRM: 0.25
  3877. DE: 2
  3878. DM: 1
  3879. FRM: 1
  3880. FE: 6
  3881. BE: 0.45
  3882. BEDu: 5000
  3883. BEDM: 2.5
  3884.  
  3885. Class: tc-tri
  3886. DRM: 0.25
  3887. DE: 2
  3888. DM: 1
  3889. FRM: 1
  3890. FE: 6
  3891. BE: 0.4
  3892. BEDu: 4000
  3893. BEDM: 2.5
  3894.  
  3895. Class: gtfr poseidon
  3896. DRM: 0.25
  3897. DE: 2
  3898. DM: 1
  3899. FRM: 1
  3900. FE: 6
  3901.  
  3902. Class: tc 2
  3903. DRM: 0.25
  3904. DE: 2
  3905. DM: 1
  3906. FRM: 1
  3907. FE: 1
  3908.  
  3909. Class: tsc 2
  3910. DRM: 0.25
  3911. DE: 2
  3912. DM: 1
  3913. FRM: 1
  3914. FE: 1
  3915.  
  3916. Class: tac 1
  3917. DRM: 0.25
  3918. DE: 2
  3919. DM: 1
  3920. FRM: 1
  3921. FE: 1
  3922.  
  3923. Class: ttc 1
  3924. DRM: 0.25
  3925. DE: 2
  3926. DM: 1
  3927. FRM: 1
  3928. FE: 1
  3929.  
  3930. Class: gtc fenris
  3931. DRM: 0.25
  3932. DE: 2
  3933. DM: 1
  3934. FRM: 2
  3935. FE: 6
  3936. BE: 0.6
  3937. BEDu: 8000
  3938. BEDM: 2.5
  3939.  
  3940. Class: gtm hippocrates
  3941. DRM: 0.25
  3942. DE: 2
  3943. DM: 1
  3944. FRM: 1
  3945. FE: 6
  3946. BE: 0.6
  3947. BEDu: 8000
  3948. BEDM: 2.5
  3949.  
  3950. Class: gtc leviathan
  3951. DRM: 0.25
  3952. DE: 2
  3953. DM: 1
  3954. FRM: 2
  3955. FE: 6
  3956. BE: 0.6
  3957. BEDu: 8000
  3958. BEDM: 2.5
  3959.  
  3960. Class: gtsc faustus
  3961. DRM: 0.25
  3962. DE: 2
  3963. DM: 1
  3964. FRM: 1
  3965. FE: 6
  3966. BE: 0.6
  3967. BEDu: 8000
  3968. BEDM: 2.5
  3969.  
  3970. Class: gtg zephyrus
  3971. DRM: 0.25
  3972. DE: 2
  3973. DM: 1
  3974. FRM: 1
  3975. FE: 6
  3976. BE: 0.55
  3977. BEDu: 7000
  3978. BEDM: 2.5
  3979.  
  3980. Class: gta charybdis
  3981. DRM: 0.25
  3982. DE: 2
  3983. DM: 1
  3984. FRM: 1
  3985. FE: 6
  3986. BE: 0.5
  3987. BEDu: 6000
  3988. BEDM: 2.5
  3989.  
  3990. Class: gtd orion
  3991. DRM: 0.25
  3992. DE: 2
  3993. DM: 1
  3994. FRM: 2
  3995. FE: 6
  3996. BE: 0.7
  3997. BEDu: 10000
  3998. BEDM: 2.5
  3999.  
  4000. Class: gtd hecate
  4001. DRM: 0.25
  4002. DE: 2
  4003. DM: 1
  4004. FRM: 2
  4005. FE: 6
  4006. BE: 0.7
  4007. BEDu: 10000
  4008. BEDM: 2.5
  4009.  
  4010. Class: gtd orion#2 (bastion)
  4011. DRM: 0.25
  4012. DE: 2
  4013. DM: 1
  4014. FRM: 2
  4015. FE: 6
  4016. BE: 0.7
  4017. BEDu: 10000
  4018. BEDM: 2.5
  4019.  
  4020. Class: gtd hades
  4021. DRM: 0.25
  4022. DE: 2
  4023. DM: 1
  4024. FRM: 2
  4025. FE: 6
  4026. BE: 0.7
  4027. BEDu: 10000
  4028. BEDM: 2.5
  4029.  
  4030. Class: gti arcadia
  4031. DRM: 0.25
  4032. DE: 2
  4033. DM: 1
  4034. FRM: 2
  4035. FE: 6
  4036. BE: 0.7
  4037. BEDu: 10000
  4038. BEDM: 2.5
  4039.  
  4040. Class: gtva colossus
  4041. DRM: 0.25
  4042. DE: 2
  4043. DM: 1
  4044. FRM: 5
  4045. FE: 6
  4046. BE: 0.75
  4047. BEDu: 11000
  4048. BEDM: 2.5
  4049.  
  4050. Class: gtcv deimos
  4051. DRM: 0.25
  4052. DE: 2
  4053. DM: 1
  4054. FRM: 2
  4055. FE: 6
  4056. BE: 0.65
  4057. BEDu: 9000
  4058. BEDM: 2.5
  4059.  
  4060. Class: gtc aeolus
  4061. DRM: 0.25
  4062. DE: 2
  4063. DM: 1
  4064. FRM: 2
  4065. FE: 6
  4066. BE: 0.6
  4067. BEDu: 8000
  4068. BEDM: 2.5
  4069.  
  4070. Class: ntf iceni
  4071. DRM: 0.25
  4072. DE: 2
  4073. DM: 1
  4074. FRM: 2
  4075. FE: 6
  4076. BE: 0.65
  4077. BEDu: 9000
  4078. BEDM: 2.5
  4079.  
  4080. Class: ntf boadicea
  4081. DRM: 0.25
  4082. DE: 2
  4083. DM: 1
  4084. FRM: 2
  4085. FE: 6
  4086. BE: 0.6
  4087. BEDu: 8000
  4088. BEDM: 2.5
  4089.  
  4090. Class: gtt elysium
  4091. DRM: 0.25
  4092. DE: 2
  4093. DM: 1
  4094. FRM: 1
  4095. FE: 6
  4096.  
  4097. Class: gtt argo
  4098. DRM: 0.25
  4099. DE: 2
  4100. DM: 1
  4101. FRM: 1
  4102. FE: 6
  4103. BE: 0.4
  4104. BEDu: 4000
  4105. BEDM: 2.5
  4106.  
  4107. Class: gti ganymede
  4108. DRM: 0.25
  4109. DE: 2
  4110. DM: 1
  4111. FRM: 2
  4112. FE: 6
  4113. BE: 0.7
  4114. BEDu: 10000
  4115. BEDM: 2.5
  4116.  
  4117. Class: knossos
  4118. DRM: 0.25
  4119. DE: 2
  4120. DM: 1
  4121. FRM: 5
  4122. FE: 6
  4123. BE: 0.8
  4124. BEDu: 12000
  4125. BEDM: 2.5
  4126.  
  4127. Class: gtsg watchdog
  4128. FRM: 1
  4129. FE: 1
  4130.  
  4131. Class: gtsg cerberus
  4132. FRM: 1
  4133. FE: 1
  4134.  
  4135. Class: gtsg alastor
  4136. FRM: 1
  4137. FE: 1
  4138.  
  4139. Class: gtep hermes
  4140. FRM: 1
  4141. FE: 1
  4142.  
  4143. Class: tc-meson bomb
  4144. FRM: 4
  4145. FE: 6
  4146. BE: 0.8
  4147. BEDu: 10000
  4148. BEDM: 10
  4149.  
  4150. Class: gtsg mjolnir
  4151. DRM: 0.25
  4152. DE: 2
  4153. DM: 1
  4154. FRM: 2
  4155. FE: 6
  4156. BE: 0.6
  4157. BEDu: 8000
  4158. BEDM: 2.5
  4159.  
  4160. Class: gtsg mjolnir#home
  4161. DRM: 0.25
  4162. DE: 2
  4163. DM: 1
  4164. FRM: 2
  4165. FE: 6
  4166. BE: 0.6
  4167. BEDu: 8000
  4168. BEDM: 2.5
  4169.  
  4170. Class: gvf seth
  4171. FRM: 1
  4172. FE: 1
  4173.  
  4174. Class: gvf horus
  4175. FRM: 1
  4176. FE: 1
  4177.  
  4178. Class: gvf thoth
  4179. FRM: 1
  4180. FE: 1
  4181.  
  4182. Class: gvf serapis
  4183. FRM: 1
  4184. FE: 1
  4185.  
  4186. Class: gvf tauret
  4187. FRM: 1
  4188. FE: 1
  4189.  
  4190. Class: gvb sekhmet
  4191. FRM: 1
  4192. FE: 1
  4193.  
  4194. Class: gvb osiris
  4195. FRM: 1
  4196. FE: 1
  4197.  
  4198. Class: gvb bakha
  4199. FRM: 1
  4200. FE: 1
  4201.  
  4202. Class: gvf ptah
  4203. FRM: 1
  4204. FE: 1
  4205.  
  4206. Class: gvs nephthys
  4207. DRM: 0.25
  4208. DE: 2
  4209. DM: 1
  4210. FRM: 1
  4211. FE: 6
  4212.  
  4213. Class: gvt isis
  4214. DRM: 0.25
  4215. DE: 2
  4216. DM: 1
  4217. FRM: 1
  4218. FE: 6
  4219.  
  4220. Class: pvfr ma'at
  4221. DRM: 0.25
  4222. DE: 2
  4223. DM: 1
  4224. FRM: 1
  4225. FE: 6
  4226.  
  4227. Class: gvfr bes
  4228. DRM: 0.25
  4229. DE: 2
  4230. DM: 1
  4231. FRM: 1
  4232. FE: 6
  4233.  
  4234. Class: vac 5
  4235. DRM: 0.25
  4236. DE: 2
  4237. DM: 1
  4238. FRM: 1
  4239. FE: 1
  4240.  
  4241. Class: vac 4
  4242. DRM: 0.25
  4243. DE: 2
  4244. DM: 1
  4245. FRM: 1
  4246. FE: 1
  4247.  
  4248. Class: gvfr satis
  4249. DRM: 0.25
  4250. DE: 2
  4251. DM: 1
  4252. FRM: 1
  4253. FE: 6
  4254. BE: 0.45
  4255. BEDu: 5000
  4256. BEDM: 2.5
  4257.  
  4258. Class: gvg anuket
  4259. DRM: 0.25
  4260. DE: 2
  4261. DM: 1
  4262. FRM: 1
  4263. FE: 6
  4264. BE: 0.55
  4265. BEDu: 7000
  4266. BEDM: 2.5
  4267.  
  4268. Class: gvc aten
  4269. DRM: 0.25
  4270. DE: 2
  4271. DM: 1
  4272. FRM: 2
  4273. FE: 6
  4274. BE: 0.6
  4275. BEDu: 8000
  4276. BEDM: 2.5
  4277.  
  4278. Class: gvc mentu
  4279. DRM: 0.25
  4280. DE: 2
  4281. DM: 1
  4282. FRM: 2
  4283. FE: 6
  4284. BE: 0.6
  4285. BEDu: 8000
  4286. BEDM: 2.5
  4287.  
  4288. Class: gvcv sobek
  4289. DRM: 0.25
  4290. DE: 2
  4291. DM: 1
  4292. FRM: 2
  4293. FE: 6
  4294. BE: 0.65
  4295. BEDu: 9000
  4296. BEDM: 2.5
  4297.  
  4298. Class: gvd typhon
  4299. DRM: 0.25
  4300. DE: 2
  4301. DM: 1
  4302. FRM: 2
  4303. FE: 6
  4304. BE: 0.7
  4305. BEDu: 10000
  4306. BEDM: 2.5
  4307.  
  4308. Class: gvsg ankh
  4309. FRM: 1
  4310. FE: 1
  4311.  
  4312. Class: gvsg edjo
  4313. FRM: 1
  4314. FE: 1
  4315.  
  4316. Class: gvep ra
  4317. FRM: 1
  4318. FE: 1
  4319.  
  4320. Class: gva setekh
  4321. DRM: 0.25
  4322. DE: 2
  4323. DM: 1
  4324. FRM: 1
  4325. FE: 6
  4326. BE: 0.5
  4327. BEDu: 6000
  4328. BEDM: 2.5
  4329.  
  4330. Class: gvd hatshepsut
  4331. DRM: 0.25
  4332. DE: 2
  4333. DM: 1
  4334. FRM: 2
  4335. FE: 6
  4336. BE: 0.7
  4337. BEDu: 10000
  4338. BEDM: 2.5
  4339.  
  4340. Class: sf dragon
  4341. FRM: 1
  4342. FE: 1
  4343.  
  4344. Class: sf basilisk
  4345. FRM: 1
  4346. FE: 1
  4347.  
  4348. Class: sf manticore
  4349. FRM: 1
  4350. FE: 1
  4351.  
  4352. Class: sf aeshma
  4353. FRM: 1
  4354. FE: 1
  4355.  
  4356. Class: sf mara
  4357. FRM: 1
  4358. FE: 1
  4359.  
  4360. Class: sf astaroth
  4361. FRM: 1
  4362. FE: 1
  4363.  
  4364. Class: sb nephilim
  4365. FRM: 1
  4366. FE: 1
  4367.  
  4368. Class: sb taurvi
  4369. FRM: 1
  4370. FE: 1
  4371.  
  4372. Class: sb nahema
  4373. FRM: 1
  4374. FE: 1
  4375.  
  4376. Class: sb seraphim
  4377. FRM: 1
  4378. FE: 1
  4379.  
  4380. Class: st azrael
  4381. DRM: 0.25
  4382. DE: 2
  4383. DM: 1
  4384. FRM: 1
  4385. FE: 6
  4386.  
  4387. Class: sfr dis
  4388. DRM: 0.25
  4389. DE: 2
  4390. DM: 1
  4391. FRM: 1
  4392. FE: 6
  4393. BE: 0.45
  4394. BEDu: 5000
  4395. BEDM: 2.5
  4396.  
  4397. Class: sac 3
  4398. DRM: 0.25
  4399. DE: 2
  4400. DM: 1
  4401. FRM: 1
  4402. FE: 6
  4403. BE: 0.4
  4404. BEDu: 4000
  4405. BEDM: 2.5
  4406.  
  4407. Class: sfr mephisto
  4408. DRM: 0.25
  4409. DE: 2
  4410. DM: 1
  4411. FRM: 1
  4412. FE: 6
  4413.  
  4414. Class: sc 5
  4415. DRM: 0.25
  4416. DE: 2
  4417. DM: 1
  4418. FRM: 1
  4419. FE: 1
  4420.  
  4421. Class: sfr asmodeus
  4422. DRM: 0.25
  4423. DE: 2
  4424. DM: 1
  4425. FRM: 1
  4426. FE: 6
  4427. BE: 0.45
  4428. BEDu: 5000
  4429. BEDM: 2.5
  4430.  
  4431. Class: sac 2
  4432. DRM: 0.25
  4433. DE: 2
  4434. DM: 1
  4435. FRM: 1
  4436. FE: 1
  4437.  
  4438. Class: sc lilith
  4439. DRM: 0.25
  4440. DE: 2
  4441. DM: 1
  4442. FRM: 2
  4443. FE: 6
  4444. BE: 0.6
  4445. BEDu: 8000
  4446. BEDM: 2.5
  4447.  
  4448. Class: sc rakshasa
  4449. DRM: 0.25
  4450. DE: 2
  4451. DM: 1
  4452. FRM: 2
  4453. FE: 6
  4454. BE: 0.6
  4455. BEDu: 8000
  4456. BEDM: 2.5
  4457.  
  4458. Class: sd demon
  4459. DRM: 0.25
  4460. DE: 2
  4461. DM: 1
  4462. FRM: 2
  4463. FE: 6
  4464. BE: 0.7
  4465. BEDu: 10000
  4466. BEDM: 2.5
  4467.  
  4468. Class: sd ravana
  4469. DRM: 0.25
  4470. DE: 2
  4471. DM: 1
  4472. FRM: 2
  4473. FE: 6
  4474. BE: 0.7
  4475. BEDu: 10000
  4476. BEDM: 2.5
  4477.  
  4478. Class: sd lucifer
  4479. DRM: 0.25
  4480. DE: 2
  4481. DM: 1
  4482. FRM: 2
  4483. FE: 6
  4484. BE: 0.7
  4485. BEDu: 10000
  4486. BEDM: 2.5
  4487.  
  4488. Class: ssg trident
  4489. FRM: 1
  4490. FE: 1
  4491.  
  4492. Class: ssg belial
  4493. FRM: 1
  4494. FE: 1
  4495.  
  4496. Class: ssg rahu
  4497. DRM: 0.25
  4498. DE: 2
  4499. DM: 1
  4500. FRM: 1
  4501. FE: 6
  4502. BE: 0.55
  4503. BEDu: 7000
  4504. BEDM: 2.5
  4505.  
  4506. Class: scv moloch
  4507. DRM: 0.25
  4508. DE: 2
  4509. DM: 1
  4510. FRM: 2
  4511. FE: 6
  4512. BE: 0.65
  4513. BEDu: 9000
  4514. BEDM: 2.5
  4515.  
  4516. Class: sj sathanas
  4517. DRM: 0.25
  4518. DE: 2
  4519. DM: 1
  4520. FRM: 5
  4521. FE: 6
  4522. BE: 0.75
  4523. BEDu: 11000
  4524. BEDM: 2.5
  4525.  
  4526. Class: shivan comm node
  4527. DRM: 0.25
  4528. DE: 2
  4529. DM: 1
  4530. FRM: 1
  4531. FE: 6
  4532. BE: 0.65
  4533. BEDu: 9000
  4534. BEDM: 2.5
  4535.  
  4536. Class: sred
  4537. BEI: 0.2
  4538. BEDu: 200
  4539. BEDi: 100
  4540.  
  4541. Class: lred
  4542. BEI: 0.2
  4543. BEDu: 600
  4544. BEDi: 300
  4545.  
  4546. Class: bfred
  4547. BEI: 0.2
  4548. BEDu: 2100
  4549. BEDi: 1050
  4550.  
  4551. Class: terslash
  4552. BEI: 0.2
  4553. BEDu: 350
  4554. BEDi: 175
  4555.  
  4556. Class: lterslash
  4557. BEI: 0.2
  4558. BEDu: 150
  4559. BEDi: 75
  4560.  
  4561. Class: bfgreen
  4562. BEI: 0.2
  4563. BEDu: 1900
  4564. BEDi: 950
  4565.  
  4566. Class: lrbgreen
  4567. BEI: 0.2
  4568. BEDu: 1900
  4569. BEDi: 950
  4570.  
  4571. Class: bgreen
  4572. BEI: 0.2
  4573. BEDu: 1200
  4574. BEDi: 650
  4575.  
  4576. Class: sgreen
  4577. BEI: 0.2
  4578. BEDu: 210
  4579. BEDi: 105
  4580.  
  4581. Class: svas
  4582. BEI: 0.2
  4583. BEDu: 350
  4584. BEDi: 175
  4585.  
  4586. Class: bvas
  4587. BEI: 0.2
  4588. BEDu: 1100
  4589. BEDi: 550
  4590.  
  4591. Class: vslash
  4592. BEI: 0.2
  4593. BEDu: 750
  4594. BEDi: 375
  4595.  
  4596. Class: green beam
  4597. BEI: 0.2
  4598. BEDu: 200
  4599. BEDi: 100
  4600.  
  4601. Class: mjolnirbeam
  4602. BEI: 0.2
  4603. BEDu: 750
  4604. BEDi: 375
  4605.  
  4606. Class: mjolnirbeam#home
  4607. BEI: 0.2
  4608. BEDu: 400
  4609. BEDi: 200
  4610.  
  4611. Class: cyclops
  4612. FR: 100
  4613. FE: 6
  4614. BEI: 0.6
  4615. BEDu: 2000
  4616. BEDi: 1000
  4617.  
  4618. Class: cyclops#short
  4619. FR: 100
  4620. FE: 6
  4621. BEI: 0.6
  4622. BEDu: 2000
  4623. BEDi: 1000
  4624.  
  4625. Class: rebel bomb
  4626. FR: 100
  4627. FE: 6
  4628. BEI: 0.6
  4629. BEDu: 400
  4630. BEDi: 200
  4631.  
  4632. Class: helios
  4633. FR: 100
  4634. FE: 6
  4635. BEI: 0.6
  4636. BEDu: 6800
  4637. BEDi: 3400
  4638.  
  4639. Class: unknown bomb
  4640. FR: 100
  4641. FE: 6
  4642. BEI: 0.6
  4643. BEDu: 1500
  4644. BEDi: 750
  4645.  
  4646. Class: unknown megabomb
  4647. FR: 100
  4648. FE: 6
  4649. BEI: 0.6
  4650. BEDu: 3200
  4651. BEDi: 1600
  4652.  
  4653. Class: shivan bomb
  4654. FR: 100
  4655. FE: 6
  4656. BEI: 0.6
  4657. BEDu: 2000
  4658. BEDi: 1000
  4659.  
  4660. Class: shivan bomb#short
  4661. FR: 100
  4662. FE: 6
  4663. BEI: 0.6
  4664. BEDu: 2000
  4665. BEDi: 1000
  4666.  
  4667. Class: shivan weak bomb
  4668. FR: 100
  4669. FE: 6
  4670. BEI: 0.6
  4671. BEDu: 400
  4672. BEDi: 200
  4673.  
  4674. Class: shivan megabomb
  4675. FR: 100
  4676. FE: 6
  4677. BEI: 0.6
  4678. BEDu: 6800
  4679. BEDi: 3400
  4680.  
  4681. Class: fusion mortar
  4682. FR: 20
  4683. FE: 6
  4684. BEI: 0.2
  4685. BEDu: 80
  4686. BEDi: 40
  4687.  
  4688. Class: vasudan flux cannon
  4689. FR: 20
  4690. FE: 6
  4691. BEI: 0.4
  4692. BEDu: 500
  4693. BEDi: 250
  4694. Frame 0 too long!!: frametime = 7.431 (7.431)
  4695. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38)
  4696. ANI iconwing01 with size 32x28 (12.5% wasted)
  4697. Loading model 'fighter06.pof'
  4698. IBX: Found a good IBX to read for 'fighter06.pof'.
  4699. IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
  4700. Loading model 'fighter13.pof'
  4701. IBX: Found a good IBX to read for 'fighter13.pof'.
  4702. IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof"
  4703. ANI iconScalpel with size 56x24 (25.0% wasted)
  4704. ANI iconflail with size 56x24 (25.0% wasted)
  4705. ANI iconPromR with size 56x24 (25.0% wasted)
  4706. ANI iconKayser with size 56x24 (25.0% wasted)
  4707. ANI iconCirce with size 56x24 (25.0% wasted)
  4708. ANI iconLich with size 56x24 (25.0% wasted)
  4709. Loading model 'tempest_tech.pof'
  4710. IBX: Found a good IBX to read for 'tempest_tech.pof'.
  4711. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
  4712. Loading model 'newhornet_tech.pof'
  4713. IBX: Found a good IBX to read for 'newhornet_tech.pof'.
  4714. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
  4715. Loading model 'crossbow_tech.pof'
  4716. IBX: Found a good IBX to read for 'crossbow_tech.pof'.
  4717. IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof"
  4718. Loading model 'trebuchet_tech.pof'
  4719. IBX: Found a good IBX to read for 'trebuchet_tech.pof'.
  4720. IBX-DEBUG => POF checksum: 0xdf1a4879, IBX checksum: 0x7c3ba1e5 -- "trebuchet_tech.pof"
  4721. Loading model 'piranha_tech.pof'
  4722. IBX: Found a good IBX to read for 'piranha_tech.pof'.
  4723. IBX-DEBUG => POF checksum: 0x4334dee5, IBX checksum: 0x19e212e4 -- "piranha_tech.pof"
  4724. Loading model 'stilettoII_tech.pof'
  4725. IBX: Found a good IBX to read for 'stilettoII_tech.pof'.
  4726. IBX-DEBUG => POF checksum: 0xf50214c4, IBX checksum: 0xc31b26fb -- "stilettoII_tech.pof"
  4727. Loading model 'helios_tech.pof'
  4728. IBX: Found a good IBX to read for 'helios_tech.pof'.
  4729. IBX-DEBUG => POF checksum: 0x551ec88b, IBX checksum: 0x8b95c0de -- "helios_tech.pof"
  4730. ANI Fadeiconv-FreighterW.ani with size 117x49 (23.4% wasted)
  4731. ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted)
  4732. ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
  4733. Frame 0 too long!!: frametime = 0.765 (0.765)
  4734. ANI iconv-freighterw.ani with size 117x49 (23.4% wasted)
  4735. ANI iconT-transport.ani with size 40x23 (28.1% wasted)
  4736. ANI iconnode.ani with size 90x90 (29.7% wasted)
  4737. Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10)
  4738. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32)
  4739. ANI iconScalpel.ani with size 56x24 (25.0% wasted)
  4740. ANI iconflail.ani with size 56x24 (25.0% wasted)
  4741. ANI iconPromR.ani with size 56x24 (25.0% wasted)
  4742. ANI iconKayser.ani with size 56x24 (25.0% wasted)
  4743. Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_WEAPON_SELECT (16)
  4744. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32)
  4745. Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16)
  4746. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38)
  4747. Entering game at time = 3292.476
  4748. Got event GS_EVENT_MULTI_PAUSE (37) in state GS_STATE_GAME_PLAY (2)
  4749. ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
  4750. ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
  4751. 1675 frames executed in 30.005 seconds, 55.824 frames per second.
  4752. Network Killing off Alpha 2
  4753. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
  4754. Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
  4755. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
  4756. Entering game at time = 3341.494
  4757. ANI shield-f06 with size 112x93 (27.3% wasted)
  4758. ANI shield-f06.ani with size 112x93 (27.3% wasted)
  4759. Network Killing off Alpha 1
  4760. Network Killing off Virgo 1
  4761. Network Killing off Virgo 3
  4762. ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
  4763. Network Killing off Beta 1
  4764. ANI Head-TP1c.ani with size 160x120 (6.3% wasted)
  4765. Network Killing off Virgo 4
  4766. Network Killing off Virgo 5
  4767. 4060 frames executed in 30.009 seconds, 135.293 frames per second.
  4768. ASSERTION: "(pobjp->flags & P_SF_DOCK_LEADER)" at missionparse.cpp:1723
  4769. Freeing all existing models...
  4770.  
  4771.  
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