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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.13
- Passed cmdline options:
- -env
- -missile_lighting
- -glow
- -noscalevid
- -spec
- -normal
- -3dshockwave
- -post_process
- -fb_explosions
- -cache_bitmaps
- -ballistic_gauge
- -dualscanlines
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod multi-mission-pack,mediavps_3612,multi-mission-pack\Junk,multi-mission-pack\Multi,multi-mission-pack\PXO,multi-mission-pack\Root_VP
- -fps
- Building file index...
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x6b831455
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xb58a1f46
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'D:\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'D:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'D:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'D:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'D:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'D:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'D:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'D:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'D:\FreeSpace2\multi-mission-pack\' ... 97 files
- Searching root 'D:\FreeSpace2\mediavps_3612\' ... 214 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root 'D:\FreeSpace2\multi-mission-pack\Junk\' ... 4 files
- Searching root 'D:\FreeSpace2\multi-mission-pack\Multi\' ... 385 files
- Searching root 'D:\FreeSpace2\multi-mission-pack\PXO\' ... 51 files
- Searching root 'D:\FreeSpace2\multi-mission-pack\Root_VP\' ... 41 files
- Searching root 'D:\FreeSpace2\' ... 77 files
- Searching root pack 'D:\FreeSpace2\Root_fs2.vp' ... 157 files
- Searching root pack 'D:\FreeSpace2\smarty_fs2.vp' ... 10 files
- Searching root pack 'D:\FreeSpace2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'D:\FreeSpace2\stu_fs2.vp' ... 2355 files
- Searching root pack 'D:\FreeSpace2\tango1_fs2.vp' ... 32 files
- Searching root pack 'D:\FreeSpace2\tango2_fs2.vp' ... 15 files
- Searching root pack 'D:\FreeSpace2\tango3_fs2.vp' ... 10 files
- Searching root pack 'D:\FreeSpace2\warble_fs2.vp' ... 52 files
- Found 28 roots and 14763 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Realtek Digital Output(Optical) (Realtek High Definition Audio)
- Capture device: Realtek Digital Input (Realtek
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : ATI Radeon HD 5700 Series
- OpenGL Version : 4.1.11079 Compatibility Profile Context
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Found special extension function "wglSwapIntervalEXT".
- Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Compiling post-processing shader 1 ...
- Compiling post-processing shader 2 ...
- Compiling post-processing shader 3 ...
- Compiling post-processing shader 4 ...
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: fxaapre-f.sdr
- Max texture units: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- Using GLSL for model rendering.
- OpenGL Shader Version: 4.10
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Windows reported 16 joysticks, we found 1
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'MULTI-wep.tbm' ...
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'MULTI-shp.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'MULTI-hdg.tbm' ...
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- Ships.tbl is : VALID
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 238
- TrackIR Init Failed - 1
- MVE: Buffer underun (First is normal)
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Someone passed an extension to bm_load for file 'newforge.pcx'
- ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
- ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
- ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
- ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
- ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
- ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
- ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
- ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
- ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
- Got event GS_EVENT_PXO (63) in state GS_STATE_MAIN_MENU (1)
- ANI 2_pxologo.ani with size 212x152 (40.6% wasted)
- Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_PXO (49)
- Someone passed an extension to bm_load for file 'Wildcards.pcx'
- Someone passed an extension to bm_load for file 'SOC.pcx'
- Frame 0 too long!!: frametime = 2.168 (2.168)
- Got event GS_EVENT_MULTI_CLIENT_SETUP (32) in state GS_STATE_MULTI_JOIN_GAME (14)
- Someone passed an extension to bm_load for file 'Ter0004.pcx'
- Someone passed an extension to bm_load for file 'newforge.pcx'
- Frame 0 too long!!: frametime = 0.355 (0.355)
- Frame 0 too long!!: frametime = 0.685 (0.685)
- Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_CLIENT_SETUP (26)
- Frame 0 too long!!: frametime = 0.424 (0.424)
- Frame 0 too long!!: frametime = 0.699 (0.699)
- =================== STARTING LEVEL LOAD ==================
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: 'CapMis-M01.fs2'
- Hmmm... Extension passed to mission_load...
- Loading model 'subspacenode.pof'
- IBX: Found a good IBX to read for 'subspacenode.pof'.
- IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
- Starting mission message count : 205
- Ending mission message count : 240
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'fighter2t-04.pof'
- IBX: Found a good IBX to read for 'fighter2t-04.pof'.
- IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
- Loading model 'corvette2v-01.pof'
- IBX: Warning! Found invalid IBX file: 'corvette2v-01.bx'
- IBX: Starting a new IBX for 'corvette2v-01.pof'.
- Allocating space for at least 27 new ship subsystems ... a total of 200 is now available (27 in-use).
- Loading model 'transport2t-01.pof'
- IBX: Warning! Found invalid IBX file: 'transport2t-01.bx'
- IBX: Starting a new IBX for 'transport2t-01.pof'.
- Submodel 'tranb' is detail level 1 of 'trana'
- Submodel 'tranc' is detail level 2 of 'trana'
- Submodel 'trand' is detail level 3 of 'trana'
- Loading model 'corvette2s-01.pof'
- BMPMAN: Found EFF (corvstile3-glow.eff) with 37 frames at 15 fps.
- Unknown special object type $path17 while reading model corvette2s-01.pof
- Unknown special object type $path25 while reading model corvette2s-01.pof
- Unknown special object type $path15 while reading model corvette2s-01.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof
- Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof
- IBX: Found a good IBX to read for 'corvette2s-01.pof'.
- IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof"
- Loading model 'bomber2s-02.pof'
- BMPMAN: Found EFF (bomber2s-02-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'bomber2s-02.pof'.
- IBX-DEBUG => POF checksum: 0xa863356f, IBX checksum: 0x10a034b2 -- "bomber2s-02.pof"
- Submodel 'hullb' is detail level 1 of 'hulla'
- Submodel 'hulld' is detail level 3 of 'hulla'
- Submodel 'hullc' is detail level 2 of 'hulla'
- Loading model 'cruiser03.pof'
- IBX: Warning! Found invalid IBX file: 'cruiser03.bx'
- IBX: Starting a new IBX for 'cruiser03.pof'.
- Loading model 'fighter11.pof'
- BMPMAN: Found EFF (fighter11-01-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'fighter11.pof'.
- IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xbec486fd -- "fighter11.pof"
- Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull'
- Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull'
- Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull'
- Loading model 'bomber10.pof'
- BMPMAN: Found EFF (bomber10-01-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'bomber10.pof'.
- IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof"
- Loading model 'fighter2s-02.pof'
- BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'fighter2s-02.pof'.
- IBX-DEBUG => POF checksum: 0xb49c4402, IBX checksum: 0x6578262c -- "fighter2s-02.pof"
- Loading model 'frigate2t-01.pof'
- IBX: Warning! Found invalid IBX file: 'frigate2t-01.bx'
- IBX: Starting a new IBX for 'frigate2t-01.pof'.
- Submodel 'frigate_b' is detail level 1 of 'frigate_a'
- Submodel 'frigate_c' is detail level 2 of 'frigate_a'
- Submodel 'frigate_d' is detail level 3 of 'frigate_a'
- Loading model 'freighter2t-01.pof'
- IBX: Warning! Found invalid IBX file: 'freighter2t-01.bx'
- IBX: Starting a new IBX for 'freighter2t-01.pof'.
- Loading model 'cargo2t-01.pof'
- IBX: Warning! Found invalid IBX file: 'cargo2t-01.bx'
- IBX: Starting a new IBX for 'cargo2t-01.pof'.
- Loading model 'fighter10.pof'
- BMPMAN: Found EFF (fighter10-01-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'fighter10.pof'.
- IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof"
- Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
- Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
- Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
- OpenGL: Created 512x512 FBO!
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'support2t-01.pof'
- IBX: Found a good IBX to read for 'support2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Loading model 'support2v-01.pof'
- IBX: Found a good IBX to read for 'support2v-01.pof'.
- IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
- Submodel 'hercb' is detail level 1 of 'herca'
- Submodel 'hercc' is detail level 2 of 'herca'
- Submodel 'hercd' is detail level 3 of 'herca'
- Allocating space for at least 189 new ship subsystems ... a total of 400 is now available (189 in-use).
- About to page in ships!
- ANI shieldft-04 with size 112x93 (27.3% wasted)
- ANI shield-f10 with size 112x93 (27.3% wasted)
- ANI shield-f11 with size 112x93 (27.3% wasted)
- ANI shieldfs-02 with size 112x93 (27.3% wasted)
- ANI shieldbs-02 with size 112x93 (27.3% wasted)
- ANI shield-b10 with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
- BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
- BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
- ANI Kayser_Particle with size 80x80 (37.5% wasted)
- ANI Lamprey_Particle with size 92x86 (32.8% wasted)
- BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
- BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
- BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
- BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
- BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
- BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
- Loading model 'Blip.pof'
- IBX: Found a good IBX to read for 'Blip.pof'.
- IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
- Submodel 'blipb' is detail level 1 of 'blipa'
- Submodel 'blipc' is detail level 2 of 'blipa'
- Submodel 'blipd' is detail level 3 of 'blipa'
- Loading model 'rockeye.pof'
- IBX: Found a good IBX to read for 'rockeye.pof'.
- IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
- Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
- Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'Tempest.pof'
- IBX: Found a good IBX to read for 'Tempest.pof'.
- IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
- Loading model 'NewHornet.pof'
- IBX: Found a good IBX to read for 'NewHornet.pof'.
- IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
- Loading model 'bombardier.pof'
- IBX: Found a good IBX to read for 'bombardier.pof'.
- IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- Loading model 'crossbow.pof'
- No subsystems found for model "crossbow.pof".
- IBX: Found a good IBX to read for 'crossbow.pof'.
- IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
- Loading model 'trebuchet.pof'
- IBX: Found a good IBX to read for 'trebuchet.pof'.
- IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
- Loading model 'tagb.pof'
- IBX: Found a good IBX to read for 'tagb.pof'.
- IBX-DEBUG => POF checksum: 0x647d1541, IBX checksum: 0x419d0e2f -- "tagb.pof"
- Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a'
- Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a'
- Loading model 'piranha.pof'
- IBX: Found a good IBX to read for 'piranha.pof'.
- IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
- Loading model 'belial.pof'
- IBX: Found a good IBX to read for 'belial.pof'.
- IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
- Loading model 'S_Rockeye.pof'
- BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
- IBX: Found a good IBX to read for 'S_Rockeye.pof'.
- IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
- Loading model 'S_Hornet.pof'
- IBX: Found a good IBX to read for 'S_Hornet.pof'.
- IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
- Loading model 'S_Harpoon.pof'
- IBX: Found a good IBX to read for 'S_Harpoon.pof'.
- IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
- Loading model 'S_Trebuchet.pof'
- IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
- IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof"
- Loading model 'ShivanCluster.pof'
- IBX: Found a good IBX to read for 'ShivanCluster.pof'.
- IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'hornet.pof'
- IBX: Found a good IBX to read for 'hornet.pof'.
- IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
- Loading model 'mx-50.pof'
- DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
- IBX: Found a good IBX to read for 'mx-50.pof'.
- IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "mx-50.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted)
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- ANI debris01.ani with size 51x38 (40.6% wasted)
- ANI debris02.ani with size 26x19 (40.6% wasted)
- ANI debris04.ani with size 36x27 (15.6% wasted)
- ANI shieldft-04.ani with size 112x93 (27.3% wasted)
- ANI shield-f10.ani with size 112x93 (27.3% wasted)
- ANI shield-f11.ani with size 112x93 (27.3% wasted)
- ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
- ANI shieldbs-02.ani with size 112x93 (27.3% wasted)
- ANI shield-b10.ani with size 112x93 (27.3% wasted)
- ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
- ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted)
- User bitmap 'TMP308x190+16'
- User bitmap 'TMP337x206+16'
- User bitmap 'TMP69x119+16'
- User bitmap 'TMP231x145+16'
- User bitmap 'TMP273x158+16'
- User bitmap 'TMP319x174+16'
- User bitmap 'TMP212x152+16'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP128x128+8'
- Bmpman: 2567/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 638, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- FRM: 1
- FE: 1
- Class: gtf hercules
- FRM: 1
- FE: 1
- Class: gtf hercules mark ii
- FRM: 1
- FE: 1
- Class: gtf ares
- FRM: 1
- FE: 1
- Class: gtf erinyes
- FRM: 1
- FE: 1
- Class: gtf loki
- FRM: 1
- FE: 1
- Class: gtf pegasus
- FRM: 1
- FE: 1
- Class: gtf perseus
- FRM: 1
- FE: 1
- Class: gtf myrmidon
- FRM: 1
- FE: 1
- Class: sf mara (terrans)
- FRM: 1
- FE: 1
- Class: gtb artemis
- FRM: 1
- FE: 1
- Class: gtb artemis d.h.
- FRM: 1
- FE: 1
- Class: gtb medusa
- FRM: 1
- FE: 1
- Class: gtb ursa
- FRM: 1
- FE: 1
- Class: gtb zeus
- FRM: 1
- FE: 1
- Class: gtb boanerges
- FRM: 1
- FE: 1
- Class: gtdr amazon
- FRM: 1
- FE: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts hygeia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gtfr triton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tc-tri
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gtfr poseidon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: tsc 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: tac 1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: ttc 1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtm hippocrates
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg zephyrus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gta charybdis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gtd orion
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtva colossus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: gtcv deimos
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc aeolus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ntf iceni
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ntf boadicea
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt elysium
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gtt argo
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gti ganymede
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: knossos
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: gtsg watchdog
- FRM: 1
- FE: 1
- Class: gtsg cerberus
- FRM: 1
- FE: 1
- Class: gtsg alastor
- FRM: 1
- FE: 1
- Class: gtep hermes
- FRM: 1
- FE: 1
- Class: tc-meson bomb
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: gtsg mjolnir
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg mjolnir#home
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvf seth
- FRM: 1
- FE: 1
- Class: gvf horus
- FRM: 1
- FE: 1
- Class: gvf thoth
- FRM: 1
- FE: 1
- Class: gvf serapis
- FRM: 1
- FE: 1
- Class: gvf tauret
- FRM: 1
- FE: 1
- Class: gvb sekhmet
- FRM: 1
- FE: 1
- Class: gvb osiris
- FRM: 1
- FE: 1
- Class: gvb bakha
- FRM: 1
- FE: 1
- Class: gvf ptah
- FRM: 1
- FE: 1
- Class: gvs nephthys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gvt isis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: pvfr ma'at
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gvfr bes
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 5
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: vac 4
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gvfr satis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gvg anuket
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gvc aten
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvc mentu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvcv sobek
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvd typhon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gvsg ankh
- FRM: 1
- FE: 1
- Class: gvsg edjo
- FRM: 1
- FE: 1
- Class: gvep ra
- FRM: 1
- FE: 1
- Class: gva setekh
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gvd hatshepsut
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sf dragon
- FRM: 1
- FE: 1
- Class: sf basilisk
- FRM: 1
- FE: 1
- Class: sf manticore
- FRM: 1
- FE: 1
- Class: sf aeshma
- FRM: 1
- FE: 1
- Class: sf mara
- FRM: 1
- FE: 1
- Class: sf astaroth
- FRM: 1
- FE: 1
- Class: sb nephilim
- FRM: 1
- FE: 1
- Class: sb taurvi
- FRM: 1
- FE: 1
- Class: sb nahema
- FRM: 1
- FE: 1
- Class: sb seraphim
- FRM: 1
- FE: 1
- Class: st azrael
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: sfr dis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 3
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sfr mephisto
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: sc lilith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc rakshasa
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd ravana
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- FRM: 1
- FE: 1
- Class: ssg belial
- FRM: 1
- FE: 1
- Class: ssg rahu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sj sathanas
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: shivan comm node
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: lred
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Frame 0 too long!!: frametime = 42.079 (42.079)
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'fighter01.pof'
- IBX: Found a good IBX to read for 'fighter01.pof'.
- IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
- Loading model 'fighter2t-02.pof'
- IBX: Found a good IBX to read for 'fighter2t-02.pof'.
- IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
- Loading model 'bonus2t-02.pof'
- IBX: Found a good IBX to read for 'bonus2t-02.pof'.
- IBX-DEBUG => POF checksum: 0xcc6ff113, IBX checksum: 0x5028ad1c -- "bonus2t-02.pof"
- Loading model 'fighter2t-03.pof'
- IBX: Found a good IBX to read for 'fighter2t-03.pof'.
- IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
- ANI iconSD4 with size 56x24 (25.0% wasted)
- ANI iconflail with size 56x24 (25.0% wasted)
- ANI iconPromR with size 56x24 (25.0% wasted)
- ANI iconPromS with size 56x24 (25.0% wasted)
- ANI iconNewton with size 56x24 (25.0% wasted)
- ANI iconKayser with size 56x24 (25.0% wasted)
- ANI iconCirce with size 56x24 (25.0% wasted)
- ANI iconLich with size 56x24 (25.0% wasted)
- Loading model 'tempest_tech.pof'
- IBX: Found a good IBX to read for 'tempest_tech.pof'.
- IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
- Loading model 'newhornet_tech.pof'
- IBX: Found a good IBX to read for 'newhornet_tech.pof'.
- IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
- Loading model 'crossbow_tech.pof'
- IBX: Found a good IBX to read for 'crossbow_tech.pof'.
- IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof"
- Loading model 'trebuchet_tech.pof'
- IBX: Found a good IBX to read for 'trebuchet_tech.pof'.
- IBX-DEBUG => POF checksum: 0xdf1a4879, IBX checksum: 0x7c3ba1e5 -- "trebuchet_tech.pof"
- ANI iconnode with size 90x90 (29.7% wasted)
- ANI Fadeiconnode with size 90x90 (29.7% wasted)
- ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
- ANI icons-cruiser with size 70x28 (12.5% wasted)
- ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
- ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted)
- ANI icont-node with size 100x100 (21.9% wasted)
- ANI Fadeicont-node with size 100x100 (21.9% wasted)
- ANI Fadeicont-node.ani with size 100x100 (21.9% wasted)
- ANI icont-cruiser with size 70x18 (43.8% wasted)
- ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
- ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
- ANI iconT-transport with size 40x23 (28.1% wasted)
- ANI fadeIconT-transport with size 40x23 (28.1% wasted)
- ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted)
- ANI icont-freightc with size 103x28 (12.5% wasted)
- ANI Fadeicont-FreighterC with size 103x28 (12.5% wasted)
- ANI Fadeicont-FreighterC.ani with size 103x28 (12.5% wasted)
- ANI iconhighlight06 with size 186x186 (27.3% wasted)
- ANI iconhighlight06.ani with size 186x186 (27.3% wasted)
- Frame 0 too long!!: frametime = 1.087 (1.087)
- ANI iconnode.ani with size 90x90 (29.7% wasted)
- ANI icont-node.ani with size 100x100 (21.9% wasted)
- ANI icont-cruiser.ani with size 70x18 (43.8% wasted)
- ANI iconT-transport.ani with size 40x23 (28.1% wasted)
- ANI icont-freightc.ani with size 103x28 (12.5% wasted)
- Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10)
- Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32)
- ANI iconSD4.ani with size 56x24 (25.0% wasted)
- ANI iconflail.ani with size 56x24 (25.0% wasted)
- ANI iconPromR.ani with size 56x24 (25.0% wasted)
- ANI iconPromS.ani with size 56x24 (25.0% wasted)
- ANI 2_Kayser.ani with size 332x304 (40.6% wasted)
- Frame 0 too long!!: frametime = 0.345 (0.345)
- ANI iconNewton.ani with size 56x24 (25.0% wasted)
- Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16)
- ANI 2_Count.ani with size 302x198 (22.7% wasted)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38)
- Entering game at time = 351.402
- ANI shield-f01 with size 112x93 (27.3% wasted)
- ANI shield-f01.ani with size 112x93 (27.3% wasted)
- Frame 1 too long!!: frametime = 0.374 (0.374)
- message 'Intro Event' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
- Network Killing off Abraxis
- Killing beam at initial fire because of illegal targeting!!!
- message 'Hey we are almost dead' with invalid head. Fix by assigning persona to the message.
- ANI Head-VCa.ani with size 160x120 (6.3% wasted)
- Network Killing off Cancer 3
- message 'Oh so sorry to hear that' with invalid head. Fix by assigning persona to the message.
- ANI Head-TP8b.ani with size 160x120 (6.3% wasted)
- Network Killing off Cancer 2
- 1238 frames executed in 30.009 seconds, 41.254 frames per second.
- ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
- Network Killing off Aries 1
- Network Killing off Cancer 1
- message 'New bombers' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
- Network Killing off Aries 3
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Network Killing off Aries 2
- Network Killing off Nebtuu
- message 'Oh poo we ARE dead' with invalid head. Fix by assigning persona to the message.
- Network Killing off Nebtuu
- message 'Nebtuu Lost' with invalid head. Fix by assigning persona to the message.
- Network Killing off Virgo 1
- Network Killing off Virgo 2
- Network Killing off Alpha 2
- Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
- Network Killing off Virgo 3
- Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
- Network Killing off Scorpio 3
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
- Entering game at time = 424.287
- Network Killing off Cancer 4
- message 'Severius L H' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM3b.ani with size 160x120 (6.3% wasted)
- Network Killing off Lambda 2
- message 'Severius C H' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM3a.ani with size 160x120 (6.3% wasted)
- message 'Severius Lost' with invalid head. Fix by assigning persona to the message.
- Network Killing off Scorpio 1
- Network Killing off Scorpio 2
- Network Killing off Cancer 5
- Frame 3238: Could not create debris, no more slots left
- Frame 3241: Could not create debris, no more slots left
- Frame 3241: Could not create debris, no more slots left
- Frame 3241: Could not create debris, no more slots left
- Network Killing off Cancer 6
- Frame 3415: Could not create debris, no more slots left
- Frame 3415: Could not create debris, no more slots left
- Frame 3415: Could not create debris, no more slots left
- Frame 3415: Could not create debris, no more slots left
- Frame 3415: Could not create debris, no more slots left
- Frame 3415: Could not create debris, no more slots left
- Frame 3415: Could not create debris, no more slots left
- Frame 3415: Could not create debris, no more slots left
- Frame 3415: Could not create debris, no more slots left
- 3669 frames executed in 30.008 seconds, 122.267 frames per second.
- Network Killing off Virgo 4
- Network Killing off Cancer 9
- Frame 4460: Could not create debris, no more slots left
- Frame 4460: Could not create debris, no more slots left
- Frame 4460: Could not create debris, no more slots left
- Frame 4472: Could not create debris, no more slots left
- Frame 4472: Could not create debris, no more slots left
- message 'Kali Altert' with invalid head. Fix by assigning persona to the message.
- Frame 4510: Could not create debris, no more slots left
- Frame 4510: Could not create debris, no more slots left
- Frame 4510: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Frame 4636: Could not create debris, no more slots left
- Network Killing off Virgo 5
- Frame 4666: Could not create debris, no more slots left
- Frame 4666: Could not create debris, no more slots left
- Frame 4666: Could not create debris, no more slots left
- Frame 4666: Could not create debris, no more slots left
- Frame 4666: Could not create debris, no more slots left
- Frame 4666: Could not create debris, no more slots left
- Frame 4666: Could not create debris, no more slots left
- Network Killing off Cancer 8
- Network Killing off Cancer 7
- Frame 4795: Could not create debris, no more slots left
- Frame 4795: Could not create debris, no more slots left
- Frame 4795: Could not create debris, no more slots left
- Frame 4795: Could not create debris, no more slots left
- Frame 4795: Could not create debris, no more slots left
- Frame 4804: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4811: Could not create debris, no more slots left
- Frame 4825: Could not create debris, no more slots left
- Frame 4825: Could not create debris, no more slots left
- Frame 4837: Could not create debris, no more slots left
- Frame 4837: Could not create debris, no more slots left
- Frame 4837: Could not create debris, no more slots left
- Frame 4837: Could not create debris, no more slots left
- Frame 4837: Could not create debris, no more slots left
- Frame 4861: Could not create debris, no more slots left
- Frame 4861: Could not create debris, no more slots left
- Frame 4861: Could not create debris, no more slots left
- Frame 4874: Could not create debris, no more slots left
- Frame 4874: Could not create debris, no more slots left
- Frame 4874: Could not create debris, no more slots left
- Frame 4874: Could not create debris, no more slots left
- Frame 4874: Could not create debris, no more slots left
- Frame 4874: Could not create debris, no more slots left
- Frame 4874: Could not create debris, no more slots left
- Frame 4874: Could not create debris, no more slots left
- Frame 4874: Could not create debris, no more slots left
- Frame 4884: Could not create debris, no more slots left
- Frame 4884: Could not create debris, no more slots left
- Frame 4884: Could not create debris, no more slots left
- Frame 4885: Could not create debris, no more slots left
- Frame 4885: Could not create debris, no more slots left
- Frame 4885: Could not create debris, no more slots left
- Warning: Too many triangles in shield hit.
- Frame 4894: Could not create debris, no more slots left
- Frame 4903: Could not create debris, no more slots left
- Network Killing off Virgo 6
- ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
- Network Killing off Scorpio 4
- message 'Cain Arrives' with invalid head. Fix by assigning persona to the message.
- Network Killing off Scorpio 5
- Frame 5991: Could not create debris, no more slots left
- Frame 5999: Could not create debris, no more slots left
- Network Killing off Alpha 2
- Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
- Network Killing off Scorpio 6
- Frame 6275: Could not create debris, no more slots left
- Frame 6275: Could not create debris, no more slots left
- Frame 6275: Could not create debris, no more slots left
- Frame 6275: Could not create debris, no more slots left
- Frame 6275: Could not create debris, no more slots left
- Frame 6275: Could not create debris, no more slots left
- Frame 6275: Could not create debris, no more slots left
- Frame 6275: Could not create debris, no more slots left
- Frame 6275: Could not create debris, no more slots left
- Frame 6275: Could not create debris, no more slots left
- Frame 6275: Could not create debris, no more slots left
- Frame 6275: Could not create debris, no more slots left
- Frame 6275: Could not create debris, no more slots left
- Frame 6275: Could not create debris, no more slots left
- Frame 6275: Could not create debris, no more slots left
- Frame 6275: Could not create debris, no more slots left
- Frame 6275: Could not create debris, no more slots left
- Frame 6275: Could not create debris, no more slots left
- Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
- Entering game at time = 525.295
- Network Killing off Leo 2
- 7491 frames executed in 30.033 seconds, 249.425 frames per second.
- Network Killing off Leo 1
- Network Killing off Leo 3
- ANI shieldft-02x with size 112x93 (27.3% wasted)
- ANI shieldft-02x.ani with size 112x93 (27.3% wasted)
- Network Killing off Taurus 2
- Frame 9175: Could not create debris, no more slots left
- Frame 9176: Could not create debris, no more slots left
- Network Killing off Taurus 1
- Frame 9301: Could not create debris, no more slots left
- Frame 9301: Could not create debris, no more slots left
- Frame 9301: Could not create debris, no more slots left
- Frame 9301: Could not create debris, no more slots left
- Frame 9301: Could not create debris, no more slots left
- Frame 9301: Could not create debris, no more slots left
- Frame 9301: Could not create debris, no more slots left
- Frame 9301: Could not create debris, no more slots left
- Frame 9301: Could not create debris, no more slots left
- Frame 9301: Could not create debris, no more slots left
- Frame 9301: Could not create debris, no more slots left
- Frame 9301: Could not create debris, no more slots left
- Frame 9301: Could not create debris, no more slots left
- ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10057: Could not create debris, no more slots left
- Frame 10059: Could not create debris, no more slots left
- Frame 10059: Could not create debris, no more slots left
- Frame 10059: Could not create debris, no more slots left
- Frame 10059: Could not create debris, no more slots left
- Frame 10059: Could not create debris, no more slots left
- Frame 10065: Could not create debris, no more slots left
- Frame 10069: Could not create debris, no more slots left
- Frame 10069: Could not create debris, no more slots left
- Frame 10069: Could not create debris, no more slots left
- Frame 10079: Could not create debris, no more slots left
- Frame 10079: Could not create debris, no more slots left
- Frame 10079: Could not create debris, no more slots left
- Frame 10080: Could not create debris, no more slots left
- Frame 10080: Could not create debris, no more slots left
- Frame 10084: Could not create debris, no more slots left
- Frame 10084: Could not create debris, no more slots left
- Frame 10084: Could not create debris, no more slots left
- Frame 10084: Could not create debris, no more slots left
- Frame 10085: Could not create debris, no more slots left
- Frame 10085: Could not create debris, no more slots left
- Frame 10085: Could not create debris, no more slots left
- Frame 10085: Could not create debris, no more slots left
- Frame 10089: Could not create debris, no more slots left
- Frame 10089: Could not create debris, no more slots left
- Frame 10089: Could not create debris, no more slots left
- Frame 10089: Could not create debris, no more slots left
- Frame 10093: Could not create debris, no more slots left
- Frame 10093: Could not create debris, no more slots left
- Frame 10093: Could not create debris, no more slots left
- Frame 10095: Could not create debris, no more slots left
- Frame 10096: Could not create debris, no more slots left
- Frame 10096: Could not create debris, no more slots left
- Frame 10096: Could not create debris, no more slots left
- Frame 10097: Could not create debris, no more slots left
- Frame 10099: Could not create debris, no more slots left
- Frame 10100: Could not create debris, no more slots left
- Frame 10100: Could not create debris, no more slots left
- Frame 10100: Could not create debris, no more slots left
- Frame 10100: Could not create debris, no more slots left
- Frame 10100: Could not create debris, no more slots left
- Frame 10101: Could not create debris, no more slots left
- Frame 10101: Could not create debris, no more slots left
- Frame 10105: Could not create debris, no more slots left
- Frame 10110: Could not create debris, no more slots left
- Frame 10111: Could not create debris, no more slots left
- Frame 10111: Could not create debris, no more slots left
- Frame 10116: Could not create debris, no more slots left
- Frame 10120: Could not create debris, no more slots left
- Frame 10120: Could not create debris, no more slots left
- Frame 10120: Could not create debris, no more slots left
- Frame 10120: Could not create debris, no more slots left
- Frame 10121: Could not create debris, no more slots left
- Frame 10121: Could not create debris, no more slots left
- Frame 10121: Could not create debris, no more slots left
- Frame 10121: Could not create debris, no more slots left
- Frame 10126: Could not create debris, no more slots left
- Frame 10130: Could not create debris, no more slots left
- Frame 10131: Could not create debris, no more slots left
- Frame 10136: Could not create debris, no more slots left
- Frame 10136: Could not create debris, no more slots left
- Frame 10138: Could not create debris, no more slots left
- Frame 10138: Could not create debris, no more slots left
- Frame 10140: Could not create debris, no more slots left
- Frame 10140: Could not create debris, no more slots left
- Frame 10140: Could not create debris, no more slots left
- Frame 10140: Could not create debris, no more slots left
- Frame 10140: Could not create debris, no more slots left
- Frame 10140: Could not create debris, no more slots left
- Frame 10141: Could not create debris, no more slots left
- Frame 10143: Could not create debris, no more slots left
- Frame 10143: Could not create debris, no more slots left
- Frame 10143: Could not create debris, no more slots left
- Frame 10144: Could not create debris, no more slots left
- Frame 10144: Could not create debris, no more slots left
- Frame 10146: Could not create debris, no more slots left
- Frame 10146: Could not create debris, no more slots left
- Frame 10146: Could not create debris, no more slots left
- Frame 10148: Could not create debris, no more slots left
- Frame 10148: Could not create debris, no more slots left
- Frame 10148: Could not create debris, no more slots left
- Frame 10148: Could not create debris, no more slots left
- Frame 10150: Could not create debris, no more slots left
- Frame 10152: Could not create debris, no more slots left
- Frame 10153: Could not create debris, no more slots left
- Frame 10156: Could not create debris, no more slots left
- Frame 10156: Could not create debris, no more slots left
- Frame 10159: Could not create debris, no more slots left
- Frame 10159: Could not create debris, no more slots left
- Frame 10159: Could not create debris, no more slots left
- Frame 10159: Could not create debris, no more slots left
- Frame 10161: Could not create debris, no more slots left
- Frame 10161: Could not create debris, no more slots left
- Frame 10161: Could not create debris, no more slots left
- Frame 10161: Could not create debris, no more slots left
- Frame 10161: Could not create debris, no more slots left
- Frame 10161: Could not create debris, no more slots left
- Frame 10162: Could not create debris, no more slots left
- Frame 10162: Could not create debris, no more slots left
- Frame 10162: Could not create debris, no more slots left
- Frame 10162: Could not create debris, no more slots left
- Frame 10162: Could not create debris, no more slots left
- Frame 10167: Could not create debris, no more slots left
- Frame 10169: Could not create debris, no more slots left
- Frame 10172: Could not create debris, no more slots left
- Frame 10172: Could not create debris, no more slots left
- Frame 10177: Could not create debris, no more slots left
- Frame 10178: Could not create debris, no more slots left
- Frame 10179: Could not create debris, no more slots left
- Frame 10180: Could not create debris, no more slots left
- Frame 10180: Could not create debris, no more slots left
- Frame 10181: Could not create debris, no more slots left
- Frame 10181: Could not create debris, no more slots left
- Frame 10186: Could not create debris, no more slots left
- Frame 10186: Could not create debris, no more slots left
- Frame 10187: Could not create debris, no more slots left
- Frame 10187: Could not create debris, no more slots left
- Frame 10196: Could not create debris, no more slots left
- Frame 10196: Could not create debris, no more slots left
- Frame 10196: Could not create debris, no more slots left
- Frame 10201: Could not create debris, no more slots left
- Frame 10201: Could not create debris, no more slots left
- Frame 10202: Could not create debris, no more slots left
- Frame 10202: Could not create debris, no more slots left
- Frame 10204: Could not create debris, no more slots left
- Frame 10204: Could not create debris, no more slots left
- Frame 10204: Could not create debris, no more slots left
- Frame 10206: Could not create debris, no more slots left
- Frame 10206: Could not create debris, no more slots left
- Frame 10206: Could not create debris, no more slots left
- Frame 10206: Could not create debris, no more slots left
- Frame 10206: Could not create debris, no more slots left
- Frame 10219: Could not create debris, no more slots left
- Frame 10221: Could not create debris, no more slots left
- Frame 10221: Could not create debris, no more slots left
- Frame 10221: Could not create debris, no more slots left
- Frame 10223: Could not create debris, no more slots left
- Frame 10229: Could not create debris, no more slots left
- Frame 10229: Could not create debris, no more slots left
- Frame 10229: Could not create debris, no more slots left
- Frame 10229: Could not create debris, no more slots left
- Frame 10234: Could not create debris, no more slots left
- Frame 10257: Could not create debris, no more slots left
- Frame 10267: Could not create debris, no more slots left
- Frame 10286: Could not create debris, no more slots left
- Frame 10293: Could not create debris, no more slots left
- Frame 10295: Could not create debris, no more slots left
- Frame 10295: Could not create debris, no more slots left
- Frame 10536: Could not create debris, no more slots left
- Frame 10536: Could not create debris, no more slots left
- Frame 10537: Could not create debris, no more slots left
- Frame 10537: Could not create debris, no more slots left
- Frame 10540: Could not create debris, no more slots left
- Frame 10550: Could not create debris, no more slots left
- Frame 10550: Could not create debris, no more slots left
- Frame 10551: Could not create debris, no more slots left
- Frame 10551: Could not create debris, no more slots left
- Frame 10551: Could not create debris, no more slots left
- Frame 10552: Could not create debris, no more slots left
- Frame 10552: Could not create debris, no more slots left
- Network Killing off Leo 5
- Frame 10555: Could not create debris, no more slots left
- Frame 10562: Could not create debris, no more slots left
- Frame 10562: Could not create debris, no more slots left
- Frame 10562: Could not create debris, no more slots left
- Frame 10566: Could not create debris, no more slots left
- Frame 10572: Could not create debris, no more slots left
- Frame 10572: Could not create debris, no more slots left
- Network Killing off Gibborim
- message 'Psoloc is toast' with invalid head. Fix by assigning persona to the message.
- Network Killing off Leo 4
- Network Killing off Alpha 1
- Network Killing off Leo 6
- message 'Keep up 3' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
- ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
- Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
- Network Killing off Taurus 4
- Warning: Too many triangles in shield hit.
- Network Killing off Pisces 1
- Network Killing off Pisces 2
- Network Killing off Taurus 3
- ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
- Network Killing off Pisces 3
- Network Killing off Pisces 4
- ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
- message 'Sulla Jumps out' with invalid head. Fix by assigning persona to the message.
- Network Killing off Libra 2
- Network Killing off Libra 1
- Network Killing off Gemini 1
- message 'Sachan Jumps' with invalid head. Fix by assigning persona to the message.
- message 'Last one jumps' with invalid head. Fix by assigning persona to the message.
- Network Killing off Libra 3
- Network Killing off Gemini 2
- Network Killing off Libra 4
- Frame 27137: Could not create debris, no more slots left
- Frame 27137: Could not create debris, no more slots left
- Frame 27137: Could not create debris, no more slots left
- Frame 27137: Could not create debris, no more slots left
- Frame 27137: Could not create debris, no more slots left
- Frame 27137: Could not create debris, no more slots left
- Frame 27137: Could not create debris, no more slots left
- Frame 27137: Could not create debris, no more slots left
- Frame 27187: Could not create debris, no more slots left
- Frame 27187: Could not create debris, no more slots left
- Frame 27187: Could not create debris, no more slots left
- Frame 27187: Could not create debris, no more slots left
- Frame 27187: Could not create debris, no more slots left
- Frame 27187: Could not create debris, no more slots left
- Frame 27187: Could not create debris, no more slots left
- Frame 27187: Could not create debris, no more slots left
- Frame 27187: Could not create debris, no more slots left
- Network Killing off Gemini 3
- Warning: Parent of spawn weapon does not exist. Not spawning.
- message 'civilians now accounted for' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
- Network Killing off Libra 6
- Frame 28120: Could not create debris, no more slots left
- Frame 28120: Could not create debris, no more slots left
- Frame 28124: Could not create debris, no more slots left
- Frame 28124: Could not create debris, no more slots left
- Network Killing off Libra 5
- Network Killing off Alpha 3
- Got event GS_EVENT_PLAYER_WARPOUT_START_FORCED (42) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
- Hit target speed. Starting warp effect and moving to stage 2!
- Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
- Hit warp effect. Moving to stage 3!
- Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
- Player warped out. Going to debriefing!
- Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
- SOUND: d:\freespace2\source\code\sound\ds.cpp:1273 - OpenAL error = 'Invalid Operation'
- Unloading in mission messages
- Frame 30147 too long!!: frametime = 0.257 (0.257)
- Got event GS_EVENT_MULTI_CLIENT_SETUP (32) in state GS_STATE_DEBRIEF (27)
- Someone passed an extension to bm_load for file 'Ter0004.pcx'
- Someone passed an extension to bm_load for file 'newforge.pcx'
- Frame 30147 too long!!: frametime = 0.398 (0.398)
- Frame 30147 too long!!: frametime = 0.669 (0.669)
- Frame 30147 too long!!: frametime = 0.423 (0.423)
- Frame 30147 too long!!: frametime = 0.706 (0.706)
- Frame 30147 too long!!: frametime = 0.386 (0.386)
- Frame 30147 too long!!: frametime = 0.695 (0.695)
- Frame 30147 too long!!: frametime = 0.500 (0.500)
- Frame 30147 too long!!: frametime = 0.769 (0.769)
- Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_CLIENT_SETUP (26)
- Throwing out event 50 because of state set from 26 to 38
- =================== STARTING LEVEL LOAD ==================
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- Loading warp model
- 300
- MISSION LOAD: 'Templar-01.fs2'
- Hmmm... Extension passed to mission_load...
- Loading model 'subspacenode.pof'
- IBX: Found a good IBX to read for 'subspacenode.pof'.
- IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
- Starting mission message count : 205
- Ending mission message count : 212
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'capital03.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital03.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital03.pof
- IBX: Found a good IBX to read for 'capital03.pof'.
- IBX-DEBUG => POF checksum: 0x0865f9b4, IBX checksum: 0x1d5cbdd6 -- "capital03.pof"
- Submodel 'capital03b-hull' is detail level 1 of 'capital03a-hull'
- Submodel 'capital03c-hull' is detail level 2 of 'capital03a-hull'
- Submodel 'capital03d-hull' is detail level 3 of 'capital03a-hull'
- Allocating space for at least 22 new ship subsystems ... a total of 200 is now available (22 in-use).
- Loading model 'GunPlatform02.pof'
- IBX: Found a good IBX to read for 'GunPlatform02.pof'.
- IBX-DEBUG => POF checksum: 0xe9d12edd, IBX checksum: 0x8b4a412b -- "GunPlatform02.pof"
- Submodel 'vgunturret02b' is detail level 1 of 'vgunturret02a'
- Submodel 'vgunturret02c' is detail level 2 of 'vgunturret02a'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
- Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
- Loading model 'fighter09.pof'
- IBX: Warning! Found invalid IBX file: 'fighter09.bx'
- IBX: Starting a new IBX for 'fighter09.pof'.
- Loading model 'bomber06.pof'
- IBX: Warning! Found invalid IBX file: 'bomber06.bx'
- IBX: Starting a new IBX for 'bomber06.pof'.
- Submodel 'bomber06b-hull' is detail level 1 of 'bomber06a-hull'
- Submodel 'bomber06c-hull' is detail level 2 of 'bomber06a-hull'
- Submodel 'bomber06d-hull' is detail level 3 of 'bomber06a-hull'
- Loading model 'freighter04.pof'
- IBX: Found a good IBX to read for 'freighter04.pof'.
- IBX-DEBUG => POF checksum: 0x33df5f1d, IBX checksum: 0x219b7714 -- "freighter04.pof"
- Loading model 'fighter08.pof'
- Potential problem found: Unrecognized subsystem type 'ABFlaps', believed to be in ship fighter08.pof
- IBX: Warning! Found invalid IBX file: 'fighter08.bx'
- IBX: Starting a new IBX for 'fighter08.pof'.
- Loading model 'transport02.pof'
- IBX: Found a good IBX to read for 'transport02.pof'.
- IBX-DEBUG => POF checksum: 0x52f3eee4, IBX checksum: 0xf0f6d7f5 -- "transport02.pof"
- Submodel 'transport02b-hull' is detail level 1 of 'transport02a-hull'
- Submodel 'transport02c-hull' is detail level 2 of 'transport02a-hull'
- Submodel 'transport02d-hull' is detail level 3 of 'transport02a-hull'
- Submodel 'gearightb' is detail level 1 of 'gearighta'
- Submodel 'gearightc' is detail level 2 of 'gearighta'
- Submodel 'gearleftb' is detail level 1 of 'gearlefta'
- Submodel 'gearleftc' is detail level 2 of 'gearlefta'
- Loading model 'bomber05.pof'
- IBX: Found a good IBX to read for 'bomber05.pof'.
- IBX-DEBUG => POF checksum: 0xd59519de, IBX checksum: 0xb2d8603e -- "bomber05.pof"
- Loading model 'fighter07.pof'
- IBX: Warning! Found invalid IBX file: 'fighter07.bx'
- IBX: Starting a new IBX for 'fighter07.pof'.
- Submodel 'fighter07b' is detail level 1 of 'fighter07a'
- Submodel 'fighter07c' is detail level 2 of 'fighter07a'
- Submodel 'fighter07d' is detail level 3 of 'fighter07a'
- OpenGL: Reusing 512x512 FBO!
- Adding default sun.
- =================== STARTING LEVEL DATA LOAD ==================
- Allocating space for at least 192 new ship subsystems ... a total of 400 is now available (143 in-use).
- About to page in ships!
- ANI shield-b05 with size 112x93 (27.3% wasted)
- ANI shield-f07 with size 112x93 (27.3% wasted)
- ANI shield-f08 with size 112x93 (27.3% wasted)
- ANI shield-f09 with size 112x93 (27.3% wasted)
- ANI shield-b06 with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- Loading model 'stilettoII.pof'
- IBX: Found a good IBX to read for 'stilettoII.pof'.
- IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
- Loading model 'infyrno.pof'
- IBX: Found a good IBX to read for 'infyrno.pof'.
- IBX-DEBUG => POF checksum: 0xdd26cdd3, IBX checksum: 0xf1867e03 -- "infyrno.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
- Loading model 'helios.pof'
- IBX: Found a good IBX to read for 'helios.pof'.
- IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
- Loading model 'Interceptor.pof'
- IBX: Found a good IBX to read for 'Interceptor.pof'.
- IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI shield-b05.ani with size 112x93 (27.3% wasted)
- ANI shield-f07.ani with size 112x93 (27.3% wasted)
- ANI shield-f08.ani with size 112x93 (27.3% wasted)
- ANI shield-f09.ani with size 112x93 (27.3% wasted)
- ANI shield-b06.ani with size 112x93 (27.3% wasted)
- User bitmap 'TMP302x198+16'
- User bitmap 'TMP308x190+16'
- User bitmap 'TMP337x206+16'
- User bitmap 'TMP69x119+16'
- User bitmap 'TMP231x145+16'
- User bitmap 'TMP273x158+16'
- User bitmap 'TMP319x174+16'
- User bitmap 'TMP332x304+16'
- User bitmap 'TMP212x152+16'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP128x128+8'
- Bmpman: 2370/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 501, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- FRM: 1
- FE: 1
- Class: gtf hercules
- FRM: 1
- FE: 1
- Class: gtf hercules mark ii
- FRM: 1
- FE: 1
- Class: gtf ares
- FRM: 1
- FE: 1
- Class: gtf erinyes
- FRM: 1
- FE: 1
- Class: gtf loki
- FRM: 1
- FE: 1
- Class: gtf pegasus
- FRM: 1
- FE: 1
- Class: gtf perseus
- FRM: 1
- FE: 1
- Class: gtf myrmidon
- FRM: 1
- FE: 1
- Class: sf mara (terrans)
- FRM: 1
- FE: 1
- Class: gtb artemis
- FRM: 1
- FE: 1
- Class: gtb artemis d.h.
- FRM: 1
- FE: 1
- Class: gtb medusa
- FRM: 1
- FE: 1
- Class: gtb ursa
- FRM: 1
- FE: 1
- Class: gtb zeus
- FRM: 1
- FE: 1
- Class: gtb boanerges
- FRM: 1
- FE: 1
- Class: gtdr amazon
- FRM: 1
- FE: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts hygeia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gtfr triton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tc-tri
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gtfr poseidon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: tsc 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: tac 1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: ttc 1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtm hippocrates
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg zephyrus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gta charybdis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gtd orion
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtva colossus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: gtcv deimos
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc aeolus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ntf iceni
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ntf boadicea
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt elysium
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gtt argo
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gti ganymede
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: knossos
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: gtsg watchdog
- FRM: 1
- FE: 1
- Class: gtsg cerberus
- FRM: 1
- FE: 1
- Class: gtsg alastor
- FRM: 1
- FE: 1
- Class: gtep hermes
- FRM: 1
- FE: 1
- Class: tc-meson bomb
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: gtsg mjolnir
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg mjolnir#home
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvf seth
- FRM: 1
- FE: 1
- Class: gvf horus
- FRM: 1
- FE: 1
- Class: gvf thoth
- FRM: 1
- FE: 1
- Class: gvf serapis
- FRM: 1
- FE: 1
- Class: gvf tauret
- FRM: 1
- FE: 1
- Class: gvb sekhmet
- FRM: 1
- FE: 1
- Class: gvb osiris
- FRM: 1
- FE: 1
- Class: gvb bakha
- FRM: 1
- FE: 1
- Class: gvf ptah
- FRM: 1
- FE: 1
- Class: gvs nephthys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gvt isis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: pvfr ma'at
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gvfr bes
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 5
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: vac 4
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gvfr satis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gvg anuket
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gvc aten
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvc mentu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvcv sobek
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvd typhon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gvsg ankh
- FRM: 1
- FE: 1
- Class: gvsg edjo
- FRM: 1
- FE: 1
- Class: gvep ra
- FRM: 1
- FE: 1
- Class: gva setekh
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gvd hatshepsut
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sf dragon
- FRM: 1
- FE: 1
- Class: sf basilisk
- FRM: 1
- FE: 1
- Class: sf manticore
- FRM: 1
- FE: 1
- Class: sf aeshma
- FRM: 1
- FE: 1
- Class: sf mara
- FRM: 1
- FE: 1
- Class: sf astaroth
- FRM: 1
- FE: 1
- Class: sb nephilim
- FRM: 1
- FE: 1
- Class: sb taurvi
- FRM: 1
- FE: 1
- Class: sb nahema
- FRM: 1
- FE: 1
- Class: sb seraphim
- FRM: 1
- FE: 1
- Class: st azrael
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: sfr dis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 3
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sfr mephisto
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: sc lilith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc rakshasa
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd ravana
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- FRM: 1
- FE: 1
- Class: ssg belial
- FRM: 1
- FE: 1
- Class: ssg rahu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sj sathanas
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: shivan comm node
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: lred
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Frame 0 too long!!: frametime = 12.881 (12.881)
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'fighter06.pof'
- IBX: Found a good IBX to read for 'fighter06.pof'.
- IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
- Loading model 'fighter13.pof'
- IBX: Found a good IBX to read for 'fighter13.pof'.
- IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof"
- Loading model 'bomber04.pof'
- IBX: Found a good IBX to read for 'bomber04.pof'.
- IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0x76d1642b -- "bomber04.pof"
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
- Loading model 'bomber09.pof'
- IBX: Warning! Found invalid IBX file: 'bomber09.bx'
- IBX: Starting a new IBX for 'bomber09.pof'.
- ANI iconScalpel with size 56x24 (25.0% wasted)
- ANI iconflail with size 56x24 (25.0% wasted)
- ANI iconPromR with size 56x24 (25.0% wasted)
- ANI iconKayser with size 56x24 (25.0% wasted)
- ANI iconCirce with size 56x24 (25.0% wasted)
- ANI iconLich with size 56x24 (25.0% wasted)
- Loading model 'tempest_tech.pof'
- IBX: Found a good IBX to read for 'tempest_tech.pof'.
- IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
- Loading model 'newhornet_tech.pof'
- IBX: Found a good IBX to read for 'newhornet_tech.pof'.
- IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
- Loading model 'crossbow_tech.pof'
- IBX: Found a good IBX to read for 'crossbow_tech.pof'.
- IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof"
- Loading model 'trebuchet_tech.pof'
- IBX: Found a good IBX to read for 'trebuchet_tech.pof'.
- IBX-DEBUG => POF checksum: 0xdf1a4879, IBX checksum: 0x7c3ba1e5 -- "trebuchet_tech.pof"
- Loading model 'piranha_tech.pof'
- IBX: Found a good IBX to read for 'piranha_tech.pof'.
- IBX-DEBUG => POF checksum: 0x4334dee5, IBX checksum: 0x19e212e4 -- "piranha_tech.pof"
- Loading model 'stilettoII_tech.pof'
- IBX: Found a good IBX to read for 'stilettoII_tech.pof'.
- IBX-DEBUG => POF checksum: 0xf50214c4, IBX checksum: 0xc31b26fb -- "stilettoII_tech.pof"
- Loading model 'helios_tech.pof'
- IBX: Found a good IBX to read for 'helios_tech.pof'.
- IBX-DEBUG => POF checksum: 0x551ec88b, IBX checksum: 0x8b95c0de -- "helios_tech.pof"
- ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
- ANI iconv-cap with size 97x28 (12.5% wasted)
- ANI Fadeiconv-Cap with size 97x28 (12.5% wasted)
- ANI Fadeiconv-Cap.ani with size 97x28 (12.5% wasted)
- ANI iconv-freighterw with size 117x49 (23.4% wasted)
- ANI Fadeiconv-FreighterW with size 117x49 (23.4% wasted)
- ANI Fadeiconv-FreighterW.ani with size 117x49 (23.4% wasted)
- ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted)
- Frame 0 too long!!: frametime = 9.899 (9.899)
- ANI iconnode.ani with size 90x90 (29.7% wasted)
- ANI iconv-cap.ani with size 97x28 (12.5% wasted)
- ANI iconv-freighterw.ani with size 117x49 (23.4% wasted)
- ANI iconT-transport.ani with size 40x23 (28.1% wasted)
- Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10)
- Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32)
- ANI iconScalpel.ani with size 56x24 (25.0% wasted)
- ANI iconflail.ani with size 56x24 (25.0% wasted)
- ANI iconPromR.ani with size 56x24 (25.0% wasted)
- ANI iconKayser.ani with size 56x24 (25.0% wasted)
- ANI 2_PromR.ani with size 332x304 (40.6% wasted)
- ANI iconCirce.ani with size 56x24 (25.0% wasted)
- ANI iconLich.ani with size 56x24 (25.0% wasted)
- ANI 2_Scalpel.ani with size 332x304 (40.6% wasted)
- ANI 2_Flail2.ani with size 332x304 (40.6% wasted)
- ANI 2_Circe.ani with size 332x304 (40.6% wasted)
- ANI 2_Lich.ani with size 332x304 (40.6% wasted)
- Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_WEAPON_SELECT (16)
- Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32)
- Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38)
- Entering game at time = 2447.444
- message 'Hostages Taken Away' with invalid head. Fix by assigning persona to the message.
- ANI Head-VCa.ani with size 160x120 (6.3% wasted)
- message 'TC Confirm' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
- Network Killing off Ankh 3
- 1766 frames executed in 30.010 seconds, 58.847 frames per second.
- Network Killing off Aries 4
- ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
- Network Killing off Aries 1
- Network Killing off Aries 2
- message 'Isis Depart' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
- Network Killing off Ankh 2
- Network Killing off Aries 3
- Network Killing off Ankh 1
- ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
- Network Killing off Ankh 8
- Network Killing off Ankh 10
- Network Killing off Gemini 1
- Network Killing off Gemini 2
- Network Killing off Alpha 2
- Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
- Network Killing off Ankh 11
- Network Killing off Beta 3
- Network Killing off Alpha 4
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
- Entering game at time = 2541.932
- Network Killing off Ankh 9
- ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
- Network Killing off Alpha 1
- Network Killing off Beta 1
- ANI Head-TP5c.ani with size 160x120 (6.3% wasted)
- 5955 frames executed in 30.012 seconds, 198.419 frames per second.
- Network Killing off Beta 4
- Network Killing off Alpha 3
- Frame 6192: Could not create debris, no more slots left
- Network Killing off Beta 2
- Frame 6236: Could not create debris, no more slots left
- Frame 6236: Could not create debris, no more slots left
- Frame 6236: Could not create debris, no more slots left
- Network Killing off Alpha 2
- Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
- Network Killing off Alpha 4
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
- Entering game at time = 2595.520
- Network Killing off Aries 6
- Frame 7496: Could not create debris, no more slots left
- Frame 7496: Could not create debris, no more slots left
- Network Killing off Aries 5
- Network Killing off Gemini 4
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Frame 7540: Could not create debris, no more slots left
- Network Killing off Gemini 3
- 7760 frames executed in 30.032 seconds, 258.391 frames per second.
- Network Killing off Aries 8
- Network Killing off Aries 7
- ANI Head-TP7a.ani with size 160x120 (6.3% wasted)
- Frame 8659: Could not create debris, no more slots left
- Frame 8662: Could not create debris, no more slots left
- Frame 8662: Could not create debris, no more slots left
- Frame 8706: Could not create debris, no more slots left
- Frame 8706: Could not create debris, no more slots left
- Frame 8712: Could not create debris, no more slots left
- Frame 8712: Could not create debris, no more slots left
- Frame 8724: Could not create debris, no more slots left
- message 'On the move' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Frame 8769: Could not create debris, no more slots left
- Network Killing off Gemini 8
- Network Killing off Beta 1
- Network Killing off Beta 2
- Network Killing off Alpha 3
- Frame 9550: Could not create debris, no more slots left
- Frame 9550: Could not create debris, no more slots left
- Frame 9550: Could not create debris, no more slots left
- Frame 9550: Could not create debris, no more slots left
- Frame 9550: Could not create debris, no more slots left
- Frame 9550: Could not create debris, no more slots left
- Frame 9550: Could not create debris, no more slots left
- Frame 9550: Could not create debris, no more slots left
- Frame 9550: Could not create debris, no more slots left
- Frame 9550: Could not create debris, no more slots left
- Frame 9550: Could not create debris, no more slots left
- Frame 9550: Could not create debris, no more slots left
- Frame 9550: Could not create debris, no more slots left
- Frame 9550: Could not create debris, no more slots left
- Frame 9550: Could not create debris, no more slots left
- Frame 9550: Could not create debris, no more slots left
- ANI Head-TP8b.ani with size 160x120 (6.3% wasted)
- Network Killing off Gemini 5
- Network Killing off Alpha 2
- Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
- Network Killing off Gemini 7
- Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
- Entering game at time = 2702.245
- Network Killing off Gemini 6
- Network Killing off Beta 4
- Warning: Parent of spawn weapon does not exist. Not spawning.
- Network Killing off Alpha 4
- Network Killing off Beta 3
- ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
- Network Killing off Aries 11
- 11893 frames executed in 30.030 seconds, 396.040 frames per second.
- Network Killing off Alpha 3
- Network Killing off Aries 9
- Network Killing off Beta 2
- Network Killing off Cancer 5
- Network Killing off Cancer 3
- Network Killing off Beta 1
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Frame 12938: Could not create debris, no more slots left
- Network Killing off Aries 10
- Network Killing off Support 1
- Network Killing off Beta 4
- Network Killing off Cancer 2
- Network Killing off Cancer 4
- Network Killing off Gemini 9
- Frame 14073: Could not create debris, no more slots left
- Frame 14073: Could not create debris, no more slots left
- Network Killing off Aries 12
- Frame 14086: Could not create debris, no more slots left
- Frame 14086: Could not create debris, no more slots left
- Frame 14086: Could not create debris, no more slots left
- Frame 14086: Could not create debris, no more slots left
- Frame 14086: Could not create debris, no more slots left
- Frame 14086: Could not create debris, no more slots left
- Network Killing off Gemini 10
- Frame 14106: Could not create debris, no more slots left
- Frame 14106: Could not create debris, no more slots left
- Frame 14110: Could not create debris, no more slots left
- Frame 14110: Could not create debris, no more slots left
- Frame 14110: Could not create debris, no more slots left
- Frame 14110: Could not create debris, no more slots left
- Network Killing off Alpha 2
- Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
- Frame 14251: Could not create debris, no more slots left
- Frame 14251: Could not create debris, no more slots left
- Frame 14251: Could not create debris, no more slots left
- Frame 14251: Could not create debris, no more slots left
- Frame 14257: Could not create debris, no more slots left
- Frame 14257: Could not create debris, no more slots left
- Frame 14257: Could not create debris, no more slots left
- Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
- Network Killing off Alpha 1
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
- Entering game at time = 2807.903
- Network Killing off Gemini 12
- Network Killing off Cancer 1
- 15460 frames executed in 30.015 seconds, 515.078 frames per second.
- Network Killing off Alpha 4
- ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
- Network Killing off Alpha 3
- ANI Head-TP6c.ani with size 160x120 (6.3% wasted)
- Network Killing off Gemini 11
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Frame 16277: Could not create debris, no more slots left
- Network Killing off Ankh 5
- Network Killing off Beta 2
- Frame 17109: Could not create debris, no more slots left
- Frame 17109: Could not create debris, no more slots left
- Network Killing off Ankh 6
- Frame 17109: Could not create debris, no more slots left
- Frame 17109: Could not create debris, no more slots left
- Frame 17109: Could not create debris, no more slots left
- Frame 17109: Could not create debris, no more slots left
- Frame 17109: Could not create debris, no more slots left
- Frame 17109: Could not create debris, no more slots left
- Frame 17109: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Frame 17638: Could not create debris, no more slots left
- Network Killing off Ankh 7
- Network Killing off Beta 1
- Network Killing off Gemini 16
- Network Killing off Beta 3
- Network Killing off Beta 4
- Network Killing off Gemini 15
- Network Killing off Alpha 1
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Frame 18960: Could not create debris, no more slots left
- Network Killing off Alpha 4
- Network Killing off Support 2
- Network Killing off Alpha 2
- Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
- Entering game at time = 2938.430
- Network Killing off Gemini 14
- Network Killing off Aries 14
- Network Killing off Aries 15
- Network Killing off Gemini 13
- ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
- 20602 frames executed in 30.001 seconds, 686.711 frames per second.
- Network Killing off Aries 13
- Network Killing off Alpha 3
- Network Killing off Gemini 17
- Network Killing off Gemini 20
- Network Killing off Alpha 1
- Network Killing off Gemini 18
- Network Killing off Gemini 19
- Network Killing off Anhur
- ANI Head-TP7b.ani with size 160x120 (6.3% wasted)
- Network Killing off Beta 3
- Network Killing off Beta 2
- Network Killing off Beta 1
- message 'Mission Done' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
- Network Killing off Gemini 24
- Network Killing off Alpha 4
- Network Killing off Gemini 23
- Network Killing off Gemini 21
- Frame 24838: Could not create debris, no more slots left
- Network Killing off Gemini 22
- Frame 25156: Could not create debris, no more slots left
- Frame 25156: Could not create debris, no more slots left
- Frame 25356: Could not create debris, no more slots left
- Frame 25356: Could not create debris, no more slots left
- Network Killing off Aries 16
- Frame 25438: Could not create debris, no more slots left
- Frame 25438: Could not create debris, no more slots left
- Frame 25438: Could not create debris, no more slots left
- Frame 25438: Could not create debris, no more slots left
- Frame 25438: Could not create debris, no more slots left
- Frame 25438: Could not create debris, no more slots left
- Frame 25438: Could not create debris, no more slots left
- Frame 25438: Could not create debris, no more slots left
- Frame 25438: Could not create debris, no more slots left
- Frame 25438: Could not create debris, no more slots left
- Frame 25438: Could not create debris, no more slots left
- Frame 25438: Could not create debris, no more slots left
- Frame 25438: Could not create debris, no more slots left
- Frame 25438: Could not create debris, no more slots left
- Frame 25438: Could not create debris, no more slots left
- ANI shield-f13 with size 112x93 (27.3% wasted)
- ANI shield-f13.ani with size 112x93 (27.3% wasted)
- Got event GS_EVENT_PLAYER_WARPOUT_START_FORCED (42) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
- Hit target speed. Starting warp effect and moving to stage 2!
- Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
- Hit warp effect. Moving to stage 3!
- Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
- Player warped out. Going to debriefing!
- Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
- SOUND: d:\freespace2\source\code\sound\ds.cpp:1273 - OpenAL error = 'Invalid Operation'
- Unloading in mission messages
- Got event GS_EVENT_MULTI_CLIENT_SETUP (32) in state GS_STATE_DEBRIEF (27)
- Someone passed an extension to bm_load for file 'Ter0004.pcx'
- Someone passed an extension to bm_load for file 'newforge.pcx'
- Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_CLIENT_SETUP (26)
- =================== STARTING LEVEL LOAD ==================
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- Loading warp model
- 300
- MISSION LOAD: 'Templar-02.fs2'
- Hmmm... Extension passed to mission_load...
- Loading model 'subspacenode.pof'
- IBX: Found a good IBX to read for 'subspacenode.pof'.
- IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
- Starting mission message count : 205
- Ending mission message count : 222
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'cruiser02.pof'
- IBX: Warning! Found invalid IBX file: 'cruiser02.bx'
- IBX: Starting a new IBX for 'cruiser02.pof'.
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Allocating space for at least 7 new ship subsystems ... a total of 200 is now available (7 in-use).
- Loading model 'freighter05.pof'
- IBX: Found a good IBX to read for 'freighter05.pof'.
- IBX-DEBUG => POF checksum: 0xf6fd5d33, IBX checksum: 0xf46ab547 -- "freighter05.pof"
- Submodel 'freighter05b-hull' is detail level 1 of 'freighter05a-hull'
- Submodel 'freighter05c-hull' is detail level 2 of 'freighter05a-hull'
- Submodel 'freighter05d-hull' is detail level 3 of 'freighter05a-hull'
- Loading model 'cargo04.pof'
- IBX: Found a good IBX to read for 'cargo04.pof'.
- IBX-DEBUG => POF checksum: 0x0fc0049a, IBX checksum: 0x254a1ef0 -- "cargo04.pof"
- Submodel 'freighter05b-cargo' is detail level 1 of 'freighter05a-cargo'
- Submodel 'freighter05c-cargo' is detail level 2 of 'freighter05a-cargo'
- Submodel 'freighter05d-cargo' is detail level 3 of 'freighter05a-cargo'
- OpenGL: Reusing 512x512 FBO!
- Adding default sun.
- =================== STARTING LEVEL DATA LOAD ==================
- Allocating space for at least 212 new ship subsystems ... a total of 400 is now available (77 in-use).
- About to page in ships!
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- User bitmap 'TMP302x198+16'
- User bitmap 'TMP332x304+16'
- User bitmap 'TMP332x304+16'
- User bitmap 'TMP332x304+16'
- User bitmap 'TMP332x304+16'
- User bitmap 'TMP332x304+16'
- User bitmap 'TMP332x304+16'
- User bitmap 'TMP332x304+16'
- User bitmap 'TMP332x304+16'
- User bitmap 'TMP332x304+16'
- User bitmap 'TMP332x304+16'
- User bitmap 'TMP302x198+16'
- User bitmap 'TMP332x304+16'
- User bitmap 'TMP308x190+16'
- User bitmap 'TMP337x206+16'
- User bitmap 'TMP69x119+16'
- User bitmap 'TMP231x145+16'
- User bitmap 'TMP273x158+16'
- User bitmap 'TMP319x174+16'
- User bitmap 'TMP332x304+16'
- User bitmap 'TMP212x152+16'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP128x128+8'
- Bmpman: 2247/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 440, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- FRM: 1
- FE: 1
- Class: gtf hercules
- FRM: 1
- FE: 1
- Class: gtf hercules mark ii
- FRM: 1
- FE: 1
- Class: gtf ares
- FRM: 1
- FE: 1
- Class: gtf erinyes
- FRM: 1
- FE: 1
- Class: gtf loki
- FRM: 1
- FE: 1
- Class: gtf pegasus
- FRM: 1
- FE: 1
- Class: gtf perseus
- FRM: 1
- FE: 1
- Class: gtf myrmidon
- FRM: 1
- FE: 1
- Class: sf mara (terrans)
- FRM: 1
- FE: 1
- Class: gtb artemis
- FRM: 1
- FE: 1
- Class: gtb artemis d.h.
- FRM: 1
- FE: 1
- Class: gtb medusa
- FRM: 1
- FE: 1
- Class: gtb ursa
- FRM: 1
- FE: 1
- Class: gtb zeus
- FRM: 1
- FE: 1
- Class: gtb boanerges
- FRM: 1
- FE: 1
- Class: gtdr amazon
- FRM: 1
- FE: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts hygeia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gtfr triton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tc-tri
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gtfr poseidon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: tsc 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: tac 1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: ttc 1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtm hippocrates
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg zephyrus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gta charybdis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gtd orion
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtva colossus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: gtcv deimos
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc aeolus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ntf iceni
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ntf boadicea
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt elysium
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gtt argo
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gti ganymede
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: knossos
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: gtsg watchdog
- FRM: 1
- FE: 1
- Class: gtsg cerberus
- FRM: 1
- FE: 1
- Class: gtsg alastor
- FRM: 1
- FE: 1
- Class: gtep hermes
- FRM: 1
- FE: 1
- Class: tc-meson bomb
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: gtsg mjolnir
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg mjolnir#home
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvf seth
- FRM: 1
- FE: 1
- Class: gvf horus
- FRM: 1
- FE: 1
- Class: gvf thoth
- FRM: 1
- FE: 1
- Class: gvf serapis
- FRM: 1
- FE: 1
- Class: gvf tauret
- FRM: 1
- FE: 1
- Class: gvb sekhmet
- FRM: 1
- FE: 1
- Class: gvb osiris
- FRM: 1
- FE: 1
- Class: gvb bakha
- FRM: 1
- FE: 1
- Class: gvf ptah
- FRM: 1
- FE: 1
- Class: gvs nephthys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gvt isis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: pvfr ma'at
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gvfr bes
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 5
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: vac 4
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gvfr satis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gvg anuket
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gvc aten
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvc mentu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvcv sobek
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvd typhon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gvsg ankh
- FRM: 1
- FE: 1
- Class: gvsg edjo
- FRM: 1
- FE: 1
- Class: gvep ra
- FRM: 1
- FE: 1
- Class: gva setekh
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gvd hatshepsut
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sf dragon
- FRM: 1
- FE: 1
- Class: sf basilisk
- FRM: 1
- FE: 1
- Class: sf manticore
- FRM: 1
- FE: 1
- Class: sf aeshma
- FRM: 1
- FE: 1
- Class: sf mara
- FRM: 1
- FE: 1
- Class: sf astaroth
- FRM: 1
- FE: 1
- Class: sb nephilim
- FRM: 1
- FE: 1
- Class: sb taurvi
- FRM: 1
- FE: 1
- Class: sb nahema
- FRM: 1
- FE: 1
- Class: sb seraphim
- FRM: 1
- FE: 1
- Class: st azrael
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: sfr dis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 3
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sfr mephisto
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: sc lilith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc rakshasa
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd ravana
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- FRM: 1
- FE: 1
- Class: ssg belial
- FRM: 1
- FE: 1
- Class: ssg rahu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sj sathanas
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: shivan comm node
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: lred
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Frame 0 too long!!: frametime = 7.431 (7.431)
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'fighter06.pof'
- IBX: Found a good IBX to read for 'fighter06.pof'.
- IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
- Loading model 'fighter13.pof'
- IBX: Found a good IBX to read for 'fighter13.pof'.
- IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof"
- ANI iconScalpel with size 56x24 (25.0% wasted)
- ANI iconflail with size 56x24 (25.0% wasted)
- ANI iconPromR with size 56x24 (25.0% wasted)
- ANI iconKayser with size 56x24 (25.0% wasted)
- ANI iconCirce with size 56x24 (25.0% wasted)
- ANI iconLich with size 56x24 (25.0% wasted)
- Loading model 'tempest_tech.pof'
- IBX: Found a good IBX to read for 'tempest_tech.pof'.
- IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
- Loading model 'newhornet_tech.pof'
- IBX: Found a good IBX to read for 'newhornet_tech.pof'.
- IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
- Loading model 'crossbow_tech.pof'
- IBX: Found a good IBX to read for 'crossbow_tech.pof'.
- IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof"
- Loading model 'trebuchet_tech.pof'
- IBX: Found a good IBX to read for 'trebuchet_tech.pof'.
- IBX-DEBUG => POF checksum: 0xdf1a4879, IBX checksum: 0x7c3ba1e5 -- "trebuchet_tech.pof"
- Loading model 'piranha_tech.pof'
- IBX: Found a good IBX to read for 'piranha_tech.pof'.
- IBX-DEBUG => POF checksum: 0x4334dee5, IBX checksum: 0x19e212e4 -- "piranha_tech.pof"
- Loading model 'stilettoII_tech.pof'
- IBX: Found a good IBX to read for 'stilettoII_tech.pof'.
- IBX-DEBUG => POF checksum: 0xf50214c4, IBX checksum: 0xc31b26fb -- "stilettoII_tech.pof"
- Loading model 'helios_tech.pof'
- IBX: Found a good IBX to read for 'helios_tech.pof'.
- IBX-DEBUG => POF checksum: 0x551ec88b, IBX checksum: 0x8b95c0de -- "helios_tech.pof"
- ANI Fadeiconv-FreighterW.ani with size 117x49 (23.4% wasted)
- ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted)
- ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
- Frame 0 too long!!: frametime = 0.765 (0.765)
- ANI iconv-freighterw.ani with size 117x49 (23.4% wasted)
- ANI iconT-transport.ani with size 40x23 (28.1% wasted)
- ANI iconnode.ani with size 90x90 (29.7% wasted)
- Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10)
- Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32)
- ANI iconScalpel.ani with size 56x24 (25.0% wasted)
- ANI iconflail.ani with size 56x24 (25.0% wasted)
- ANI iconPromR.ani with size 56x24 (25.0% wasted)
- ANI iconKayser.ani with size 56x24 (25.0% wasted)
- Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_WEAPON_SELECT (16)
- Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32)
- Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38)
- Entering game at time = 3292.476
- Got event GS_EVENT_MULTI_PAUSE (37) in state GS_STATE_GAME_PLAY (2)
- ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
- ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
- 1675 frames executed in 30.005 seconds, 55.824 frames per second.
- Network Killing off Alpha 2
- Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
- Entering game at time = 3341.494
- ANI shield-f06 with size 112x93 (27.3% wasted)
- ANI shield-f06.ani with size 112x93 (27.3% wasted)
- Network Killing off Alpha 1
- Network Killing off Virgo 1
- Network Killing off Virgo 3
- ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
- Network Killing off Beta 1
- ANI Head-TP1c.ani with size 160x120 (6.3% wasted)
- Network Killing off Virgo 4
- Network Killing off Virgo 5
- 4060 frames executed in 30.009 seconds, 135.293 frames per second.
- ASSERTION: "(pobjp->flags & P_SF_DOCK_LEADER)" at missionparse.cpp:1723
- Freeing all existing models...
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