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- Warlock
- Invocations: Forging safe or mortal means of gaining power, the Warlock gains an Invocation, deciding how she'll gain his
- powers. A warlock gains one of the invocations from the list below. In additional, a warlock that chooses a specific
- invocation gains access to special insights tied to each Invocation.
- Quas:
- The bitter rime of the north take over your soul, right down to your bone. Whenever you use your Eldritch Blast ability,
- you can choose to have it do Cold damage instead. In addition, you gain Cold Resistance 5. At 5th level, you instead gain
- Eletricty Resistance 10. At 10th level, you gain the [Cold] subtype. At 15th level, whenever you disrupt pattern, you do an
- additional amount of DEX damage equal to your CHA mod (Fort for half). At 20th level, your type changes to Native Outsider
- (Cold).
- Wex:
- The wind and lightning of the skys have forever changed your body. Whenever you use your Eldritch Blast ability, you can
- choose to have it do Eletricity damage instead. In addition, you gain Electricity Resistance 5. At 5th level, you gain
- Eletcricy Resistance 10. At 10th level, you gain the [Eletric] subtype. At 15th level, whenever you disrupt pattern,
- against any target wearing metal, the damage is doubled. At 20th level, your type changes to Native Outsider (Electricity).
- Exort:
- The fires of hell have scorched your body, leaving a burning imprint on you. Whenever you use your Eldritch Blast ability,
- you can choose to have it do Fire damage instead. In addition, you gain Fire Resistance 5. At 5th level, you gain Fire
- Resistance 10. At 10th level, you gain the [Fire] subtype. At 15th level, whenever you disrupt pattern, . At 20th level,
- your type changes to Native Outsider (Fire).
- Jinx (NEEDS WORK?):
- Your body is now cursed, leaving the trace of unluck throught your life. Whenever you gain an insight you may take a
- Witches Hex instead. At 5th level, Whenever you use your eldritch blast ability, if you spend 1 point from your Preternatural Wellspring, you can have the effect of a hex affect your opponent, in addition to all other effects. At 12th level, you may choose Major hexes in addition to normal hexes. At 20th level, you may choose a major hex.
- Rune (NEEDS WORK):
- You have sacrified your body to make yourself an essense of pure magic. Your Preternatural Wellspring becomes equal to your
- level + your CHA mod. At 5th level choose a spell list, You can use any spell completion or spell trigger items on that list
- without making a Use Magic Device Check. At 10th level, choose another spell list, You can use any spell completion or
- spell trigger items on that list without making a Use Magic Device Check. At 15th, Choose another spell list You can use
- any spell completion or spell trigger items on that list without making a Use Magic Device Check. At 20th, treat all spell
- lists as spell lists available for spell completion or spell trigger items.
- This ability replaces Scribe Tatoo.
- Quas Insights:
- Cone (shared with Exort, Rune, cost 1 point), 4th
- 6th level Quas insight placeholder (Dex Damage? Entangling>)
- Wall (As wall of Ice, cost 1 point) 8th
- Cold Snap (By Spending 2 Power Point, the target of your disrupt pattern must make a FORT save or be frozen solid for 2d4
- rounds. When it leaves this form, it gains the staggered condition) 12th
- Wex Insights:
- Line 30 ft(Shared with Jinx, Rune) 4th,
- Wind Blast (1 point Whenever you disrupt using eletricity damage, you may make a bull rush using your Warlock level as BAB,
- INT as STR) 6th
- Spark (Spending X Points from your pool you gain the ability to chain your Eldritch Blast. If there is an enemy within
- *CLOSE* range of an enemy you just hit, you may make an additional disrupt pattern against that target.) 8th
- Alacrity (By spending X Points from your pool, you haste yourself for CHA mod rounds as a swift? Too shitty for 12?) 12
- Exort Insights:
- Cone 30ft (shared with Exort, Rune, cost 1 point), 4th
- Ablaze (Whenever you disrupt and it does fire damage, enemy must make a reflex save or be set ablaze. Takes 2d6 fire damage
- at the beginning of his turn, DC = 10 + Half your level + CHA to not be on fire) 6th level Quas insight
- Meteor (Fireball radius, disrupt reflex for half, turns area into difficult terrain, 1 point) 8th
- 12 level Exort Inight
- Jinx Insights (NEEDS WORK):
- Line (Shared with Wex, Rune) 4th Level
- Rune Insights (NEEDS WORK):
- Cone 4th
- Line 4th
- Split Blast (If you spend 1 Pool point, you fire off two Disrupt rays, each doing half the damage of each) 6th
- Eldritch Barrage (As a full round action, if you spend 1 *POOL POINT* you may make Eldritch Blasts up to your BAB in any
- area within LONG range. These Disrupt Patterns have a 10 foot radius spread, reflex for half. You are staggered until the
- end of your next turn) 8th
- 12 level Rune insight
- Insight:
- Ghost Walk (By spending 1 *POOL POINT*, you gain the incorpreal subtype for one round) 4th inside
- Eldtrich Strikes (By spending 2 *POOL POINT* as a swift action, you may make full attacks with your Eldritch Blasts) 10th level insight
- Eldritch Brutality (By spending X *POOL POINTS*, you can Enchant your weapon with your Eldrith Blasts, allow you to make
- full attacks with it) 10th level insight
- Deafening Blast (By spending X points, enemies in disruption area are deafened for one round (no save)) 4th insight
- Eldritch Blast (SU):
- Drawing from limitless potential energy, the warlock is able to blast it's enemies with a blast of Eldritch energy. As a
- standard action, the Warlock can make a ranged touch attack with a range of 30 feet, firing a ray of raw energy at the
- target. If the attack is successful, the warlock deals 1d6 points of damage + additional damage equal to the warlock's
- Charisma modifier. Like some other rays, if the attack roll of this ability would indicate a critical hit, the damage is
- doubled. This ability can only be used once per round, even if an item or other effect would duplicate it. Any effects that
- would modify the cryptic's disrupt pattern instead modify the warlock's eldritch blast.
- This ability replaces Disrupt Pattern.
- Enhanced Destruction:
- At 3rd level and every two levels thereafter, the warlock's eldritch blast deals an additional 1d6 points of damage. This
- additional damage is not multiplied on a critical hit or by using feats such as Vital Strike.
- This ability replaces Enhanced Disruption.
- Preternatural Wellspring (Su)
- A Warlock gains an Preternatural Wellspring of personal magical energy, equal to 1/2 her warlock level (minimum 1) + her
- Charisma modifier.
- Additionally, any Cryptic's class feature that normally uses a calculation based on Intelligence is instead based on
- Charisma for a warlock. For example, a warlock with the branding pattern insight grants herself a bonus on damage
- equal to her Charisma bonus, not her Intelligence bonus. This has no effect on the warlock's skills or skill points.
- This ability replaces Manifesting and Pattern Design.
- Replacing:
- Trapfinding
- Trap Maker
- Scribe Scroll < Replaced with Invocations
- Hidden Pattern
- HIPS
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