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- #include <a_samp>
- public OnPlayerConnect(playerid)
- {
- new ip[2][16];
- GetPlayerIp(playerid,ip[0],16);
- for(new i, m = GetMaxPlayers(), x; i != m; i++)
- {
- if(!IsPlayerConnected(i) || i == playerid) continue;
- GetPlayerIp(i,ip[1],16);
- if(!strcmp(ip[0],ip[1],true)) x++;
- if(x > 2) return Kick(i);
- }
- return 1;
- }
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