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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/MonoBleedingEdge/etc'
- Found 1 interfaces on host : 0) 10.0.2.10
- Multi-casting "[IP] 10.0.2.10 [Port] 55075 [Flags] 2 [Guid] 3409707051 [EditorId] 3898282880 [Version] 1048832 [Id] WindowsPlayer(2,SHADOW-1LTA0AEV) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Sneaky Spaceships" to [225.0.0.222:54997]...
- Initialize engine version: 2021.3.0f1 (6eacc8284459)
- [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/UnitySubsystems
- [Subsystems] No descriptors matched for examples in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json.
- [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json
- [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json
- [Subsystems] No descriptors matched for meshings in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json.
- [Subsystems] No descriptors matched for examples in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
- [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
- [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
- [Subsystems] No descriptors matched for meshings in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
- GfxDevice: creating device client; threaded=1; jobified=1
- [XR] [22432] [22:55:58.482][Info ] Available Layers: (0)
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
- Vendor: NVIDIA
- VRAM: 8079 MB
- Driver: 30.0.15.1215
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.496 seconds
- XRGeneral Settings awakening...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.XR.Management.XRGeneralSettings:Awake ()
- [Subsystems] OpenXR XR Plugin successfully registered Provider for OpenXR Display
- [Subsystems] OpenXR XR Plugin successfully registered Provider for OpenXR Input
- [Subsystems] OpenXR XR Plugin successfully registered Provider for OpenXR Display
- [Subsystems] Loading plugin UnityOpenXR for subsystem OpenXR Display...
- [XR] [22432] [22:56:02.455][Info ] Available Layers: (0)
- [Subsystems] Failed to initialize subsystem OpenXR Display [error: 1]
- [XR] [22432] [22:56:05.060][Info ]
- ==== Start Unity OpenXR Diagnostic Report ====
- [XR] [22432] [22:56:05.060][Info ] ==== Report Reason: System Shutdown ====
- [XR] [22432] [22:56:05.060][Info ] ==== OpenXR Init Info ====
- [XR] [22432] [22:56:05.060][Info ]
- [XR] [22432] [22:56:05.060][Info ] Stage 1 Missing Entry Points: (1)
- [XR] [22432] [22:56:05.060][Info ] xrInitializeLoaderKHR
- [XR] [22432] [22:56:05.060][Info ]
- [XR] [22432] [22:56:05.060][Info ] ==== OpenXR Provider Info ====
- [XR] [22432] [22:56:05.060][Info ]
- [XR] [22432] [22:56:05.060][Info ] Spec Version: 1.0.17
- [XR] [22432] [22:56:05.060][Info ] Provider Version: 1.3.1
- [XR] [22432] [22:56:05.060][Info ] App: Sneaky Spaceships #3159629941
- [XR] [22432] [22:56:05.060][Info ] Engine: 2021.3.0f1 #36701185
- [XR] [22432] [22:56:05.060][Info ]
- [XR] [22432] [22:56:05.060][Info ] ==== OpenXR Runtime Info ====
- [XR] [22432] [22:56:05.060][Info ]
- [XR] [22432] [22:56:05.060][Info ] Features requested to be enabled: (1)
- [XR] [22432] [22:56:05.060][Info ] Khronos Simple Controller Profile: Version=0.0.1, Company="Unity"
- [XR] [22432] [22:56:05.060][Info ]
- [XR] [22432] [22:56:05.060][Info ] Requested feature extensions not supported by runtime: (0)
- [XR] [22432] [22:56:05.060][Info ]
- [XR] [22432] [22:56:05.060][Info ] Available Runtime Extensions: (20)
- [XR] [22432] [22:56:05.060][Info ] XR_KHR_vulkan_enable: Version=8
- [XR] [22432] [22:56:05.060][Info ] XR_KHR_vulkan_enable2: Version=2
- [XR] [22432] [22:56:05.060][Info ] XR_KHR_D3D11_enable: Version=8
- [XR] [22432] [22:56:05.060][Info ] XR_KHR_D3D12_enable: Version=8
- [XR] [22432] [22:56:05.060][Info ] XR_KHR_opengl_enable: Version=10
- [XR] [22432] [22:56:05.060][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1
- [XR] [22432] [22:56:05.060][Info ] XR_EXT_win32_appcontainer_compatible: Version=1
- [XR] [22432] [22:56:05.060][Info ] XR_KHR_visibility_mask: Version=2
- [XR] [22432] [22:56:05.060][Info ] XR_KHR_binding_modification: Version=1
- [XR] [22432] [22:56:05.060][Info ] XR_KHR_composition_layer_depth: Version=5
- [XR] [22432] [22:56:05.060][Info ] XR_EXT_frame_composition_report: Version=4
- [XR] [22432] [22:56:05.060][Info ] XR_EXT_hand_tracking: Version=4
- [XR] [22432] [22:56:05.060][Info ] XR_EXT_hand_joints_motion_range: Version=1
- [XR] [22432] [22:56:05.060][Info ] XR_EXT_hp_mixed_reality_controller: Version=1
- [XR] [22432] [22:56:05.060][Info ] XR_HTC_vive_cosmos_controller_interaction: Version=1
- [XR] [22432] [22:56:05.061][Info ] XR_HTCX_vive_tracker_interaction: Version=1
- [XR] [22432] [22:56:05.061][Info ] XR_UNITY_hand_model_pose: Version=1
- [XR] [22432] [22:56:05.061][Info ] XR_VALVE_analog_threshold: Version=2
- [XR] [22432] [22:56:05.061][Info ] XR_EXT_dpad_binding: Version=1
- [XR] [22432] [22:56:05.061][Info ] XR_EXT_debug_utils: Version=4
- [XR] [22432] [22:56:05.061][Info ]
- [XR] [22432] [22:56:05.061][Info ] Available Layers: (0)
- [XR] [22432] [22:56:05.061][Info ]
- [XR] [22432] [22:56:05.061][Info ] ==== Last 20 non-XR_SUCCESS returns ====
- [XR] [22432] [22:56:05.061][Info ] [FAILURE] xrCreateInstance: XR_ERROR_RUNTIME_FAILURE (1x)
- [XR] [22432] [22:56:05.061][Info ] [FAILURE] xrPollEvent: XR_ERROR_FUNCTION_UNSUPPORTED (1x)
- [XR] [22432] [22:56:05.061][Info ]
- [XR] [22432] [22:56:05.061][Info ] ==== Last 20 Events ====
- [XR] [22432] [22:56:05.061][Info ]
- ==== End Unity OpenXR Diagnostic Report ====
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/MonoBleedingEdge/OculusXRPlugin
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/MonoBleedingEdge/OculusXRPlugin.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/MonoBleedingEdge/OculusXRPlugin.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/MonoBleedingEdge/OculusXRPlugin
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/MonoBleedingEdge/libOculusXRPlugin
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/MonoBleedingEdge/libOculusXRPlugin.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/MonoBleedingEdge/libOculusXRPlugin.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/MonoBleedingEdge/libOculusXRPlugin
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/MonoBleedingEdge/OculusXRPlugin
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/MonoBleedingEdge/OculusXRPlugin.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/MonoBleedingEdge/OculusXRPlugin.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/MonoBleedingEdge/OculusXRPlugin
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/MonoBleedingEdge/libOculusXRPlugin
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/MonoBleedingEdge/libOculusXRPlugin.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/MonoBleedingEdge/libOculusXRPlugin.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SneakySpaceships/Sneaky Spaceships_Data/MonoBleedingEdge/libOculusXRPlugin
- <RI> Initializing input.
- New input system (experimental) initialized
- <RI> Initialized touch support.
- UnloadTime: 1.430900 ms
- Logger Initialised
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- QuickLogger:Awake ()
- Steam Client Transport Layer active
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:OnEnable ()
- GameManager initialising in scene Main Menu
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameManager:Awake ()
- GameManager moving from Unknown to NotPlaying
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameManager:SetNewState (GameManager/eState)
- GameManager:Awake ()
- Restarting App with 1209390
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- SteamManager:Awake ()
- BootStrap starting up with CL ["C:\Program Files (x86)\Steam\steamapps\common\SneakySpaceships\Sneaky Spaceships.exe" +connect_lobby 109775241499087633]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- BootStrap:Start ()
- [WL]Welcome to Sneaky Spaceships
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- WorldLogger:Start ()
- Switching to MED quality
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- QualityManager:Start ()
- RPG Server V0.001a starting up...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RPGServer:Start ()
- FlowManager moving from Unknown to TitleScreen
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- FlowManager:SetNewState (FlowManager/eState)
- FlowManager:Update ()
- [WL]Press F1 to Start Server
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- FlowManager:SetNewState (FlowManager/eState)
- FlowManager:Update ()
- [WL]Press F2 to Join Game
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- FlowManager:SetNewState (FlowManager/eState)
- FlowManager:Update ()
- [WL]TECH TEST : Move Passengers from Taxi Ranks to Warp Gates.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- FlowManager:SetNewState (FlowManager/eState)
- FlowManager:Update ()
- Steam Initialising for AppID 1209390
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- SteamIntegration:Update ()
- Steam Integration complete for Izz[76561197960312031]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- SteamIntegration:Update ()
- Starting pre-scan of servers.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerOrClient:CheckCommandLine ()
- ServerOrClient:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerOrClient:CheckCommandLine ()
- ServerOrClient:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903035901232
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerOrClient:CheckCommandLine ()
- ServerOrClient:Update ()
- OnRefreshComplete: 1903035901232 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- FlowManager moving from TitleScreen to SelectingServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- FlowManager:SetNewState (FlowManager/eState)
- FlowManager:Update ()
- [WL]Searching for Server...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- FlowManager:SetNewState (FlowManager/eState)
- FlowManager:Update ()
- Enabling Client object
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerOrClient:SetClient ()
- FlowManager:SetNewState (FlowManager/eState)
- FlowManager:Update ()
- Steam Client Transport Layer active
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:OnEnable ()
- ServerOrClient:SetClient ()
- FlowManager:SetNewState (FlowManager/eState)
- FlowManager:Update ()
- Starting Server Thread with ThreadID 6
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ClientThread:StartThread ()
- ClientThread:Start ()
- Client thread started with ManagedThreadID:6
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ClientThread:InternalUpdate ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- ClientTransport moving from state eAwaitingBrowser to eAwaitingBrowser
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:SetNewState (GameClientSteamTransport/eState)
- GameClientSteamTransport:StartSearch ()
- GameClientSteamTransport:Start ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- GameClientSteamTransport:StartSearch ()
- GameClientSteamTransport:Start ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905975408
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- GameClientSteamTransport:StartSearch ()
- GameClientSteamTransport:Start ()
- OnRefreshComplete: 1903905975408 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905967088
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905967088 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905981648
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905981648 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905976448
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905976448 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905982688
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905982688 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905960848
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905960848 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905983728
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905983728 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905961888
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905961888 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905985808
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905985808 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905966048
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905966048 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905984768
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905984768 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905977488
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905977488 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905986848
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905986848 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905970208
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905970208 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905988928
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905988928 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905968128
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905968128 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905969168
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905969168 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905987888
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905987888 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905972288
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905972288 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905962928
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905962928 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905973328
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905973328 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905978528
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905978528 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905971248
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905971248 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905963968
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905963968 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903647931808
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903647931808 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903035910592
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903035910592 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1903905974368
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnRefreshComplete: 1903905974368 - eNoServersListedOnMasterServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 0 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Rescanning...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Starting internet search...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- SteamMatchmakingServers.RequestInternetServerList(1209390, Steamworks.MatchMakingKeyValuePair_t[], 2, Steamworks.ISteamMatchmakingServerListResponse) : 1906657771104
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerBrowser:BeginInternetSearch ()
- ServerBrowser:Update ()
- OnServerFailedToRespond: 1906657771104 - 0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnServerFailedToRespond (Steamworks.HServerListRequest,int)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnServerFailedToRespond (intptr,Steamworks.HServerListRequest,int)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- OnRefreshComplete: 1906657771104 - eServerResponded
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Refresh Complete. Found 1 servers!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Found server 0 with name [81.174.162.102:27015] for SteamID 90158650557216768-
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:OnRefreshComplete (Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.ISteamMatchmakingServerListResponse:InternalOnRefreshComplete (intptr,Steamworks.HServerListRequest,Steamworks.EMatchMakingServerResponse)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Connecting to 90158650557216768
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ServerBrowser:Update ()
- Client beginning joining of server 90158650557216768
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:JoinServer (Steamworks.CSteamID)
- ServerBrowser:Update ()
- ClientTransport moving from state eAwaitingBrowser to eJoiningServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:SetNewState (GameClientSteamTransport/eState)
- GameClientSteamTransport:JoinServer (Steamworks.CSteamID)
- ServerBrowser:Update ()
- Client Sent MessageeRequestJoin- to 90158650557216768
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:SendMessageToServer (ServerOrClient/eClientToServerMessages,Steamworks.EP2PSend)
- GameClientSteamTransport:JoinServer (Steamworks.CSteamID)
- ServerBrowser:Update ()
- [WL]Join Accepted!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:Update ()
- Join accepted!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:Update ()
- ClientTransport moving from state eJoiningServer to eJoiningServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:SetNewState (GameClientSteamTransport/eState)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:Update ()
- ClientThread WaitingJoin->WaitingGameData
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ClientThread:SetNewState (ClientThread/eState)
- ClientThread:WaitingForGameData ()
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:Update ()
- Client receieved packet from server - assuming we're connected!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:Update ()
- ClientTransport moving from state eJoiningServer to eJoinedServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:SetNewState (GameClientSteamTransport/eState)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:Update ()
- ClientThread WaitingGameData->PlayingGame
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ClientThread:SetNewState (ClientThread/eState)
- ClientThread:StartedPlaying ()
- GameClientSteamTransport:SetNewState (GameClientSteamTransport/eState)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:Update ()
- FlowManager moving from SelectingServer to Playing
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- FlowManager:SetNewState (FlowManager/eState)
- FlowManager:StartedPlaying ()
- GameClientSteamTransport:SetNewState (GameClientSteamTransport/eState)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:Update ()
- [WL]All done.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- FlowManager:SetNewState (FlowManager/eState)
- FlowManager:StartedPlaying ()
- GameClientSteamTransport:SetNewState (GameClientSteamTransport/eState)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:Update ()
- GameManager moving from NotPlaying to Playing
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameManager:SetNewState (GameManager/eState)
- GameManager:Update ()
- [WL]Join Accepted!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Join accepted!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- ClientTransport moving from state eJoinedServer to eJoiningServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:SetNewState (GameClientSteamTransport/eState)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- ClientThread PlayingGame->WaitingGameData
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ClientThread:SetNewState (ClientThread/eState)
- ClientThread:WaitingForGameData ()
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client receieved packet from server - assuming we're connected!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- ClientTransport moving from state eJoiningServer to eJoinedServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:SetNewState (GameClientSteamTransport/eState)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- ClientThread WaitingGameData->PlayingGame
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ClientThread:SetNewState (ClientThread/eState)
- ClientThread:StartedPlaying ()
- GameClientSteamTransport:SetNewState (GameClientSteamTransport/eState)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client Loading[RPGScene] due to incoming GameData!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ClientThread:ReadGameData (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Error, accidentally received GameData when client was in state PlayingGame
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ClientThread:ReadGameData (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client ReadGameData and began load of FlightSceneTest
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ClientThread:ReadGameData (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- FlowManager moving from Playing to ConnectedToServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- FlowManager:SetNewState (FlowManager/eState)
- FlowManager:ConnectedToServer ()
- ClientThread:ReadGameData (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- [WL]Connected to server!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- FlowManager:SetNewState (FlowManager/eState)
- FlowManager:ConnectedToServer ()
- ClientThread:ReadGameData (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client Joining Lobby [109775241499220204]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:JoinLobby (ulong)
- ClientThread:ReadGameData (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- [WLCQS]DjArcas has joined.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- [WLCQS]Izz has joined.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- [WLCQS]Server started up with links to 1 ships.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Set Connect string to [+connect 90158650557216768]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:SetConnectString ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- [WL]Beginning warp to destination... [RPGScene]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- FlowManager:Update ()
- Couldn't create a Convex Mesh from source mesh "Asteroid_03_L" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- Couldn't create a Convex Mesh from source mesh "Asteroid_04_XL" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 12.049800 ms
- Ignoring current instance of FlowManager in scene RPGScene
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- FlowManager:Awake ()
- Unloading 42 unused Assets / (219.1 KB). Loaded Objects now: 22600.
- Memory consumption went from 1.56 GB to 1.56 GB.
- Total: 4.782300 ms (FindLiveObjects: 1.592400 ms CreateObjectMapping: 0.271300 ms MarkObjects: 2.255900 ms DeleteObjects: 0.661500 ms)
- MapEntity _TaxiDockingPointHighDetaillinked to TaxiRank with UniqueID 4
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- MapEntity:Start ()
- MapEntity MiningProcessorRPG (Delta)linked to WarpGate with UniqueID 3
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- MapEntity:Start ()
- MapEntity _TaxiRankInternalRPGlinked to TaxiRank with UniqueID 0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- MapEntity:Start ()
- MapEntity _RepairDockGammar PassengerDropOfflinked to WarpGate with UniqueID 2
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- MapEntity:Start ()
- MapEntity _WarpGateTaxiDockDropOfflinked to WarpGate with UniqueID 1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- MapEntity:Start ()
- MapEntity _WarpGateTaxiDock (Collect)linked to TaxiRank with UniqueID 5
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- MapEntity:Start ()
- Next Free MapEntity UniqueID is 7
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- MapEntity:Start ()
- MapEntity _StationTaxiDockDropOff (1)linked to WarpGate with UniqueID 6
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- MapEntity:Start ()
- Joined Connect lobby with failure False k_EChatRoomEnterResponseSuccess 109775241499220204
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:OnLobbyEntered (Steamworks.LobbyEnter_t,bool)
- Steamworks.CallResult`1<Steamworks.LobbyEnter_t>:OnRunCallResult (intptr,intptr,bool,ulong)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- ClientTransport moving from state eJoinedServer to eJoinedServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:SetNewState (GameClientSteamTransport/eState)
- GameClientSteamTransport:OnLobbyEntered (Steamworks.LobbyEnter_t,bool)
- Steamworks.CallResult`1<Steamworks.LobbyEnter_t>:OnRunCallResult (intptr,intptr,bool,ulong)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- ClientThread PlayingGame->PlayingGame
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- ClientThread:SetNewState (ClientThread/eState)
- ClientThread:StartedPlaying ()
- GameClientSteamTransport:SetNewState (GameClientSteamTransport/eState)
- GameClientSteamTransport:OnLobbyEntered (Steamworks.LobbyEnter_t,bool)
- Steamworks.CallResult`1<Steamworks.LobbyEnter_t>:OnRunCallResult (intptr,intptr,bool,ulong)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- FlowManager moving from ConnectedToServer to Playing
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- FlowManager:SetNewState (FlowManager/eState)
- FlowManager:StartedPlaying ()
- GameClientSteamTransport:SetNewState (GameClientSteamTransport/eState)
- GameClientSteamTransport:OnLobbyEntered (Steamworks.LobbyEnter_t,bool)
- Steamworks.CallResult`1<Steamworks.LobbyEnter_t>:OnRunCallResult (intptr,intptr,bool,ulong)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- [WL]All done.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- FlowManager:SetNewState (FlowManager/eState)
- FlowManager:StartedPlaying ()
- GameClientSteamTransport:SetNewState (GameClientSteamTransport/eState)
- GameClientSteamTransport:OnLobbyEntered (Steamworks.LobbyEnter_t,bool)
- Steamworks.CallResult`1<Steamworks.LobbyEnter_t>:OnRunCallResult (intptr,intptr,bool,ulong)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- ClientInit for Player [76561197960315996]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RPGPlayerData:ClientInit (ulong)
- RPGServer:ClientJoined (ulong)
- ClientThread:ReadRPGPlayerUpdate (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- RPG Client generated new RPGPlayerData for 76561197960315996
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ClientThread:ReadRPGPlayerUpdate (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- ClientInit for Player [76561197960312031]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RPGPlayerData:ClientInit (ulong)
- RPGServer:ClientJoined (ulong)
- ClientThread:ReadRPGPlayerUpdate (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- RPG Client generated new RPGPlayerData for 76561197960312031
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ClientThread:ReadRPGPlayerUpdate (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- [WLCQS]Welcome [DjArcas] to flight #1 with your total of 124 XP! You have 0 credits and are flying a Taxi called The Good Ship Lollipop
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- [WLCQS]Welcome [Izz] for your inaugural flight!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- [WLCQS]New Player[Izz] has been given a free Taxi!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- [WLCQS]Izz is now flying [The Good Ship Lollipop]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- [WLCQS]Taxi Rank gained Passenger #2 destined for _StationTaxiDockDropOff (1)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Informed GameManager of ship choice Taxi
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- LocalPlayer:Update ()
- -- Success! LocalPlayer linked to local RPGPlayer a-ok --
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- LocalPlayer:Update ()
- _MainPowerToggle completed read and now in state RestPos2
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]MainBreaker : False
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- Located 1 fog voids
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- VolumetricFogAndMist2.FogVoidManager:TrackFogVoids (bool)
- VolumetricFogAndMist2.FogVoidManager:LateUpdate ()
- Loaded 0 ships, but can't find ID 0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGShipManager:GetShip (uint)
- RPGPlayerData:RPGUpdate (single)
- RPGServer:Update ()
- Error, unable to find an RPG ship for 0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGPlayerData:RPGUpdate (single)
- RPGServer:Update ()
- Loaded 0 ships, but can't find ID 1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGShipManager:GetShip (uint)
- RPGPlayerData:RPGUpdate (single)
- RPGServer:Update ()
- Error, unable to find an RPG ship for 1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGPlayerData:RPGUpdate (single)
- RPGServer:Update ()
- Loaded 0 ships, but can't find ID 0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGShipManager:GetShip (uint)
- RPGPlayerData:RPGUpdate (single)
- RPGServer:Update ()
- Error, unable to find an RPG ship for 0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGPlayerData:RPGUpdate (single)
- RPGServer:Update ()
- Loaded 0 ships, but can't find ID 1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGShipManager:GetShip (uint)
- RPGPlayerData:RPGUpdate (single)
- RPGServer:Update ()
- Error, unable to find an RPG ship for 1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGPlayerData:RPGUpdate (single)
- RPGServer:Update ()
- Loaded 0 ships, but can't find ID 0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGShipManager:GetShip (uint)
- RPGPlayerData:RPGUpdate (single)
- RPGServer:Update ()
- Error, unable to find an RPG ship for 0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGPlayerData:RPGUpdate (single)
- RPGServer:Update ()
- Loaded 0 ships, but can't find ID 1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGShipManager:GetShip (uint)
- RPGPlayerData:RPGUpdate (single)
- RPGServer:Update ()
- Error, unable to find an RPG ship for 1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGPlayerData:RPGUpdate (single)
- RPGServer:Update ()
- Loaded 0 ships, but can't find ID 0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGShipManager:GetShip (uint)
- RPGPlayerData:RPGUpdate (single)
- RPGServer:Update ()
- Error, unable to find an RPG ship for 0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGPlayerData:RPGUpdate (single)
- RPGServer:Update ()
- Loaded 0 ships, but can't find ID 1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGShipManager:GetShip (uint)
- RPGPlayerData:RPGUpdate (single)
- RPGServer:Update ()
- Error, unable to find an RPG ship for 1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGPlayerData:RPGUpdate (single)
- RPGServer:Update ()
- New RemoteFleetPrefab of type Taxi with ID 0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client, RPGServer has no RPGPlayerData for 76561197960315996
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client, RPGServer has no RPGPlayerData for 76561197960312031
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Loaded 0 ships, but can't find ID 0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGShipManager:GetShip (uint)
- ClientThread:ReadRPGShipUpdate (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Loaded 1 ships, but can't find ID 1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGShipManager:GetShip (uint)
- ClientThread:ReadRPGShipUpdate (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- The Good Ship Lollipop ID 0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- RPGShipManager:GetShip (uint)
- ClientThread:ReadRPGShipUpdate (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client, RPGServer has no RPGPlayerData for 76561197960315996
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client, RPGServer has no RPGPlayerData for 76561197960312031
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client, RPGServer has no RPGPlayerData for 76561197960315996
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client, RPGServer has no RPGPlayerData for 76561197960312031
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client, RPGServer has no RPGPlayerData for 76561197960315996
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client, RPGServer has no RPGPlayerData for 76561197960312031
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client, RPGServer has no RPGPlayerData for 76561197960315996
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client, RPGServer has no RPGPlayerData for 76561197960312031
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client, RPGServer has no RPGPlayerData for 76561197960315996
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client, RPGServer has no RPGPlayerData for 76561197960312031
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client, RPGServer has no RPGPlayerData for 76561197960315996
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Client, RPGServer has no RPGPlayerData for 76561197960312031
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Taxi
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Taxi set to remote with ID 1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- ShipName Decal Set[Waiting Server...]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ShipNameDecals:SetName (string)
- ShipNameDecals:Start ()
- ShipName Decal Set[Waiting Server...]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ShipNameDecals:SetName (string)
- ShipNameDecals:Start ()
- _MainPowerToggle completed read and now in state RestPos1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]MainBreaker : True
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- _SportModeToggle completed read and now in state RestPos2
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]SportsMode : False
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- _HeadlightsToggle completed read and now in state RestPos2
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]Headlights : False
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- _AccessoryToggle completed read and now in state RestPos2
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]Cargo : False
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- _MapReadingToggle completed read and now in state RestPos2
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]MapLight : True
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- _AeroToggle completed read and now in state RestPos2
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]Aero-Steering : False
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- _UprightToggle completed read and now in state RestPos2
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]Gyro-Balancing : False
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- _HandBrakeToggle completed read and now in state RestPos1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]HandBrake : True
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- _HeadlightsToggle completed read and now in state RestPos1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]Headlights : True
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- _AccessoryToggle completed read and now in state RestPos1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]Cargo : True
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- _HandBrakeToggle completed read and now in state RestPos2
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]HandBrake : False
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- New RemoteFleetPrefab of type Taxi with ID 2
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Taxi
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Taxi set to remote with ID 2
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- ShipName Decal Set[Waiting Server...]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ShipNameDecals:SetName (string)
- ShipNameDecals:Start ()
- ShipName Decal Set[Waiting Server...]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ShipNameDecals:SetName (string)
- ShipNameDecals:Start ()
- _AeroToggle completed read and now in state RestPos1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]Aero-Steering : True
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- _UprightToggle completed read and now in state RestPos1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]Gyro-Balancing : True
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- _AeroToggle completed read and now in state RestPos2
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]Aero-Steering : False
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- _UprightToggle completed read and now in state RestPos2
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]Gyro-Balancing : False
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- New RemoteFleetPrefab of type Taxi with ID 3
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Taxi
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Taxi set to remote with ID 3
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- ShipName Decal Set[Waiting Server...]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ShipNameDecals:SetName (string)
- ShipNameDecals:Start ()
- ShipName Decal Set[Waiting Server...]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ShipNameDecals:SetName (string)
- ShipNameDecals:Start ()
- _AeroToggle completed read and now in state RestPos1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]Aero-Steering : True
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- _UprightToggle completed read and now in state RestPos1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]Gyro-Balancing : True
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- New RemoteFleetPrefab of type Police_Small with ID 4
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Police_Small
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Police_Small set to remote with ID 4
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- New RemoteFleetPrefab of type Garbage with ID 5
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Garbage
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI _Garbage set to remote with ID 5
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- [WLCQS]Taxi Rank gained Passenger #3 destined for _StationTaxiDockDropOff (1)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- New RemoteFleetPrefab of type Collector with ID 6
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Collector
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Mineral_Collector set to remote with ID 6
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- New RemoteFleetPrefab of type Taxi with ID 7
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Taxi
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Taxi set to remote with ID 7
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- ShipName Decal Set[Waiting Server...]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ShipNameDecals:SetName (string)
- ShipNameDecals:Start ()
- ShipName Decal Set[Waiting Server...]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ShipNameDecals:SetName (string)
- ShipNameDecals:Start ()
- [WLCQS]Taxi Rank gained Passenger #4 destined for _WarpGateTaxiDockDropOff
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- New RemoteFleetPrefab of type Garbage with ID 8
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Garbage
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI _Garbage set to remote with ID 8
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- New RemoteFleetPrefab of type Collector with ID 9
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Collector
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Mineral_Collector set to remote with ID 9
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- [WLCQS]Taxi Rank gained Passenger #5 destined for _RepairDockGammar PassengerDropOff
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- New RemoteFleetPrefab of type Taxi with ID 10
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Taxi
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Taxi set to remote with ID 10
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- ShipName Decal Set[Waiting Server...]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ShipNameDecals:SetName (string)
- ShipNameDecals:Start ()
- ShipName Decal Set[Waiting Server...]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ShipNameDecals:SetName (string)
- ShipNameDecals:Start ()
- [WLCQS]Taxi Rank gained Passenger #4 destined for _WarpGateTaxiDockDropOff
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- New RemoteFleetPrefab of type Collector with ID 11
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Collector
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Mineral_Collector set to remote with ID 11
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- New RemoteFleetPrefab of type Police_Small with ID 12
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Police_Small
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Police_Small set to remote with ID 12
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- [WLCQS]Taxi Rank gained Passenger #2 destined for _StationTaxiDockDropOff (1)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- New RemoteFleetPrefab of type Taxi with ID 13
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Taxi
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Taxi set to remote with ID 13
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- ShipName Decal Set[Waiting Server...]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ShipNameDecals:SetName (string)
- ShipNameDecals:Start ()
- ShipName Decal Set[Waiting Server...]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ShipNameDecals:SetName (string)
- ShipNameDecals:Start ()
- _HandBrakeToggle completed read and now in state RestPos1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]HandBrake : True
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- New RemoteFleetPrefab of type Taxi with ID 14
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Taxi
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Taxi set to remote with ID 14
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- ShipName Decal Set[Waiting Server...]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ShipNameDecals:SetName (string)
- ShipNameDecals:Start ()
- ShipName Decal Set[Waiting Server...]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ShipNameDecals:SetName (string)
- ShipNameDecals:Start ()
- 0:[]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RPGTextInput:FieldFinishedEdit (string)
- RPGTextInput:Update ()
- 1:[Badshiplollipo]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RPGTextInput:FieldFinishedEdit (string)
- RPGTextInput:Update ()
- [WL]Ship renamed to [Badshiplollipo]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- RPGTextInput:FieldFinishedEdit (string)
- RPGTextInput:Update ()
- Client changed ShipName from The Good Ship Lollipop to Badshiplollipo
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RPGShipData:Load (System.IO.BinaryReader)
- ClientThread:ReadRPGShipUpdate (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- [WLCQS]Izz has changed their shipname to Badshiplollipo
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- [WLCQS]Please use /Report if this is a rude name.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Thruster was damaged by 1.03679
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RPGShipStatus:Update ()
- [WLCQS]Taxi Rank gained Passenger #5 destined for _RepairDockGammar PassengerDropOff
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- New RemoteFleetPrefab of type Collector with ID 15
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Collector
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Mineral_Collector set to remote with ID 15
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- _HandBrakeToggle completed read and now in state RestPos2
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]HandBrake : False
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- Thruster was damaged by 1.00747
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RPGShipStatus:Update ()
- New RemoteFleetPrefab of type Collector with ID 16
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Collector
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Mineral_Collector set to remote with ID 16
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- [WLCQS]Taxi Rank gained Passenger #6 destined for _RepairDockGammar PassengerDropOff
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- New RemoteFleetPrefab of type Collector with ID 17
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Collector
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Mineral_Collector set to remote with ID 17
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- Thruster was damaged by 1.02413
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RPGShipStatus:Update ()
- [WLCQS]Taxi Rank gained Passenger #7 destined for _StationTaxiDockDropOff (1)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- New RemoteFleetPrefab of type Collector with ID 18
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Collector
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Mineral_Collector set to remote with ID 18
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- [WLCQS]Taxi Rank gained Passenger #3 destined for _RepairDockGammar PassengerDropOff
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- New RemoteFleetPrefab of type Transporter with ID 19
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Transporter
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Mineral_Transporter set to remote with ID 19
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- Thruster was damaged by 1.09489
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RPGShipStatus:Update ()
- New RemoteFleetPrefab of type Transporter with ID 20
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Transporter
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Mineral_Transporter set to remote with ID 20
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- New RemoteFleetPrefab of type Police_Small with ID 21
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Police_Small
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Police_Small set to remote with ID 21
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- New RemoteFleetPrefab of type Taxi with ID 22
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Taxi
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Taxi set to remote with ID 22
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- ShipName Decal Set[Waiting Server...]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ShipNameDecals:SetName (string)
- ShipNameDecals:Start ()
- ShipName Decal Set[Waiting Server...]
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- ShipNameDecals:SetName (string)
- ShipNameDecals:Start ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- New RemoteFleetPrefab of type Transporter with ID 23
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Transporter
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Mineral_Transporter set to remote with ID 23
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- New RemoteFleetPrefab of type Transporter with ID 24
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:GetVehicleByID (int,FleetPrefab/ePrefabType)
- ClientThread:ReadRemoteVehicle (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Spawning local gameobject for RFO type Transporter
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- FAI Mineral_Transporter set to remote with ID 24
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Flight_AI:SetAsRemote ()
- RemoteFleetManager:SpawnGameObject (RemoteFleetObject)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- [WLCQS]Taxi Rank gained Passenger #4 destined for _StationTaxiDockDropOff (1)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- [WLCQS]Taxi Rank gained Passenger #6 destined for MiningProcessorRPG (Delta)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:ClientQueueString (string)
- ClientThread:ReadWorldMessage (System.IO.BinaryReader)
- ClientThread:HandleIncomingPacket (System.IO.BinaryReader,uint,ulong)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- Thruster was damaged by 1.01048
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RPGShipStatus:Update ()
- NullReferenceException: Object reference not set to an instance of an object
- at RPGPlayerData.SetLoadingState (RPGPlayerData+eLoadingState lState) [0x00015] in <911555cad1654e0fa30842e4e4700e3b>:0
- at ClientThread.ReadRPGPlayerUpdate (System.IO.BinaryReader br) [0x00096] in <911555cad1654e0fa30842e4e4700e3b>:0
- at ClientThread.HandleIncomingPacket (System.IO.BinaryReader br, System.UInt32 cubDest, System.UInt64 m_SteamID) [0x0012f] in <911555cad1654e0fa30842e4e4700e3b>:0
- at GameClientSteamTransport.AcceptIncomingPackets () [0x00091] in <911555cad1654e0fa30842e4e4700e3b>:0
- at GameClientSteamTransport.UpdateJoinedServer () [0x00009] in <911555cad1654e0fa30842e4e4700e3b>:0
- at GameClientSteamTransport.Update () [0x000b5] in <911555cad1654e0fa30842e4e4700e3b>:0
- ClientThread was not ready for Packets?
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:UpdateJoinedServer ()
- GameClientSteamTransport:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- RFM removing ship that's timed out.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RemoteFleetManager:Update ()
- _HandBrakeToggle completed read and now in state RestPos1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]HandBrake : True
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- _HandBrakeToggle completed read and now in state RestPos2
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]HandBrake : False
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- Thruster was damaged by 1.01583
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RPGShipStatus:Update ()
- Thruster was damaged by 1.02643
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RPGShipStatus:Update ()
- _HandBrakeToggle completed read and now in state RestPos1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]HandBrake : True
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- _HandBrakeToggle completed read and now in state RestPos2
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]HandBrake : False
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- _HandBrakeToggle completed read and now in state RestPos1
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- VRToggle:CompleteRead ()
- ShipToggles:Update ()
- [WL]HandBrake : True
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldLogger:LocalAddString (string)
- ShipToggles:Update ()
- OnP2PSessionConnectFail Called steamIDRemote: 90158650557216768with errork_EP2PSessionErrorTimeout - retrying!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- QuickLogger:AddLogError (string)
- GameClientSteamTransport:OnP2PSessionConnectFail (Steamworks.P2PSessionConnectFail_t)
- Steamworks.Callback`1<Steamworks.P2PSessionConnectFail_t>:OnRunCallback (intptr,intptr)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Warning re-entrant server call!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- GameClientSteamTransport:JoinServer (Steamworks.CSteamID)
- GameClientSteamTransport:OnP2PSessionConnectFail (Steamworks.P2PSessionConnectFail_t)
- Steamworks.Callback`1<Steamworks.P2PSessionConnectFail_t>:OnRunCallback (intptr,intptr)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Client beginning joining of server 90158650557216768
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:JoinServer (Steamworks.CSteamID)
- GameClientSteamTransport:OnP2PSessionConnectFail (Steamworks.P2PSessionConnectFail_t)
- Steamworks.Callback`1<Steamworks.P2PSessionConnectFail_t>:OnRunCallback (intptr,intptr)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- ClientTransport moving from state eError to eJoiningServer
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:SetNewState (GameClientSteamTransport/eState)
- GameClientSteamTransport:JoinServer (Steamworks.CSteamID)
- GameClientSteamTransport:OnP2PSessionConnectFail (Steamworks.P2PSessionConnectFail_t)
- Steamworks.Callback`1<Steamworks.P2PSessionConnectFail_t>:OnRunCallback (intptr,intptr)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- Client Sent MessageeRequestJoin- to 90158650557216768
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:SendMessageToServer (ServerOrClient/eClientToServerMessages,Steamworks.EP2PSend)
- GameClientSteamTransport:JoinServer (Steamworks.CSteamID)
- GameClientSteamTransport:OnP2PSessionConnectFail (Steamworks.P2PSessionConnectFail_t)
- Steamworks.Callback`1<Steamworks.P2PSessionConnectFail_t>:OnRunCallback (intptr,intptr)
- Steamworks.SteamAPI:RunCallbacks ()
- SteamManager:Update ()
- ClientThread was not ready for Packets?
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:AcceptIncomingPackets ()
- GameClientSteamTransport:Update ()
- ---RPG Server closing and saving 2 active players, 7 RPGShops and 2 Ships!--
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RPGServer:OnApplicationQuit ()
- RPG Server completed Save in 0.00ms
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- RPGServer:SaveAll ()
- RPGServer:OnApplicationQuit ()
- Client Thread OAQ
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ClientThread:OnApplicationQuit ()
- Informing Server we're leaving
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- QuickLogger:AddLog (string)
- GameClientSteamTransport:OnApplicationQuit ()
- SteamMatchmakingServers.CancelServerQuery(m_ServerQuery)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEngine.MonoBehaviour:print (object)
- ServerOrClient:CancelServerQuery ()
- ServerOrClient:OnApplicationQuit ()
- Setting up 4 worker threads for Enlighten.
- Client thread ending
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ClientThread:InternalUpdate ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- PlayerConnection::CleanupMemory Statistics:
- [ALLOC_TEMP_TLS] TLS Allocator
- StackAllocators :
- [ALLOC_TEMP_MAIN]
- Peak usage frame count: [4.0 KB-8.0 KB]: 19643 frames, [8.0 KB-16.0 KB]: 32 frames, [16.0 KB-32.0 KB]: 63 frames, [32.0 KB-64.0 KB]: 2 frames, [64.0 KB-128.0 KB]: 83684 frames, [128.0 KB-256.0 KB]: 46 frames, [256.0 KB-0.5 MB]: 6 frames, [0.5 MB-1.0 MB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 2 frames
- Initial Block Size 4.0 MB
- Current Block Size 4.0 MB
- Peak Allocated Bytes 2.5 MB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 8]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 10]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 4]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 47.2 KB
- Overflow Count 0
- [ALLOC_TEMP_AUDIO_FMOD (WASAPI) feeder thread]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 168 B
- Overflow Count 0
- [ALLOC_TEMP_AUDIO_FMOD mixer thread]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 1]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 6]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 11]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 3]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_BatchDeleteObjects]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_AUDIO_FMOD stream thread]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 15]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 7]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 2]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 1]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 47.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Loading.PreloadManager]
- Initial Block Size 256.0 KB
- Current Block Size 484.0 KB
- Peak Allocated Bytes 482.2 KB
- Overflow Count 25
- [ALLOC_TEMP_Profiler.Dispatcher]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 3]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 47.2 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 12]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 5]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 13]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 2]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 47.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 0]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 4]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 6]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 111.3 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 5]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 46.9 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 14]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 0]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 46.8 KB
- Overflow Count 0
- [ALLOC_TEMP_EnlightenWorker] x 4
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_UnityGfxDeviceWorker]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 24.4 KB
- Overflow Count 1
- [ALLOC_TEMP_Background Job.Worker 9]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_HIDInput]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 11.8 KB
- Overflow Count 0
- [ALLOC_TEMP_Loading.AsyncRead]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 448 B
- Overflow Count 0
- [ALLOC_MEMORYPROFILER]
- Peak usage frame count: [128.0 KB-256.0 KB]: 19800 frames, [256.0 KB-0.5 MB]: 1 frames, [1.0 MB-2.0 MB]: 83679 frames
- Requested Block Size 1.0 MB
- Peak Block count 2
- Peak Allocated memory 1.6 MB
- Peak Large allocation bytes 0 B
- [ALLOC_DEFAULT] Dual Thread Allocator
- Peak main deferred allocation count 463
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 2.4 MB
- Failed Allocations. Bucket layout:
- 16B: 29 Subsections = 9898 buckets. Failed count: 30129
- 32B: 20 Subsections = 5120 buckets. Failed count: 12697755
- 48B: 29 Subsections = 5939 buckets. Failed count: 4760903
- 64B: 27 Subsections = 4608 buckets. Failed count: 441155
- 80B: 17 Subsections = 2486 buckets. Failed count: 508813
- 96B: 16 Subsections = 2048 buckets. Failed count: 105650
- 112B: 58 Subsections = 6599 buckets. Failed count: 245490
- 128B: 60 Subsections = 6144 buckets. Failed count: 263662
- [ALLOC_DEFAULT_MAIN]
- Peak usage frame count: [16.0 MB-32.0 MB]: 103466 frames, [32.0 MB-64.0 MB]: 14 frames
- Requested Block Size 16.0 MB
- Peak Block count 2
- Peak Allocated memory 49.0 MB
- Peak Large allocation bytes 26.5 MB
- [ALLOC_DEFAULT_THREAD]
- Peak usage frame count: [16.0 MB-32.0 MB]: 7 frames, [32.0 MB-64.0 MB]: 103427 frames, [64.0 MB-128.0 MB]: 17 frames, [128.0 MB-256.0 MB]: 27 frames, [256.0 MB-0.50 GB]: 1 frames, [0.50 GB-1.00 GB]: 1 frames
- Requested Block Size 16.0 MB
- Peak Block count 3
- Peak Allocated memory 0.95 GB
- Peak Large allocation bytes 0.93 GB
- [ALLOC_TEMP_JOB_1_FRAME]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_2_FRAMES]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
- Initial Block Size 2.0 MB
- Used Block Count 10
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_ASYNC (Background)]
- Initial Block Size 1.0 MB
- Used Block Count 5
- Overflow Count (too large) 4
- Overflow Count (full) 0
- [ALLOC_GFX] Dual Thread Allocator
- Peak main deferred allocation count 12
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 2.4 MB
- Failed Allocations. Bucket layout:
- 16B: 29 Subsections = 9898 buckets. Failed count: 30129
- 32B: 20 Subsections = 5120 buckets. Failed count: 12697755
- 48B: 29 Subsections = 5939 buckets. Failed count: 4760903
- 64B: 27 Subsections = 4608 buckets. Failed count: 441155
- 80B: 17 Subsections = 2486 buckets. Failed count: 508813
- 96B: 16 Subsections = 2048 buckets. Failed count: 105650
- 112B: 58 Subsections = 6599 buckets. Failed count: 245490
- 128B: 60 Subsections = 6144 buckets. Failed count: 263662
- [ALLOC_GFX_MAIN]
- Peak usage frame count: [256.0 KB-0.5 MB]: 1 frames, [0.5 MB-1.0 MB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames, [128.0 MB-256.0 MB]: 51319 frames, [256.0 MB-0.50 GB]: 534 frames, [0.50 GB-1.00 GB]: 51623 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 0.88 GB
- Peak Large allocation bytes 0.88 GB
- [ALLOC_GFX_THREAD]
- Peak usage frame count: [64.0 MB-128.0 MB]: 19801 frames, [128.0 MB-256.0 MB]: 83679 frames
- Requested Block Size 16.0 MB
- Peak Block count 4
- Peak Allocated memory 163.0 MB
- Peak Large allocation bytes 106.7 MB
- [ALLOC_CACHEOBJECTS] Dual Thread Allocator
- Peak main deferred allocation count 123
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 2.4 MB
- Failed Allocations. Bucket layout:
- 16B: 29 Subsections = 9898 buckets. Failed count: 30129
- 32B: 20 Subsections = 5120 buckets. Failed count: 12697755
- 48B: 29 Subsections = 5939 buckets. Failed count: 4760903
- 64B: 27 Subsections = 4608 buckets. Failed count: 441155
- 80B: 17 Subsections = 2486 buckets. Failed count: 508813
- 96B: 16 Subsections = 2048 buckets. Failed count: 105650
- 112B: 58 Subsections = 6599 buckets. Failed count: 245490
- 128B: 60 Subsections = 6144 buckets. Failed count: 263662
- [ALLOC_CACHEOBJECTS_MAIN]
- Peak usage frame count: [32.0 MB-64.0 MB]: 19801 frames, [64.0 MB-128.0 MB]: 83679 frames
- Requested Block Size 4.0 MB
- Peak Block count 18
- Peak Allocated memory 64.5 MB
- Peak Large allocation bytes 0 B
- [ALLOC_CACHEOBJECTS_THREAD]
- Peak usage frame count: [0.50 GB-1.00 GB]: 19801 frames, [1.00 GB-2.00 GB]: 83679 frames
- Requested Block Size 4.0 MB
- Peak Block count 315
- Peak Allocated memory 1.17 GB
- Peak Large allocation bytes 33.5 MB
- [ALLOC_TYPETREE] Dual Thread Allocator
- Peak main deferred allocation count 0
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 2.4 MB
- Failed Allocations. Bucket layout:
- 16B: 29 Subsections = 9898 buckets. Failed count: 30129
- 32B: 20 Subsections = 5120 buckets. Failed count: 12697755
- 48B: 29 Subsections = 5939 buckets. Failed count: 4760903
- 64B: 27 Subsections = 4608 buckets. Failed count: 441155
- 80B: 17 Subsections = 2486 buckets. Failed count: 508813
- 96B: 16 Subsections = 2048 buckets. Failed count: 105650
- 112B: 58 Subsections = 6599 buckets. Failed count: 245490
- 128B: 60 Subsections = 6144 buckets. Failed count: 263662
- [ALLOC_TYPETREE_MAIN]
- Peak usage frame count: [8.0 KB-16.0 KB]: 103480 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 10.8 KB
- Peak Large allocation bytes 0 B
- [ALLOC_TYPETREE_THREAD]
- Peak usage frame count: [16.0 KB-32.0 KB]: 103480 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 21.5 KB
- Peak Large allocation bytes 0 B
- [ALLOC_PROFILER]
- Peak usage frame count: [128.0 KB-256.0 KB]: 103480 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 156.5 KB
- Peak Large allocation bytes 0 B
- [ALLOC_PROFILER_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 10.7 KB
- ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1651360153500,"processId":22428,"allocatedMemory":6255945,"memoryLabels":[{"Default":9421},{"Permanent":10160},{"NewDelete":11768},{"Thread":4228948},{"Manager":14736},{"Geometry":560},{"Texture":16},{"Shader":67176},{"Material":24},{"GfxDevice":49472},{"GfxThread":48},{"Animation":240},{"Audio":3928},{"FontEngine":4096},{"Physics":304},{"Serialization":744},{"Input":14208},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1617364},{"Resource":688},{"Renderer":1960},{"Transform":16},{"File":840},{"WebCam":40},{"Culling":40},{"Terrain":953},{"Wind":24},{"STL":48},{"String":4616},{"DynamicArray":62704},{"HashMap":7680},{"Utility":2976},{"PoolAlloc":1368},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":80},{"SpriteAtlas":128},{"GI":15892},{"Unet":16},{"Director":7776},{"CloudService":672},{"WebRequest":688},{"VR":50617},{"SceneManager":424},{"Video":32},{"LazyScriptCache":40},{"NativeArray":460},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":-4824},{"VirtualTexturing":57888},{"AssetReference":40}]}
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