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Feb 17th, 2014
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  1. # -- Rewards --
  2.  
  3. lighterUses = '3'   # The number of uses a lighter has left.
  4.  
  5. containers {
  6.     chest {
  7.         enabled = 'true'
  8.         name = 'Chest'   # The title that appears for the inventory.
  9.         minChestRewards = '3'   # The min amount of rewards that can be in a chest.
  10.         maxChestRewards = '8'   # The max amount of rewards that can be in a chest.
  11.         # Item/Id = rarity x amount (or min, max)
  12.         rewards {
  13.             rawfish = '40'
  14.             leatherboots = '40'
  15.             leatherchestplate = '40'
  16.             leatherhelmet = '40'
  17.             leatherleggings = '40'
  18.             ironboots = '10'
  19.             ironchestplate = '10'
  20.             ironhelmet = '10'
  21.             ironleggings = '10'
  22.             woodsword = '95'
  23.             stonesword = '80'
  24.             ironsword = '10'
  25.             enderpearl = '20 x 1, 2'
  26.             diamond = '2 x 1'
  27.             stick = '75 x 1, 3'
  28.             arrow = '70 x 1, 5'
  29.             wheat = '80 x 1, 2'
  30.             apple = '65 x 1, 3'
  31.             goldenapple = '40'
  32.             cookedfish = '50 x 1, 2'
  33.             fishingrod = '40'
  34.             melon = '90 x 2, 4'
  35.             rawbeef = '65 x 1, 2'
  36.             cookedbeef = '60'
  37.             bread = '75 x 1, 2'
  38.             bow = '85'
  39.             string = '85 x 1, 3'
  40.             compass = '70'
  41.             carrotitem = '65 x 1, 2'
  42.             bakedpotato = '60'
  43.             cookie = '65 x 1, 2'
  44.             pumpkinpie = '50'
  45.             ironingot = '20'
  46.             goldingot = '20'
  47.             flintandsteel = '5'
  48.         }
  49.     }
  50.     33:6 {
  51.         enabled = 'true'
  52.         name = 'Crate'   # The title that appears for the inventory.
  53.         minChestRewards = '3'   # The min amount of rewards that can be in a chest.
  54.         maxChestRewards = '8'   # The max amount of rewards that can be in a chest.
  55.         # Item/Id = rarity x amount (or min, max)
  56.         rewards {
  57.             rawfish = '40'
  58.             leatherboots = '40'
  59.             leatherchestplate = '40'
  60.             leatherhelmet = '40'
  61.             leatherleggings = '40'
  62.             ironboots = '10'
  63.             ironchestplate = '10'
  64.             ironhelmet = '10'
  65.             ironleggings = '10'
  66.             woodsword = '95'
  67.             stonesword = '80'
  68.             ironsword = '10'
  69.             enderpearl = '20 x 1, 2'
  70.             diamond = '2 x 1'
  71.             stick = '75 x 1, 3'
  72.             arrow = '70 x 1, 5'
  73.             wheat = '80 x 1, 2'
  74.             apple = '65 x 1, 3'
  75.             goldenapple = '40'
  76.             cookedfish = '50 x 1, 2'
  77.             fishingrod = '40'
  78.             melon = '90 x 2, 4'
  79.             rawbeef = '65 x 1, 2'
  80.             cookedbeef = '60'
  81.             bread = '75 x 1, 2'
  82.             bow = '85'
  83.             string = '85 x 1, 3'
  84.             compass = '70'
  85.             carrotitem = '65 x 1, 2'
  86.             bakedpotato = '60'
  87.             cookie = '65 x 1, 2'
  88.             pumpkinpie = '50'
  89.             ironingot = '20'
  90.             goldingot = '20'
  91.             flintandsteel = '5'
  92.         }
  93.     }
  94. }
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