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- public class Key extends Sprite
- {
- private var letter:String;
- public static const CLICKED:String = "clicked";
- private function keyClicked(e:MouseEvent):void {
- this.removeEventListener(MouseEvent.CLICK, keyClicked, false);
- this.mouseEnabled = false;
- dispatchEvent(new Event(CLICKED));
- }
- }
- addEventListener(Key.CLICKED, keyboardGuess);
- public function keyboardGuess(e:Event):void {
- trace("event received");
- var letter:String = e.target.getLetter();
- trace(letter);
- } //there will be other functionality in here when I get it listening
- dispatchEvent(new Event(CLICKED, true));
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