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- #Bar Menu
- bar-slot:
- #1 means the first slot of the bar menu GUI
- 1:
- #Name of the drink, ex. '&2Tequila' (Normal color codes WORK)
- name: 'Default Name'
- #Price for the drink
- price: 10
- #Rewarded amount
- reward: 50
- #Chance the player can win, ex. 50 is 50/100 chance, 70 is 70/100 chance
- chance: 50
- 2:
- name: 'Default Name'
- price: 0
- reward: 0
- chance: 0
- 3:
- name: 'Default Name'
- price: 0
- reward: 0
- chance: 0
- 4:
- name: 'Default Name'
- price: 0
- reward: 0
- chance: 0
- 5:
- name: 'Default Name'
- price: 0
- reward: 0
- chance: 0
- 6:
- name: 'Default Name'
- price: 0
- reward: 0
- chance: 0
- 7:
- name: 'Default Name'
- price: 0
- reward: 0
- chance: 0
- 8:
- name: 'Default Name'
- price: 0
- reward: 0
- chance: 0
- 9:
- name: 'Default Name'
- price: 0
- reward: 0
- chance: 0
- messages:
- success: '&3You have held down your drink and earned &a&l%money%'
- #Use %money% to represent the amount of money won
- error: '&4An error has occured with this purchase.'
- nospace: '&7You have noo free space in your inventory'
- nomoney: '&6You cannot afford to purchase this drink'
- buy: '&6&lYou have purchased &r%name% &6&lfor &a&l$%amt%'
- #Use %name% to represent the name of the purchased item
- #Use %amt% for how much the item costed
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