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Mar 30th, 2015
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  1. #Bar Menu
  2. bar-slot:
  3. #1 means the first slot of the bar menu GUI
  4. 1:
  5. #Name of the drink, ex. '&2Tequila' (Normal color codes WORK)
  6. name: 'Default Name'
  7. #Price for the drink
  8. price: 10
  9. #Rewarded amount
  10. reward: 50
  11. #Chance the player can win, ex. 50 is 50/100 chance, 70 is 70/100 chance
  12. chance: 50
  13. 2:
  14. name: 'Default Name'
  15. price: 0
  16. reward: 0
  17. chance: 0
  18. 3:
  19. name: 'Default Name'
  20. price: 0
  21. reward: 0
  22. chance: 0
  23. 4:
  24. name: 'Default Name'
  25. price: 0
  26. reward: 0
  27. chance: 0
  28. 5:
  29. name: 'Default Name'
  30. price: 0
  31. reward: 0
  32. chance: 0
  33. 6:
  34. name: 'Default Name'
  35. price: 0
  36. reward: 0
  37. chance: 0
  38. 7:
  39. name: 'Default Name'
  40. price: 0
  41. reward: 0
  42. chance: 0
  43. 8:
  44. name: 'Default Name'
  45. price: 0
  46. reward: 0
  47. chance: 0
  48. 9:
  49. name: 'Default Name'
  50. price: 0
  51. reward: 0
  52. chance: 0
  53. messages:
  54.  
  55. success: '&3You have held down your drink and earned &a&l%money%'
  56. #Use %money% to represent the amount of money won
  57.  
  58. error: '&4An error has occured with this purchase.'
  59.  
  60. nospace: '&7You have noo free space in your inventory'
  61.  
  62. nomoney: '&6You cannot afford to purchase this drink'
  63.  
  64. buy: '&6&lYou have purchased &r%name% &6&lfor &a&l$%amt%'
  65. #Use %name% to represent the name of the purchased item
  66. #Use %amt% for how much the item costed
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