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- Just public shit:
- public static uint ProcessID;
- public static uint[] processIDs;
- public static string snresult;
- private static string usage;
- public static string Info;
- public static PS3TMAPI.ConnectStatus connectStatus;
- public static string Status;
- public static string MemStatus;
- Name Changer(all cods):
- byte[] buffer = Encoding.ASCII.GetBytes(textBox1.Text); Array.Resize(ref buffer, buffer.Length + 1); PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x[offset], buffer);
- Main offset adding script:
- byte[] [name of mod here] = new byte[] { 0x00 }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, OFFSET HERE, [name of mod here]);
- Connect PS3:
- PS3TMAPI.InitTargetComms(); PS3TMAPI.Connect(0, null); PS3TMAPI.GetProcessList(0, out processIDs); ulong uProcess = processIDs[0]; ProcessID = Convert.ToUInt32(uProcess);
- Attach PS3:
- PS3TMAPI.ProcessAttach(0, PS3TMAPI.UnitType.PPU, ProcessID); PS3TMAPI.ProcessContinue(0, ProcessID);
- Have fun!! Follow the tutorial exactly for your first rtm tool and it should work at the first try!!!
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