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Dec 8th, 2016
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  1. /*
  2. File: fn_pullOutVeh.sqf
  3. Author: Bryan "Tonic" Boardwine
  4.  
  5. Description:
  6.  
  7. */
  8. if (player getVariable "restrained") then {
  9. detach player;
  10. player setVariable["Escorting",false,true];
  11. player setVariable["transporting",false,true];
  12. life_disable_getOut = false;
  13. player action ["Eject", vehicle player];
  14. titleText[localize "STR_NOTF_PulledOut","PLAIN"];
  15. titleFadeOut 4;
  16. life_disable_getIn = true;
  17. } else {
  18. player action ["Eject", vehicle player];
  19. titleText[localize "STR_NOTF_PulledOut","PLAIN"];
  20. titleFadeOut 4;
  21. };
  22.  
  23. if (player getVariable "restrainedCiv") then {
  24. detach player;
  25. player setVariable["Escorting",false,true];
  26. player setVariable["transporting",false,true];
  27. life_disable_getOut = false;
  28. player action ["Eject", vehicle player];
  29. titleText[localize "STR_NOTF_PulledOut","PLAIN"];
  30. titleFadeOut 4;
  31. life_disable_getIn = true;
  32. } else {
  33. player action ["Eject", vehicle player];
  34. titleText[localize "STR_NOTF_PulledOut","PLAIN"];
  35. titleFadeOut 4;
  36. };
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