Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- STMFD SP!, {R4,LR}
- MOV R4, R0
- @ Set Position
- LDR R0, =0x0208B6E8
- LDR R1, [R4,#0x60]
- LDR R2, [R4,#0x64]
- LDR R3, [R4,#0x68]
- BL SetModelPos
- @ Set Rotation
- LDR R0, =0x0208B6E8
- LDRSH R1, [R4,#0xA0]
- BL SetModelRotX
- LDR R0, =0x0208B6E8
- LDRSH R1, [R4,#0xA2]
- BL SetModelRotY
- LDR R0, =0x0208B6E8
- LDRSH R1, [R4,#0xA4]
- BL SetModelRotZ
- LDR LR, =0x0208B6E8
- LDR R12, =0x454 @ Model + 0x60
- LDMIA LR!, {R0-R3}
- ADD R12, R4, R12
- STMIA R12!, {R0-R3}
- LDMIA LR!, {R0-R3}
- STMIA R12!, {R0-R3}
- LDMIA LR, {R0-R3}
- STMIA R12, {R0-R3}
- ADD R0, R4, #0x3F4 @ Model
- ADD R1, R4, #0xF0 @ Scale
- LDR R2, [R0]
- LDR R2, [R2,#0xC]
- BLX R2
- MOV R0, #1
- LDMFD SP!, {R4,PC}
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement