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- Init: Version: 10246
- Init: Epic Internal: 0
- Init: Compiled (64-bit): Apr 7 2014 12:02:42
- Init: Command line: -nohomedir -platform=PC AOCTO-Malric.udk AOCTO-Sounds-Josh.udk AOCTO-Game-Josh.udk AOCTO-Cinematics.udk -Guid=6007CD284E87B194D1B6C2B88A0B0008 -final_release -multilanguagecook=INT -ModName=AOCSDKLevels
- Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win64\
- Init: Character set: Unicode
- Log: Executing Class UnrealEd.CookPackagesCommandlet
- Log: Read config file: ..\..\Engine\Localization\INT\UnrealEd.INT
- Cooking with SEPARATE Lighting TextureFileCache...
- Cooking with SEPARATE Character TextureFileCache...
- Ignoring multithreaded flag because of incompatible options...
- GeneratePersistentMapList> Clearing existing lists
- There are 4 levels to process
- Loading base level ..\..\UDKGame\ContentSDK\AOCTO-Malric.udk
- Warning, Failed to compile Material Instance aocto-malric.LandscapeMaterialInstanceConstant_8 with Base M_Darkforest_Landscape2 for platform PC-D3D-SM3, Default Material will be used in game.
- Loading sub-level ..\..\UDKGame\ContentSDK\AOCTO-Sounds-Josh.udk
- Loading sub-level ..\..\UDKGame\ContentSDK\AOCTO-Game-Josh.udk
- Loading sub-level ..\..\UDKGame\ContentSDK\AOCTO-Cinematics.udk
- Loading base level ..\..\UDKGame\ContentSDK\AOCTO-Sounds-Josh.udk
- Loading base level ..\..\UDKGame\ContentSDK\AOCTO-Game-Josh.udk
- Loading base level ..\..\UDKGame\ContentSDK\AOCTO-Cinematics.udk
- Warning, Forcing UseTextureFileCache to FALSE for CookedPC...
- Running w/ PMap Object size optimization DISABLED.
- Fontlib/IME package UDKFrontEnd not found
- INT resources will be substituted for missing LOC packages
- Materials will be cleaned up...
- StaticMesh materials will be cleaned up...
- StaticMesh CleanUp: Adding Class : Engine.ActorFactory
- StaticMesh CleanUp: Adding Class : Engine.SequenceObject
- TagCookedStartupObjects> Using Shipped PersistentCookerData - this must be DLC...
- Tagging 0 already handled materials
- Tagging 0 already handled material instances
- Cooking MyPackage
- Can't cook SoundNodeWave MyPackage.cave-sounds because there is no source compressed or uncompressed PC sound data
- Cooking AOCTO-Malric
- Warning, Failed to compile Material Instance aocto-malric.LandscapeMaterialInstanceConstant_8 with Base M_Darkforest_Landscape2 for platform PC-D3D-SM3, Default Material will be used in game.
- Copying shader cache SDKShaderCache-PC-D3D-SM3.upk
- Copying shader cache SDKShaderCache-PC-D3D-SM5.upk
- TotalTime 115.96 seconds
- AlwaysLoadedProcessingTime 0.14 seconds
- ContentProcessingTime 31.57 seconds
- CreateIniFiles 0.00 seconds
- LoadSectionPackages 0.00 seconds
- LoadNativePackages 0.00 seconds
- LoadDependencies 0.00 seconds
- LoadPackages 0.00 seconds
- LoadPerMapPackages 0.00 seconds
- LoadCombinedStartupPackages 0.00 seconds
- CheckDependentPackages 0.00 seconds
- CleanupMaterialsTime 0.00 seconds
- CleanupShaderCacheTime 0.00 seconds
- Load ShaderCache 0.00 seconds
- Save ShaderCache 0.00 seconds
- Copy ShaderCache 0.00 seconds
- RHI shader compile time 0.00 seconds
- PS3 0.00 seconds
- XBOXD3D 0.00 seconds
- NGP 0.00 seconds
- WIIU 0.00 seconds
- PCD3D_SM3 0.00 seconds
- PCD3D_SM5 0.00 seconds
- PCOGL 0.00 seconds
- CookTime 0.00 seconds
- CookPhysics 0.00 seconds
- CookTexture 0.00 seconds
- CookSound 0.00 seconds
- CookSoundCue 0.00 seconds
- LocSound 0.00 seconds
- CookMovie 0.00 seconds
- CookStrip 0.00 seconds
- CookSkeletalMesh 0.00 seconds
- CookStaticMesh 0.00 seconds
- CookLandscape 0.00 seconds
- CookParticleSystemTime 0.00 seconds
- DuplicateRemovalTime 0.00 seconds
- PackageSave 0.00 seconds
- PrepareForSaving 0.00 seconds
- PrepareForSavingTexture 0.00 seconds
- PrepareForSavingTerrain 0.00 seconds
- PrepareForSavingMaterial 0.00 seconds
- PrepareForSavingMaterialInstance 0.00 seconds
- PrepareForSavingStaticMeshTime 0.00 seconds
- PackageLocTime 0.00 seconds
- CollectGarbageAndVerify 0.00 seconds
- Regional Stats:
- Before Package Iteration 0.00 seconds
- Package Iteration 0.00 seconds
- Prep Package 0.00 seconds
- Tag cooked startup time 0.27 seconds
- Mark cooked startup time 0.17 seconds
- Initialize Package 0.00 seconds
- Finalize Package 0.00 seconds
- After Package Iteration 0.00 seconds
- Compression Stats:
- FArchive::SerializeCompressed time 0.00 seconds
- Compressor thread time 0.00 seconds
- Compressed src bytes 0 MByte
- Compressor dst bytes 0 MByte
- TFC Data Saved 0 MByte
- TFC Data Reused 0 MByte
- PersistentFaceFX Stats:
- Total time 0.00 seconds
- Determination time 0.00 seconds
- Generation time 0.00 seconds
- Game-specific Cooking Stats:
- GameContent Stats:
- Total time 0.00 seconds
- Init time 0.00 seconds
- Common init time 0.00 seconds
- List generation time 0.00 seconds
- Common generation time 0.00 seconds
- Package generation time 0.00 seconds
- Common package generation time 0.00 seconds
- ForcedContent Stats:
- Total time 0.00 seconds
- StreamingLevel CookerHelper Stats:
- Total time 0.00 seconds
- PreLoad time 0.00 seconds
- PostLoad time 0.00 seconds
- CookObject time 0.00 seconds
- Warning/Error Summary
- ---------------------
- Warning, Failed to compile Material Instance aocto-malric.LandscapeMaterialInstanceConstant_8 with Base M_Darkforest_Landscape2 for platform PC-D3D-SM3, Default Material will be used in game.
- Warning, Forcing UseTextureFileCache to FALSE for CookedPC...
- Success - 0 error(s), 2 warning(s)
- Execution of commandlet took: 116.15 seconds
- [Apr 10, 12:09 PM] COMMANDLET 'UDKEditor.exe CookPackages -nohomedir -platform=PC AOCTO-Malric.udk AOCTO-Sounds-Josh.udk AOCTO-Game-Josh.udk AOCTO-Cinematics.udk -Guid=6007CD284E87B194D1B6C2B88A0B0008 -final_release -multilanguagecook=INT -ModName=AOCSDKLevels' SUCCEEDED
- [Uploading to Steam] Apr 10, 12:09 PM
- [COMMANDLET 'WorkshopUserTool.exe wsinfo_AOCSDKLevels.txt' STARTED IN 'C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32'] Apr 10, 12:09 PM
- Looking for $MapContest
- Found $MapContest
- WSTOOL: Initializing Steam client
- Waiting for Steam task to finish.
- WSTOOL: Getting file details for user Workshop FileId: 245480828
- -----> Successfully got file details for FileId: 245480828, Filename: "aocsdklevels_6007cd284e87b194d1b6c2b88a0b0008.cmwsdk" Published: 1, Subscribed: 0
- WSTOOL: Adding file(s) from directory: "..\..\UDKGame\CookedSDK\AOCSDKLevels_6007CD284E87B194D1B6C2B88A0B0008" to archive: "C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\UDKGame\CookedSDK\__CMWSDKFiles\AOCSDKLevels_6007CD284E87B194D1B6C2B88A0B0008.cmwsdk"
- -----> Adding file: "UDKGame\CookedSDK\AOCSDKLevels_6007CD284E87B194D1B6C2B88A0B0008\AOCTO-Cinematics.udk"
- -----> Adding file: "UDKGame\CookedSDK\AOCSDKLevels_6007CD284E87B194D1B6C2B88A0B0008\AOCTO-Game-Josh.udk"
- -----> Adding file: "UDKGame\CookedSDK\AOCSDKLevels_6007CD284E87B194D1B6C2B88A0B0008\AOCTO-Malric.udk"
- -----> Adding file: "UDKGame\CookedSDK\AOCSDKLevels_6007CD284E87B194D1B6C2B88A0B0008\AOCTO-Sounds-Josh.udk"
- -----> Adding file: "UDKGame\CookedSDK\AOCSDKLevels_6007CD284E87B194D1B6C2B88A0B0008\MyPackage.upk"
- -----> Adding file: "UDKGame\CookedSDK\AOCSDKLevels_6007CD284E87B194D1B6C2B88A0B0008\SDKShaderCache-PC-D3D-SM3.upk"
- -----> Adding file: "UDKGame\CookedSDK\AOCSDKLevels_6007CD284E87B194D1B6C2B88A0B0008\SDKShaderCache-PC-D3D-SM5.upk"
- -----> Added 7 file(s) to archive "AOCSDKLevels_6007CD284E87B194D1B6C2B88A0B0008.cmwsdk"
- WSTOOL: Compressing archive: "AOCSDKLevels_6007CD284E87B194D1B6C2B88A0B0008.cmwsdk"
- -----> Successfully compressed archive: "AOCSDKLevels_6007CD284E87B194D1B6C2B88A0B0008.cmwsdk"
- WSTOOL: Uploading preview file: "workshopsplash3.jpg"
- -----> Successfully uploaded preview file: "workshopsplash3.jpg"
- WSTOOL: Uploading compressed archive: "AOCSDKLevels_6007CD284E87B194D1B6C2B88A0B0008.cmwsdk"
- Waiting for Steam task to finish.
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- -----> Successfully uploaded archive: "AOCSDKLevels_6007CD284E87B194D1B6C2B88A0B0008.cmwsdk"
- WSTOOL: Requesting update for file: "AOCSDKLevels_6007CD284E87B194D1B6C2B88A0B0008.cmwsdk"
- -----> Committing updates for file: "AOCSDKLevels_6007CD284E87B194D1B6C2B88A0B0008.cmwsdk"
- Waiting for Steam task to finish.
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- Waiting for Steam task to finish.
- Waiting for Steam task to finish..
- -----> Successfully committed updates for file: "AOCSDKLevels_6007CD284E87B194D1B6C2B88A0B0008.cmwsdk"
- Successfully uploaded workshop file to Steam. You can find the file in your Steam client at Chivalry: Medieval Warfare -> Community Hub -> Workshop -> Your Workshop files.
- [Apr 10, 12:10 PM] COMMANDLET 'WorkshopUserTool.exe wsinfo_AOCSDKLevels.txt' SUCCEEDED
- [Apr 10, 12:10 PM] ALL PIPELINE STEPS COMPLETED SUCCESSFULLY.
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