Advertisement
Guest User

WB VC - rgl_log

a guest
Apr 29th, 2016
49
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.83 KB | None | 0 0
  1. Starting new log file.
  2. Version: 1.168
  3.  
  4. -- OS: Microsoft Windows 7 (build 7600), 64-bit
  5. -- RAM: Available physical RAM: 1023MB/1024MB
  6. -- CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (GenuineIntel)
  7. - L2 cache size: 256K
  8. - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
  9. - Number of CPUs: 4 ( Speed: ~3200MHz / ~3200MHz / ~3200MHz / ~3200MHz )
  10.  
  11. -- GPU:
  12. - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 660
  13. - Texture Memory: 4009 ( Available Texture Memory: 3994 )
  14.  
  15. Received stats and achievements from Steam
  16.  
  17. Processing Ini File {
  18. Module_name = Viking_Conquest2023
  19. Num Hints = 12
  20. Setting Map Min X = -257.903931
  21. Setting Map Max X = 281.758240
  22. Setting Map Min Y = -281.854553
  23. Setting Map Max Y = 290.571899
  24. Setting Time Multiplier = 0.250000
  25. Setting Seeing Range Multiplier = 6.500000
  26. Setting Track Spotting Multiplier = 0.800000
  27. Setting player_wounded_treshold = 5.000000
  28. Setting hero_wounded_treshold = 15.000000
  29. Setting Skill Prisoner Management Bonus = 5
  30. Setting Skill Leadership Bonus = 3
  31. Setting Base Companion Limit = 20
  32. Setting player_xp_multiplier = 2.500000
  33. Setting hero_xp_multiplier = 3.000000
  34. Setting regulars_xp_multiplier = 3.000000
  35. Setting damage_interrupt_attack_treshold = 3.000000
  36. Setting damage_interrupt_attack_treshold_mp = 3.000000
  37. Setting armor_soak_factor_against_cut = 0.800000
  38. Setting armor_soak_factor_against_pierce = 0.650000
  39. Setting armor_soak_factor_against_blunt = 0.650000
  40. Setting armor_reduction_factor_against_cut = 0.950000
  41. Setting armor_reduction_factor_against_pierce = 0.650000
  42. Setting armor_reduction_factor_against_blunt = 0.750000
  43. Setting horse_charge_damage_multiplier = 1.000000
  44. Setting couched_lance_damage_multiplier = 0.650000
  45. Setting fall_damage_multiplier = 1.000000
  46. Setting shield_penetration_offset = 30.000000
  47. Setting shield_penetration_factor = 3.000000
  48. Setting missile_damage_speed_power = 2.000000
  49. Setting melee_damage_speed_power = 1.400000
  50. Setting multiplayer_walk_enabled = 0
  51. Setting mission_object_prune_time = 180
  52. Scan Module Textures = 1
  53. Scan Module Sounds = 1
  54. Unrecognized Module_info directive = give_performance_warnings . Skipping.
  55. Loading Module Resource La_Grandmasters_Shaders
  56. Loading Module Resource test
  57. Loading Module Resource shaders
  58. Loading Module Resource textures
  59. Loading Module Resource vc_textures
  60. Loading Module Resource vc_materials
  61. Loading Module Resource materials
  62. Loading Module Resource materials_face_gen
  63. Loading Module Resource vc_bodies
  64. Loading Module Resource uimeshes
  65. Loading Module Resource meshes_face_gen
  66. Loading Module Resource helpers
  67. Loading Module Resource vc_map_objects
  68. Loading Module Resource vc_map_iconchars
  69. Loading Module Resource particle_meshes
  70. Loading Module Resource skeletons
  71. Loading Module Resource grass_meshes
  72. Loading Module Resource plant_meshes
  73. Loading Module Resource object_meshes
  74. Loading Module Resource object_bodies
  75. Loading Module Resource goods_meshes
  76. Loading Module Resource item_meshes1
  77. Loading Module Resource food
  78. Loading Module Resource village_houses
  79. Loading Module Resource village_houses_a
  80. Loading Module Resource village_houses_b
  81. Loading Module Resource interiors_a
  82. Loading Module Resource interiors_b
  83. Loading Module Resource interiors_c
  84. Loading Module Resource arena
  85. Loading Module Resource castle_a
  86. Loading Module Resource dungeon
  87. Loading Module Resource snowy_houses
  88. Loading Module Resource square_keep
  89. Loading Module Resource vc_pictures
  90. Loading Module Resource user_interface_b
  91. Loading Module Resource user_interface_c
  92. Loading Module Resource user_interface_d
  93. Loading Module Resource scene_encounter_spot
  94. Loading Module Resource interior_thirsty_lion
  95. Loading Module Resource houses1
  96. Loading Module Resource wall_meshes1
  97. Loading Module Resource town_houses
  98. Loading Module Resource doors
  99. Loading Module Resource churches
  100. Loading Module Resource castle_c
  101. Loading Module Resource castle_d
  102. Loading Module Resource castle_e
  103. Loading Module Resource castle_f
  104. Loading Module Resource castle_g
  105. Loading Module Resource castle_h
  106. Loading Module Resource castle_i
  107. Loading Module Resource viking_houses
  108. Loading Module Resource town_houses_c
  109. Loading Module Resource particles_2
  110. Loading Module Resource prisons
  111. Loading Module Resource prisons_b
  112. Loading Module Resource vc_terrain_borders
  113. Loading Module Resource skyboxes
  114. Loading Module Resource new_skyboxes
  115. Loading Module Resource object_b
  116. Loading Module Resource destroy
  117. Loading Module Resource vc_trees
  118. Loading Module Resource grass_meshes_b
  119. Loading Module Resource interiors_steppe
  120. Loading Module Resource town_houses_d
  121. Loading Module Resource ani_horse_mounted
  122. Loading Module Resource horse_skeleton
  123. Loading Module Resource instruments
  124. Loading Module Resource simple_primitives
  125. Loading Module Resource ani_man_walk
  126. Loading Module Resource ani_death
  127. Loading Module Resource ani_stand_guardsman
  128. Loading Module Resource ani_human_mounted
  129. Loading Module Resource ani_lady_stand
  130. Loading Module Resource ani_poses
  131. Loading Module Resource ani_man_cheer
  132. Loading Module Resource ani_stand_onhorse
  133. Loading Module Resource ani_strikes
  134. Loading Module Resource ani_equip_arms
  135. Loading Module Resource ani_run_p
  136. Loading Module Resource ani_run_forward_left_right
  137. Loading Module Resource uni_strikes3
  138. Loading Module Resource ani_walk_sideways
  139. Loading Module Resource ani_run_sideways
  140. Loading Module Resource ani_stand
  141. Loading Module Resource ani_crouch_down
  142. Loading Module Resource ani_low_walk
  143. Loading Module Resource ani_turn_man
  144. Loading Module Resource ani_lancer
  145. Loading Module Resource ani_attacks
  146. Loading Module Resource ani_kicks
  147. Loading Module Resource ani_walk_backward
  148. Loading Module Resource ani_run_lookingsides
  149. Loading Module Resource ani_defends
  150. Loading Module Resource ani_walk_lookingsides
  151. Loading Module Resource ani_jump
  152. Loading Module Resource ani_wedding
  153. Loading Module Resource uni_jump
  154. Loading Module Resource uni_stances
  155. Loading Module Resource uni_equip
  156. Loading Module Resource uni_strike
  157. Loading Module Resource uni_throws
  158. Loading Module Resource uni_fistswing
  159. Loading Module Resource uni_lord_stand
  160. Loading Module Resource uni_defence
  161. Loading Module Resource uni_sideways
  162. Loading Module Resource dart
  163. Loading Module Resource rock
  164. Loading Module Resource raw_materials
  165. Loading Module Resource gauntlets_new
  166. Loading Module Resource bride_dress
  167. Loading Module Resource ui_server_filter
  168. Loading Module Resource ship
  169. Loading Module Resource arabian_houses
  170. Loading Module Resource object_c
  171. Loading Module Resource valleyProps
  172. Loading Module Resource workshops
  173. Loading Module Resource barrier_primitives
  174. Loading Module Resource town_houses_e
  175. Loading Module Resource wb_mp_objects_a
  176. Loading Module Resource vc_arcosyflechas
  177. Loading Module Resource bry_banners
  178. Loading Module Resource bry_banners_default
  179. Loading Module Resource bry_battlebanners
  180. Loading Module Resource bry_flags_vertical
  181. Loading Module Resource vc_iconos
  182. Loading Module Resource bry_pic_mesh
  183. Loading Module Resource vc_shields
  184. Loading Module Resource vc_shields_tableau
  185. Loading Module Resource vc_armors_angle
  186. Loading Module Resource vc_armors_briton
  187. Loading Module Resource vc_armors_frisians
  188. Loading Module Resource vc_armors_generic
  189. Loading Module Resource vc_armors_irish
  190. Loading Module Resource vc_armors_norse
  191. Loading Module Resource vc_armors_picts
  192. Loading Module Resource vc_armors_saxon
  193. Loading Module Resource vc_clerics
  194. Loading Module Resource vc_female_dresses
  195. Loading Module Resource vc_shoes
  196. Loading Module Resource vc_swords
  197. Loading Module Resource vc_helmets
  198. Loading Module Resource vc_axes
  199. Loading Module Resource vc_native
  200. Loading Module Resource vc_props
  201. Loading Module Resource vc_props2
  202. Loading Module Resource vc_props3
  203. Loading Module Resource vc_props_new_houses
  204. Loading Module Resource vc_sea_battle
  205. Loading Module Resource vc_spears
  206. Loading Module Resource dedal_anims
  207. Loading Module Resource vc_hoods
  208. Loading Module Resource vc_shields2
  209. Loading Module Resource vc_swords2
  210. Loading Module Resource vc_food
  211. Loading Module Resource vc_tradeitems
  212. Loading Module Resource vc_knifes
  213. Loading Module Resource vc_horses
  214. Loading Module Resource La_Grandmasters_map_text
  215. Loading Module Resource vc_shields_basic
  216. Loading Module Resource vc_work
  217. Loading Module Resource vc_animals
  218.  
  219. } //Processing Ini File Finished
  220. Loading Music...
  221. Loading Textures...
  222. Finished Loading Textures...
  223. L8 Format is supported
  224. WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
  225. WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
  226. WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
  227. Loading Module...
  228. Loading item kinds...
  229. Loading dialogs...
  230. Loading mission templates...
  231. Loading party templates...
  232. loading time: 44252
  233. Finished All...
  234. Loading tracks
  235. load_map_data complete.
  236. Init_map complete.
  237. init_meta_mission complete.
  238. map mesh built.
  239. get_ideal_sun_color.
  240. get_ideal_fog_color.
  241. 1330 parties added.
  242. launch complete.
  243.  
  244. Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
  245. Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement