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- #include <windows.h>
- #include <d3d9.h>
- #pragma comment(lib, "d3d9.lib")
- #include <d3dx9.h>
- #pragma comment(lib, "d3dx9.lib")
- class ArmaString
- {
- public:
- __int32 referenceCount; //0x0000
- __int32 Length; //0x0004
- char string[150]; //0x0008
- };
- class scriptValue
- {
- public:
- char _0x0000[12];
- ArmaString *value;
- };
- class varEntry
- {
- public:
- DWORD vTable;
- ArmaString* name;
- char _0x0008[4];
- scriptValue* value;
- };
- class EntryArray
- {
- public:
- varEntry* firstEntry; //0x0000
- };
- class VarTable
- {
- public:
- char _0x0000[4];
- EntryArray* eArray; //0x0004
- char _0x000C[22];
- BYTE number;
- };
- class EventTable
- {
- public:
- char _0x0000[8];
- DWORD* eventText; //0x0008
- };//Size=0x000C
- class EventHandler
- {
- public:
- char _0x0000[8];
- EventTable* eventTable; //0x0008
- __int32 eventTableSize; //0x000C
- __int32 eventTableMaxSize; //0x0010
- };//Size=0x0014
- class EntityVisualState
- {
- public:
- char _0x0000[4];
- D3DXVECTOR3 dimension; //0x0004
- D3DXVECTOR3 rotation1; //0x0010
- D3DXVECTOR3 direction; //0x001C
- D3DXVECTOR3 coordinates; //0x0028
- char _0x0034[20];
- D3DXVECTOR3 velocity; //0x0048
- float angularVelocity; //0x0054
- float zVelocity2; //0x0058
- float Speed; //0x005C
- D3DXVECTOR3 acceleration; //0x0060
- char _0x006C[16];
- D3DXVECTOR3 direction2; //0x007C
- D3DXVECTOR3 rotation2; //0x0088
- D3DXVECTOR3 direction3; //0x0094
- char _0x00A0[12];
- float fuelLevel; //0x00AC
- char _0x00B0[92];
- D3DXVECTOR3 headCoordinates; //0x010C
- D3DXVECTOR3 torsoCoordinates; //0x0118
- char _0x0124[0xBC];
- float pitch; //0x01E0
- };//Size=0x02E4
- class CfgVehicle
- {
- public:
- char _0x0000[48];
- ArmaString* entityName; //0x0030
- char _0x0034[56];
- ArmaString* objectType; //0x006C
- char _0x0070[60];
- DWORD* partHit; //0x00AC
- __int32 partHitCount; //0x00B0
- char _0x00B4[1096];
- DWORD* initializationScript; //0x04FC
- char _0x0500[76];
- DWORD* local; //0x054C
- char _0x0550[157];
- BYTE enableWatch; //0x05ED
- char _0x05EE[2];
- float armor; //0x05F0
- char _0x05F4[12];
- float fuelTankCap; //0x0600
- float damageResistance; //0x0604
- char _0x0608[4];
- float sensitivity; //0x060C
- char _0x0610[4];
- float brakeDistance; //0x0614
- float precision; //0x0618
- char _0x061C[58];
- BYTE nightVision; //0x0656
- char _0x0657[117];
- __int32 transportFuel; //0x06CC
- __int32 transportRepair; //0x06D0
- __int32 transportAmmo; //0x06D4
- __int32 transportMaxWeapons; //0x06D8
- __int32 transportMaxMagazines; //0x06DC
- __int32 transportMaxBackpacks; //0x06E0
- char _0x06E4[68];
- float maxSpeed; //0x0728
- float limitedSpeedCoef; //0x072C
- char _0x0730[724];
- };//Size=0x0A04
- class WeaponModeType
- {
- public:
- char _0x0000[4];
- __int32 scope; //0x0004
- char _0x0008[8];
- __int32 roundsDeducted; //0x0010
- __int32 burst; //0x0014
- char _0x0018[16];
- float fireRate; //0x0028
- float dispersion; //0x002C
- ArmaString* recoil; //0x0030
- ArmaString* recoilProne; //0x0034
- char _0x0038[10];
- BYTE autoFire; //0x0042
- char _0x0043[1];
- };//Size=0x0044
- class ScoreboardEntry
- {
- public:
- char _0x0000[4];
- __int32 scoreboardID; //0x0004
- char _0x0008[0x2C];
- ArmaString* uid; //0x0034
- char _0x0038[0x70];
- ArmaString* playerName; //0x00A8
- };//Size=0x008C
- class Scoreboard
- {
- public:
- char _0x0000[24];
- ScoreboardEntry* scoreboardTable; //0x0018
- __int32 scoreboardTableCount; //0x001C
- __int32 scoreboardTableMaxCount; //0x0020
- };//Size=0x0024
- class NetworkManager
- {
- public:
- char _0x0000[36];
- Scoreboard* scoreboard; //0x0024
- char _0x0028[1176];
- };//Size=0x04C0
- class Ammunition
- {
- public:
- char _0x0000[48];
- ArmaString* ammoName; //0x0030
- char _0x0034[56];
- ArmaString* bulletModelString; //0x006C
- char _0x0070[208];
- float directDamage; //0x0140
- float indirectDamage; //0x0144
- float indirectRange; //0x0148
- float maxControlRange; //0x014C
- float maneuverability; //0x0150
- float trackOversteer; //0x0154
- float trackLead; //0x0158
- float initTime; //0x015C
- float thrustTime; //0x0160
- float thrust; //0x0164
- float sideAirFriction; //0x0168
- float explosionTime; //0x016C
- float fuseDistance; //0x0170
- float cost; //0x0174
- float maxSpeed; //0x0178
- float simulationStep; //0x017C
- char _0x0180[8];
- float explosive; //0x0188
- float caliber; //0x018C
- float deflecting; //0x0190
- float deflectionSlowDown; //0x0194
- float timeToLive; //0x0198
- float airFriction; //0x019C
- float coefGravity; //0x01A0
- float typicalSpeed; //0x01A4
- char _0x01A8[24];
- __int32 tracerColor; //0x01C0
- __int32 tracerColor2; //0x01C4
- float audibleFire; //0x01C8
- float visibleFire; //0x01CC
- float visibleFireTime; //0x01D0
- char _0x01D4[292];
- float tracerScale; //0x02F8
- float tracerStartTime; //0x02FC
- float tracerEndTime; //0x0300
- BYTE nvgOnly; //0x0304
- char _0x0305[307];
- float fireTimeFloor; //0x0438
- char _0x043C[132];
- };//Size=0x04C0
- class MagazineType
- {
- public:
- char _0x0000[20];
- ArmaString* magazineName; //0x0014
- char _0x0018[4];
- ArmaString* magazineModel; //0x001C
- ArmaString* objectType; //0x0020
- char _0x0024[8];
- __int32 magazineCapacity; //0x002C
- char _0x0030[4];
- float muzzleVelocity; //0x0034
- char _0x0038[24];
- ArmaString* action; //0x0050
- char _0x0054[428];
- Ammunition* ammunition; //0x0200
- __int32 tracersEvery; //0x0204
- __int32 lastRoundsTracer; //0x0208
- char _0x020C[116];
- };//Size=0x0280
- class Magazine
- {
- public:
- char _0x0000[4];
- __int32 references; //0x0004
- MagazineType* magazineType; //0x0008
- __int32 ammo1; //0x000C
- char _0x0010[4];
- float fireTimer; //0x0014
- char _0x0018[12];
- __int32 ammo2; //0x0024
- __int32 Type; //0x0028
- __int32 itemID; //0x002C
- };//Size=0x0030
- struct MagTable
- {
- Magazine* mag;
- int count;
- };
- class Weapon
- {
- public:
- char _0x0000[4];
- Magazine* magazine; //0x0004
- DWORD* weaponType; //0x0008
- DWORD* muzzle; //0x000C
- WeaponModeType* weaponModeType; //0x0010
- char _0x0014[16];
- };
- class Entity
- {
- public:
- char _0x0000[24];
- EntityVisualState* entityVisualState; //0x0018
- char _0x001C[32];
- CfgVehicle* cfgVehicle; //0x003C
- char _0x0040[476];
- DWORD* entityInventory; //0x021C
- };//Size=0x0220
- class InventoryMag
- {
- public:
- Magazine* item; //0x0000
- };//Size=0x0004
- class Unit
- {
- public:
- char _0x0000[24];
- EntityVisualState* entityVisualState; //0x0018
- char _0x001C[32];
- CfgVehicle* cfgVehicle; //0x003C
- char _0x0040[128];
- float* playerDamage; //0x00C0
- __int32 damagePartCount; //0x00C4
- char _0x00C8[148];
- __int32 side; //0x015C
- char _0x0160[1];
- BYTE landcontact;
- char _0x0162[2];
- __int8 hasName; //0x0164
- char _0x0165[167];
- BYTE isDead; //0x020C
- char _0x020D[6];
- BYTE allowDamage; //0x0213
- char _0x0214[152];
- EventHandler eventHandlers[34]; //0x02AC
- char _0x0554[108];
- DWORD* playerVariables; //0x05C0 // <-
- char _0x05C4[148];
- float audibleFire; //0x0658
- float visibleFire; //0x065C
- float visibleFireTime; //0x0660
- char _0x0664[36];
- DWORD* itemTable; //0x0688 // <-
- __int32 itemTableSize; //0x068C
- __int32 itemTableMaxSize; //0x0690
- Weapon* weaponTable; //0x0694
- __int32 weaponTableSize; //0x0698
- __int32 weaponTableSize2; //0x069C
- InventoryMag* inventoryMagTable; //0x06A0 <-
- __int32 inventoryMagTableSize; //0x06A4
- __int32 inventoryMagTableMaxSize; //0x06A8
- Entity* backpack; //0x06AC
- char _0x06B0[36];
- float primaryHeat; //0x06D4
- float primaryHeat2; //0x06D8
- float secondaryHeat; //0x06DC
- __int32 weaponID; //0x06E0
- char _0x06E4[668];
- D3DXVECTOR3 prevPos[10]; //0x0980
- char _0x09F8[32];
- DWORD* aiBrain; //0x0A18
- char _0x0A1C[124];
- __int32 vehicleLocked; //0x0A98
- char _0x0A9C[0x1C];
- D3DXVECTOR3 markerPos; //0x0AB8
- int PAD;
- __int32 playerID; //0x0AC8
- char _0x0ACC[4];
- float innerReticleRelativeYaw; //0x0AD0
- float innerReticlePitch; //0x0AD4
- char _0x0AD8[8];
- float outerReticlePitch; //0x0AE0
- char _0x0AE4[8];
- float innerReticleWanderY; //0x0AEC
- float innerReticleWanderX; //0x0AF0
- char _0x0AF4[12];
- float headDirectionX; //0x0B00
- float headDirectionX2; //0x0B04
- char _0x0B08[12];
- float headDirectionY; //0x0B14
- float headDirectionY2; //0x0B18
- char _0x0B1C[24];
- float headDirectionAbsoluteY; //0x0B34
- char _0x0B38[12];
- float zoom; //0x0B44
- char _0x0B48[28];
- float lean; //0x0B64
- char _0x0B68[88];
- __int32 hideBody; //0x0BC0
- char _0x0BC4[81];
- BYTE nightVisionTurnedOn; //0x0C15
- BYTE nightVisionEnabled; //0x0C16
- BYTE binocularsEnabled; //0x0C17
- BYTE thermal; //0x0C18
- char _0x0C19[1];
- BYTE zoomedOut; //0x0C1A
- BYTE zoomedIn; //0x0C1B
- char _0x0C1C[12];
- float customRecoilCoef; //0x0C28
- char _0x0C2C[20];
- float breath; //0x0C40
- float fatigue; //0x0C44
- char _0x0C48[28];
- float reticleWanderX; //0x0C64
- float reticleWanderY; //0x0C68
- char _0x0C6C[1280];
- float velocityX; //0x116C
- float velocityY; //0x1170
- float velocityZ; //0x1174
- };//Size=0x1178
- class UnitInfo
- {
- public:
- char _0x0000[4];
- Unit* unit; //0x0004
- char _0x0008[44];
- };//Size=0x0034
- class Vehicle
- {
- public:
- char _0x0000[24];
- EntityVisualState* coordinates; //0x0018
- char _0x001C[32];
- CfgVehicle* cfgVehicle; //0x003C
- char _0x0040[128];
- DWORD* damageParts; //0x00C0
- __int32 damagePartsCount; //0x00C4
- char _0x00C8[1272];
- DWORD* unitVariables; //0x05C0
- char _0x05C4[1260];
- Unit* driver; //0x0AB0
- char _0x0AB4[24];
- BYTE N060066D2; //0x0ACC
- char _0x0ACD[2];
- BYTE N0426D661; //0x0ACF
- char _0x0AD0[44];
- DWORD* passengers; //0x0AFC
- __int32 maxPassengers; //0x0B00
- char _0x0B04[88];
- DWORD* turretTable; //0x0B5C
- __int32 gunnerTableCount; //0x0B60
- __int32 gunnerTableMaxCount; //0x0B64
- };//Size=0x0B68
- class EntityTable
- {
- public:
- UnitInfo* unitInfo; //0x0000
- Entity* e; //0x0004
- float xCoord; //0x0008
- float yCoord; //0x000C
- float zCoord; //0x0010
- char _0x0014[32];
- };//Size=0x0034
- class EntityTablePointer
- {
- public:
- EntityTable* entityTable; //0x0000
- __int32 objectTableSize; //0x0004
- };//Size=0x0008
- class EntityList
- {
- public:
- Entity* entity; //0x0000
- };//Size=0x0004
- class EntitiesDistributed
- {
- public:
- char _0x0000[8];
- EntityList* table1; //0x0008
- __int32 table1Size; //0x000C
- char _0x0010[160];
- EntityList* table2; //0x00B0
- __int32 table2Size; //0x00B4
- char _0x00B8[160];
- EntityList* table3; //0x0158
- __int32 table3Size; //0x015C
- char _0x0160[160];
- EntityList* table4; //0x0200
- __int32 table4Size; //0x0204
- char _0x0208[120];
- };//Size=0x0280
- class World
- {
- public:
- char _0x0000[8];
- DWORD* inGameUI; //0x0008
- char _0x000C[1520];
- EntityTablePointer* entityTablePointer; //0x05FC
- DWORD* variableTableInfo; //0x0600
- char _0x0604[428];
- __int32 gameMode; //0x07B0
- char _0x07B4[4];
- float speedMultiplier; //0x07B8
- char _0x07BC[0x16C];
- EntitiesDistributed* table1; //0x0928
- char _0x0880[0x2A0];
- EntitiesDistributed* table2; //0x0BCC
- char _0x0B24[0x348];
- EntitiesDistributed* table3; //0x0F18
- char _0x0DC8[1164];
- UnitInfo* cameraOn; //0x13A8
- char _0x13AC[4];
- UnitInfo* cplayerOn; //0x13B0
- UnitInfo* realPlayer; //0x13B4
- char _0x13B8[48];
- float actualOvercast; //0x13E8
- float wantedOvercast; //0x13EC
- __int32 nextWeatherChange; //0x13F0
- float currentFogLevel; //0x13F4
- float fogTarget; //0x13F8
- char _0x13FC[32];
- __int32 weatherTime; //0x141C
- char _0x1420[8];
- BYTE playerManual; //0x1428
- BYTE playerSuspended; //0x1429
- char _0x142A[30];
- __int32 N0D09AD19; //0x1448
- char _0x144C[92];
- DWORD* currentCampaign; //0x14A8
- char _0x14AC[4];
- __int32 N0D09B79F; //0x14B0
- char _0x14B4[52];
- float viewDistanceHard; //0x14E8
- float viewDistanceMin; //0x14EC
- float grass; //0x14F0
- char _0x14F4[36];
- __int32 initTableCount; //0x1518
- __int32 initTableMaxCount; //0x151C
- char _0x1520[4];
- };//Size=0x1524
- class WorldPointer
- {
- public:
- World* world; //0x0000
- char _0x0004[2556];
- };//Size=0x0A00
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