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- package com.androidgames.gl3d.tests;
- import javax.microedition.khronos.opengles.GL10;
- import android.opengl.GLU;
- import com.androidgames.framework.Game;
- import com.androidgames.framework.Screen;
- import com.androidgames.framework.gl.Texture;
- import com.androidgames.framework.gl.Vertices3;
- import com.androidgames.framework.impl.GLGame;
- import com.androidgames.framework.impl.GLScreen;
- public class CubeTest extends GLGame {
- public Screen getStartScreen() {
- return new CubeScreen(this);
- }
- class CubeScreen extends GLScreen {
- Vertices3 cube;
- Texture texture;
- float angle = 0;
- public CubeScreen(Game game) {
- super(game);
- cube = createCube();
- texture = new Texture(glGame, "sprites.png");
- }
- private Vertices3 createCube() {
- float[] vertices = {
- -0.5F, -0.5F, 0.5F, 0.5F, 1,
- 0.5F, -0.5F, 0.5F, 1, 1,
- 0.5F, 0.5F, 0.5F, 1, 0.5F,
- -0.5F, 0.5F, 0.5F, 0.5F, 0.5F,
- 0.5F, -0.5F, 0.5F, 0.5F, 1,
- 0.5F, -0.5F, -0.5F, 1, 1,
- 0.5F, 0.5F, -0.5F, 1, 0.5F,
- 0.5F, 0.5F, 0.5F, 0.5F, 0.5F,
- 0.5F, -0.5F, -0.5F, 0.5F, 1,
- -0.5F, -0.5F, -0.5F, 1, 1,
- -0.5F, 0.5F, -0.5F, 1, 0.5F,
- 0.5F, 0.5F, -0.5F, 0.5F, 0.5F,
- -0.5F, -0.5F, -0.5F, 0.5F, 1,
- -0.5F, -0.5F, 0.5F, 1, 1,
- -0.5F, 0.5F, 0.5F, 1, 0.5F,
- -0.5F, 0.5F, -0.5F, 0.5F, 0.5F,
- -0.5F, 0.5F, 0.5F, 0.5F, 1,
- 0.5F, 0.5F, 0.5F, 1, 1,
- 0.5F, 0.5F, -0.5F, 1, 0.5F,
- -0.5F, 0.5F, -0.5F, 0.5F, 0.5F,
- -0.5F, -0.5F, 0.5F, 0.5F, 1,
- 0.5F, -0.5F, 0.5F, 1, 1,
- 0.5F, -0.5F, -0.5F, 1, 0.5F,
- -0.5F, -0.5F, -0.5F, 0.5F, 0.5F
- };
- short[] indices = {
- 0, 1, 3, 1, 2, 3,
- 4, 5, 7, 5, 6, 7,
- 8, 9, 11, 9, 10, 11,
- 12, 13, 15, 13, 14, 15,
- 16, 17, 19, 17, 18, 19,
- 20, 21, 23, 21, 22, 21
- };
- Vertices3 cube = new Vertices3(glGraphics, 24, 36, false, true);
- cube.setVertices(vertices, 0, vertices.length);
- cube.setIndices(indices, 0, indices.length);
- return cube;
- }
- @Override
- public void update(float deltaTime) {
- angle += 45 * deltaTime;
- }
- @Override
- public void present(float deltaTime) {
- GL10 gl = glGraphics.getGL();
- gl.glViewport(0, 0, glGraphics.getWidth(), glGraphics.getHeight());
- gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
- gl.glMatrixMode(GL10.GL_PROJECTION);
- gl.glLoadIdentity();
- GLU.gluPerspective(gl, 67, glGraphics.getWidth() / (float) glGraphics.getHeight(), 0.1F, 10.0F);
- gl.glMatrixMode(GL10.GL_MODELVIEW);
- gl.glLoadIdentity();
- //gl.glTranslatef(0, -1, 0);
- //gl.glRotatef(20, 1, 0, 0);
- gl.glEnable(GL10.GL_DEPTH_TEST);
- gl.glEnable(GL10.GL_TEXTURE_2D);
- texture.bind();
- cube.bind();
- gl.glTranslatef(0, 0, -3);
- gl.glRotatef(angle, 0, 1, 0);
- cube.draw(GL10.GL_TRIANGLES, 0, 36);
- cube.unbind();
- gl.glDisable(GL10.GL_TEXTURE_2D);
- gl.glDisable(GL10.GL_DEPTH_TEST);
- }
- @Override
- public void pause() {}
- @Override
- public void resume() {
- texture.reload();
- }
- @Override
- public void dispose() {}
- }
- }
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