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- # Jobs configuration.
- #
- # Stores information about each job.
- #
- # NOTE: When having multiple jobs, both jobs will give the income payout to the player
- # even if they give the pay for one action (make the configurations with this in mind)
- # and each job will get the respective experience.
- #
- # e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
- # and job2 gives 5 income and experience for killing a player. When the user kills a player
- # they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
- Jobs:
- # must be one word
- Woodcutter:
- # full name of the job (displayed when browsing a job, used when joining and leaving)
- # also can be used as a prefix for the user's name if the option is enabled.
- # Shown as a prefix only when the user has 1 job.
- #
- # NOTE: Must be 1 word
- fullname: Woodcutter
- # Shortened version of the name of the job. Used as a prefix when the user has more
- # than 1 job
- shortname: W
- # The colour of the name, for a full list of supported colours, go to the message config.
- ChatColour: GREEN
- # Option to let you choose what kind of prefix this job adds to your name.
- # options are: full, title, job, shortfull, shorttitle, shortjob and none
- chat-display: none
- # [OPTIONAL] - the maximum level of this class
- #max-level: 10
- # [OPTIONAL] - the maximum number of users on the server that can have this job at
- # any one time (includes offline players).
- #slots: 1
- # Equation used for calculating how much experience is needed to go to the next level.
- # Available parameters:
- # numjobs - the number of jobs the player has
- # joblevel - the level the player has attained in the job.
- # NOTE: Please take care of the brackets when modifying this equation.
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- # Equation used for calculating how much income is given per action for the job level.
- # Available parameters:
- # baseincome - the income for the action at level 1 (as set in the configuration).
- # joblevel - the level the player has attained in the job.
- # NOTE: Please take care of the brackets when modifying this equation.
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- # Equation used for calculating how much experience is given per action for the job level.
- # Available parameters:
- # baseexperience - the experience for the action at level 1 (as set in the configuration).
- # joblevel - the level the player has attained in the job.
- # NOTE: Please take care of the brackets when modifying this equation.
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- ########################################################################
- # Section used to configure what items the job gets paid for, how much
- # they get paid and how much experience they gain.
- #
- # For break and place, the block name or id is used.
- # You can select a sub-type by using a '-' between the id and the bit
- # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
- # 17-2 = birch log.
- #
- # If no sub-type is give, the payout will be for all sub-types.
- #
- # To get a list of all available block types, check the
- # bukkit JavaDocs for a complete list of block types
- # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
- #
- # For kill tags (Kill and custom-kill), the name is the name of the
- # mob.
- # Available mobs:
- # Chicken
- # Cow
- # Pig
- # Sheep
- # Wolf
- # Creeper
- # Giant
- # Skeleton
- # Spider
- # Zombie
- # PigZombie
- # Squid
- # Ghast
- # Player
- # Slime
- #
- # NOTE: mob names are case sensitive.
- #
- # For custom-kill, it is the name of the job (also case sensitive).
- #
- # NOTE: If a job has both the pay for killing a player and for killing a
- # specific class, they will get both payments.
- ########################################################################
- # payment for breaking a block
- Break:
- # block name/id (with optional sub-type)
- LOG:
- # base income
- income: 0.50
- # base experience
- experience: 1.0
- # payment for placing a block
- Place:
- SAPLING:
- income: 0.10
- experience: 0.10
- WOOD:
- income: 0.20
- experience: 0.20
- # killing a mob
- Kill:
- # mob name
- Player:
- # base income
- income: 0.75
- # base experience
- experience: 0.75
- # killing a jobs class
- custom-kill:
- # full name of the jobs class
- Woodcutter:
- # base income
- income: 1.0
- # base experience
- experience: 1.0
- Miner:
- fullname: Miner
- shortname: M
- ChatColour: DARK_GRAY
- chat-display: none
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Break:
- STONE:
- income: 0.20
- experience: 0.20
- COAL_ORE:
- income: 0.30
- experience: 0.30
- REDSTONE_ORE:
- income: 0.30
- experience: 0.30
- IRON_ORE:
- income: 0.40
- experience: 0.40
- GOLD_ORE:
- income: 0.50
- experience: 0.50
- LAPIS_ORE:
- income: 0.50
- experience: 0.50
- DIAMOND_ORE:
- income: 0.60
- experience: 0.60
- OBSIDIAN:
- income: 0.75
- experience: 0.75
- MOSSY_COBBLESTONE:
- income: 0.60
- experience: 0.60
- Place:
- RAILS:
- income: 0.20
- experience: 0.20
- IRON_ORE:
- income: -0.50
- experience: -0.50
- GOLD_ORE:
- income: -0.60
- experience: -0.60
- Kill:
- Player:
- income: 0.75
- experience: 0.75
- custom-kill:
- Miner:
- income: 1.0
- experience: 1.0
- Builder:
- fullname: Builder
- shortname: B
- ChatColour: WHITE
- chat-display: none
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Place:
- COBBLESTONE:
- income: 0.10
- experience: 0.10
- WOOD:
- income: 0.15
- experience: 0.15
- FENCE:
- income: 0.15
- experience: 0.15
- WOOL:
- income: 0.15
- experience: 0.15
- STONE:
- income: 0.75
- experience: 0.75
- GLOWSTONE:
- income: 0.30
- experience: 0.30
- SANDSTONE:
- income: 0.20
- experience: 0.20
- GLASS:
- income: 0.30
- experience: 0.30
- BRICK:
- income: 0.30
- experience: 0.30
- LAPIS_BLOCK:
- income: 0.50
- experience: 0.50
- DOUBLE_STEP:
- income: 0.20
- experience: 0.20
- STEP:
- income: 0.20
- experience: 0.20
- BOOKSHELF:
- income: 0.30
- experience: 0.30
- WOOD_STAIRS:
- income: 0.20
- experience: 0.20
- COBBLESTONE_STAIRS:
- income: 0.20
- experience: 0.20
- MOSSY_COBBLESTONE:
- income: 0.50
- experience: 0.50
- DIAMOND_BLOCK:
- income: 0.50
- experience: 0.50
- GOLD_BLOCK:
- income: 0.50
- experience: 0.50
- Kill:
- Player:
- income: 0.75
- experience: 0.75
- custom-kill:
- Builder:
- income: 1.0
- experience: 1.0
- Digger:
- fullname: Digger
- shortname: D
- ChatColour: GOLD
- chat-display: none
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Break:
- DIRT:
- income: 0.20
- experience: 0.20
- GRASS:
- income: 0.20
- experience: 0.20
- GRAVEL:
- income: 0.20
- experience: 0.20
- SAND:
- income: 0.20
- experience: 0.20
- CLAY:
- income: 0.20
- experience: 0.20
- Kill:
- Player:
- income: 0.75
- experience: 0.75
- custom-kill:
- Digger:
- income: 1.0
- experience: 1.0
- Farmer:
- fullname: Farmer
- shortname: Fa
- ChatColour: BLUE
- chat-display: none
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Break:
- CROPS-7:
- income: 0.40
- experience: 0.40
- SUGAR_CANE_BLOCK:
- income: 0.40
- experience: 0.40
- Place:
- SEEDS:
- income: 0.30
- experience: 0.30
- SUGAR_CANE_BLOCK:
- income: 0.10
- experience: 0.10
- Kill:
- Player:
- income: 0.75
- experience: 0.75
- custom-kill:
- Farmer:
- income: 1.0
- experience: 1.0
- Hunter:
- fullname: Hunter
- shortname: H
- ChatColour: RED
- chat-display: none
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Kill:
- Chicken:
- income: 0.25
- experience: 0.25
- Cow:
- income: 0.25
- experience: 0.25
- Pig:
- income: 0.25
- experience: 0.25
- Sheep:
- income: 0.25
- experience: 0.25
- Wolf:
- income: 0.50
- experience: 0.50
- Creeper:
- income: 1.0
- experience: 1.0
- Skeleton:
- income: 1.0
- experience: 1.0
- Spider:
- income: 1.0
- experience: 1.0
- Zombie:
- income: 1.0
- experience: 1.0
- Player:
- income: 0.75
- experience: 0.75
- custom-kill:
- Woodcutter:
- income: 1.0
- experience: 1.0
- Miner:
- income: 1.0
- experience: 1.0
- Digger:
- income: 1.0
- experience: 1.0
- Farmer:
- income: 1.0
- experience: 1.0
- Builder:
- income: 1.0
- experience: 1.0
- Hunter:
- income: 2.0
- experience: 2.0
- Fisherman:
- fullname: Fisherman
- shortname: Fi
- ChatColour: AQUA
- chat-display: none
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Fish:
- RAW_FISH:
- income: 0.40
- experience: 0.40
- Kill:
- Player:
- income: 0.75
- experience: 0.75
- custom-kill:
- Fisherman:
- income: 1.0
- experience: 1.0
- Weaponsmith:
- fullname: Weaponsmith
- shortname: W
- ChatColour: DARK_PURPLE
- chat-display: none
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Craft:
- WOOD_SWORD:
- income: 1.0
- experience: 1.0
- IRON_SWORD:
- income: 2.0
- experience: 2.0
- GOLD_SWORD:
- income: 3.0
- experience: 3.0
- DIAMOND_SWORD:
- income: 4.0
- experience: 4.0
- None:
- fullname: None
- shortname: N
- ChatColour: WHITE
- chat-display: none
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
- income-progression-equation: baseincome*((1.05)^(joblevel-1))
- experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
- Kill:
- Player:
- income: 7.5
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