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jobs config.yml

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Feb 3rd, 2012
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  1. # Jobs configuration.
  2. #
  3. # Stores information about each job.
  4. #
  5. # NOTE: When having multiple jobs, both jobs will give the income payout to the player
  6. # even if they give the pay for one action (make the configurations with this in mind)
  7. # and each job will get the respective experience.
  8. #
  9. # e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
  10. # and job2 gives 5 income and experience for killing a player. When the user kills a player
  11. # they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
  12.  
  13. Jobs:
  14. # must be one word
  15. Woodcutter:
  16. # full name of the job (displayed when browsing a job, used when joining and leaving)
  17. # also can be used as a prefix for the user's name if the option is enabled.
  18. # Shown as a prefix only when the user has 1 job.
  19. #
  20. # NOTE: Must be 1 word
  21. fullname: Woodcutter
  22. # Shortened version of the name of the job. Used as a prefix when the user has more
  23. # than 1 job
  24. shortname: W
  25. # The colour of the name, for a full list of supported colours, go to the message config.
  26. ChatColour: GREEN
  27. # Option to let you choose what kind of prefix this job adds to your name.
  28. # options are: full, title, job, shortfull, shorttitle, shortjob and none
  29. chat-display: none
  30. # [OPTIONAL] - the maximum level of this class
  31. #max-level: 10
  32. # [OPTIONAL] - the maximum number of users on the server that can have this job at
  33. # any one time (includes offline players).
  34. #slots: 1
  35. # Equation used for calculating how much experience is needed to go to the next level.
  36. # Available parameters:
  37. # numjobs - the number of jobs the player has
  38. # joblevel - the level the player has attained in the job.
  39. # NOTE: Please take care of the brackets when modifying this equation.
  40. leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
  41. # Equation used for calculating how much income is given per action for the job level.
  42. # Available parameters:
  43. # baseincome - the income for the action at level 1 (as set in the configuration).
  44. # joblevel - the level the player has attained in the job.
  45. # NOTE: Please take care of the brackets when modifying this equation.
  46. income-progression-equation: baseincome*((1.05)^(joblevel-1))
  47. # Equation used for calculating how much experience is given per action for the job level.
  48. # Available parameters:
  49. # baseexperience - the experience for the action at level 1 (as set in the configuration).
  50. # joblevel - the level the player has attained in the job.
  51. # NOTE: Please take care of the brackets when modifying this equation.
  52. experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
  53. ########################################################################
  54. # Section used to configure what items the job gets paid for, how much
  55. # they get paid and how much experience they gain.
  56. #
  57. # For break and place, the block name or id is used.
  58. # You can select a sub-type by using a '-' between the id and the bit
  59. # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
  60. # 17-2 = birch log.
  61. #
  62. # If no sub-type is give, the payout will be for all sub-types.
  63. #
  64. # To get a list of all available block types, check the
  65. # bukkit JavaDocs for a complete list of block types
  66. # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
  67. #
  68. # For kill tags (Kill and custom-kill), the name is the name of the
  69. # mob.
  70. # Available mobs:
  71. # Chicken
  72. # Cow
  73. # Pig
  74. # Sheep
  75. # Wolf
  76. # Creeper
  77. # Giant
  78. # Skeleton
  79. # Spider
  80. # Zombie
  81. # PigZombie
  82. # Squid
  83. # Ghast
  84. # Player
  85. # Slime
  86. #
  87. # NOTE: mob names are case sensitive.
  88. #
  89. # For custom-kill, it is the name of the job (also case sensitive).
  90. #
  91. # NOTE: If a job has both the pay for killing a player and for killing a
  92. # specific class, they will get both payments.
  93. ########################################################################
  94. # payment for breaking a block
  95. Break:
  96. # block name/id (with optional sub-type)
  97. LOG:
  98. # base income
  99. income: 0.50
  100. # base experience
  101. experience: 1.0
  102. # payment for placing a block
  103. Place:
  104. SAPLING:
  105. income: 0.10
  106. experience: 0.10
  107. WOOD:
  108. income: 0.20
  109. experience: 0.20
  110. # killing a mob
  111. Kill:
  112. # mob name
  113. Player:
  114. # base income
  115. income: 0.75
  116. # base experience
  117. experience: 0.75
  118. # killing a jobs class
  119. custom-kill:
  120. # full name of the jobs class
  121. Woodcutter:
  122. # base income
  123. income: 1.0
  124. # base experience
  125. experience: 1.0
  126. Miner:
  127. fullname: Miner
  128. shortname: M
  129. ChatColour: DARK_GRAY
  130. chat-display: none
  131. #max-level: 10
  132. #slots: 10
  133. leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
  134. income-progression-equation: baseincome*((1.05)^(joblevel-1))
  135. experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
  136. Break:
  137. STONE:
  138. income: 0.20
  139. experience: 0.20
  140. COAL_ORE:
  141. income: 0.30
  142. experience: 0.30
  143. REDSTONE_ORE:
  144. income: 0.30
  145. experience: 0.30
  146. IRON_ORE:
  147. income: 0.40
  148. experience: 0.40
  149. GOLD_ORE:
  150. income: 0.50
  151. experience: 0.50
  152. LAPIS_ORE:
  153. income: 0.50
  154. experience: 0.50
  155. DIAMOND_ORE:
  156. income: 0.60
  157. experience: 0.60
  158. OBSIDIAN:
  159. income: 0.75
  160. experience: 0.75
  161. MOSSY_COBBLESTONE:
  162. income: 0.60
  163. experience: 0.60
  164. Place:
  165. RAILS:
  166. income: 0.20
  167. experience: 0.20
  168. IRON_ORE:
  169. income: -0.50
  170. experience: -0.50
  171. GOLD_ORE:
  172. income: -0.60
  173. experience: -0.60
  174. Kill:
  175. Player:
  176. income: 0.75
  177. experience: 0.75
  178. custom-kill:
  179. Miner:
  180. income: 1.0
  181. experience: 1.0
  182. Builder:
  183. fullname: Builder
  184. shortname: B
  185. ChatColour: WHITE
  186. chat-display: none
  187. #max-level: 10
  188. #slots: 10
  189. leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
  190. income-progression-equation: baseincome*((1.05)^(joblevel-1))
  191. experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
  192. Place:
  193. COBBLESTONE:
  194. income: 0.10
  195. experience: 0.10
  196. WOOD:
  197. income: 0.15
  198. experience: 0.15
  199. FENCE:
  200. income: 0.15
  201. experience: 0.15
  202. WOOL:
  203. income: 0.15
  204. experience: 0.15
  205. STONE:
  206. income: 0.75
  207. experience: 0.75
  208. GLOWSTONE:
  209. income: 0.30
  210. experience: 0.30
  211. SANDSTONE:
  212. income: 0.20
  213. experience: 0.20
  214. GLASS:
  215. income: 0.30
  216. experience: 0.30
  217. BRICK:
  218. income: 0.30
  219. experience: 0.30
  220. LAPIS_BLOCK:
  221. income: 0.50
  222. experience: 0.50
  223. DOUBLE_STEP:
  224. income: 0.20
  225. experience: 0.20
  226. STEP:
  227. income: 0.20
  228. experience: 0.20
  229. BOOKSHELF:
  230. income: 0.30
  231. experience: 0.30
  232. WOOD_STAIRS:
  233. income: 0.20
  234. experience: 0.20
  235. COBBLESTONE_STAIRS:
  236. income: 0.20
  237. experience: 0.20
  238. MOSSY_COBBLESTONE:
  239. income: 0.50
  240. experience: 0.50
  241. DIAMOND_BLOCK:
  242. income: 0.50
  243. experience: 0.50
  244. GOLD_BLOCK:
  245. income: 0.50
  246. experience: 0.50
  247. Kill:
  248. Player:
  249. income: 0.75
  250. experience: 0.75
  251. custom-kill:
  252. Builder:
  253. income: 1.0
  254. experience: 1.0
  255. Digger:
  256. fullname: Digger
  257. shortname: D
  258. ChatColour: GOLD
  259. chat-display: none
  260. #max-level: 10
  261. #slots: 10
  262. leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
  263. income-progression-equation: baseincome*((1.05)^(joblevel-1))
  264. experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
  265. Break:
  266. DIRT:
  267. income: 0.20
  268. experience: 0.20
  269. GRASS:
  270. income: 0.20
  271. experience: 0.20
  272. GRAVEL:
  273. income: 0.20
  274. experience: 0.20
  275. SAND:
  276. income: 0.20
  277. experience: 0.20
  278. CLAY:
  279. income: 0.20
  280. experience: 0.20
  281. Kill:
  282. Player:
  283. income: 0.75
  284. experience: 0.75
  285. custom-kill:
  286. Digger:
  287. income: 1.0
  288. experience: 1.0
  289. Farmer:
  290. fullname: Farmer
  291. shortname: Fa
  292. ChatColour: BLUE
  293. chat-display: none
  294. #max-level: 10
  295. #slots: 10
  296. leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
  297. income-progression-equation: baseincome*((1.05)^(joblevel-1))
  298. experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
  299. Break:
  300. CROPS-7:
  301. income: 0.40
  302. experience: 0.40
  303. SUGAR_CANE_BLOCK:
  304. income: 0.40
  305. experience: 0.40
  306. Place:
  307. SEEDS:
  308. income: 0.30
  309. experience: 0.30
  310. SUGAR_CANE_BLOCK:
  311. income: 0.10
  312. experience: 0.10
  313. Kill:
  314. Player:
  315. income: 0.75
  316. experience: 0.75
  317. custom-kill:
  318. Farmer:
  319. income: 1.0
  320. experience: 1.0
  321. Hunter:
  322. fullname: Hunter
  323. shortname: H
  324. ChatColour: RED
  325. chat-display: none
  326. #max-level: 10
  327. #slots: 10
  328. leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
  329. income-progression-equation: baseincome*((1.05)^(joblevel-1))
  330. experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
  331. Kill:
  332. Chicken:
  333. income: 0.25
  334. experience: 0.25
  335. Cow:
  336. income: 0.25
  337. experience: 0.25
  338. Pig:
  339. income: 0.25
  340. experience: 0.25
  341. Sheep:
  342. income: 0.25
  343. experience: 0.25
  344. Wolf:
  345. income: 0.50
  346. experience: 0.50
  347. Creeper:
  348. income: 1.0
  349. experience: 1.0
  350. Skeleton:
  351. income: 1.0
  352. experience: 1.0
  353. Spider:
  354. income: 1.0
  355. experience: 1.0
  356. Zombie:
  357. income: 1.0
  358. experience: 1.0
  359. Player:
  360. income: 0.75
  361. experience: 0.75
  362. custom-kill:
  363. Woodcutter:
  364. income: 1.0
  365. experience: 1.0
  366. Miner:
  367. income: 1.0
  368. experience: 1.0
  369. Digger:
  370. income: 1.0
  371. experience: 1.0
  372. Farmer:
  373. income: 1.0
  374. experience: 1.0
  375. Builder:
  376. income: 1.0
  377. experience: 1.0
  378. Hunter:
  379. income: 2.0
  380. experience: 2.0
  381.  
  382. Fisherman:
  383. fullname: Fisherman
  384. shortname: Fi
  385. ChatColour: AQUA
  386. chat-display: none
  387. #max-level: 10
  388. #slots: 10
  389. leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
  390. income-progression-equation: baseincome*((1.05)^(joblevel-1))
  391. experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
  392. Fish:
  393. RAW_FISH:
  394. income: 0.40
  395. experience: 0.40
  396. Kill:
  397. Player:
  398. income: 0.75
  399. experience: 0.75
  400. custom-kill:
  401. Fisherman:
  402. income: 1.0
  403. experience: 1.0
  404.  
  405. Weaponsmith:
  406. fullname: Weaponsmith
  407. shortname: W
  408. ChatColour: DARK_PURPLE
  409. chat-display: none
  410. #max-level: 10
  411. #slots: 10
  412. leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
  413. income-progression-equation: baseincome*((1.05)^(joblevel-1))
  414. experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
  415. Craft:
  416. WOOD_SWORD:
  417. income: 1.0
  418. experience: 1.0
  419. IRON_SWORD:
  420. income: 2.0
  421. experience: 2.0
  422. GOLD_SWORD:
  423. income: 3.0
  424. experience: 3.0
  425. DIAMOND_SWORD:
  426. income: 4.0
  427. experience: 4.0
  428.  
  429. None:
  430. fullname: None
  431. shortname: N
  432. ChatColour: WHITE
  433. chat-display: none
  434. #max-level: 10
  435. #slots: 10
  436. leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
  437. income-progression-equation: baseincome*((1.05)^(joblevel-1))
  438. experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
  439. Kill:
  440. Player:
  441. income: 7.5
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