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- /* SA:MP Functions
- *
- * (c) Copyright 2005-2006, SA:MP Team
- *
- * Version: $Id: a_samp.inc,v 1.41 2006/04/28 14:47:58 kyeman Exp $
- */
- #if defined _samp_included
- #endinput
- #endif
- #define _samp_included
- #pragma library samp
- #include <core>
- #include <float>
- #include <string>
- #include <file>
- #include <time>
- #include <datagram>
- // --------------------------------------------------
- // Natives
- // --------------------------------------------------
- // Util
- native print(const string[]);
- native printf(const format[], {Float,_}:...);
- native format(output[], len, const format[], {Float,_}:...);
- native SendClientMessage(playerid, color, const message[]);
- native SendClientMessageToAll(color, const message[]);
- native SendDeathMessage(killer,killee,weapon);
- native GameTextForAll(const string[],time,style);
- native GameTextForPlayer(playerid,const string[],time,style);
- native SetTimer(funcname[], interval, repeating);
- native KillTimer(timerid);
- native GetTickCount();
- native GetMaxPlayers();
- // Game
- native SetGameModeText(const string[]);
- native SetTeamCount(count);
- native AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- native AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- native AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- native AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay);
- native AddStaticPickup(model,type,Float:X,Float:Y,Float:Z);
- native ShowNameTags(show);
- native ShowPlayerMarkers(show);
- native GameModeExit();
- native SetWorldTime(hour);
- native GetWeaponName(weaponid, const weapon[], len);
- // Admin
- native IsPlayerAdmin(playerid);
- native Kick(playerid);
- native Ban(playerid);
- // Player
- native SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- native SpawnPlayer(playerid);
- native SetPlayerTeam(playerid, teamid);
- native GetPlayerTeam(playerid);
- native SetPlayerSkin(playerid, skinid);
- native SetPlayerScore(playerid,score);
- native GetPlayerScore(playerid);
- native GetPlayerPos(playerid, &Float:x, &Float:y, &Float:z);
- native SetPlayerPos(playerid, Float:x, Float:y, Float:z);
- native GetPlayerHealth(playerid, &Float:health);
- native SetPlayerHealth(playerid, Float:health);
- native PutPlayerInVehicle(playerid, vehicleid, seatid);
- native RemovePlayerFromVehicle(playerid);
- native IsPlayerInVehicle(playerid, vehicleid);
- native IsPlayerInAnyVehicle(playerid);
- native GetPlayerName(playerid, const name[], len);
- native SetPlayerColor(playerid,color);
- native GetPlayerColor(playerid);
- native GetPlayerVehicleID(playerid);
- native SetPlayerCheckpoint(playerid, Float:x, Float:y, Float:z, Float:size);
- native DisablePlayerCheckpoint(playerid);
- native IsPlayerInCheckpoint(playerid);
- native SetPlayerInterior(playerid,interiorid);
- native SetPlayerCameraPos(playerid,Float:x, Float:y, Float:z);
- native SetPlayerCameraLookAt(playerid, Float:x, Float:y, Float:z);
- native SetCameraBehindPlayer(playerid);
- native TogglePlayerControllable(playerid, toggle);
- native PlayerPlaySound(playerid, soundid, Float:x, Float:y, Float:z);
- native SetPlayerWorldBounds(playerid,Float:x_max,Float:x_min,Float:y_max,Float:y_min);
- native GivePlayerMoney(playerid,money);
- native SetPlayerFacingAngle(playerid,Float:ang);
- native GetPlayerFacingAngle(playerid,&Float:ang);
- native GetPlayerMoney(playerid);
- native ResetPlayerMoney(playerid);
- native IsPlayerConnected(playerid);
- native GetPlayerState(playerid);
- native ResetPlayerWeapons(playerid);
- native GivePlayerWeapon(playerid, weaponid, ammo);
- // Vehicle
- native CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay);
- native GetVehiclePos(vehicleid, &Float:x, &Float:y, &Float:z);
- native SetVehiclePos(vehicleid, Float:x, Float:y, Float:z);
- native SetVehicleZAngle(vehicleid, Float:z_angle);
- native SetVehicleParamsForPlayer(vehicleid,playerid,objective,doorslocked);
- native SetVehicleToRespawn(vehicleid);
- native AddVehicleComponent(vehicleid, componentid);
- native ChangeVehicleColor(vehicleid, color1, color2);
- native ChangeVehiclePaintjob(vehicleid, paintjobid);
- // --------------------------------------------------
- // Defines
- // --------------------------------------------------
- // States
- #define PLAYER_STATE_NONE 0
- #define PLAYER_STATE_ONFOOT 1
- #define PLAYER_STATE_DRIVER 2
- #define PLAYER_STATE_PASSENGER 3
- #define PLAYER_STATE_EXIT_VEHICLE 4 // (used internally)
- #define PLAYER_STATE_ENTER_VEHICLE_DRIVER 5 // (used internally)
- #define PLAYER_STATE_ENTER_VEHICLE_PASSENGER 6 // (used internally)
- #define PLAYER_STATE_WASTED 7
- #define PLAYER_STATE_SPAWNED 8
- // Misc
- #define MAX_PLAYER_NAME 24
- #define MAX_PLAYERS 100
- #define MAX_VEHICLES 254
- #define INVALID_PLAYER_ID 255
- #define NO_TEAM 255
- // Weapons
- #define WEAPON_BRASSKNUCKLE 1
- #define WEAPON_GOLFCLUB 2
- #define WEAPON_NITESTICK 3
- #define WEAPON_KNIFE 4
- #define WEAPON_BAT 5
- #define WEAPON_SHOVEL 6
- #define WEAPON_POOLSTICK 7
- #define WEAPON_KATANA 8
- #define WEAPON_CHAINSAW 9
- #define WEAPON_DILDO 10
- #define WEAPON_DILDO2 11
- #define WEAPON_VIBRATOR 12
- #define WEAPON_VIBRATOR2 13
- #define WEAPON_FLOWER 14
- #define WEAPON_CANE 15
- #define WEAPON_GRENADE 16
- #define WEAPON_TEARGAS 17
- #define WEAPON_MOLTOV 18
- #define WEAPON_COLT45 22
- #define WEAPON_SILENCED 23
- #define WEAPON_DEAGLE 24
- #define WEAPON_SHOTGUN 25
- #define WEAPON_SAWEDOFF 26
- #define WEAPON_SHOTGSPA 27
- #define WEAPON_UZI 28
- #define WEAPON_MP5 29
- #define WEAPON_AK47 30
- #define WEAPON_M4 31
- #define WEAPON_TEC9 32
- #define WEAPON_RIFLE 33
- #define WEAPON_SNIPER 34
- #define WEAPON_ROCKETLAUNCHER 35
- #define WEAPON_HEATSEEKER 36
- #define WEAPON_FLAMETHROWER 37
- #define WEAPON_MINIGUN 38
- #define WEAPON_SATCHEL 39
- #define WEAPON_BOMB 40
- #define WEAPON_SPRAYCAN 41
- #define WEAPON_FIREEXTINGUISHER 42
- #define WEAPON_CAMERA 43
- #define WEAPON_PARACHUTE 46
- #define WEAPON_VEHICLE 49
- #define WEAPON_DROWN 53
- #define WEAPON_COLLISION 54
- /*
- // --------------------------------------------------
- // Forwards (Callback declarations)
- // --------------------------------------------------
- forward OnGameModeInit();
- forward OnGameModeExit();
- forward OnFilterScriptInit();
- forward OnFilterScriptExit();
- forward OnPlayerConnect(playerid);
- forward OnPlayerDisconnect(playerid);
- forward OnPlayerSpawn(playerid);
- forward OnPlayerDeath(playerid, killerid, reason);
- forward OnVehicleSpawn(vehicleid);
- forward OnVehicleDeath(vehicleid, killerid);
- forward OnPlayerText(playerid, text[]);
- forward OnPlayerCommandText(playerid, cmdtext[]);
- forward OnPlayerInfoChange(playerid);
- forward OnPlayerRequestClass(playerid, classid);
- forward OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
- forward OnPlayerExitVehicle(playerid, vehicleid);
- forward OnPlayerStateChange(playerid, newstate, oldstate);
- forward OnPlayerEnterCheckpoint(playerid);
- forward OnPlayerLeaveCheckpoint(playerid);
- */
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