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Tera FPS config #3

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Mar 18th, 2012
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=Start.gmp
  5. LocalMap=Start.gmp
  6. TransitionMap=Start.gmp
  7. MapExt=gmp
  8. EXEName=S1Game.exe
  9. DebugEXEName=DEBUG-S1Game.exe
  10. SaveExt=usa
  11. Port=7777
  12. GameName=Project S
  13. GameNameShort=S1Game
  14.  
  15. [Engine.Engine]
  16. AllowShadowVolumes=FALSE
  17. bAllowMatureLanguage=TRUE
  18. bCheckParticleRenderSize=TRUE
  19. bDisablePhysXHardwareSupport=TRUE
  20. bDynamicDecalsEnabled=FALSE
  21. BeginUPTryCount=200000
  22. bEnableColorClear=FALSE
  23. bEnableKismetLogging=FALSE
  24. bForceStaticTerrain=FALSE
  25. bOnScreenKismetWarnings=FALSE
  26. bPauseOnLossOfFocus=FALSE
  27. bStaticDecalsEnabled=FALSE
  28. bSubtitlesEnabled=TRUE
  29. bSubtitlesForcedOff=FALSE
  30. bUseAdditiveComplexity=TRUE
  31. bUseBackgroundLevelStreaming=TRUE
  32. bSupportPhysXFluids=false
  33. bUseLowEndFog=true
  34. bUsePixelShaderComplexity=TRUE
  35. bUseSound=TRUE
  36. bUseTextureStreaming=TRUE
  37. CameraRotationThreshold=45.0
  38. CameraTranslationThreshold=10000
  39. Canvas=Engine.Canvas
  40. Client=WinDrv.WindowsClient
  41. ConsoleClassName=Engine.Console
  42. CrossMaterialName=EditorMaterials.Cross_Mat
  43. DataStoreClientClassName=Engine.DataStoreClient
  44. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  45. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  46. DefaultMaterialName=EngineMaterials.DefaultMaterial
  47. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  48. DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
  49. DefaultSoundName=EngineSounds.WhiteNoise
  50. DefaultTextureName=EngineMaterials.DefaultDiffuse
  51. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  52. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  53. DemoRecordingDevice=Engine.DemoRecDriver
  54. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  55. EditorEngine=Editor.EditorEngine
  56. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  57. FluidSimulationTimeLimit=30.0
  58. GameEngine=Engine.GameEngine
  59. GameViewportClientClassName=S1Game.S1GameViewportClient
  60. GeomMaterialName=EngineMaterials.GeomMaterial
  61. IdealTextureDensity=13.0
  62. Input=Engine.Input
  63. Language=int
  64. LargeFontName=EngineFonts.LargeFont
  65. LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
  66. LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
  67. LightComplexityColors=(R=0,G=0,B=0,A=1)
  68. LightComplexityColors=(R=0,G=255,B=0,A=1)
  69. LightComplexityColors=(R=127,G=127,B=0,A=1)
  70. LightComplexityColors=(R=191,G=63,B=0,A=1)
  71. LightComplexityColors=(R=255,G=0,B=0,A=1)
  72. LightComplexityColors=(R=63,G=191,B=0,A=1)
  73. LocalPlayerClassName=Engine.LocalPlayer
  74. MaxFluidNumVerts=1048576
  75. MaxOcclusionPixelsFraction=0.001
  76. MaxParticleResize=0
  77. MaxParticleResizeWarn=0
  78. MaxPixelShaderAdditiveComplexityCount=300
  79. MaxPixelShaderOpaqueComplexityCount=100
  80. MaxTextureDensity=55.0
  81. MaxVertexShaderComplexityCount=100
  82. MediumFontName=EngineFonts.MediumFont
  83. MinTextureDensity=0.0
  84. NetClientTicksPerSecond=200
  85. NetworkDevice=IpDrv.TcpNetDriver
  86. PercentUnoccludedRequeries=0.125
  87. PrimitiveProbablyVisibleTime=8.0
  88. RandomAngleTextureName=EngineMaterials.RandomAngles
  89. RandomNormalTextureName=EngineMaterials.RandomNormal
  90. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  91. Render=Render.Render
  92. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  93. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  94. ScoutClassName=Engine.Scout
  95. ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
  96. ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
  97. ShaderComplexityColors=(R=0,G=255,B=0,A=1)
  98. ShaderComplexityColors=(R=0,G=255,B=100,A=1)
  99. ShaderComplexityColors=(R=127,G=127,B=0,A=1)
  100. ShaderComplexityColors=(R=191,G=63,B=0,A=1)
  101. ShaderComplexityColors=(R=255,G=0,B=0,A=1)
  102. ShaderComplexityColors=(R=63,G=191,B=0,A=1)
  103. SmallFontName=EngineFonts.SmallFont
  104. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  105. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
  106. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  107. SubtitleFontName=EngineFonts.SmallFont
  108. TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
  109. TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
  110. TerrainMaterialMaxTextureCount=16
  111. TerrainTessellationCheckBorder=2.0
  112. TerrainTessellationCheckCount=6
  113. TerrainTessellationCheckDistance=4096.0
  114. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  115. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  116. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  117. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  118. TickMaterialName=EditorMaterials.Tick_Mat
  119. TimeBetweenPurgingPendingKillObjects=90
  120. TinyFontName=EngineFonts.TinyFont
  121. UnrealEdEngine=UnrealEd.UnrealEdEngine
  122. VertexColorMaterialName=EngineMaterials.VertexColorMaterial
  123. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  124. WireframeMaterialName=EngineMaterials.WireframeMaterial
  125.  
  126. [Engine.StreamingMovies]
  127. RenderPriorityPS3=1001
  128. SuspendGameIO=TRUE
  129.  
  130. [Engine.ISVHacks]
  131. bInitializeShadersOnDemand=FALSE
  132. DisableATITextureFilterOptimizationChecks=TRUE
  133. UseMinimalNVIDIADriverShaderOptimization=TRUE
  134. PumpWindowMessagesWhenRenderThreadStalled=FALSE
  135.  
  136. [Engine.GameEngine]
  137. CacheSizeMegs=128
  138. bSmoothFrameRate=FALSE
  139. MinSmoothedFrameRate=30
  140. MaxSmoothedFrameRate=60
  141.  
  142. [Engine.DemoRecDriver]
  143. AllowDownloads=TRUE
  144. DemoSpectatorClass=Engine.PlayerController
  145. MaxClientRate=25000
  146. ConnectionTimeout=15.0
  147. InitialConnectTimeout=30.0
  148. AckTimeout=1.0
  149. KeepAliveTime=1.0
  150. SimLatency=0
  151. RelevantTimeout=5.0
  152. SpawnPrioritySeconds=1.0
  153. ServerTravelPause=4.0
  154. NetServerMaxTickRate=30
  155. LanServerMaxTickRate=30
  156.  
  157. [Engine.PackagesToAlwaysCook]
  158.  
  159. [Engine.StartupPackages]
  160. bSerializeStartupPackagesFromMemory=FALSE
  161. bSerializeStartupPackagesFromMemoryCompressed=FALSE
  162. Package=DefaultUISkin
  163. Package=EngineMaterials
  164. Package=EngineSounds
  165. Package=EngineFonts
  166. Package=SoundModes
  167.  
  168. [Engine.PackagesToForceCookPerMap]
  169.  
  170. [Core.System]
  171. MaxObjectsNotConsideredByGC=0
  172. SizeOfPermanentObjectPool=0
  173. StaleCacheDays=30
  174. MaxStaleCacheSize=10
  175. MaxOverallCacheSize=30
  176. PackageSizeSoftLimit=300
  177. AsyncIOBandwidthLimit=0
  178. CachePath=..\S1Game\Cache
  179. CacheExt=.uxx
  180. Paths=..\Engine\Content
  181. ScriptPaths=..\S1Game\Script
  182. FRScriptPaths=..\S1Game\ScriptFinalRelease
  183. CutdownPaths=..\S1Game\CutdownPackages
  184. CutdownPaths=..\S1Game\Script
  185. ScreenShotPath=..\S1Game\ScreenShots
  186. LocalizationPaths=..\Engine\Localization
  187. Extensions=upk
  188. Extensions=u
  189. TextureFileCacheExtension=tfc
  190. Suppress=Dev
  191. Suppress=DevAudio
  192. Suppress=DevAudioVerbose
  193. Suppress=DevBind
  194. Suppress=DevBsp
  195. Suppress=DevCollision
  196. Suppress=DevCompile
  197. Suppress=DevComponents
  198. Suppress=DevCooking
  199. Suppress=DevDataStore
  200. Suppress=DevGarbage
  201. Suppress=DevKill
  202. Suppress=DevLoad
  203. Suppress=DevNetTraffic
  204. Suppress=DevPath
  205. Suppress=DevReplace
  206. Suppress=DevSave
  207. Suppress=DevSound
  208. Suppress=DevStats
  209. Suppress=DevTick
  210. Suppress=DevUI
  211. Suppress=DevUIStates
  212. Suppress=DevUIStyles
  213. Suppress=DevUIAnimation
  214. Suppress=DevUIFocus
  215. Suppress=Input
  216. Suppress=Inventory
  217. Suppress=Localization
  218. Suppress=LocalizationWarning
  219. Suppress=PlayerMove
  220. Suppress=DevSHA
  221. Suppress=DevShaders
  222. Suppress=DevAnim
  223. Suppress=DevDecals
  224. Suppress=RON_DEBUG
  225. Paths=..\S1Game\Content
  226. LocalizationPaths=..\S1Game\Localization
  227. SavePath=..\S1Game\Save
  228. Extensions=gmp
  229. Extensions=gpk
  230. SeekFreePCPaths=..\S1Game\CookedPC
  231. SeekFreePCExtensions=xxx
  232.  
  233. [Engine.Client]
  234. DisplayGamma=2.2
  235. MinDesiredFrameRate=30.000000
  236. InitialButtonRepeatDelay=0.2
  237. ButtonRepeatDelay=0.1
  238.  
  239. [Engine.GameViewportClient]
  240. bUseHardwareCursorWhenWindowed=False
  241.  
  242. [WinDrv.WindowsClient]
  243. AudioDeviceClass=ALAudio.ALAudioDevice
  244. MinAllowableResolutionX=0
  245. MinAllowableResolutionY=0
  246. MaxAllowableResolutionX=0
  247. MaxAllowableResolutionY=0
  248. MinAllowableRefreshRate=0
  249. MaxAllowableRefreshRate=0
  250. ParanoidDeviceLostChecking=1
  251. AllowJoystickInput=1
  252.  
  253. [Engine.Player]
  254. ConfiguredInternetSpeed=10000
  255. ConfiguredLanSpeed=20000
  256. PP_DesaturationMultiplier=1.0
  257. PP_HighlightsMultiplier=1.0
  258. PP_MidTonesMultiplier=1.0
  259. PP_ShadowsMultiplier=1.0
  260.  
  261. [ALAudio.ALAudioDevice]
  262. MaxChannels=16
  263. UseEffectsProcessing=False
  264. TimeBetweenHWUpdates=15
  265. MinOggVorbisDurationGame=5
  266. MinOggVorbisDurationEditor=5
  267. DeviceName=Generic Software
  268.  
  269. [IpDrv.TcpNetDriver]
  270. AllowDownloads=TRUE
  271. ConnectionTimeout=30.0
  272. InitialConnectTimeout=200.0
  273. AckTimeout=1.0
  274. KeepAliveTime=0.2
  275. MaxClientRate=15000
  276. MaxInternetClientRate=10000
  277. RelevantTimeout=5.0
  278. SpawnPrioritySeconds=1.0
  279. ServerTravelPause=4.0
  280. NetServerMaxTickRate=30
  281. LanServerMaxTickRate=35
  282. DownloadManagers=IpDrv.HTTPDownload
  283. DownloadManagers=Engine.ChannelDownload
  284. NetConnectionClassName=IpDrv.TcpipConnection
  285.  
  286. [IpServer.UdpServerQuery]
  287. GameName=ut
  288.  
  289. [IpDrv.UdpBeacon]
  290. DoBeacon=TRUE
  291. BeaconTime=0.50
  292. BeaconTimeout=5.0
  293. BeaconProduct=ut
  294. ServerBeaconPort=8777
  295. BeaconPort=9777
  296.  
  297. [TextureStreaming]
  298. PoolSize=250
  299. MemoryMargin=20
  300. MemoryLoss=0
  301. HysteresisLimit=20
  302. DropMipLevelsLimit=16
  303. StopIncreasingLimit=12
  304. StopStreamingLimit=8
  305. MinEvictSize=10
  306. MinFudgeFactor=1
  307. FudgeFactorIncreaseRateOfChange=0.5
  308. FudgeFactorDecreaseRateOfChange=-0.4
  309. MinRequestedMipsToConsider=11
  310. MinTimeToGuaranteeMinMipCount=2
  311. MaxTimeToGuaranteeMinMipCount=12
  312. UseTextureFileCache=TRUE
  313. LoadMapTimeLimit=5.0
  314. LightmapStreamingFactor=0.04
  315. ShadowmapStreamingFactor=0.04
  316. MaxLightmapRadius=500.0
  317. AllowStreamingLightmaps=True
  318. TextureFileCacheBulkDataAlignment=1
  319. UsePriorityStreaming=True
  320. bAllowSwitchingStreamingSystem=False
  321. UseDynamicStreaming=True
  322. bEnableAsyncDefrag=False
  323. bEnableAsyncReallocation=False
  324. MaxDefragRelocations=256
  325. MaxDefragDownShift=128
  326.  
  327. [StreamByURL]
  328. PostLoadPause=6.0
  329.  
  330. [Editor.EditorEngine]
  331. LocalPlayerClassName=Editor.EditorPlayer
  332. bUseSound=TRUE
  333. bSubtitlesEnabled=TRUE
  334. GridEnabled=TRUE
  335. SnapScaleEnabled=TRUE
  336. ScaleGridSize=5
  337. SnapVertices=FALSE
  338. SnapDistance=10.000000
  339. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  340. RotGridEnabled=TRUE
  341. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  342. GameCommandLine=-log -devmode
  343. FOVAngle=80.000000
  344. GodMode=TRUE
  345. AutoSaveDir=..\S1Game\Content\Maps\Autosaves
  346. InvertWidgetZAxis=TRUE
  347. UseAxisIndicator=TRUE
  348. MatineeCurveDetail=0.1
  349. Client=WinDrv.WindowsClient
  350. CurrentGridSz=4
  351. bUseMayaCameraControls=TRUE
  352. bPrefabsLocked=TRUE
  353. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  354. EditorOnlyContentPackages=EditorMeshes
  355. EditorOnlyContentPackages=EditorMaterials
  356. EditorOnlyContentPackages=EditorResources
  357. EditPackagesInPath=..\Development\Src
  358. EditPackages=Core
  359. EditPackages=Engine
  360. EditPackages=GameFramework
  361. EditPackages=Editor
  362. EditPackages=UnrealEd
  363. EditPackages=UnrealScriptTest
  364. EditPackages=IpDrv
  365. EditPackages=GFxUI
  366. EditPackages=GFxUIEditor
  367. EditPackagesOutPath=..\S1Game\Script
  368. FRScriptOutputPath=..\S1Game\ScriptFinalRelease
  369. EditPackages=S1Game
  370. InEditorGameURLOptions=
  371. EditPackages=GodHand
  372.  
  373. [UnrealEd.UnrealEdEngine]
  374. AutoSave=TRUE
  375. AutoSaveTimeMinutes=30
  376. AutoSaveIndex=0
  377. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  378. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  379. PackagesToBeFullyLoadedAtStartup=EditorResources
  380. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  381. PackagesToBeFullyLoadedAtStartup=EngineFonts
  382. PackagesToBeFullyLoadedAtStartup=EngineScenes
  383. PackagesToBeFullyLoadedAtStartup=EngineResources
  384. PackagesToBeFullyLoadedAtStartup=DefaultUISkin
  385. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  386. DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
  387.  
  388. [Engine.DataStoreClient]
  389. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  390. GlobalDataStoreClasses=Engine.UIDataStore_Images
  391. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  392. GlobalDataStoreClasses=Engine.CurrentGameDataStore
  393. ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
  394. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  395. GlobalDataStoreClasses=Engine.UIDataStore_Color
  396. GlobalDataStoreClasses=Engine.UIDataStore_Gamma
  397. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  398. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  399. ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
  400. PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
  401. ;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused
  402.  
  403. [Engine.UIDataStore_SessionSettings]
  404. SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
  405.  
  406. [DevOptions.Shaders]
  407. AutoReloadChangedShaders=TRUE
  408.  
  409. [StatNotifyProviders]
  410. XmlStatNotifyProvider=FALSE
  411. CsvStatNotifyProvider=FALSE
  412. StatsNotifyProvider_UDP=TRUE
  413. PIXNamedCounterProvider=FALSE
  414.  
  415. [StatNotifyProviders.StatNotifyProvider_UDP]
  416. ListenPort=13000
  417.  
  418. [RemoteControl]
  419. SuppressRemoteControlAtStartup=TRUE
  420.  
  421. [LogFiles]
  422. PurgeLogsDays=2
  423.  
  424. [AnimationCompression]
  425. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
  426. TranslationCompressionFormat=0
  427. RotationCompressionFormat=1
  428. AlternativeCompressionThreshold=1.f
  429. ForceRecompression=FALSE
  430. bOnlyCheckForMissingSkeletalMeshes=FALSE
  431.  
  432. [IpDrv.OnlineSubsystemCommonImpl]
  433. MaxLocalTalkers=1
  434. MaxRemoteTalkers=16
  435. bIsUsingSpeechRecognition=FALSE
  436.  
  437. [IpDrv.OnlineGameInterfaceImpl]
  438. LanAnnouncePort=14001
  439. LanQueryTimeout=5.0
  440.  
  441. [OnlineSubsystemLive.OnlineSubsystemLive]
  442. LiveSystemLinkPort=14000
  443. LanAnnouncePort=14001
  444.  
  445. [Engine.StaticMeshCollectionActor]
  446. bCookOutStaticMeshActors=TRUE
  447. MaxStaticMeshComponents=100
  448.  
  449. [Engine.StaticLightCollectionActor]
  450. bCookOutStaticLightActors=TRUE
  451. MaxLightComponents=100
  452.  
  453. [LiveSock]
  454. bUseVDP=TRUE
  455. bUseSecureConnections=TRUE
  456. MaxDgramSockets=64
  457. MaxStreamSockets=16
  458. DefaultRecvBufsizeInK=256
  459. DefaultSendBufsizeInK=256
  460.  
  461. [CustomStats]
  462. LD=Streaming fudge factor
  463. LD=FrameTime
  464. LD=Terrain Foliage Time
  465. LD=Foliage Render Time
  466. LD=Terrain Smooth Time
  467. LD=Terrain Render Time
  468. LD=Decal Render Time
  469. LD=Terrain Triangles
  470. LD=Foliage Instances
  471. LD=Decal Triangles
  472. LD=Decal Draw Calls
  473. LD=Static Mesh Tris
  474. LD=Skel Mesh Tris
  475. LD=Skel Verts CPU Skin
  476. LD=Skel Verts GPU Skin
  477. LD=30+ FPS
  478. LD=Audio Memory Used
  479. LD=Total CPU rendering time
  480. LD=Total GPU rendering time
  481. LD=Occluded primitives
  482. LD=Projected shadows
  483. LD=Visible static mesh elements
  484. LD=Visible dynamic primitives
  485. LD=Texture Pool Size
  486. LD=Physical Memory Used
  487. LD=Virtual Memory Used
  488. LD=Audio Memory Used
  489. LD=Texture Memory Used
  490. LD=360 Texture Memory Used
  491. LD=Vertex Lighting Memory
  492. LD=StaticMesh Vertex Memory
  493. LD=StaticMesh Index Memory
  494. LD=SkeletalMesh Vertex Memory
  495. LD=SkeletalMesh Index Memory
  496. GameThread=Async Loading Time
  497. GameThread=Audio Update Time
  498. GameThread=FrameTime
  499. GameThread=HUD Time
  500. GameThread=Input Time
  501. GameThread=Kismet Time
  502. GameThread=Move Actor Time
  503. GameThread=RHI Game Tick
  504. GameThread=RedrawViewports
  505. GameThread=Script time
  506. GameThread=Tick Time
  507. GameThread=Update Components Time
  508. GameThread=World Tick Time
  509. GameThread=Async Work Wait
  510. GameThread=PerFrameCapture
  511.  
  512. [MemorySplitClassesToTrack]
  513. Class=AnimSequence
  514. Class=AudioComponent
  515. Class=AudioDevice
  516. Class=CylinderComponent
  517. Class=DecalComponent
  518. Class=DecalLifetime
  519. Class=DecalLifetimeAge
  520. Class=DecalLifetimeData
  521. Class=DecalLifetimeDataAge
  522. Class=DecalManager
  523. Class=DecalMaterial
  524. Class=Field
  525. Class=Font
  526. Class=Level
  527. Class=Material
  528. Class=MaterialInstanceConstant
  529. Class=MaterialInstanceTimeVarying
  530. Class=Model
  531. Class=ModelComponent
  532. Class=MorphTarget
  533. Class=ObjectReferencer
  534. Class=ParticleModule
  535. Class=ParticleSystemComponent
  536. Class=PathNode
  537. Class=RB_BodyInstance
  538. Class=RB_BodySetup
  539. Class=ReachSpec
  540. Class=SkeletalMesh
  541. Class=SoundCue
  542. Class=SoundNode
  543. Class=StaticMesh
  544. Class=StaticMeshActor
  545. Class=StaticMeshComponent
  546. Class=Terrain
  547. Class=TerrainComponent
  548. Class=Texture2D
  549. Class=UIRoot
  550.  
  551. [ConfigCoalesceFilter]
  552. FilterOut=S1Engine.ini
  553. FilterOut=S1Editor.ini
  554. FilterOut=S1Input.ini
  555. FilterOut=S1Game.ini
  556. FilterOut=S1UI.ini
  557. FilterOut=S1Compat.ini
  558. FilterOut=S1EditorKeyBindings.ini
  559. FilterOut=S1EditorUserSettings.ini
  560. FilterOut=UnrealEd.int
  561. FilterOut=Editor.int
  562. FilterOut=EditorTips.int
  563. FilterOut=UnrealScriptTest.int
  564. FilterOut=WinDrv.int
  565. FilterOut=XWindow.int
  566.  
  567. [TaskPerfTracking]
  568. bUseTaskPerfTracking=TRUE
  569. RemoteConnectionIP=10.1.10.83
  570. ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
  571. RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=TRUE;Pooling=FALSE;Asynchronous Processing=TRUE;Network Library=dbmssocn
  572.  
  573. [TaskPerfMemDatabase]
  574. bUseTaskPerfMemDatabase=TRUE
  575. RemoteConnectionIP=10.1.10.83
  576. ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
  577. RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=TRUE;Pooling=TRUE;Asynchronous Processing=TRUE;Network Library=dbmssocn
  578.  
  579. [MemoryPools]
  580. FLightPrimitiveInteractionInitialBlockSize=512
  581. FModShadowPrimitiveInteractionInitialBlockSize=512
  582.  
  583. [SystemSettings]
  584. AllowD3D10=FALSE
  585. AllowRadialBlur=False
  586. AllowSubsurfaceScattering=False
  587. AmbientOcclusion=FALSE
  588. bAllowBetterModulatedShadows=FALSE
  589. bAllowDownsampledTranslucency=False
  590. bAllowFracturedDamage=FALSE
  591. bAllowWholeSceneDominantShadows=FALSE
  592. bAllowLightShafts=false
  593. bCompressDiffuseOtherPlayerCharacterTextures=True
  594. bCompressDiffuseOtherPlayerVehicleTextures=True
  595. bCompressDiffuseLocalPlayerCharacterTextures=true
  596. bCompressDiffuseLocalPlayerVehicleTextures=true
  597. bCompressNormalTextures=true
  598. bEnableBranchingPCFShadows=FALSE
  599. bEnableForegroundSelfShadowing=FALSE
  600. bEnableForegroundShadowsOnWorld=FALSE
  601. bEnableVSMShadows=FALSE
  602. Bloom=FALSE
  603. Borderless=False
  604. CompositeDynamicLights=False
  605. DecalCullDistanceScale=0.750000
  606. DepthOfField=FALSE
  607. DetailMode=0
  608. DirectionalLightmaps=FALSE
  609. Distortion=FALSE
  610. DropParticleDistortion=False
  611. DynamicDecals=false
  612. DynamicLights=true
  613. DynamicShadows=false
  614. FloatingPointRenderTargets=true
  615. FilteredDistortion=False
  616. FogVolumes=false
  617. FoliageDrawRadiusMultiplier=0.000000
  618. FractureCullDistanceScale=1.000000
  619. FractureDirectSpawnChanceScale=1.000000
  620. FractureRadialSpawnChanceScale=1.000000
  621. Fullscreen=FALSE
  622. GarbageCollectionMemoryCeilingGb=2.2
  623. FXAA=FALSE
  624. LensFlares=FALSE
  625. LightEnvironmentShadows=FALSE
  626. MaxAnisotropy=2
  627. MaxMultisamples=1
  628. MaxShadowResolution=64
  629. MinShadowResolution=8
  630. MinPreShadowResolution=8
  631. MotionBlur=FALSE
  632. MotionBlurPause=False
  633. MotionBlurSkinning=1
  634. NumFracturedPartsScale=1.000000
  635. OneFrameThreadLag=TRUE
  636. OnlyStreamInTextures=FALSE
  637. ParticleLODBias=0
  638. ResX=1512
  639. ResY=945
  640. SceneCaptureStreamingMultiplier=1.000000
  641. ScreenPercentage=100.000000
  642. ShadowDepthBias=0.012000
  643. ShadowFadeExponent=2.200000
  644. ShadowFadeResolution=32
  645. SHSecondaryLighting=False
  646. ShadowFilterQualityBias=0
  647. ShadowFilterRadius=2.000000
  648. ShadowTexelsPerPixel=1.273240
  649. ShadowVolumeLightRadiusThreshold=1000.000000
  650. ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
  651. SkeletalMeshLODBias=0
  652. SpeedTreeBillboards=FALSE
  653. SpeedTreeBranches=FALSE
  654. SpeedTreeFronds=FALSE
  655. SpeedTreeLeaves=FALSE
  656. StaticDecals=FALSE
  657. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  658. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  659. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  660. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  661. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  662. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  663. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  664. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  665. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  666. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  667. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  668. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  669. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  670. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  671. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  672. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  673. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  674. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  675. Trilinear=False
  676. UnbatchedDecals=False
  677. UpscaleScreenPercentage=TRUE
  678. UseHighQualityBloom=FALSE
  679. UseVsync=FALSE
  680.  
  681. [Engine.PhysicsLODVerticalDestructible]
  682. MaxDynamicChunkCount=1000
  683. DebrisLifetime=60.0
  684.  
  685. [Engine.PhysicsLODVerticalEmitter]
  686. ParticlePercentage=100
  687.  
  688. [Engine.OnlineSubsystem]
  689. +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  690.  
  691. [Engine.OnlineRecentPlayersList]
  692. MaxRecentPlayers=100
  693. MaxRecentParties=5
  694.  
  695. [Configuration]
  696. BasedOn=..\Engine\Config\BaseEngine.ini
  697.  
  698. [S1Game.ReleaseDatasheet]
  699. ArtDatasheet=..\..\ReleaseData\Art_Data\Datasheet
  700. DesignDatasheet=..\..\ReleaseData\Design_Data\Datasheet
  701. ProgramDatasheet=..\..\ReleaseData\Program_Data\Datasheet
  702. SoundDatasheet=..\..\ReleaseData\Sound_Data\Datasheet
  703. BarrackDefine=..\..\ReleaseData\Design_Data\BarrackDefine
  704. Godhand=..\..\ReleaseData\Design_Data\GodHandDefine
  705.  
  706. [SystemSettingsEditor]
  707. ResX=1556
  708. ResY=971
  709.  
  710. [Engine.AudioDevice]
  711. SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
  712. SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
  713. SoundGroups=(GroupName=Character,Properties=(Volume=1))
  714. SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  715. SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
  716. SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts))
  717. SoundGroups=(GroupName=Item,Properties=(Volume=1))
  718. SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
  719. SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  720. SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect))
  721. SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  722. SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
  723. SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
  724. SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
  725. SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
  726. SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
  727. SoundGroups=(GroupName=damageVoice,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  728. SoundGroups=(GroupName=damageHit,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  729. SoundGroups=(GroupName=damageEffect,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  730. SoundGroups=(GroupName=NPC,Properties=(Volume=1))
  731. SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,MaxConcurrentPlayCount=6))
  732. SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8))
  733. SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
  734. SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music))
  735. SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI))
  736. SoundModeNames=Default
  737. SoundModeNames=Quiet
  738. SoundModeNames=Loud
  739. SoundModeNames=Slow
  740. SoundModeNames=Quick
  741.  
  742. [GodHand.GodHandEngine]
  743. FOVAngle=80.000000
  744. Client=WinDrv.WindowsClient
  745.  
  746. [Windows.StandardUser]
  747. MyDocumentsSubDirName=ProjectS
  748.  
  749. [Aero]
  750. AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO
  751. ;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO
  752. ;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO
  753. AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO
  754. AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO
  755.  
  756. [S1Game.ProgramDatasheet]
  757. ArtDatasheet=T:\Art_Data\Datasheet
  758. DesignDatasheet=T:\Design_Data\Datasheet
  759. ProgramDatasheet=T:\Program_Data\Datasheet
  760. SoundDatasheet=T:\Sound_Data\Datasheet
  761. BarrackDefine=T:\Design_Data\BarrackDefine
  762. Godhand=T:\Design_Data\GodHandDefine
  763. ;ArtDatasheet=U:\LiveReleaseData_Live15\Art_Data\Datasheet
  764. ;DesignDatasheet=U:\LiveReleaseData_Live15\Design_Data\Datasheet
  765. ;ProgramDatasheet=U:\LiveReleaseData_Live15\Program_Data\Datasheet
  766. ;SoundDatasheet=U:\LiveReleaseData_Live15\Sound_Data\Datasheet
  767. ;BarrackDefine=U:\LiveReleaseData_Live15\Design_Data\BarrackDefine
  768. ;Godhand=U:\LiveReleaseData_Live15\Design_Data\LevelDesignObjectDefine
  769.  
  770. [Barrack.ShowGrid]
  771. GridSize=20
  772. GridSideLength=500
  773.  
  774. [S1Game.ResourceSet]
  775. ResourceSet=NHN
  776.  
  777. [IniVersion]
  778. 0=1330932627.000000
  779. 1=1330968468.000000
  780.  
  781. [AppCompat]
  782. MeasuredCPUScore=274.256195
  783. CompatLevelComposite=4
  784. CompatLevelCPU=5
  785. CompatLevelGPU=4
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