Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [URL]
- Protocol=unreal
- Name=Player
- Map=Start.gmp
- LocalMap=Start.gmp
- TransitionMap=Start.gmp
- MapExt=gmp
- EXEName=S1Game.exe
- DebugEXEName=DEBUG-S1Game.exe
- SaveExt=usa
- Port=7777
- GameName=Project S
- GameNameShort=S1Game
- [Engine.Engine]
- AllowShadowVolumes=FALSE
- bAllowMatureLanguage=TRUE
- bCheckParticleRenderSize=TRUE
- bDisablePhysXHardwareSupport=TRUE
- bDynamicDecalsEnabled=FALSE
- BeginUPTryCount=200000
- bEnableColorClear=FALSE
- bEnableKismetLogging=FALSE
- bForceStaticTerrain=FALSE
- bOnScreenKismetWarnings=FALSE
- bPauseOnLossOfFocus=FALSE
- bStaticDecalsEnabled=FALSE
- bSubtitlesEnabled=TRUE
- bSubtitlesForcedOff=FALSE
- bUseAdditiveComplexity=TRUE
- bUseBackgroundLevelStreaming=TRUE
- bSupportPhysXFluids=false
- bUseLowEndFog=true
- bUsePixelShaderComplexity=TRUE
- bUseSound=TRUE
- bUseTextureStreaming=TRUE
- CameraRotationThreshold=45.0
- CameraTranslationThreshold=10000
- Canvas=Engine.Canvas
- Client=WinDrv.WindowsClient
- ConsoleClassName=Engine.Console
- CrossMaterialName=EditorMaterials.Cross_Mat
- DataStoreClientClassName=Engine.DataStoreClient
- DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
- DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
- DefaultMaterialName=EngineMaterials.DefaultMaterial
- DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
- DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
- DefaultSoundName=EngineSounds.WhiteNoise
- DefaultTextureName=EngineMaterials.DefaultDiffuse
- DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
- DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
- DemoRecordingDevice=Engine.DemoRecDriver
- EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
- EditorEngine=Editor.EditorEngine
- EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
- FluidSimulationTimeLimit=30.0
- GameEngine=Engine.GameEngine
- GameViewportClientClassName=S1Game.S1GameViewportClient
- GeomMaterialName=EngineMaterials.GeomMaterial
- IdealTextureDensity=13.0
- Input=Engine.Input
- Language=int
- LargeFontName=EngineFonts.LargeFont
- LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
- LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
- LightComplexityColors=(R=0,G=0,B=0,A=1)
- LightComplexityColors=(R=0,G=255,B=0,A=1)
- LightComplexityColors=(R=127,G=127,B=0,A=1)
- LightComplexityColors=(R=191,G=63,B=0,A=1)
- LightComplexityColors=(R=255,G=0,B=0,A=1)
- LightComplexityColors=(R=63,G=191,B=0,A=1)
- LocalPlayerClassName=Engine.LocalPlayer
- MaxFluidNumVerts=1048576
- MaxOcclusionPixelsFraction=0.001
- MaxParticleResize=0
- MaxParticleResizeWarn=0
- MaxPixelShaderAdditiveComplexityCount=300
- MaxPixelShaderOpaqueComplexityCount=100
- MaxTextureDensity=55.0
- MaxVertexShaderComplexityCount=100
- MediumFontName=EngineFonts.MediumFont
- MinTextureDensity=0.0
- NetClientTicksPerSecond=200
- NetworkDevice=IpDrv.TcpNetDriver
- PercentUnoccludedRequeries=0.125
- PrimitiveProbablyVisibleTime=8.0
- RandomAngleTextureName=EngineMaterials.RandomAngles
- RandomNormalTextureName=EngineMaterials.RandomNormal
- RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
- Render=Render.Render
- SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
- SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
- ScoutClassName=Engine.Scout
- ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
- ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
- ShaderComplexityColors=(R=0,G=255,B=0,A=1)
- ShaderComplexityColors=(R=0,G=255,B=100,A=1)
- ShaderComplexityColors=(R=127,G=127,B=0,A=1)
- ShaderComplexityColors=(R=191,G=63,B=0,A=1)
- ShaderComplexityColors=(R=255,G=0,B=0,A=1)
- ShaderComplexityColors=(R=63,G=191,B=0,A=1)
- SmallFontName=EngineFonts.SmallFont
- StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
- StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
- StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
- SubtitleFontName=EngineFonts.SmallFont
- TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
- TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
- TerrainMaterialMaxTextureCount=16
- TerrainTessellationCheckBorder=2.0
- TerrainTessellationCheckCount=6
- TerrainTessellationCheckDistance=4096.0
- TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
- ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- TickMaterialName=EditorMaterials.Tick_Mat
- TimeBetweenPurgingPendingKillObjects=90
- TinyFontName=EngineFonts.TinyFont
- UnrealEdEngine=UnrealEd.UnrealEdEngine
- VertexColorMaterialName=EngineMaterials.VertexColorMaterial
- WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
- WireframeMaterialName=EngineMaterials.WireframeMaterial
- [Engine.StreamingMovies]
- RenderPriorityPS3=1001
- SuspendGameIO=TRUE
- [Engine.ISVHacks]
- bInitializeShadersOnDemand=FALSE
- DisableATITextureFilterOptimizationChecks=TRUE
- UseMinimalNVIDIADriverShaderOptimization=TRUE
- PumpWindowMessagesWhenRenderThreadStalled=FALSE
- [Engine.GameEngine]
- CacheSizeMegs=128
- bSmoothFrameRate=FALSE
- MinSmoothedFrameRate=30
- MaxSmoothedFrameRate=60
- [Engine.DemoRecDriver]
- AllowDownloads=TRUE
- DemoSpectatorClass=Engine.PlayerController
- MaxClientRate=25000
- ConnectionTimeout=15.0
- InitialConnectTimeout=30.0
- AckTimeout=1.0
- KeepAliveTime=1.0
- SimLatency=0
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=30
- LanServerMaxTickRate=30
- [Engine.PackagesToAlwaysCook]
- [Engine.StartupPackages]
- bSerializeStartupPackagesFromMemory=FALSE
- bSerializeStartupPackagesFromMemoryCompressed=FALSE
- Package=DefaultUISkin
- Package=EngineMaterials
- Package=EngineSounds
- Package=EngineFonts
- Package=SoundModes
- [Engine.PackagesToForceCookPerMap]
- [Core.System]
- MaxObjectsNotConsideredByGC=0
- SizeOfPermanentObjectPool=0
- StaleCacheDays=30
- MaxStaleCacheSize=10
- MaxOverallCacheSize=30
- PackageSizeSoftLimit=300
- AsyncIOBandwidthLimit=0
- CachePath=..\S1Game\Cache
- CacheExt=.uxx
- Paths=..\Engine\Content
- ScriptPaths=..\S1Game\Script
- FRScriptPaths=..\S1Game\ScriptFinalRelease
- CutdownPaths=..\S1Game\CutdownPackages
- CutdownPaths=..\S1Game\Script
- ScreenShotPath=..\S1Game\ScreenShots
- LocalizationPaths=..\Engine\Localization
- Extensions=upk
- Extensions=u
- TextureFileCacheExtension=tfc
- Suppress=Dev
- Suppress=DevAudio
- Suppress=DevAudioVerbose
- Suppress=DevBind
- Suppress=DevBsp
- Suppress=DevCollision
- Suppress=DevCompile
- Suppress=DevComponents
- Suppress=DevCooking
- Suppress=DevDataStore
- Suppress=DevGarbage
- Suppress=DevKill
- Suppress=DevLoad
- Suppress=DevNetTraffic
- Suppress=DevPath
- Suppress=DevReplace
- Suppress=DevSave
- Suppress=DevSound
- Suppress=DevStats
- Suppress=DevTick
- Suppress=DevUI
- Suppress=DevUIStates
- Suppress=DevUIStyles
- Suppress=DevUIAnimation
- Suppress=DevUIFocus
- Suppress=Input
- Suppress=Inventory
- Suppress=Localization
- Suppress=LocalizationWarning
- Suppress=PlayerMove
- Suppress=DevSHA
- Suppress=DevShaders
- Suppress=DevAnim
- Suppress=DevDecals
- Suppress=RON_DEBUG
- Paths=..\S1Game\Content
- LocalizationPaths=..\S1Game\Localization
- SavePath=..\S1Game\Save
- Extensions=gmp
- Extensions=gpk
- SeekFreePCPaths=..\S1Game\CookedPC
- SeekFreePCExtensions=xxx
- [Engine.Client]
- DisplayGamma=2.2
- MinDesiredFrameRate=30.000000
- InitialButtonRepeatDelay=0.2
- ButtonRepeatDelay=0.1
- [Engine.GameViewportClient]
- bUseHardwareCursorWhenWindowed=False
- [WinDrv.WindowsClient]
- AudioDeviceClass=ALAudio.ALAudioDevice
- MinAllowableResolutionX=0
- MinAllowableResolutionY=0
- MaxAllowableResolutionX=0
- MaxAllowableResolutionY=0
- MinAllowableRefreshRate=0
- MaxAllowableRefreshRate=0
- ParanoidDeviceLostChecking=1
- AllowJoystickInput=1
- [Engine.Player]
- ConfiguredInternetSpeed=10000
- ConfiguredLanSpeed=20000
- PP_DesaturationMultiplier=1.0
- PP_HighlightsMultiplier=1.0
- PP_MidTonesMultiplier=1.0
- PP_ShadowsMultiplier=1.0
- [ALAudio.ALAudioDevice]
- MaxChannels=16
- UseEffectsProcessing=False
- TimeBetweenHWUpdates=15
- MinOggVorbisDurationGame=5
- MinOggVorbisDurationEditor=5
- DeviceName=Generic Software
- [IpDrv.TcpNetDriver]
- AllowDownloads=TRUE
- ConnectionTimeout=30.0
- InitialConnectTimeout=200.0
- AckTimeout=1.0
- KeepAliveTime=0.2
- MaxClientRate=15000
- MaxInternetClientRate=10000
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=30
- LanServerMaxTickRate=35
- DownloadManagers=IpDrv.HTTPDownload
- DownloadManagers=Engine.ChannelDownload
- NetConnectionClassName=IpDrv.TcpipConnection
- [IpServer.UdpServerQuery]
- GameName=ut
- [IpDrv.UdpBeacon]
- DoBeacon=TRUE
- BeaconTime=0.50
- BeaconTimeout=5.0
- BeaconProduct=ut
- ServerBeaconPort=8777
- BeaconPort=9777
- [TextureStreaming]
- PoolSize=250
- MemoryMargin=20
- MemoryLoss=0
- HysteresisLimit=20
- DropMipLevelsLimit=16
- StopIncreasingLimit=12
- StopStreamingLimit=8
- MinEvictSize=10
- MinFudgeFactor=1
- FudgeFactorIncreaseRateOfChange=0.5
- FudgeFactorDecreaseRateOfChange=-0.4
- MinRequestedMipsToConsider=11
- MinTimeToGuaranteeMinMipCount=2
- MaxTimeToGuaranteeMinMipCount=12
- UseTextureFileCache=TRUE
- LoadMapTimeLimit=5.0
- LightmapStreamingFactor=0.04
- ShadowmapStreamingFactor=0.04
- MaxLightmapRadius=500.0
- AllowStreamingLightmaps=True
- TextureFileCacheBulkDataAlignment=1
- UsePriorityStreaming=True
- bAllowSwitchingStreamingSystem=False
- UseDynamicStreaming=True
- bEnableAsyncDefrag=False
- bEnableAsyncReallocation=False
- MaxDefragRelocations=256
- MaxDefragDownShift=128
- [StreamByURL]
- PostLoadPause=6.0
- [Editor.EditorEngine]
- LocalPlayerClassName=Editor.EditorPlayer
- bUseSound=TRUE
- bSubtitlesEnabled=TRUE
- GridEnabled=TRUE
- SnapScaleEnabled=TRUE
- ScaleGridSize=5
- SnapVertices=FALSE
- SnapDistance=10.000000
- GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
- RotGridEnabled=TRUE
- RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
- GameCommandLine=-log -devmode
- FOVAngle=80.000000
- GodMode=TRUE
- AutoSaveDir=..\S1Game\Content\Maps\Autosaves
- InvertWidgetZAxis=TRUE
- UseAxisIndicator=TRUE
- MatineeCurveDetail=0.1
- Client=WinDrv.WindowsClient
- CurrentGridSz=4
- bUseMayaCameraControls=TRUE
- bPrefabsLocked=TRUE
- HeightMapExportClassName=TerrainHeightMapExporterTextT3D
- EditorOnlyContentPackages=EditorMeshes
- EditorOnlyContentPackages=EditorMaterials
- EditorOnlyContentPackages=EditorResources
- EditPackagesInPath=..\Development\Src
- EditPackages=Core
- EditPackages=Engine
- EditPackages=GameFramework
- EditPackages=Editor
- EditPackages=UnrealEd
- EditPackages=UnrealScriptTest
- EditPackages=IpDrv
- EditPackages=GFxUI
- EditPackages=GFxUIEditor
- EditPackagesOutPath=..\S1Game\Script
- FRScriptOutputPath=..\S1Game\ScriptFinalRelease
- EditPackages=S1Game
- InEditorGameURLOptions=
- EditPackages=GodHand
- [UnrealEd.UnrealEdEngine]
- AutoSave=TRUE
- AutoSaveTimeMinutes=30
- AutoSaveIndex=0
- PackagesToBeFullyLoadedAtStartup=EditorMaterials
- PackagesToBeFullyLoadedAtStartup=EditorMeshes
- PackagesToBeFullyLoadedAtStartup=EditorResources
- PackagesToBeFullyLoadedAtStartup=EngineMaterials
- PackagesToBeFullyLoadedAtStartup=EngineFonts
- PackagesToBeFullyLoadedAtStartup=EngineScenes
- PackagesToBeFullyLoadedAtStartup=EngineResources
- PackagesToBeFullyLoadedAtStartup=DefaultUISkin
- PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
- DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
- [Engine.DataStoreClient]
- GlobalDataStoreClasses=Engine.UIDataStore_Strings
- GlobalDataStoreClasses=Engine.UIDataStore_Images
- GlobalDataStoreClasses=Engine.UIDataStore_GameResource
- GlobalDataStoreClasses=Engine.CurrentGameDataStore
- ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
- GlobalDataStoreClasses=Engine.UIDataStore_Fonts
- GlobalDataStoreClasses=Engine.UIDataStore_Color
- GlobalDataStoreClasses=Engine.UIDataStore_Gamma
- GlobalDataStoreClasses=Engine.UIDataStore_Registry
- GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
- ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
- PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
- ;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused
- [Engine.UIDataStore_SessionSettings]
- SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
- [DevOptions.Shaders]
- AutoReloadChangedShaders=TRUE
- [StatNotifyProviders]
- XmlStatNotifyProvider=FALSE
- CsvStatNotifyProvider=FALSE
- StatsNotifyProvider_UDP=TRUE
- PIXNamedCounterProvider=FALSE
- [StatNotifyProviders.StatNotifyProvider_UDP]
- ListenPort=13000
- [RemoteControl]
- SuppressRemoteControlAtStartup=TRUE
- [LogFiles]
- PurgeLogsDays=2
- [AnimationCompression]
- DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
- TranslationCompressionFormat=0
- RotationCompressionFormat=1
- AlternativeCompressionThreshold=1.f
- ForceRecompression=FALSE
- bOnlyCheckForMissingSkeletalMeshes=FALSE
- [IpDrv.OnlineSubsystemCommonImpl]
- MaxLocalTalkers=1
- MaxRemoteTalkers=16
- bIsUsingSpeechRecognition=FALSE
- [IpDrv.OnlineGameInterfaceImpl]
- LanAnnouncePort=14001
- LanQueryTimeout=5.0
- [OnlineSubsystemLive.OnlineSubsystemLive]
- LiveSystemLinkPort=14000
- LanAnnouncePort=14001
- [Engine.StaticMeshCollectionActor]
- bCookOutStaticMeshActors=TRUE
- MaxStaticMeshComponents=100
- [Engine.StaticLightCollectionActor]
- bCookOutStaticLightActors=TRUE
- MaxLightComponents=100
- [LiveSock]
- bUseVDP=TRUE
- bUseSecureConnections=TRUE
- MaxDgramSockets=64
- MaxStreamSockets=16
- DefaultRecvBufsizeInK=256
- DefaultSendBufsizeInK=256
- [CustomStats]
- LD=Streaming fudge factor
- LD=FrameTime
- LD=Terrain Foliage Time
- LD=Foliage Render Time
- LD=Terrain Smooth Time
- LD=Terrain Render Time
- LD=Decal Render Time
- LD=Terrain Triangles
- LD=Foliage Instances
- LD=Decal Triangles
- LD=Decal Draw Calls
- LD=Static Mesh Tris
- LD=Skel Mesh Tris
- LD=Skel Verts CPU Skin
- LD=Skel Verts GPU Skin
- LD=30+ FPS
- LD=Audio Memory Used
- LD=Total CPU rendering time
- LD=Total GPU rendering time
- LD=Occluded primitives
- LD=Projected shadows
- LD=Visible static mesh elements
- LD=Visible dynamic primitives
- LD=Texture Pool Size
- LD=Physical Memory Used
- LD=Virtual Memory Used
- LD=Audio Memory Used
- LD=Texture Memory Used
- LD=360 Texture Memory Used
- LD=Vertex Lighting Memory
- LD=StaticMesh Vertex Memory
- LD=StaticMesh Index Memory
- LD=SkeletalMesh Vertex Memory
- LD=SkeletalMesh Index Memory
- GameThread=Async Loading Time
- GameThread=Audio Update Time
- GameThread=FrameTime
- GameThread=HUD Time
- GameThread=Input Time
- GameThread=Kismet Time
- GameThread=Move Actor Time
- GameThread=RHI Game Tick
- GameThread=RedrawViewports
- GameThread=Script time
- GameThread=Tick Time
- GameThread=Update Components Time
- GameThread=World Tick Time
- GameThread=Async Work Wait
- GameThread=PerFrameCapture
- [MemorySplitClassesToTrack]
- Class=AnimSequence
- Class=AudioComponent
- Class=AudioDevice
- Class=CylinderComponent
- Class=DecalComponent
- Class=DecalLifetime
- Class=DecalLifetimeAge
- Class=DecalLifetimeData
- Class=DecalLifetimeDataAge
- Class=DecalManager
- Class=DecalMaterial
- Class=Field
- Class=Font
- Class=Level
- Class=Material
- Class=MaterialInstanceConstant
- Class=MaterialInstanceTimeVarying
- Class=Model
- Class=ModelComponent
- Class=MorphTarget
- Class=ObjectReferencer
- Class=ParticleModule
- Class=ParticleSystemComponent
- Class=PathNode
- Class=RB_BodyInstance
- Class=RB_BodySetup
- Class=ReachSpec
- Class=SkeletalMesh
- Class=SoundCue
- Class=SoundNode
- Class=StaticMesh
- Class=StaticMeshActor
- Class=StaticMeshComponent
- Class=Terrain
- Class=TerrainComponent
- Class=Texture2D
- Class=UIRoot
- [ConfigCoalesceFilter]
- FilterOut=S1Engine.ini
- FilterOut=S1Editor.ini
- FilterOut=S1Input.ini
- FilterOut=S1Game.ini
- FilterOut=S1UI.ini
- FilterOut=S1Compat.ini
- FilterOut=S1EditorKeyBindings.ini
- FilterOut=S1EditorUserSettings.ini
- FilterOut=UnrealEd.int
- FilterOut=Editor.int
- FilterOut=EditorTips.int
- FilterOut=UnrealScriptTest.int
- FilterOut=WinDrv.int
- FilterOut=XWindow.int
- [TaskPerfTracking]
- bUseTaskPerfTracking=TRUE
- RemoteConnectionIP=10.1.10.83
- ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
- RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=TRUE;Pooling=FALSE;Asynchronous Processing=TRUE;Network Library=dbmssocn
- [TaskPerfMemDatabase]
- bUseTaskPerfMemDatabase=TRUE
- RemoteConnectionIP=10.1.10.83
- ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
- RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=TRUE;Pooling=TRUE;Asynchronous Processing=TRUE;Network Library=dbmssocn
- [MemoryPools]
- FLightPrimitiveInteractionInitialBlockSize=512
- FModShadowPrimitiveInteractionInitialBlockSize=512
- [SystemSettings]
- AllowD3D10=FALSE
- AllowRadialBlur=False
- AllowSubsurfaceScattering=False
- AmbientOcclusion=FALSE
- bAllowBetterModulatedShadows=FALSE
- bAllowDownsampledTranslucency=False
- bAllowFracturedDamage=FALSE
- bAllowWholeSceneDominantShadows=FALSE
- bAllowLightShafts=false
- bCompressDiffuseOtherPlayerCharacterTextures=True
- bCompressDiffuseOtherPlayerVehicleTextures=True
- bCompressDiffuseLocalPlayerCharacterTextures=true
- bCompressDiffuseLocalPlayerVehicleTextures=true
- bCompressNormalTextures=true
- bEnableBranchingPCFShadows=FALSE
- bEnableForegroundSelfShadowing=FALSE
- bEnableForegroundShadowsOnWorld=FALSE
- bEnableVSMShadows=FALSE
- Bloom=FALSE
- Borderless=False
- CompositeDynamicLights=False
- DecalCullDistanceScale=0.750000
- DepthOfField=FALSE
- DetailMode=0
- DirectionalLightmaps=FALSE
- Distortion=FALSE
- DropParticleDistortion=False
- DynamicDecals=false
- DynamicLights=true
- DynamicShadows=false
- FloatingPointRenderTargets=true
- FilteredDistortion=False
- FogVolumes=false
- FoliageDrawRadiusMultiplier=0.000000
- FractureCullDistanceScale=1.000000
- FractureDirectSpawnChanceScale=1.000000
- FractureRadialSpawnChanceScale=1.000000
- Fullscreen=FALSE
- GarbageCollectionMemoryCeilingGb=2.2
- FXAA=FALSE
- LensFlares=FALSE
- LightEnvironmentShadows=FALSE
- MaxAnisotropy=2
- MaxMultisamples=1
- MaxShadowResolution=64
- MinShadowResolution=8
- MinPreShadowResolution=8
- MotionBlur=FALSE
- MotionBlurPause=False
- MotionBlurSkinning=1
- NumFracturedPartsScale=1.000000
- OneFrameThreadLag=TRUE
- OnlyStreamInTextures=FALSE
- ParticleLODBias=0
- ResX=1512
- ResY=945
- SceneCaptureStreamingMultiplier=1.000000
- ScreenPercentage=100.000000
- ShadowDepthBias=0.012000
- ShadowFadeExponent=2.200000
- ShadowFadeResolution=32
- SHSecondaryLighting=False
- ShadowFilterQualityBias=0
- ShadowFilterRadius=2.000000
- ShadowTexelsPerPixel=1.273240
- ShadowVolumeLightRadiusThreshold=1000.000000
- ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
- SkeletalMeshLODBias=0
- SpeedTreeBillboards=FALSE
- SpeedTreeBranches=FALSE
- SpeedTreeFronds=FALSE
- SpeedTreeLeaves=FALSE
- StaticDecals=FALSE
- TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- Trilinear=False
- UnbatchedDecals=False
- UpscaleScreenPercentage=TRUE
- UseHighQualityBloom=FALSE
- UseVsync=FALSE
- [Engine.PhysicsLODVerticalDestructible]
- MaxDynamicChunkCount=1000
- DebrisLifetime=60.0
- [Engine.PhysicsLODVerticalEmitter]
- ParticlePercentage=100
- [Engine.OnlineSubsystem]
- +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
- [Engine.OnlineRecentPlayersList]
- MaxRecentPlayers=100
- MaxRecentParties=5
- [Configuration]
- BasedOn=..\Engine\Config\BaseEngine.ini
- [S1Game.ReleaseDatasheet]
- ArtDatasheet=..\..\ReleaseData\Art_Data\Datasheet
- DesignDatasheet=..\..\ReleaseData\Design_Data\Datasheet
- ProgramDatasheet=..\..\ReleaseData\Program_Data\Datasheet
- SoundDatasheet=..\..\ReleaseData\Sound_Data\Datasheet
- BarrackDefine=..\..\ReleaseData\Design_Data\BarrackDefine
- Godhand=..\..\ReleaseData\Design_Data\GodHandDefine
- [SystemSettingsEditor]
- ResX=1556
- ResY=971
- [Engine.AudioDevice]
- SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
- SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
- SoundGroups=(GroupName=Character,Properties=(Volume=1))
- SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
- SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
- SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts))
- SoundGroups=(GroupName=Item,Properties=(Volume=1))
- SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
- SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
- SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect))
- SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
- SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
- SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
- SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
- SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
- SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
- SoundGroups=(GroupName=damageVoice,Properties=(Volume=1,MaxConcurrentPlayCount=6))
- SoundGroups=(GroupName=damageHit,Properties=(Volume=1,MaxConcurrentPlayCount=6))
- SoundGroups=(GroupName=damageEffect,Properties=(Volume=1,MaxConcurrentPlayCount=6))
- SoundGroups=(GroupName=NPC,Properties=(Volume=1))
- SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,MaxConcurrentPlayCount=6))
- SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8))
- SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
- SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music))
- SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI))
- SoundModeNames=Default
- SoundModeNames=Quiet
- SoundModeNames=Loud
- SoundModeNames=Slow
- SoundModeNames=Quick
- [GodHand.GodHandEngine]
- FOVAngle=80.000000
- Client=WinDrv.WindowsClient
- [Windows.StandardUser]
- MyDocumentsSubDirName=ProjectS
- [Aero]
- AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO
- ;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO
- ;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO
- AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO
- AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO
- [S1Game.ProgramDatasheet]
- ArtDatasheet=T:\Art_Data\Datasheet
- DesignDatasheet=T:\Design_Data\Datasheet
- ProgramDatasheet=T:\Program_Data\Datasheet
- SoundDatasheet=T:\Sound_Data\Datasheet
- BarrackDefine=T:\Design_Data\BarrackDefine
- Godhand=T:\Design_Data\GodHandDefine
- ;ArtDatasheet=U:\LiveReleaseData_Live15\Art_Data\Datasheet
- ;DesignDatasheet=U:\LiveReleaseData_Live15\Design_Data\Datasheet
- ;ProgramDatasheet=U:\LiveReleaseData_Live15\Program_Data\Datasheet
- ;SoundDatasheet=U:\LiveReleaseData_Live15\Sound_Data\Datasheet
- ;BarrackDefine=U:\LiveReleaseData_Live15\Design_Data\BarrackDefine
- ;Godhand=U:\LiveReleaseData_Live15\Design_Data\LevelDesignObjectDefine
- [Barrack.ShowGrid]
- GridSize=20
- GridSideLength=500
- [S1Game.ResourceSet]
- ResourceSet=NHN
- [IniVersion]
- 0=1330932627.000000
- 1=1330968468.000000
- [AppCompat]
- MeasuredCPUScore=274.256195
- CompatLevelComposite=4
- CompatLevelCPU=5
- CompatLevelGPU=4
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement