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TheInsidiousOne

Playgreat Mar16

Mar 16th, 2020
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  1. Playgreat Etranger
  2. Level 2 DARK Cyberse/Effect
  3. 1000/1000
  4. If this card is in your hand or GY: You can target 1 "Playgreat" Xyz Monster you control; attach this card to it as material. If this card is sent to the GY: You can add 1 "Playgreat" Link Spell from your Deck to your hand. You can only use 1 "Playgreat Etranger" effect per turn, and only once that turn.
  5.  
  6. Playgreat Wolf
  7. Level 3 DARK Cyberse/Effect
  8. 1600/800
  9. If you control a "Playgreat" monster: You can Special Summon this card from your hand. You can only use this effect of "Playgreat Wolf" once per turn. Up to twice per turn: You can target 1 Cyberse monster on the field, then activate 1 of these effects.
  10. ● Increase its Level by 1.
  11. ● Reduce its Level by 1.
  12.  
  13. Playgreat Jaeger
  14. Level 3 DARK Cyberse/Effect
  15. 800/1500
  16. You can Special Summon this card (from your hand) by discarding 1 "Playgreat" card. Up to twice per turn: You can target 1 Cyberse monster on the field, then activate 1 of these effects.
  17. ● Increase its Level by 1.
  18. ● Reduce its Level by 1.
  19.  
  20. Playgreat Synchron
  21. Level 3 DARK Cyberse/Tuner/Effect
  22. 1400/1000
  23. If you control a "Playgreat" monster: You can Special Summon this card from your hand. You can only use this effect of "Playgreat Synchron" once per turn. Once per turn: You can target 1 face-up Cyberse Xyz Monster you control; this turn, you can use it as a Synchro Material for the Synchro Summon of a Cyberse Synchro Monster, using its Rank as if it were a Level.
  24.  
  25. Playgreat Stymphalian
  26. Level 7 DARK Cyberse/Synchro/Effect
  27. 2400/2800
  28. 1 Tuner + 1+ non-Tuner Cyberse monsters
  29. If this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Playgreat Stymphalian" once per turn. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK.
  30.  
  31. Playgreat Griffon
  32. Rank 3 DARK Cyberse/Xyz/Effect
  33. 1900/1000
  34. 2 Level 3 monsters
  35. You can detach 1 material from this card; add 1 "Playgreat" Spell/Trap from your Deck to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "Playgreat" monster from your Deck. You can only use each effect of "Playgreat Griffon" once per turn.
  36.  
  37. Playgreat Valkyria
  38. Link-2 DARK Cyberse/Link/Effect
  39. 1500/B L
  40. 2 Cyberse monsters
  41. During your End Phase, if this card is in your GY and you control no monsters in your Main Monster Zone: You can Special Summon this card. If this card is Special Summoned from the GY, or Link Summoned: You can draw 1 card. You can only use each effect of "Playgreat Valkyria" once per turn.
  42.  
  43. Playgreat Blader
  44. Link-2 DARK Cyberse/Link/Effect
  45. 1700/B R
  46. 2 Cyberse Effect Monsters
  47. If this card is Link Summoned: You can target 1 "Playgreat" Xyz Monster in your GY; Special Summon that target to your zone this card points to, also, if this card was Link Summoned to a Main Monster Zone, add 1 "Playgreat" Link Spell from your Deck to your hand. You can only use this effect of "Playgreat Blader" once per turn.
  48.  
  49. Playgreat Light Blaster
  50. Normal Spell
  51. If you control a "Playgreat" monster that was Special Summoned from the Extra Deck: Add 1 "Playgreat" Link Spell from your Deck to your hand. If a "Playgreat" Link Spell(s) you control would be destroyed by a card effect, you can banish this card from your GY instead, and if you do, face-up "Playgreat" cards you control cannot be destroyed by card effects for the rest of this turn.
  52.  
  53. Playgreat Circuits
  54. Link Spell/TL T TR
  55. You can only control 1 "Playgreat Circuits" in your Spell & Trap Zones a Link Monster points to. If a "Playgreat" Xyz Monster this card points to would detach a material(s) to activate its effect, you can pay 600 LP for each of those materials instead. When this card leaves the field while it points to a monster(s), destroy all those monsters.
  56.  
  57. Playgreat Cells
  58. Link Spell/TL T
  59. You can only control 1 "Playgreat Cells" in your Spell & Trap Zones a Link Monster points to. Once per turn: You can target 1 "Playgreat" Xyz Monster this card points to and 1 monster your opponent controls; attach the second target to the first target as material, but the first target cannot attack directly this turn. When this card leaves the field while it points to a monster(s), destroy all those monsters.
  60.  
  61. Playgreat Cords
  62. Link Spell/T TR
  63. You can only control 1 "Playgreat Cords" in your Spell & Trap Zones a Link Monster points to. Once per turn: You can target 1 "Playgreat" Xyz Monster this card points to and 1 Cyberse monster in your GY; attach the second target to the first target as material. When this card leaves the field while it points to a monster(s), destroy all those monsters.
  64.  
  65. Dominance of Play-Greatness
  66. Normal Trap
  67. (This card is always treated as a "Playgreat" card.)
  68. If you took damage by battle or an opponent's card effect this turn: Special Summon 1 Link-2 "Playgreat" Link Monster from your Extra Deck. (This is treated as a Link Summon.)
  69.  
  70. 2x Pegasus
  71. 1x every Main Decker Playgreat
  72. 1-2x Balancer Lord
  73. 1-2x Lady Debug
  74. ----
  75. 1x Cyberse Reminder
  76. 1x Space Insulator
  77. 1x Stymphalian
  78. 2-3x Angel (the Link-1)
  79. ----
  80. 1x of the rest
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