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- Playgreat Etranger
- Level 2 DARK Cyberse/Effect
- 1000/1000
- If this card is in your hand or GY: You can target 1 "Playgreat" Xyz Monster you control; attach this card to it as material. If this card is sent to the GY: You can add 1 "Playgreat" Link Spell from your Deck to your hand. You can only use 1 "Playgreat Etranger" effect per turn, and only once that turn.
- Playgreat Wolf
- Level 3 DARK Cyberse/Effect
- 1600/800
- If you control a "Playgreat" monster: You can Special Summon this card from your hand. You can only use this effect of "Playgreat Wolf" once per turn. Up to twice per turn: You can target 1 Cyberse monster on the field, then activate 1 of these effects.
- ● Increase its Level by 1.
- ● Reduce its Level by 1.
- Playgreat Jaeger
- Level 3 DARK Cyberse/Effect
- 800/1500
- You can Special Summon this card (from your hand) by discarding 1 "Playgreat" card. Up to twice per turn: You can target 1 Cyberse monster on the field, then activate 1 of these effects.
- ● Increase its Level by 1.
- ● Reduce its Level by 1.
- Playgreat Synchron
- Level 3 DARK Cyberse/Tuner/Effect
- 1400/1000
- If you control a "Playgreat" monster: You can Special Summon this card from your hand. You can only use this effect of "Playgreat Synchron" once per turn. Once per turn: You can target 1 face-up Cyberse Xyz Monster you control; this turn, you can use it as a Synchro Material for the Synchro Summon of a Cyberse Synchro Monster, using its Rank as if it were a Level.
- Playgreat Stymphalian
- Level 7 DARK Cyberse/Synchro/Effect
- 2400/2800
- 1 Tuner + 1+ non-Tuner Cyberse monsters
- If this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Playgreat Stymphalian" once per turn. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK.
- Playgreat Griffon
- Rank 3 DARK Cyberse/Xyz/Effect
- 1900/1000
- 2 Level 3 monsters
- You can detach 1 material from this card; add 1 "Playgreat" Spell/Trap from your Deck to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "Playgreat" monster from your Deck. You can only use each effect of "Playgreat Griffon" once per turn.
- Playgreat Valkyria
- Link-2 DARK Cyberse/Link/Effect
- 1500/B L
- 2 Cyberse monsters
- During your End Phase, if this card is in your GY and you control no monsters in your Main Monster Zone: You can Special Summon this card. If this card is Special Summoned from the GY, or Link Summoned: You can draw 1 card. You can only use each effect of "Playgreat Valkyria" once per turn.
- Playgreat Blader
- Link-2 DARK Cyberse/Link/Effect
- 1700/B R
- 2 Cyberse Effect Monsters
- If this card is Link Summoned: You can target 1 "Playgreat" Xyz Monster in your GY; Special Summon that target to your zone this card points to, also, if this card was Link Summoned to a Main Monster Zone, add 1 "Playgreat" Link Spell from your Deck to your hand. You can only use this effect of "Playgreat Blader" once per turn.
- Playgreat Light Blaster
- Normal Spell
- If you control a "Playgreat" monster that was Special Summoned from the Extra Deck: Add 1 "Playgreat" Link Spell from your Deck to your hand. If a "Playgreat" Link Spell(s) you control would be destroyed by a card effect, you can banish this card from your GY instead, and if you do, face-up "Playgreat" cards you control cannot be destroyed by card effects for the rest of this turn.
- Playgreat Circuits
- Link Spell/TL T TR
- You can only control 1 "Playgreat Circuits" in your Spell & Trap Zones a Link Monster points to. If a "Playgreat" Xyz Monster this card points to would detach a material(s) to activate its effect, you can pay 600 LP for each of those materials instead. When this card leaves the field while it points to a monster(s), destroy all those monsters.
- Playgreat Cells
- Link Spell/TL T
- You can only control 1 "Playgreat Cells" in your Spell & Trap Zones a Link Monster points to. Once per turn: You can target 1 "Playgreat" Xyz Monster this card points to and 1 monster your opponent controls; attach the second target to the first target as material, but the first target cannot attack directly this turn. When this card leaves the field while it points to a monster(s), destroy all those monsters.
- Playgreat Cords
- Link Spell/T TR
- You can only control 1 "Playgreat Cords" in your Spell & Trap Zones a Link Monster points to. Once per turn: You can target 1 "Playgreat" Xyz Monster this card points to and 1 Cyberse monster in your GY; attach the second target to the first target as material. When this card leaves the field while it points to a monster(s), destroy all those monsters.
- Dominance of Play-Greatness
- Normal Trap
- (This card is always treated as a "Playgreat" card.)
- If you took damage by battle or an opponent's card effect this turn: Special Summon 1 Link-2 "Playgreat" Link Monster from your Extra Deck. (This is treated as a Link Summon.)
- 2x Pegasus
- 1x every Main Decker Playgreat
- 1-2x Balancer Lord
- 1-2x Lady Debug
- ----
- 1x Cyberse Reminder
- 1x Space Insulator
- 1x Stymphalian
- 2-3x Angel (the Link-1)
- ----
- 1x of the rest
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