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TheInsidiousOne

Character Deck 3 - Yuriko

Sep 19th, 2018
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  1. [CD03-EN001] Nexus Knight
  2. ★★★★
  3. LIGHT
  4. Miracle/Effect
  5. ATK 1800
  6. DEF 1200
  7. While you own the Glory Zone, this card's Level becomes 5. If you own the Glory Zone and you control no cards in your Main Monster Zone, you can Special Summon this card (from your hand).
  8.  
  9. [CD03-EN002] Azure Priest
  10. ★★★
  11. WATER
  12. Miracle/Effect
  13. ATK 1300
  14. DEF 1200
  15. While you own the Glory Zone, this card's Level becomes 4. If you control a Miracle monster other than "Azure Priest", you can Special Summon this card (from your hand). If this card is sent from the field to the GY: You can add 1 Level 4 or lower Miracle monster from your Deck to your hand, except "Azure Priest". You can only use this effect of "Azure Priest" once per turn.
  16.  
  17. [CD03-EN003] Illusory Clan Fighter
  18. ★★★★★
  19. EARTH
  20. Miracle/Effect
  21. ATK 2000
  22. DEF 1600
  23. While you own the Glory Zone, this card's Level becomes 6. If you control no monsters, or all monsters you control are Miracle monsters: You can Special Summon this card from your hand. Gains 100 ATK for each Glory Counter on it. If this card is sent from the field to the GY: You can Special Summon 1 Level 4 or lower Miracle monster from your Deck. You can only use this effect of "Illusory Clan Fighter" once per turn.
  24.  
  25. [CD03-EN004] Miracle Mist Angel
  26. ★★★★
  27. WIND
  28. Miracle/Effect
  29. ATK 1600
  30. DEF 1800
  31. While you own the Glory Zone, this card's Level becomes 5. Cannot be destroyed by battle or card effects if this card has Glory Counters on it. If this card is Normal Summoned: You can target 1 Level 4 or lower Miracle monster in your GY, except "Miracle Mist Angel"; Special Summon that target.
  32.  
  33. [CD03-EN005] Solar Pegasus
  34. ★★★★
  35. WIND
  36. Miracle/Effect
  37. ATK 1800
  38. DEF 1600
  39. While you own the Glory Zone, this card's Level becomes 5. You can discard this card; add 1 Level 4 or lower Miracle monster from your Deck to your hand, except "Solar Pegasus". If this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Miracle monster from your Deck in Defense Position, except "Solar Pegasus". You can only use each effect of "Solar Pegasus" once per turn.
  40.  
  41. [CD03-EN006] Silver Rocketeer
  42. ★★★
  43. FIRE
  44. Miracle/Effect
  45. ATK 1600
  46. DEF 800
  47. While you own the Glory Zone, this card's Level becomes 4. You can Tribute this card with a Glory Counter on it; Special Summon from your Deck or GY, 1 Miracle monster, with a Level equal to the number of Glory Counters this card had, except "Silver Rocketeer". If this card is sent from the field to the GY: You can Special Summon 1 Level 4 or lower Miracle monster from your hand, except "Silver Rocketeer". You can only use 1 "Silver Rocketeer" effect per turn, and only once that turn.
  48.  
  49. [CD03-EN007] Prayer Nun
  50. ★★★★★★
  51. LIGHT
  52. Miracle/Effect
  53. ATK 2000
  54. DEF 850
  55. While you own the Glory Zone, this card's Level becomes 7. When an attack is declared involving your Miracle monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster. If this card is sent from the field to the GY: You can target 1 Spell/Trap your opponent controls; destroy it. You must control a Miracle monster to activate and resolve this effect. You can only use this effect of "Prayer Nun" once per turn.
  56.  
  57. [CD03-EN008] Fragmental Afterlife Golem
  58. ★★★★
  59. DARK
  60. Miracle/Effect
  61. ATK 1800
  62. DEF 200
  63. While you own the Glory Zone, this card's Level becomes 5. If this card is Special Summoned: You can add 1 Miracle monster from your Deck to your hand, except "Fragmental Afterlife Golem". If this card is sent from the field to the GY: You can target 1 monster your opponent controls; destroy it. You must control a Miracle monster to activate and resolve this effect. You can only use each effect of "Fragmental Afterlife Golem" once per turn.
  64.  
  65. [CD03-EN009] Miracle Juggernaut
  66. ★★★★
  67. WIND
  68. Miracle/Effect
  69. ATK 800
  70. DEF 1600
  71. While you own the Glory Zone, this card's Level becomes 5. If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You must own the Glory Zone to activate and to resolve this effect. You can only use this effect of "Miracle Juggernaut" once per turn.
  72.  
  73. [CD03-EN010] Prismleo
  74. ★★★★
  75. LIGHT
  76. Miracle/Effect
  77. ATK 1800
  78. DEF 600
  79. While you own the Glory Zone, this card's Level becomes 5. During your Main Phase, you can Normal Summon 1 Miracle monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
  80.  
  81. [CD03-EN011] Radiant Soul Sentinel
  82. ★★★
  83. LIGHT
  84. Miracle/Effect
  85. ATK 1700
  86. DEF 0
  87. While you own the Glory Zone, this card's Level becomes 4. If you own the Glory Zone: You can Special Summon 1 Level 4 or lower Miracle monster from your hand, except "Radiant Soul Sentinel". You can only use this effect of "Radiant Soul Sentinel" once per turn.
  88.  
  89. [CD03-EN012] Essence Dragon
  90. ★★★★
  91. LIGHT
  92. Miracle/Effect
  93. ATK 1000
  94. DEF 1800
  95. While you own the Glory Zone, this card's Level becomes 5. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Miracle monster from your Deck, except "Essence Dragon".
  96.  
  97. [CD03-EN013] Cyber Dragon
  98. [CD03-EN014] Photon Thrasher
  99. [CD03-EN015] Beast King Barbaros
  100. [CD03-EN016] Marauding Captain
  101. [CD03-EN017] Marshmallon
  102. [CD03-EN018] Evilswarm Mandragora
  103. [CD03-EN019] Cyberse White Hat
  104.  
  105. [CD03-EN020] Miraculous Forest
  106. Field Spell
  107. When this card is activated: You can add 1 Level 3 or lower Miracle monster from your Deck to your hand. You can only activate 1 "Miraculous Forest" per turn. While you control a Miracle monster with a Glory Counter(s), this card cannot be destroyed by your opponent's card effects. Once per turn, if you Glory Summon a Miracle Glory Monster: You can draw 1 card.
  108.  
  109. [CD03-EN021] Miraculous Prism
  110. Continuous Spell
  111. Once per turn: You can Special Summon 1 Miracle monster from your hand. You must control no monsters to activate and to resolve this effect.
  112.  
  113. [CD03-EN022] Miraculous Performance
  114. Normal Spell
  115. Add 1 Miracle monster from your Deck to your hand. You can only activate 1 "Miraculous Performance" per turn. If a Miracle monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  116.  
  117. [CD03-EN023] Miraculous Arrival
  118. Normal Spell
  119. If you own the Glory Zone and you control a Miracle monster: Target 1 Set Spell/Trap your opponent controls; destroy it. You can only activate 1 "Miraculous Arrival" per turn.
  120.  
  121. [CD03-EN024] Monster Reborn
  122. [CD03-EN025] Mystical Space Typhoon
  123. [CD03-EN026] Dark Hole
  124. [CD03-EN027] Raigeki
  125. [CD03-EN028] Forbidden Lance
  126. [CD03-EN029] Book of Moon
  127.  
  128. [CD03-EN030] Miraculous Beacon
  129. Counter Trap
  130. When a Spell/Trap Card, or monster effect, is activated that would destroy a card(s) you control while you control a Miracle monster: Negate the activation, and if you do, destroy that card. If you own the Glory Zone, you can activate this card from your hand. You can only activate 1 "Miraculous Beacon" per turn.
  131.  
  132. [CD03-EN031] Call of the Haunted
  133. [CD03-EN032] Mirror Force
  134. [CD03-EN033] Raigeki Break
  135. [CD03-EN034] Fiendish Chain
  136. [CD03-EN035] Draining Shield
  137. [CD03-EN036] Threatening Roar
  138. [CD03-EN037] Bottomless Trap Hole
  139. [CD03-EN038] Torrential Tribute
  140. [CD03-EN039] Compulsory Evacuation Device
  141. [CD03-EN040] Solemn Warning
  142.  
  143. [CD03-EN041] Celestial Tranquilizer Dragon
  144. ★★★★★★★
  145. <9>
  146. LIGHT
  147. Miracle/Glory/Effect
  148. ATK 2500
  149. DEF 2000
  150. When a Spell/Trap Card, or a monster effect, is activated: You can Tribute 1 monster; place 3 Glory Counters to face-up cards you control. You can only use this effect of "Celestial Tranquilizer Dragon" once per turn.
  151. ----
  152. 1 Miracle monster
  153. While you own the Glory Zone, this card is unaffected by your opponent's card effects during the Battle Phase only. If an opponent's monster battles, before damage calculation: You can make the ATK of that opponent's monster become equal to its original ATK until the end of the Damage Step, and if you do, this card gains ATK equal to that monster's changed ATK until the end of this turn.
  154.  
  155. [CD03-EN042] Auraam, the Miraculous Messenger
  156. ★★★★★★
  157. <6>
  158. LIGHT
  159. Miracle/Glory/Effect
  160. ATK 2000
  161. DEF 1500
  162. When a Spell/Trap Card, or a monster effect, is activated: You can Tribute 1 monster; place 3 Glory Counters to face-up cards you control. You can only use this effect of "Auraam, the Miraculous Messenger" once per turn.
  163. ----
  164. 1 Miracle monster
  165. While you own the Glory Zone, this card cannot be destroyed by your opponent's card effects. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster, and if you do, inflict damage to your opponent equal to half the original ATK of the destroyed monster.
  166.  
  167. [CD03-EN043] Eva, the Miraculous Transcender
  168. ★★★★★
  169. <6>
  170. LIGHT
  171. Miracle/Glory/Effect
  172. ATK 2000
  173. DEF 2500
  174. When a Spell/Trap Card, or a monster effect, is activated: You can Tribute 1 monster; place 3 Glory Counters to face-up cards you control. You can only use this effect of "Eva, the Miraculous Transcender" once per turn.
  175. ----
  176. 1 Miracle monster
  177. While you own the Glory Zone, this card cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster, and if you do, inflict 500 damage to your opponent.
  178.  
  179. [CD03-EN044] Kaleidonaut Kaiser
  180. ★★★★
  181. <6>
  182. LIGHT
  183. Miracle/Glory/Effect
  184. ATK 2000
  185. DEF 2000
  186. When a Spell/Trap Card, or a monster effect, is activated: You can Tribute 1 monster; place 3 Glory Counters to face-up cards you control. You can only use this effect of "Kaleidonaut Kaiser" once per turn.
  187. ----
  188. 1 Miracle monster
  189. While you own the Glory Zone, this card can make up to 2 attacks during each Battle Phase. At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand.
  190.  
  191. [CD03-EN045] Twin Lunar Dragon
  192. ★★★★
  193. <6>
  194. LIGHT
  195. Miracle/Glory/Effect
  196. ATK 1000
  197. DEF 2500
  198. When a Spell/Trap Card, or a monster effect, is activated: You can Tribute 1 monster; place 3 Glory Counters to face-up cards you control. You can only use this effect of "Twin Lunar Dragon" once per turn.
  199. ----
  200. 1 Miracle monster
  201. While you own the Glory Zone and this card battles an opponent's monster, invert damage calculation. If you do not own the Glory Zone, this card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
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