Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [CD03-EN001] Nexus Knight
- ★★★★
- LIGHT
- Miracle/Effect
- ATK 1800
- DEF 1200
- While you own the Glory Zone, this card's Level becomes 5. If you own the Glory Zone and you control no cards in your Main Monster Zone, you can Special Summon this card (from your hand).
- [CD03-EN002] Azure Priest
- ★★★
- WATER
- Miracle/Effect
- ATK 1300
- DEF 1200
- While you own the Glory Zone, this card's Level becomes 4. If you control a Miracle monster other than "Azure Priest", you can Special Summon this card (from your hand). If this card is sent from the field to the GY: You can add 1 Level 4 or lower Miracle monster from your Deck to your hand, except "Azure Priest". You can only use this effect of "Azure Priest" once per turn.
- [CD03-EN003] Illusory Clan Fighter
- ★★★★★
- EARTH
- Miracle/Effect
- ATK 2000
- DEF 1600
- While you own the Glory Zone, this card's Level becomes 6. If you control no monsters, or all monsters you control are Miracle monsters: You can Special Summon this card from your hand. Gains 100 ATK for each Glory Counter on it. If this card is sent from the field to the GY: You can Special Summon 1 Level 4 or lower Miracle monster from your Deck. You can only use this effect of "Illusory Clan Fighter" once per turn.
- [CD03-EN004] Miracle Mist Angel
- ★★★★
- WIND
- Miracle/Effect
- ATK 1600
- DEF 1800
- While you own the Glory Zone, this card's Level becomes 5. Cannot be destroyed by battle or card effects if this card has Glory Counters on it. If this card is Normal Summoned: You can target 1 Level 4 or lower Miracle monster in your GY, except "Miracle Mist Angel"; Special Summon that target.
- [CD03-EN005] Solar Pegasus
- ★★★★
- WIND
- Miracle/Effect
- ATK 1800
- DEF 1600
- While you own the Glory Zone, this card's Level becomes 5. You can discard this card; add 1 Level 4 or lower Miracle monster from your Deck to your hand, except "Solar Pegasus". If this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Miracle monster from your Deck in Defense Position, except "Solar Pegasus". You can only use each effect of "Solar Pegasus" once per turn.
- [CD03-EN006] Silver Rocketeer
- ★★★
- FIRE
- Miracle/Effect
- ATK 1600
- DEF 800
- While you own the Glory Zone, this card's Level becomes 4. You can Tribute this card with a Glory Counter on it; Special Summon from your Deck or GY, 1 Miracle monster, with a Level equal to the number of Glory Counters this card had, except "Silver Rocketeer". If this card is sent from the field to the GY: You can Special Summon 1 Level 4 or lower Miracle monster from your hand, except "Silver Rocketeer". You can only use 1 "Silver Rocketeer" effect per turn, and only once that turn.
- [CD03-EN007] Prayer Nun
- ★★★★★★
- LIGHT
- Miracle/Effect
- ATK 2000
- DEF 850
- While you own the Glory Zone, this card's Level becomes 7. When an attack is declared involving your Miracle monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster. If this card is sent from the field to the GY: You can target 1 Spell/Trap your opponent controls; destroy it. You must control a Miracle monster to activate and resolve this effect. You can only use this effect of "Prayer Nun" once per turn.
- [CD03-EN008] Fragmental Afterlife Golem
- ★★★★
- DARK
- Miracle/Effect
- ATK 1800
- DEF 200
- While you own the Glory Zone, this card's Level becomes 5. If this card is Special Summoned: You can add 1 Miracle monster from your Deck to your hand, except "Fragmental Afterlife Golem". If this card is sent from the field to the GY: You can target 1 monster your opponent controls; destroy it. You must control a Miracle monster to activate and resolve this effect. You can only use each effect of "Fragmental Afterlife Golem" once per turn.
- [CD03-EN009] Miracle Juggernaut
- ★★★★
- WIND
- Miracle/Effect
- ATK 800
- DEF 1600
- While you own the Glory Zone, this card's Level becomes 5. If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You must own the Glory Zone to activate and to resolve this effect. You can only use this effect of "Miracle Juggernaut" once per turn.
- [CD03-EN010] Prismleo
- ★★★★
- LIGHT
- Miracle/Effect
- ATK 1800
- DEF 600
- While you own the Glory Zone, this card's Level becomes 5. During your Main Phase, you can Normal Summon 1 Miracle monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- [CD03-EN011] Radiant Soul Sentinel
- ★★★
- LIGHT
- Miracle/Effect
- ATK 1700
- DEF 0
- While you own the Glory Zone, this card's Level becomes 4. If you own the Glory Zone: You can Special Summon 1 Level 4 or lower Miracle monster from your hand, except "Radiant Soul Sentinel". You can only use this effect of "Radiant Soul Sentinel" once per turn.
- [CD03-EN012] Essence Dragon
- ★★★★
- LIGHT
- Miracle/Effect
- ATK 1000
- DEF 1800
- While you own the Glory Zone, this card's Level becomes 5. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Miracle monster from your Deck, except "Essence Dragon".
- [CD03-EN013] Cyber Dragon
- [CD03-EN014] Photon Thrasher
- [CD03-EN015] Beast King Barbaros
- [CD03-EN016] Marauding Captain
- [CD03-EN017] Marshmallon
- [CD03-EN018] Evilswarm Mandragora
- [CD03-EN019] Cyberse White Hat
- [CD03-EN020] Miraculous Forest
- Field Spell
- When this card is activated: You can add 1 Level 3 or lower Miracle monster from your Deck to your hand. You can only activate 1 "Miraculous Forest" per turn. While you control a Miracle monster with a Glory Counter(s), this card cannot be destroyed by your opponent's card effects. Once per turn, if you Glory Summon a Miracle Glory Monster: You can draw 1 card.
- [CD03-EN021] Miraculous Prism
- Continuous Spell
- Once per turn: You can Special Summon 1 Miracle monster from your hand. You must control no monsters to activate and to resolve this effect.
- [CD03-EN022] Miraculous Performance
- Normal Spell
- Add 1 Miracle monster from your Deck to your hand. You can only activate 1 "Miraculous Performance" per turn. If a Miracle monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
- [CD03-EN023] Miraculous Arrival
- Normal Spell
- If you own the Glory Zone and you control a Miracle monster: Target 1 Set Spell/Trap your opponent controls; destroy it. You can only activate 1 "Miraculous Arrival" per turn.
- [CD03-EN024] Monster Reborn
- [CD03-EN025] Mystical Space Typhoon
- [CD03-EN026] Dark Hole
- [CD03-EN027] Raigeki
- [CD03-EN028] Forbidden Lance
- [CD03-EN029] Book of Moon
- [CD03-EN030] Miraculous Beacon
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated that would destroy a card(s) you control while you control a Miracle monster: Negate the activation, and if you do, destroy that card. If you own the Glory Zone, you can activate this card from your hand. You can only activate 1 "Miraculous Beacon" per turn.
- [CD03-EN031] Call of the Haunted
- [CD03-EN032] Mirror Force
- [CD03-EN033] Raigeki Break
- [CD03-EN034] Fiendish Chain
- [CD03-EN035] Draining Shield
- [CD03-EN036] Threatening Roar
- [CD03-EN037] Bottomless Trap Hole
- [CD03-EN038] Torrential Tribute
- [CD03-EN039] Compulsory Evacuation Device
- [CD03-EN040] Solemn Warning
- [CD03-EN041] Celestial Tranquilizer Dragon
- ★★★★★★★
- <9>
- LIGHT
- Miracle/Glory/Effect
- ATK 2500
- DEF 2000
- When a Spell/Trap Card, or a monster effect, is activated: You can Tribute 1 monster; place 3 Glory Counters to face-up cards you control. You can only use this effect of "Celestial Tranquilizer Dragon" once per turn.
- ----
- 1 Miracle monster
- While you own the Glory Zone, this card is unaffected by your opponent's card effects during the Battle Phase only. If an opponent's monster battles, before damage calculation: You can make the ATK of that opponent's monster become equal to its original ATK until the end of the Damage Step, and if you do, this card gains ATK equal to that monster's changed ATK until the end of this turn.
- [CD03-EN042] Auraam, the Miraculous Messenger
- ★★★★★★
- <6>
- LIGHT
- Miracle/Glory/Effect
- ATK 2000
- DEF 1500
- When a Spell/Trap Card, or a monster effect, is activated: You can Tribute 1 monster; place 3 Glory Counters to face-up cards you control. You can only use this effect of "Auraam, the Miraculous Messenger" once per turn.
- ----
- 1 Miracle monster
- While you own the Glory Zone, this card cannot be destroyed by your opponent's card effects. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster, and if you do, inflict damage to your opponent equal to half the original ATK of the destroyed monster.
- [CD03-EN043] Eva, the Miraculous Transcender
- ★★★★★
- <6>
- LIGHT
- Miracle/Glory/Effect
- ATK 2000
- DEF 2500
- When a Spell/Trap Card, or a monster effect, is activated: You can Tribute 1 monster; place 3 Glory Counters to face-up cards you control. You can only use this effect of "Eva, the Miraculous Transcender" once per turn.
- ----
- 1 Miracle monster
- While you own the Glory Zone, this card cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster, and if you do, inflict 500 damage to your opponent.
- [CD03-EN044] Kaleidonaut Kaiser
- ★★★★
- <6>
- LIGHT
- Miracle/Glory/Effect
- ATK 2000
- DEF 2000
- When a Spell/Trap Card, or a monster effect, is activated: You can Tribute 1 monster; place 3 Glory Counters to face-up cards you control. You can only use this effect of "Kaleidonaut Kaiser" once per turn.
- ----
- 1 Miracle monster
- While you own the Glory Zone, this card can make up to 2 attacks during each Battle Phase. At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand.
- [CD03-EN045] Twin Lunar Dragon
- ★★★★
- <6>
- LIGHT
- Miracle/Glory/Effect
- ATK 1000
- DEF 2500
- When a Spell/Trap Card, or a monster effect, is activated: You can Tribute 1 monster; place 3 Glory Counters to face-up cards you control. You can only use this effect of "Twin Lunar Dragon" once per turn.
- ----
- 1 Miracle monster
- While you own the Glory Zone and this card battles an opponent's monster, invert damage calculation. If you do not own the Glory Zone, this card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement