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- # Main configuration file for PocketMine-MP
- # These settings are the ones that cannot be included in server.properties
- # Some of these settings are safe, others can break your server if modified incorrectly
- # New settings/defaults won't appear automatically on this file when upgrading.
- settings:
- #Three-letter language code for server-side localization
- #Check your language code on https://en.wikipedia.org/wiki/List_of_ISO_639-2_codes
- language: "eng"
- #Whether to send all strings translated to server locale or let the device handle them
- force-language: false
- shutdown-message: "Server closed"
- #Allow listing plugins via Query
- query-plugins: true
- #Show a console message when a plugin uses deprecated API methods
- deprecated-verbose: true
- #Enable plugin and core profiling by default
- enable-profiling: false
- #Will only add results when tick measurement is below or equal to given value (default 20)
- profile-report-trigger: 20
- #Number of AsyncTask workers.
- #Used for plugin asynchronous tasks, world generation, compression and web communication.
- #Set this approximately to your number of cores.
- #If set to auto, it'll try to detect the number of cores (or use 2)
- async-workers: auto
- memory:
- #Global soft memory limit in megabytes. Set to 0 to disable
- #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
- global-limit: 4096
- #Main thread soft memory limit in megabytes. Set to 0 to disable
- #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
- main-limit: 0
- #Main thread hard memory limit in megabytes. Set to 0 to disable
- #This will stop the server when the limit is surpassed
- main-hard-limit: 4096
- #Period in ticks to check memory (default 1 second)
- check-rate: 20
- #Continue firing low-memory-triggers and event while on low memory
- continuous-trigger: true
- #Only if memory.continuous-trigger is enabled. Specifies the rate in memory.check-rate steps (default 30 seconds)
- continuous-trigger-rate: 30
- garbage-collection:
- #Period in ticks to fire the garbage collector manually (default 30 minutes), set to 0 to disable
- #This only affect the main thread. Other threads should fire their own collections
- period: 36000
- #Fire asynchronous tasks to collect garbage from workers
- collect-async-worker: true
- #Trigger on low memory
- low-memory-trigger: true
- max-chunks:
- #Limit of chunks to load per player, overrides chunk-sending.max-chunks
- trigger-limit: 96
- #Do chunk garbage collection on trigger
- trigger-chunk-collect: true
- #Trigger on low memory
- low-memory-trigger: true
- world-caches:
- disable-chunk-cache: true
- low-memory-trigger: true
- network:
- #Threshold for batching packets, in bytes. Only these packets will be compressed
- #Set to 0 to compress everything, -1 to disable.
- batch-threshold: 256
- #Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage
- compression-level: 7
- #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
- async-compression: false
- #Experimental, only for Windows. Tries to use UPnP to automatically port forward
- upnp-forwarding: false
- debug:
- #To enable assertion execution, set zend.assertions in your php.ini to 1
- assertions:
- #Warn if assertions are enabled in php.ini, due to assertions may impact on runtime performance if enabled.
- warn-if-enabled: true
- #Enable throwing exceptions when assertions fail, will allow obtaining more detailed information on the failed assertion, but may cause a server crash.
- #If set to false, a warning will be raised instead of throwing an exception.
- throw-exception: false
- #If > 1, it will show debug messages in the console
- level: 1
- #Enables /status, /gc
- commands: false
- player:
- #Choose whether to enable player data saving.
- save-player-data: true
- anti-cheat:
- #If false, will try to prevent speed and noclip cheats. May cause movement issues with some blocks which are not yet properly implemented.
- allow-movement-cheats: true
- #If false, times block breaks to ensure players are not cheating. May cause issues with some blocks which are not yet properly implemented.
- allow-instabreak: false
- level-settings:
- #The default format that levels will use when created
- default-format: pmanvil
- #Automatically change levels tick rate to maintain 20 ticks per second
- auto-tick-rate: true
- auto-tick-rate-limit: 20
- #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
- base-tick-rate: 1
- #Tick all players each tick even when other settings disallow this.
- always-tick-players: false
- chunk-sending:
- #Amount of chunks sent to players per tick
- per-tick: 4
- #Amount of chunks sent around each player
- max-chunks: 192
- #Amount of chunks that need to be sent before spawning the player
- spawn-threshold: 56
- #Save a serialized copy of the chunk in memory for faster sending
- #Useful in mostly-static worlds where lots of players join at the same time
- cache-chunks: false
- #Use AsyncTasks for serializing chunks for sending.
- async-chunk-request: false
- chunk-ticking:
- #Max amount of chunks processed each tick
- per-tick: 40
- #Radius of chunks around a player to tick
- tick-radius: 3
- light-updates: false
- clear-tick-list: true
- #IDs of blocks not to perform random ticking on.
- disable-block-ticking:
- #- 2 # grass
- chunk-generation:
- #Max. amount of chunks in the waiting queue to be generated
- queue-size: 8
- #Max. amount of chunks in the waiting queue to be populated
- population-queue-size: 8
- ticks-per:
- animal-spawns: 400
- monster-spawns: 1
- autosave: 6000
- cache-cleanup: 900
- spawn-limits:
- monsters: 70
- animals: 15
- water-animals: 5
- ambient: 15
- auto-report:
- #Send crash reports for processing
- enabled: true
- send-code: true
- send-settings: true
- send-phpinfo: false
- host: crash.pocketmine.net
- anonymous-statistics:
- #Sends anonymous statistics for data aggregation, plugin usage tracking
- enabled: true
- host: stats.pocketmine.net
- auto-updater:
- enabled: true
- on-update:
- warn-console: true
- warn-ops: true
- #Can be development, beta or stable.
- preferred-channel: beta
- #If using a development version, it will suggest changing the channel
- suggest-channels: true
- host: www.pocketmine.net
- aliases:
- #Examples:
- #showtheversion: version
- #savestop: [save-all, stop]
- worlds:
- #These settings will override the generator set in server.properties and allows loading multiple levels
- #Example:
- #world:
- # seed: 404
- # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
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